Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 17:11:54 Player: NeoBioHazard Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (1927) 1927 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (63) 63 TOTAL SCORE: 5455 Bonus ------- High Alert Combat Kills 63 Cogmind --------- Core Integrity 0/850 Matter 211/300 Energy 58/100 System Corruption 9% Temperature Cool (18) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Compact Wheel Compact Wheel Improved Hover Unit > --- UTILITY (7) ------ Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Signal Interpreter ECM Suite Hacking Suite > --- WEAPON (3) ------- Chainsword Heavy Pick > --- INVENTORY (5) ---- Improved Cooling System Matter Compressor (250) Heavy Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Plasma Rifle Great Axe > --- INVENTORY -------- Improved Deuterium Engine Improved Cooling System Matter Compressor ECM Suite Drone Bay Heavy Particle Gun Heavy Particle Gun Heavy Laser Phase Cannon Rocket Launcher [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Visual Processing Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 5 | . . 2 1 2 . Weapon 1 | . . . . . 1 Parts Attached 113 | 6 1 21 19 19 47 Power 9 | 1 . 1 1 2 4 Engine 6 | 1 . 1 1 . 3 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 19 | 2 . . 4 1 12 Treads . | . . . . . . Leg 11 | 2 . . 4 1 4 Wheel 5 | . . . . . 5 Hover 2 | . . . . . 2 Flight 1 | . . . . . 1 Utility 44 | 1 1 11 6 10 15 Device 32 | . . 10 3 10 9 Storage 4 | 1 1 . 1 . 1 Processor 7 | . . 1 1 . 5 Hackware 1 | . . . 1 . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 41 | 2 . 9 8 6 16 Energy Gun 18 | 1 . 1 5 3 8 Energy Cannon 6 | . . 3 1 1 1 Ballistic Gun 4 | 1 . 1 . 1 1 Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 1 . 1 Special Weapon . | . . . . . . Impact Weapon 5 | . . 3 1 1 . Slashing Weapon 4 | . . . . . 4 Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 Parts Lost 30 | . . 1 . . 29 Power 4 | . . . . . 4 Propulsion 10 | . . 1 . . 9 Utility 9 | . . . . . 9 Weapon 7 | . . . . . 7 Highest Loss Streak 10 | . . 1 . . 10 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 90 | . 98 97 99 99 76 Engine 5 | . 14 11 9 . 2 Core 1 | . . . . 6 . Leg 18 | . 28 20 27 23 10 Hover 1 | . . . . . 3 Device 15 | . . 13 15 22 15 Storage 11 | . 26 22 11 7 3 Processor 12 | . . 7 15 15 15 Hackware 3 | . . . 2 7 6 Energy Gun 7 | . 14 2 14 9 7 Energy Cannon 5 | . . 14 3 4 . Ballistic Gun 1 | . 14 3 . . . Slashing Weapon 1 | . . . . . 4 Peak Build Rating 53 | 6 7 14 29 41 53 Average Rating 27 | 4 6 12 22 37 37 On Entrance 15 | . 6 7 12 29 38 Naked Turns . | . . . . . . Heaviest Build 39 | 12 17 26 27 33 39 Greatest Support 56 | 20 20 20 40 40 56 Greatest Overweight (x) 4 | 2 . 2 . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 8 | 6 8 8 9 10 7 Most Carried 10 | 4 5 8 10 10 10 Average Carried 7 | 2 4 7 8 9 6 Final Capacity 10 | 8 8 8 10 10 5 Final Carried 10 | 4 5 8 10 10 4 Class Distribution -------------------- 34% | Mutant 32% | Scavenger-Skirmisher 19% | Scavenger-Assassin 8% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Assassin | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1612 | 193 23 362 92 279 663 Remotely . | . . . . . . Salvage Created 2517 | . 23 942 360 450 742 Parts 153 | . 3 65 26 26 33 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 50 | . 2 20 6 9 13 Guns 21 | . 2 4 5 4 6 Cannons 21 | . . 14 . 4 3 AOE 6 | . . 2 1 . 3 Classes Destroyed 12 | . 1 5 4 1 1 Worker 3 | . . . 1 . 2 Builder 3 | . . 2 . . 1 Tunneler 3 | . . . 1 . 2 Hauler 2 | . . . 1 1 . Recycler 4 | . . 1 1 1 1 Operator 1 | . . . 1 . . Watcher 7 | . . 4 1 1 1 Swarmer 25 | . 2 6 3 7 7 Grunt 8 | . . 5 . 1 2 Sentry 13 | . . 9 3 . 1 Hunter 2 | . . . . . 2 Programmer 2 | . . . . 1 1 Best Kill Streak 5 | . 1 4 5 4 5 Combat Bots Only 4 | . 1 3 3 4 4 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 433 | . 5 73 38 34 283 Missed 133 | . 3 22 13 11 84 Damage Taken 4508 | . 12 578 302 475 3141 Core 1120 | . 6 91 23 150 850 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 97 77 95 78 . Volleys Fired 148 | . 10 50 22 19 47 Largest 3 | . 2 2 2 2 3 Hottest 215 | . 70 136 136 135 215 Shots Fired 290 | . 20 100 41 38 91 Gun 161 | . 20 23 30 19 69 Cannon 118 | . . 73 8 19 18 Launcher 11 | . . 4 3 . 4 Special . | . . . . . . Kinetic 23 | . 10 13 . . . Thermal 256 | . 10 83 38 38 87 Explosive 11 | . . 4 3 . 4 Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 4 14 11 8 12 Robot Miss Streak 5 | . 3 5 3 1 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 201 | . 10 68 26 24 73 Core Hits 87 | . 2 29 17 13 26 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 15 | . 2 3 1 1 8 Burn 12 | . 2 3 1 . 6 Meltdown 1 | . . . . 1 . Sever 1 | . . . . . 1 Impale 1 | . . . . . 1 Melee Attacks 53 | . . 7 1 9 36 Impact 17 | . . 7 1 9 . Slashing 30 | . . . . . 30 Piercing 6 | . . . . . 6 Sneak Attacks 7 | . . . . . 7 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5443 | . 126 1453 819 597 2448 Guns 1920 | . 126 229 423 223 919 Cannons 1836 | . . 962 83 365 426 Explosions 850 | . . 262 296 . 292 Melee 803 | . . . . . 803 Ramming 34 | . . . 17 9 8 Kinetic 204 | . 51 153 . . . Thermal 3552 | . 75 1038 506 588 1345 Explosive 850 | . . 262 296 . 292 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 688 | . . . . . 688 Piercing 115 | . . . . . 115 Highest Corruption 9 | . 1 . . . 9 Average Corruption 3 | . 1 . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . 1 . . . 23 Message Errors 9 | . 1 . . . 8 Matter Fused 6 | . . . . . 6 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 264 | . . 9 11 . 244 Projectiles . | . . . . . . Explosions 26 | . . 9 11 . 6 Melee 238 | . . . . . 238 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 10 | . . . 4 3 3 Kicked 10 | . . . 4 3 3 Crushed . | . . . . . . Highest Temperature 326 | . 27 326 164 240 237 Average Temperature 76 | . 9 85 69 81 80 Received Heat Transfer 546 | . . 252 63 36 195 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Melted 21 | . 1 8 2 3 7 Heat Transferred 7583 | . 370 2183 1073 1107 2850 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 523 | . 130 523 423 283 161 Initial 220 | . . 54 220 158 32 Average 159 | . 82 268 339 166 47 Maximum Alert Level 2 | . . 2 2 1 . Low Security (%) 68 | 100 100 47 . 63 100 Level 1 22 | . . 25 79 36 . Level 2 8 | . . 26 20 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . 2 3 1 5 Investigation . | . . . . . . Extermination 3 | . . . . 1 2 Reinforcement 6 | . . 2 1 . 3 Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . 1 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 6 31 12 11 27 Peak Tracking Total 5 | . 3 5 4 4 4 Tactical Retreats 7 | . 1 2 . . 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 . . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . . 2 . . 3 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 2 4 2 4 1 Terminals 8 | . 2 2 2 1 1 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 . 1 . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 39 | . 4 13 11 10 1 Successful 17 | . 1 6 6 4 . Failed 22 | . 3 7 5 6 1 Catastrophic 7 | . 2 2 1 1 1 Database Lockouts . | . . . . . . Manual 13 | . 3 6 2 1 1 Terminals 23 | . 4 6 11 1 1 Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 8 | . . 3 . 5 . Scanalyzers 4 | . . 4 . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 6 | . 1 . 5 . . Prototype ID Bank 1 | . . . 1 . . Level Access Points 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Reinforcement Status 1 | . . . 1 . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 6 | . . 2 . 4 . Recycle Component 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Retrieve Matter 4 | . . 2 . 2 . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Botnet 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 3 2 4 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . . 1 . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4417 | 54 244 1107 448 950 1614 Spaces Moved 2522 | 37 158 494 258 627 948 Core 173 | 8 . . . . 165 Treads . | . . . . . . Legs 2076 | 29 158 494 258 627 510 Wheels 234 | . . . . . 234 Hover 5 | . . . . . 5 Flight 34 | . . . . . 34 Fastest Speed 50 | 50 120 120 120 120 80 Average Speed 130 | 113 120 165 120 120 124 Slowest Speed 260 | 190 120 260 120 120 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 30 | 4 38 59 30 23 31 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 25 | . . 4 1 3 17 Terrain Destroyed 84 | . . 17 31 3 33 Melee 25 | . . 4 1 3 17 Projectile 1 | . . . . . 1 AOE 58 | . . 13 30 . 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3254 | 46 192 668 348 773 1227 Wait 320 | . 23 73 33 67 124 Move 2517 | 36 157 493 257 626 948 Hop . | . . . . . . Pick Up 42 | 4 1 13 6 11 7 Fast Attach 38 | 6 1 2 1 1 27 Attach 13 | . . . 3 1 9 Detach 2 | . . . . . 2 Swap 62 | . . 19 15 17 11 Drop 44 | . . 11 6 14 13 Fire 148 | . 10 50 22 19 47 Melee 53 | . . 7 1 9 36 Ram . | . . . . . . Kick 10 | . . . 4 3 3 Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 13) 261 | -10/Materials | Discovered new exit (range 14) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 963 | -9/Materials | Discovered new exit (range 10) 1401 | -9/Materials | Discovered new exit (range 3) 1406 | -9/Materials | Entered another Materials area 1406 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1417 | -8/Materials | Discovered new exit (range 15) 1430 | -8/Materials | Garrison activated, responded to threat 1599 | -8/Materials | Identified exit to Storage 1628 | -8/Materials | Identified exit to Factory 1809 | -8/Materials | Garrison activated, responded to threat 1838 | -8/Materials | Build established: Scavenger-Skirmisher 1854 | -8/Materials | Entered Factory 1854 | -7/Factory | Evolved 2 slots: Utility x2 2617 | -7/Factory | Discovered new exit (range 2) 2618 | -7/Factory | Identified exit to Lower Caves 2770 | -7/Factory | Discovered new exit (range 10) 2802 | -7/Factory | Identified exit to Factory 2804 | -7/Factory | Entered another Factory area 2804 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3210 | -6/Factory | Build established: Scavenger-Assassin 3491 | -6/Factory | Lost 7 parts (1p1n2u3w) 3622 | -6/Factory | Discovered new exit (range 17) 3641 | -6/Factory | Identified exit to Lower Caves 3724 | -6/Factory | Core integrity fell below 50% 3760 | -6/Factory | Lost 10 parts (1p2n3u4w) 3889 | -6/Factory | Lost 3 parts (2n1u) 3899 | -6/Factory | Crushed by falling debris 3899 | -6/Factory | Core integrity fell below 20% 4418 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04228_ System corrupted: Heat flow error (+189). 04263_ ZBS|#HISZOMTT01V M/BUS=T JB 04272_ U-05 Engineer builds a Wall. 04287_ System corrupted: Heat flow error (+139). 04306_ Sneak attack on U-05 Engineer. 04306_ Destroyed Welding Torch. 04306_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04323_ System corrupted: Matter fused (-10). 04349_ K-01 Serf cleans the Pressure Siphon. 04350_ System corrupted: Component data lost. 04359_ K-01 Serf cleans the Pressure Siphon. 04370_ Acquired Com. Wheel. 04377_ Dropped Rocket Launcher. 04377_ Acquired Hvy. Missile Launcher. 04379_ System corrupted: Component data lost. 04391_ Discarded Adv. Signal Interpreter. 04394_ Imp. Hover Unit destroyed. 04403_ EY<4JMMES=>,CT%AT,YUWVEV9 D9 M 04418_ Seismic Detector destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ############?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #????####+######??????????????????????? | | #????# ???????????????????????? | | #????# #????????????????????????? | | #????# #????????????????????????? | | #????# #????????????????????????? | | #????# #????????????????????????? | | ###### ##############???????????? | | / # #???????????? | | # # #???????????? | | #+########## # #???????????? | | # #???????????? | | # ! #???????????? | | p""" """ #@ #???????????? | | """ """ Y #???????????? | | """^""" # ! #???????????? | | """ """ # #???????????? | | ^ # #???????????? | | ##+###### ^ """ """ ## #???????????? | | #]] """ """ ## #???????????? | | #] """ """ ###############???????????? | | ! #]] """ """ #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | ] # ######## #?????????????????????????? | | # ??????? #???????????????????????? | | """"" # ?????? #???????????????????????? | | """"" # ?????# #???????????????????????? | | """"" # ?????# #???????????????????????? | | """"" + ?????# #???????????????????????? | | # #????# #???????????????????????? | | ######### #????# #???????????????????????? | | +????# * #???????????????????????? | | ####????#??????# #???????????????????????? | | ???????????????#####+#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 18 Energy Capacity 290 Matter Stores 313 Matter Capacity 400 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaTimingReconstructor Manual? 0 Play Time 01:12:24 Cumulative 65.1 hours Start 2025.01.25 @ 15:38:32 End 2025.01.25 @ 17:11:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 77 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 49 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d18febc7-019b-4e27-b5fd-bfa4fe60b628