Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.17 @ 22:26:02 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (1916) 1916 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2310) 2310 TOTAL SCORE: 8331 Bonus ------- High Alert Combat Kills 479 Follower Combat Kills 2233 Friendly Fire -402 Cogmind --------- Core Integrity 0/850 Matter 235/300 Energy 282/290 System Corruption 4% Temperature Cool (8) Movement Treading (545) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Advanced Treads Armored Wheel Armored Wheel > --- UTILITY (6) ------ Huge Storage Unit Improved Terrain Scan Processor Transport Network Coupler Advanced Targeting Computer Weapon Cycler Improved Propulsion Shielding > --- WEAPON (5) ------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle (fused) Precision Assault Rifle Missile Launcher > --- INVENTORY (25) --- Improved Deuterium Engine Fission Core Medium Treads Armored Wheel Armored Wheel Armored Huge Wheel Large Storage Unit Huge Storage Unit Advanced Signal Interpreter Improved Terrain Scanner Hacking Suite Improved Hacking Suite System Restoration Module Assault Rifle Improved Assault Rifle Faulty Improved Assault Rifle Precision Assault Rifle Coil Gun Heavy Assault Cannon Mini Assault Cannon Great Axe Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Transport Network Coupler Weapon Cycler Improved Propulsion Shielding > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Great Axe > --- INVENTORY -------- Improved Deuterium Engine Fission Core Medium Treads Armored Wheel Armored Wheel Armored Huge Wheel Large Storage Unit Huge Storage Unit High-capacity Matter Pod Advanced Targeting Computer Hacking Suite Improved Hacking Suite System Restoration Module System Restoration Module Assault Rifle Improved Assault Rifle Improved Assault Rifle Precision Assault Rifle Coil Gun Heavy Assault Cannon Mini Assault Cannon Missile Launcher Great Axe [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Utility Core Shielding Device Tractor Beam Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Core Shielding Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Slots Evolved 8 | . . . . . 4 2 . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . . . 1 1 . 2 Weapon 3 | . . . . . 2 1 . . Parts Attached 69 | 4 9 2 . 5 28 5 13 3 Power 7 | . 1 . . . 3 . 3 . Engine 7 | . 1 . . . 3 . 3 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 . 1 . 2 4 2 2 . Treads 5 | . . . . . 3 1 1 . Leg 3 | 2 . 1 . . . . . . Wheel 5 | . . . . 2 1 1 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 3 . . 2 7 3 3 3 Device 5 | . . . . 1 2 1 1 . Storage 6 | 1 2 . . 1 2 . . . Processor 6 | . . . . . 2 1 1 2 Hackware 1 | . . . . . . 1 . . Protection 4 | . 1 . . . 1 . 1 1 Artifact . | . . . . . . . . . Weapon 27 | 1 5 1 . 1 14 . 5 . Energy Gun 4 | . . . . . 3 . 1 . Energy Cannon 1 | . 1 . . . . . . . Ballistic Gun 17 | 1 3 1 . 1 7 . 4 . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 2 | . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 2 . Parts Lost 13 | . . . . . 7 . 6 . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . . . 1 . Utility 3 | . . . . . 1 . 2 . Weapon 8 | . . . . . 5 . 3 . Highest Loss Streak 3 | . . . . . 3 . 2 . To Critical Strikes . | . . . . . . . . . Average Backups 15 | 2 7 12 13 12 18 23 22 21 Power . | . . . . . 1 2 2 1 Propulsion 3 | 2 2 4 4 4 3 4 4 3 Utility 6 | . 1 1 2 2 9 14 11 7 Weapon 5 | . 3 6 7 5 4 3 4 8 Tool/Special . | . . . . . . . . . Unused Backups 27 | . 4 1 . . 3 . . 19 Power 4 | . . . . . . . . 4 Propulsion 4 | . 2 . . . . . . 2 Utility 9 | . 1 . . . 1 . . 7 Weapon 10 | . 1 1 . . 2 . . 6 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 96 100 73 99 98 97 90 99 Engine 10 | . 12 14 14 13 8 7 6 6 Treads 4 | . . . . . 9 7 7 6 Leg 12 | . 28 28 28 27 . . . . Wheel 8 | . . . . . 18 12 10 13 Device 3 | . . . . 3 6 4 4 10 Storage 10 | . 14 14 14 14 9 7 7 6 Processor 4 | . . . . . 8 3 7 15 Hackware 1 | . . . . . . 6 7 2 Protection 8 | . 12 14 14 10 3 7 2 3 Energy Gun 1 | . . . . . 5 . . . Ballistic Gun 22 | . 23 27 2 28 26 15 17 26 Ballistic Cannon 1 | . . . . . 1 7 1 . Slashing Weapon 3 | . . . . . 1 13 12 6 Peak Build Rating 58 | 4 8 9 8 10 34 41 51 58 Average Rating 22 | 2 7 8 7 8 23 38 42 57 On Entrance 18 | . 4 8 7 8 10 34 41 51 Avg Prop Armor Cover (%) 8 | . . . . . 9 7 9 7 Naked Turns . | . . . . . . . . . Heaviest Build 114 | 7 29 30 29 89 105 110 111 114 Greatest Support 37 | 20 20 20 20 24 33 33 37 24 Greatest Overweight (x) 4 | . 1 1 1 3 4 4 4 4 Average Overweight (x) 2 | . . 1 1 1 2 3 3 4 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 Average Capacity 19 | 6 10 15 15 15 22 25 25 25 Most Carried 25 | 4 11 14 14 15 25 25 25 25 Average Carried 16 | 2 7 12 13 12 18 24 23 23 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 Final Carried 25 | 4 11 14 11 15 24 25 25 24 Class Distribution -------------------- 51% | Mutant 20% | Gunner 15% | Skirmisher 8% | Assassin 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Assassin | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Matter Collected 2758 | 240 170 375 . 150 907 162 462 292 Remotely 592 | . . . . 58 534 . . . Salvage Created 2366 | . 54 226 . 61 883 41 768 333 Parts 130 | . 5 9 . 3 53 7 36 17 Haulers Intercepted 3 | . . . . . . . 3 . Recyclers Shooed 3 | . . 1 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Combat Hostiles Destroyed 51 | . 5 6 . 4 18 1 10 7 Melee 2 | . . . . . . . 2 . Guns 29 | . 2 1 . 4 13 . 6 3 Cannons 4 | . 1 . . . . 1 2 . AOE 16 | . 2 5 . . 5 . . 4 Classes Destroyed 11 | . 1 2 . . 6 . 2 . Worker 4 | . . . . . 3 1 . . Tunneler 1 | . . . . . 1 . . . Hauler 3 | . . . . . . . 3 . Recycler 5 | . . 2 . . 1 . 1 1 Watcher 1 | . . . . . 1 . . . Swarmer 22 | . 5 5 . 4 4 . . 4 Grunt 11 | . . 1 . . 5 . 3 2 Brawler 2 | . . . . . 1 . 1 . Duelist 2 | . . . . . . . 2 . Sentry 12 | . . . . . 7 . 4 1 Hunter 2 | . . . . . 1 1 . . Best Kill Streak 4 | . 2 3 . 4 4 1 3 4 Combat Bots Only 4 | . 2 3 . 4 3 1 3 4 Max Kills in Single Turn 3 | . 2 2 . 1 2 1 2 3 Gunslinging 1 | . . . . . 1 . 1 . Exploded 3 | . 2 2 . . 2 . . 3 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Hostile Shots Fired 422 | . 31 24 . 17 95 31 201 23 Missed 158 | . 13 17 . 5 20 14 77 12 Hits 264 | . 18 7 . 12 75 17 124 11 Projectile 264 | . 18 7 . 12 75 17 124 11 AOE 1 | . . . . . 1 . . . Critical Strikes 4 | . . . . . 4 . . . Damage Taken 3965 | . 238 98 . 122 1831 143 1246 287 Core 570 | . 36 27 . 13 307 5 128 54 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 244 | . 4 6 . 3 8 33 171 19 Regen/Repaired (Parts) 132 | . 48 . . . 84 . . . Core Remaining (%) 57 | 100 . . . 48 18 . 63 . Volleys Fired 163 | . 30 23 . 14 56 5 23 12 Largest 5 | . 2 2 . 2 4 4 4 5 Hottest 212 | . 88 40 . 40 212 97 112 148 Shots Fired 462 | . 49 39 . 29 203 17 82 43 Gun 417 | . 39 32 . 29 192 12 73 40 Cannon 18 | . 3 . . . 2 4 9 . Launcher 27 | . 7 7 . . 9 1 . 3 Special . | . . . . . . . . . Kinetic 409 | . 39 32 . 29 171 16 82 40 Thermal 26 | . 3 . . . 23 . . . Explosive 27 | . 7 7 . . 9 1 . 3 Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . 9 4 . 4 14 7 16 15 Robot Miss Streak 6 | . 4 3 . 2 6 1 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . . 1 . . 3 . 4 1 Max Gunslinging Chain 2 | . . 1 . . 1 . 2 1 Shots Hit Robots 313 | . 23 20 . 19 121 13 81 36 Core Hits 158 | . 9 13 . 6 65 6 32 27 Critical Kills 3 | . . . . . 2 . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . . . . 3 . 3 . Burn 1 | . . . . . 1 . . . Destroy 3 | . . . . . 2 . 1 . Sever 2 | . . . . . . . 2 . Melee Attacks 47 | . . . . . 3 13 19 12 Impact . | . . . . . . . . . Slashing 47 | . . . . . 3 13 19 12 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . . 3 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 . Damage Inflicted 6779 | . 380 581 . 152 2011 232 1933 1490 Guns 3698 | . 237 177 . 152 1392 91 1015 634 Cannons 297 | . 20 . . . 23 91 163 . Explosions 1908 | . 123 404 . . 596 50 . 735 Melee 876 | . . . . . . . 755 121 Ramming . | . . . . . . . . . Kinetic 3703 | . 237 177 . 152 1143 182 1178 634 Thermal 292 | . 20 . . . 272 . . . Explosive 1908 | . 123 404 . . 596 50 . 735 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 876 | . . . . . . . 755 121 Piercing . | . . . . . . . . . Highest Corruption 4 | . 2 2 2 2 . . . 4 Average Corruption 2 | . 2 2 2 2 . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 32 | . 5 12 4 8 . . . 3 Message Errors 7 | . 2 3 2 . . . . . Matter Fused 9 | . 1 3 1 2 . . . 2 Heat Flow Errors 5 | . 1 2 . 2 . . . . Energy Discharges 3 | . 1 . . 2 . . . . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . 3 1 . . . . . Data Loss (major) 2 | . . 1 . 1 . . . . Misfires 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 77 | . . 7 . . 5 . 33 32 Projectiles . | . . . . . . . . . Explosions 22 | . . 7 . . 5 . . 10 Melee 55 | . . . . . . . 33 22 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 162 | . 8 21 . . 133 . . . Shots 4 | . 1 1 . . 2 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 268 | . 193 268 . 252 218 42 169 123 Average Temperature 58 | . 55 115 . 110 52 19 52 39 Received Heat Transfer 1185 | . 51 18 . 9 534 30 465 78 Effects 1 | . . . . 1 . . . . Interference 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 703 | . 37 . . . 666 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Maximum Alert Level 3 | . 1 . . . 3 2 3 3 Low Security (%) 49 | 100 92 100 . 100 26 2 12 . Level 1 16 | . 7 . . . 19 68 26 9 Level 2 15 | . . . . . 5 29 34 69 Level 3 18 | . . . . . 49 . 26 20 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1053 | . 220 117 . 102 1053 455 1003 888 Initial 455 | . . . . . . 455 90 445 Average 324 | . 91 41 . 15 560 354 553 530 Influence Increases 4643 | . 361 315 . 118 1547 188 1303 811 Destroy 0b10 Robot/C 2420 | . 200 160 . 80 840 60 700 380 Destroy 0b10 Robot/NC 205 | . 15 25 . 5 75 20 40 25 Destroy Leader 608 | . 44 30 . 10 224 30 200 70 Allied During Kill 717 | . 49 51 . 23 234 25 221 114 Successful Hack 121 | . 14 . . . 39 29 17 22 Disable Machine 210 | . . . . . 45 . 45 120 Destroy Structure 317 | . 39 49 . . 90 24 35 80 Lose Combat Pursuer 45 | . . . . . . . 45 . Influence Decreases 3873 | . 361 315 . 118 546 990 523 1020 Entered New Map 1189 | . . . . . . 546 109 534 Time Decay 2214 | . 361 315 . 118 476 294 294 356 Lost Part 320 | . . . . . 70 . 120 130 Purge Threat 150 | . . . . . . 150 . . Squads Dispatched 23 | . 1 . . . 8 2 8 4 Investigation 2 | . . . . . 1 . . 1 Extermination 4 | . . . . . . 2 1 1 Reinforcement 11 | . 1 . . . 4 . 5 1 Assault 2 | . . . . . . . 1 1 Garrison 4 | . . . . . 3 . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Distress Signals 9 | . 1 . . . 3 . 4 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 149 | . 15 8 . 4 49 5 41 27 Peak Tracking Total 12 | . 4 3 . 4 5 1 8 12 Tactical Retreats 2 | . . . . . . . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Traps Triggered 3 | . 2 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Machines Disabled 14 | . . . . . 3 . 3 8 Max in Single Turn 1 | . . . . . 1 . . 1 Garrison Access 2 | . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Machines Accessed 37 | . 9 . 1 1 12 5 7 2 Terminals 24 | . 6 . . . 7 4 6 1 Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . 1 . . . 1 . . . Recycling Units 4 | . 2 . . . 2 . . . Scanalyzers 2 | . . . . . 1 . . 1 Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 85 | . 23 . 1 1 34 13 9 4 Successful 49 | . 11 . 1 1 17 11 6 2 Failed 36 | . 12 . . . 17 2 3 2 Catastrophic 9 | . 3 . . . 4 1 1 . Database Lockouts . | . . . . . . . . . Manual 14 | . 6 . . . 5 1 1 1 Terminals 62 | . 19 . . . 21 12 8 2 Fabricators 1 | . . . . . . 1 . . Repair Stations 7 | . 2 . . . 5 . . . Recycling Units 6 | . 2 . . . 4 . . . Scanalyzers 5 | . . . . . 3 . . 2 Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 32 | . 7 . 1 1 9 9 4 1 Record 1 | . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . . . . . 1 2 . . Open Door 4 | . . . . 1 . . 3 . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 2 | . 1 . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . Terminal Index 1 | . . . . . . 1 . . Unreport Threat 1 | . . . . . . 1 . . Locate Traps 8 | . 3 . . . 2 1 1 1 Patrol Status 1 | . . . . . 1 . . . Hauler Manifests 2 | . . . . . 1 1 . . Zone Layout 6 | . 2 . . . 3 1 . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 5 | . 2 . . . 3 . . . Scan Component 3 | . 1 . . . 2 . . . Repair 2 | . 1 . . . 1 . . . Recycling Unit Hacks 4 | . 2 . . . 2 . . . Recycle Component 1 | . . . . . 1 . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . Scanalyzer 2 | . . . . . 1 . . 1 Insert Component 2 | . . . . . 1 . . 1 Garrison Access Hacks 2 | . . . . . 1 . 1 . Seal Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 3 | . . . . . 1 1 1 . Terminals 3 | . . . . . 1 1 1 . Botnet 3 | . . . . . 1 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 24 | . 6 . . . 10 3 3 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . Time 52 | . 26 . . . 26 . . . Parts Recycled 1 | . . . . . 1 . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 Highest-Rated Group 111 | . 61 61 61 61 88 95 100 111 Highest-Rated Ally 111 | . 61 61 61 61 88 95 100 111 Total Orders . | . . . . . . . . . Ally Attacks 224 | . 35 8 . 1 80 6 61 33 Total Damage 9014 | . 397 267 . 186 2625 280 3139 2120 Kills 97 | . 8 5 . 1 33 5 29 16 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Active Infowar (turns) 2792 | . . . . . 1273 310 405 804 Optics 1273 | . . . . . 1273 . . . Terrain 950 | . . . . . . 310 . 640 T.N.C. 1209 | . . . . . . . 405 804 Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Turns Passed 7512 | 56 1032 1016 647 758 1895 658 646 804 Spaces Moved 4209 | 40 621 496 340 376 1152 394 330 460 Core 5 | 5 . . . . . . . . Treads . | . . . . . . . . . Legs 1859 | 35 621 496 340 367 . . . . Wheels 2345 | . . . . 9 1152 394 330 460 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 135 105 135 120 150 Average Speed 153 | 111 139 190 190 188 129 146 142 150 Slowest Speed 190 | 120 190 190 190 190 150 150 150 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 59 | 3 97 88 79 74 91 17 68 18 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . 1 . . . 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 48 | . . 5 . . 11 23 . 9 Terrain Destroyed 245 | . 52 54 . . 91 23 2 23 Melee 20 | . . . . . 2 9 . 9 Projectile 3 | . . . . . 1 . 2 . AOE 222 | . 52 54 . . 88 14 . 14 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Total 4901 | 49 741 533 342 400 1432 444 430 530 Wait 246 | 2 61 . . . 118 15 30 20 Move 4201 | 39 620 495 339 375 1151 393 329 460 Hop . | . . . . . . . . . Pick Up 55 | 4 9 2 . 1 21 5 6 7 Fast Attach 30 | 4 4 . . 1 13 1 7 . Attach 28 | . . . 2 1 13 2 7 3 Detach 21 | . 1 2 . 2 10 2 3 1 Swap 75 | . 11 8 . 6 30 7 3 10 Drop 42 | . 5 3 1 . 18 4 6 5 Fire 163 | . 30 23 . 14 56 5 23 12 Melee 40 | . . . . . 2 10 16 12 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Identified exit to Mines 292 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 14) 496 | -10/Materials | Repaired Assault Rifle 580 | -10/Materials | Discovered new exit (range 12) 919 | -10/Materials | Discovered new exit (range 15) 1089 | -10/Materials | Entered Mines 1118 | -10/Mines | Discovered new exit (range 8) 1187 | -10/Mines | Learned Materials terminal intel 1202 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1236 | -10/Mines | Discovered new exit (range 14) 1692 | -10/Mines | Discovered new exit (range 14) 2031 | -10/Mines | Found DCF Scrap (13 items) 2041 | -10/Mines | Learned location of Storage (-7) 2094 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2094 | -10/Mines | Discovered new exit (range 5) 2105 | -10/Mines | Entered Exiles 2105 | -10/Exiles | Found Exiles lab abandoned 2737 | -10/Exiles | Discovered new exit (range 10) 2752 | -10/Exiles | Entered Mines 2885 | -9/Mines | Discovered new exit (range 7) 2945 | -9/Mines | Core integrity fell below 50% 2993 | -9/Mines | Found the Drone Emporium 3482 | -9/Mines | Discovered new exit (range 6) 3510 | -9/Mines | Entered Materials 3510 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3511 | -8/Materials | Loaded intel: 12 terminal locations 3568 | -8/Materials | Identified exit to Factory 3985 | -8/Materials | Build established: Skirmisher 4382 | -8/Materials | Garrison activated, responded to threat 4507 | -8/Materials | Core integrity fell below 50% 4971 | -8/Materials | Core integrity fell below 20% 5016 | -8/Materials | Lost 3 parts (3w) 5081 | -8/Materials | Build established: Gunner 5246 | -8/Materials | Repaired Assault Rifle 5405 | -8/Materials | Entered Factory 5405 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5406 | -7/Factory | Identified exit to Lower Caves 5588 | -7/Factory | Identified exit to Storage 6063 | -7/Factory | Entered Storage 6142 | -7/Storage | Garrison activated, responded to threat 6463 | -7/Storage | First assault squad dispatched 6623 | -7/Storage | Discovered new exit (range 16) 6709 | -7/Storage | Entered Factory 6709 | -6/Factory | Evolved 2 slots: Utility x2 7011 | -6/Factory | Build established: Assassin 7409 | -6/Factory | First assault squad dispatched 7492 | -6/Factory | Cargo convoy interrupted 7508 | -6/Factory | Core integrity fell below 50% 7511 | -6/Factory | Core integrity fell below 20% 7513 | -6/Factory | Core destroyed Last Messages --------------- Cannon. 07504_ Slug penetrates Player 2. 07504_ Player 2 attaches Adv. Melee Analysis Suite. 07504_ Slug penetrates Player 2. 07506_ Acquired 6 matter. 07507_ K-01 Serf collects debris. 07507_ Slug penetrates Player 2. 07507_ Slug penetrates Earth. 07508_ Slug penetrates Player 2. 07508_ Slug penetrates Earth. 07508_ Slug penetrates H-66 Slayer. 07508_ Slug penetrates Player 2. 07510_ K-01 Serf collects debris. 07510_ Slug penetrates H-66 Slayer. 07510_ Slug penetrates Player 2. 07511_ Player 2 attaches Matter Compressor. 07512_ H-66 Slayer knocked back. 07512_ Slug penetrates Player 2. 07513_ Slug penetrates Earth. Map ----- +----------------------------------------------------+ | # [![ #???????????????????????? | | # !"[ " "" #???????????????????????? | | ############ ""T"" #???????????????????????? | | ?#??????#### """ ##??????????????????????? | | ???#?#??#?## ?????????????????????? | | ?#???#?????# ?????????????????????? | | #?#?######## ###### ?????????????????????? | | ??#?# #???????####??????????????????????? | | ???## ########+#?? ?? ???????????????????????? | | #??## #?#??? ?????" ##?????????????????????? | | #???# #?#?#""" !# "?" #???"??????????????????? | | #???# #?#?#""" #? ??" ## "?? #???????????????? | | ????# #?#?#""" #? ? t ## """ #???????????????? | | ????# #?### # ?""" #? ##??????????????? | | ????# #?#?# % #? """ ##!!! ;???????????????? | | ????# #???######## ?""" # ii ##? ????????????? | | ????# #??#??#???## ; h! #??? ?#?????????? | | ????# #????#?#??##;### ; hh%k!+? ????????????? | | ????# #?####?##?#?# # [ p h=h%##??????#???????? | | ????# #???????##### * ]@ h = #? ????#???????? | | ????# ##???#??#?# h i ??#?????????????? | | ????# ##??#???#### ??#? ????????????? | | ????# #??#??### ###?##???#?????????? | | ????# ###???# % #?#####+###?????????? | | ????# #?#??### !!! =% ##?# ???#???"??? | | ??### #####??#???## ! k@ ###### """""?? ???????? | | ??# ########### ! !% =% " """"""???#?????? | | ??# # # #*""""""??#??????? | | ??# " + """ # !;% """"""????????? | | ??# # """ #A =# % #??"???? | | ??# ##+######## """ # # #??????? | | ??####/## ? ??# # # "#?????? | | ???? # *? ?######### ###+######"#?#???? | | ?? # / ?#???? ? ? ?? ???????????? | | ?# # ! #?????? ?????? ???????? | | ?# # #?? """" ? ??? ????????? | | ?#################??? """" ??? ?????????? | | ??????????????? ?? ? """" ????????????? | | ??????????????? ?? ? """" ####??????????? | | ????????????? ?? ? "?"? #?????????????? | | ?????????"??????"??? ?"?" #?????????????? | | ????????????????? ?? ??? #?????????????? | | ????????????????????? """"??? ? #?????????????? | | ???????????????????????"??????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 52% | -10/Materials Assault Rifle | 16% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Ghost 'Em Heavy Suspicion I Have A Map? Insider Info Jackpot Organ Harvest Spot Them First There's More Where That Came From Throw Away The Key Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Slots Evolved 8 | . . . . 4 2 . 2 . Power . | . . . . . . . . . Propulsion 4 | . . . . 3 . . 1 . Utility 1 | . . . . . 1 . . . Weapon 3 | . . . . 1 1 . 1 . Parts Attached 81 | . 10 . 1 . 30 4 16 20 Parts Lost 19 | . . . . . . . 6 13 Damage Taken 5819 | . 160 78 . . 1064 47 1684 2786 Core 1120 | . 45 8 . . 143 13 110 801 Player 2/Cogmind (%) 66 | . 55 22 . . 31 72 46 93 Absorbed by Shields . | . . . . . . . . . Damage Inflicted 9014 | . 397 267 . 186 2625 280 3139 2120 Player 2/Cogmind (%) 57 | . 51 31 . 55 56 54 61 58 Combat Hostiles Destroyed 70 | . 5 2 . . 24 2 25 12 Player 2/Cogmind (%) 57 | . 50 25 . . 57 66 71 63 Game ------ Seed AmuletDeliveryBoregun Manual? 0 Play Time 01:37:09 Cumulative 1082.7 hours Start 2025.10.23 @ 15:57:51 End 2025.11.17 @ 22:26:02 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 301 Rogue 265 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 53 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 57% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 91148df0-9406-48ed-b1f0-56530dcdd42c