Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.21 @ 04:37:09 Player: kite Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (126) 630 Value Destroyed (3706) 3706 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 7178 Bonus ------- Follower Combat Kills 102 Cogmind --------- Core Integrity 431/700 Matter 296/300 Energy 290/290 System Corruption 12% Temperature Cool (9) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (6) ------ High-capacity Storage Unit Improved Melee Analysis Suite > --- WEAPON (2) ------- Power Maul Axe > --- INVENTORY (20) --- Armored Treads Improved Aluminum Leg Improved Sensor Array Experimental Sensor Array Transmission Jammer Remote Datajack Plasma Cutter Mace Heavy Flail Scythe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Melee Analysis Suite Transmission Jammer Improved Medium Armor Plating Improved Shield Generator Hacking Suite > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Sensor Array Experimental Sensor Array Seismic Detector Heavy Armor Plating Heavy Armor Plating Hardened Medium Armor Plating Mini Grenade Launcher Remote Datajack Plasma Cutter Mace Heavy Flail Power Maul Scythe Axe [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Mace Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 87 | 6 5 3 10 9 30 24 Power 8 | 1 1 . 2 1 1 2 Engine 7 | 1 1 . 2 1 . 2 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 37 | 2 . 1 5 6 14 9 Treads 6 | 2 . . . 2 2 . Leg 19 | . . . 5 4 3 7 Wheel 10 | . . 1 . . 7 2 Hover 2 | . . . . . 2 . Flight . | . . . . . . . Utility 28 | 1 2 2 2 . 12 9 Device 5 | . . 1 . . 2 2 Storage 3 | 1 1 . . . 1 . Processor 5 | . . . 1 . 2 2 Hackware 4 | . . . . . 4 . Protection 11 | . 1 1 1 . 3 5 Artifact . | . . . . . . . Weapon 14 | 2 2 . 1 2 3 4 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 2 . . Special Weapon 1 | . . . . . . 1 Impact Weapon 6 | . 2 . 1 . 2 1 Slashing Weapon 3 | . . . . . 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Corrupted Parts 6 | . . 1 . 5 . . System Corruption 48 | . . 3 . 45 . . Parts Lost 30 | . . 1 2 8 6 13 Power 4 | . . . . 1 1 2 Propulsion 14 | . . . 1 7 3 3 Utility 10 | . . 1 1 . 1 7 Weapon 2 | . . . . . 1 1 Highest Loss Streak 6 | . . 1 1 3 2 6 To Critical Strikes . | . . . . . . . Average Backups 15 | 2 11 11 18 16 17 16 Power . | . 1 1 1 . . . Propulsion 2 | . . . 3 1 1 3 Utility 7 | 1 7 7 7 7 8 6 Weapon 3 | . 1 2 3 5 4 4 Tool/Special . | . . . . . . . Unused Backups 27 | . 4 . 5 1 6 11 Power 2 | . 1 . 1 . . . Propulsion 8 | . . . . . 4 4 Utility 10 | . . . 4 1 2 3 Weapon 5 | . 3 . . . . 2 Tool/Special 2 | . . . . . . 2 Average Slot Usage (%) 97 | . 98 99 99 95 97 92 Engine 9 | . 14 14 11 10 8 1 Core 1 | . . . . . . 5 Treads 14 | . 28 28 1 27 18 . Leg 16 | . . . 41 12 7 26 Wheel 2 | . . . . . 7 2 Device 1 | . . . . . . 9 Storage 10 | . 14 14 11 11 9 7 Processor 5 | . . . 2 11 8 8 Hackware 3 | . . . . . 7 6 Protection 9 | . 12 13 8 . 9 7 Ballistic Gun 1 | . 9 . . . . . Impact Weapon 17 | . 18 28 22 21 17 4 Slashing Weapon 1 | . . . . . . 6 Peak Build Rating 45 | 6 11 19 23 21 28 45 Average Rating 21 | 5 9 11 20 16 24 37 On Entrance 13 | . 6 11 12 21 17 26 Avg Prop Armor Cover (%) 7 | . . . 15 8 6 3 Naked Turns . | . . . . . . . Heaviest Build 79 | 11 54 54 56 52 67 79 Greatest Support 83 | 40 40 40 55 80 83 52 Greatest Overweight (x) 5 | 3 1 5 5 5 5 3 Average Overweight (x) . | . . 1 . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 Most Carried 20 | 5 15 13 20 20 20 20 Average Carried 15 | 2 11 11 18 16 17 18 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 5 12 13 20 14 20 10 Class Distribution -------------------- 41% | Mutant 31% | Gladiator 13% | Scavenger-Mutant 12% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gladiator | -9/Mines Gladiator | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1497 | 217 225 32 128 199 225 471 Remotely . | . . . . . . . Salvage Created 4434 | 31 426 214 1107 435 951 1270 Parts 183 | 5 29 14 23 16 31 65 Haulers Intercepted 5 | . 2 . 2 . 1 . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 86 | . 5 6 19 13 19 24 Melee 50 | . . 6 10 3 12 19 Guns 4 | . 4 . . . . . AOE 10 | . . . . 6 . 4 Classes Destroyed 16 | 1 5 1 4 2 2 1 Worker 7 | . 2 . 1 1 1 2 Builder 6 | . 1 1 . . . 4 Tunneler 11 | 2 3 3 1 1 . 1 Hauler 5 | . 2 . 2 . 1 . Recycler 3 | . . . 2 . . 1 Mechanic 3 | . 1 . 1 . . 1 Operator 3 | . . . 2 . 1 . Watcher 2 | . . . . . 1 1 Swarmer 15 | . . 3 . 4 3 5 Grunt 44 | . 5 3 12 7 8 9 Brawler 2 | . . . 2 . . . Duelist 2 | . . . . 1 . 1 Sentry 15 | . . . 5 . 7 3 Demolisher 1 | . . . . 1 . . Hunter 2 | . . . . . 1 1 Programmer 5 | . . . . . . 5 Best Kill Streak 8 | 1 3 2 7 4 2 8 Combat Bots Only 5 | . 3 2 5 4 2 4 Max Kills in Single Turn 4 | 1 1 1 1 3 1 4 Gunslinging . | . . . . . . . Exploded 3 | . . . . 3 . 2 Melee 1 | . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 597 | . 21 42 77 45 139 273 Missed 175 | . 6 12 24 10 42 81 Hits 422 | . 15 30 53 35 97 192 Melee 4 | . . . 1 . . 3 Projectile 418 | . 15 30 52 35 97 189 Critical Strikes 16 | . . . 1 . 6 9 Part Disruptions 1 | . . . . . . 1 Damage Taken 5734 | . 179 314 683 667 1440 2451 Core 698 | . 37 39 90 76 187 269 Absorbed by Shields 295 | . . . . . . 295 Regen/Repaired (Parts) 11 | . . . 11 . . . Core Remaining (%) 73 | 100 . 69 . 58 66 . Volleys Fired 47 | 10 23 . . 9 . 5 Largest 2 | 2 2 . . 1 . 1 Hottest 40 | 40 40 . . 33 . 30 Shots Fired 80 | 20 46 . . 9 . 5 Gun 66 | 20 46 . . . . . Cannon . | . . . . . . . Launcher 13 | . . . . 9 . 4 Special 1 | . . . . . . 1 Kinetic 66 | 20 46 . . . . . Thermal . | . . . . . . . Explosive 7 | . . . . 3 . 4 Electromagnetic 6 | . . . . 6 . . Robot Hit Streak 8 | 3 8 . . 8 . 2 Robot Miss Streak 3 | 2 2 . . 3 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 357 | 11 40 25 78 30 92 81 Core Hits 94 | 4 16 8 14 11 13 28 Critical Kills 8 | . 1 1 1 3 2 . Critical Parts Destroyed 35 | . . 1 13 2 13 6 Critical Strikes 51 | . 1 2 15 5 16 12 Smash 45 | . 1 2 15 5 16 6 Sever 6 | . . . . . . 6 Melee Attacks 406 | . 13 37 96 34 115 111 Impact 315 | . 13 37 96 34 115 20 Slashing 91 | . . . . . . 91 Piercing . | . . . . . . . Sneak Attacks 44 | . 7 6 10 3 10 8 Combat Hostiles . | . . . . . . . Follow-up Attacks 52 | . 1 4 16 6 13 12 Damage Inflicted 12322 | 115 829 1032 2314 1236 2524 4272 Guns 439 | 115 324 . . . . . Cannons . | . . . . . . . Explosions 1000 | . . . . 491 . 509 Melee 10855 | . 505 1032 2314 745 2524 3735 Ramming 28 | . . . . . . 28 Kinetic 439 | 115 324 . . . . . Thermal 54 | . . . . 54 . . Explosive 701 | . . . . 192 . 509 Electromagnetic 245 | . . . . 245 . . Impact 7886 | . 505 1032 2314 745 2524 766 Slashing 2969 | . . . . . . 2969 Piercing . | . . . . . . . Highest Corruption 49 | . . 3 3 49 4 12 Average Corruption 11 | . . 3 1 39 3 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 82 | . . . 7 37 9 29 Message Errors 25 | . . . 3 6 4 12 Matter Fused 13 | . . . 1 5 2 5 Heat Flow Errors 11 | . . . . 9 1 1 Energy Discharges 8 | . . . 1 4 . 3 Parts Fused 5 | . . . . 4 . 1 Data Loss (minor) 13 | . . . . 6 2 5 Data Loss (major) 5 | . . . 1 2 . 2 Alerts 2 | . . . 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 2477 | . 155 213 606 205 503 795 Projectiles 7 | . . . . . . 7 Explosions 108 | . . . . 78 . 30 Melee 2362 | . 155 213 606 127 503 758 Knockbacks 22 | . 2 1 7 3 4 5 Impact 20 | . 2 1 6 3 4 4 Kinetic . | . . . . . . . Secondary 2 | . . . 1 . . 1 Self-Inflicted Damage 254 | . . . . 225 . 29 Shots 10 | . . . . 9 . 1 Rammed . | . . . . . . . Targets Rammed 8 | . . . . . . 8 Kicked 8 | . . . . . . 8 Crushed . | . . . . . . . Highest Temperature 259 | . 24 . 12 259 230 198 Average Temperature 63 | . 8 . 12 101 83 45 Received Heat Transfer 2027 | . 99 123 294 237 567 707 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 34 | . 3 1 14 5 9 2 Combat Hostiles 22 | . 1 . 9 4 7 1 Parts Fried 42 | . . 4 20 7 10 1 Impact Corruptions 85 | . 7 7 27 6 25 13 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 50 | . . . . 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 95 | 100 100 100 100 100 100 78 Level 1 4 | . . . . . . 21 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 357 | 5 70 80 178 156 192 357 Initial 76 | . . . 12 32 1 76 Average 60 | . 8 9 93 59 71 87 Influence Increases 2849 | 10 210 230 674 354 611 760 Destroy 0b10 Robot/C 1800 | . 100 140 440 260 380 480 Destroy 0b10 Robot/NC 200 | 10 45 20 45 10 20 50 Destroy Leader 494 | . 34 30 124 40 124 142 Allied During Kill 30 | . . 10 20 . . . Successful Hack 38 | . . . 14 . 24 . Select Force Hacks 30 | . 30 . . . . . Disable Machine 60 | . . . 15 15 . 30 Destroy Structure 62 | . 1 . 1 29 3 28 Lose Combat Pursuer 135 | . . 30 15 . 60 30 Influence Decreases 2522 | 10 210 198 622 434 447 601 Entered New Map 167 | . . . 20 52 3 92 Time Decay 1983 | 10 210 188 490 302 404 379 Lost Part 280 | . . 10 20 80 40 130 Lost Ally 92 | . . . 92 . . . Squads Dispatched 19 | . 2 . 4 . 3 10 Investigation 5 | . 1 . 1 . 1 2 Extermination 4 | . . . . . . 4 Reinforcement 9 | . 1 . 3 . 1 4 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 5 | . . . 1 . 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 138 | . 13 11 31 14 28 41 Peak Tracking Total 8 | . 3 3 5 4 3 8 Tactical Retreats 9 | . . 2 1 . 4 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 8 | . . . 3 . 2 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 4 | . . . 1 1 . 2 Max in Single Turn 1 | . . . 1 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 19 | . 2 1 5 1 9 1 Terminals 11 | . 1 1 3 . 6 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 . 2 . Recycling Units 1 | . 1 . . . . . Scanalyzers 3 | . . . 1 . 1 1 Garrison Access . | . . . . . . . Total Hacks 43 | . 3 2 13 1 19 5 Successful 21 | . 1 1 7 1 8 3 Failed 21 | . 2 1 5 . 11 2 Catastrophic 4 | . 2 . 1 . 1 . Database Lockouts 1 | . . . 1 . . . Manual 20 | . 3 2 7 . 8 . Terminals 19 | . 2 2 7 . 8 . Fabricators . | . . . . . . . Repair Stations 9 | . . . 2 . 7 . Recycling Units 1 | . 1 . . . . . Scanalyzers 13 | . . . 4 . 4 5 Garrison Access . | . . . . . . . Terminal Hacks 8 | . . 1 3 1 3 . Part Schematic 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Repair Station Index 1 | . . . . . 1 . Hauler Manifests 2 | . . . 1 . 1 . Registered Components 2 | . . . 1 . 1 . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 2 . 3 . Scan Component 3 | . . . 1 . 2 . Repair 2 | . . . 1 . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 7 | . . . 2 . 2 3 Insert Component 3 | . . . 1 . 1 1 Analyze 4 | . . . 1 . 1 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 . 4 . 6 1 Full Trace Events 6 | . 1 . 2 . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 1 . 1 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . . 1 . 1 . Time 244 | . . . 108 . 136 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 Part Schematics Acquired 2 | . . . . . 1 1 Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 find_chute 1 | . . . . . . 1 Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 6 | . . 5 . 1 . . Largest Group 5 | . . 5 5 1 . . Highest-Rated Group 89 | . . 89 89 31 . . Highest-Rated Ally 31 | . . 31 31 31 . . Total Orders . | . . . . . . . Ally Attacks 32 | . . 3 28 1 . . Total Damage 388 | . . 28 339 21 . . Kills 4 | . . 1 3 . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 1692 | . . 1 . . 181 1510 Optics 1016 | . . . . . 65 951 Sensors 1 | . . 1 . . . . Seismic 1661 | . . . . . 181 1480 Machine Analysis 330 | . . . . . . 330 Jamming 30 | . . . . . . 30 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 9054 | 120 1171 1255 1785 752 2259 1712 Spaces Moved 3805 | 53 459 482 743 372 1033 663 Core 11 | 11 . . . . . . Treads 1920 | 42 459 481 4 284 650 . Legs 1329 | . . . 707 88 . 534 Wheels 545 | . . 1 32 . 383 129 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 155 125 160 95 95 Average Speed 184 | 149 226 239 168 169 164 175 Slowest Speed 470 | 200 240 240 240 470 240 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 4 59 78 52 63 62 17 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . 1 . . 1 . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 18 | . . . 1 . 3 14 Terrain Destroyed 63 | . . . 1 32 3 27 Melee 18 | . . . 1 . 3 14 Projectile . | . . . . . . . AOE 45 | . . . . 32 . 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 5148 | 73 529 526 1140 433 1424 1023 Wait 662 | . 9 8 285 9 199 152 Move 3799 | 52 458 481 742 371 1032 663 Hop . | . . . . . . . Pick Up 89 | 5 13 1 14 2 30 24 Fast Attach 42 | 6 3 2 6 2 13 10 Attach 42 | . 1 1 3 7 13 17 Detach 6 | . . 1 2 . 3 . Swap 25 | . 1 1 3 5 9 6 Drop 83 | . 9 1 10 2 29 32 Fire 47 | 10 23 . . 9 . 5 Melee 337 | . 12 30 75 26 96 98 Ram . | . . . . . . . Kick 8 | . . . . . . 8 Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 16) 811 | -10/Materials | Discovered new exit (range 15) 899 | -10/Materials | Discovered new exit (range 14) 1292 | -10/Materials | Entered Mines 1908 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2068 | -10/Mines | Learned location of 1 exit from Materials 2388 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2403 | -10/Mines | Found Prototype Device 2403 | -10/Mines | Identified Exp. Sensor Array 2512 | -10/Mines | Discovered new exit (range 9) 2547 | -10/Mines | Entered Materials 2547 | -9/Materials | Accompanied by 5 allies 2547 | -9/Materials | Evolved 2 slots: Propulsion x2 2548 | -9/Materials | Identified exit to Materials 2552 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2575 | -9/Materials | Central database locked down 2623 | -9/Materials | Lost 5 allies 2927 | -9/Materials | Build established: Scavenger-Mutant 3154 | -9/Materials | Repaired Exp. Sensor Array? 3363 | -9/Materials | Discovered new exit (range 15) 4143 | -9/Materials | Build established: Scavenger-Gladiator 4332 | -9/Materials | Entered Mines 4353 | -9/Mines | System corruption reached 10% 4373 | -9/Mines | Lost 3 parts (3n) 4400 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4529 | -9/Mines | System corruption reached 30% 4633 | -9/Mines | Build established: Gladiator 4718 | -9/Mines | Learned location of Recycling (-7) 4761 | -9/Mines | Found the Drone Emporium 4774 | -9/Mines | Found Prototype Device 4820 | -9/Mines | Received a Mining Laser from a helpful Derelict 4988 | -9/Mines | Discovered exit to Materials (range 5) 5022 | -9/Mines | Assembled infested the area 5027 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5084 | -9/Mines | Entered Materials 5084 | -8/Materials | Evolved 2 slots: Utility x2 5864 | -8/Materials | Build established: Scavenger-Gladiator 6294 | -8/Materials | Discovered new exit (range 16) 6478 | -8/Materials | Build established: Gladiator 6676 | -8/Materials | Garrison activated, responded to threat 7258 | -8/Materials | Repaired Broken Exp. Sensor Array? 7343 | -8/Materials | Entered Factory 7343 | -7/Factory | Evolved 2 slots: Utility x2 7533 | -7/Factory | Build established: Mutant 8584 | -7/Factory | Build established: Gladiator 8899 | -7/Factory | Lost 3 parts (1n1u1w) 9021 | -7/Factory | System corruption reached 10% 9055 | -7/Factory | Self-destructed Last Messages --------------- 09043_ Kicked U-05 Engineer out of the way. 09044_ K-01 Serf collects debris. 09045_ G-47 Trooper knocked back. 09047_ K-01 Serf collects debris. 09048_ P-60 Hacker suffers critical hit (Smash). 09048_ Destroyed Remote Datajack. 09048_ Destroyed Gravmag System. 09048_ P-60 Hacker system corrupted by crushing effect. 09048_ P-60 Hacker knocked back. 09048_ Axe follow-up attack on G-47 Trooper. 09050_ Hvy. Armor Plating destroyed. 09050_ Critical hit (Burn: +37). 09050_ K-01 Serf collects debris. 09052_ Axe follow-up attack on G-47 Trooper. 09052_ Destroyed Lgt. Nuclear Core. 09052_ Imp. Aluminum Leg destroyed. 09052_ K-01 Serf cleans the Pressure Siphon. 09054_ Hrd. Medium Armor Plating destroyed. 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""" """"k"""" """"???????????????? | | ?????? """ """gg"""" """"???????????????? | | ??????# """ """"g"""" """" ""????????????? | | ??????# a p%@mk u ????????? | | ??????# """" """" """gg"""" """" ""????????????? | | ??????# """" """" """" """"k"""" """???????????? | | #?????# """" """" """"%"%"" """" """" """??????? | | ####??# % k % u ?????? | | #??# ?????? | | #?##+#+######### u ?????? | | #?# # ?????? | | ###### # ?????? | | %/ + ??????? | | # # ??????? | | # # ???????? | | #####+#####+## ######### ???????? | | ##????#????? #????????########+???????? | | ##????????? #????????????????????????? | | % %= ##????????? #????????????????????????? | | *% ##????????? #????????????????????????? | | =%=# ???????? #????????????????????????? | | = # ??????? #????????????????????????? | | ?????? ?????????????????????????? | | ????###/???????????????????????????? | | [# ! #??????????????????????????????????? | | %* ???????????????????????????????????? | | * ???????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 825 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Greatsword | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 62% | -9/Materials Exp. Sensor Array | 99% | -8/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullRecoilBox Manual? 0 Play Time 00:45:39 Cumulative 473.6 hours Start 2026.07.21 @ 03:49:35 End 2026.07.21 @ 04:37:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 433 Rogue 433 Adventurer 0 Explorer 0 Win Type - Total 12 Types 7/0/2/1/0/0/0/1/0/1 Lore% 63 Gallery% 69 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 15% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 891251c4-e9c7-4ec4-be0c-ab35a18a59c4