Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.14 @ 13:54:47 Player: Bokkiewokkie Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (97) 485 Value Destroyed (3657) 3657 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (937) 937 TOTAL SCORE: 10619 Bonus ------- High Alert Combat Kills 326 Follower Combat Kills 667 Friendly Fire -56 Cogmind --------- Core Integrity 0/1150 Matter 201/300 Energy 127/600 System Corruption 10% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (11) ----- Energy Well Enhanced Optical Array Terrain Scan Processor Improved Melee Analysis Suite > --- WEAPON (2) ------- Power Maul > --- INVENTORY (4) ---- Advanced Terrain Scanner Advanced Phase Shifter Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Energy Well Enhanced Optical Array Terrain Scan Processor Improved Medium Armor Plating Advanced Shield Generator Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Advanced Terrain Scanner Advanced Phase Shifter [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Field Propulsion Drive Utility Advanced Heat Sink Device Advanced Heat Sink Storage Compact Battery Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Smartbomb Launcher Impact Weapon Power Maul Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Was Fac Slots Evolved 12 | . . 2 2 . 2 2 . . 2 2 . . Power 1 | . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . Utility 9 | . . 2 1 . 1 1 . . 2 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 133 | 5 8 19 24 10 8 4 1 1 34 7 3 9 Power 18 | 1 . 1 5 2 2 . . . 5 1 . 1 Engine 12 | 1 . 1 5 1 1 . . . 3 . . . Core 4 | . . . . 1 1 . . . 2 . . . Reactor 2 | . . . . . . . . . . 1 . 1 Propulsion 31 | 2 2 4 5 3 3 . . . 8 1 2 1 Treads 5 | . . . 1 . . . . . 1 . 2 1 Leg 14 | 2 . . 4 3 3 . . . 1 1 . . Wheel 1 | . . . . . . . . . 1 . . . Hover 10 | . 2 4 . . . . . . 4 . . . Flight 1 | . . . . . . . . . 1 . . . Utility 50 | . 3 6 6 4 2 2 1 . 15 4 1 6 Device 24 | . 1 3 3 1 1 2 1 . 7 2 1 2 Storage 5 | . . . . 1 . . . . 3 . . 1 Processor 10 | . 2 1 2 1 . . . . 2 1 . 1 Hackware 1 | . . . . . . . . . . . . 1 Protection 10 | . . 2 1 1 1 . . . 3 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 34 | 2 3 8 8 1 1 2 . 1 6 1 . 1 Energy Gun 15 | 1 2 7 4 . . . . . . 1 . . Energy Cannon 10 | . . . 3 1 1 2 . . 3 . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . 1 1 1 . . . . 1 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . 1 . 1 . Parts Lost 69 | . 2 7 9 4 2 1 9 1 18 10 . 6 Power 9 | . . . 1 1 . . 1 . 3 2 . 1 Propulsion 17 | . . 2 2 1 1 . 3 . 4 3 . 1 Utility 22 | . . 1 1 1 . . 4 1 7 3 . 4 Weapon 21 | . 2 4 5 1 1 1 1 . 4 2 . . Highest Loss Streak 10 | . 2 3 7 2 2 1 6 1 9 10 . 4 Average Slot Usage (%) 73 | . 71 84 90 96 96 91 77 13 33 33 13 39 Engine 6 | . 14 11 8 8 4 6 5 . 1 3 . . Core 1 | . . . . . 7 6 5 . . 1 . . Leg 13 | . 20 . 18 25 22 20 14 . . 1 . . Hover 3 | . 7 21 3 . . . . . 2 5 . . Device 10 | . . 6 15 15 15 18 15 . 4 3 . 2 Storage 2 | . . . . 2 7 6 5 . 2 . . 4 Processor 13 | . 4 22 18 18 15 13 13 13 8 7 10 11 Protection 5 | . . 5 8 7 7 6 5 . 3 . . 4 Energy Gun 4 | . 10 17 9 . . . . . . 2 . . Energy Cannon 6 | . . . 5 17 15 13 8 . 1 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 44 | 6 8 17 22 29 40 41 35 5 43 31 . 44 Greatest Support 150 | 20 20 16 30 38 43 38 38 3 70 30 3 150 Greatest Overweight (x) 4 | . . 1 4 . 1 1 2 1 4 1 . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 4 4 4 4 4 3 4 4 Average Carried 3 | . 1 3 3 3 3 3 2 3 2 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 4 3 4 4 4 3 3 4 3 3 4 2 Class Distribution -------------------- 47% | Scavenger-Mutant 45% | Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Was Fac Matter Collected 1441 | 250 26 269 239 85 80 44 11 11 290 136 . . Remotely . | . . . . . . . . . . . . . Salvage Created 4102 | . 171 743 1172 666 297 81 305 . 490 177 . . Parts 201 | . 5 55 55 27 13 7 14 . 18 7 . . Haulers Intercepted 8 | . 1 1 2 3 1 . . . . . . . Recyclers Shooed 5 | . . . 3 . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 20 . . . . . Prevented 3 | . . . . . . . 3 . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Was Fac Combat Hostiles Destroyed 76 | . 5 15 18 10 4 3 5 . 13 3 . . Melee 6 | . . . . . . . . . 3 3 . . Guns 19 | . 2 14 3 . . . . . . . . . Cannons 34 | . . . 11 9 4 3 5 . 2 . . . AOE 16 | . 3 1 4 . . . . . 8 . . . Classes Destroyed 12 | . 2 5 1 1 . . 1 . 2 . . . Worker 2 | . . . . . . . . . 2 . . . Builder 2 | . . 1 1 . . . . . . . . . Hauler 8 | . 1 1 2 3 1 . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . Watcher 8 | . . 3 4 . . . . . 1 . . . Swarmer 15 | . . 4 4 . . 3 . . 4 . . . Grunt 36 | . 5 8 10 3 1 . 3 . 4 2 . . Brawler 5 | . . 1 . 2 . . 1 . 1 . . . Sentry 14 | . . 2 4 4 3 . . . 1 . . . Hunter 3 | . . . . 1 . . . . 1 1 . . Programmer 2 | . . . . . . . . . 2 . . . Behemoth 1 | . . . . . . . 1 . . . . . Best Kill Streak 12 | . 2 7 9 6 2 3 4 . 12 2 . . Combat Bots Only 9 | . 2 5 8 6 2 3 4 . 9 2 . . Max Kills in Single Turn 3 | . 1 1 3 1 1 1 1 . 3 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 1 1 2 . . . . . 2 . . . Melee 1 | . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Was Fac Damage Taken 8986 | . 276 659 991 460 351 113 731 164 2422 1895 . 924 Core 2623 | . 26 150 137 48 55 28 98 85 839 1017 . 140 Absorbed by Shields 271 | . . . . . . . . . . . . 271 Core Remaining (%) 71 | 100 89 62 . 66 92 . . 75 16 . . . Volleys Fired 274 | . 26 53 72 43 20 4 25 1 30 . . . Largest 2 | . 2 2 2 2 2 2 2 1 2 . . . Hottest 188 | . 60 96 130 130 145 170 170 43 188 . . . Shots Fired 448 | . 40 80 111 85 40 8 48 1 35 . . . Gun 155 | . 25 80 49 1 . . . . . . . . Cannon 267 | . . . 61 84 40 8 48 . 26 . . . Launcher 26 | . 15 . 1 . . . . 1 9 . . . Special . | . . . . . . . . . . . . . Kinetic 14 | . 14 . . . . . . . . . . . Thermal 345 | . . 34 104 85 40 8 48 . 26 . . . Explosive 24 | . 15 . . . . . . . 9 . . . Electromagnetic 65 | . 11 46 7 . . . . 1 . . . . Robot Hit Streak 28 | . 6 15 12 14 10 2 28 . 10 . . . Robot Miss Streak 5 | . 1 3 5 2 3 2 4 . 1 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 338 | . 29 58 67 57 28 3 39 . 31 16 . 10 Core Hits 167 | . 15 32 38 19 10 3 9 . 30 10 . 1 Critical Hits 3 | . . . . . . . . . 2 1 . . Critical Kills 2 | . . . . . . . . . 1 1 . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . Melee Attacks 51 | . . . . . . . . . 20 18 . 13 Impact 13 | . . . . . . . . . . . . 13 Slashing . | . . . . . . . . . . . . . Piercing 38 | . . . . . . . . . 20 18 . . Sneak Attacks 1 | . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10830 | . 850 777 1884 1586 716 109 1232 50 2675 623 . 328 Guns 1413 | . 174 727 495 17 . . . . . . . . Cannons 5305 | . . . 972 1569 716 109 1232 . 707 . . . Explosions 2874 | . 676 50 417 . . . . 50 1681 . . . Melee 1222 | . . . . . . . . . 282 612 . 328 Ramming 16 | . . . . . . . . . 5 11 . . Kinetic 58 | . 58 . . . . . . . . . . . Thermal 6529 | . 107 357 1715 1586 716 109 1232 . 707 . . . Explosive 2250 | . 569 . . . . . . . 1681 . . . Electromagnetic 755 | . 116 420 169 . . . . 50 . . . . Impact 328 | . . . . . . . . . . . . 328 Slashing . | . . . . . . . . . . . . . Piercing 894 | . . . . . . . . . 282 612 . . Highest Corruption 25 | . 2 . 1 4 . . . . 25 1 1 10 Average Corruption 4 | . 2 . 1 1 . . . . 18 1 1 3 Corruption Purged . | . . . . . . . . . . . . . Effects 35 | . . . 2 4 . . . . 26 . . 3 Message Errors 6 | . . . . 2 . . . . 4 . . . Matter Fused 2 | . . . . . . . . . 1 . . 1 Heat Flow Errors 2 | . . . . . . . . . 2 . . . Energy Discharges 7 | . . . 1 2 . . . . 4 . . . Data Loss (minor) 2 | . . . . . . . . . 1 . . 1 Data Loss (major) 1 | . . . . . . . . . 1 . . . Misdirections 8 | . . . . . . . . . 8 . . . Targeting Errors 5 | . . . . . . . . . 4 . . 1 Weapon Failures 2 | . . . 1 . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 478 | . 2 10 146 14 12 . 23 . 200 46 . 25 Projectiles 183 | . . . 56 14 12 . 23 . 78 . . . Explosions 224 | . 2 10 90 . . . . . 122 . . . Melee 71 | . . . . . . . . . . 46 . 25 Knockbacks 3 | . . . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . . . 3 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 284 | . 18 57 73 . . . . . 131 5 . . Shots 9 | . 1 2 2 . . . . . 4 . . . Rammed 6 | . . . . . . . . . 1 5 . . Targets Rammed 6 | . . . . . . . . . 1 5 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 404 | . 103 291 25 27 4 . 174 . 404 . . . Average Temperature 63 | . 32 87 9 9 2 . 36 . 123 . . . Received Heat Transfer 1743 | . 144 225 459 153 168 . 150 . 369 69 . 6 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . 1 . 1 . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . 2 Robots Melted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Melted 15 | . 1 1 4 2 4 . 1 . 2 . . . Heat Transferred 9729 | . 100 915 2865 2183 1051 161 1677 . 777 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 1 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Was Fac Peak Influence 1078 | . 146 453 638 1078 609 411 . . 455 369 159 111 Initial 474 | . . 61 131 206 474 298 . . 51 187 129 111 Average 317 | . 81 268 364 615 540 313 . . 221 229 137 100 Maximum Alert Level 3 | . . 2 2 3 2 2 . . 2 1 . . Low Security (%) 34 | 100 100 36 16 . . . . . 52 34 100 100 Level 1 34 | . . 41 44 35 . 96 . . 28 65 . . Level 2 25 | . . 22 39 20 100 3 . . 19 . . . Level 3 5 | . . . . 43 . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 1 1 2 5 4 1 . . 4 2 . . Investigation 2 | . . 1 . . . . . . . 1 . . Extermination 2 | . . . . . . 1 . . 1 . . . Reinforcement 7 | . 1 . . 2 1 . . . 2 1 . . Assault 3 | . . . 1 1 . . . . 1 . . . Garrison 6 | . . . 1 2 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Was Fac Distress Signals 12 | . . 3 2 1 . . . . 5 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 186 | . 9 21 33 29 11 4 11 2 34 24 6 2 Peak Tracking Total 12 | . 2 7 10 4 4 5 4 2 10 12 6 2 Tactical Retreats 16 | . . 1 2 2 . . 3 1 5 2 . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Was Fac Traps Triggered 9 | . 1 1 1 2 . . . . 2 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 2 | . . . . . . . 2 . . . . . Triggered 2 | . . . . . . . 2 . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Was Fac Machines Disabled 12 | . 2 3 3 4 . . . . . . . . Max in Single Turn 1 | . 1 1 1 1 . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . 1 . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Was Fac Machines Accessed 32 | . 4 6 6 6 3 3 . . 2 2 . . Terminals 25 | . 3 6 5 6 1 2 . . 2 . . . Fabricators 4 | . . . . . 1 1 . . . 2 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 78 | . 12 15 20 13 5 8 . . 2 3 . . Successful 41 | . 8 7 12 5 2 5 . . . 2 . . Failed 37 | . 4 8 8 8 3 3 . . 2 1 . . Catastrophic 8 | . 2 1 1 1 1 . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 42 | . 7 14 13 5 1 . . . 1 1 . . Terminals 61 | . 9 15 14 13 2 6 . . 2 . . . Fabricators 7 | . . . . . 2 2 . . . 3 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Terminal Hacks 12 | . 1 . 1 4 2 4 . . . . . . Record 2 | . . . . . . 2 . . . . . . Prototype ID Bank 2 | . . . . . 1 1 . . . . . . Open Door 2 | . . . . 2 . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . 1 . . Build 2 | . . . . . . 1 . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 18 | . 4 7 5 1 . . . . . 1 . . Terminals 17 | . 4 7 5 1 . . . . . . . . Track 4 | . 1 2 1 . . . . . . . . . Botnet 8 | . 2 5 1 . . . . . . . . . Disrupt 2 | . . . 2 . . . . . . . . . Operators 3 | . 1 . 1 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . Overload 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 30 | . 4 6 6 6 3 3 . . 2 . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . Matter 252 | . . . . . . 252 . . . . . . Time 67 | . . . . . . 67 . . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter 417 | . . . . . . . . . . 417 . . Time 222 | . . . . . . . . . . 222 . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 78 | . 78 . . . . . . . . . . . Retrieved Matter 78 | . 78 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Was Fac Total Allies 13 | . . . . 10 . 3 . . . . . . Largest Group 10 | . . . . 10 5 3 3 . . . . . Highest-Rated Group 173 | . . . . 173 80 60 60 . . . . . Highest-Rated Ally 29 | . . . . 29 16 20 20 . . . . . Total Orders 3 | . . . . . . 2 . . 1 . . . EXPLORE 3 | . . . . . . 2 . . 1 . . . Ally Attacks 156 | . . . . 111 29 7 9 . . . . . Total Damage 1993 | . . . . 1399 351 84 159 . . . . . Kills 23 | . . . . 17 5 1 . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . . . Drone Launches 18 | . . . . . . 3 . . 15 . . . Drone Recoveries 2 | . . . . . . 1 . . 1 . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Was Fac Turns Passed 4600 | 51 368 423 817 483 347 371 570 47 629 220 72 202 Spaces Moved 3482 | 37 296 408 540 262 224 235 406 82 563 201 113 115 Core 752 | 1 . . 1 . . . 36 82 370 126 113 23 Treads 122 | . . . 28 . . . . . 2 . . 92 Legs 1612 | 36 163 . 316 262 224 235 370 . . 6 . . Wheels 99 | . . . . . . . . . 99 . . . Hover 897 | . 133 408 195 . . . . . 92 69 . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 56 56 56 120 120 120 100 50 50 50 50 50 Average Speed 95 | 118 91 56 100 120 120 134 118 51 77 72 50 138 Slowest Speed 250 | 120 120 116 250 120 150 150 150 100 250 151 50 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 47 39 29 61 6 7 72 13 32 9 99 4 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 2 | 1 . . . . . . . . 1 . . . Scrap Searched 5 | . . . . . . . 3 2 . . . . Spaces Dug 5 | . . . . . . . . . 5 . . . Terrain Destroyed 266 | . 93 2 21 16 1 2 8 . 123 . . . Melee 5 | . . . . . . . . . 5 . . . Projectile 47 | . . . 16 16 1 2 8 . 4 . . . AOE 214 | . 93 2 5 . . . . . 114 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Was Fac Total 4215 | 42 355 519 698 343 261 282 447 85 673 245 127 138 Wait 188 | . 18 24 46 25 . 36 8 . 11 12 8 . Move 3471 | 36 295 407 539 261 223 234 405 81 562 201 112 115 Hop . | . . . . . . . . . . . . . Pick Up 30 | 1 4 6 6 . 4 1 2 . 4 . 2 . Fast Attach 85 | 5 6 8 11 4 5 3 . 1 25 7 3 7 Attach 25 | . 2 2 4 2 2 1 1 . 9 . . 2 Detach 9 | . 1 . 1 1 . . 1 1 4 . . . Swap 23 | . . 9 9 4 1 . . . . . . . Drop 51 | . 3 10 10 3 6 3 3 1 7 2 2 1 Fire 274 | . 26 53 72 43 20 4 25 1 30 . . . Melee 51 | . . . . . . . . . 20 18 . 13 Ram 6 | . . . . . . . . . 1 5 . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 2 | . . . . . . . 2 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 15) 415 | -10/Materials | Identified exit to Materials 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Utility x2 696 | -9/Materials | Lost 3 parts (1n1u1w) 770 | -9/Materials | Discovered new exit (range 13) 837 | -9/Materials | Identified exit to Materials 843 | -9/Materials | Entered another Materials area 843 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1059 | -8/Materials | Lost 7 parts (1p2n1u3w) 1060 | -8/Materials | Destroyed 8 combat bots 1098 | -8/Materials | Garrison activated, responded to threat 1287 | -8/Materials | Build established: Scavenger-Mutant 1541 | -8/Materials | Discovered new exit (range 16) 1643 | -8/Materials | First assault squad dispatched 1659 | -8/Materials | Identified exit to Storage 1660 | -8/Materials | Entered Storage 1727 | -8/Storage | Garrison activated, responded to threat 1804 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2087 | -8/Storage | Discovered new exit (range 16) 2097 | -8/Storage | Build established: Commander-Mutant 2131 | -8/Storage | Identified exit to Factory 2143 | -8/Storage | Entered Factory 2143 | -7/Factory | Accompanied by 5 allies 2143 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2173 | -7/Factory | Identified exit to Factory 2428 | -7/Factory | Build established: Scavenger-Mutant 2490 | -7/Factory | Entered another Factory area 2490 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2605 | -6/Factory | Identified exit to Lower Caves 2648 | -6/Factory | Fabricated B-48 Gladiator (x3) 2861 | -6/Factory | Entered Lower Caves 2861 | -6/Lower Caves | Accompanied by 3 allies 2882 | -6/Lower Caves | Identified exit to Lower Caves 2884 | -6/Lower Caves | Learned location of 1 exit from Factory 3034 | -6/Lower Caves | Spotted B-75 Beast 3071 | -6/Lower Caves | Destroyed B-75 Beast 3138 | -6/Lower Caves | Lost 3 parts (1n1u1w) 3430 | -6/Lower Caves | Lost 6 parts (1p2n3u) 3431 | -6/Lower Caves | Entered another Lower Caves area 3469 | -6/Lower Caves | Discovered new exit (range 9) 3473 | -6/Lower Caves | Identified exit to Factory 3478 | -6/Lower Caves | Entered Factory 3478 | -5/Factory | Evolved 2 slots: Utility x2 3479 | -5/Factory | Identified exit to Upper Caves 3595 | -5/Factory | Discovered exit to Upper Caves (range 65) 3681 | -5/Factory | Build established: Mutant 3778 | -5/Factory | First assault squad dispatched 3781 | -5/Factory | Lost 5 parts (2p2u1w) 3782 | -5/Factory | Destroyed 9 combat bots 3831 | -5/Factory | Lost 3 parts (2n1u) 3885 | -5/Factory | System corruption reached 10% 3901 | -5/Factory | Core integrity fell below 50% 3944 | -5/Factory | Lost 9 parts (1p2n4u2w) 3952 | -5/Factory | Core integrity fell below 20% 4070 | -5/Factory | Discovered new exit (range 6) 4107 | -5/Factory | Entered another Factory area 4107 | -4/Factory | Evolved 2 slots: Utility x2 4296 | -4/Factory | Core integrity fell below 50% 4315 | -4/Factory | Lost 10 parts (2p3n3u2w) 4318 | -4/Factory | Core integrity fell below 20% 4327 | -4/Factory | Sucked down chute 4327 | -4/Factory | Entered Waste 4344 | -4/Waste | Spotted C-40 Crusher 4353 | -4/Waste | Spotted C-40 Crusher 4355 | -4/Waste | Spotted C-40 Crusher 4356 | -4/Waste | Spotted C-40 Crusher 4357 | -4/Waste | Spotted C-40 Crusher 4375 | -4/Waste | Spotted C-40 Crusher 4395 | -4/Waste | Discovered new exit (range 10) 4399 | -4/Waste | Entered Factory 4572 | -4/Factory | System corruption reached 10% 4601 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04496_ Acquired Adv. Shield Generator. 04504_ Acquired Hacking Suite. 04525_ Adv. Heavy Siege Treads destroyed. 04527_ Acquired Imp. Force Field. 04530_ Fusion Modulator explodes. 04530_ Adv. Shield Generator destroyed. 04549_ Acquired Imp. Melee Analysis Suite. 04553_ Repair Station disabled. 04555_ Acquired Power Maul. 04556_ System corrupted: Matter fused (-9). 04574_ Imp. Force Field destroyed. 04575_ P-70 Sage knocked back. 04577_ Lgt. Quantum Reactor destroyed. 04580_ System corrupted: Component data lost. 04585_ Destroyed Antigrav System. 04585_ P-70 Sage system corrupted by crushing effect. 04585_ P-70 Sage knocked back. 04590_ Imp. Medium Armor Plating destroyed. 04594_ Hacking Suite destroyed. 04596_ System corrupted: Power Maul targeting data glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????????? ????????????????????? | | ???????????????????????????" ????????????????????? | | ?????????????????????" ??"?" ????????????????????? | | ?????????????????????" " " " ????????????????????? | | ???????????????????? " " " " ????????????????????? | | ???????????????????" " " " " ????????????????????? | | ???????????????????" " " " " #???????????????????? | | ???????????????????" " " " " #???????????????????? | | ???????????????????? " " " " #????????###+######## | | ?????????????????????? " " " #????????# | | ???????????????????????? #######??# | | ?????????????????????????? # # #### | | ??????????????#########+#??#"""""""""## | | ??????????????? ?##" " | | ???????????????? ??# " ;;;###+######## | | ?????????????????? ??##" ; # | | ??????????????????? ??# " ; # | | ???????????????????? ??##" =" # | | ????????????????????##+####;; " # | | ????????????????????# @p#"""""""" # | | ????????????????????# ! "" # " = # | | ????????????????????# """######### # | | ????????????????????# R"#???????# # | | ????????????????????# ""#???????# # | | ????????????????????# #???????# # | | ????????????????????# #???????# # | | ????????????????????# #???????# # | | ????????????????????########???????############### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 32 Energy Capacity 870 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 53 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Hvy. Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterHugeStabilizer Manual? 0 Play Time 01:11:40 Cumulative 262.6 hours Start 2021.04.14 @ 12:14:51 End 2021.04.14 @ 13:54:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 61 Adventurer 19 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 64 Gallery% 69 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3dff6e14-ca71-4dde-afca-b61d2fb0d69b