Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.16 @ 14:29:05 Player: Napalm Sushi Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (195) 975 Value Destroyed (10283) 10283 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (6784) 6784 TOTAL SCORE: 26882 Bonus ------- High Alert Combat Kills 1527 Follower Combat Kills 2334 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -377 Cogmind --------- Core Integrity 0/1600 Matter 230/300 Energy 100/100 System Corruption 18% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (13) ----- Advanced Visual Processing Unit Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- Biometal Leg Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Experimental Energy Well Advanced Visual Processing Unit Advanced Targeting Computer Experimental Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Target Analyzer Experimental ECM Suite Centrium Light Armor Plating > --- WEAPON ----------- Gamma Rifle Multirail Hypervelocity Mass Driver Compact Linear Accelerator Plasma Lance > --- INVENTORY -------- Advanced Cryofiber Web Phase Gun SGEMP Prototype [Rating: 190] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Utility Shielding Weapon CR-A16's Pointy Stick Energy Gun Gamma Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Guided Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Tes Gar Acc Slots Evolved 19 | . 1 . 2 . 2 . . 4 . . . . 2 2 2 2 . . 2 Power 2 | . . . . . . . . 1 . . . . . . . 1 . . . Propulsion 1 | . . . . . . . . . . . . . . 1 . . . . . Utility 11 | . 1 . 2 . 2 . . 2 . . . . 2 1 1 . . . . Weapon 5 | . . . . . . . . 1 . . . . . . 1 1 . . 2 Parts Attached 186 | 7 5 1 7 1 4 15 1 14 . 2 5 . 7 10 6 22 37 15 27 Power 26 | 1 . . 2 . . 1 . 1 . . . . 1 . 2 4 6 3 5 Engine 5 | 1 . . 2 . . 1 . 1 . . . . . . . . . . . Core 5 | . . . . . . . . . . . . . 1 . . 2 . . 2 Reactor 16 | . . . . . . . . . . . . . . . 2 2 6 3 3 Propulsion 25 | 2 . . 1 . . 5 . 1 . . . . 1 3 . 4 6 . 2 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 25 | 2 . . 1 . . 5 . 1 . . . . 1 3 . 4 6 . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 69 | 2 3 . 2 . 3 5 1 6 . . 3 . 3 5 2 7 15 7 5 Device 35 | 1 . . 1 . 2 1 . 3 . . 2 . 1 5 1 4 6 5 3 Storage 4 | 1 1 . . . . . . . . . . . . . . . 2 . . Processor 16 | . 1 . . . . 1 1 1 . . . . 1 . . 3 5 1 2 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 14 | . 1 . 1 . 1 3 . 2 . . 1 . 1 . 1 . 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 66 | 2 2 1 2 1 1 4 . 6 . 2 2 . 2 2 2 7 10 5 15 Energy Gun 11 | . . . . . . . . . . . . . . . . 1 4 1 5 Energy Cannon 14 | . . . . . . 2 . 5 . 1 . . . . . 3 1 . 2 Ballistic Gun 14 | 2 . . . 1 1 . . . . . . . . . . . 2 2 6 Ballistic Cannon 12 | . . 1 1 . . 1 . . . . . . . 1 2 3 2 1 . Launcher 4 | . . . . . . . . 1 . 1 1 . . 1 . . . . . Special Weapon 4 | . 2 . 1 . . . . . . . . . 1 . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . 1 . 1 . . . 1 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 1 . . 1 . 1 . . 3 . . . . 1 16 1 1 Parts Lost 73 | . . . . . . 3 . 2 . 1 . . . . 1 2 15 8 41 Power 15 | . . . . . . . . . . . . . . . . . 5 3 7 Propulsion 8 | . . . . . . 1 . . . . . . . . . . 2 . 5 Utility 24 | . . . . . . 1 . 2 . . . . . . 1 2 2 4 12 Weapon 26 | . . . . . . 1 . . . 1 . . . . . . 6 1 17 Highest Loss Streak 33 | . . . . . . 1 . 2 . 1 . . . . 1 2 4 4 33 Average Slot Usage (%) 93 | . 100 100 100 100 98 93 100 97 100 99 94 93 93 96 93 90 92 92 70 Engine 6 | . 12 12 10 10 8 8 8 10 12 12 12 12 5 5 1 . . . . Core 1 | . . . . . . . . . . . . . 4 5 2 3 1 . . Reactor 3 | . . . . . . . . . . . . . . . 3 7 10 10 7 Leg 12 | . 25 25 20 20 16 14 16 12 12 12 12 12 11 14 13 11 9 12 8 Device 17 | . 12 12 20 20 25 19 16 17 18 18 18 18 22 23 20 17 15 16 10 Storage 5 | . 12 12 10 10 8 8 8 6 6 6 6 6 5 5 4 4 4 4 2 Processor 19 | . 9 12 10 10 8 14 24 17 18 18 18 18 21 20 18 17 26 24 18 Protection 7 | . 2 . 10 10 16 9 8 12 12 12 12 12 11 10 9 5 3 1 1 Energy Gun 1 | . . . . . . . . . . . . . . . . . 3 5 5 Energy Cannon 3 | . . . . . . 7 8 11 12 10 1 . . . . 5 2 . 1 Ballistic Gun 1 | . 20 . . . 6 . . . . . . . . . . . 2 5 8 Ballistic Cannon 3 | . . 9 10 10 8 . . . . . . . . 3 8 5 6 4 . Launcher 2 | . . . . . . . . . . 1 6 6 5 5 4 4 . . . Impact Weapon 1 | . . . . . . 7 8 6 6 6 . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . 5 6 4 5 4 4 4 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 162 | 16 38 40 49 51 53 64 58 83 82 82 80 75 86 100 130 162 145 132 148 Greatest Support 94 | 20 20 20 20 20 20 30 30 30 30 30 30 30 33 70 70 75 94 94 94 Greatest Overweight (x) 35 | 4 1 1 2 2 2 6 1 2 2 2 2 2 2 2 1 35 5 1 12 Average Overweight (x) 1 | . . 1 2 2 2 2 1 2 2 2 2 2 2 1 1 2 2 . 1 Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 7 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 11 12 10 Most Carried 12 | 2 4 6 5 5 3 10 8 7 4 4 10 11 10 9 7 8 12 11 12 Average Carried 6 | 1 2 4 3 4 2 6 7 3 3 3 8 10 8 6 6 5 8 9 8 Final Capacity 12 | 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 11 | 2 4 5 4 4 3 6 8 3 4 2 10 11 8 7 7 7 11 11 1 Class Distribution -------------------- 55% | Hacker-Assassin 15% | Scavenger-Gunner 6% | Hacker-Skirmisher 6% | Generator-Assassin 6% | Generator-Gunner 5% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Assassin | -8/Storage Hacker-Assassin | -8/Recycling Hacker-Assassin | -6/Factory Hacker-Assassin | -6/Lower Caves Hacker-Assassin | -6/Lower Caves Hacker-Assassin | -6/Zion Hacker-Assassin | -5/Proximity Caves Hacker-Assassin | -5/Factory Hacker-Assassin | -4/Factory Hacker-Assassin | -3/Research Generator-Assassin | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -2/Garrison Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Tes Gar Acc Matter Collected 5270 | 169 226 124 90 10 25 198 10 119 23 20 30 95 209 453 472 591 1094 830 482 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 9931 | . 169 97 108 . 40 1056 88 283 . 75 . 103 192 294 456 548 2375 1886 2161 Parts 464 | . 9 5 3 . 5 38 19 15 . . . 2 9 7 26 25 132 64 105 Haulers Intercepted 11 | . 1 . 2 . . 5 . . . . . . . 1 . 1 1 . . Recyclers Shooed 4 | . . 1 . . . . . . . . . . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Tes Gar Acc Combat Hostiles Destroyed 139 | . 2 1 1 . 1 13 9 6 . 1 . 7 6 6 11 5 27 23 20 Melee 24 | . . . . . . 3 1 1 . 1 . . . . 1 1 11 1 4 Guns 38 | . 2 . . . . . . . . . . . . . . . 11 15 10 Cannons 44 | . . 1 1 . 1 4 7 4 . . . . . . 8 4 5 7 2 AOE 25 | . . . . . . . . 1 . . . 7 6 6 2 . . . 3 Classes Destroyed 21 | . 4 1 . . 1 3 1 . . . . . 2 . . 3 3 1 2 Worker 10 | . . . . . . 1 . 1 . . . . . . 1 1 3 . 3 Builder 7 | . . . . . . . . . . . . . 2 . 1 1 2 . 1 Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . Hauler 11 | . 1 . 2 . . 5 . . . . . . . 1 . 1 1 . . Recycler 5 | . . 1 . . . 1 . . . . . . . . . 1 . . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . 1 . . . . . . Drone 10 | . . . . . . . 9 . . . . . . 1 . . . . . Watcher 15 | . 1 . . . 1 2 . . . . . . . 2 2 . 1 . 6 Swarmer 19 | . . . . . 1 . . 3 . . . 6 1 . 4 . . . 4 Grunt 57 | . 2 1 1 . . 8 . 1 . . . . 5 6 4 2 7 16 4 Brawler 1 | . . . . . . . . . . . . . . . . . . . 1 Duelist 2 | . . . . . . 1 . 1 . . . . . . . . . . . Researcher 4 | . . . . . . . . . . . . . . . . . 4 . . Sentry 11 | . . . . . . 4 . 1 . 1 . 1 . . 3 . . 1 . Hunter 19 | . . . . . . . . . . . . . . . . 2 5 5 7 Programmer 17 | . . . . . . . . . . . . . . . . 1 12 . 4 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . Striker 2 | . . . . . . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . 1 . . Fireman 1 | . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | . 2 2 3 . 2 3 4 4 . 1 . 3 5 4 4 5 9 4 9 Combat Bots Only 5 | . 2 1 1 . 1 2 4 3 . 1 . 3 4 4 3 4 4 4 5 Max Kills in Single Turn 3 | . 1 1 1 . 1 1 1 3 . 1 . 3 2 1 2 2 2 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 1 . . . 3 2 1 1 . . . 3 Melee 1 | . . . . . . 1 1 1 . 1 . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Tes Gar Acc Damage Taken 13541 | . 115 62 6 . 4 922 . 602 . 294 . . 55 65 545 519 3059 1940 5353 Core 2809 | . 18 . . . . 171 . 91 . 46 . . 13 . 57 13 428 356 1616 Absorbed by Shields 126 | . . . . . . . . . . . . . 21 28 77 . . . . Core Remaining (%) 86 | 100 . 92 . 100 . . 68 . . . . 83 98 100 95 . . 45 . Volleys Fired 354 | . 19 15 4 . 2 44 34 9 . 3 . 5 16 20 30 22 41 45 45 Largest 6 | . 2 1 2 . 2 2 1 2 . 2 . 1 1 2 3 4 4 5 6 Hottest 396 | . 40 39 139 . 62 107 68 180 . 180 . 39 40 110 167 340 396 286 380 Shots Fired 819 | . 38 15 5 . 4 47 34 18 . 6 . 5 16 21 64 37 151 171 187 Gun 400 | . 38 . . . 2 . . . . . . . . . . 1 72 124 163 Cannon 367 | . . 15 4 . 2 47 34 16 . 6 . . . 4 58 33 77 47 24 Launcher 50 | . . . . . . . . 2 . . . 5 15 17 6 3 2 . . Special 2 | . . . 1 . . . . . . . . . 1 . . . . . . Kinetic 463 | . 38 15 4 . 4 3 . . . . . . . 4 58 22 97 110 108 Thermal 197 | . . . 1 . . 44 34 16 . 6 . . . . . 12 27 25 32 Explosive 48 | . . . . . . . . . . . . 5 15 17 6 3 2 . . Electromagnetic 110 | . . . . . . . . 2 . . . . . . . . 25 36 47 Robot Hit Streak 53 | . 26 15 5 . 3 13 2 9 . 14 . 4 13 29 21 18 31 53 22 Robot Miss Streak 5 | . 2 1 . . 1 2 4 1 . 1 . . . . 5 3 4 2 3 Penetration Max 2 | . . . . . . . . . . . . . . . 1 1 2 1 1 Secondary Targets 2 | . . . . . . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 757 | . 32 14 5 . 3 94 15 23 . 10 . 4 9 18 52 34 152 137 155 Core Hits 386 | . 9 3 3 . 2 20 8 12 . 2 . 10 24 30 36 22 73 64 68 Critical Hits 97 | . . 1 . . 1 4 3 . . . . . . 2 4 2 32 37 11 Critical Kills 36 | . . . . . 1 1 . . . . . . . . 2 1 15 11 5 Critical Parts Destroyed 51 | . . 1 . . . 3 3 . . . . . . 2 1 1 15 19 6 Melee Attacks 204 | . . . . . . 91 7 8 . 5 . . . 2 7 8 52 4 20 Impact 111 | . . . . . . 91 7 8 . 5 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 93 | . . . . . . . . . . . . . . 2 7 8 52 4 20 Sneak Attacks 21 | . . . . . . 7 1 . . . . . . 1 . 6 4 1 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28400 | . 383 258 109 . 59 2837 375 842 . 268 . 468 1610 1950 2954 2281 5299 4354 4353 Guns 7837 | . 383 . . . 18 . . . . . . . . . . . 1687 2833 2916 Cannons 7151 | . . 258 85 . 41 488 225 476 . 158 . . . 111 1621 1001 1080 1147 460 Explosions 6120 | . . . . . . . . 121 . . . 468 1610 1698 1085 568 68 252 250 Melee 7256 | . . . . . . 2349 150 245 . 110 . . . 141 248 712 2464 122 715 Ramming 12 | . . . . . . . . . . . . . . . . . . . 12 Kinetic 9080 | . 383 258 85 . 59 . . . . . . . . 111 1621 628 1690 2541 1704 Thermal 3798 | . . . 24 . . 488 225 476 . 158 . . . . . 373 672 824 558 Explosive 5497 | . . . . . . . . . . . . 468 1610 1698 1085 568 68 . . Electromagnetic 2757 | . . . . . . . . 121 . . . . . . . . 405 867 1364 Impact 2854 | . . . . . . 2349 150 245 . 110 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 4402 | . . . . . . . . . . . . . . 141 248 712 2464 122 715 Highest Corruption 18 | . . . . . . . . 1 1 1 1 . . . . 2 6 6 18 Average Corruption 4 | . . . . . . . . 1 1 1 1 . . . . 2 4 6 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 115 | . . . . . . . . . . . . . . . . 3 52 37 23 Message Errors 20 | . . . . . . . . . . . . . . . . 2 11 4 3 Matter Fused 14 | . . . . . . . . . . . . . . . . . 5 8 1 Heat Flow Errors 13 | . . . . . . . . . . . . . . . . . 8 4 1 Energy Discharges 11 | . . . . . . . . . . . . . . . . 1 5 3 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . 1 1 . Data Loss (minor) 12 | . . . . . . . . . . . . . . . . . 7 4 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 . . Misfires 4 | . . . . . . . . . . . . . . . . . 1 . 3 Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 33 | . . . . . . . . . . . . . . . . . 12 12 9 Weapon Failures 4 | . . . . . . . . . . . . . . . . . 1 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 923 | . . 13 . . . 243 1 28 . . . 47 56 64 75 122 256 9 9 Projectiles 105 | . . 13 . . . . . 9 . . . . . . 14 4 56 . 9 Explosions 257 | . . . . . . . . . . . . 47 56 64 61 20 . 9 . Melee 561 | . . . . . . 243 1 19 . . . . . . . 98 200 . . Knockbacks 29 | . . 3 . . . 5 . 1 . . . . . 3 3 1 5 7 1 Impact 6 | . . . . . . 5 . 1 . . . . . . . . . . . Kinetic 23 | . . 3 . . . . . . . . . . . 3 3 1 5 7 1 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 102 | . . . . . . . . . . . . . . . . . 26 43 33 Shots 3 | . . . . . . . . . . . . . . . . . 1 1 1 Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 896 | . 2 43 35 . 18 216 224 396 . 381 . . 16 27 387 896 554 661 649 Average Temperature 154 | . 2 27 14 . 13 62 65 158 . 181 . . 7 12 138 380 167 199 198 Received Heat Transfer 2502 | . 99 63 6 . . 675 . 312 . 168 . . 14 30 172 9 171 504 279 Effects 83 | . . . . . . 1 . . . . . . . . 5 22 4 32 19 Shutdowns 25 | . . . . . . . . . . . . . . . . 6 . 12 7 Energy Bleed 4 | . . . . . . . . . . . . . . . . 3 . . 1 Interference 22 | . . . . . . 1 . . . . . . . . 5 7 . 5 4 Matter Decay 4 | . . . . . . . . . . . . . . . . 2 . 2 . Short Circuit 7 | . . . . . . . . . . . . . . . . 2 . 5 . Damage (minor) 5 | . . . . . . . . . . . . . . . . 2 1 1 1 Damage (major) 13 | . . . . . . . . . . . . . . . . . 2 6 5 Damage (core) 3 | . . . . . . . . . . . . . . . . . 1 1 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Fried 16 | . . . . . . 7 1 . . . . . . . . . . 1 7 Impact Corruptions 20 | . . . . . . 18 1 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 1 . . . . . . . . 2 . . Heat Transferred 4724 | . . . 50 . . 888 407 646 . 211 . . . . . 297 495 1014 716 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Tes Gar Acc Peak Influence 1132 | . 124 74 54 86 80 290 130 1078 . . . . 834 592 1132 818 574 921 932 Initial 906 | . . 34 20 14 . 24 22 906 . . . . . 300 207 477 345 41 418 Average 353 | . 70 48 36 42 23 91 60 969 . . . . 265 435 753 498 260 541 590 Maximum Alert Level 4 | . . . . . . 1 . 3 . . . . 3 2 4 3 2 3 3 Low Security (%) 39 | 100 100 100 100 100 100 84 100 . . . . . 72 . . . 36 13 . Level 1 20 | . . . . . . 15 . . . . . . 5 29 12 25 54 27 . Level 2 23 | . . . . . . . . . . . . . 3 70 30 68 8 9 79 Level 3 14 | . . . . . . . . 100 . . . . 18 . 48 6 . 49 20 Level 4 . | . . . . . . . . . . . . . . . 8 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . . 1 . . 1 . 1 . . . . 4 3 8 5 9 . 3 Investigation 4 | . . . 1 . . . . . . . . . 1 . 1 . 1 . . Extermination 10 | . . . . . . . . . . . . . . 2 2 2 4 . . Reinforcement 15 | . . . . . . 1 . 1 . . . . 3 1 1 3 4 . 1 Assault 3 | . . . . . . . . . . . . . . . 1 . . . 2 Garrison 3 | . . . . . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . 1 . . . . 1 . 1 3 . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . 1 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Tes Gar Acc Distress Signals 15 | . . . . . . 4 . . . . . . 2 1 3 1 . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 298 | . 5 2 1 4 3 27 21 6 . 1 . 4 14 17 49 27 42 30 45 Peak Tracking Total 9 | . 2 2 1 2 2 5 4 3 . 1 . 3 6 4 8 6 4 6 9 Tactical Retreats 34 | . . 1 . 2 . 3 . . . . . . 1 . 7 1 6 5 8 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Tes Gar Acc Traps Triggered 23 | . 2 . 2 . . 3 . 1 . . . . 1 1 1 2 . 10 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Tes Gar Acc Machines Disabled 24 | . . . . . . 4 . 1 . . . . 4 3 2 3 4 2 1 Max in Single Turn 1 | . . . . . . 1 . 1 . . . . 1 . 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison Relay 2 | . . . . . . . . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Tes Gar Acc Machines Accessed 35 | . 3 . 1 . 3 9 6 1 1 . . . 1 1 3 1 4 . 1 Terminals 17 | . 3 . . . 2 8 3 1 . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . 1 . 1 . 1 . . Repair Stations 5 | . . . 1 . 1 1 . . . . . . . . 1 1 . . . Recycling Units 4 | . . . . . . . 3 . . . . . . 1 . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . 2 . . Garrison Access 3 | . . . . . . . . . . . . . . . 1 . 1 . 1 Total Hacks 79 | . 8 . 3 . 6 21 12 2 7 . . . 1 2 6 2 7 . 2 Successful 57 | . 7 . 1 . 5 17 8 1 7 . . . 1 2 2 2 3 . 1 Failed 22 | . 1 . 2 . 1 4 4 1 . . . . . . 4 . 4 . 1 Catastrophic . | . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 48 | . . . . . . 2 . . 2 . 5 . 2 5 10 10 12 . . Terminals 41 | . 8 . . . 4 19 8 2 . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 1 . 1 . 2 . . Repair Stations 12 | . . . 3 . 2 2 . . . . . . . . 3 2 . . . Recycling Units 6 | . . . . . . . 4 . . . . . . 2 . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . 2 . . Garrison Access 7 | . . . . . . . . . . . . . . . 2 . 3 . 2 Terminal Hacks 38 | . 7 . . . 3 15 5 1 7 . . . . . . . . . . Record 14 | . 2 . . . . 4 1 . 7 . . . . . . . . . . Part Schematic 5 | . . . . . . 2 3 . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . 3 . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . Emergency Access Points 4 | . . . . . . 3 1 . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . 1 . 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . 1 . 1 . 2 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . Build 3 | . . . . . . . . . . . . . 1 . 1 . 1 . . Repair Station Hacks 8 | . . . 1 . 2 2 . . . . . . . . 1 2 . . . Scan Component 5 | . . . 1 . 1 1 . . . . . . . . 1 1 . . . Repair 3 | . . . . . 1 1 . . . . . . . . . 1 . . . Recycling Unit Hacks 5 | . . . . . . . 3 . . . . . . 2 . . . . . Report Inventory 3 | . . . . . . . 3 . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . 1 . 1 Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 . 1 . 1 4 2 1 . . . . . . 3 1 3 . 1 Full Trace Events 2 | . . . 1 . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . 2 . . . . Matter 285 | . . . . . . . . . . . . . . . 285 . . . . Time 50 | . . . . . . . . . . . . . . . 50 . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . 10 . . . . Part Schematics Acquired 5 | . . . . . . 2 3 . . . . . . . . . . . . Parts Built 3 | . . . . . . . . . . . . . 2 . . . 1 . . Matter 380 | . . . . . . . . . . . . . 234 . . . 146 . . Time 190 | . . . . . . . . . . . . . 117 . . . 73 . . Total Part Build Rating 17 | . . . . . . . . . . . . . 14 . . . 3 . . Parts Repaired 3 | . . . . . 1 1 . . . . . . . . . 1 . . . Time 76 | . . . . . 32 26 . . . . . . . . . 18 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Tes Gar Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . . . parse_system 1 | . . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . . . . . . . 1 8 . Machine Destruction 8 | . . . . . . . . . . . . . . . . . . 8 . Programmers 1 | . . . . . . . . . . . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 1 1 . . . Hacks Repelled 3 | . . . . . . . . . . . . . . . . 3 . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Tes Gar Acc Total Allies 41 | . . . . 3 . . . . . . 4 . 2 7 14 11 . . . Largest Group 14 | . . . . 3 1 1 . . . . 4 3 4 7 5 14 2 . . Highest-Rated Group 940 | . . . . 40 16 16 . . . . 154 116 245 682 360 940 142 . . Highest-Rated Ally 122 | . . . . 16 16 16 . . . . 39 39 85 103 103 122 101 . . Zionite Dispatches 12 | . . . . . . . . . . . . . 1 2 4 5 . . . Heavy 5 | . . . . . . . . . . . . . 1 1 1 2 . . . Light 2 | . . . . . . . . . . . . . . 1 1 . . . . Fire 3 | . . . . . . . . . . . . . . . 2 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . Total Orders 3 | . . . . . . . . . . . . . . 3 . . . . . ROAM 1 | . . . . . . . . . . . . . . 1 . . . . . EXPLORE 2 | . . . . . . . . . . . . . . 2 . . . . . Ally Attacks 304 | . . . . 17 1 . . . . . . 18 41 45 72 104 6 . . Total Damage 12264 | . . . . 200 18 . . . . . . 177 1274 1767 3140 5205 483 . . Kills 74 | . . . . 3 1 . . . . . . 1 8 12 15 31 3 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Tes Gar Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 2 . 1 . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . 5 . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . 3 . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . 2 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Tes Gar Acc Turns Passed 13056 | 71 324 171 142 406 193 1131 456 294 356 450 1901 992 395 709 750 1144 1651 923 597 Spaces Moved 6258 | 48 203 92 66 203 83 378 240 120 198 236 1046 546 189 408 353 528 660 451 210 Core 30 | 11 . . . . . . . . . . . . . . . 3 . . 16 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 6228 | 37 203 92 66 203 83 378 240 120 198 236 1046 546 189 408 353 525 660 451 194 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 180 180 180 150 150 180 180 180 180 180 180 150 150 150 150 120 50 Average Speed 170 | 122 123 150 180 180 180 188 150 180 180 180 180 180 180 152 150 187 181 149 159 Slowest Speed 1800 | 250 150 150 180 180 180 300 150 180 180 180 180 180 180 180 150 1800 270 150 650 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 47 34 8 52 11 64 67 4 48 50 91 89 9 11 18 18 55 74 6 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 5 | . . . . . . . . . 2 . 1 . . . . . 2 . . Known Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . 1 . . . . 6 1 3 . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . . . . . . . . . . . . Terrain Destroyed 432 | . . . . . . 1 . . . 1 . 26 70 78 107 56 75 17 1 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . Projectile 61 | . . . . . . . . . . 1 . . . 2 13 4 24 16 1 AOE 370 | . . . . . . . . . . . . 26 70 76 94 52 51 1 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Tes Gar Acc Total 7581 | 56 239 110 82 244 123 567 288 163 198 246 1064 551 228 472 499 632 920 583 316 Wait 351 | . 4 . 1 39 32 23 5 . . . 2 . 8 19 97 30 79 10 2 Move 6236 | 47 202 91 65 202 82 377 239 119 197 235 1045 545 188 407 352 527 659 447 210 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 121 | 2 5 2 2 1 2 10 2 7 1 . 9 1 4 8 4 16 34 5 6 Fast Attach 60 | 7 2 . 4 . 1 3 . . . . . . . 1 1 2 16 9 14 Attach 62 | . 1 . 2 . 2 4 . 6 . 1 1 . 3 6 3 9 8 4 12 Detach 4 | . . . . . . 1 . . . . 1 . . . . . 1 . 1 Swap 66 | . 2 1 1 1 1 8 1 8 . 1 4 . 5 3 2 11 14 2 1 Drop 72 | . 4 1 3 1 1 6 . 6 . 1 2 . 4 6 3 7 16 7 4 Fire 354 | . 19 15 4 . 2 44 34 9 . 3 . 5 16 20 30 22 41 45 45 Melee 204 | . . . . . . 91 7 8 . 5 . . . 2 7 8 52 4 20 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 50 | . . . . . . . . . . . . . . . . . . 50 . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research -2/Testing -2/Garrison (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 16) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Utility x1 94 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Hacker-Mutant 396 | -10/Materials | Entered Mines 423 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 556 | -10/Mines | Identified exit to Materials 556 | -10/Mines | Discovered exit to Materials (range 10) 567 | -10/Mines | Entered Materials 567 | -9/Materials | Evolved 2 slots: Utility x2 664 | -9/Materials | Identified exit to Mines 664 | -9/Materials | Discovered exit to Mines (range 15) 709 | -9/Materials | Entered Mines 713 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 864 | -9/Mines | Build established: Hacker-Skirmisher 1092 | -9/Mines | Identified exit to Materials 1092 | -9/Mines | Discovered exit to Materials (range 9) 1115 | -9/Mines | Entered Materials 1115 | -8/Materials | Accompanied by 1 ally 1115 | -8/Materials | Evolved 2 slots: Utility x2 1144 | -8/Materials | Identified exit to Storage 1233 | -8/Materials | Repaired Autogun 1308 | -8/Materials | Entered Storage 1308 | -8/Storage | Accompanied by 1 ally 1748 | -8/Storage | Build established: Hacker-Assassin 2055 | -8/Storage | Repaired Aluminum Leg 2115 | -8/Storage | Identified exit to Recycling 2115 | -8/Storage | Discovered exit to Recycling (range 16) 2439 | -8/Storage | Entered Recycling 2486 | -8/Recycling | Spotter reported a threat 2509 | -8/Recycling | Spotter reported a threat 2511 | -8/Recycling | Spotter reported a threat 2536 | -8/Recycling | Spotter reported a threat 2583 | -8/Recycling | Spotter reported a threat 2589 | -8/Recycling | Spotter reported a threat 2595 | -8/Recycling | Spotter reported a threat 2597 | -8/Recycling | Spotter reported a threat 2598 | -8/Recycling | Spotter reported a threat 2599 | -8/Recycling | Spotter reported a threat 2650 | -8/Recycling | Spotter reported a threat 2729 | -8/Recycling | Spotter reported a threat 2729 | -8/Recycling | Spotter reported a threat 2757 | -8/Recycling | Spotter reported a threat 2763 | -8/Recycling | Spotter reported a threat 2777 | -8/Recycling | Spotter reported a threat 2791 | -8/Recycling | Spotter reported a threat 2816 | -8/Recycling | Spotter reported a threat 2821 | -8/Recycling | Spotter reported a threat 2832 | -8/Recycling | Spotter reported a threat 2869 | -8/Recycling | Spotter reported a threat 2874 | -8/Recycling | Spotter reported a threat 2874 | -8/Recycling | Spotter reported a threat 2885 | -8/Recycling | Identified exit to Factory 2885 | -8/Recycling | Discovered exit to Factory (range 8) 2895 | -8/Recycling | Entered Factory 2895 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3067 | -6/Factory | Identified exit to Lower Caves 3067 | -6/Factory | Discovered exit to Lower Caves (range 18) 3189 | -6/Factory | Entered Lower Caves 3335 | -6/Lower Caves | Learned location of Extension (-5) 3335 | -6/Lower Caves | Learned location of Armory (-3) 3335 | -6/Lower Caves | Learned Extension trap positions 3335 | -6/Lower Caves | Learned Armory terminal intel 3350 | -6/Lower Caves | Identified exit to Lower Caves 3370 | -6/Lower Caves | Encountered a Warlord checkpoint 3545 | -6/Lower Caves | Entered another Lower Caves area 3607 | -6/Lower Caves | Learned Factory garrison access intel 3632 | -6/Lower Caves | Identified exit to Zion 3830 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3964 | -6/Lower Caves | Encountered a Warlord checkpoint 3995 | -6/Lower Caves | Entered Zion 4116 | -6/Zion | Found Prototype Device 4117 | -6/Zion | Identified Phasing AFG 4142 | -6/Zion | Identified exit to Proximity Caves 4142 | -6/Zion | Discovered exit to Proximity Caves (range 12) 4152 | -6/Zion | Found CR-A16's Pointy Stick 4272 | -6/Zion | System corruption cleaned by Quarantine Array 4377 | -6/Zion | Found Relay Coupler [Programmer] 4384 | -6/Zion | Found Relay Coupler [Programmer] 4388 | -6/Zion | Found Relay Coupler [Programmer] 4397 | -6/Zion | Found Relay Coupler [Programmer] 4454 | -6/Zion | Learned location of Quarantine (-3) 4513 | -6/Zion | Found Prototype Launcher 4515 | -6/Zion | Identified Gui. Missile Launcher 4554 | -6/Zion | Loaded intel: 5 derelict terminal locations 4585 | -6/Zion | Learned Factory terminal intel 4756 | -6/Zion | Received a hallucinogenic algorithm 4873 | -6/Zion | Given A8's code to call for help 5208 | -6/Zion | Given the Hacking Drone Bay 5208 | -6/Zion | Found Prototype Device 5209 | -6/Zion | Identified Hacking Drone Bay 5327 | -6/Zion | Imprinted 5329 | -6/Zion | Declared Zion's savior 5896 | -6/Zion | Entered Proximity Caves 5896 | -5/Proximity Caves | Accompanied by 3 allies 6132 | -5/Proximity Caves | Learned Factory garrison access intel 6461 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6869 | -5/Proximity Caves | Identified exit to Factory 6869 | -5/Proximity Caves | Discovered exit to Factory (range 7) 6888 | -5/Proximity Caves | Entered Factory 6888 | -5/Factory | Accompanied by 2 allies 6888 | -5/Factory | Evolved 2 slots: Utility x2 6889 | -5/Factory | Loaded intel: 21 terminal locations 6890 | -5/Factory | Loaded intel: 3 garrison access locations 7127 | -5/Factory | Zion Heavy squad teleported in 7165 | -5/Factory | Spotted B-75 Beast 7178 | -5/Factory | Fabricated Hvy. Gauss Cannon? 7184 | -5/Factory | Allies destroyed B-75 Beast 7194 | -5/Factory | Local fabrication network quarantined 7248 | -5/Factory | Identified exit to Factory 7248 | -5/Factory | Discovered exit to Factory (range 10) 7283 | -5/Factory | Entered another Factory area 7283 | -4/Factory | Accompanied by 1 ally 7283 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7284 | -4/Factory | Loaded intel: 3 garrison access locations 7515 | -4/Factory | Zion Heavy squad teleported in 7576 | -4/Factory | Zion Light squad teleported in 7586 | -4/Factory | Enhanced Grunt warped into view, answering call for help 7591 | -4/Factory | Enhanced Grunt warped into view, answering call for help 7985 | -4/Factory | Identified exit to Research 7985 | -4/Factory | Discovered exit to Research (range 6) 7992 | -4/Factory | Entered Research 7992 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8010 | -3/Research | Zion Heavy squad teleported in 8045 | -3/Research | Garrison activated, responded to threat 8283 | -3/Research | First assault squad dispatched 8291 | -3/Research | Zion Fire squad teleported in 8400 | -3/Research | Fabricated E-15 Imp (x2) 8463 | -3/Research | Zion Light squad teleported in 8706 | -3/Research | Identified exit to Research 8706 | -3/Research | Discovered exit to Research (range 11) 8732 | -3/Research | Zion Fire squad teleported in 8742 | -3/Research | Entered another Research area 8742 | -2/Research | Accompanied by 4 allies 8742 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 8805 | -2/Research | Zion Heavy squad teleported in 8857 | -2/Research | Repaired Mass Driver 9047 | -2/Research | Build established: Generator-Assassin 9139 | -2/Research | Zion Heavy squad teleported in 9187 | -2/Research | Zion Hacker squad teleported in 9240 | -2/Research | Zion Fire squad teleported in 9524 | -2/Research | Zion Melee Resupply teleported in 9812 | -2/Research | Identified exit to Testing 9812 | -2/Research | Discovered exit to Testing (range 12) 9886 | -2/Research | Entered Testing 9886 | -2/Testing | Accompanied by 2 allies 9997 | -2/Testing | Retrieved Zion intel report: Guard Positions 10006 | -2/Testing | Build established: Generator-Gunner 10259 | -2/Testing | Lost 4 parts (1n1u2w) 10336 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 10520 | -2/Testing | Spotted Striker 10520 | -2/Testing | Spotted Striker 10586 | -2/Testing | Spotted Alpha 7 10591 | -2/Testing | Destroyed Striker 10606 | -2/Testing | Destroyed Alpha 7 10609 | -2/Testing | Destroyed Striker 10631 | -2/Testing | Found Prototype Ballistic Gun 10632 | -2/Testing | Lost 4 parts (1p1n2w) 10637 | -2/Testing | Found Prototype Processor 10649 | -2/Testing | Found Prototype Processor 10652 | -2/Testing | Found Prototype Device 10653 | -2/Testing | Identified Exp. ECM Suite 10690 | -2/Testing | Stole the SGEMP Prototype 10876 | -2/Testing | Build established: Scavenger-Gunner 10896 | -2/Testing | Scanned by Researcher 10901 | -2/Testing | Identified Multirail 10908 | -2/Testing | Lost 3 parts (1p2w) 10910 | -2/Testing | Identified Exp. Target Analyzer 10911 | -2/Testing | Identified Exp. Targeting Computer 10980 | -2/Testing | Found Prototype Processor 10981 | -2/Testing | Identified Exp. Core Analyzer 11026 | -2/Testing | Found Prototype Device 11136 | -2/Testing | Found Prototype Device 11191 | -2/Testing | Fabricated Adv. Sensor Array (x1) 11535 | -2/Testing | Identified exit to Garrison 11537 | -2/Testing | Entered Garrison 11623 | -2/Garrison | Spotted B-90 Cyclops 11672 | -2/Garrison | Identified Exp. Thermal Shield 11695 | -2/Garrison | Lost 4 parts (2p2u) 11712 | -2/Garrison | Destroyed B-90 Cyclops 11782 | -2/Garrison | Triggered checkpoint 11841 | -2/Garrison | Identified exit to Access 11841 | -2/Garrison | Discovered exit to Access (range 8) 11857 | -2/Garrison | Attempted to install RIF, but system incompatible 11865 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 11980 | -2/Garrison | Triggered checkpoint 11994 | -2/Garrison | Core integrity fell below 50% 12094 | -2/Garrison | Discovered exit to Access (range 10) 12108 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12144 | -2/Garrison | Triggered checkpoint 12210 | -2/Garrison | Garrison Relay disabled 12370 | -2/Garrison | Triggered checkpoint 12411 | -2/Garrison | Garrison Relay disabled 12442 | -2/Garrison | Discovered exit to Access (range 13) 12460 | -2/Garrison | Entered Access 12460 | -1/Access | Evolved 2 slots: Weapon x2 12460 | -1/Access | Identified Exp. Force Field 12710 | -1/Access | First assault squad dispatched 12834 | -1/Access | Lost 4 parts (1p3u) 12888 | -1/Access | System corruption reached 10% 12940 | -1/Access | Core integrity fell below 50% 13029 | -1/Access | Core integrity fell below 20% 13057 | -1/Access | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- Slug penetrates Wall. KE Penetrator destroyed. Slug penetrates Wall. Dropped SGEMP Prototype. R-10 Processor collects Hpw. Tractor Beam. Slug penetrates Wall. Critical hit. Centrium Leg destroyed. E:SPYXVRHDYOSCZYKZ78VMREC,O<9/NMBVVQC| Acquired 57 matter. C-30 ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. L-61 Swordsman unfolds itself. G-73 Enforcer unfolds itself. B-74 Champion unfolds itself. Slammed into B-74 Champion. [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: This Is Interesting...] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????????????????# ??????????????# | | ????????????????# ?????????????# = | | ????????????????# ?????????????# | | ????????????????? ###+##???????# | | ?????????????????? ???????# % | | ??????????????????? ???????# = % | | ???????????????????# ???????# = | | ???????????????????# #???????# | | ???????????????????# #???????# | | ???????????????????# #???????# | | ???????????????????# #?##########+######+#### | | ???????????????????# % #?# " #???????? | | ???????????????????# *### "% #???????? | | ???????????????????# % # #???????? | | ???????????????????# !!%%#[ #???????? | | ???????????????????# ! %+ "" #???????? | | ???????????????????# %%# """" #???????? | | ???????????????????# # """" #???????? | | ???????????????????# %# """" #???????? | | ?????#######+####### % # """" #???????? | | ???? % # """" #???????? | | ???? % % # "" #???????? | | ???? ^ [=%% # "" #???????? | | ???? [gb%= ##############???????? | | ??????###### ###g#############???????????? | | ???????????# *#*!g@%=== #???????????? | | ???????????# !#=gl=b%= #???????????? | | ???????????# ?#*!*%|%* #???????????? | | ???????????# ??#%=!=!! #???????????? | | ???????????# % ???#%=!== #???????????? | | ???????????# ???# &%= #???????????? | | ???????????# ????# #???????????? | | ???????????# ?????# #???????????? | | ??????????? ??????# #???????????? | | ?????????? ????????# #???????????? | | ????????? ?????????#################???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 94 Energy Capacity 795 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 60 ECM Strength 5 Power Amplification 40 Base Temperature (-) 200 Armor Coverage 825 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 28 Melee Accuracy 16 Target Analysis 12 Offensive Hacking 20 Item Schematics ----------------- Adv. Sensor Array | -8/Storage | Hacked Lgt. Angular Momentum Engine | -8/Storage | Hacked Imp. Hacking Suite | -8/Recycling | Hacked Adv. Visual Processing Unit | -8/Recycling | Hacked EM Pulse Cannon | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Gauss Cannon | x2 | -5/Factory | Preloaded E-15 Imp | x2 | -3/Research | Preloaded Adv. Sensor Array | x1 | -2/Testing Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club Backstab Dangerous Findings Denied? Executioner Friend Of Zion Help From High Places I'm Back, Baby! Just Browsing Knowing Is Half The Battle More Power To You Ooh, Shiny! Remodeling Respectable Loadout Rockin' Loadout Tank This Is Interesting... \\IAMDERELICT Challenges ------------ None Game ------ Seed AssemblyCompositeArray Manual? 0 Play Time 04:16:06 Cumulative 26.6 hours Start 2021.01.15 @ 18:33:28 End 2021.01.16 @ 14:29:05 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 22 Rogue 19 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3de32143-b3c9-44af-a7bf-511f429b609b