Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.10 @ 22:22:32 Player: faethon Result: Destroyed by G-50 Soldier with Backup Laser I Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (100) 500 Value Destroyed (3714) 3714 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (936) 936 TOTAL SCORE: 9930 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 484 Met Imprinter 300 Was Imprinted 300 Friendly Fire -161 Cogmind --------- Core Integrity 0/1000 Matter 255/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (850) Ox16 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Large Storage Unit High-capacity Storage Unit Structural Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (18) --- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Improved Sensor Array Improved Melee Analysis Suite Improved Particle Charger Advanced ECM Suite Improved Medium Armor Plating Dynamic Insulation System > --- WEAPON ----------- Heavy Phase Cannon KE Penetrator Long-range Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Micro Fission Core Improved Treads Improved Treads Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-powered Shock Rifle Tesla Rifle Tesla Rifle Magnetic Acceleration Cannon Improved Remote Datajack Mining Laser Heavy Mace [Rating: 82] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Huge Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Improved Medium Armor Plating Device Improved Heat Shielding Storage High-capacity Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved Proton Missile Launcher Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Slots Evolved 11 | . 1 . 2 . 2 2 2 . . . 2 Power 2 | . . . . . 1 . 1 . . . . Propulsion . | . . . . . . . . . . . . Utility 8 | . 1 . 2 . . 2 1 . . . 2 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 132 | 8 3 3 13 . 11 20 12 . 4 24 34 Power 26 | 2 . . 1 . 3 4 3 . . 6 7 Engine 13 | 2 . . 1 . 1 1 2 . . 4 2 Core 13 | . . . . . 2 3 1 . . 2 5 Reactor . | . . . . . . . . . . . . Propulsion 17 | 2 . . . . 4 3 . . . 4 4 Treads 4 | . . . . . . . . . . 2 2 Leg 4 | . . . . . . . . . . 2 2 Wheel 7 | 2 . . . . 2 3 . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . . . 2 . . . . . . Utility 40 | 2 1 . 2 . 1 7 5 . 4 7 11 Device 20 | . 1 . 1 . . 1 2 . 2 4 9 Storage 4 | . . . . . . 3 . . . . 1 Processor 3 | 1 . . . . 1 . . . . . 1 Hackware 1 | . . . . . . 1 . . . . . Protection 12 | 1 . . 1 . . 2 3 . 2 3 . Artifact . | . . . . . . . . . . . . Weapon 49 | 2 2 3 10 . 3 6 4 . . 7 12 Energy Gun 8 | 1 1 . . . . . . . . 1 5 Energy Cannon 6 | . . . . . 1 2 1 . . 1 1 Ballistic Gun 6 | 1 . 1 2 . 1 . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 5 | . . . . . . 1 2 . . 1 1 Special Weapon 9 | . . 1 3 . . 1 1 . . 1 2 Impact Weapon 2 | . . . . . . . . . . 1 1 Slashing Weapon 7 | . . 1 3 . . 1 . . . 2 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 5 | . 1 . 2 . 1 1 . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 . . Parts Lost 54 | . . . . . 1 . . . . 16 37 Power 11 | . . . . . . . . . . 3 8 Propulsion 5 | . . . . . . . . . . 1 4 Utility 21 | . . . . . . . . . . 7 14 Weapon 17 | . . . . . 1 . . . . 5 11 Highest Loss Streak 30 | . . . . . 1 . . . . 16 30 Average Slot Usage (%) 91 | . 91 100 99 100 94 94 92 93 93 87 82 Engine 7 | . 12 12 10 10 12 2 8 6 6 10 . Core 8 | . . . . . 1 11 8 12 12 6 14 Leg 1 | . . . . . . . . . . 1 9 Wheel 8 | . 25 25 20 20 14 10 6 6 6 4 . Device 10 | . 4 12 19 20 12 7 8 6 6 7 22 Storage 5 | . . . . . . 6 6 6 6 6 9 Processor 7 | . 12 12 10 10 11 13 6 6 6 4 4 Hackware 3 | . . . . . . . 6 6 6 4 . Protection 19 | . 12 12 19 20 16 20 22 25 25 22 7 Energy Cannon 2 | . . . . . 6 2 . 6 6 1 1 Launcher 4 | . . . . . . 6 8 6 6 5 3 Special Weapon 4 | . . 9 4 10 1 . 1 6 6 9 . Slashing Weapon 3 | . . 10 8 10 8 6 3 . . . . Special Melee Weapon 1 | . 3 1 4 . 5 4 4 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 150 | 10 11 12 23 23 33 73 98 96 96 127 150 Greatest Support 46 | 20 20 20 20 20 20 28 28 28 28 46 46 Greatest Overweight (x) 22 | . . . 1 1 7 2 3 3 3 16 22 Average Overweight (x) 2 | . . . . 1 1 1 2 3 3 3 4 Largest Inventory Capacity 18 | 4 4 4 4 4 4 12 12 12 12 12 18 Average Capacity 10 | 4 4 4 4 4 4 7 12 12 12 12 16 Most Carried 18 | 4 4 4 4 4 4 10 12 12 12 12 18 Average Carried 8 | 1 3 3 3 4 3 5 11 11 11 10 12 Final Capacity 18 | 4 4 4 4 4 4 12 12 12 12 12 18 Final Carried 12 | 3 4 4 4 4 4 10 11 11 12 7 . Class Distribution -------------------- 63% | Hacker-Mutant 36% | Messiah-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Matter Collected 2225 | 301 31 62 133 . 100 319 375 62 20 337 485 Remotely . | . . . . . . . . . . . . Salvage Created 4347 | 50 105 27 304 . 198 852 820 246 . 1102 643 Parts 222 | 1 10 4 23 . 17 57 39 13 . 29 29 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Combat Hostiles Destroyed 75 | 1 3 2 9 . 6 10 11 4 . 14 15 Melee 23 | . . 2 9 . 5 . . . . 6 1 Guns 13 | 1 3 . . . . . . . . 1 8 Cannons 6 | . . . . . 1 . . . . 1 4 AOE 26 | . . . . . . 9 8 4 . 5 . Classes Destroyed 15 | 1 2 . 1 . 1 5 1 . . 3 1 Worker 4 | . . . . . . 2 1 . . . 1 Builder 7 | . . . . . . 6 1 . . . . Tunneler 2 | . . . . . . 2 . . . . . Recycler 1 | . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . 1 Operator 1 | . . . . . . 1 . . . . . Watcher 8 | . 1 . 1 . . 4 . . . . 2 Swarmer 23 | . 2 2 4 . 3 3 2 . . 1 6 Grunt 22 | 1 1 . 3 . 2 5 3 . . 5 2 Brawler 4 | . . . . . . . . . . 4 . Duelist 3 | . . . . . . . . . . 3 . Sentry 10 | . . . 2 . . 1 4 . . 1 2 Hunter 6 | . . . . . 1 1 1 . . . 3 Programmer 3 | . . . . . . . 1 . . . 2 Thug 4 | . . . . . . . . 4 . . . Mutant 1 | . . . . . . . . . . 1 . Best Kill Streak 9 | 1 4 2 3 . 2 5 4 4 . 9 6 Combat Bots Only 9 | 1 3 2 2 . 2 2 4 4 . 9 6 Max Kills in Single Turn 4 | 1 1 1 1 . 1 4 3 2 . 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . 1 3 2 . 1 . Melee 1 | . . 1 1 . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Damage Taken 8680 | 46 9 46 129 . 193 349 817 39 . 2640 4412 Core 1922 | 14 . 11 36 . . 56 185 . . 618 1002 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 78 | 94 . 90 . 91 100 92 . . . 5 . Volleys Fired 241 | 7 7 12 4 . 6 34 41 3 . 41 86 Largest 2 | 2 2 2 1 . 1 1 2 1 . 2 2 Hottest 119 | 60 60 100 100 . 75 100 82 43 . 119 119 Shots Fired 266 | 11 14 14 4 . 6 34 50 3 . 42 88 Gun 84 | 11 14 4 1 . . . . . . 6 48 Cannon 47 | . . . . . 6 4 . . . 7 30 Launcher 105 | . . . . . . 28 42 3 . 25 7 Special 30 | . . 10 3 . . 2 8 . . 4 3 Kinetic 58 | 7 7 4 1 . . . . . . . 39 Thermal 62 | . . 10 3 . 6 6 . . . 16 21 Explosive 5 | . . . . . . . . . . . 5 Electromagnetic 130 | 4 7 . . . . 28 42 3 . 25 21 Robot Hit Streak 43 | 11 8 9 3 . 9 25 19 15 . 43 28 Robot Miss Streak 4 | . 4 1 . . . 1 2 . . 1 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 294 | 11 8 7 22 . 14 43 49 3 . 53 84 Core Hits 154 | 2 5 2 10 . 6 36 26 8 . 34 25 Critical Hits 7 | . . . . . 1 . . . . 3 3 Critical Kills 4 | . . . . . 1 . . . . 2 1 Critical Parts Destroyed 3 | . . . . . . . . . . 1 2 Melee Attacks 83 | . . 4 22 . 8 15 4 . . 20 10 Impact 10 | . . . . . . . . . . . 10 Slashing 55 | . . 3 16 . 8 8 . . . 20 . Piercing . | . . . . . . . . . . . . Sneak Attacks 14 | . . 1 2 . . 8 2 . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10706 | 144 137 145 601 . 482 2849 1330 400 . 2081 2537 Guns 1519 | 144 137 35 14 . . . . . . 110 1079 Cannons 1167 | . . . . . 150 80 . . . 145 792 Explosions 5707 | . . . . . . 2310 1330 400 . 1274 393 Melee 2283 | . . 110 587 . 332 459 . . . 552 243 Ramming . | . . . . . . . . . . . . Kinetic 1273 | 92 55 35 14 . . . . . . . 1077 Thermal 2103 | . . . . . 150 893 125 124 . 360 451 Explosive 331 | . . . . . . . . . . . 331 Electromagnetic 4716 | 52 82 . . . . 1497 1205 276 . 1169 435 Impact 243 | . . . . . . . . . . . 243 Slashing 2040 | . . 110 587 . 332 459 . . . 552 . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . . . . 2 2 2 2 11 15 Average Corruption 3 | . . . . . . 1 1 2 2 10 7 Corruption Purged . | . . . . . . . . . . . . Effects 31 | . . . . . . 3 6 3 1 14 4 Message Errors 10 | . . . . . . 1 1 2 . 6 . Matter Fused 2 | . . . . . . . . . . 2 . Heat Flow Errors 4 | . . . . . . . . . 1 1 2 Energy Discharges 1 | . . . . . . . 1 . . . . Data Loss (minor) 5 | . . . . . . 1 3 . . . 1 Data Loss (major) 2 | . . . . . . . . . . 1 1 Targeting Errors 7 | . . . . . . 1 1 1 . 4 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 698 | . . 2 17 . 15 453 100 24 . 4 83 Projectiles 56 | . . . . . 15 18 . . . . 23 Explosions 359 | . . . . . . 227 100 24 . 4 4 Melee 283 | . . 2 17 . . 208 . . . . 56 Knockbacks 2 | . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 162 | . . . . . . 12 59 . . 41 50 Shots 25 | . . . . . . 4 13 . . 6 2 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 513 | 36 . 60 28 . 189 177 513 63 217 379 435 Average Temperature 128 | 17 . 31 15 . 107 47 185 35 110 115 194 Received Heat Transfer 1827 | 42 . . 39 . 63 186 213 . . 624 660 Effects 22 | . . . . . . . 12 . . 1 9 Shutdowns 11 | . . . . . . . 9 . . . 2 Energy Bleed 6 | . . . . . . . . . . 1 5 Matter Decay 1 | . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . 1 . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . 1 3 . . 1 2 Combat Hostiles 7 | . . . . . . 1 3 . . 1 2 Parts Fried 24 | . . . . . . 3 8 2 . 5 6 Impact Corruptions 3 | . . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 2 1 Heat Transferred 2701 | . . . . . 222 1000 100 50 . 598 731 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . 7 3 1 . 2 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Peak Influence 445 | 20 114 81 202 39 206 445 330 . . . 237 Average Influence 113 | 3 65 40 95 39 119 217 142 . . . 57 Maximum Alert Level 2 | . . . 1 . 1 2 1 . . . 1 Low Security (%) 80 | 100 100 100 99 100 88 49 62 . . . 96 Level 1 16 | . . . . . 11 35 37 . . . 3 Level 2 3 | . . . . . . 14 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 1 . 2 . 3 9 6 . . 1 3 Investigation 11 | . 1 . . . 2 5 2 . . . 1 Extermination 4 | . . . . . . 1 1 . . . 2 Reinforcement 9 | . . . 2 . 1 3 3 . . . . Assault 1 | . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 2 2 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Distress Signals 12 | . 1 . . . . 5 . . . . 6 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 153 | 1 4 2 22 . 13 26 13 4 . 25 43 Peak Tracking Total 12 | 1 4 2 3 . 3 4 4 4 . 12 8 Tactical Retreats 22 | . . . 3 . 4 5 1 . . 5 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Traps Triggered 13 | . . . . . . 6 4 . . . 3 Indirectly 2 | . . . . . . 1 . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . . . . 4 . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Machines Disabled 23 | . . . . . . 8 10 . . . 5 Max in Single Turn 7 | . . . . . . 5 7 . . . 1 Garrison Access 2 | . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Machines Accessed 22 | . 4 . 1 . 5 7 4 1 . . . Terminals 18 | . 4 . 1 . 4 5 3 1 . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Total Hacks 72 | . 14 . 4 . 15 21 14 4 . . . Successful 55 | . 13 . 3 . 14 13 9 3 . . . Failed 17 | . 1 . 1 . 1 8 5 1 . . . Catastrophic 1 | . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 36 | . 6 . . . 3 14 7 3 1 . 2 Terminals 66 | . 14 . 4 . 13 18 13 4 . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 2 . . . . . Terminal Hacks 33 | . 8 . 3 . 10 4 6 2 . . . Record 20 | . 3 . 3 . 9 1 3 1 . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . Locate Traps 5 | . 3 . . . . 1 . 1 . . . Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . Patrol Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . Zone Layout 2 | . . . . . . . 2 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 2 1 . . . . . Seal Access 2 | . . . . . 1 1 . . . . . Coupler Status 1 | . . . . . 1 . . . . . . Unauthorized Hacks 46 | . 11 . . . 5 18 9 3 . . . Terminals 17 | . 5 . . . 2 7 2 1 . . . Track 4 | . 1 . . . . 2 1 . . . . Assimilate 12 | . 4 . . . 2 4 1 1 . . . Detonate 1 | . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 4 . 1 . 5 7 3 1 . . . Full Trace Events 13 | . 3 . 1 . 4 3 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 17 | . . 1 3 . . 4 7 . . 1 1 Non-combat 14 | . . 1 2 . . 4 6 . . . 1 Combat 3 | . . . 1 . . . 1 . . 1 . Robot Hacks Applied 26 | . . 1 6 . . 6 11 . . 1 1 parse_system 10 | . . 1 2 . . 2 3 . . 1 1 no_distress 8 | . . . 2 . . 2 4 . . . . find_chute 3 | . . . . . . . 3 . . . . find_recycling 1 | . . . . . . 1 . . . . . check_alert 4 | . . . 2 . . 1 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Total Allies 10 | . . 1 . . . 3 . . 4 . 2 Largest Group 4 | . . 1 . . . 3 . . 4 4 2 Highest-Rated Group 170 | . . 31 . . . 93 . . 153 153 170 Highest-Rated Ally 85 | . . 31 . . . 31 . . 40 40 85 Zionite Dispatches 1 | . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 74 | . . . . . . 40 . . . 21 13 Total Damage 2066 | . . . . . . 764 . . . 359 943 Kills 18 | . . . . . . 7 . . . 1 10 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Turns Passed 9093 | 88 155 696 598 41 340 1144 848 838 1502 1742 1101 Spaces Moved 6357 | 70 158 762 440 33 289 870 560 639 1099 1105 332 Core 36 | 20 . . . . 8 . . . . 4 4 Treads 27 | . . . . . . . . . . 23 4 Legs 397 | . . . . . . . . . . 73 324 Wheels 5897 | 50 158 762 440 33 281 870 560 639 1099 1005 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 90 90 80 120 130 130 120 180 Average Speed 121 | 71 80 80 88 90 98 106 125 130 130 139 249 Slowest Speed 1150 | 80 80 80 90 90 400 120 130 130 130 850 1150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 7 35 99 38 12 25 29 16 88 91 84 11 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 1 | . . . . . . . . 1 . . . Scrap Searched 6 | . . 1 . . . . . 3 1 1 . Spaces Dug 13 | . . 10 3 . . . . . . . . Terrain Destroyed 140 | . . 10 3 . . 78 5 5 . 10 29 Melee . | . . . . . . . . . . . . Projectile 15 | . . 10 3 . . . . . . . 2 AOE 125 | . . . . . . 78 5 5 . 10 27 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Total 7282 | 96 171 809 613 44 328 1030 649 643 1172 1231 496 Wait 321 | . . 25 132 12 5 55 3 . 63 20 6 Move 6346 | 69 157 761 439 32 288 869 559 638 1098 1104 332 Hop . | . . . . . . . . . . . . Pick Up 89 | 11 3 2 1 . 2 20 7 1 4 15 23 Fast Attach 20 | . . . 2 . 8 4 1 . . 3 2 Attach 60 | 7 1 . . . . 4 4 . . 16 28 Detach 1 | . . . . . . . . . . . 1 Swap 52 | 1 2 3 11 . 3 12 7 . 4 5 4 Drop 53 | 1 1 2 2 . 8 17 7 1 3 7 4 Fire 241 | 7 7 12 4 . 6 34 41 3 . 41 86 Melee 83 | . . 4 22 . 8 15 4 . . 20 10 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . 16 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Identified exit to Materials 51 | -11/Scrapyard | Discovered exit to Materials (range 8) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Utility x1 236 | -10/Materials | Identified exit to Mines 236 | -10/Materials | Discovered exit to Mines (range 9) 244 | -10/Materials | Entered Mines 254 | -10/Mines | Met a Derelict bent on vengeance 297 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 333 | -10/Mines | Identified exit to Materials 333 | -10/Mines | Discovered exit to Materials (range 11) 341 | -10/Mines | Build established: Hacker-Mutant 362 | -10/Mines | Received a Mining Laser from a helpful Derelict 770 | -10/Mines | Discovered exit to Materials (range 8) 940 | -10/Mines | Entered Materials 940 | -9/Materials | Evolved 2 slots: Utility x2 1523 | -9/Materials | Identified exit to Mines 1523 | -9/Materials | Discovered exit to Mines (range 8) 1538 | -9/Materials | Entered Mines 1539 | -9/Mines | Assembled infested the area 1551 | -9/Mines | Identified exit to Materials 1551 | -9/Mines | Discovered exit to Materials (range 15) 1579 | -9/Mines | Entered Materials 1579 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1915 | -8/Materials | Identified exit to Factory 1915 | -8/Materials | Discovered exit to Factory (range 4) 1919 | -8/Materials | Entered Factory 1919 | -7/Factory | Evolved 2 slots: Utility x2 2333 | -7/Factory | Allied Derelicts emerged from ambush trap array 2725 | -7/Factory | Identified exit to Factory 2725 | -7/Factory | Discovered exit to Factory (range 11) 2990 | -7/Factory | Discovered exit to Factory (range 16) 3063 | -7/Factory | Entered another Factory area 3063 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3129 | -6/Factory | Identified exit to Factory 3129 | -6/Factory | Discovered exit to Factory (range 15) 3885 | -6/Factory | Identified exit to Lower Caves 3885 | -6/Factory | Discovered exit to Lower Caves (range 8) 3911 | -6/Factory | Entered Lower Caves 3912 | -6/Lower Caves | Encountered a Warlord checkpoint 4030 | -6/Lower Caves | Ambushed by wild Derelicts 4462 | -6/Lower Caves | Learned location of Extension (-5) 4533 | -6/Lower Caves | Identified exit to Lower Caves 4533 | -6/Lower Caves | Discovered exit to Lower Caves (range 3) 4743 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4749 | -6/Lower Caves | Entered Zion 4796 | -6/Zion | Found Prototype Device 4797 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 4873 | -6/Zion | System corruption cleaned by Quarantine Array 5117 | -6/Zion | Found Prototype Device 5118 | -6/Zion | Identified Phasing AFG 5262 | -6/Zion | Visited the Megawrench Repair Shop 5262 | -6/Zion | Megawrench repaired 12 parts 5734 | -6/Zion | Imprinted 5737 | -6/Zion | Declared Zion's savior 6035 | -6/Zion | Build established: Messiah-Mutant 6226 | -6/Zion | Identified exit to Proximity Caves 6226 | -6/Zion | Discovered exit to Proximity Caves (range 13) 6251 | -6/Zion | Entered Proximity Caves 6251 | -5/Proximity Caves | Accompanied by 4 allies 6280 | -5/Proximity Caves | Spotted B-75 Beast 6360 | -5/Proximity Caves | Allies destroyed B-75 Beast 6499 | -5/Proximity Caves | Learned Factory terminal intel 7610 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7680 | -5/Proximity Caves | System corruption reached 10% 7696 | -5/Proximity Caves | Core integrity fell below 50% 7716 | -5/Proximity Caves | Core integrity fell below 20% 7738 | -5/Proximity Caves | Destroyed 9 combat bots 7757 | -5/Proximity Caves | Lost 16 parts (3p1n7u5w) 7916 | -5/Proximity Caves | Discovered exit to Factory (range 11) 7993 | -5/Proximity Caves | Entered Factory 7993 | -5/Factory | Evolved 2 slots: Utility x2 7994 | -5/Factory | Loaded intel: 21 terminal locations 8234 | -5/Factory | Spotted B-75 Beast 8415 | -5/Factory | Lost 4 parts (3u1w) 8505 | -5/Factory | Zion Heavy squad teleported in 9021 | -5/Factory | Core integrity fell below 50% 9052 | -5/Factory | System corruption reached 10% 9080 | -5/Factory | Core integrity fell below 20% 9094 | -5/Factory | Destroyed by G-50 Soldier with Backup Laser I Last Messages --------------- 09067_ U-05 Engineer destroyed. 09068_ K-01 Serf collects debris. 09068_ P-70 Sage resets R-10 Processor, system corruption cleaned. 09069_ K-01 Serf collects debris. 09070_ R-10 Processor collects Terrain Scanner. 09070_ Imp. Heat Sink destroyed. 09071_ K-01 Serf collects debris. 09073_ R-10 Processor collects Lgt. Angular Momentum Engine. 09074_ Mic. Fission Core destroyed. 09075_ K-01 Serf collects debris. 09076_ System corrupted: Substantial component data lost. 09076_ K-01 Serf collects debris. 09077_ R-10 Processor collects Terrain Scan Processor. 09078_ K-01 Serf collects debris. 09084_ Mic. Fission Core destroyed. 09085_ K-01 Serf collects debris. 09086_ Acquired Structural Scanner. 09086_ K-01 Serf collects debris. 09092_ K-01 Serf destroyed. 09093_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????# ##### #?????????????? | | ????????###/### "" "" + #?????????????? | | ????????? # ""R"" #######?????????????? | | ??????????"???# """" #???????????????????? | | ??????????T???## #???????????????????? | | ??????????"???# # ######???????????????????? | | ??????????????#### # ###????????????????????????? | | ?????????????????# ####??????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# ##### ???????????????? | | ?????????????????#! ???????????????? | | ?????????????????|=##### ???????????????? | | ?????????????????"%#?????????????????????????????? | | ?????????????????=|#?????????????????????????????? | | ????????????????##|#?????????????????????????????? | | ?????????????????#%#?????????????????????????????? | | ???????????????###u##########????????????????????? | | ???????????????#=[=!!%! #????????????????????? | | ???????????????#[!![%!! "" ###### ??????????? | | ???????????????# ==%|* / ?????????????? | | ??????????????## ==* %##???????????????????? | | ??????????????## u k =######???????????????? | | ???????????????# p k g # ???????????????? | | ???????????????# p * # ""????????????????? | | ??????????????## t %=# """???????????????? | | ??????????????## @! # """???????????????? | | ??????????????## % !%! ##???????????????????? | | ??????????????## *p | ##?"""?"""???????????? | | ??????????????## %%%p ##?"""T"""???????????? | | ???????????#########+#+######????????????????????? | | ???????????# # %% + ???????????????? | | ?????? # # #? ???????????? | | ?????? + # " ? ???????????????? | | ???????? # + + ?????????????? | | ???????????# # # ?????????????? | | ???????????# # #? ??????????????? | | ???????????# ?# #?########??????????????? | | ???????????# ?# #???????????????????????? | | ???????????# ??# #???????????????????????? | | ???????????# ??# #???????????????????????? | | ???????????# ???# #???????????????????????? | | ???????????# ?????# #???????????????????????? | | ???????????# ??????# #???????????????????????? | | ???????????# ??????# #???????????????????????? | | ???????????#???????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????? +???????????????????????? | | ???????????????????? #???????????????????????? | | ???????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Energy Generation 47 Energy Capacity 735 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 EM Shielding 2 Heat Shielding 100 Armor Coverage 600 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 2 Energy Filtering 30 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Everything Is Under Control I'm Back, Baby! Knowing Is Half The Battle Tank Challenges ------------ None Game ------ Seed RagnarokNullFlail Manual? 0 Play Time 02:49:27 Cumulative 7.0 hours Start 2020.03.08 @ 21:01:45 End 2020.03.10 @ 22:22:32 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 11 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6671f52f-5d78-4690-b9c5-43914e18a0b3