Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.14 @ 22:23:10 Player: Maelyn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (84) 420 Value Destroyed (2582) 2582 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8242 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 69/300 System Corruption 9% Temperature Cool (10) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (6) --- Carbon-fiber Leg > --- UTILITY (7) ------ Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Enhanced Optical Array Core Analyzer Reaction Control System Hardened Medium Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Compact Ion Cannon Great Maul > --- INVENTORY -------- Light Ion Engine Gravmag System Gravmag System Advanced Cooling System Long-range Missile Launcher [Rating: 74] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Improved VTOL Module Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Great Maul Energy Gun EM Pulse Gun Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Slots Evolved 10 | . . . . . 4 2 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 4 | . . . . . 2 1 1 . . Utility 5 | . . . . . 2 1 1 1 . Weapon . | . . . . . . . . . . Parts Attached 102 | 7 2 3 . . 26 29 18 5 12 Power 14 | 1 . 1 . . 3 4 2 1 2 Engine 4 | 1 . 1 . . . . 1 . 1 Core 10 | . . . . . 3 4 1 1 1 Reactor . | . . . . . . . . . . Propulsion 43 | 2 . 1 . . 12 16 7 2 3 Treads 5 | 2 . 1 . . 2 . . . . Leg 12 | . . . . . 9 . . . 3 Wheel 4 | . . . . . . 4 . . . Hover 10 | . . . . . 1 . 7 2 . Flight 12 | . . . . . . 12 . . . Utility 25 | 1 2 . . . 5 6 6 1 4 Device 8 | . 1 . . . 2 . 2 1 2 Storage 4 | 1 1 . . . 1 1 . . . Processor 5 | . . . . . . 2 2 . 1 Hackware 3 | . . . . . . 2 1 . . Protection 5 | . . . . . 2 1 1 . 1 Artifact . | . . . . . . . . . . Weapon 20 | 3 . 1 . . 6 3 3 1 3 Energy Gun 5 | 1 . . . . 2 . 1 . 1 Energy Cannon 3 | . . . . . . 1 2 . . Ballistic Gun 4 | 2 . . . . 2 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon 3 | . . . . . 1 1 . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 4 2 3 . . Parts Lost 66 | . 2 4 . . 8 16 6 14 16 Power 10 | . . 1 . . 1 3 1 3 1 Propulsion 24 | . . 2 . . 3 7 2 6 4 Utility 18 | . . 1 . . 1 3 3 4 6 Weapon 14 | . 2 . . . 3 3 . 1 5 Highest Loss Streak 9 | . 1 2 . . 3 9 3 8 6 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | 2 6 8 9 10 9 5 4 3 1 Power . | . 1 . . . . . . . . Propulsion 1 | . 2 2 3 3 2 1 . 1 . Utility 3 | . 2 5 6 7 4 2 2 1 1 Weapon . | 1 1 . . . 1 . . 1 . Tool/Special . | . . . . . . . . . . Unused Backups 10 | . . 1 . . 1 4 3 . 1 Power 2 | . . 1 . . . 1 . . . Propulsion 3 | . . . . . . 2 1 . . Utility 4 | . . . . . . 1 2 . 1 Weapon 1 | . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 77 | . 93 72 71 71 91 78 85 69 34 Engine 5 | . 14 13 14 14 . . . . . Core 3 | . . . . . 8 6 3 5 . Treads 10 | . 28 23 14 14 8 . . . . Leg 6 | . . . . . 25 6 . . 5 Hover 4 | . . . . . . . 29 26 2 Flight 3 | . . . . . . 21 4 . . Device 5 | . 11 1 . . 8 2 7 1 3 Storage 9 | . 14 14 14 14 15 5 . . . Processor 4 | . . . . . . 9 10 11 9 Hackware 3 | . . . . . . 9 14 10 2 Protection 2 | . . . . . 7 . 2 1 1 Energy Gun 4 | . . 8 14 14 5 2 . . 1 Ballistic Gun 4 | . 24 . . . 3 4 . . . Launcher 3 | . . 10 14 14 . . . . . Impact Weapon 1 | . . . . . 1 3 6 5 1 Piercing Weapon 1 | . . . . . 4 1 . . . Peak Build Rating 74 | 6 8 10 15 15 33 46 68 74 37 Average Rating 25 | 4 6 8 11 15 25 33 55 51 25 On Entrance 20 | . 6 6 9 15 15 25 37 65 25 Avg Prop Armor Cover (%) 7 | . . . . . 8 2 8 14 8 Naked Turns . | . . . . . . . . . . Heaviest Build 44 | 14 30 31 31 31 39 35 22 33 44 Greatest Support 76 | 40 40 40 20 20 40 76 72 72 30 Greatest Overweight (x) 4 | 3 . 1 1 1 1 3 4 . 3 Average Overweight (x) . | . . . 1 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Average Capacity 11 | 7 14 15 15 15 15 7 5 5 5 Most Carried 15 | 6 8 10 15 15 15 15 5 5 2 Average Carried 8 | 2 6 8 11 15 14 7 4 3 1 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 Final Carried 15 | 4 8 9 15 15 15 5 5 2 1 Class Distribution -------------------- 57% | Mutant 19% | Scavenger-Mutant 7% | Hacker-Sprinter 6% | Hacker-Ninja 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Ninja | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Matter Collected 1799 | 75 246 248 . 11 436 365 195 27 196 Remotely . | . . . . . . . . . . Salvage Created 3446 | . 371 205 . 91 1230 759 581 104 105 Parts 168 | . 19 13 . 7 54 41 22 7 5 Haulers Intercepted 5 | . 1 . . . 1 2 1 . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 11 Prevented 3 | . . . . . . . . . 3 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Combat Hostiles Destroyed 55 | . 8 5 . 2 17 11 7 2 3 Melee 15 | . . . . . 6 6 3 . . Guns 24 | . 8 2 . . 10 4 . . . Cannons 4 | . . . . . . . 1 . 3 AOE 6 | . . 1 . 2 1 . . 2 . Classes Destroyed 15 | . 5 3 . 1 2 3 1 . . Worker 7 | . . 1 . . 1 1 2 2 . Builder 3 | . . . . . . 2 . 1 . Tunneler 3 | . . 1 . . . . 2 . . Hauler 5 | . 1 . . . 1 2 1 . . Recycler 6 | . . . . . 3 3 . . . Operator 3 | . 1 . . . . 1 1 . . Watcher 3 | . 1 . . . 1 . 1 . . Swarmer 10 | . 2 . . . . 6 . . 2 Grunt 24 | . 6 4 . 1 11 . 2 . . Brawler 2 | . . . . 1 1 . . . . Duelist 1 | . . . . . . . 1 . . Sentry 9 | . . . . . 5 2 2 . . Hunter 2 | . . . . . . 1 . . 1 Programmer 6 | . . . . . . 2 2 2 . Assembled 1 | . . 1 . . . . . . . Best Kill Streak 5 | . 4 2 . 2 5 4 2 4 2 Combat Bots Only 5 | . 4 2 . 2 5 3 2 2 2 Max Kills in Single Turn 4 | . 1 2 . 2 1 1 1 4 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 . 2 1 . . 2 . Melee 1 | . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Hostile Shots Fired 786 | . 74 33 . . 113 209 96 101 160 Missed 267 | . 16 14 . . 27 78 35 44 53 Hits 519 | . 58 19 . . 86 131 61 57 107 Melee 5 | . . 1 . . 3 . 1 . . Projectile 514 | . 58 18 . . 83 131 60 57 107 Critical Strikes 18 | . . . . . 6 . 5 5 2 Damage Taken 7988 | . 540 462 . . 1354 1479 1033 1217 1903 Core 2015 | . 81 82 . . 155 485 196 195 821 Absorbed by Shields 4 | . . . . . . . . . 4 Redirected to Shielding 106 | . . . . . . 106 . . . Core Remaining (%) 62 | 100 . . . 34 71 30 76 . . Volleys Fired 229 | 2 50 31 . 1 72 29 15 4 25 Largest 2 | 2 2 2 . 2 2 2 1 1 1 Hottest 90 | 40 40 73 . 73 86 86 90 90 90 Shots Fired 292 | 4 76 32 . 2 96 38 15 4 25 Gun 246 | 4 76 28 . 1 94 38 . . 5 Cannon 36 | . . . . . . . 15 1 20 Launcher 10 | . . 4 . 1 2 . . 3 . Special . | . . . . . . . . . . Kinetic 146 | 4 76 . . . 49 17 . . . Thermal 102 | . . . . . 40 21 15 1 25 Explosive 10 | . . 4 . 1 2 . . 3 . Electromagnetic 34 | . . 28 . 1 5 . . . . Robot Hit Streak 13 | 1 7 5 . 4 10 11 13 2 3 Robot Miss Streak 8 | 1 8 2 . 1 4 5 1 1 5 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . Shots Hit Robots 257 | 2 40 21 . 1 95 45 35 7 11 Core Hits 110 | . 21 9 . 3 39 17 9 6 6 Critical Kills 7 | . 1 . . . 2 1 3 . . Critical Parts Destroyed 12 | . . . . . . 5 5 2 . Critical Strikes 30 | . 1 1 . . 7 9 8 2 2 Burn 4 | . . . . . 1 1 . . 2 Destroy 1 | . 1 . . . . . . . . Corrupt 1 | . . 1 . . . . . . . Smash 18 | . . . . . 2 6 8 2 . Impale 6 | . . . . . 4 2 . . . Melee Attacks 141 | . . . . . 35 52 38 15 1 Impact 104 | . . . . . 6 44 38 15 1 Slashing . | . . . . . . . . . . Piercing 37 | . . . . . 29 8 . . . Sneak Attacks 22 | . . . . . 8 8 5 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7884 | 20 510 529 . 89 2378 1775 1622 663 298 Guns 2335 | 20 502 265 . 12 1129 346 . . 61 Cannons 429 | . . . . . . . 236 . 193 Explosions 815 | . . 233 . 77 134 . . 371 . Melee 4266 | . . . . . 1115 1429 1386 292 44 Ramming 39 | . 8 31 . . . . . . . Kinetic 1295 | 20 502 . . . 627 146 . . . Thermal 1336 | . . 40 . 77 529 200 236 . 254 Explosive 604 | . . 193 . . 40 . . 371 . Electromagnetic 344 | . . 265 . 12 67 . . . . Impact 3087 | . . . . . 194 1171 1386 292 44 Slashing . | . . . . . . . . . . Piercing 1179 | . . . . . 921 258 . . . Highest Corruption 9 | . . . . . . 4 4 9 9 Average Corruption 5 | . . . . . . 3 2 7 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 56 | . . . . . . 14 10 7 25 Message Errors 9 | . . . . . . 4 2 . 3 Matter Fused 18 | . . . . . . 7 2 3 6 Heat Flow Errors 7 | . . . . . . . 1 2 4 Energy Discharges 9 | . . . . . . . 4 2 3 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . 1 . . 5 Data Loss (major) 2 | . . . . . . 1 1 . . Misfires 2 | . . . . . . 1 . . 1 Alerts 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 1374 | . . 23 . . 51 600 466 199 35 Projectiles 5 | . . . . . . . 5 . . Explosions 37 | . . 23 . . . . . 14 . Melee 1332 | . . . . . 51 600 461 185 35 Knockbacks 16 | . . 1 . . . 3 9 3 . Impact 16 | . . 1 . . . 3 9 3 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 260 | . . 160 . . . . . 100 . Shots 7 | . . 4 . . . . . 3 . Rammed 6 | . 1 5 . . . . . . . Targets Rammed 6 | . 1 5 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 338 | . 2 66 . 12 114 54 338 223 313 Average Temperature 45 | . 2 32 . 8 34 13 102 24 81 Received Heat Transfer 1974 | . 153 120 . . 756 192 201 102 450 Effects 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 12 | . . 2 . . . 3 6 1 . Combat Hostiles 6 | . . 2 . . . 1 3 . . Parts Fried 17 | . . 1 . . . 9 6 1 . Impact Corruptions 42 | . . . . . . 16 19 6 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . 1 1 . . 1 Heat Transferred 2420 | . . 50 . 50 1062 444 296 . 518 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 1 . 1 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 120 | . 101 74 . 66 120 106 50 78 . Initial 27 | . . . . . . 27 . 11 . Average 18 | . 21 12 . 25 24 25 8 17 . Influence Increases 2034 | . 212 211 . 66 511 423 269 197 145 Destroy 0b10 Robot/C 1140 | . 160 140 . 40 340 220 140 40 60 Destroy 0b10 Robot/NC 150 | . 15 10 . . 30 45 35 15 . Destroy Leader 276 | . 34 20 . 10 84 54 54 10 10 Successful Hack 37 | . . . . . 5 32 . . . Disable Machine 45 | . . . . . 30 . . 15 . Destroy Structure 116 | . 3 11 . 16 22 12 10 42 . Lose Combat Pursuer 270 | . . 30 . . . 60 30 75 75 Influence Decreases 2034 | . 212 211 . 66 450 484 245 183 183 Entered New Map 62 | . . . . . . 34 . 13 15 Time Decay 1590 | . 212 181 . 66 370 343 209 88 121 Lost Part 362 | . . 10 . . 80 107 36 82 47 Lost Ally 20 | . . 20 . . . . . . . Squads Dispatched 16 | . 2 1 . . 2 4 6 1 . Investigation 3 | . . . . . 1 2 . . . Extermination 4 | . . . . . . 2 2 . . Reinforcement 5 | . 2 . . . 1 . 1 1 . Assault 1 | . . 1 . . . . . . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Distress Signals 8 | . . . . . 5 1 1 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 119 | . 22 7 . . 35 15 13 9 18 Peak Tracking Total 9 | . 4 3 . . 6 4 3 9 7 Tactical Retreats 12 | . . 2 . . . 2 2 2 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Traps Triggered 6 | . . 1 . . 1 3 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Machines Disabled 3 | . . . . . 2 . . 1 . Max in Single Turn 2 | . . . . . 2 . . 1 . Garrison Access 2 | . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Machines Accessed 13 | . 1 1 1 . 2 7 1 . . Terminals 4 | . . . . . 1 2 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 3 | . . . . . 1 2 . . . Total Hacks 27 | . 1 1 1 . 3 19 2 . . Successful 11 | . 1 1 1 . 2 6 . . . Failed 16 | . . . . . 1 13 2 . . Catastrophic 7 | . . . . . . 6 1 . . Database Lockouts . | . . . . . . . . . . Manual 10 | . . . 1 . 2 5 2 . . Terminals 9 | . . . . . 2 5 2 . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . . . 6 . . . Recycling Units 3 | . 1 . . . . 2 . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 5 | . . . . . 1 4 . . . Terminal Hacks 2 | . . 1 1 . . . . . . Open Door 1 | . . 1 . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 2 | . . . . . . 2 . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . Report Inventory 2 | . 1 . . . . 1 . . . Scanalyzer 1 | . . . . . . 1 . . . Insert Component 1 | . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . Seal Access 2 | . . . . . 1 1 . . . Unauthorized Hacks 2 | . . . . . 1 1 . . . Terminals 2 | . . . . . 1 1 . . . Botnet 2 | . . . . . 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . 1 1 . . Used 1 | . . . . . . 1 . . . Hacking Detections 8 | . . . . . 1 6 1 . . Full Trace Events 2 | . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . 14 . . . . . . . Total Damage 232 | . . 232 . . . . . . . Kills 3 | . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Active Infowar (turns) 2628 | . 767 145 . . . . 670 317 729 Optics 1186 | . . . . . . . 140 317 729 IFF 529 | . . . . . . . 529 . . Seismic 912 | . 767 145 . . . . . . . Machine Analysis 106 | . . . . . . . . . 106 ECM 1 | . . . . . . . 1 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Turns Passed 7799 | 80 914 1237 574 198 1642 1154 954 317 729 Spaces Moved 5552 | 39 482 547 230 79 703 1293 1151 407 621 Core 85 | 9 . . . . . 17 2 . 57 Treads 1383 | 30 482 547 230 79 15 . . . . Legs 1220 | . . . . . 688 135 . . 397 Wheels 107 | . . . . . . 107 . . . Hover 1250 | . . . . . . . 676 407 167 Flight 1507 | . . . . . . 1034 473 . . Fastest Speed 24 | 50 160 160 250 250 120 24 29 59 50 Average Speed 113 | 152 160 186 250 250 187 58 61 62 101 Slowest Speed 250 | 200 160 250 250 250 250 200 250 68 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 80 90 61 32 58 36 16 13 53 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 . . . . 3 Spaces Dug 37 | . . . . . 2 19 10 6 . Terrain Destroyed 106 | . . 11 . 17 21 19 10 20 8 Melee 34 | . . . . . 2 19 7 6 . Projectile 11 | . . . . . . . 3 . 8 AOE 61 | . . 11 . 17 19 . . 14 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Total 6506 | 53 548 730 230 79 887 1556 1304 433 686 Wait 353 | . 8 138 . . 27 101 54 . 25 Move 5543 | 38 481 546 229 78 702 1292 1150 406 621 Hop . | . . . . . . . . . . Pick Up 56 | 6 4 5 1 . 11 14 13 1 1 Fast Attach 54 | 4 2 1 . . 8 17 11 . 11 Attach 34 | 2 . 3 . . 8 8 6 5 2 Detach 7 | . 1 . . . 1 3 2 . . Swap 23 | 1 . . . . 12 6 2 2 . Drop 45 | . 1 1 . . 11 19 13 . . Fire 229 | 2 50 31 . 1 72 29 15 4 25 Melee 141 | . . . . . 35 52 38 15 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 6 | . 1 5 . . . . . . . Escape Stasis 15 | . . . . . . 15 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 8) 626 | -10/Materials | Discovered new exit (range 12) 967 | -10/Materials | Discovered new exit (range 7) 995 | -10/Materials | Entered Mines 1002 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1030 | -10/Mines | Met a Derelict testing a Signal Generator 1061 | -10/Mines | Found a hidden stash of uninstalled traps 1108 | -10/Mines | Learned location of Recycling (-7) 1132 | -10/Mines | Discovered new exit (range 9) 1138 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1318 | -10/Mines | Excavation squad dispatched 1318 | -10/Mines | A large section of the Mines collapsed 1320 | -10/Mines | Core integrity fell below 50% 1566 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1629 | -10/Mines | Discovered new exit (range 10) 1888 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1898 | -10/Mines | Found Prototype Device 1955 | -10/Mines | Discovered new exit (range 6) 2222 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2222 | -10/Mines | Discovered new exit (range 5) 2232 | -10/Mines | Entered Exiles 2270 | -10/Exiles | Discovered new exit (range 15) 2300 | -10/Exiles | Met 8R-AWN 2335 | -10/Exiles | Met EX-HEX 2407 | -10/Exiles | Met EX-BIN 2447 | -10/Exiles | Aligned with FarCom system 2450 | -10/Exiles | Given EX-Vault access code 2517 | -10/Exiles | Opened EX-Vault 2550 | -10/Exiles | Found Army-in-a-Box 2601 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2676 | -10/Exiles | Met EX-DEC 2778 | -10/Exiles | Discovered new exit (range 14) 2806 | -10/Exiles | Left Exiles lab with Army-in-a-Box 2806 | -10/Exiles | Entered Mines 2902 | -9/Mines | Identified exit to Materials 3004 | -9/Mines | Entered Materials 3004 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3082 | -8/Materials | Identified Exp. Sensor Array 3641 | -8/Materials | Discovered new exit (range 10) 4002 | -8/Materials | Lost 3 parts (1p1n1w) 4287 | -8/Materials | Build established: Scavenger-Mutant 4530 | -8/Materials | Discovered new exit (range 16) 4646 | -8/Materials | Entered Factory 4646 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5130 | -7/Factory | Lost 9 parts (1p5n2u1w) 5420 | -7/Factory | Core integrity fell below 50% 5463 | -7/Factory | Lost 5 parts (1p2n1u1w) 5768 | -7/Factory | Discovered new exit (range 15) 5800 | -7/Factory | Entered another Factory area 5800 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5843 | -6/Factory | Build established: Hacker-Sprinter 5860 | -6/Factory | Discovered new exit (range 5) 6199 | -6/Factory | Build established: Hacker-Ninja 6387 | -6/Factory | Garrison activated, responded to threat 6470 | -6/Factory | Lost 3 parts (1n2u) 6752 | -6/Factory | Build established: Hacker-Mutant 6754 | -6/Factory | Entered another Factory area 6754 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6851 | -5/Factory | Spotted B-75 Beast 6920 | -5/Factory | Lost 4 parts (4u) 6969 | -5/Factory | Lost 8 parts (3p4n1w) 7052 | -5/Factory | Discovered new exit (range 6) 7071 | -5/Factory | Entered Upper Caves 7117 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7191 | -5/Upper Caves | Build established: Mutant 7256 | -5/Upper Caves | Core integrity fell below 50% 7257 | -5/Upper Caves | Lost 3 parts (2n1w) 7335 | -5/Upper Caves | Encountered a Warlord checkpoint 7458 | -5/Upper Caves | Attracted the attention of an 0b10 base 7509 | -5/Upper Caves | Lost 6 parts (1n3u2w) 7729 | -5/Upper Caves | Core integrity fell below 20% 7800 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07726_ Critical hit (Burn: +37). 07748_ Hvy. Armor Plating destroyed. 07759_ Acquired 5 matter. 07775_ System corrupted: Matter fused (-10). 07778_ Acquired 10 matter. 07781_ 2U-EIL(M) destroyed. 07784_ Hardlight Generator destroyed. 07785_ Carbon-fiber Leg destroyed. 07787_ G-50 Soldier suffers critical hit (Burn). 07790_ G-50 Soldier overheating. 07791_ Beamcaster destroyed. 07793_ G-50 Soldier heat damages Unknown Energy Gun. 07794_ G-50 Soldier overheating. 07795_ G-50 Soldier heat damages Adv. Heat Sink. 07795_ G-50 Soldier overheating. 07795_ Scythe destroyed. 07798_ G-50 Soldier overheating. 07798_ Acquired Angular Momentum Engine. 07799_ G-50 Soldier overheating. 07800_ Acquired 15 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ??????????????????????????????????????????#### | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ???????????????????????###################### | | ???????????????????????# ###### | | ???????????????????????# ###?## | | ???????????????????????# ############## ##?# | | ???????????????????????# #????????????# #?## | | ???????????????????????# #????????????## #??? | | ??????????????????????## #????????####?# #??? | | ?????????????????????## #??????### ### #### | | ?????????????????????# ######## | | ????????????????????## ##= | | ????????????????#####; %g* % #### | | ????????????????#!% @g# ## "" " #?# | | ????????????????# !! % # ### """" "" ## | | ????????????????# % %;# #?# """ "" ### | | ????????????????# %g ### " " ## | | ????????????????# g ## ## # | | ????????????????# % #### ## ? | | ????????????????# ##?# #### ### ? | | ????????????????##### ###### #?# #?##? | | ????????????????????### ##??# ####?# ##???? | | ??????????????????????## ##?# #????## #????? | | ???????????????????????## #?# ###???###????? | | ????????????????????????# ###?# ##?????##### | | ????????????????????????# ##???# #?#### | | ????????????????????????# ##????### #?# ?## | | ????????????????????????####???????# #?# ???? | | ???????????????????????????????????# #?# #????? | | ???????????????????????????????????# ### ###### | | ???????????????????????????????????# ## | | ??????????????????????????????????## | | ?????????????????????????????????## ###### | | ?????????????????????????????????# ##????? | | ????????????????????????????????# ##?????? | | ????????????????????????????????## #######??????? | | ?????????????????????????????????###?????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 28 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 65 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterCommPropulsion Manual? 0 Play Time 01:17:53 Cumulative 52.5 hours Start 2026.04.14 @ 21:05:45 End 2026.04.14 @ 22:23:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/T_Terminus Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters SHIFT_HUE(5) Filters LOW_CONTRAST(10,2,20)|SHIFT_HUE(5) Steam 1 RUN: 38751d3a-ab1f-433b-a5e4-2b168343a97e