Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.10 @ 15:33:42 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (210) 1050 Value Destroyed (6080) 6080 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1488) 1488 TOTAL SCORE: 13138 Bonus ------- High Alert Combat Kills 351 Follower Combat Kills 584 Met Imprinter 300 Was Imprinted 300 Friendly Fire -47 Cogmind --------- Core Integrity 687/850 Matter 148/300 Energy 505/505 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Neutrino Core > --- PROPULSION (4) --- Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Ion Cannon Heavy Plasma Cannon > --- INVENTORY (20) --- Fission Core Carbon-fiber Leg Titanium Leg Advanced Heat Sink Coolant Injector Machine Analyzer Weapon Cycler Phase Cannon Phase Cannon Compact Ion Cannon Long-range Missile Launcher Scatter Rocket Array Plasma Cutter Phasing Sabre CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy Ion Cannon Heavy Plasma Cannon Compact Ion Cannon > --- INVENTORY -------- Improved Deuterium Engine Fission Core Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Advanced Heat Sink Advanced Heat Sink Coolant Injector Machine Analyzer Weapon Cycler Improved Medium Armor Plating Heavy Particle Gun Heavy Ion Cannon Heavy Ion Cannon Rocket Launcher Scatter Rocket Array Plasma Cutter Phasing Sabre CR-A16's Behemoth Slayer [Rating: 81] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Scatter Rocket Array Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . . . . 1 Utility 4 | . . . 1 . 1 2 . . . . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 179 | 5 17 1 20 21 18 19 9 4 3 18 44 Power 16 | 1 5 . 3 1 . . 1 . . 2 3 Engine 14 | 1 5 . 3 1 . . 1 . . 1 2 Core 2 | . . . . . . . . . . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 37 | 2 5 . 3 6 6 1 . 1 . 6 7 Treads . | . . . . . . . . . . . . Leg 37 | 2 5 . 3 6 6 1 . 1 . 6 7 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 65 | 1 2 . 4 3 9 8 6 2 . 5 25 Device 37 | . 1 . 2 1 4 7 5 2 . 3 12 Storage 4 | 1 1 . . 1 1 . . . . . . Processor 4 | . . . . . . 1 . . . . 3 Hackware 1 | . . . . . 1 . . . . . . Protection 19 | . . . 2 1 3 . 1 . . 2 10 Artifact . | . . . . . . . . . . . . Weapon 61 | 1 5 1 10 11 3 10 2 1 3 5 9 Energy Gun 10 | 1 4 . 2 . . 1 . . . 1 1 Energy Cannon 28 | . . 1 3 2 2 6 1 1 3 3 6 Ballistic Gun 10 | . 1 . 4 5 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 9 | . . . 1 4 1 . 1 . . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 3 . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 1 . 1 . . . . 5 Corrupted Parts 4 | . . . . . . . . . . 4 . System Corruption 11 | . . . . . . . . . . 11 . Parts Lost 29 | . 4 . 1 2 4 2 3 3 . 3 7 Power 5 | . 2 . . 1 . . 1 . . . 1 Propulsion 9 | . . . . 1 1 1 . 2 . 1 3 Utility 7 | . . . . . 2 . 2 . . 1 2 Weapon 8 | . 2 . 1 . 1 1 . 1 . 1 1 Highest Loss Streak 5 | . 2 . 1 1 1 2 2 3 . 3 5 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 91 100 99 98 99 99 100 96 90 98 99 Engine 8 | . 13 14 11 10 9 7 7 7 7 6 . Core 1 | . . . . . . . . . . . 11 Leg 22 | . 27 28 22 21 26 22 23 19 15 21 25 Device 17 | . 9 14 11 11 17 22 23 23 23 23 19 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 Processor 4 | . . . . . . 7 7 7 7 7 12 Protection 6 | . . . 10 10 8 7 7 7 7 6 . Energy Gun 2 | . 19 14 2 . . . . . . . . Energy Cannon 18 | . . 13 20 21 21 21 22 23 21 21 19 Ballistic Gun 3 | . 6 . 10 10 5 . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 97 | 10 30 31 48 49 70 76 78 78 78 87 97 Greatest Support 80 | 20 20 20 23 28 35 30 30 30 20 55 80 Greatest Overweight (x) 3 | 3 1 1 2 2 2 2 2 3 3 3 1 Average Overweight (x) 1 | . . 1 1 1 1 2 2 2 2 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 7 14 15 15 15 18 20 20 20 20 20 20 Most Carried 20 | 1 14 15 15 15 19 20 18 17 20 20 20 Average Carried 15 | . 5 14 14 14 15 17 17 16 16 19 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 1 14 15 15 15 18 18 17 15 20 20 15 Class Distribution -------------------- 26% | Tank 20% | Scavenger-Gunner 20% | Gunner 16% | Mutant 6% | Scavenger-Skirmisher 4% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Matter Collected 2879 | 193 241 10 425 498 317 60 282 70 66 207 510 Remotely . | . . . . . . . . . . . . Salvage Created 8888 | . 515 94 1752 1664 1662 170 416 186 . 94 2335 Parts 444 | . 35 3 106 100 73 8 5 6 . 5 103 Haulers Intercepted 19 | . 2 . 6 6 1 . . . . . 4 Recyclers Shooed 10 | . 1 . 3 1 1 . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 2 6 . 12 . Prevented 11 | . . . . . . . . 3 . 8 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 137 | . 10 2 25 29 30 5 10 4 . 1 21 Guns 26 | . 10 . 8 4 4 . . . . . . Cannons 74 | . . 2 12 15 24 4 3 3 . . 11 AOE 28 | . . . 3 9 2 . 4 . . . 10 Classes Destroyed 16 | . 7 . 3 2 . 1 1 . . 1 1 Worker 9 | . 1 . . 3 1 . . . . . 4 Builder 8 | . . . . . . . . . . . 8 Hauler 19 | . 2 . 6 6 1 . . . . . 4 Recycler 17 | . 1 . 5 1 4 . . . . . 6 Mechanic 3 | . 1 . 1 1 . . . . . . . Operator 4 | . . . 2 . 2 . . . . . . Watcher 13 | . 2 . 3 2 1 . . . . . 5 Swarmer 30 | . 6 . 6 3 9 3 . . . . 3 Grunt 55 | . 4 2 10 10 15 . 4 . . . 10 Brawler 1 | . . . . 1 . . . . . . . Duelist 9 | . . . 1 3 1 . . . . . 4 Protector 1 | . . . . 1 . . . . . . . Sentry 27 | . . . 8 11 5 1 1 . . . 1 Hunter 4 | . . . . . . . 2 2 . . . Programmer 6 | . . . . . . 1 . 2 . . 3 Behemoth 1 | . . . . . . . . . . 1 . Butcher 3 | . . . . . . . 3 . . . . Best Kill Streak 11 | . 4 1 8 9 8 3 5 3 . 1 11 Combat Bots Only 8 | . 3 1 4 8 8 3 5 3 . 1 6 Max Kills in Single Turn 8 | . 1 1 3 3 2 1 2 1 . 1 8 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 3 1 . 2 . . . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Damage Taken 6696 | . 662 89 584 701 1176 240 628 376 . 713 1527 Core 791 | . 53 12 138 43 87 12 99 13 . 171 163 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 782 | . 109 . . 662 11 . . . . . . Core Remaining (%) 73 | 100 . 74 . 54 84 . . . . 57 . Volleys Fired 382 | . 48 8 70 73 80 7 24 6 . . 66 Largest 3 | . 2 2 3 3 3 3 3 3 . . 3 Hottest 245 | . 115 110 159 159 204 204 208 208 . . 245 Shots Fired 1006 | . 82 16 208 203 233 22 63 21 . 1 157 Gun 307 | . 82 8 113 64 40 . . . . . . Cannon 681 | . . 8 94 131 191 22 61 21 . 1 152 Launcher 18 | . . . 1 8 2 . 2 . . . 5 Special . | . . . . . . . . . . . . Kinetic 184 | . 16 . 64 64 40 . . . . . . Thermal 797 | . 59 16 143 131 191 22 61 21 . 1 152 Explosive 18 | . . . 1 8 2 . 2 . . . 5 Electromagnetic 7 | . 7 . . . . . . . . . . Robot Hit Streak 27 | . 8 5 15 27 14 5 16 12 . . 20 Robot Miss Streak 5 | . 4 3 5 3 2 2 1 2 . . 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 577 | . 49 12 102 117 140 11 42 12 . 5 87 Core Hits 317 | . 26 6 51 52 60 6 17 7 . . 92 Critical Kills 9 | . . . 2 3 1 1 1 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 15 | . 4 2 2 3 1 1 1 1 . . . Burn 6 | . 4 2 . . . . . . . . . Meltdown 8 | . . . 2 3 . 1 1 1 . . . Destroy 1 | . . . . . 1 . . . . . . Melee Attacks 8 | . . . . . . 3 . . . 5 . Impact . | . . . . . . . . . . . . Slashing 3 | . . . . . . 3 . . . . . Piercing 5 | . . . . . . . . . . 5 . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16522 | . 715 209 1999 3204 3024 293 1519 322 . 131 5106 Guns 2311 | . 691 77 809 468 266 . . . . . . Cannons 9888 | . . 107 1076 1904 2595 293 988 322 . . 2603 Explosions 4117 | . . . 111 832 148 . 531 . . . 2495 Melee 131 | . . . . . . . . . . 131 . Ramming 75 | . 24 25 3 . 15 . . . . . 8 Kinetic 1207 | . 85 . 388 468 266 . . . . . . Thermal 11229 | . 542 184 1497 1904 2595 293 988 322 . . 2904 Explosive 3816 | . . . 111 832 148 . 531 . . . 2194 Electromagnetic 64 | . 64 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 131 | . . . . . . . . . . 131 . Highest Corruption 11 | . . . 1 3 . 3 3 6 6 11 . Average Corruption 2 | . . . 1 1 . 2 3 4 6 7 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 105 | . . . 15 17 . 14 22 19 7 11 . Message Errors 29 | . . . 4 6 . 4 7 4 2 2 . Matter Fused 22 | . . . 3 2 . 3 6 5 1 2 . Heat Flow Errors 11 | . . . 2 2 . 1 . 3 1 2 . Energy Discharges 16 | . . . 2 4 . 2 4 3 1 . . Parts Rejected 2 | . . . 1 . . . . . . 1 . Data Loss (minor) 11 | . . . 1 1 . 2 2 1 2 2 . Data Loss (major) 4 | . . . 1 1 . . 1 . . 1 . Misfires 8 | . . . . 1 . 2 1 3 . 1 . Alerts 1 | . . . 1 . . . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 338 | . . . 6 11 34 7 59 13 . . 208 Projectiles 121 | . . . 6 5 33 7 12 13 . . 45 Explosions 217 | . . . . 6 1 . 47 . . . 163 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 200 | . . . . 33 . . . . . . 167 Shots 6 | . . . . 1 . . . . . . 5 Rammed . | . . . . . . . . . . . . Targets Rammed 18 | . 9 4 1 . 3 . . . . . 1 Kicked 18 | . 9 4 1 . 3 . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 450 | . 216 153 316 450 355 126 166 186 180 235 297 Average Temperature 84 | . 77 67 76 107 84 48 60 58 92 114 71 Received Heat Transfer 1977 | . 258 51 150 306 585 12 84 . . 108 423 Effects 12 | . 1 . 2 6 3 . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . Interference 9 | . 1 . . 5 3 . . . . . . Damage (major) 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 12 | . . . 2 3 . 1 3 1 . . 2 Combat Hostiles 8 | . . . 2 1 . 1 3 1 . . . Parts Melted 58 | . 1 2 10 7 7 6 13 5 . . 7 Heat Transferred 20223 | . 1850 592 2989 3252 4625 481 1812 496 . . 4126 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Peak Influence 685 | . 276 70 450 564 685 265 . . . . 575 Initial 219 | . . 70 19 189 135 219 . . . . 25 Average 221 | . 101 54 237 376 315 109 . . . . 207 Maximum Alert Level 2 | . 1 . 2 2 2 1 . . . . 2 Low Security (%) 48 | 100 85 100 37 8 35 68 . . . . 48 Level 1 35 | . 14 . 53 45 31 31 . . . . 39 Level 2 16 | . . . 8 46 33 . . . . . 11 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 32 | . 1 . 3 3 7 3 . . . . 15 Investigation 8 | . 1 . 1 1 2 2 . . . . 1 Extermination 4 | . . . . . . 1 . . . . 3 Reinforcement 11 | . . . 2 . 4 . . . . . 5 Assault 4 | . . . . 2 1 . . . . . 1 Garrison 5 | . . . . . . . . . . . 5 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Distress Signals 14 | . 1 . 4 2 5 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 210 | . 19 2 39 40 45 5 10 4 . 11 35 Peak Tracking Total 9 | . 3 2 6 9 6 3 5 3 . 7 6 Tactical Retreats 17 | . 5 . 1 1 9 . . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Traps Triggered 8 | . 2 . . 1 2 2 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Machines Disabled 16 | . . . 2 5 3 . . . . . 6 Max in Single Turn 2 | . . . 1 1 1 . . . . . 2 Garrison Access 3 | . . . . 1 . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Machines Accessed 46 | . 9 . 11 13 4 5 . . . 1 3 Terminals 32 | . 7 . 8 10 2 4 . . . 1 . Fabricators 2 | . . . . . . . . . . . 2 Repair Stations 5 | . 1 . . 2 1 . . . . . 1 Recycling Units 2 | . 1 . 1 . . . . . . . . Scanalyzers 3 | . . . 2 . 1 . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . Total Hacks 146 | . 29 . 32 46 13 15 . . . 5 6 Successful 91 | . 18 . 16 32 9 7 . . . 5 4 Failed 54 | . 10 . 16 14 4 8 . . . . 2 Catastrophic 10 | . 1 . 3 3 . 3 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 99 | . 21 . 22 20 8 12 . . . . 16 Terminals 103 | . 22 . 23 31 8 14 . . . 5 . Fabricators 5 | . . . . . . . . . . . 5 Repair Stations 23 | . 6 . . 14 2 . . . . . 1 Recycling Units 2 | . 1 . 1 . . . . . . . . Scanalyzers 11 | . . . 8 . 3 . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . Terminal Hacks 31 | . 5 . 4 11 2 4 . . . 5 . Record 5 | . . . . . . . . . . 5 . Robot Analysis 3 | . 2 . 1 . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . Open Door 3 | . . . . 3 . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . Machine Index 1 | . . . . . . 1 . . . . . Terminal Index 5 | . 1 . 1 1 1 1 . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . Alert Level 3 | . . . . 2 . 1 . . . . . Unreport Threat 4 | . . . . 3 1 . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 Load Schematic 2 | . . . . . . . . . . . 2 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 22 | . 6 . . 14 2 . . . . . . Scan Component 11 | . 3 . . 7 1 . . . . . . Repair 11 | . 3 . . 7 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 8 | . . . 5 . 3 . . . . . . Insert Component 3 | . . . 2 . 1 . . . . . . Analyze 5 | . . . 3 . 2 . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . Seal Access 2 | . . . . 1 . 1 . . . . . Unauthorized Hacks 25 | . 7 . 7 6 2 2 . . . . 1 Terminals 22 | . 6 . 6 6 2 2 . . . . . Botnet 22 | . 6 . 6 6 2 2 . . . . . Fabricators 1 | . . . . . . . . . . . 1 Haulers 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used 1 | . . . 1 . . . . . . . . Hacking Detections 37 | . 8 . 9 10 2 4 . . . 1 3 Full Trace Events 5 | . . . 2 1 . 1 . . . . 1 Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 1 . . . 15 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 204 | . . . . . . . . . . . 204 Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 11 | . 3 . . 7 1 . . . . . . Time 488 | . 78 . . 274 136 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Total Allies 23 | . . . . 2 . . . . 13 2 6 Largest Group 13 | . . . . 2 . . . . 13 13 3 Highest-Rated Group 391 | . . . . 62 . . . . 391 391 210 Highest-Rated Ally 70 | . . . . 31 . . . . 51 51 70 Zionite Dispatches 2 | . . . . . . . . . . . 2 Light 2 | . . . . . . . . . . . 2 Total Orders . | . . . . . . . . . . . . Ally Attacks 119 | . . . . 12 . . . . . 53 54 Total Damage 3167 | . . . . 192 . . . . . 1961 1014 Kills 18 | . . . . . . . . . . 12 6 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Robot Analysis Total 3 | . 2 . 1 . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . 2 Guard Positions 1 | . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Turns Passed 17418 | 40 1627 734 2176 2031 1619 1258 1076 855 3186 695 2121 Spaces Moved 6269 | 32 718 366 762 606 581 415 372 287 978 279 873 Core 16 | 16 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 6253 | 16 718 366 762 606 581 415 372 287 978 279 873 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 260 260 260 260 190 190 Average Speed 231 | 100 184 190 238 194 194 260 260 288 323 215 191 Slowest Speed 330 | 200 190 190 260 260 260 260 260 330 330 330 197 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 54 | 4 78 89 72 87 37 15 50 57 85 54 30 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 4 | . 1 1 1 . . . . . 1 . . Known Exits Taken 2 | . . . 1 . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . 1 1 1 1 . Scrap Searched 8 | . . 1 . . . . 3 1 3 . . Spaces Dug 30 | . . . . 16 . 3 . . . . 11 Terrain Destroyed 316 | . . . 8 62 20 3 46 1 . . 176 Melee 3 | . . . . . . 3 . . . . . Projectile 30 | . . . . 1 . . . 1 . . 28 AOE 283 | . . . 8 61 20 . 46 . . . 148 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Total 8374 | 37 927 389 974 1303 892 570 429 301 1003 364 1185 Wait 1357 | . 111 2 83 593 193 117 23 5 13 47 170 Move 6258 | 31 717 365 761 605 580 414 371 286 977 278 873 Hop . | . . . . . . . . . . . . Pick Up 85 | 1 17 5 16 5 11 6 2 . 6 5 11 Fast Attach 45 | 5 7 . 4 8 . 1 . . 3 8 9 Attach 37 | . 3 . 3 2 7 5 3 2 . 2 10 Detach 1 | . . . . . . 1 . . . . . Swap 97 | . 7 1 13 11 11 13 6 2 . 8 25 Drop 86 | . 8 4 23 6 7 3 . . 4 11 20 Fire 382 | . 48 8 70 73 80 7 24 6 . . 66 Melee 8 | . . . . . . 3 . . . 5 . Ram . | . . . . . . . . . . . . Kick 18 | . 9 4 1 . 3 . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 5) 302 | -10/Materials | Build established: Mutant 849 | -10/Materials | Discovered new exit (range 16) 912 | -10/Materials | Discovered new exit (range 16) 1008 | -10/Materials | Central database locked down 1061 | -10/Materials | Discovered new exit (range 12) 1372 | -10/Materials | Repaired Aluminum Leg 1400 | -10/Materials | Repaired Ion Engine 1427 | -10/Materials | Repaired Med. Laser 1668 | -10/Materials | Entered Mines 1732 | -10/Mines | Discovered new exit (range 6) 1893 | -10/Mines | Learned location of Zion (-7) 2368 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2373 | -10/Mines | Found Prototype Device 2393 | -10/Mines | Discovered new exit (range 6) 2402 | -10/Mines | Entered Materials 2402 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2510 | -9/Materials | Discovered new exit (range 16) 2855 | -9/Materials | Build established: Scavenger-Tank 3151 | -9/Materials | Identified exit to Mines 3151 | -9/Materials | Identified exit to Storage 3235 | -9/Materials | Build established: Tank 3254 | -9/Materials | Identified Exp. Sensor Array 4222 | -9/Materials | Discovered new exit (range 11) 4446 | -9/Materials | Discovered new exit (range 3) 4578 | -9/Materials | Entered Storage 4636 | -9/Storage | Met a pair of Derelict thieves 4765 | -9/Storage | Destroyed 8 combat bots 5579 | -9/Storage | Repaired Hrd. Medium Armor Plating 5619 | -9/Storage | Repaired Carbon-fiber Leg 5652 | -9/Storage | Repaired Hvy. Assault Rifle 6047 | -9/Storage | Found Prototype Launcher 6048 | -9/Storage | Identified Scatter Rocket Array 6260 | -9/Storage | Repaired Adv. Beam Cannon 6313 | -9/Storage | Repaired Adv. Beam Cannon 6352 | -9/Storage | Repaired Carbon-fiber Leg 6380 | -9/Storage | Repaired Aluminum Leg 6389 | -9/Storage | Discovered new exit (range 5) 6609 | -9/Storage | Entered Materials 6609 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7764 | -8/Materials | Destroyed 8 combat bots 7911 | -8/Materials | Discovered new exit (range 9) 8160 | -8/Materials | Repaired Broken Exp. Sensor Array 8194 | -8/Materials | Build established: Scavenger-Tank 8209 | -8/Materials | First assault squad dispatched 8228 | -8/Materials | Entered Factory 8228 | -7/Factory | Evolved 2 slots: Utility x2 8516 | -7/Factory | Build established: Scavenger-Gunner 8659 | -7/Factory | Identified exit to Lower Caves 9486 | -7/Factory | Entered Lower Caves 10471 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10473 | -7/Lower Caves | Discovered new exit (range 15) 10562 | -7/Lower Caves | Entered another Lower Caves area 10614 | -7/Lower Caves | Discovered new exit (range 8) 10668 | -7/Lower Caves | Encountered a Warlord checkpoint 11054 | -7/Lower Caves | Lost 3 parts (2n1w) 11300 | -7/Lower Caves | Build established: Gunner 11351 | -7/Lower Caves | Discovered new exit (range 16) 11380 | -7/Lower Caves | Learned 4 Factory zone layouts 11417 | -7/Lower Caves | Entered Zion 11456 | -7/Zion | Given A8's code to call for help 11626 | -7/Zion | System corruption cleaned by Quarantine Array 12049 | -7/Zion | Learned location of Testing (-3) 12363 | -7/Zion | Identified exit to Deep Caves 12370 | -7/Zion | Learned location of 1 exit from Lower Caves 12531 | -7/Zion | Learned Factory garrison access intel 12746 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12782 | -7/Zion | Learned location of 1 exit from Lower Caves 13122 | -7/Zion | Found CR-A16's Pointy Stick 13239 | -7/Zion | Gained Derelict followers 13575 | -7/Zion | Gained Derelict followers 13833 | -7/Zion | Imprinted 13836 | -7/Zion | Declared Zion's savior 14379 | -7/Zion | Discovered new exit (range 15) 14603 | -7/Zion | Entered Proximity Caves 14603 | -6/Proximity Caves | Accompanied by 13 allies 14721 | -6/Proximity Caves | Attracted the attention of an 0b10 base 14774 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 14774 | -6/Proximity Caves | Learned 8 Research zone layouts 14774 | -6/Proximity Caves | Learned Extension emergency access door positions 15010 | -6/Proximity Caves | Build established: Scavenger-Gunner 15128 | -6/Proximity Caves | Spotted B-75 Beast 15173 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 15176 | -6/Proximity Caves | Destroyed B-75 Beast 15204 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 15268 | -6/Proximity Caves | Discovered new exit (range 14) 15298 | -6/Proximity Caves | System corruption reached 10% 15298 | -6/Proximity Caves | Entered Factory 15298 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 15300 | -6/Factory | Loaded intel: 4 garrison access locations 15586 | -6/Factory | Zion Light squad teleported in 16061 | -6/Factory | Found Prototype Protection 16061 | -6/Factory | Identified Zio. Weapon Casing 16101 | -6/Factory | Garrison activated, responded to threat 16487 | -6/Factory | Retrieved Zion intel report: Active Terminals 16488 | -6/Factory | Zion Light squad teleported in 16525 | -6/Factory | Retrieved Zion intel report: Guard Positions 16842 | -6/Factory | Terminal network hard line cut 16967 | -6/Factory | Build established: Scavenger-Skirmisher 17178 | -6/Factory | Garrison activated, responded to threat 17209 | -6/Factory | Lost 5 parts (1p2n1u1w) 17419 | -6/Factory | Self-destructed Last Messages --------------- 17259_ K-01 Serf collects debris. 17259_ U-05 Engineer builds a Wall. 17260_ U-05 Engineer lays Concrete. 17262_ K-01 Serf cleans the Neutrino Reactor. 17263_ U-05 Engineer lays Concrete. 17263_ U-05 Engineer builds a Wall. 17265_ U-05 Engineer lays Concrete. 17269_ U-05 Engineer builds a Wall. 17270_ U-05 Engineer lays Concrete. 17310_ Discarded Imp. Signal Interpreter. 17401_ K-01 Serf cleans the Garrison Access. 17404_ Slug penetrates Garrison Access. 17407_ K-01 Serf cleans the Garrison Access. 17410_ Slug penetrates Wall. 17413_ Slug penetrates Nuclear Reactor. 17415_ Nuclear Reactor explodes. 17415_ K-01 Serf destroyed. 17416_ Y-54 Guardian emerges from the garrison. 17416_ Penetrated by Slug. 17416_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ????????????#"""" ???????????????????# | | ????????????#"""" ???????????????????# | | ????????????# ???????????????????# | | ??????????????????????????????????????# * | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????############ | | ???????????????????????????????????????????####### | | ??????????????????????????????????????????? | | ???????????????????????? ??????????????????""" """ | | ???????????????????????? ??????#+#?????????""" """ | | ??###??????????????????? ?????# ???????" """ """ | | ?? ??????????????????? ????? ?????? | | "?" ""??? #????????????#A#????# !**???????"" """ | | "?" """? #????????????# ######Y !* ???????"" """ | | """ """ #?????????#### ## !* ???????"" """ | | #?????????# * ??????? | | """ """ #?????????# """%!g ?#?????####### | | """ """ #?????????# "G ! """ #??????# ! | | """ """ #?????????#g"""hY """ #??????# | | #?????????# """ #??????# | | #?????????# "" #??????# | | #?????????# ] "" #??????# | | #?????????# [ #??????# | | ####+################# @ #+############ | | # | | # % | | # | | # | | # u | | ###########+############ ##########+########## | | ?????# #????# #???# ! #??? | | ?????# #????# #???# #??? | | ?????# #????# #???# #??? | | ?????#!! """ #????# ? + #??? | | ?????#!! """ #????# ##### """ """ #??? | | ?????#! """ #????# #???# """ """ #??? | | ?????# #????##### #???# """ """ #??? | | ?????# """ #????????? #???# #??? | | ?????# """ #????????? #???# """ """ #??? | | ?????# "" """ #????????? #???# "?? """ #??? | | ?????# S"" ###??????# #???# "???"?" #??? | | ?????# "" # #??????# #???# ????? #??? | | ?????#############"#???????# #???######?????###### | | ?????????????##"#"########?# #?????????????? | | ?????????????# """""" ### ###???????????? | | ?????????????# """""" # #???????????? """" | | ?????????????# """""" # ^ #???????????? """" | | ?????????????# """""" # #???????????? """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 65 Energy Generation 32 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Trap Scanner | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Power Sword | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelNeutrinoDetector Manual? 0 Play Time 01:07:39 Cumulative 1572.4 hours Start 2022.08.10 @ 14:20:47 End 2022.08.10 @ 15:33:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 553 Rogue 553 Adventurer 0 Explorer 0 Win Type - Total 113 Types 25/12/46/6/1/2/19/1/1 Lore% 98 Gallery% 97 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 343a08f4-98d1-4f5c-b230-26b79c187977