Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.21 @ 01:16:38 Player: Ducky.Jr Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (497) 497 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2247 Bonus ------- None Cogmind --------- Core Integrity 192/550 Matter 262/300 Energy 76/100 System Corruption 0% Temperature Cool (0) Movement Flying (600) Ox7 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cesium-ion Thruster > --- UTILITY (2) ------ High-capacity Storage Unit Improved Field Recycling Unit > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Flight Unit Light Assault Rifle [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Light Armor Plating Device Improved ECM Suite Storage Small Storage Unit Processor Seismic Analyzer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 48 | 7 9 7 25 Power 10 | 1 2 . 7 Engine 8 | 1 2 . 5 Core 2 | . . . 2 Reactor . | . . . . Propulsion 15 | 3 . 5 7 Treads 5 | 2 . . 3 Leg 4 | 1 . 1 2 Wheel . | . . . . Hover . | . . . . Flight 6 | . . 4 2 Utility 8 | 1 3 . 4 Device 2 | . . . 2 Storage 2 | 1 . . 1 Processor 2 | . 1 . 1 Hackware . | . . . . Protection 2 | . 2 . . Artifact . | . . . . Weapon 15 | 2 4 2 7 Energy Gun 3 | 1 1 . 1 Energy Cannon 1 | . . . 1 Ballistic Gun 10 | 1 3 2 4 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 25 | . 2 1 22 Power 6 | . 1 . 5 Propulsion 8 | . . . 8 Utility 3 | . . . 3 Weapon 8 | . 1 1 6 Highest Loss Streak 8 | . 2 1 8 Average Slot Usage (%) 88 | . 94 94 79 Engine 11 | . 13 11 11 Treads 14 | . 28 6 5 Leg 6 | . . 2 14 Flight 9 | . . 31 6 Device 1 | . . . 3 Storage 8 | . 13 . 7 Processor 5 | . 10 . 3 Protection 5 | . 1 22 . Energy Gun 2 | . 5 . . Ballistic Gun 19 | . 19 19 18 Ballistic Cannon 1 | . . . 4 Naked Turns . | . . . . Heaviest Build 49 | 10 12 13 49 Greatest Support 40 | 40 40 40 20 Greatest Overweight (x) 6 | . . . 6 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 12 | 6 6 4 12 Average Capacity 7 | 5 5 4 11 Most Carried 6 | 5 5 4 6 Average Carried 3 | 3 3 3 2 Final Capacity 12 | 6 4 4 12 Final Carried 5 | 5 2 4 . Class Distribution -------------------- 56% | Mutant 26% | Scavenger-Gunner 16% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 849 | 196 155 162 336 Remotely . | . . . . Salvage Created 663 | . 219 67 377 Parts 63 | . 19 10 34 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 28 | . 9 4 15 Melee 1 | . . . 1 Guns 24 | . 9 4 11 Cannons 3 | . . . 3 Classes Destroyed 5 | . 2 . 3 Worker 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 22 | . 6 4 12 Grunt 5 | . 3 . 2 Sentry 1 | . . . 1 Best Kill Streak 4 | . 3 4 4 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2500 | . 479 366 1655 Core 520 | . 110 52 358 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 56 87 . Volleys Fired 102 | 2 31 22 47 Largest 3 | 2 2 2 3 Hottest 100 | 60 60 40 100 Shots Fired 217 | 4 58 28 127 Gun 191 | 4 58 28 101 Cannon 26 | . . . 26 Launcher . | . . . . Special . | . . . . Kinetic 176 | 2 40 28 106 Thermal 41 | 2 18 . 21 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 7 | . 7 3 6 Robot Miss Streak 5 | . 3 2 5 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 106 | . 30 11 65 Core Hits 45 | . 13 6 26 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1245 | . 343 107 795 Guns 977 | . 343 107 527 Cannons 226 | . . . 226 Explosions . | . . . . Melee . | . . . . Ramming 42 | . . . 42 Kinetic 918 | . 205 107 606 Thermal 285 | . 138 . 147 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 14 | . . . 14 Projectiles 14 | . . . 14 Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 7 | . . . 7 Shots . | . . . . Rammed 8 | . . . 8 Targets Rammed 13 | . . . 13 Kicked 5 | . . . 5 Crushed . | . . . . Highest Temperature 547 | . 50 33 547 Average Temperature 100 | . 19 7 169 Received Heat Transfer 264 | . 138 . 126 Effects 13 | . . . 13 Shutdowns 3 | . . . 3 Energy Bleed 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 5 | . . . 5 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 658 | . 325 . 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 223 | . 145 147 223 Initial 52 | . . 52 . Average 82 | . 55 124 108 Maximum Alert Level 1 | . . . 1 Low Security (%) 98 | 100 100 100 94 Level 1 1 | . . . 5 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 3 . 1 Investigation 4 | . 3 . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 15 7 35 Peak Tracking Total 6 | . 5 6 5 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 2 . 1 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 8 . 4 Successful 10 | . 6 . 4 Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . . . 4 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . . 4 Alert Level 1 | . . . 1 Dispatch Records 1 | . . . 1 Maintenance Status 1 | . . . 1 Investigation Status 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 4 | . 4 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled 1 | . 1 . . Recycled Matter 159 | . 159 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2054 | 209 697 404 744 Spaces Moved 880 | 119 272 218 271 Core 13 | 13 . . . Treads 418 | 101 272 45 . Legs 205 | 5 . . 200 Wheels . | . . . . Hover . | . . . . Flight 244 | . . 173 71 Fastest Speed 31 | 50 160 31 31 Average Speed 129 | 146 160 57 149 Slowest Speed 520 | 160 160 160 520 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 3 | . . 3 . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 8 37 23 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . . 1 Melee . | . . . . Projectile 1 | . . . 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1602 | 150 480 469 503 Wait 510 | 12 157 219 122 Move 872 | 118 271 212 271 Hop 2 | . . 2 . Pick Up 42 | 10 7 6 19 Fast Attach 3 | 2 . . 1 Attach 32 | 5 3 5 19 Detach 1 | . . 1 . Swap 13 | . 6 2 5 Drop 12 | 1 5 . 6 Fire 102 | 2 31 22 47 Melee . | . . . . Ram 1 | . . . 1 Kick 12 | . . . 12 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 210 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 632 | -10/Materials | Repaired Lgt. Assault Rifle? 767 | -10/Materials | Discovered new exit (range 16) 907 | -10/Materials | Entered another Materials area 907 | -9/Materials | Evolved 2 slots: Propulsion x2 1165 | -9/Materials | Discovered new exit (range 15) 1311 | -9/Materials | Entered another Materials area 1311 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1348 | -8/Materials | Build established: Scavenger-Sprinter 1415 | -8/Materials | Lost 5 parts (2n2u1w) 1575 | -8/Materials | Lost 4 parts (1p2n1w) 1874 | -8/Materials | Build established: Scavenger-Gunner 1997 | -8/Materials | Core integrity fell below 50% 2023 | -8/Materials | Lost 8 parts (1p4n3w) 2055 | -8/Materials | Self-destructed Last Messages --------------- Retrieving latest reported positions... No active investigation squads found. 02017_ ALERT: Suspicious activity at Terminal M010. Dispatching Investigation squad. 02025_ K-01 Serf collects debris. 02035_ Imp. ECM Suite destroyed. 02037_ Acquired Imp. Field Recycling Unit. 02038_ K-01 Serf collects debris. 02038_ Penetrated by Slug. The Imp. Field Recycling Unit is "overloadable", activating it again increases its output for additional resource costs, and may damage the unit. 02041_ K-01 Serf cleans the Terminal. 02041_ Slug penetrates Wall. 02044_ Penetrated by Slug. 02045_ K-01 Serf cleans the Terminal. 02050_ Penetrated by Slug. 02050_ Lgt. Ion Engine destroyed. 02053_ Penetrated by Slug. 02053_ Beam Rifle destroyed. 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T=%a k | | ???????????????????????#!@ h*######+######/##### | | ???????????????????????#!! ## ##??? ??? ??? | | ???????????????????????#!! ## #?? ? ? | | ???????????????????????###### ## # # | | ????????????????????????????# ## # # | | ????????????????????????????? ## ][[# # | | ????????????????????????????? ## [[[### # | | ?????????????????????????????### [[ #?### # | | ???????????????????????????????# #???? # | | ???????????????????????????????# #????##### | | ????????????????????????????????#########????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 60 ECM Strength 2 Armor Coverage 300 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedQuantumRigger Manual? 0 Play Time 00:31:22 Cumulative 4.4 hours Start 2021.02.28 @ 01:28:45 End 2021.09.21 @ 01:16:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85bda092-4221-4d33-b277-45d581fdc830