Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.18 @ 01:11:17 Player: sormi Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (147) 735 Value Destroyed (5542) 5542 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 11609 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 1052/1150 Matter 280/300 Energy 155/220 System Corruption 15% Temperature Cool (60) Movement Core (850) Ox16 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Fission Core > --- PROPULSION (6) --- Centrium Wheel > --- UTILITY (7) ------ Large Storage Unit Terrain Scan Processor Target Analyzer > --- WEAPON (4) ------- Heavy Laser Variable Charge Gun Heavy Ion Cannon > --- INVENTORY (15) --- Micro Fission Core Improved Heat Sink Advanced Heat Sink Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Layered Light Armor Plating Remote Shield Long-range Tractor Beam Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Medium Treads Carbon-fiber Leg Carbon-fiber Leg Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Terrain Scan Processor Tactical Coordination Suite Target Analyzer Improved Medium Armor Plating Advanced Hardlight Generator > --- WEAPON ----------- Heavy Laser Heavy Laser Variable Charge Gun Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Fission Core Micro Fission Core Improved Heat Sink Advanced Heat Sink Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Layered Light Armor Plating Remote Shield Long-range Tractor Beam Drone Bay Heavy Ion Cannon [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Corruption Screen Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 . . 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . . . 1 1 1 . . 1 . Utility 5 | . . . 2 . 1 . . . . . 2 Weapon 2 | . . . . . . 1 . . . 1 . Parts Attached 218 | 1 5 . 11 6 31 55 29 8 2 63 7 Power 26 | . 1 . 2 . 2 8 2 1 . 8 2 Engine 13 | . 1 . 2 . 1 2 1 1 . 5 . Core 13 | . . . . . 1 6 1 . . 3 2 Reactor . | . . . . . . . . . . . . Propulsion 68 | . . . 2 2 7 16 12 1 . 26 2 Treads 21 | . . . 2 . . 3 6 1 . 8 1 Leg 30 | . . . . 2 7 4 5 . . 12 . Wheel 16 | . . . . . . 9 . . . 6 1 Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . Utility 44 | . 3 . 3 1 6 10 8 3 . 8 2 Device 26 | . 1 . 2 1 2 8 5 1 . 5 1 Storage 3 | . 2 . . . . . 1 . . . . Processor 7 | . . . 1 . 1 2 . 1 . 1 1 Hackware . | . . . . . . . . . . . . Protection 8 | . . . . . 3 . 2 1 . 2 . Artifact . | . . . . . . . . . . . . Weapon 80 | 1 1 . 4 3 16 21 7 3 2 21 1 Energy Gun 26 | 1 . . 1 . 5 7 1 1 . 10 . Energy Cannon 12 | . . . 1 1 2 . 1 . . 6 1 Ballistic Gun 18 | . . . . . . 11 3 1 . 3 . Ballistic Cannon 12 | . 1 . 1 1 6 . 1 . 1 1 . Launcher 12 | . . . 1 1 3 3 1 1 1 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 3 1 . . . . Corrupted Parts 1 | . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . 1 . Parts Lost 89 | . 2 . . 3 7 28 9 1 . 28 11 Power 12 | . 1 . . . 1 3 1 . . 4 2 Propulsion 38 | . 1 . . 2 . 15 4 . . 13 3 Utility 23 | . . . . 1 4 6 3 1 . 4 4 Weapon 16 | . . . . . 2 4 1 . . 7 2 Highest Loss Streak 11 | . 1 . . 3 3 7 6 1 . 9 11 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 92 | . 87 85 99 93 95 89 96 99 100 90 77 Engine 7 | . 13 14 10 11 7 . 10 13 13 6 4 Core 2 | . . . . . 1 6 1 . . 3 4 Treads 6 | . . . 22 13 . 2 9 6 6 8 5 Leg 14 | . 27 14 . 5 25 14 3 26 26 14 9 Wheel 3 | . . . . . . 4 11 . . 4 2 Device 14 | . 3 14 21 18 12 12 13 18 20 15 11 Storage 7 | . 14 14 11 11 9 7 5 6 6 5 5 Processor 7 | . . . 10 11 9 14 7 . . 3 7 Protection 3 | . . . . . 12 1 4 6 6 1 4 Energy Gun 7 | . 14 14 5 2 5 8 2 3 6 7 14 Energy Cannon 3 | . . . 5 . 3 . 2 6 6 8 . Ballistic Gun 4 | . 8 . . . . 9 9 1 . 2 . Ballistic Cannon 4 | . 5 14 11 11 7 2 2 6 5 1 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 85 | 12 29 29 32 34 46 44 68 69 72 81 85 Greatest Support 85 | 20 20 10 40 40 36 58 76 69 69 85 30 Greatest Overweight (x) 19 | . 2 2 1 3 2 11 1 . 1 18 19 Average Overweight (x) . | . . 2 . . . . . . . 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 13 15 15 15 15 Most Carried 15 | 6 10 7 15 15 15 15 15 15 15 15 15 Average Carried 13 | 6 7 6 11 14 14 14 11 14 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 6 7 15 12 14 15 14 14 15 14 10 Class Distribution -------------------- 28% | Scavenger-Tank 20% | Scavenger-Gunner 20% | Mutant 18% | Scavenger-Skirmisher 5% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Matter Collected 4507 | 200 70 53 229 120 438 1341 755 319 171 781 30 Remotely 219 | . . . 46 . . 7 166 . . . . Salvage Created 5388 | . 70 28 386 168 613 1629 819 261 48 1366 . Parts 261 | . 9 3 22 6 37 82 34 17 7 44 . Haulers Intercepted 4 | . . . . . 1 2 1 . . . . Recyclers Shooed 5 | . 2 . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 16 8 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 113 | . 3 . 12 3 16 25 15 10 3 26 . Guns 39 | . 3 . . . 4 16 8 1 . 7 . Cannons 43 | . . . 9 1 10 2 3 6 1 11 . AOE 23 | . . . 3 2 2 5 3 3 2 3 . Classes Destroyed 15 | . 3 1 3 1 4 3 . . . . . Worker 11 | . 1 1 1 . . 6 1 . . 1 . Builder 7 | . . . . . 3 2 1 . . 1 . Tunneler 2 | . . 1 . . . 1 . . . . . Hauler 4 | . . . . . 1 2 1 . . . . Recycler 6 | . . . . 1 . 5 . . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 3 | . 1 . . . 2 . . . . . . Swarmer 21 | . 3 . 3 . 2 3 . 7 3 . . Grunt 54 | . . . 6 3 11 12 6 3 . 13 . Brawler 2 | . . . . . . 1 . . . 1 . Duelist 2 | . . . 1 . . 1 . . . . . Sentry 14 | . . . 2 . 1 4 7 . . . . Specialist 2 | . . . . . 2 . . . . . . Hunter 2 | . . . . . . 1 . . . 1 . Programmer 16 | . . . . . . 3 2 . . 11 . Best Kill Streak 9 | . 2 1 6 3 5 6 3 3 3 9 . Combat Bots Only 8 | . 2 . 5 3 3 4 3 3 3 8 . Max Kills in Single Turn 4 | . 1 1 4 1 2 3 2 1 2 2 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 1 1 2 2 1 2 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Hostile Shots Fired 1139 | . 79 . 58 13 118 302 239 83 9 152 86 Missed 339 | . 20 . 10 2 36 87 79 37 4 40 24 Damage Taken 11830 | . 567 . 518 142 1442 2919 1516 644 81 2801 1200 Core 1622 | . 151 . 47 17 385 383 146 90 . 305 98 Absorbed by Shields 48 | . . . . . . . . . . . 48 Ignored by Resistances 5 | . . . . . . 5 . . . . . Regen/Repaired (Parts) 37 | . . . 37 . . . . . . . . Core Remaining (%) 62 | 100 . 39 . 84 30 45 . . 72 69 . Volleys Fired 356 | . 27 2 28 11 60 98 38 28 3 60 1 Largest 4 | . 2 2 2 2 2 3 3 3 3 4 2 Hottest 303 | . 85 85 103 68 130 167 166 207 192 303 144 Shots Fired 858 | . 54 4 56 14 109 258 108 56 9 188 2 Gun 516 | . 40 2 . . 33 232 84 12 4 107 2 Cannon 302 | . 14 2 55 7 69 18 22 38 3 74 . Launcher 40 | . . . 1 7 7 8 2 6 2 7 . Special . | . . . . . . . . . . . . Kinetic 412 | . 27 2 28 7 48 162 77 28 . 33 . Thermal 390 | . 27 2 27 . 54 88 13 22 7 148 2 Explosive 40 | . . . 1 7 7 8 2 6 2 7 . Electromagnetic 16 | . . . . . . . 16 . . . . Robot Hit Streak 23 | . 12 3 13 13 14 14 17 8 2 23 6 Robot Miss Streak 14 | . 3 3 1 1 3 14 10 3 2 5 . Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 2 | . . . . . . 1 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . Shots Hit Robots 571 | . 36 3 40 8 73 178 66 30 4 131 2 Core Hits 347 | . 7 4 13 6 45 120 64 16 5 67 . Critical Kills 3 | . . . . . . . 1 . . 2 . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 27 | . 2 . 1 1 2 6 1 2 . 12 . Burn 19 | . 2 . . . 1 6 . . . 10 . Meltdown 3 | . . . . . . . 1 . . 2 . Blast 5 | . . . 1 1 1 . . 2 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15124 | . 527 48 956 247 2140 3898 1871 1052 304 4037 44 Guns 6797 | . 329 12 . . 399 3107 1073 168 19 1646 44 Cannons 5155 | . 181 33 766 107 1168 206 293 627 64 1710 . Explosions 2999 | . . . 178 140 555 497 503 257 221 648 . Melee . | . . . . . . . . . . . . Ramming 173 | . 17 3 12 . 18 88 2 . . 33 . Kinetic 5545 | . 271 33 316 107 862 2239 963 326 . 428 . Thermal 6594 | . 239 12 450 . 705 1074 590 469 83 2928 44 Explosive 2649 | . . . 178 140 555 497 175 257 221 626 . Electromagnetic 163 | . . . . . . . 141 . . 22 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . . . . 15 6 6 6 5 15 Average Corruption 7 | . . . . . . 13 1 6 6 2 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 4 | . . . . . . 1 3 . . . . Effects 129 | . . . . . . 63 . 36 7 19 4 Message Errors 28 | . . . . . . 13 . 7 2 6 . Matter Fused 28 | . . . . . . 11 . 10 2 5 . Heat Flow Errors 13 | . . . . . . 5 . 5 1 2 . Energy Discharges 11 | . . . . . . 5 . 4 . 1 1 Parts Rejected 3 | . . . . . . 1 . 1 . . 1 Data Loss (minor) 16 | . . . . . . 7 . 4 1 3 1 Data Loss (major) 11 | . . . . . . 7 . 3 . . 1 Misfires 8 | . . . . . . 5 . 2 1 . . Alerts 2 | . . . . . . 2 . . . . . Weapon Failures 9 | . . . . . . 7 . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 465 | . . . 24 . 11 41 107 136 . 146 . Projectiles 82 | . . . 8 . 11 . 17 35 . 11 . Explosions 383 | . . . 16 . . 41 90 101 . 135 . Melee . | . . . . . . . . . . . . Knockbacks 27 | . 3 . 10 . 10 1 . 3 . . . Impact . | . . . . . . . . . . . . Kinetic 25 | . 3 . 10 . 8 1 . 3 . . . Secondary 2 | . . . . . 2 . . . . . . Self-Inflicted Damage 616 | . . . 19 . 55 41 87 . . 414 . Shots 10 | . . . 1 . 2 2 1 . . 4 . Rammed 17 | . . . 4 . . 12 1 . . . . Targets Rammed 31 | . 3 4 4 . 3 12 1 . . 4 . Kicked 14 | . 3 4 . . 3 . . . . 4 . Crushed . | . . . . . . . . . . . . Highest Temperature 588 | . 435 24 354 27 560 588 189 429 157 577 60 Average Temperature 140 | . 143 13 133 17 154 140 53 144 43 185 40 Received Heat Transfer 2787 | . 153 . 153 78 648 918 426 63 . 339 9 Effects 54 | . 5 . 2 . 22 12 . 2 . 11 . Shutdowns 6 | . 1 . . . 3 . . . . 2 . Energy Bleed 6 | . . . . . 2 2 . . . 2 . Interference 13 | . 3 . 2 . 2 6 . . . . . Matter Decay 5 | . . . . . 2 1 . 1 . 1 . Short Circuit 4 | . . . . . 1 . . 1 . 2 . Damage (minor) 6 | . 1 . . . 2 2 . . . 1 . Damage (major) 12 | . . . . . 8 1 . . . 3 . Damage (core) 2 | . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 8 | . . . . . . 2 1 . . 5 . Combat Hostiles 8 | . . . . . . 2 1 . . 5 . Parts Melted 42 | . . . 1 . 2 6 4 . . 29 . Heat Transferred 12684 | . 851 37 814 . 1517 2492 550 772 137 5440 74 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Peak Influence 390 | . 110 49 229 174 347 290 369 . . 390 93 Initial 157 | . . 39 18 86 67 157 125 . . 112 93 Average 158 | . 46 45 80 116 226 128 231 . . 203 87 Maximum Alert Level 2 | . . . 1 . 1 1 1 . . 2 . Low Security (%) 65 | 100 100 100 88 100 33 78 32 . . 53 100 Level 1 34 | . . . 11 . 66 21 67 . . 46 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . . . 2 . 2 6 8 . . 7 1 Investigation 1 | . . . 1 . . . . . . . . Extermination 12 | . . . . . . 3 2 . . 6 1 Reinforcement 9 | . . . 1 . 2 2 3 . . 1 . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . 1 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Distress Signals 9 | . . . 6 . 1 . 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 177 | . 8 . 24 6 29 36 20 14 4 29 7 Peak Tracking Total 10 | . 3 . 10 3 5 5 4 5 3 5 8 Tactical Retreats 6 | . . . 1 . 1 1 . 1 . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Traps Triggered 18 | . . . . . . 4 2 . . 11 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Machines Disabled 14 | . 1 . . . 1 . 5 . . 7 . Max in Single Turn 4 | . 1 . . . 1 . 2 . . 4 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Machines Accessed 13 | . 1 . 1 . . 4 4 . . 3 . Terminals 9 | . 1 . . . . 3 4 . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . . . 2 . Total Hacks 18 | . 2 . 3 . . 5 5 . . 3 . Successful 8 | . 2 . 2 . . 1 3 . . . . Failed 10 | . . . 1 . . 4 2 . . 3 . Catastrophic 4 | . . . . . . 2 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . 1 . . . . 1 1 . . . . Terminals 12 | . 2 . . . . 4 5 . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . . . 2 . Terminal Hacks 6 | . 2 . . . . 1 3 . . . . Open DSF 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Alert Level 2 | . . . . . . . 2 . . . . Locate Traps 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . . . 1 . . 3 3 . . 3 . Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Turns Passed 8592 | 2 397 295 572 256 666 1771 975 1030 130 2131 367 Spaces Moved 4235 | 1 160 105 262 123 225 947 528 779 77 895 133 Core 4 | . . . . . . 1 . . . 2 1 Treads 1080 | . . . 262 96 . 150 232 . . 340 . Legs 2602 | 1 160 105 . 27 225 585 48 779 77 463 132 Wheels 549 | . . . . . . 211 248 . . 90 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 90 | 120 120 260 160 160 90 90 90 120 120 95 190 Average Speed 160 | 120 180 260 160 180 179 134 144 120 150 194 265 Slowest Speed 1000 | 120 260 260 240 330 260 600 240 120 190 950 1000 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 1 27 25 25 33 26 26 15 71 14 21 7 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 . 1 1 1 1 1 1 . Scrap Searched 11 | . . 1 . 1 . . . 6 3 . . Spaces Dug 24 | . . . . 24 . . . . . . . Terrain Destroyed 401 | . . . 8 62 61 50 27 55 27 111 . Melee . | . . . . . . . . . . . . Projectile 40 | . . . . . 5 1 5 12 2 15 . AOE 361 | . . . 8 62 56 49 22 43 25 96 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Total 5277 | 1 214 118 356 143 375 1220 655 829 86 1136 144 Wait 245 | . 7 7 33 . 21 72 21 6 . 76 2 Move 4224 | . 159 104 261 122 224 946 527 778 76 894 133 Hop . | . . . . . . . . . . . . Pick Up 123 | . 5 1 14 1 19 24 25 5 3 25 1 Fast Attach 76 | . 3 . 1 1 2 23 7 1 . 36 2 Attach 66 | . 1 . 4 3 9 13 7 2 . 22 5 Detach 7 | . 2 . 1 1 . . . 1 . 2 . Swap 76 | 1 1 . 6 2 20 19 15 5 2 5 . Drop 73 | . 6 . 4 2 17 13 14 3 2 12 . Fire 356 | . 27 2 28 11 60 98 38 28 3 60 1 Melee . | . . . . . . . . . . . . Ram 5 | . . . . . . 5 . . . . . Kick 14 | . 3 4 . . 3 . . . . 4 . Crush 12 | . . . 4 . . 7 1 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 389 | -10/Materials | Core integrity fell below 50% 400 | -10/Materials | Entered Mines 440 | -10/Mines | Met a Derelict bent on vengeance 441 | -10/Mines | Learned Materials terminal intel 593 | -10/Mines | Learned location of 1 exit from Materials 598 | -10/Mines | Discovered new exit (range 9) 695 | -10/Mines | Entered Materials 695 | -9/Materials | Evolved 2 slots: Utility x2 696 | -9/Materials | Identified exit to Materials 697 | -9/Materials | Loaded intel: 12 terminal locations 927 | -9/Materials | Repaired Lgt. Ion Engine 1214 | -9/Materials | Discovered new exit (range 17) 1267 | -9/Materials | Entered Mines 1384 | -9/Mines | Learned location of Storage (-9) 1420 | -9/Mines | Discovered exit to Materials (range 13) 1466 | -9/Mines | Lost 3 parts (2n1u) 1523 | -9/Mines | Entered Materials 1523 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1751 | -8/Materials | Build established: Scavenger-Mutant 2070 | -8/Materials | Core integrity fell below 50% 2169 | -8/Materials | Discovered new exit (range 17) 2178 | -8/Materials | Lost 3 parts (2u1w) 2189 | -8/Materials | Entered Factory 2189 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2395 | -7/Factory | Identified exit to DSF 2498 | -7/Factory | Build established: Gunner 2549 | -7/Factory | System corruption reached 10% 2584 | -7/Factory | Lost 6 parts (1p2n3u) 2847 | -7/Factory | Build established: Scavenger-Skirmisher 3147 | -7/Factory | Lost 7 parts (1p4n1u1w) 3226 | -7/Factory | Garrison activated, responded to threat 3869 | -7/Factory | Lost 6 parts (1p2n2u1w) 3919 | -7/Factory | Core integrity fell below 50% 3952 | -7/Factory | Lost 3 parts (2n1w) 3958 | -7/Factory | Discovered new exit (range 4) 3960 | -7/Factory | Entered another Factory area 3960 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4148 | -6/Factory | Spotted B-75 Beast 4250 | -6/Factory | Garrison activated, responded to threat 4282 | -6/Factory | Lost 6 parts (1p2n3u) 4480 | -6/Factory | Build established: Scavenger-Tank 4919 | -6/Factory | Discovered new exit (range 14) 4935 | -6/Factory | Entered Lower Caves 5313 | -6/Lower Caves | Spotted B-75 Beast 5947 | -6/Lower Caves | Discovered new exit (range 15) 5965 | -6/Lower Caves | Entered another Lower Caves area 6074 | -6/Lower Caves | Discovered new exit (range 11) 6095 | -6/Lower Caves | Entered Factory 6095 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6474 | -5/Factory | Lost 4 parts (1p1n2w) 6556 | -5/Factory | Lost 7 parts (1p4n2u) 6825 | -5/Factory | Build established: Scavenger-Gunner 7269 | -5/Factory | Destroyed 8 combat bots 7278 | -5/Factory | Lost 9 parts (1p4n4w) 7808 | -5/Factory | Lost 3 parts (2n1u) 7962 | -5/Factory | Lost 4 parts (1p2n1w) 8208 | -5/Factory | Discovered new exit (range 7) 8226 | -5/Factory | Entered another Factory area 8226 | -4/Factory | Evolved 2 slots: Utility x2 8568 | -4/Factory | System corruption reached 10% 8593 | -4/Factory | Self-destructed Last Messages --------------- corruption cleaned. 08568_ K-01 Serf collects debris. 08568_ P-70 Sage resets R-10 Processor, system corruption cleaned. 08569_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08570_ Carbon-fiber Leg destroyed. 08571_ K-01 Serf collects debris. 08573_ Carbon-fiber Leg destroyed. 08581_ Imp. Medium Armor Plating destroyed. 08581_ K-01 Serf collects debris. 08583_ System corrupted: Arm. Medium Treads rejected. 08583_ Acquired Arm. Medium Treads. 08587_ Enh. Gauss Cannon destroyed. 08588_ Hvy. Laser destroyed. 08590_ Arm. Medium Treads destroyed. 08591_ Adv. Hardlight Generator destroyed. 08591_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????????# ??????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ??????????#####?????????? | | ???????????????????# ########? ?????????? | | ???????????????????# #?""" ""?????????? | | ???????????????????# # "R ""?????????? | | ???????????????????+ # """ """????????? | | ???????????????????# + "" ""????????? | | ???????????????????+ # "" #??????? | | ???????????????????### #### #?? #??????? | | ??????????????????????????# #????! / ????? | | ??????????????????????????# #??????#######???? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ????????????????########### k #????????????????? | | ????????????????# # #????????????????? | | ????????????????# #k #????????????????? | | ????????????????# # #????????????????? | | ????????????????# p #????????????????? | | ????????????????# @# #????????????????? | | ????????????????# # #????????????????? | | ????????????????# pp # #????????????????? | | ????????????????# pp # ???????????????? | | ????????????????######/#### ?????????????? | | ?????????????????????#p#??# ???????????? | | ????????############?# #??# ??????????? | | ???????? #?# #??# ??????????? | | ??????# """ """ #?# #??? ?????????? | | ??????# """ """ ### #### ??????????? | | ??????# """ """ # ??????????? | | ??????# # ????????????? | | ??????# """ !!! + ????????????? | | ??????# """ !! # ?????????????? | | ??????# """ !! + ?????????????? | | ??????# # ##########??????????????? | | ??????# # ^^ #???????????????????????? | | ??????# ! # #???????????????????????? | | ??????# # #???????????????????????? | | ??????############## #???????????????????????? | | ????? + +???????????????????????? | | ????? # #???????????????????????? | | ????? ??# #???????????????????????? | | ?????? ????# #???????????????????????? | | ?????? ??????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 EM Shielding 2 Corruption Block 8 Armor Coverage 375 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileParticleCanceller Manual? 0 Play Time 02:09:48 Cumulative 30.8 hours Start 2024.07.17 @ 22:26:41 End 2024.07.18 @ 01:11:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 084abfec-e005-4a10-b3c9-2d19c0316f3c