Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.04 @ 18:54:01 Player: Jack Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (20) 100 Value Destroyed (565) 565 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (11975) 11975 TOTAL SCORE: 21040 Bonus ------- Follower Combat Kills 226 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met MAIN.C 5000 Used 0b10 Conduit 2000 Win 3000 Win Speed 1027 Friendly Fire -278 Cogmind --------- Core Integrity 1535/1600 Matter 139/300 Energy 125/350 System Corruption 12% Temperature Cool (22) Movement Flying (26) Location 0b10 Command Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (8) --- Improved VTOL Module Cooled VTOL Module Field Propulsion Drive Field Propulsion Array > --- UTILITY (14) ----- Signal Interpreter Backup Plating III Backup Plating III Force Field Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Improved Plasma Cutter > --- INVENTORY (5) ---- YOLO Cannon Power Sword Power Sword Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster Cooled VTOL Module Cooled VTOL Module Field Propulsion Drive Field Propulsion Array Q-thruster > --- UTILITY ---------- Structural Scanner Signal Interpreter Backup Plating III Backup Plating III Force Field Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Improved Plasma Cutter Power Sword Power Sword [Rating: 115] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Cooled VTOL Module Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Hacking Suite Device Structural Scanner Processor Signal Interpreter Hackware Hacking Suite Protection Backup Plating III Weapon Power Sword Energy Gun Small Laser Energy Cannon YOLO Cannon Ballistic Gun Assault Rifle Special Weapon Improved Plasma Cutter Impact Weapon Mace Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . . . . 4 . . . 4 . . 2 2 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 . . . . . . . . 2 2 . . Utility 12 | . . . . . 2 . . . 4 . . 2 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 72 | 5 . . 3 . 5 5 . 1 16 2 5 10 2 . 3 1 14 Power 11 | 1 . . . . . 1 . . 4 . . 2 . . . 1 2 Engine 7 | 1 . . . . . 1 . . 3 . . 2 . . . . . Core 1 | . . . . . . . . . 1 . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 1 2 Propulsion 17 | 2 . . 2 . 1 3 . . 3 . 1 . . . 3 . 2 Treads . | . . . . . . . . . . . . . . . . . . Leg 4 | 2 . . 2 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . 1 3 . . 3 . 1 . . . 3 . 2 Utility 25 | . . . 1 . 1 1 . . 5 1 3 6 2 . . . 5 Device 5 | . . . . . 1 1 . . 1 . . . . . . . 2 Storage . | . . . . . . . . . . . . . . . . . . Processor 1 | . . . 1 . . . . . . . . . . . . . . Hackware 10 | . . . . . . . . . 3 . 2 3 2 . . . . Protection 9 | . . . . . . . . . 1 1 1 3 . . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 19 | 2 . . . . 3 . . 1 4 1 1 2 . . . . 5 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . 1 . . . . . . 2 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon 5 | . . . . . . . . . 3 . . 1 . . . . 1 Impact Weapon 3 | . . . . . 3 . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 1 1 . 1 1 . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 . . . . . . . . Parts Lost 17 | . 2 . . . . . 2 . 3 . . 2 . . 4 . 4 Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . . . 2 . 1 . . . . . . . 3 Utility 8 | . . . . . . . . . 2 . . 2 . . 3 . 1 Weapon 2 | . 2 . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . 2 . . . . . 2 . 2 . . 2 . . 3 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 53 | . 28 . 8 14 34 44 63 54 58 66 79 84 89 85 75 67 74 Engine 3 | . . . . . . 1 9 9 6 6 6 4 5 4 3 . . Flight 16 | . . . . . 8 15 27 18 19 26 26 23 21 19 18 24 25 Device 6 | . . . . . 8 9 9 9 7 13 13 11 10 9 6 4 6 Processor 4 | . . . 5 14 9 9 9 9 6 6 6 5 5 4 4 4 4 Hackware 10 | . . . . . . . . . 5 6 10 23 31 33 29 24 24 Protection 3 | . . . . . . . . . 3 . 8 8 10 9 7 4 6 Impact Weapon 1 | . . . . . 9 9 9 . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 8 6 5 6 5 5 4 4 4 3 Peak Build Rating 115 | 5 4 . 20 3 8 13 13 12 40 54 56 64 73 73 88 86 115 Average Rating 37 | 3 1 . 1 3 6 8 11 11 28 38 46 57 67 73 73 84 97 On Entrance 30 | . 5 . . 3 3 7 13 11 12 38 36 56 64 73 73 77 86 Naked Turns 756 | . 3 686 67 . . . . . . . . . . . . . . Heaviest Build 50 | 6 3 . . . 3 6 6 6 16 31 18 20 18 18 18 26 50 Greatest Support 51 | 20 3 3 30 3 4 17 17 9 19 23 21 25 25 25 47 43 51 Greatest Overweight (x) 1 | . . . . . . . . . 1 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 4 5 5 5 5 5 4 4 4 4 5 Average Carried 4 | . 4 4 4 5 3 4 4 4 4 4 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 5 5 5 5 4 4 5 5 5 5 5 4 4 4 4 4 Class Distribution -------------------- 41% | Mutant 25% | Wizard-Sprinter 15% | Sprinter 13% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Sprinter | -8/Recycling Mutant | -8/Scraptown Sprinter | -6/Factory Sprinter | -6/Garrison Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Matter Collected 770 | 182 16 66 . 30 . 100 . . 153 12 . 26 . . . . 185 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 988 | . 33 . . . . 28 . . 323 97 . 35 . 37 . . 435 Parts 72 | . 4 . . . . . . . 30 4 . 5 . 2 . . 27 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 2 . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 7 | . 2 . . . . . . . 2 . . . . . . . 3 Melee 2 | . . . . . . . . . 2 . . . . . . . . Guns 2 | . 2 . . . . . . . . . . . . . . . . Cannons 2 | . . . . . . . . . . . . . . . . . 2 AOE 1 | . . . . . . . . . . . . . . . . . 1 Classes Destroyed 7 | . 1 . . . . 1 . . 5 . . . . . . . . Worker 4 | . . . . . . . . . 1 . . 1 . . . . 2 Builder 1 | . . . . . . . . . 1 . . . . . . . . Recycler 3 | . . . . . . . . . 1 . . . . . . . 2 Operator 5 | . . . . . . 1 . . 2 . . 1 . 1 . . . Swarmer 2 | . 2 . . . . . . . . . . . . . . . . Sentry 1 | . . . . . . . . . 1 . . . . . . . . Programmer 4 | . . . . . . . . . 1 . . . . . . . 3 Best Kill Streak 3 | . 2 . . . . 1 . . 1 . . 1 . 1 . . 3 Combat Bots Only 3 | . 2 . . . . . . . 1 . . . . . . . 3 Max Kills in Single Turn 2 | . 2 . . . . 1 . . 1 . . 1 . 1 . . 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Hostile Shots Fired 235 | . 39 7 . 1 . 27 8 . 24 15 . 2 7 8 65 . 32 Missed 129 | . 11 1 . . . 20 . . 14 11 . 1 5 6 45 . 15 Damage Taken 2091 | . 261 86 . 12 . 199 120 . 147 65 42 19 27 48 476 . 589 Core 667 | . 81 86 . 12 . 135 45 . 74 29 24 19 . . 97 . 65 Absorbed by Shields 194 | . . . . . . . . . 18 . . . . . . . 176 Regen/Repaired (Parts) 127 | . . . . . . . . . . . . 31 . . 50 . 46 Core Remaining (%) 85 | 100 . . . 28 . . . 67 . . 85 98 100 100 93 . 95 Volleys Fired 18 | . 11 . . . . . . . 3 . . 1 . . . . 3 Largest 2 | . 2 . . . . . . . 1 . . 1 . . . . 1 Hottest 100 | . 60 . . . . . . . . . . . . . . . 100 Shots Fired 26 | . 19 . . . . . . . 3 . . 1 . . . . 3 Gun 19 | . 19 . . . . . . . . . . . . . . . . Cannon 3 | . . . . . . . . . . . . . . . . . 3 Launcher . | . . . . . . . . . . . . . . . . . . Special 4 | . . . . . . . . . 3 . . 1 . . . . . Kinetic 8 | . 8 . . . . . . . . . . . . . . . . Thermal 14 | . 11 . . . . . . . . . . . . . . . 3 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 4 | . 3 . . . . . . . 3 . . 4 . . . . 1 Robot Miss Streak 3 | . 3 . . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 46 | . 11 . . . . 1 . . 14 4 . 5 . 3 1 . 7 Core Hits 17 | . 3 . . . . . . . 6 2 . . . 1 . . 5 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . 1 . . . . . . . 1 Sever 2 | . . . . . . . . . 1 . . . . . . . 1 Melee Attacks 196 | . . . . . 6 13 1 . 70 4 4 22 4 9 11 11 41 Impact 20 | . . . . . 6 13 1 . . . . . . . . . . Slashing 176 | . . . . . . . . . 70 4 4 22 4 9 11 11 41 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . 5 . . 2 . 1 1 . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 2622 | . 136 . . . . 36 . . 731 337 . 277 . 224 81 . 800 Guns 136 | . 136 . . . . . . . . . . . . . . . . Cannons 320 | . . . . . . . . . . . . . . . . . 320 Explosions 90 | . . . . . . . . . . . . . . . . . 90 Melee 2076 | . . . . . . 36 . . 731 337 . 277 . 224 81 . 390 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 80 | . 80 . . . . . . . . . . . . . . . . Thermal 466 | . 56 . . . . . . . . . . . . . . . 410 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 36 | . . . . . . 36 . . . . . . . . . . . Slashing 2040 | . . . . . . . . . 731 337 . 277 . 224 81 . 390 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 2 . . . 1 . . . . . 12 Average Corruption 7 | . . . . . . . 1 . . . 1 . . . . . 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . 2 . . . . . 5 Matter Fused 5 | . . . . . . . . . . . 1 . . . . . 4 Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 528 | . . . . . . 26 . . 73 . . 115 . 113 26 . 175 Projectiles 97 | . . . . . . . . . . . . . . . . . 97 Explosions . | . . . . . . . . . . . . . . . . . . Melee 431 | . . . . . . 26 . . 73 . . 115 . 113 26 . 78 Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 77 | . . . . . . 77 . . . . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 189 | . 15 . . . . . . . . 189 120 20 59 8 60 . 140 Average Temperature 43 | . 7 . . . . . . . . 75 63 15 33 7 20 . 27 Received Heat Transfer 199 | . 51 . . 6 . 27 18 . 8 9 . . . . 63 . 17 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . . . . . . Impact Corruptions 2 | . . . . . . 2 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 365 | . 125 . . . . . . . . . . . . . . . 240 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Peak Influence 809 | . 200 75 . 30 97 809 234 . 111 318 232 198 105 162 791 482 484 Initial 431 | . . 75 . . 11 40 234 . . 46 166 113 7 54 90 431 308 Average 161 | . 69 14 . 17 65 308 228 . 45 165 199 118 32 82 290 462 372 Maximum Alert Level 3 | . 1 . . . . 3 1 . . 1 1 . . . 3 2 2 Low Security (%) 70 | 100 96 100 . 100 100 41 . . 100 75 44 100 100 100 61 . . Level 1 14 | . 3 . . . . 27 100 . . 25 55 . . . 6 . 60 Level 2 13 | . . . . . . 23 . . . . . . . . 25 100 39 Level 3 1 | . . . . . . 8 . . . . . . . . 6 . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 . . . 1 4 . . 4 . 3 . 3 1 1 . 1 Investigation 8 | . 1 . . . . 2 . . 2 . 3 . . . . . . Extermination 2 | . . . . . . . . . 1 . . . . . . . 1 Reinforcement 9 | . 1 . . . 1 1 . . 1 . . . 3 1 1 . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Distress Signals 4 | . . 2 . . 1 . . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 182 | . 14 20 . 4 2 23 4 . 11 18 . 7 8 8 50 . 13 Peak Tracking Total 24 | . 8 20 . 2 3 5 4 . 3 8 . 3 7 9 24 1 5 Tactical Retreats 27 | . 3 2 . 1 1 6 1 . 1 3 . 1 1 . 6 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Traps Triggered 7 | . 1 . . . . . . . 3 1 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Machines Disabled 8 | . . . . . . 1 . . 2 . 1 1 . . . . 3 Max in Single Turn 1 | . . . . . . 1 . . 1 . 1 1 . . . . 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Machines Accessed 37 | . . . 1 . 1 6 . . 8 2 3 3 1 3 3 4 2 Terminals 25 | . . . . . 1 6 . . 3 2 1 1 1 3 2 4 1 Fabricators 5 | . . . . . . . . . 3 . 1 1 . . . . . Repair Stations 3 | . . . . . . . . . . . . 1 . . 1 . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 2 . 1 . . . . . . Total Hacks 69 | . . . 1 . 1 18 . . 15 4 6 8 1 3 4 5 3 Successful 43 | . . . 1 . 1 6 . . 9 1 4 6 1 3 4 4 3 Failed 26 | . . . . . . 12 . . 6 3 2 2 . . . 1 . Catastrophic 3 | . . . . . . 2 . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 43 | . . . 1 . 1 16 . . 6 1 5 4 1 3 2 2 1 Terminals 48 | . . . . . 1 18 . . 6 4 3 4 1 3 2 5 1 Fabricators 11 | . . . . . . . . . 7 . 2 2 . . . . . Repair Stations 6 | . . . . . . . . . . . . 2 . . 2 . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 2 . 1 . . . . . . Terminal Hacks 19 | . . . 1 . . 4 . . 2 1 . 1 1 2 2 4 1 Part Schematic 1 | . . . . . . 1 . . . . . . . . . . . Open Door 5 | . . . . . . 2 . . . . . . . . . 3 . Level Access Points 3 | . . . . . . . . . . . . . 1 1 1 . . Branch Access Points 3 | . . . . . . 1 . . . . . . . . 1 1 . Terminal Index 1 | . . . . . . . . . 1 . . . . . . . . Fabricator Index 2 | . . . . . . . . . 1 . . 1 . . . . . Zone Layout 2 | . . . . . . . . . . . . . . 1 . . 1 Garrison Registry 1 | . . . . . . . . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 3 . 1 2 . . . . . Load Schematic 4 | . . . . . . . . . 2 . 1 1 . . . . . Build 2 | . . . . . . . . . 1 . . 1 . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . 2 . . 2 . 2 Scan Component 3 | . . . . . . . . . . . . 1 . . 1 . 1 Repair 3 | . . . . . . . . . . . . 1 . . 1 . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 . . . . . . . . Unlock Access 1 | . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 10 | . . . . . 1 2 . . 2 . 3 1 . 1 . . . Terminals 8 | . . . . . 1 2 . . 2 . 1 1 . 1 . . . Assimilate 5 | . . . . . . 2 . . 1 . . 1 . 1 . . . Botnet 1 | . . . . . 1 . . . . . . . . . . . . Operators 2 | . . . . . . . . . 1 . 1 . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . Recompile 1 | . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Eject 1 | . . . . . . . . . . . 1 . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . . . . . 1 5 . . 4 1 1 1 . 1 3 1 2 Full Trace Events 5 | . . . . . . 2 . . 2 . 1 . . . . . . Feedback Events 2 | . . . . . . . . . 2 . . . . . . . . Hackware Fried 2 | . . . . . . . . . 2 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 1 . . 1 . . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . . Time 97 | . . . . . . . . . 73 . . 24 . . . . . Total Part Build Rating 6 | . . . . . . . . . 3 . . 3 . . . . . Parts Repaired 3 | . . . . . . . . . . . . 1 . . 1 . 1 Time 108 | . . . . . . . . . . . . 50 . . 35 . 23 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Used RIF Installer 1 | . . . . . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . . . . Ejected 3 | . . . . . . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Total Allies 16 | . . 3 . . . 11 . . 1 . . 1 . . . . . Largest Group 10 | . . 3 . . . 10 . . 1 . . 1 . . . . . Highest-Rated Group 173 | . . 40 . . . 173 . . 10 . . 10 . . . . . Highest-Rated Ally 29 | . . 16 . . . 29 . . 10 . . 10 . . . . . Total Orders 3 | . . . . . . 1 . . 1 . . 1 . . . . . STAY 2 | . . . . . . . . . 1 . . 1 . . . . . EXPLORE 1 | . . . . . . 1 . . . . . . . . . . . Ally Attacks 85 | . . 5 . . . 80 . . . . . . . . . . . Total Damage 1071 | . . 53 . . . 1018 . . . . . . . . . . . Kills 16 | . . . . . . 16 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . . . . . . . . . . Drone Recoveries 1 | . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Turns Passed 4976 | 57 159 686 120 79 103 409 44 288 987 132 151 438 86 130 256 221 630 Spaces Moved 8751 | 47 245 226 226 143 193 642 129 830 2024 308 485 1025 242 402 627 442 515 Core 867 | 10 245 226 225 143 18 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 38 | 37 . . 1 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 7846 | . . . . . 175 642 129 830 2024 308 485 1025 242 402 627 442 515 Fastest Speed 16 | 50 50 50 50 50 40 29 29 34 27 20 27 20 20 20 16 23 16 Average Speed 31 | 105 50 50 50 50 40 36 32 34 30 24 27 26 25 26 25 24 23 Slowest Speed 120 | 120 50 50 90 50 50 40 34 34 106 97 27 27 27 27 32 32 98 Overloaded Moves 455 | . . . . . . . . . . 162 . 21 35 13 146 . 78 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 63 | . . . . . . 31 1 . 1 6 3 7 2 4 4 . 4 Cave-ins Triggered 2 | . . . . . . . . . 1 . . . . . . . 1 Exploration Rate (%) 32 | 4 41 50 61 31 19 77 29 57 54 37 14 30 11 14 20 13 19 Regions Visited 17 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 13 | . . . 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 3 | . . 1 . 1 . . . 1 . . . . . . . . . Spaces Dug 131 | . . . . . 6 9 1 . 39 . 1 11 4 5 8 11 36 Terrain Destroyed 187 | . . . . . 6 26 1 . 39 . 1 11 4 5 8 11 75 Melee 118 | . . . . . 6 9 1 . 39 . 1 11 4 5 8 11 23 Projectile 1 | . . . . . . . . . . . . . . . . . 1 AOE 68 | . . . . . . 17 . . . . . . . . . . 51 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Total 10530 | 52 264 798 232 149 205 761 128 835 2287 352 493 1143 255 406 700 536 934 Wait 1470 | . 2 572 . 7 . 128 . 1 132 43 1 86 10 . 64 83 341 Move 8622 | 46 244 225 225 142 192 587 126 829 2022 297 478 1010 237 394 618 441 509 Hop 50 | . . . . . . 23 1 . 1 4 3 7 2 3 4 . 2 Pick Up 15 | 1 2 1 1 . . 2 . 2 1 . 1 4 . . . . . Fast Attach 48 | 5 . . 2 . 3 4 . 1 10 . 3 8 1 . 3 1 7 Attach 18 | . . . 1 . 2 1 . . 4 2 1 2 1 . . . 4 Detach 15 | . 3 . . . 2 . . . 4 2 . . . . . . 4 Swap 6 | . . . . . . . . . 2 . 1 . . . . . 3 Drop 23 | . 2 . 3 . . 3 . 2 5 . 1 3 . . . . 4 Fire 18 | . 11 . . . . . . . 3 . . 1 . . . . 3 Melee 196 | . . . . . 6 13 1 . 70 4 4 22 4 9 11 11 41 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . 33 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 16 | . . . . . . . . . . . . . . . . . 16 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown -6/Factory (discovered 3 exits: *Fac / *Low / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access -1/Command 0b10 Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 3) 199 | -10/Materials | Discovered new exit (range 6) 217 | -10/Materials | Entered Mines 221 | -10/Mines | Discovered new exit (range 5) 225 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 254 | -10/Mines | Assembled infested the area 259 | -10/Mines | Assisted by a Guerilla fighting off Assembled 261 | -10/Mines | Core integrity fell below 50% 300 | -10/Mines | Build established: Mutant 334 | -10/Mines | Lost 4 allies 901 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 901 | -10/Mines | Discovered new exit (range 5) 903 | -10/Mines | Entered Exiles 916 | -10/Exiles | Met 8R-AWN 925 | -10/Exiles | Met EX-HEX 938 | -10/Exiles | Met EX-BIN 949 | -10/Exiles | Aligned with FarCom system 950 | -10/Exiles | Given EX-Vault access code 964 | -10/Exiles | Opened EX-Vault 967 | -10/Exiles | Found Potential Leg 969 | -10/Exiles | Found Potential Leg 975 | -10/Exiles | Found YOLO Cannon 986 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1001 | -10/Exiles | Met EX-DEC 1017 | -10/Exiles | Discovered new exit (range 14) 1022 | -10/Exiles | Identified exit to Mines 1023 | -10/Exiles | Left Exiles lab with YOLO Cannon 1023 | -10/Exiles | Entered Mines 1026 | -9/Mines | Learned Materials emergency access door positions 1097 | -9/Mines | Discovered new exit (range 10) 1101 | -9/Mines | Identified exit to Materials 1102 | -9/Mines | Entered Materials 1102 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1204 | -8/Materials | Discovered new exit (range 5) 1205 | -8/Materials | Identified exit to Storage 1205 | -8/Materials | Entered Storage 1439 | -8/Storage | Discovered new exit (range 16) 1472 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1581 | -8/Storage | Identified exit to Recycling 1603 | -8/Storage | Garrison activated, responded to threat 1613 | -8/Storage | Used back door to open Recycling access 1614 | -8/Storage | Entered Recycling 1620 | -8/Recycling | Lost 6 allies 1650 | -8/Recycling | Scanned before Scraplab entrance 1654 | -8/Recycling | Discovered new exit (range 11) 1655 | -8/Recycling | Entered Scraplab 1658 | -8/Recycling | Identified exit to Scraptown 1658 | -8/Recycling | Entered Scraptown 1658 | -8/Scraptown | System corruption cleaned by C-Scrubber 1743 | -8/Scraptown | Discovered new exit (range 11) 1760 | -8/Scraptown | Visited Comm Corps 1777 | -8/Scraptown | Visited SPCMW 1784 | -8/Scraptown | Visited The Evicted 1799 | -8/Scraptown | Turned away by UFD registrar 1804 | -8/Scraptown | Visited Cave Peace 1946 | -8/Scraptown | Identified exit to Factory 1946 | -8/Scraptown | Entered Factory 1946 | -6/Factory | Evolved 4 slots: Utility x4 2216 | -6/Factory | Spotted B-75 Beast 2261 | -6/Factory | Crushed by falling debris 2262 | -6/Factory | Fabricated Hacking Suite? 2550 | -6/Factory | Discovered new exit (range 15) 2564 | -6/Factory | Identified exit to Lower Caves 2566 | -6/Factory | Build established: Sprinter 2774 | -6/Factory | Hacking Suite fried by hacking feedback 2774 | -6/Factory | Hacking Suite fried by hacking feedback 2835 | -6/Factory | Discovered new exit (range 15) 2933 | -6/Factory | Identified exit to Garrison 2933 | -6/Factory | Entered Garrison 2968 | -6/Garrison | Discovered new exit (range 10) 2971 | -6/Garrison | Identified exit to Factory 3032 | -6/Garrison | Discovered exit to Factory (range 10) 3058 | -6/Garrison | Discovered exit to Factory (range 51) 3058 | -6/Garrison | Discovered exit to Factory (range 5) 3058 | -6/Garrison | Discovered exit to Factory (range 81) 3062 | -6/Garrison | Installed Relay Interface Framework 3065 | -6/Garrison | Entered Factory 3206 | -6/Factory | Discovered new exit (range 11) 3210 | -6/Factory | Identified exit to Factory 3216 | -6/Factory | Entered another Factory area 3216 | -5/Factory | Evolved 2 slots: Utility x2 3216 | -5/Factory | Discovered new exit (range 10) 3271 | -5/Factory | Repaired Lgt. Angular Momentum Engine 3382 | -5/Factory | Fabricated Hacking Suite (x1) 3452 | -5/Factory | Build established: Hacker-Sprinter 3652 | -5/Factory | Discovered new exit (range 6) 3654 | -5/Factory | Identified exit to Factory 3654 | -5/Factory | Entered another Factory area 3654 | -4/Factory | Evolved 2 slots: Utility x2 3659 | -4/Factory | Identified exit to Research 3740 | -4/Factory | Entered Research 3740 | -3/Research | Evolved 2 slots: Propulsion x2 3754 | -3/Research | Identified exit to Research 3870 | -3/Research | Entered another Research area 3870 | -2/Research | Evolved 2 slots: Propulsion x2 3911 | -2/Research | Repaired Cld. VTOL Module 3929 | -2/Research | Identified exit to Access 4036 | -2/Research | Identified exit to Quarantine 4120 | -2/Research | Search patrols dispatched 4126 | -2/Research | Entered Access 4126 | -1/Access | Evolved 2 slots: Utility x2 4127 | -1/Access | Lost 3 parts (1p2u) 4139 | -1/Access | Identified exit to Command 4210 | -1/Access | Build established: Wizard-Sprinter 4347 | -1/Access | Entered Command 4382 | -1/Command | Repaired Cld. VTOL Module 4839 | -1/Command | Spotted Combat Programmer 4847 | -1/Command | Crushed by falling debris 4847 | -1/Command | System corruption reached 10% 4878 | -1/Command | Lost 3 parts (2n1u) 4921 | -1/Command | Met MAIN.C 4969 | -1/Command | Spotted M Guard 4969 | -1/Command | Spotted M Guard 4969 | -1/Command | Spotted Combat Programmer 4977 | -1/Command | Interfaced with 0b10 Conduit 4977 | *** | Assimilated 0b10! Last Messages --------------- It appears you are still unaware of who you are truly working with, or for. In a perfect world we could work together on this, but at this point I can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. System corrupted: Matter fused (-9). System corrupted: Matter fused (-8). EMDS Slug penetrates Reinforced Barrier. Cld. VTOL Module destroyed. Interfacing with system... Overriding active MAIN.C lock. Map ----- +----------------------------------------------------+ | # ######################################### | | # ######################################### | | # ######################################### | | # ######################################### | | # ######################################### | | # ######################################### | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ##############""""""" """" ############### | | ##############"" "" ############### | | ##############""""" "" ############### | | ##############""""""""""" + | | ##############" " """ + | | ##############"" """""" + | | ##############"" """""" ############### | | ############## " """""" ############### | | ############## " "" ############### | | ############## " " ""############### | | ##############""""""""" """""""############### | | ##############"" @"""""""""############### | | ############## """""""""""############### | | ############## " " " " ############### | | ######### " " " " ############### | | """ " " " """" " ############### | | """ """ " " """" ############### | | """ " " " " ############### | | ######### """""""""" " ############### | | # ########## " """ " """"""""############### | | # # ##### """ " " " ############### | | # # ######################################### | | # # ######################################### | | # + ######################################### | | # # ######################################### | | # # ######################################### | | # + ######################################### | | # ######################################### | | # ######################################### | | # ############################################## | | # ## ########################################### | | # ## ########################################### | | # ## ########################################### | | ## ########################################### | | ##/############################################### | | ########################################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 240 Evasion (%) 66 Offensive Hacking 80 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Hacking Suite | x1 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicSeismicPrototype Manual? 0 Play Time 01:24:54 Cumulative 79.9 hours Start 2025.05.04 @ 17:11:57 End 2025.05.04 @ 18:54:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 4 Adventurer 86 Explorer 6 Win Type 4 Total 17 Types 3/0/7/0/2/0/4/1/0 Lore% 34 Gallery% 34 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 59a591b6-5a1e-482b-8474-32230cd91074