Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 22:10:23 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (160) 800 Value Destroyed (5599) 5599 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (1210) 1210 TOTAL SCORE: 13429 Bonus ------- High Alert Combat Kills 389 Follower Combat Kills 521 Aligned with FarCom 300 Cogmind --------- Core Integrity 1/1150 Matter 35/300 Energy 22/100 System Corruption 6% Temperature Cool (59) Movement Core (200) Ox3 Location -4/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Target Analyzer > --- WEAPON (4) ------- Heavy Phase Cannon > --- INVENTORY (5) ---- Improved Kinecellerator High-powered Tractor Beam HERF Cannon Scatter Rocket Array Peak State ------------ > --- POWER ------------ F-cell Engine Neutrino Core Micro Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Power Amplifier Advanced Cooling System Advanced Cooling System Large Storage Unit Target Analyzer Improved Target Analyzer Particle Charger Force Field > --- WEAPON ----------- Force Rifle Force Rifle Force Rifle Force Rifle > --- INVENTORY -------- Improved Deuterium Engine High-capacity Matter Pod Improved Kinecellerator High-powered Tractor Beam Thief Drone Bay Disruptor Cannon Advanced Plasma Cannon Mini Grenade Launcher Scatter Rocket Array Scatter Rocket Array Scatter Rocket Array Impact Mace Deploy-a-Sentry Deploy-a-Sentry [Rating: 100] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Target Analyzer Device Advanced Cooling System Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Hypervelocity Gauss Rifle Energy Gun Force Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . . . . 4 2 2 2 2 . Power 2 | . . . . . . 1 . . 1 . Propulsion 2 | . . . . . 2 . . . . . Utility 6 | . . . . . 2 . 1 2 1 . Weapon 2 | . . . . . . 1 1 . . . Parts Attached 127 | . 6 1 1 1 51 20 16 12 17 2 Power 22 | . . 1 . . 8 5 3 1 4 . Engine 11 | . . . . . 3 3 3 . 2 . Core 10 | . . 1 . . 5 2 . 1 1 . Reactor 1 | . . . . . . . . . 1 . Propulsion 28 | . 2 . . . 15 4 5 . 2 . Treads 16 | . . . . . 5 4 5 . 2 . Leg . | . . . . . . . . . . . Wheel 5 | . 2 . . . 3 . . . . . Hover 5 | . . . . . 5 . . . . . Flight 2 | . . . . . 2 . . . . . Utility 37 | . 1 . 1 1 12 4 4 6 8 . Device 17 | . 1 . 1 1 2 . 1 5 6 . Storage 5 | . . . . . 3 . 1 1 . . Processor 4 | . . . . . 1 1 1 . 1 . Hackware 2 | . . . . . 1 1 . . . . Protection 9 | . . . . . 5 2 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 40 | . 3 . . . 16 7 4 5 3 2 Energy Gun 15 | . 3 . . . 5 1 2 4 . . Energy Cannon 2 | . . . . . . . . . 1 1 Ballistic Gun 12 | . . . . . 6 5 1 . . . Ballistic Cannon 3 | . . . . . 2 1 . . . . Launcher 6 | . . . . . 2 . . 1 2 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 15 | . . . . 1 4 2 4 1 3 . Corrupted Parts 3 | . . . . . 3 . . . . . System Corruption 7 | . . . . . 7 . . . . . Parts Lost 49 | . . . . . 21 . . . 28 . Power 10 | . . . . . 4 . . . 6 . Propulsion 15 | . . . . . 9 . . . 6 . Utility 13 | . . . . . 3 . . . 10 . Weapon 11 | . . . . . 5 . . . 6 . Highest Loss Streak 12 | . . . . . 6 . . . 12 . To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | . 7 8 6 4 6 6 10 12 12 5 Power 1 | . 1 1 2 2 2 . 2 1 . . Propulsion . | . 4 4 1 . . . . . . . Utility 3 | . . 1 . . 3 4 4 4 4 2 Weapon 3 | . 1 2 2 2 1 2 4 5 7 3 Tool/Special . | . . . . . . . . . . . Unused Backups 24 | . 8 . 5 1 3 2 . 1 2 2 Power 6 | . 1 . 1 1 . 2 . 1 . . Propulsion 6 | . 2 . 4 . . . . . . . Utility 4 | . 1 . . . 1 . . . . 2 Weapon 8 | . 4 . . . 2 . . . 2 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 95 100 100 100 77 98 96 98 77 5 Engine 6 | . 14 2 . . 4 9 9 6 4 . Core 4 | . . 11 14 14 4 4 . 3 5 . Treads 15 | . . . . . 5 30 26 23 13 . Wheel 4 | . 17 28 28 28 5 . . . . . Hover 3 | . . . . . 13 . . . . . Device 8 | . 9 14 14 14 3 . 1 17 21 . Storage 8 | . 14 14 14 14 10 7 6 5 4 . Processor 3 | . . . . . . 3 11 5 9 5 Protection 7 | . . . . . 7 15 13 9 . . Energy Gun 8 | . 28 28 28 28 8 . . 4 14 . Ballistic Gun 11 | . . . . . 6 21 26 18 . . Peak Build Rating 100 | . 13 15 17 22 36 43 70 89 100 13 Average Rating 46 | . 10 14 16 17 24 40 57 82 81 7 On Entrance 28 | 6 6 13 15 17 18 25 43 70 89 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 107 | 13 18 18 18 18 35 74 100 107 86 . Greatest Support 114 | 20 24 24 24 24 83 83 114 114 114 3 Greatest Overweight (x) 16 | . 1 . . . 3 . . . 16 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 8 8 15 10 15 15 15 5 Average Capacity 11 | . 8 8 8 8 9 10 13 15 14 5 Most Carried 15 | . 8 8 8 8 10 10 15 15 15 5 Average Carried 11 | . 7 8 7 7 9 9 12 14 14 4 Final Capacity 15 | 8 8 8 8 8 10 10 15 15 5 5 Final Carried 15 | 6 8 8 8 8 10 10 14 15 5 4 Class Distribution -------------------- 34% | Scavenger-Tank 30% | Mutant 18% | Scavenger-Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Arm Matter Collected 4521 | 200 60 10 . 30 1140 1078 614 848 541 . Remotely . | . . . . . . . . . . . Salvage Created 6587 | . 162 124 . 40 1810 1196 699 708 1848 . Parts 383 | . 14 6 . 2 113 81 36 46 85 . Haulers Intercepted 12 | . . . . . 4 2 2 . 4 . Recyclers Shooed 6 | . . . . . 1 1 . 1 3 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 105 | . 7 4 . 1 40 17 2 10 24 . Guns 69 | . 7 4 . 1 23 14 2 10 8 . Cannons 2 | . . . . . 1 . . . 1 . AOE 34 | . . . . . 16 3 . . 15 . Classes Destroyed 19 | . 2 . . 1 10 3 . . 3 . Worker 11 | . . . . . 2 1 1 1 6 . Builder 11 | . . . . . 5 1 1 1 3 . Tunneler 5 | . . . . . 2 3 . . . . Hauler 12 | . . . . . 4 2 2 . 4 . Recycler 7 | . . . . . 3 1 2 . 1 . Mechanic 2 | . . . . . . 1 . . 1 . Operator 3 | . . . . . 1 1 . . 1 . Turret 1 | . . . . . . . . . 1 . Watcher 4 | . . . . . 3 1 . . . . Swarmer 21 | . 3 . . . 14 3 . . 1 . Grunt 39 | . 4 4 . . 16 5 . 5 5 . Brawler 3 | . . . . . 3 . . . . . Duelist 2 | . . . . . 2 . . . . . Sentry 9 | . . . . . 5 3 . 1 . . Demolisher 1 | . . . . 1 . . . . . . Specialist 1 | . . . . . . . . . 1 . Hunter 17 | . . . . . . 4 1 . 12 . Programmer 11 | . . . . . . 2 1 4 4 . Heavy 1 | . . . . . . . . . 1 . Best Kill Streak 14 | . 4 2 . 1 14 5 3 3 12 . Combat Bots Only 10 | . 4 2 . 1 10 4 1 2 9 . Max Kills in Single Turn 6 | . 2 1 . 1 6 2 2 1 4 . Gunslinging 1 | . 1 . . . 1 1 . . 1 . Exploded 4 | . . . . . 4 2 . . 4 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Arm Hostile Shots Fired 794 | . 19 12 . 2 210 97 51 82 297 24 Missed 254 | . 7 1 . . 71 35 13 26 90 11 Hits 540 | . 12 11 . 2 139 62 38 56 207 13 Melee 1 | . . . . . . . . . . 1 Projectile 539 | . 12 11 . 2 139 62 38 56 207 12 AOE 8 | . . . . 6 . . . . 2 . Critical Strikes 20 | . . . . . 3 . . 6 10 1 Part Disruptions 2 | . . . . . . . . . 2 . Damage Taken 9201 | . 132 151 . 208 2076 635 685 589 4363 362 Core 1785 | . 49 33 . 65 333 72 27 57 827 322 Absorbed by Shields 1285 | . . . . . . . 47 502 736 . Redirected to Shielding 117 | . . . . . 117 . . . . . Ignored by Resistances 346 | . . . . . . 218 97 31 . . Regen/Repaired (Parts) 88 | . . . . . 21 67 . . . . Core Remaining (%) 76 | 100 . . . 41 39 89 96 94 . . Volleys Fired 284 | . 11 8 . 4 107 49 19 35 45 6 Largest 4 | . 2 2 . 2 2 3 4 4 4 1 Hottest 320 | . 130 130 . 130 100 123 132 320 320 90 Shots Fired 721 | . 22 16 . 8 193 141 76 138 121 6 Gun 661 | . 22 16 . 8 162 138 76 138 101 . Cannon 20 | . . . . . 12 . . . 3 5 Launcher 40 | . . . . . 19 3 . . 17 1 Special . | . . . . . . . . . . . Kinetic 386 | . . . . . 83 136 76 91 . . Thermal 201 | . 22 16 . 8 . 2 . 47 101 5 Explosive 40 | . . . . . 19 3 . . 17 1 Electromagnetic 94 | . . . . . 91 . . . 3 . Robot Hit Streak 13 | . 6 11 . 4 11 10 11 13 11 1 Robot Miss Streak 12 | . 8 3 . 4 9 5 2 6 7 12 Penetration Max 1 | . . . . . . 1 1 1 . . Secondary Targets 18 | . 2 1 . . 7 3 1 3 1 . Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 1 1 . Shots Hit Robots 439 | . 20 15 . 8 130 74 55 60 75 2 Core Hits 460 | . 30 20 . 5 125 51 22 27 156 24 Critical Kills 38 | . . . . . . 20 7 6 5 . Critical Parts Destroyed 48 | . . . . . . 16 12 15 5 . Critical Strikes 96 | . . . . . 2 37 26 21 10 . Destroy 94 | . . . . . . 37 26 21 10 . Blast 1 | . . . . . 1 . . . . . Corrupt 1 | . . . . . 1 . . . . . Melee Attacks 4 | . . . . . . . . 1 3 . Impact 4 | . . . . . . . . 1 3 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14257 | . 286 220 . 74 4175 951 436 826 6603 686 Guns 6292 | . 286 205 . 74 2190 533 436 783 1785 . Cannons 244 | . . . . . 82 . . . 96 66 Explosions 7499 | . . . . . 1896 378 . . 4605 620 Melee 75 | . . . . . . . . . 75 . Ramming 147 | . . 15 . . 7 40 . 43 42 . Kinetic 2404 | . . . . . 1074 533 436 361 . . Thermal 3035 | . 286 205 . 74 197 . . 422 1785 66 Explosive 7302 | . . . . . 1699 378 . . 4605 620 Electromagnetic 1294 | . . . . . 1198 . . . 96 . Impact 75 | . . . . . . . . . 75 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . 10 3 2 10 6 6 Average Corruption 3 | . . . . . 3 1 1 7 1 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 44 | . . . . . 19 7 2 11 3 2 Message Errors 14 | . . . . . 5 3 1 4 . 1 Matter Fused 8 | . . . . . 2 2 1 3 . . Heat Flow Errors 3 | . . . . . 2 . . 1 . . Energy Discharges 4 | . . . . . 2 2 . . . . Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . 3 . . . 2 1 Data Loss (major) 2 | . . . . . 1 . . . 1 . Misfires 1 | . . . . . 1 . . . . . Weapon Failures 5 | . . . . . 3 . . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 288 | . . . . . 181 . . . 107 . Projectiles . | . . . . . . . . . . . Explosions 274 | . . . . . 181 . . . 93 . Melee 14 | . . . . . . . . . 14 . Knockbacks 5 | . . . . . 1 1 . 1 2 . Impact 4 | . . . . . . 1 . 1 2 . Kinetic 1 | . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 666 | . . 7 . . 151 . . . 405 103 Shots 23 | . . . . . 5 . . . 15 3 Rammed 11 | . . 1 . . 1 5 . 1 3 . Targets Rammed 14 | . . 1 . . 1 7 . 2 3 . Kicked . | . . . . . . . . . . . Crushed 3 | . . . . . . 2 . 1 . . Highest Temperature 429 | . 57 69 . 36 238 429 333 197 322 59 Average Temperature 87 | . 20 39 . 19 50 108 145 52 86 39 Received Heat Transfer 1692 | . 57 81 . . 972 51 162 65 235 69 Effects 10 | . . . . . 1 8 1 . . . Shutdowns 1 | . . . . . . 1 . . . . Interference 5 | . . . . . 1 4 . . . . Damage (minor) 1 | . . . . . . . 1 . . . Damage (major) 3 | . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . 3 . . . 1 . Impact Corruptions 1 | . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . 1 . . . . . . 5 . Heat Transferred 4040 | . 350 255 . 90 200 . . 518 2553 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Arm Maximum Alert Level 3 | . . . . . 2 1 1 1 3 2 Low Security (%) 46 | . 100 100 . 100 15 9 45 97 47 . Level 1 35 | . . . . . 27 90 54 2 29 81 Level 2 17 | . . . . . 56 . . . 15 18 Level 3 . | . . . . . . . . . 7 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 814 | . 130 96 . 98 600 361 274 208 814 460 Initial 355 | . . 46 . . 3 225 165 86 98 355 Average 230 | . 36 74 . 36 372 259 199 72 287 385 Influence Increases 4459 | . 167 100 . 118 1357 547 274 463 1278 155 Destroy 0b10 Robot/C 2420 | . 140 80 . 80 800 340 160 200 620 . Destroy 0b10 Robot/NC 280 | . . . . . 100 55 30 10 85 . Destroy Leader 602 | . 20 20 . 10 204 106 54 50 138 . Allied During Kill 34 | . . . . . . . 15 . 19 . Successful Hack 92 | . 7 . . . 37 . 14 20 14 . Disable Machine 195 | . . . . 15 75 . . 60 30 15 Destroy Structure 641 | . . . . 13 111 16 1 108 342 50 Partial Spotted 15 | . . . . . 15 . . . . . Lose Combat Pursuer 180 | . . . . . 15 30 . 15 30 90 Influence Decreases 3999 | . 47 144 76 108 871 705 435 438 754 421 Entered New Map 1167 | . . 74 76 . 7 271 173 91 104 371 Time Decay 2094 | . 47 70 . 80 504 434 262 337 310 50 Lost Part 490 | . . . . . 210 . . . 280 . Lost Ally 98 | . . . . 28 . . . 10 60 . Purge Threat 150 | . . . . . 150 . . . . . Squads Dispatched 34 | . . . . . 9 6 3 5 10 1 Investigation 9 | . . . . . 4 2 . 2 . 1 Extermination 7 | . . . . . . 2 1 2 2 . Reinforcement 13 | . . . . . 2 2 2 1 6 . Assault . | . . . . . . . . . . . Garrison 5 | . . . . . 3 . . . 2 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 1 . 1 1 . Haulers Reinforced 3 | . . . . . . . 2 . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Arm Distress Signals 7 | . . . . . 2 4 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 179 | . 8 4 . 2 55 21 7 13 56 13 Peak Tracking Total 15 | . 3 2 . 2 6 4 4 3 15 13 Tactical Retreats 8 | . . . . . 1 2 . 1 2 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Arm Traps Triggered 4 | . . . . . 3 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Arm Machines Disabled 13 | . . . . 1 5 . . 4 2 1 Max in Single Turn 1 | . . . . . 1 . . 1 1 1 Garrison Access 2 | . . . . . 1 1 . . . . Energy Cycler 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Arm Machines Accessed 27 | . 1 . 2 1 11 3 2 5 1 1 Terminals 14 | . 1 . . . 8 . 1 3 . 1 Fabricators 1 | . . . . . . . . . 1 . Repair Stations 3 | . . . . . 1 1 . 1 . . Recycling Units 4 | . . . . . 1 1 1 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 66 | . 3 . 2 1 32 5 5 13 3 2 Successful 36 | . 1 . 2 1 19 3 2 7 1 . Failed 30 | . 2 . . . 13 2 3 6 2 2 Catastrophic 6 | . . . . . 2 . . 4 . . Database Lockouts . | . . . . . . . . . . . Manual 20 | . 2 . 1 . 8 1 1 5 2 . Terminals 39 | . 3 . . . 24 . 3 7 . 2 Fabricators 3 | . . . . . . . . . 3 . Repair Stations 6 | . . . . . 3 1 . 2 . . Recycling Units 12 | . . . . . 3 3 2 4 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 2 1 . . . . Terminal Hacks 24 | . 1 . 2 1 14 . 2 4 . . Record 1 | . . . 1 . . . . . . . Part Schematic 2 | . . . . . . . . 2 . . Robot Analysis 3 | . . . . . 2 . . 1 . . Prototype ID Bank 2 | . . . . . 2 . . . . . Open Door 1 | . . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . Alert Level 3 | . . . . . 2 . 1 . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 2 | . . . . . 1 . 1 . . . Dispatch Records 2 | . . . . . 2 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Zone Layout 2 | . . . . . 1 . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 5 | . . . . . 2 1 . 2 . . Process 2 | . . . . . . 1 . 1 . . Report Inventory 2 | . . . . . 1 . . 1 . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . Seal Access 2 | . . . . . 1 1 . . . . Unauthorized Hacks 2 | . . . . . . 1 . 1 . . Terminals 1 | . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Patch 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 1 . . . 10 1 2 5 1 1 Full Trace Events 8 | . . . . . 4 1 . 2 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . Parts Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 69 | . . . . . . . . . 69 . Total Part Build Rating 18 | . . . . . . . . . 18 . Parts Repaired 1 | . . . . . 1 . . . . . Time 38 | . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 496 | . . . . . . 247 . 249 . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Arm Total Allies 4 | . . . . 3 . . . 1 . . Largest Group 3 | . . . . 3 . . . 1 . . Highest-Rated Group 40 | . . . . 40 . . . 10 . . Highest-Rated Ally 16 | . . . . 16 . . . 10 . . Total Orders 1 | . . . . . . . 1 . . . RETURN 1 | . . . . . . . 1 . . . Ally Attacks 69 | . . . . 18 . . 17 . 34 . Total Damage 2760 | . . . . 421 . . 960 . 1379 . Kills 19 | . . . . 5 . . 6 . 8 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Turrets Deployed 3 | . . . . . . . 1 . 2 . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Arm Active Infowar (turns) 95 | . . . . . 93 . . . 2 . Sensors 93 | . . . . . 93 . . . . . A.S.S. 2 | . . . . . . . . . 2 . Jamming 2 | . . . . . 2 . . . . . Robot Analysis Total 3 | . . . . . 2 . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 4 | . . . . . . . 1 . 3 . Drone Recoveries 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Arm Turns Passed 5795 | . 186 145 206 262 1467 1071 568 1088 686 116 Spaces Moved 3585 | 1 141 128 219 273 1028 520 286 556 252 181 Core 201 | . . . . . . . . . 20 181 Treads 1709 | . . . . . 115 520 286 556 232 . Legs 46 | 1 45 . . . . . . . . . Wheels 869 | . 96 128 219 273 153 . . . . . Hover 760 | . . . . . 760 . . . . . Flight . | . . . . . . . . . . . Fastest Speed 43 | 120 90 90 90 90 43 160 160 160 50 50 Average Speed 122 | 120 99 90 90 90 94 160 160 160 183 50 Slowest Speed 850 | 120 120 90 90 90 240 160 160 160 850 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 2 27 45 61 66 71 17 9 8 12 22 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 4 | . . . . . . . . 4 . . Terrain Destroyed 427 | . . . . . 122 23 1 53 203 25 Melee 1 | . . . . . . . . 1 . . Projectile 23 | . . . . . 8 . . 9 5 1 AOE 396 | . . . . . 114 22 . 38 198 24 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Arm Total 4368 | . 165 142 231 280 1312 655 348 664 371 200 Wait 179 | . . 4 . . 83 27 3 35 25 2 Move 3573 | . 140 127 218 272 1027 519 285 555 249 181 Hop 1 | . . . . . . . . . 1 . Pick Up 44 | . 3 . 6 1 6 8 7 9 4 . Fast Attach 56 | . 3 . . . 35 2 2 3 11 . Attach 24 | . . . . . 2 1 3 6 9 3 Detach 14 | . . . . . 5 1 1 . 5 2 Swap 91 | . 3 1 1 2 27 21 18 8 10 . Drop 78 | . 5 1 6 1 19 20 10 10 6 . Fire 284 | . 11 8 . 4 107 49 19 35 45 6 Melee 4 | . . . . . . . . 1 3 . Ram 2 | . . 1 . . 1 . . . . . Kick . | . . . . . . . . . . . Crush 12 | . . . . . . 7 . 2 3 . Escape Stasis . | . . . . . . . . . . . Rewire 6 | . . . . . . . . . . 6 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Identified exit to Mines 187 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 329 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 329 | -10/Mines | Discovered new exit (range 5) 332 | -10/Mines | Entered Exiles 363 | -10/Exiles | Met 8R-AWN 378 | -10/Exiles | Met EX-HEX 405 | -10/Exiles | Met EX-BIN 415 | -10/Exiles | Aligned with FarCom system 416 | -10/Exiles | Given EX-Vault access code 437 | -10/Exiles | Opened EX-Vault 444 | -10/Exiles | Found Deploy-a-Sentry 446 | -10/Exiles | Found Deploy-a-Sentry 448 | -10/Exiles | Found Deploy-a-Sentry 469 | -10/Exiles | Warned to stay clear of 0b10 Research branches 494 | -10/Exiles | Met EX-DEC 500 | -10/Exiles | Learned location of Zion (-7) 525 | -10/Exiles | Discovered new exit (range 15) 538 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 538 | -10/Exiles | Entered Mines 558 | -9/Mines | Met a Derelict bent on vengeance 563 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 681 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 763 | -9/Mines | Assembled infested the area 765 | -9/Mines | Found the Drone Emporium 768 | -9/Mines | Assisted by a Guerilla fighting off Assembled 768 | -9/Mines | Found Prototype Device 768 | -9/Mines | Identified Thief Drone Bay 781 | -9/Mines | Core integrity fell below 50% 787 | -9/Mines | Discovered new exit (range 10) 800 | -9/Mines | Entered Materials 800 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 809 | -8/Materials | Lost 5 allies 913 | -8/Materials | Garrison activated, responded to threat 1012 | -8/Materials | Destroyed 10 combat bots 1038 | -8/Materials | Lost 6 parts (2p2n1u1w) 1105 | -8/Materials | Lost 5 parts (2n1u2w) 1180 | -8/Materials | Destroyed 9 combat bots 1791 | -8/Materials | Lost 4 parts (1p1n1u1w) 1897 | -8/Materials | Repaired Cesium-ion Thruster 1965 | -8/Materials | Discovered new exit (range 16) 2018 | -8/Materials | Core integrity fell below 50% 2247 | -8/Materials | System corruption reached 10% 2267 | -8/Materials | Entered Factory 2267 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2305 | -7/Factory | Build established: Scavenger-Mutant 2743 | -7/Factory | Build established: Scavenger-Tank 3322 | -7/Factory | Discovered new exit (range 11) 3338 | -7/Factory | Entered another Factory area 3338 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3423 | -6/Factory | Spotted B-75 Beast 3468 | -6/Factory | DAS Turret deployed 3472 | -6/Factory | Allies destroyed B-75 Beast 3652 | -6/Factory | Build established: Scavenger-Gunner 3882 | -6/Factory | Discovered new exit (range 15) 3906 | -6/Factory | Entered another Factory area 3906 | -5/Factory | Evolved 2 slots: Utility x2 4068 | -5/Factory | Build established: Scavenger-Tank 4227 | -5/Factory | Discovered new exit (range 8) 4779 | -5/Factory | Found Prototype Launcher 4779 | -5/Factory | Identified Scatter Rocket Array 4790 | -5/Factory | Found Scatter Rocket Array 4793 | -5/Factory | Found Scatter Rocket Array 4900 | -5/Factory | System corruption reached 10% 4994 | -5/Factory | Entered another Factory area 4994 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5089 | -4/Factory | Build established: Scavenger-Gunner 5168 | -4/Factory | Fabricated Enh. Quantum Rifle? 5368 | -4/Factory | Destroyed 9 combat bots 5407 | -4/Factory | Garrison activated, responded to threat 5438 | -4/Factory | Lost 3 parts (2p1n) 5466 | -4/Factory | DAS Turret deployed 5496 | -4/Factory | Lost 6 parts (2p1n1u2w) 5500 | -4/Factory | DAS Turret deployed 5549 | -4/Factory | Found Prototype Device 5549 | -4/Factory | Identified Active Sensor Suite 5559 | -4/Factory | Garrison activated, responded to threat 5653 | -4/Factory | Cargo convoy interrupted 5658 | -4/Factory | Discovered new exit (range 15) 5658 | -4/Factory | Spotted Striker 5672 | -4/Factory | Core integrity fell below 50% 5680 | -4/Factory | Entered Armory 5702 | -4/Armory | Energy Cycler disabled 5709 | -4/Armory | Lost 12 parts (1p2n6u3w) 5740 | -4/Armory | Core integrity fell below 20% 5796 | -4/Armory | Self-destructed Last Messages --------------- GOAL=ESCAPE 05680_ Receiving FarCom transmissions... 05702_ ALERT: Power surge detected, dispatching additional patrols. 05702_ Energy Cycler explodes. 05713_ System corrupted: Component data lost. 05727_ Connecting with Terminal... 05727_ Current location identified: Armory 05727_ ALERT: Suspicious activity at Terminal A009. Dispatching Investigation squad. 05732_ Rocket intercepted. 05735_ L-61 Swordsman suffers critical hit (Burn). 05748_ Critical hit (Burn: +37). 05762_ W-44 Eye sends out distress signal. 05770_ Attempting to rewire I-47 Archangel. 05773_ Attempting to rewire L-61 Swordsman. 05776_ #X 05777_ Slug penetrates Wall. 05777_ Penetrated by Slug. 05777_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##################???????? | | ????????????????????????#@ #???????? | | ????????????????????????# i" #???????? | | ????????????????????????# l "" #???#? !? | | ????????????????????????# i"" g???# !! | | ????????????????????????# l "" #???# | | ????????????????????????# l "" #???? | | ????????????????????????# " #??????= | | ????????????????????????# h #???????? | | ????????????????????????# #???????? | | ?????????????????????Y??######;+#+################ | | ??????????????????????????????# | | ??????????????????????????????# h | | ??????????????????????????????# """"""" | | ??????????????????????????????# """"""" | | ??????????????????????????????# """"""" ##### | | ??????????????????????????????# #???? | | ??????????????????????????????# #???? | | ??????????????????????????????# """"""" #???? | | ?????????????????????????g????# """"""" #???? | | ??????????????????????????????" """"""" #???? | | ?????????????????????????????F" ???? #???? | | ????????????????????????????? ???? "???? | | ??????????????????????????????" "????"" "???? | | ??????????????????????????????" "?????" "???? | | ??????????????????????????????# ??????" ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Energy Generation 50 Energy Capacity 765 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 85 Power Amplification 20 Armor Coverage 600 Resistance: KI 30 Resistance: TH 15 Resistance: EM 15 Core Shielding 20 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 56 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. Heavy Treads | -5/Factory | Hacked Myomer Leg | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Repaired ---------- Cesium-ion Thruster | 16% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectSwordClaws Manual? 0 Play Time 00:45:11 Cumulative 1080.5 hours Start 2025.06.02 @ 20:43:17 End 2025.06.02 @ 22:10:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1339 Rogue 1056 Adventurer 124 Explorer 159 Win Type - Total 48 Types 34/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7fb2d0f-edf6-4ce2-be56-9310d27d34b8