Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.30 @ 21:34:55 Player: Cipherpunk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1705) 1705 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5065 Bonus ------- None Cogmind --------- Core Integrity 161/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor Launcher Guidance Computer > --- WEAPON (3) ------- Scythe Scythe > --- INVENTORY (4) ---- System Backup Module Gauss Rifle Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Launcher Guidance Computer Improved Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Scythe Scythe Scythe > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg System Backup Module Flak Gun Flak Gun Proton Missile Launcher Improved Datajack [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Improved Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher EMP Blaster Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 6 | . . 1 2 2 1 Weapon 1 | . . . . . 1 Parts Attached 107 | . 5 22 26 47 7 Power 12 | . 1 3 5 3 . Engine 11 | . 1 3 5 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 30 | . 2 6 7 12 3 Treads 2 | . . . . 2 . Leg 8 | . . . . 5 3 Wheel . | . . . . . . Hover 12 | . 2 6 2 2 . Flight 8 | . . . 5 3 . Utility 29 | . 2 6 6 13 2 Device 8 | . 1 3 . 3 1 Storage 7 | . . 3 3 1 . Processor 5 | . 1 . . 3 1 Hackware 4 | . . . 2 2 . Protection 5 | . . . 1 4 . Artifact . | . . . . . . Weapon 36 | . . 7 8 19 2 Energy Gun 10 | . . 3 6 1 . Energy Cannon . | . . . . . . Ballistic Gun 10 | . . 2 . 8 . Ballistic Cannon . | . . . . . . Launcher 6 | . . 2 1 2 1 Special Weapon 1 | . . . . 1 . Impact Weapon 4 | . . . 1 3 . Slashing Weapon 3 | . . . . 2 1 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 2 . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 35 | . . 5 3 13 14 Power 4 | . . 1 . 2 1 Propulsion 14 | . . 2 3 3 6 Utility 11 | . . 2 . 4 5 Weapon 6 | . . . . 4 2 Highest Loss Streak 11 | . . 2 2 5 11 Average Slot Usage (%) 89 | . 99 96 86 87 73 Engine 5 | . 14 11 8 . . Core 1 | . . . . 2 3 Leg 8 | . . . . 16 11 Hover 10 | . 27 30 4 . . Flight 4 | . . . 20 3 . Device 5 | . 14 10 7 1 . Storage 7 | . 1 11 11 7 4 Processor 11 | . 12 11 9 10 19 Hackware 13 | . . . 13 23 13 Protection 2 | . . . 1 4 2 Energy Gun 2 | . . 5 7 . . Ballistic Gun 9 | . 28 13 . 7 . Slashing Weapon 2 | . . . . 3 16 Naked Turns . | . . . . . . Heaviest Build 37 | 13 14 29 37 32 27 Greatest Support 46 | 20 20 24 22 46 46 Greatest Overweight (x) 4 | . 4 1 2 4 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | . 6 10 16 8 8 Average Capacity 7 | . 4 6 9 8 7 Most Carried 13 | . 6 10 13 8 7 Average Carried 6 | . 4 6 8 7 5 Final Capacity 10 | 6 4 10 8 8 4 Final Carried 10 | 6 4 10 7 8 4 Class Distribution -------------------- 41% | Hacker-Mutant 28% | Mutant 15% | Scavenger-Mutant 12% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1679 | 200 152 493 164 643 27 Remotely . | . . . . . . Salvage Created 2209 | . 216 870 174 694 255 Parts 123 | . 14 51 10 37 11 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 35 | . 1 13 5 12 4 Melee 10 | . . . . 7 3 Guns 20 | . 1 10 5 4 . AOE 5 | . . 3 . 1 1 Classes Destroyed 12 | . 5 4 1 2 . Worker 5 | . 1 2 . 2 . Tunneler 1 | . 1 . . . . Hauler 1 | . . 1 . . . Recycler 3 | . 1 1 . 1 . Operator 7 | . 2 3 1 1 . Watcher 4 | . . 3 . 1 . Swarmer 7 | . . . 3 4 . Grunt 14 | . 1 8 . 3 2 Brawler 1 | . . 1 . . . Sentry 9 | . . 4 2 3 . Hunter 3 | . . . . 1 2 Programmer 1 | . . . . 1 . Best Kill Streak 5 | . 2 5 3 4 3 Combat Bots Only 3 | . 1 3 3 3 3 Max Kills in Single Turn 2 | . 1 2 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . 1 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4961 | . 66 520 408 2128 1839 Core 1425 | . . 125 124 487 689 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 100 68 77 30 . Volleys Fired 133 | . 22 57 23 30 1 Largest 2 | . 2 2 2 2 1 Hottest 101 | . 40 101 101 67 39 Shots Fired 211 | . 44 104 25 37 1 Gun 194 | . 44 97 25 28 . Cannon . | . . . . . . Launcher 10 | . . 7 . 2 1 Special 7 | . . . . 7 . Kinetic 158 | . 44 89 . 25 . Thermal 33 | . . 4 22 7 . Explosive . | . . . . . . Electromagnetic 20 | . . 11 3 5 1 Robot Hit Streak 14 | . 11 14 12 6 2 Robot Miss Streak 6 | . 4 2 1 6 . Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 205 | . 26 77 22 58 22 Core Hits 101 | . 12 34 9 38 8 Critical Hits 4 | . 1 . . 3 . Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 2 | . 1 . . 1 . Melee Attacks 78 | . . . 1 49 28 Impact 16 | . . . 1 15 . Slashing 62 | . . . . 34 28 Piercing . | . . . . . . Sneak Attacks 3 | . . . . 2 1 Combat Hostiles . | . . . . . . Follow-up Attacks 11 | . . . . 4 7 Damage Inflicted 4386 | . 297 1195 343 1786 765 Guns 2111 | . 294 998 343 476 . Cannons . | . . . . . . Explosions 541 | . . 177 . 314 50 Melee 1649 | . . . . 934 715 Ramming 30 | . 3 20 . 7 . Kinetic 1667 | . 294 922 . 451 . Thermal 565 | . . 28 305 232 . Explosive . | . . . . . . Electromagnetic 475 | . . 225 38 162 50 Impact 200 | . . . . 200 . Slashing 1449 | . . . . 734 715 Piercing . | . . . . . . Highest Corruption 5 | . . 5 . . 3 Average Corruption 4 | . . 5 . . 3 Corruption Purged . | . . . . . . Effects 18 | . . 15 . . 3 Message Errors 2 | . . 2 . . . Matter Fused 3 | . . 2 . . 1 Energy Discharges 2 | . . 2 . . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 4 | . . 2 . . 2 Targeting Errors 5 | . . 5 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 243 | . . . . 177 66 Projectiles . | . . . . . . Explosions 98 | . . . . 98 . Melee 145 | . . . . 79 66 Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 209 | . 1 12 . 172 24 Shots 4 | . . 1 . 2 1 Rammed 6 | . 1 2 . 3 . Targets Rammed 6 | . 1 2 . 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 108 | . 1 45 108 13 . Average Temperature 32 | . 1 13 44 6 . Received Heat Transfer 1080 | . 36 180 144 387 333 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . 4 . Impact Corruptions 4 | . . . . 4 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 4 . 1 Heat Transferred 1186 | . . 74 777 335 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 359 | . 180 359 242 231 61 Average Influence 100 | . 97 163 187 57 43 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 82 | . 100 59 45 95 100 Level 1 17 | . . 40 54 4 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 5 5 2 6 . Investigation 5 | . 1 2 . 2 . Extermination 1 | . . . . 1 . Reinforcement 10 | . 4 3 2 1 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 9 | . 1 1 5 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | . 19 27 28 24 8 Peak Tracking Total 11 | . 5 3 11 4 4 Tactical Retreats 11 | . 3 1 2 5 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 8 | . . 3 3 1 1 Indirectly 2 | . . 2 . . . Trap Hack Attempts 2 | . . . . 2 . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed 1 | . . . . 1 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 8 | . . 3 . 5 . Max in Single Turn 5 | . . 2 . 5 . Garrison Access 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 23 | . 4 6 5 7 1 Terminals 18 | . 4 5 4 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 3 | . . . . 2 1 Total Hacks 65 | . 14 17 13 18 3 Successful 40 | . 9 8 11 12 . Failed 24 | . 5 8 2 6 3 Catastrophic 3 | . . 1 . 2 . Database Lockouts 1 | . . 1 . . . Manual 48 | . 13 11 8 16 . Terminals 53 | . 14 13 12 14 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . 4 1 . . Garrison Access 7 | . . . . 4 3 Terminal Hacks 16 | . 3 3 4 6 . Record 1 | . . . . 1 . Part Schematic 1 | . . . . 1 . Robot Schematic 2 | . . 1 . 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . 1 . . . Level Access Points 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Fabricator Index 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Disarm Traps 1 | . 1 . . . . Recall Investigation 1 | . . . . 1 . Recall Reinforcements 2 | . . 1 . 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 2 1 . . Insert Component 2 | . . 1 1 . . Analyze 1 | . . 1 . . . Garrison Access Hacks 2 | . . . . 2 . Seal Access 2 | . . . . 2 . Unauthorized Hacks 47 | . 14 9 13 11 . Terminals 18 | . 6 3 6 3 . Track 2 | . 1 . 1 . . Assimilate 2 | . . . 2 . . Botnet 12 | . 4 3 2 3 . Disrupt 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Reprogram 1 | . . . . 1 . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 18 | . 4 5 3 5 1 Full Trace Events 4 | . 1 1 . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . 1 . 1 . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 3 | . . . 2 1 . Largest Group 2 | . . . 2 1 . Highest-Rated Group 36 | . . . 36 32 . Highest-Rated Ally 32 | . . . 26 32 . Total Orders 3 | . . . 3 . . GOTO 2 | . . . 2 . . FOLLOW 1 | . . . 1 . . Ally Attacks 2 | . . . . 2 . Total Damage 105 | . . . . 105 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3291 | . 411 691 432 1525 232 Spaces Moved 2830 | 1 460 603 529 1109 128 Core 15 | . 2 . . 10 3 Treads 27 | . . . . 27 . Legs 875 | 1 5 . . 744 125 Wheels . | . . . . . . Hover 1163 | . 453 603 43 64 . Flight 750 | . . . 486 264 . Fastest Speed 29 | 120 56 52 29 29 120 Average Speed 71 | 120 57 56 36 96 122 Slowest Speed 250 | 120 250 116 176 250 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 6 | . . . 6 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 2 72 53 37 21 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . 1 4 . Terrain Destroyed 76 | . . 3 1 72 . Melee 5 | . . . 1 4 . Projectile . | . . . . . . AOE 71 | . . 3 . 68 . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3762 | . 564 845 738 1445 170 Wait 506 | . 61 133 139 161 12 Move 2813 | . 459 602 516 1108 128 Hop 6 | . . . 6 . . Pick Up 48 | . 5 15 7 20 1 Fast Attach 43 | . 5 11 10 15 2 Attach 37 | . . 5 11 16 5 Detach 20 | . . 2 7 10 1 Swap 27 | . . 6 5 16 . Drop 56 | . 11 12 13 20 . Fire 133 | . 22 57 23 30 1 Melee 65 | . . . 1 44 20 Ram 3 | . 1 2 . . . Kick 3 | . . . . 3 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 2 | . . . . 2 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 8) 325 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 8) 412 | -10/Materials | Identified exit to Materials 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 944 | -9/Materials | Central database locked down 977 | -9/Materials | Discovered new exit (range 16) 1102 | -9/Materials | Identified exit to Materials 1103 | -9/Materials | Entered another Materials area 1103 | -8/Materials | Evolved 2 slots: Utility x2 1178 | -8/Materials | Build established: Scavenger-Mutant 1531 | -8/Materials | Identified exit to Factory 1535 | -8/Materials | Entered Factory 1535 | -7/Factory | Evolved 2 slots: Utility x2 1611 | -7/Factory | Garrison activated, responded to threat 1681 | -7/Factory | Lost 3 parts (1p1u1w) 1788 | -7/Factory | Lost 3 parts (1u2w) 1950 | -7/Factory | Garrison activated, responded to threat 1976 | -7/Factory | Lost 5 parts (1p2n1u1w) 2415 | -7/Factory | Build established: Hacker-Mutant 2637 | -7/Factory | Discovered new exit (range 16) 2728 | -7/Factory | Core integrity fell below 50% 3006 | -7/Factory | Identified exit to Factory 3060 | -7/Factory | Entered another Factory area 3060 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3210 | -6/Factory | Core integrity fell below 50% 3246 | -6/Factory | Lost 11 parts (1p5n3u2w) 3290 | -6/Factory | Core integrity fell below 20% 3292 | -6/Factory | Self-destructed Last Messages --------------- 03223_ U-05 Engineer lays Concrete. 03225_ Penetrated by Slug. 03226_ U-05 Engineer lays Concrete. 03227_ R-10 Processor collects Welding Torch. 03227_ U-05 Engineer lays Concrete. 03228_ H-66 Slayer destroyed. 03231_ R-10 Processor collects Lgt. Fission Core. 03232_ Acquired Flexi-carbon Leg. 03234_ Acquired 27 matter. 03234_ R-10 Processor collects Phase Shifter. 03236_ Acquired Gauss Rifle. 03237_ Sneak attack on R-10 Processor. 03237_ Destroyed Com. Wheel. 03237_ Destroyed Hpw. Tractor Beam. 03237_ Destroyed Com. Wheel. 03258_ Med. Storage Unit destroyed. 03263_ Hacking Suite destroyed. 03281_ System corrupted: Component data lost. 03290_ Hvy. Laser severed. 03291_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????# ??????????? | | ?????????????????????????????????????# ??????????? | | ?????????????????????????????????????# ??????????? | | ?????????????????????????????????????# ??????????? | | ?????????????????????????????????????# ??????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# ########### | | ?????????????????????????????????????# + | | ?????????????????????????????????????# /# % | | ????????????????????########?????????# # % | | ????????????????????# #######???# # ! | | ????????????????????# # #???# + | | ????????????????????# g# g ##### # %! | | ????????????????????#/!! @[/b ###### | | ????????????????????#/! g# ### ## | | ????????????????????#!! # #?# ## | | ????????????????????##########+###?# | | ???????????????????????????????????# ### | | ???????????????????????????????????# """ #?# | | ???????????????????????????????????# """ #?##### | | ???????????????????????????????????# """ #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????+ ?????? | | ???????????????????????????????????#### #####????? | | ??????????????????????????????????????# ?????????? | | ??????????????????????????????????????# ?????????? | | ??????????????????????????????????????#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 64 Launcher Accuracy 20 Recoil Reduction 1 Offensive Hacking 40 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed System Shield | -7/Factory | Hacked Robot Schematics ------------------ G-34 Mercenary | -9/Materials | Hacked P-60 Hacker | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DronePrecisionAutocannon Manual? 0 Play Time 01:09:53 Cumulative 74.8 hours Start 2019.12.30 @ 19:31:20 End 2019.12.30 @ 21:34:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 49 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf6813cc-83d2-493d-8889-46175f3d1422