Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.11 @ 08:40:57 Player: Mr Goldstein Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (1) 5 Value Destroyed (1) 1 Prototype IDs (11) 220 Alien Tech Used (2) 400 Bonus (1809) 1809 TOTAL SCORE: 8735 Bonus ------- Pacifist 961 Follower Combat Kills 48 Entered DSFs 500 Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 134/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Corruption Screen Improved Plasma Cutter Falx Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Reaction Control System Advanced Reaction Control System > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Corruption Screen Improved Plasma Cutter Heavy Hammer Heavy Mace Falx [Rating: 16] Favorites ----------- Power None Propulsion None Utility Advanced Hacking Suite Device Advanced Reaction Control System Hackware Advanced Hacking Suite Weapon Backup Laser III Energy Gun Backup Laser III Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . . 4 . . . 2 . . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . 2 . . 4 . . . 2 . . 2 . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 5 | . . . . . . . . . . . . . . . . 2 1 2 . Power . | . . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . . . . . . . . . . . . 2 1 2 . Device 4 | . . . . . . . . . . . . . . . . 2 1 1 . Storage . | . . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . . Hackware 1 | . . . . . . . . . . . . . . . . . . 1 . Protection . | . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . . . . . . . . 2 1 Parts Lost 3 | . . . . . . . . . . . . . . . . 1 1 . 1 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . . . . . . 1 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . 1 1 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 1 | . . . . . . . . . . . . . . 5 5 3 . 2 5 Naked Turns 876 | . 19 60 11 48 95 79 36 3 28 27 42 175 80 1 . 27 104 41 . Heaviest Build 3 | . . . . . . . . . . . . . . 2 2 3 3 . . Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . . 1 2 2 2 2 2 3 3 5 5 5 5 5 5 4 Average Carried 2 | . . . . . . 1 2 2 2 2 2 3 4 5 5 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . . 1 2 2 2 2 2 3 3 5 5 5 5 4 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Matter Collected 102 | 77 . . . . . . . . . . . 25 . . . . . . . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 25 | . . . . . . . . . . . . 25 . . . . . . . Parts 1 | . . . . . . . . . . . . 1 . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . Worker 1 | . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 1 | . . . . . . . . . . . . 1 . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . . . 1 . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Damage Taken 2278 | . . 84 81 35 27 . 57 . 140 . 33 657 . . . 229 790 . 145 Core 2108 | . . 84 81 35 27 . 57 . 140 . 33 657 . . . 142 728 . 124 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 63 | 100 . 66 . . 64 . . . 71 . . 18 . . . . . . . Volleys Fired . | . . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . . Core Hits 1 | . . . . . . . . . . . . 1 . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16 | . . . 5 . . . . . . . . 11 . . . . . . . Guns . | . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 16 | . . . 5 . . . . . . . . 11 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . . 2 1 1 1 1 6 6 6 Average Corruption 3 | . . . . . . . . . . . . 2 1 1 1 1 3 6 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . . . . . . 1 . 2 . Message Errors 1 | . . . . . . . . . . . . . . . . 1 . . . Matter Fused 2 | . . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 7 | . . . 2 . . . . . . . . 5 . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . . 1 . . . . . . . . 1 . . . . . . . Targets Rammed 2 | . . . 1 . . . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . . . . . . Received Heat Transfer 267 | . . 21 18 18 9 . . . . . . 156 . . . 9 . . 36 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Peak Influence 198 | . . 45 32 28 30 12 34 23 19 14 19 198 160 56 114 . . . . Initial 96 | . . . 17 13 10 12 4 23 19 9 4 13 96 56 39 . . . . Average 52 | . . 29 25 20 16 12 19 23 19 12 13 111 120 56 57 . . . . Maximum Alert Level . | . . . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 3 | . . . . . . . . . . . . . 3 . . . . . . Investigation 3 | . . . . . . . . . . . . . 3 . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . . Reinforcement . | . . . . . . . . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Distress Signals . | . . . . . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 52 | . . 5 1 2 1 1 3 . 2 . 6 10 3 . 1 3 3 . 11 Peak Tracking Total 6 | . . 3 1 2 1 1 3 . 2 . 6 5 3 . 1 2 3 . 4 Tactical Retreats 10 | . . 1 . . 1 . . . . . . 3 2 . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Traps Triggered 5 | . . . . . . 1 . . 1 1 . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Machines Accessed 12 | . . . . . 1 . . 1 . 1 . . 4 . . 1 . 4 . Terminals 7 | . . . . . 1 . . 1 . 1 . . 4 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 41 | . . . . . 1 . . 1 . 1 . . 20 . . 1 . 17 . Successful 27 | . . . . . 1 . . 1 . 1 . . 6 . . 1 . 17 . Failed 14 | . . . . . . . . . . . . . 14 . . . . . . Catastrophic 2 | . . . . . . . . . . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 15 | . . . . 1 . . . . . 1 . . 13 . . . . . . Terminals 23 | . . . . . 1 . . 1 . 1 . . 20 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 24 | . . . . . 1 . . 1 . 1 . . 3 . . 1 . 17 . Record 5 | . . . . . . . . . . . . . . . . . . 5 . Part Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . Robot Analysis 5 | . . . . . . . . . . . . . 1 . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . 4 . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . Open DSF 2 | . . . . . . . . 1 . 1 . . . . . . . . . Zone Layout 3 | . . . . . 1 . . . . . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . . . . . . 3 . . . . . . Terminals 3 | . . . . . . . . . . . . . 3 . . . . . . Botnet 3 | . . . . . . . . . . . . . 3 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . . . . . . . 1 . . 4 . . . . . . Full Trace Events 3 | . . . . . . . . . . . . . 3 . . . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Min Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Total Allies 20 | . . . . . . . . . . . . . . 20 . . . . . Largest Group 20 | . . . . . . . . . . . . . . 20 10 . . . . Highest-Rated Group 739 | . . . . . . . . . . . . . . 739 325 . . . . Highest-Rated Ally 50 | . . . . . . . . . . . . . . 50 50 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . . . . . . 17 . . . . Total Damage 272 | . . . . . . . . . . . . . . . 272 . . . . Kills 1 | . . . . . . . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Robot Analysis Total 5 | . . . . . . . . . . . . . 1 . . . . 4 . Derelict Logs Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Turns Passed 1185 | 10 19 60 11 48 95 79 36 3 28 27 42 175 80 41 18 130 108 71 104 Spaces Moved 2319 | 20 38 120 21 95 188 155 71 6 56 54 81 347 156 79 36 250 214 126 206 Core 2319 | 20 38 120 21 95 188 155 71 6 56 54 81 347 156 79 36 250 214 126 206 Treads . | . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 33 | 3 14 38 4 22 39 5 70 . 69 3 80 14 5 66 2 50 44 60 40 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . . . . . . . . . . 3 . Known Exits Taken 1 | . . . . . . . . 1 . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . . . . . 1 . . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Total 2327 | 19 37 119 21 94 188 156 70 5 55 54 81 347 158 79 35 254 214 134 207 Wait . | . . . . . . . . . . . . . . . . . . . . Move 2304 | 19 37 119 21 94 187 155 70 5 55 54 80 346 156 78 35 249 213 125 206 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 9 | . . . . . 1 1 . . . . 1 . 2 . . . . 4 . Fast Attach 2 | . . . . . . . . . . . . . . . . 2 . . . Attach 5 | . . . . . . . . . . . . . . . . . 1 3 1 Detach 1 | . . . . . . . . . . . . . . . . 1 . . . Swap . | . . . . . . . . . . . . . . . . . . . . Drop 4 | . . . . . . . . . . . . . . . . 2 . 2 . Fire . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Recycling -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 13) 11 | -11/Junkyard | Entered Materials 27 | -10/Materials | Discovered new exit (range 7) 30 | -10/Materials | Entered Mines 40 | -10/Mines | Met a Derelict bent on vengeance 88 | -10/Mines | Discovered new exit (range 6) 90 | -10/Mines | Entered Materials 90 | -9/Materials | Evolved 2 slots: Utility x2 94 | -9/Materials | Discovered new exit (range 16) 101 | -9/Materials | Entered Storage 147 | -9/Storage | Used back door to open Recycling access 147 | -9/Storage | Discovered new exit (range 4) 149 | -9/Storage | Entered Recycling 237 | -9/Recycling | Discovered new exit (range 16) 244 | -9/Recycling | Entered Factory 244 | -7/Factory | Evolved 4 slots: Utility x4 305 | -7/Factory | Build established: Mutant 323 | -7/Factory | Sucked down chute 323 | -7/Factory | Entered Waste 331 | -7/Waste | Spotted C-40 Crusher 336 | -7/Waste | Spotted C-40 Crusher 341 | -7/Waste | Spotted C-40 Crusher 341 | -7/Waste | Spotted C-40 Crusher 354 | -7/Waste | Discovered new exit (range 10) 359 | -7/Waste | Entered Factory 362 | -7/Factory | Identified exit to DSF 362 | -7/Factory | Entered DSF 383 | -7/DSF | Discovered new exit (range 14) 390 | -7/DSF | Additional patrols routed to DSF 390 | -7/DSF | Entered Factory 390 | -6/Factory | Evolved 2 slots: Utility x2 417 | -6/Factory | Sucked down chute 417 | -6/Factory | Entered Waste 431 | -6/Waste | Spotted C-40 Crusher 431 | -6/Waste | Spotted C-40 Crusher 432 | -6/Waste | Spotted C-40 Crusher 443 | -6/Waste | Spotted C-40 Crusher 446 | -6/Waste | Spotted C-40 Crusher 448 | -6/Waste | Discovered new exit (range 13) 448 | -6/Waste | Spotted C-40 Crusher 459 | -6/Waste | Entered Factory 539 | -6/Factory | Core integrity fell below 50% 597 | -6/Factory | Core integrity fell below 20% 626 | -6/Factory | Discovered new exit (range 16) 634 | -6/Factory | Entered another Factory area 634 | -5/Factory | Evolved 2 slots: Utility x2 714 | -5/Factory | Sucked down chute 714 | -5/Factory | Entered Waste 715 | -5/Waste | Joined by Warlord forces that had cleared the area 744 | -5/Waste | Discovered new exit (range 10) 755 | -5/Waste | Entered Factory 755 | -5/Factory | Accompanied by 10 allies 766 | -5/Factory | Discovered new exit (range 16) 773 | -5/Factory | Entered Upper Caves 790 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 899 | -5/Upper Caves | Discovered new exit (range 9) 903 | -5/Upper Caves | Entered another Upper Caves area 943 | -5/Upper Caves | Core integrity fell below 50% 991 | -5/Upper Caves | Core integrity fell below 20% 1004 | -5/Upper Caves | Discovered new exit (range 15) 1011 | -5/Upper Caves | Entered Zhirov 1011 | -5/Zhirov | Discovered new exit (range 4) 1021 | -5/Zhirov | Met Zhirov 1030 | -5/Zhirov | Learned location of Quarantine (-3) 1030 | -5/Zhirov | Learned location of Testing (-2) 1030 | -5/Zhirov | Learned location of Command (-1) 1034 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 1042 | -5/Zhirov | Found Alien Artifact 1043 | -5/Zhirov | Identified Integrated Dissipator 1043 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 1063 | -5/Zhirov | Found Alien Artifact 1082 | -5/Zhirov | Entered Proximity Caves 1083 | -4/Proximity Caves | Identified Transdimensional Reconstructor 1083 | -4/Proximity Caves | Warped through subspace 1181 | -4/Proximity Caves | Learned Research non-interactive machine intel 1186 | -4/Proximity Caves | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 01043_ Integrated Dissipator installed, core heat dissipation increased (+20). 01050_ Acquired Adv. Hacking Suite. 01051_ Dropped Hvy. Mace. 01053_ Acquired Prototype Device. 01054_ Identified Particle Accelerator. 01055_ Dropped Particle Accelerator. 01063_ Acquired Alien Artifact. 01071_ System corrupted: Matter fused (-5). 01076_ Zhirov uses his terminal. LOCATION=UNKNOWN GOAL=ESCAPE 01083_ Identified Transdimensional Reconstructor. 01083_ Warped through subspace. 01094_ VJ-4UT(S) suffers critical hit (Burn). 01181_ Acquired derelict log, extracted data. Data stored: Research non-interactive machine intel. 01183_ Slug penetrates Wall. 01186_ Penetrated by Slug. 01186_ Adv. Hacking Suite destroyed. 01186_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ????????? # ???????????????????????????????????? | | ??????? ???????? ?????????????????????????? | | ???????? ??????## ?????????????????????????? | | ???????? #????### ##???????????????????????? | | ???????? ##?? ???????????????????????? | | ????????? ### ???????????????????????? | | ?????????# ?? #???????????????????????? | | ????????## ??? ##??????????????????????? | | ????????# #???? ##?????????????????????? | | ????????# #????? ??????????????????????? | | ????????# #??????# ???????????????????????? | | ????????# #??????# #???????????????????????? | | ?????#### #??????# #???????????????????????? | | #???## ##????## #???????????????????????? | | ##?## ###?## #???????????????????????? | | ### ### #???????????????????????? | | ## #???????????????????????? | | #### ## ###### ????????? | | #####??# ###### @ ????????? | | ##??????# ????# #????????????? | | ###???????# ??#h ######### ##????????????? | | ?????????? ##???????????##?????????????? | | #????????? ## ##???????????????????????????? | | #???????? #### ##????????????????????????????? | | ##??????? #???## ??????????????????????????????? | | #???????#?????## ?????????????????????????????? | | #??????????????# ?????????????????????????????? | | #??????????????# ?????????????????????????????? | | #??###?????##### #????????????????????????????? | | #### ####?## ## ??????????????????????????????? | | ### ##??????????????????????????????? | | #??????????????????????????????? | | # #??????????????????????????????? | | #### ## #??????????????????????????????? | | #??## ## #??????????????????????????????? | | #???# ## ##??????????????????????????????? | | #???####### #####???????????????????????????????? | | #?????????###???????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ###??######??####?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 5 Energy Capacity 100 Matter Stores 204 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Offensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed IonicEnergyLauncher Manual? 0 Play Time 00:15:52 Cumulative 93.5 hours Start 2023.04.11 @ 08:23:28 End 2023.04.11 @ 08:40:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9662b185-9f63-4546-9252-41611748e8c1