Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.01 @ 18:06:36 // Winter2021/Sauler Player: JackNine Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (336) 1680 Value Destroyed (17262) 17262 Prototype IDs (70) 1400 Alien Tech Used (0) 0 Bonus (11640) 11640 TOTAL SCORE: 41482 Bonus ------- High Alert Combat Kills 3084 Follower Combat Kills 417 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1344 Met Warlord at Research 2000 Win 3000 Friendly Fire -305 Cogmind --------- Core Integrity 1511/1600 Matter 86/300 Energy 688/1080 System Corruption 25% Temperature Cool (0) Movement Rolling (122) Ox2 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Graviton Reactor Graviton Reactor > --- PROPULSION (7) --- Biometal Heavy Treads Biometal Heavy Treads Armored Wheel Armored Wheel Centrium Wheel > --- UTILITY (13) ----- Advanced Heat Sink Advanced Cooling System Large Storage Unit Advanced Energy Well Experimental Optical Array Experimental Core Analyzer Advanced Transmission Jammer Layered Heavy Armor Plating Advanced Focal Shield Advanced Thermal Shield Advanced Force Field > --- WEAPON (3) ------- Enhanced Nova Cannon Helical Railgun Particle Cleaver > --- INVENTORY (15) --- Graviton Reactor Improved Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Improved Medium Armor Plating Layered Medium Armor Plating Advanced Force Field Enhanced Nova Cannon Enhanced Nova Cannon Hypervelocity Railgun Hypervelocity Railgun Compact Linear Accelerator Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Graviton Reactor Graviton Reactor > --- PROPULSION ------- Biometal Heavy Treads Experimental Biometal Heavy Treads Armored Wheel Armored Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Advanced Energy Well Experimental Optical Array Advanced Signal Interpreter Experimental Core Analyzer Advanced Transmission Jammer Layered Heavy Armor Plating Advanced Focal Shield Advanced Thermal Shield Advanced Force Field > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Helical Railgun > --- INVENTORY -------- Graviton Reactor Improved Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Improved Medium Armor Plating Layered Medium Armor Plating Advanced Force Field Enhanced Quantum Rifle Hypervelocity Railgun Hypervelocity Railgun Compact Linear Accelerator Advanced Micro-nuke Launcher Particle Cleaver [Rating: 190] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Graviton Reactor Propulsion Armored Treads Treads Armored Treads Leg Enhanced Biometal Leg Wheel Armored Huge Wheel Flight Unit Improved Surge Thruster Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Authchip [R/Combat] Protection Layered Medium Armor Plating Weapon Enhanced Autogun Energy Gun Spread Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Mass Driver Launcher Advanced Micro-nuke Launcher Special Weapon Experimental Stasis Projector Impact Weapon Power Maul Slashing Weapon Particle Cleaver Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . 2 . . . . 2 . . . . 2 2 . . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . . 1 . . . . . . 1 . . . . . 1 . . . 1 Utility 11 | . . . 1 . . . 1 1 . 1 . . . . 1 . . . . 2 1 . . 2 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 496 | 6 7 6 20 1 2 . 32 2 17 42 11 2 7 7 34 4 14 26 8 56 52 47 3 71 19 Power 45 | 1 . . 3 1 . . 3 . 2 2 . . . . 3 . . 4 . 5 5 6 . 8 2 Engine 11 | 1 . . 3 1 . . 1 . 2 2 . . . . 1 . . . . . . . . . . Core 7 | . . . . . . . 2 . . . . . . . 2 . . 1 . 2 . . . . . Reactor 27 | . . . . . . . . . . . . . . . . . . 3 . 3 5 6 . 8 2 Propulsion 95 | 2 2 . 8 . 1 . 4 1 3 4 . . . . 6 1 3 . . 13 14 8 . 17 8 Treads 57 | 1 1 . 4 . 1 . 3 1 3 2 . . . . 5 . 3 . . 4 7 5 . 11 6 Leg 8 | . . . . . . . . . . . . . . . . . . . . 2 2 2 . 2 . Wheel 29 | 1 1 . 4 . . . 1 . . 2 . . . . 1 1 . . . 6 5 1 . 4 2 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 160 | 1 3 2 7 . 1 . 8 1 5 4 1 . 5 1 15 1 2 10 2 22 25 12 1 28 3 Device 99 | . 1 2 4 . 1 . 3 1 2 3 1 . 5 1 5 1 1 9 1 12 16 7 . 20 3 Storage 10 | 1 2 . . . . . . . . . . . . . . . . . . . 3 1 1 2 . Processor 15 | . . . 1 . . . 2 . . . . . . . 2 . . . 1 3 2 . . 4 . Hackware 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Protection 34 | . . . 2 . . . 3 . 3 1 . . . . 8 . 1 1 . 5 4 4 . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 196 | 2 2 4 2 . . . 17 . 7 32 10 2 2 6 10 2 9 12 6 16 8 21 2 18 6 Energy Gun 23 | 1 2 3 2 . . . 10 . . . . . . . . . . 2 . . 1 . . 2 . Energy Cannon 29 | . . . . . . . . . . 4 2 . . 3 3 1 4 3 . 3 . . . 5 1 Ballistic Gun 55 | 1 . . . . . . 4 . 5 15 5 1 1 2 2 . . 1 4 5 3 2 . 3 1 Ballistic Cannon 26 | . . . . . . . 2 . . . 1 . . 1 2 1 1 2 . 4 2 6 . 2 2 Launcher 37 | . . 1 . . . . 1 . 1 3 2 1 . . 1 . 3 4 2 2 . 9 2 4 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 11 | . . . . . . . . . . 10 . . . . 1 . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 1 Piercing Weapon 10 | . . . . . . . . . . . . . 1 . 1 . 1 . . 1 2 4 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . 1 1 . . . . 3 . . . . . 2 . . . . 5 1 8 6 2 . 6 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . System Corruption 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Lost 118 | . . 2 7 . . . 5 . 6 1 1 . . 2 6 . . . . 29 5 36 . 17 1 Power 13 | . . . . . . . . . 1 1 . . . 1 2 . . . . 3 . 5 . . . Propulsion 36 | . . . 4 . . . . . 1 . . . . . 2 . . . . 12 2 11 . 4 . Utility 49 | . . . 1 . . . 2 . 3 . 1 . . 1 2 . . . . 12 2 13 . 11 1 Weapon 20 | . . 2 2 . . . 3 . 1 . . . . . . . . . . 2 1 7 . 2 . Highest Loss Streak 25 | . . 2 5 . . . 3 . 4 1 1 . . 2 3 . . . . 25 2 21 . 8 1 Average Slot Usage (%) 87 | . 97 97 96 100 100 100 89 90 81 85 91 86 92 87 84 88 87 88 94 81 92 56 17 75 87 Engine 5 | . 14 14 11 11 11 11 3 . 5 12 13 13 13 8 3 5 5 4 . . . . . . . Core 1 | . . . . . . . 5 7 . . . . . . 1 5 5 4 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 11 8 6 5 . 7 8 Treads 12 | . 14 14 10 11 11 11 9 15 14 12 13 13 13 13 16 17 16 17 17 8 10 9 4 11 8 Wheel 9 | . 14 14 20 22 22 22 9 7 7 6 6 6 6 6 5 5 5 5 5 7 13 4 . 7 12 Device 16 | . 11 14 14 11 11 11 7 13 7 13 18 13 19 19 11 13 17 19 18 15 19 10 . 24 23 Storage 6 | . 14 14 11 11 11 11 9 7 7 6 6 6 6 6 5 5 5 5 5 3 4 3 2 3 8 Processor 6 | . . . . . . . 10 7 7 6 6 6 6 6 10 11 11 8 9 12 10 6 . 4 11 Protection 5 | . . . 5 11 11 11 9 7 6 6 6 6 6 6 8 8 5 5 5 3 6 2 . 2 4 Energy Gun 5 | . 25 25 21 22 22 22 18 . . . . . . . . . . . 5 1 . . . 2 1 Energy Cannon 1 | . . . . . . . . . . . . . . 2 3 1 2 3 . 2 . . . 3 5 Ballistic Gun 7 | . 2 . . . . . 7 23 21 17 14 20 19 14 7 . . . 8 6 10 1 . 3 4 Ballistic Cannon 1 | . . . . . . . . . . . . . . 2 2 9 7 4 1 1 2 3 3 1 1 Naked Turns 39 | . . . . . . . . . . . . . . . . . . . . . . 39 . . . Heaviest Build 198 | 13 92 92 95 95 95 95 105 103 120 146 135 123 145 138 146 146 141 156 153 198 119 128 33 137 133 Greatest Support 215 | 16 16 10 26 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 60 60 140 70 215 155 Greatest Overweight (x) 34 | . 9 9 9 4 4 4 4 3 4 5 4 4 5 4 5 5 5 5 5 34 9 7 3 3 3 Average Overweight (x) 3 | . 2 8 3 4 4 4 3 3 3 4 4 4 4 4 4 4 4 4 4 2 2 . . 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 5 15 15 Average Capacity 21 | 7 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 14 9 5 10 15 Most Carried 25 | 4 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 5 15 15 Average Carried 20 | 2 11 23 22 24 24 25 24 24 24 24 24 25 24 25 24 24 25 24 25 20 13 8 2 9 14 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 15 5 5 15 15 Final Carried 25 | 4 20 23 24 25 25 25 25 24 24 24 25 25 25 25 25 25 25 25 25 5 15 4 4 15 15 Class Distribution -------------------- 21% | Scavenger-Mutant 18% | Mutant 13% | Scavenger-Skirmisher 13% | Gunner 13% | Skirmisher 12% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Skirmisher | -7/DSF Skirmisher | -6/Factory Mutant | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Mutant | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Assassin | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Armory Mutant | -3/Lab Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Acc Matter Collected 11169 | 175 152 90 168 . . 40 462 20 339 788 209 18 200 274 451 244 309 662 104 837 2282 1221 . 1610 514 Remotely 4077 | . . . . . . . 10 20 245 . . . . . 410 244 309 662 104 30 1519 524 . . . Salvage Created 15250 | . 273 70 759 . . 38 797 . 289 1064 209 37 . 197 513 228 387 594 114 1898 3306 1607 . 1512 1358 Parts 766 | . 20 10 53 . . 2 44 . 18 58 8 3 . 4 30 9 18 15 14 122 135 72 . 56 75 Haulers Intercepted 7 | . . . . . . . 4 . . . . . . . . . . . . 1 1 . . . 1 Recyclers Shooed 9 | . . . 1 . . . 1 . . . . . . . 1 . . . . 2 . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 125 | . . . . . . . . . . . 10 2 6 4 . 8 11 71 13 . . . . . . Prevented 8 | . . . . . . . . . . . . . . . . . 2 6 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Acc Combat Hostiles Destroyed 283 | . 8 6 19 . . 1 15 . 7 21 7 3 . 4 5 5 10 10 8 36 40 30 . 29 19 Melee 9 | . . . . . . . . . . . . . . . . . . . . 2 . 7 . . . Guns 110 | . 8 3 17 . . 1 15 . 7 13 1 . . 1 1 . . 1 1 4 28 2 . 4 3 Cannons 90 | . . . . . . . . . . 1 3 . . 3 3 4 4 4 . 16 12 11 . 17 12 AOE 63 | . . 3 2 . . . . . . 7 3 3 . . . . 5 5 7 13 . 5 . 7 3 Classes Destroyed 24 | . 2 . 5 . . 1 1 . 3 4 . . . 1 . . . 2 . . . 3 . 1 1 Worker 12 | . . . 3 . . . 1 . . 1 . . . . . . . . . 1 2 . . 1 3 Builder 12 | . . . . . . . . . . 1 . . . . . . . . . 2 8 . . 1 . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . . . . . . 4 . . . . . . . . . . . . 1 1 . . . 1 Recycler 13 | . . . 2 . . . 2 . . . . . . . 1 . . . . 5 2 . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Drone 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 6 | . . . 3 . . . . . . . . . . . . . . . . . 1 1 . 1 . Swarmer 68 | . 3 6 4 . . . 3 . 4 4 4 3 . . . . 4 . 8 21 . 3 . 1 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 91 | . 5 . 12 . . . 9 . . 9 2 . . 2 . 1 3 5 . 4 19 7 . 10 3 Brawler 6 | . . . . . . 1 . . . . . . . . . . . 1 . 1 3 . . . . Duelist 10 | . . . . . . . . . . 1 1 . . 1 . . 1 . . 1 1 2 . 1 1 Protector 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Sentry 18 | . . . 3 . . . 3 . . 2 . . . . 1 1 . . . 2 2 1 . 1 2 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Specialist 6 | . . . . . . . . . 2 . . . . . . . . . . 2 2 . . . . Hunter 20 | . . . . . . . . . . 1 . . . . . 3 . . . . 4 8 . 4 . Programmer 40 | . . . . . . . . . . 3 . . . . 2 . 2 . . 2 8 7 . 5 11 Heavy 6 | . . . . . . . . . 1 1 . . . . 1 . . . . 1 1 . . . 1 Behemoth 6 | . . . . . . . . . . . . . . 1 1 . 1 1 . 1 . 1 . . . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Executioner 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . Best Kill Streak 27 | . 3 3 6 . . 1 3 . 4 6 4 3 . 3 3 2 4 4 4 27 9 6 . 9 5 Combat Bots Only 25 | . 3 3 4 . . 1 3 . 4 5 4 3 . 3 2 2 4 4 4 25 8 6 . 9 5 Max Kills in Single Turn 4 | . 1 3 1 . . 1 1 . 1 3 1 2 . 1 1 1 4 2 4 3 2 2 . 2 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploded 4 | . . 3 1 . . . . . . 2 1 2 . . . . 4 2 4 3 . 2 . 2 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Acc Damage Taken 32965 | . 282 281 652 . . 111 780 . 1415 1554 361 58 . 686 1922 435 572 215 87 7318 2254 7500 . 4845 1637 Core 3441 | . 41 57 54 . . 17 83 . 175 210 9 . . . 118 . 33 28 . 929 90 1120 . 388 89 Absorbed by Shields 5200 | . . . . . . . . . 15 . 135 . . . . . . 211 83 85 2283 1157 . 109 1122 Reduced by Siege Mode 366 | . . . . . . . . . . . . . . . . . . . . . . . . 314 52 Core Remaining (%) 68 | 100 . 60 . . . 82 84 . 75 . . . . 74 . . . . 82 19 . . 6 73 94 Volleys Fired 771 | . 19 7 50 . . 4 50 . 25 69 18 2 . 21 23 21 16 32 6 56 126 68 2 71 85 Largest 3 | . 2 2 2 . . 2 3 . 3 3 3 1 . 3 3 2 2 2 2 3 3 3 1 3 3 Hottest 335 | . 90 90 130 . . 130 195 . 75 195 170 30 . 195 218 165 128 335 90 260 146 165 30 223 278 Shots Fired 1712 | . 38 13 100 . . 8 130 . 67 167 33 2 . 55 51 35 27 52 7 149 330 132 2 155 159 Gun 1021 | . 38 12 100 . . 8 129 . 66 153 12 . . 27 23 . . 17 5 56 253 27 . 48 47 Cannon 622 | . . . . . . . 1 . . 8 16 . . 28 27 35 21 30 . 87 77 88 . 96 108 Launcher 69 | . . 1 . . . . . . 1 6 5 2 . . 1 . 6 5 2 6 . 17 2 11 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1150 | . 9 . . . . . 50 . 66 153 14 . . 34 24 19 21 39 1 119 330 115 . 86 70 Thermal 434 | . 9 . 88 . . 8 80 . . 8 14 . . 21 26 16 . 12 . 9 . . . 58 85 Explosive 43 | . . 1 . . . . . . . 3 5 2 . . 1 . 1 . 2 3 . 8 2 11 4 Electromagnetic 74 | . 20 12 12 . . . . . 1 3 . . . . . . 5 . . 12 . 9 . . . Entropic 11 | . . . . . . . . . . . . . . . . . . 1 4 6 . . . . . Robot Hit Streak 36 | . 4 3 13 . . 4 15 . 22 16 8 . . 12 11 9 5 8 2 13 16 6 . 36 13 Robot Miss Streak 9 | . 4 3 9 . . 2 7 . 4 3 4 . . 5 2 3 3 3 1 7 7 4 . 4 4 Penetration Max 2 | . . . . . . . . . . . . . . . 1 . . 1 . 2 2 . . 2 2 Secondary Targets 16 | . . 1 . . . . 2 . 1 4 . . . . . . . . . . 8 . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . 1 1 . . . . . . . . . . 1 . . . . Capacitor 14 | . . . . . . . . . . . . . . . . . . . . 14 . . . . . Autonomous 44 | . . . . . . . . . . . . . . . . . . . . 44 . . . . . Shots Hit Robots 1134 | . 24 7 85 . . 8 92 . 49 127 20 . . 38 40 18 20 23 2 110 218 80 . 104 69 Core Hits 764 | . 14 7 94 . . 13 83 . 16 56 15 5 . 19 13 6 21 20 10 75 124 58 . 73 42 Critical Kills 10 | . . . . . . . . . . . . . . . . 1 . . . . 4 . . 3 2 Critical Parts Destroyed 11 | . . . . . . . . . 1 . . . . . . . . . . 2 8 . . . . Critical Strikes 49 | . . . . . . . . . 1 . . . . . . 3 . 1 . 8 19 8 . 7 2 Meltdown 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Destroy 18 | . . . . . . . . . 1 . . . . . . . . . . 2 12 . . 2 1 Blast 22 | . . . . . . . . . . . . . . . . 2 . 1 . 4 7 4 . 4 . Puncture 5 | . . . . . . . . . . . . . . . . . . . . 1 . 4 . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 94 | . . . . . . . . . 1 22 . . . . 11 . 1 . . 8 13 27 . . 11 Impact 24 | . . . . . . . . . . 22 . . . . 2 . . . . . . . . . . Slashing 12 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 11 Piercing 58 | . . . . . . . . . . . . . . . 9 . 1 . . 8 13 27 . . . Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . . . 2 1 2 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46844 | . 321 187 1265 . . 146 1539 . 939 2828 791 182 . 955 1306 736 1175 2122 472 7128 8609 5299 . 6702 4142 Guns 18139 | . 321 75 1142 . . 146 1539 . 880 2217 96 . . 278 466 . . 331 51 1286 6703 310 . 1143 1155 Cannons 17858 | . . . . . . . . . . 59 370 . . 677 680 736 804 1055 . 4099 1778 2246 . 3131 2223 Explosions 9369 | . . 112 123 . . . . . 59 533 325 182 . . . . 371 736 421 1404 . 1974 . 2412 717 Melee 1382 | . . . . . . . . . . . . . . . 160 . . . . 333 128 761 . . . Ramming 96 | . . . . . . . . . . 19 . . . . . . . . . 6 . 8 . 16 47 Kinetic 27132 | . 61 . . . . . 480 . 880 2217 140 . . 474 545 527 804 1305 . 4690 8481 2556 . 2214 1758 Thermal 9330 | . 54 . 1114 . . 146 1059 . . 115 326 . . 481 601 209 . 736 . 809 . . . 2060 1620 Explosive 6394 | . . 112 . . . . . . . 309 325 182 . . . . 190 . 421 778 . 948 . 2412 717 Electromagnetic 2180 | . 206 75 151 . . . . . 59 168 . . . . . . 181 . . 314 . 1026 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1382 | . . . . . . . . . . . . . . . 160 . . . . 333 128 761 . . . Entropic 330 | . . . . . . . . . . . . . . . . . . 81 51 198 . . . . . Highest Corruption 26 | . . . . . . . . . . 3 3 3 3 . 6 6 10 10 . 1 2 26 26 5 25 Average Corruption 6 | . . . . . . . . . . 2 3 3 3 . 5 6 7 10 . 1 1 13 26 4 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 209 | . . . . . . . . . . 23 8 . 3 . 8 11 18 1 . 3 11 38 3 37 45 Message Errors 49 | . . . . . . . . . . 5 1 . 1 . 1 4 1 . . 1 4 7 . 10 14 Matter Fused 40 | . . . . . . . . . . 3 4 . . . 3 1 4 1 . . . 6 . 10 8 Heat Flow Errors 29 | . . . . . . . . . . 2 2 . 1 . 4 1 2 . . . 1 5 . 4 7 Energy Discharges 17 | . . . . . . . . . . 5 . . 1 . . . 3 . . . . 2 . 3 3 Parts Rejected 5 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . 1 1 Data Loss (minor) 31 | . . . . . . . . . . 4 1 . . . . 3 2 . . 2 3 5 2 5 4 Data Loss (major) 9 | . . . . . . . . . . . . . . . . . 5 . . . . 1 1 2 . Misfires 5 | . . . . . . . . . . . . . . . . 1 1 . . . . 1 . 2 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . 5 . . 1 Weapon Failures 16 | . . . . . . . . . . 4 . . . . . . . . . . 3 3 . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1426 | . . . 18 . . . . . . 33 6 . . . 32 . 102 32 32 549 74 198 . 151 199 Projectiles 1042 | . . . . . . . . . . . . . . . 32 . 102 32 . 428 40 131 . 111 166 Explosions 222 | . . . 18 . . . . . . 33 6 . . . . . . . 32 35 . 25 . 40 33 Melee 162 | . . . . . . . . . . . . . . . . . . . . 86 34 42 . . . Knockbacks 99 | . . . . . . . . . . . 1 . . 5 . 4 5 6 . 18 16 26 . 12 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 90 | . . . . . . . . . . . 1 . . 5 . 4 5 5 . 14 15 25 . 11 5 Secondary 9 | . . . . . . . . . . . . . . . . . . 1 . 4 1 1 . 1 1 Self-Inflicted Damage 953 | . . . 39 . . . . . 9 62 47 . . . . . 34 . 31 76 . 209 . 268 178 Shots 24 | . . . 1 . . . . . 1 1 1 . . . . . 2 . 1 2 . 8 . 5 2 Rammed 7 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 3 Targets Rammed 9 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . 3 3 Kicked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Temperature 465 | . 39 40 210 . . 114 365 . 150 295 276 . 183 319 234 331 186 411 . 465 395 224 . 337 184 Average Temperature 90 | . 16 24 59 . . 44 86 . 38 113 146 . 98 121 79 109 51 135 . 101 111 67 . 55 71 Received Heat Transfer 4931 | . 120 60 273 . . 54 423 . 90 387 72 . . 138 120 36 60 30 . 1983 307 376 . 378 24 Effects 13 | . . . . . . . 1 . . 7 . . . . . . . 1 . 3 1 . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Energy Bleed 4 | . . . . . . . . . . 2 . . . . . . . . . 1 1 . . . . Interference 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Siege Activations 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Total Turns 173 | . . . . . . . . . . . . . . . . . . . . . . . . 111 62 Longest Duration 73 | . . . . . . . . . . . . . . . . . . . . . . . . 73 25 Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Parts Fried 16 | . 1 . 2 . . . . . . . . . . . . . . . . 8 . 5 . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Parts Melted 18 | . . . 1 . . . 3 . . 1 2 . . . 1 1 . . . 4 . . . 2 3 Heat Transferred 11153 | . 125 . 1415 . . 185 1513 . . 100 550 . . 750 850 300 . 1280 . 1236 . . . 1628 1221 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Acc Peak Influence 1322 | . 250 159 305 115 . 30 182 87 248 373 . . . . 90 . . . . 622 1322 1213 . 757 896 Initial 693 | . . 19 . 115 . . 11 82 60 130 . . . . . . . . . 118 326 693 . . 343 Average 311 | . 138 50 156 103 . . 84 82 153 182 . . . . 23 . . . . 187 783 849 . 465 432 Maximum Alert Level 4 | . 1 . 1 . . . . . 1 1 . . . . . . . . . 2 4 4 . 3 3 Low Security (%) 51 | 100 79 100 54 100 . 100 100 100 74 61 . . . . 100 . . . . 77 . . . 14 3 Level 1 19 | . 20 . 45 . . . . . 25 38 . . . . . . . . . 5 26 . . 10 54 Level 2 15 | . . . . . . . . . . . . . . . . . . . . 17 10 11 . 67 32 Level 3 10 | . . . . . . . . . . . . . . . . . . . . . 40 74 . 6 9 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . 22 14 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 2 . 3 . . . 2 . 2 9 . . . . 2 . . . . 8 15 7 . 3 6 Investigation 8 | . 2 . 2 . . . . . . 2 . . . . . . . . . . 2 . . . . Extermination 12 | . . . . . . . . . . 3 . . . . 1 . . . . 1 3 2 . . 2 Reinforcement 28 | . . . 1 . . . 1 . 2 4 . . . . 1 . . . . 4 7 2 . 3 3 Assault 7 | . . . . . . . . . . . . . . . . . . . . . 3 3 . . 1 Garrison 4 | . . . . . . . 1 . . . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Acc Distress Signals 25 | . 2 . 1 . . . 1 . . 1 . . . . . . . 1 . 1 1 3 . 14 . Communications Jammed 26 | . . . . . . . . . . 16 . . . . . . . . . . . . . . 10 Distress Signals 17 | . . . . . . . . . . 7 . . . . . . . . . . . . . . 10 Times Spotted 500 | . 12 16 38 . . 3 21 . 13 35 7 3 . 4 5 5 12 28 8 66 66 77 . 55 26 Peak Tracking Total 20 | . 3 20 4 . . 3 4 . 5 6 4 3 . 3 3 2 4 9 4 20 12 16 . 9 5 Tactical Retreats 30 | . . . 3 . . . . . 4 2 . . . . . . 1 . . 3 7 6 . 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Acc Traps Triggered 8 | . 1 . 2 . . . 1 . 1 . . . . . 2 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . 5 . . . . . . 1 . . . . . . 1 6 . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Acc Machines Disabled 19 | . . . . . . . 2 . . . . . . . . . . . . 1 1 6 1 3 5 Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . . . . . 1 1 1 1 1 1 Garrison Access 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Acc Machines Accessed 40 | . 2 1 2 . 2 . 4 2 . 11 . . . . 3 1 1 . . 2 4 1 . . 4 Terminals 24 | . 1 . 2 . . . 3 1 . 5 . . . . 2 . 1 . . 2 4 1 . . 2 Fabricators 5 | . . . . . . . . 1 . 3 . . . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 Total Hacks 107 | . 6 1 9 . 2 . 17 4 . 37 . . . . 5 1 1 . . 3 10 4 . . 7 Successful 40 | . 2 1 3 . 2 . 10 1 . 13 . . . . 1 1 1 . . 2 2 . . . 1 Failed 67 | . 4 . 6 . . . 7 3 . 24 . . . . 4 . . . . 1 8 4 . . 6 Catastrophic 12 | . 1 . . . . . 1 . . 3 . . . . 2 . . . . . 2 2 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 62 | . 6 . 8 . 1 . 12 . . 16 . . . . . . . . . 3 9 4 . . 3 Terminals 70 | . 5 . 9 . . . 16 1 . 14 . . . . 3 . 1 . . 3 10 4 . . 4 Fabricators 16 | . . . . . . . . 3 . 12 . . . . . . . . . . . . . . 1 Repair Stations 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . . . . 4 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . . . . . . 2 . . . . . . . . . 2 Terminal Hacks 21 | . 1 1 3 . 2 . 5 1 . 4 . . . . . 1 1 . . . 1 . . . 1 Record 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Robot Analysis 5 | . 1 . 2 . . . 1 . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . 2 . . 1 . . . . . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Locate Traps 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Repair 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Report Inventory 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 10 | . 1 . . . . . 4 . . 2 . . . . . . . . . 2 1 . . . . Terminals 8 | . . . . . . . 4 . . 1 . . . . . . . . . 2 1 . . . . Botnet 5 | . . . . . . . 2 . . 1 . . . . . . . . . 1 1 . . . . Disrupt 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 1 . 2 . . . 3 2 . 11 . . . . 3 . . . . 2 4 1 . . 4 Full Trace Events 5 | . . . 1 . . . . . . 2 . . . . . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Time 38 | . . . . . . . . . . 38 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . 3 3 3 3 3 1 1 . . . . . Autooverrided 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . . . . 5 . . . 3 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Acc Total Allies 16 | . . . . . . . . . . . . . 3 . 1 . 1 5 1 2 . 3 . . . Largest Group 5 | . . . . . . . . . . . . . 3 3 1 . 1 5 2 2 . 3 . . . Highest-Rated Group 261 | . . . . . . . . . . . . . 79 79 49 . 29 261 130 130 . 154 . . . Highest-Rated Ally 68 | . . . . . . . . . . . . . 31 31 49 . 29 65 65 65 . 68 . . . Total Orders 7 | . . 2 . . . . . . . . . . . . 2 . . 3 . . . . . . . STAY 3 | . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . RETURN 3 | . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . Ally Attacks 76 | . . . . . . . . . 4 . . . . 10 3 . 4 31 . 20 . 4 . . . Total Damage 2213 | . . . . . . . . . 7 . . . . 209 21 . 38 1433 . 242 . 263 . . . Kills 13 | . . . . . . . . . 1 . . . . . . . . 11 . 1 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Acc Robot Analysis Total 5 | . 1 . 2 . . . 1 . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . . 1 . 1 1 . 1 . . . . . . . . . Drone Launches 27 | . . 1 . . . . . . 4 . . . . . 5 . . . . 17 . . . . . Drone Recoveries 25 | . . 1 . . . . . . 3 . . . . . 4 . . . . 17 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Acc Turns Passed 21202 | 48 411 1164 1025 442 527 312 1193 205 336 1897 570 54 1716 524 718 526 526 1540 335 1175 1540 959 98 1863 1498 Spaces Moved 11224 | 36 219 529 541 312 373 206 644 139 143 914 315 30 1038 287 323 266 254 718 189 558 734 501 62 1117 776 Core 267 | 1 . . . . . . . . . . . . . . . . . . . 2 . 200 23 41 . Treads 673 | . . . . . . . . . . . . . . . . . . . . 2 . 143 39 293 196 Legs 112 | . . . . . . . . . . . . . . . . . . . . 79 32 1 . . . Wheels 10172 | 35 219 529 541 312 373 206 644 139 143 914 315 30 1038 287 323 266 254 718 189 475 702 157 . 783 580 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 200 135 140 140 140 140 145 145 145 160 160 160 160 160 160 160 145 160 50 100 50 50 50 122 Average Speed 150 | 98 136 213 136 140 140 140 144 145 156 161 160 160 163 160 160 169 167 174 163 145 125 113 138 134 138 Slowest Speed 1750 | 100 215 215 215 140 140 140 145 145 160 175 160 160 175 160 175 175 175 175 175 1750 215 250 200 200 152 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Time Travels 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 31 83 50 69 77 48 45 7 94 26 56 9 86 50 8 51 59 90 41 12 21 43 7 45 24 Regions Visited 25 Branch Regions 14 Pre-discovered Areas 6 | . 1 . . . 1 . . . . . 1 . 3 . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . . . . 1 . 1 . . . . . . . . 1 . 1 . . 1 . Unknown Exits Taken 18 | 1 1 1 . 1 1 1 1 . . . 1 1 1 1 1 1 1 1 . 1 . 1 1 . . Scrap Searched 14 | . . 1 . 2 . 1 . . . . 1 . 4 . . 2 1 . 2 . . . . . . Spaces Dug 201 | . . 7 . . . . . . . 33 . 8 . 5 7 4 3 6 4 6 32 18 . 41 27 Terrain Destroyed 920 | . . 7 9 . . . 1 . . 47 33 17 . 6 23 21 8 18 24 72 128 125 28 178 175 Melee 33 | . . . . . . . . . . 21 . . . . 2 . . . . 1 7 1 . . 1 Projectile 378 | . . . . . . . 1 . . 7 1 . . 6 9 21 5 14 6 43 121 39 . 32 73 AOE 507 | . . 7 9 . . . . . . 18 32 17 . . 12 . 3 4 18 28 . 84 28 146 101 Terrain Rammed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Walls Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Acc Total 14082 | 45 296 548 727 318 380 222 839 142 230 1226 351 33 1056 317 463 302 322 947 207 841 1070 736 74 1342 1048 Wait 949 | . 28 2 84 2 . 13 56 . 17 150 7 . 4 3 42 5 30 80 4 124 95 46 1 23 133 Move 11199 | 35 218 528 540 311 372 205 643 138 142 913 314 29 1037 286 322 265 253 717 188 558 733 500 61 1116 775 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 162 | 4 16 5 13 2 1 . 18 1 8 13 . . 2 . 13 3 . 6 . 6 18 6 1 20 6 Fast Attach 225 | 6 3 . 9 . 1 . 16 1 5 9 1 . 5 1 12 2 4 15 . 28 24 18 . 54 11 Attach 99 | . . 2 5 . 1 . 8 1 5 3 . . 1 . 12 . . 3 . 20 9 20 3 5 1 Detach 69 | . 2 . 2 . 1 . 7 . 2 1 1 . . . 2 . 1 4 . 11 13 10 4 8 . Swap 173 | . 4 4 6 1 . . 9 . 7 30 10 2 1 6 10 2 10 8 8 8 19 9 . 12 7 Drop 243 | . 6 . 14 2 4 . 32 1 10 15 . . 6 . 16 4 7 22 1 21 20 14 2 30 16 Fire 771 | . 19 7 50 . . 4 50 . 25 69 18 2 . 21 23 21 16 32 6 56 126 68 2 71 85 Melee 94 | . . . . . . . . . 1 22 . . . . 11 . 1 . . 8 13 27 . . 11 Ram 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 3 . Escape Stasis 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . Rewire 77 | . . . . . . . . . . . . . . . . . . 60 . . . 17 . . . Trap 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / DSF) -7/DSF -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Arm / *Tes x2) -3/Armory -3/Lab -2/Research (discovered 2 exits: *Acc x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 7) 460 | -10/Materials | Entered Mines 506 | -10/Mines | Met a Derelict bent on vengeance 595 | -10/Mines | Learned Materials security intel 677 | -10/Mines | Found a hidden stash of uninstalled traps 903 | -10/Mines | Found the Drone Emporium 915 | -10/Mines | Found Prototype Device 929 | -10/Mines | Identified Splice Drone Bay 1005 | -10/Mines | Discovered new exit (range 10) 1146 | -10/Mines | Assembled infested the area 1151 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1624 | -10/Mines | Entered Materials 1624 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1943 | -9/Materials | Lost 5 parts (2n1u2w) 2106 | -9/Materials | Discovered new exit (range 16) 2261 | -9/Materials | Identified exit to Mines 2403 | -9/Materials | Build established: Scavenger-Mutant 2649 | -9/Materials | Entered Mines 2801 | -9/Mines | Discovered new exit (range 9) 2907 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2991 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3085 | -9/Mines | Discovered new exit (range 5) 3091 | -9/Mines | Entered Exiles 3125 | -9/Exiles | Met 8R-AWN 3149 | -9/Exiles | Met EX-HEX 3201 | -9/Exiles | Met EX-DEC 3301 | -9/Exiles | Visited The Gauntlet 3371 | -9/Exiles | Learned location of Zion (-6) 3395 | -9/Exiles | Met EX-BIN 3419 | -9/Exiles | Aligned with FarCom system 3420 | -9/Exiles | Given EX-Vault access code 3453 | -9/Exiles | Opened EX-Vault 3466 | -9/Exiles | Found Chronowheel 3466 | -9/Exiles | Activated Chronowheel 3466 | -9/Exiles | Spacetime reconverged on an earlier point 3486 | -9/Exiles | Found AWS/Autocannon 3516 | -9/Exiles | Exiles lab attacked by MAIN.C 3607 | -9/Exiles | Discovered new exit (range 10) 3618 | -9/Exiles | Left Exiles lab with AWS/Autocannon 3618 | -9/Exiles | Entered Mines 3721 | -8/Mines | Discovered new exit (range 12) 3930 | -8/Mines | Entered Materials 3930 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4312 | -8/Materials | Garrison activated, responded to threat 4493 | -8/Materials | Build established: Skirmisher 4685 | -8/Materials | Discovered new exit (range 10) 4779 | -8/Materials | Lost 3 parts (1u2w) 5123 | -8/Materials | Entered Factory 5123 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5124 | -7/Factory | Identified exit to Storage 5326 | -7/Factory | Identified exit to DSF 5328 | -7/Factory | Entered DSF 5354 | -7/DSF | Additional patrols routed to DSF 5413 | -7/DSF | Lost 4 parts (1p1n2u) 5594 | -7/DSF | Sterilization system engaged 5614 | -7/DSF | Ambient heat levels rising (+10) 5629 | -7/DSF | Ambient heat levels rising (+10) 5640 | -7/DSF | Discovered new exit (range 14) 5644 | -7/DSF | Ambient heat levels rising (+10) 5659 | -7/DSF | Ambient heat levels rising (+10) 5664 | -7/DSF | Entered Factory 5664 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5944 | -6/Factory | Build established: Gunner 5991 | -6/Factory | Spotted B-75 Beast 6884 | -6/Factory | Identified exit to Lower Caves 6917 | -6/Factory | Cargo convoy interrupted 6962 | -6/Factory | Build established: Skirmisher 7476 | -6/Factory | Repaired Arm. Treads 7496 | -6/Factory | Repaired Arm. Treads 7561 | -6/Factory | Entered Lower Caves 7615 | -6/Lower Caves | Encountered a Warlord checkpoint 7769 | -6/Lower Caves | Build established: Mutant 8102 | -6/Lower Caves | Discovered new exit (range 4) 8131 | -6/Lower Caves | Entered another Lower Caves area 8169 | -6/Lower Caves | Discovered new exit (range 10) 8185 | -6/Lower Caves | Entered Zion 8302 | -6/Zion | Build established: Gunner 8349 | -6/Zion | Discovered new exit (range 12) 8389 | -6/Zion | Found Prototype Device 8389 | -6/Zion | Identified Phasing AFG 8423 | -6/Zion | Learned 4 Factory zone layouts 8464 | -6/Zion | System corruption cleaned by Quarantine Array 8553 | -6/Zion | Learned location of Armory (-3) 8599 | -6/Zion | Found CR-A16's Pointy Stick 8742 | -6/Zion | Learned location of Quarantine (-2) 8829 | -6/Zion | Found GAL Module 8907 | -6/Zion | Learned location of Warlord (-5) 8996 | -6/Zion | Given A8's code to call for help 9171 | -6/Zion | Gained Derelict followers 9222 | -6/Zion | Rebuked by Imprinter 9454 | -6/Zion | Given the Hacking Drone Bay 9468 | -6/Zion | Found Prototype Device 9468 | -6/Zion | Identified Hacking Drone Bay 9901 | -6/Zion | Entered Proximity Caves 9901 | -5/Proximity Caves | Accompanied by 3 allies 10033 | -5/Proximity Caves | Spotted B-75 Beast 10085 | -5/Proximity Caves | Destroyed B-75 Beast 10414 | -5/Proximity Caves | Learned 4 Factory zone layouts 10417 | -5/Proximity Caves | Discovered new exit (range 5) 10425 | -5/Proximity Caves | Entered Factory 10425 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10426 | -5/Factory | Identified exit to Factory 10657 | -5/Factory | Discovered new exit (range 9) 10853 | -5/Factory | Discovered exit to Factory (range 15) 10900 | -5/Factory | Lost 3 parts (1p1n1u) 11021 | -5/Factory | Spotted B-75 Beast 11035 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 11074 | -5/Factory | Destroyed B-75 Beast 11143 | -5/Factory | Entered Upper Caves 11145 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11384 | -5/Upper Caves | Build established: Scavenger-Skirmisher 11577 | -5/Upper Caves | Learned Factory non-interactive machine intel 11626 | -5/Upper Caves | Discovered new exit (range 19) 11669 | -5/Upper Caves | Entered another Upper Caves area 11693 | -5/Upper Caves | Discovered exit to Factory (range 17) 11697 | -5/Upper Caves | Spotted B-75 Beast 11758 | -5/Upper Caves | Destroyed B-75 Beast 11966 | -5/Upper Caves | System corruption reached 10% 12158 | -5/Upper Caves | Discovered new exit (range 18) 12195 | -5/Upper Caves | Entered Warlord 12252 | -5/Warlord | System corruption cleaned by Quarantine Array 13153 | -5/Warlord | Met Warlord 13178 | -5/Warlord | Warlord's base attacked by MAIN.C 13187 | -5/Warlord | Found Prototype Device 13187 | -5/Warlord | Identified System Purifier 13196 | -5/Warlord | Found Prototype Device 13196 | -5/Warlord | Identified Exp. Phase Shifter 13207 | -5/Warlord | Found Prototype Reactor 13352 | -5/Warlord | Found Prototype Energy Gun 13352 | -5/Warlord | Identified Vortex Shotgun 13522 | -5/Warlord | Spotted Executioner 13528 | -5/Warlord | Warlord forces counterattacked 13543 | -5/Warlord | Spotted Executioner 13549 | -5/Warlord | Destroyed Executioner 13589 | -5/Warlord | Spotted B-86 Titan 13589 | -5/Warlord | Spotted B-75 Beast 13594 | -5/Warlord | Spotted Executioner 13609 | -5/Warlord | Destroyed Executioner 13609 | -5/Warlord | Destroyed B-75 Beast 13617 | -5/Warlord | Found Prototype Device 13617 | -5/Warlord | Identified Adv. Kinecellerator 13634 | -5/Warlord | Found Prototype Processor 13678 | -5/Warlord | Spotted Executioner 13678 | -5/Warlord | Spotted B-86 Titan 13693 | -5/Warlord | Discovered new exit (range 18) 13735 | -5/Warlord | Entered Proximity Caves 13735 | -4/Proximity Caves | Accompanied by 2 allies 13806 | -4/Proximity Caves | Identified Exp. Targeting Computer 14034 | -4/Proximity Caves | Discovered exit to Factory (range 20) 14070 | -4/Proximity Caves | Entered Factory 14070 | -4/Factory | Accompanied by 2 allies 14070 | -4/Factory | Evolved 2 slots: Utility x2 14071 | -4/Factory | Loaded intel: 176 non-interactive machine locations 14501 | -4/Factory | Found Quantum Capacitor 14576 | -4/Factory | Spotted B-86 Titan 14586 | -4/Factory | Destroyed B-86 Titan 14595 | -4/Factory | Found Hvy. Reflective Plating 14702 | -4/Factory | P-70 Sage assimilated allied Archangel 6a 14742 | -4/Factory | P-70 Sage assimilated allied Archangel 6b 14760 | -4/Factory | Discovered new exit (range 20) 14782 | -4/Factory | Build established: Scavenger-Assassin 14906 | -4/Factory | Lost 3 parts (2n1u) 14970 | -4/Factory | Core integrity fell below 50% 14986 | -4/Factory | Identified Vortex Chain Reactor 15015 | -4/Factory | Garrison activated, responded to threat 15046 | -4/Factory | Found Prototype Device 15046 | -4/Factory | Identified Exp. Focal Shield 15061 | -4/Factory | Lost 25 parts (2p10n11u2w) 15062 | -4/Factory | Found Exp. Focal Shield 15090 | -4/Factory | Destroyed 25 combat bots 15233 | -4/Factory | Core integrity fell below 20% 15245 | -4/Factory | Entered Research 15245 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15512 | -3/Research | Build established: Scavenger-Mutant 15745 | -3/Research | First assault squad dispatched 16048 | -3/Research | Build established: Scavenger-Tank 16082 | -3/Research | Discovered new exit (range 3) 16085 | -3/Research | Identified exit to Testing 16346 | -3/Research | Destroyed 8 combat bots 16681 | -3/Research | Identified exit to Armory 16782 | -3/Research | Found Adv. Kinecellerator 16785 | -3/Research | Entered Armory 17066 | -3/Armory | First assault squad dispatched 17148 | -3/Armory | System corruption reached 10% 17226 | -3/Armory | Found Prototype Launcher 17226 | -3/Armory | Identified Adv. Micro-nuke Launcher 17231 | -3/Armory | Spotted B-86 Titan 17232 | -3/Armory | Destroyed B-86 Titan 17246 | -3/Armory | Lost 21 parts (2p6n9u4w) 17272 | -3/Armory | Found Adv. Micro-nuke Launcher 17275 | -3/Armory | Found Adv. Micro-nuke Launcher 17278 | -3/Armory | Found Adv. Micro-nuke Launcher 17284 | -3/Armory | Found Prototype Launcher 17284 | -3/Armory | Identified Tesla Bomb Launcher 17287 | -3/Armory | Found Tesla Bomb Launcher 17419 | -3/Armory | Build established: Scavenger-Mutant 17466 | -3/Armory | Core integrity fell below 50% 17641 | -3/Armory | Lost 9 parts (3p2n1u3w) 17703 | -3/Armory | Core integrity fell below 20% 17738 | -3/Armory | Discovered new exit (range 4) 17744 | -3/Armory | Entered Lab 17744 | -3/Lab | Discovered new exit (range 9) 17769 | -3/Lab | Unable to decrypt terminal 17842 | -3/Lab | Entered Research 17842 | -2/Research | Warlord forces began assault on 0b10 17842 | -2/Research | Evolved 2 slots: Utility x2 17879 | -2/Research | Build established: Mutant 17952 | -2/Research | Research machine network offline 18022 | -2/Research | Borebot progress halted 18181 | -2/Research | Borebot progress halted 18321 | -2/Research | Spotted Striker 18321 | -2/Research | Spotted Executioner 18335 | -2/Research | Destroyed Striker 18338 | -2/Research | Destroyed Executioner 18379 | -2/Research | Spotted Striker 18396 | -2/Research | Destroyed Striker 18413 | -2/Research | Found Prototype Processor 18413 | -2/Research | Identified Exp. Core Analyzer 18414 | -2/Research | Lost 7 parts (2n4u1w) 18417 | -2/Research | Destroyed 9 combat bots 18445 | -2/Research | Spotted Striker 18445 | -2/Research | Spotted Striker 18473 | -2/Research | Spotted Executioner 18479 | -2/Research | Spotted Striker 18482 | -2/Research | Spotted Striker 18483 | -2/Research | Spotted Executioner 18493 | -2/Research | Destroyed Striker 18504 | -2/Research | Destroyed Executioner 18512 | -2/Research | Destroyed Executioner 18536 | -2/Research | Destroyed 9 combat bots 18543 | -2/Research | Lost 8 parts (2n5u1w) 18596 | -2/Research | Found Antimissile System 18970 | -2/Research | Build established: Scavenger-Tank 18999 | -2/Research | Spotted Executioner 19026 | -2/Research | Spotted Striker 19028 | -2/Research | Spotted Striker 19151 | -2/Research | Found Prototype Slashing Weapon 19151 | -2/Research | Identified Particle Cleaver 19379 | -2/Research | Met up with Warlord 19385 | -2/Research | Discovered new exit (range 14) 19462 | -2/Research | Spotted Executioner 19466 | -2/Research | Spotted Executioner 19569 | -2/Research | Spotted Executioner 19602 | -2/Research | Spotted Striker 19604 | -2/Research | Spotted Striker 19675 | -2/Research | Discovered new exit (range 23) 19703 | -2/Research | Identified exit to Access 19705 | -2/Research | Entered Access 19705 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 20569 | -1/Access | System corruption reached 10% 20955 | -1/Access | First assault squad dispatched 21178 | -1/Access | Crushed by falling debris 21197 | -1/Access | Discovered new exit (range 5) 21203 | *** | Escaped! Last Messages --------------- 21167_ U-05 Engineer builds a Wall. 21167_ U-05 Engineer lays Concrete. 21169_ K-01 Serf collects debris. 21170_ U-05 Engineer lays Concrete. 21175_ B N|9ZW1IGVE8CP:MSLZJ5VN%J :O=G32CSKQ% 21175_ U-05 Engineer lays Concrete. 21178_ The unstable cave ceiling collapses. 21178_ Crushed by falling debris. 21178_ Adv. Signal Interpreter destroyed. 21178_ System corrupted by crushing effect (+4). 21178_ U-05 Engineer lays Concrete. 21192_ U-05 Engineer builds a Wall. 21196_ System corrupted: Heat flow error (+131). 21196_ U-05 Engineer builds a Wall. 21196_ U-05 Engineer lays Concrete. 21197_ Main Access Shell breached. 21197_ EXIT=FOUND 21197_ U-05 Engineer lays Concrete. 21198_ The unstable cave ceiling collapses. 21198_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#????????? | | ????????????????????????????????????? ###+##### | | ???????????????????????????????????? | | ?????????????????????????????????h?? ! = | | ????????????????????????????????????? % ######### | | ?????????????????????????????????????? %#?????# | | ?????????????????????????????????????? #?????# | | ?????????????????????????????????????? #?????# | | ?????????????????????????????????????# #?????# | | ????????????????????????????????????? #?????# | | ???????????????????????????????????### ####??# | | ???????????????????????????????????# # # ##?# | | ??????????????????????????????????## # # ### | | ???????????????????????????###"####### # ##### | | ??????????????????????????? " # #???? | | ??????????????BB??????????? " ## #???? | | ??????????????BB??????"""""" " %% ## #???? | | ??????????????????????" " " # ##??? | | ??????????????????????" "@ " " %# #??? | | ??????????????????????" "" " " # #???? | | ??????????????????????" " " ## #????? | | ??????????????BB????" """"" " # ##????? | | ??????????????BB????" """" # # #????? | | ????????????????????" """"T" " # #?????? | | ????????????????????#########;"#### "# %# ##?????? | | ??????????????????????????######## ### g# #?????? | | ??????????????????????????##""######## ##?????? | | ???????????????????????????## # # "####### | | ????????????????????????????# # % | | ????????????????????????????# + # [ | | ????????????????????????????# # %# | | ????????????????????????????# # | | ????????????????????????????# # " | | ????????????????????????????# # """ | | ????????????????????????????# # # """ | | ????????????????????????????# # # " | | ????????????????????????????###### ## + | | ???????????????????????????????####### # | | ?????????????????????????????????????# # | | ?????????????????????????############# ########## | | ??????????????########+### #???????# | | ?????????????? #???????# | | ????????????? #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 95 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Power Amplification 80 Additional Mass Support 12 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Utility Shielding 66 Point Defense Rating 240 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 50 Particle Charging 30 Kinecelleration 50 Authchip Count 2 Item Schematics ----------------- Imp. Arc Projector | -4/Factory | Archive Maneuvering Thrusters | -4/Factory | Archive Point Defense Array | -4/Factory | Archive Imp. Shield Generator | -4/Factory | Archive Imp. Targeting Computer | -4/Factory | Archive Adv. Dynamic Insulation System | -4/Factory | Archive Lyr. Medium Armor Plating | -4/Factory | Archive Robot Schematics ------------------ A-02 Transporter | -4/Factory | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalKineticBooster Manual? 0 Play Time 05:42:00 Cumulative 285.3 hours Start 2021.12.25 @ 16:04:16 End 2022.01.01 @ 18:06:36 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type 0 Total 7 Types 5/0/2/0/0/0/0/0/0 Lore% 77 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fc78975-e5da-447e-a75f-3e951754ec39