Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.03 @ 11:01:22 Player: Dendrocnid Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (42) 210 Value Destroyed (1327) 1327 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (4421) 4421 TOTAL SCORE: 12898 Bonus ------- Win 3000 Win Speed 1421 Cogmind --------- Core Integrity 1505/1600 Matter 240/300 Energy 538/540 System Corruption 0% Temperature Cool (4) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (7) --- Cooled VTOL Module Cooled VTOL Module Field Propulsion Array Impulse Thruster Array > --- UTILITY (12) ----- Small Storage Unit Energy Well Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Hacking Suite > --- WEAPON (4) ------- Enhanced Quantum Rifle > --- INVENTORY (8) ---- Improved Sensor Array Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cooled VTOL Module Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Small Storage Unit Energy Well Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer Improved Reaction Control System Improved Propulsion Shielding Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Datajack Force Lance > --- INVENTORY -------- Light Antimatter Reactor Cooled VTOL Module Cooled VTOL Module Improved Sensor Array Rocket Launcher [Rating: 112] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Cooled VTOL Module Treads Light Treads Wheel Wheel Flight Unit Cooled VTOL Module Utility Hacking Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Great Axe Energy Gun Enhanced Quantum Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 5 | . . 1 1 . . . 1 1 . . 1 . Utility 10 | . . 1 1 2 . . . 1 2 2 1 . Weapon 2 | . . . . . . . . . . . . 2 Parts Attached 94 | 7 2 7 10 23 4 . 3 9 3 4 16 6 Power 23 | 1 . . 1 5 . . 1 2 2 3 6 2 Engine 4 | 1 . . 1 2 . . . . . . . . Core 12 | . . . . 3 . . 1 2 1 2 3 . Reactor 7 | . . . . . . . . . 1 1 3 2 Propulsion 28 | 3 . 2 5 9 . . 1 1 . . 5 2 Treads 1 | 1 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 8 | 2 . 2 4 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 19 | . . . 1 9 . . 1 1 . . 5 2 Utility 27 | 1 1 4 1 5 3 . 1 5 . 1 4 1 Device 13 | . . 2 . 3 2 . 1 2 . 1 2 . Storage 5 | 1 1 . . 1 . . . . . . 1 1 Processor 3 | . . . 1 . . . . 2 . . . . Hackware 2 | . . . . 1 . . . 1 . . . . Protection 4 | . . 2 . . 1 . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 16 | 2 1 1 3 4 1 . . 1 1 . 1 1 Energy Gun 1 | . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 5 | 2 . 1 2 . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . Launcher 2 | . . . . . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . 1 3 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . Special Melee Weapon 2 | . . . . 1 . . . 1 . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . . . . Parts Lost 20 | . . 1 . . 3 . . . . . 13 3 Power 3 | . . . . . . . . . . . 2 1 Propulsion 6 | . . 1 . . . . . . . . 4 1 Utility 9 | . . . . . 3 . . . . . 5 1 Weapon 2 | . . . . . . . . . . . 2 . Highest Loss Streak 8 | . . 1 . . 3 . . . . . 8 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 85 93 86 89 80 92 86 91 89 80 73 47 Engine 4 | . 14 11 9 3 . . . . . . . . Core 4 | . . . . 3 7 7 13 11 10 8 5 . Wheel 9 | . 28 32 24 . . . . . . . . . Flight 18 | . . . . 29 30 30 33 35 31 28 23 16 Device 11 | . . 5 9 24 4 15 6 12 10 10 11 4 Storage 7 | . 14 11 9 7 7 7 6 5 5 4 5 5 Processor 6 | . . . 8 7 7 7 6 7 10 9 8 8 Hackware 4 | . . . . 2 7 7 6 9 10 9 8 7 Protection 3 | . . 10 9 . 5 7 5 . . . . . Ballistic Gun 3 | . 15 11 8 . . . . . . . . . Ballistic Cannon 3 | . 12 11 9 . . . . . . . . . Slashing Weapon 2 | . . . . 6 7 7 6 5 4 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 96 | 13 90 95 96 95 19 19 24 23 25 26 45 44 Greatest Support 56 | 20 20 42 56 56 19 19 24 29 29 29 46 48 Greatest Overweight (x) 4 | . 4 3 3 1 . . . . . . 1 1 Average Overweight (x) . | . 3 2 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 8 8 8 8 8 8 8 8 Average Capacity 13 | 5 23 25 25 8 8 8 8 8 8 8 8 8 Most Carried 25 | 6 11 16 25 25 8 7 7 8 8 8 8 3 Average Carried 8 | 4 9 12 18 8 7 7 6 6 7 7 5 2 Final Capacity 25 | 8 25 25 25 8 8 8 8 8 8 8 8 8 Final Carried 25 | 6 10 16 25 8 7 7 7 7 8 7 3 2 Class Distribution -------------------- 33% | Mutant 29% | Hacker-Scout 25% | Sprinter 4% | Scavenger-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Matter Collected 1620 | 217 90 449 155 256 67 . . 197 50 . 139 . Remotely . | . . . . . . . . . . . . . Salvage Created 1426 | . 81 685 211 113 90 . . 86 66 . 94 . Parts 97 | . 5 43 15 9 4 . . 9 6 . 6 . Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 26 | . . 12 7 2 3 . . . 1 . 1 . Melee 5 | . . . . 2 1 . . . 1 . 1 . Guns 10 | . . 6 4 . . . . . . . . . Cannons 9 | . . 6 3 . . . . . . . . . AOE 2 | . . . . . 2 . . . . . . . Classes Destroyed 13 | . 3 6 2 1 . . . . . . 1 . Worker 2 | . . 2 . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . Recycler 2 | . . 2 . . . . . . . . . . Operator 6 | . 1 . . 2 . . . 2 1 . . . Watcher 4 | . 2 . . . . . . 1 . . 1 . Swarmer 3 | . . . 3 . . . . . . . . . Cutter 1 | . . . . . . . . . . . 1 . Grunt 11 | . . 7 1 . 3 . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . Sentry 6 | . . 4 2 . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . Programmer 3 | . . . . 2 . . . . 1 . . . Best Kill Streak 5 | . 2 4 5 1 3 . . 1 1 . 1 . Combat Bots Only 5 | . . 3 5 1 3 . . . 1 . 1 . Max Kills in Single Turn 2 | . 1 2 1 1 1 . . 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . Melee 1 | . . . . 1 1 . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Damage Taken 2954 | . 36 304 474 30 218 . 19 . 20 . 1417 436 Core 746 | . 12 108 93 15 65 . . . . . 358 95 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 108 | . . . . . . . . . . . 108 . Core Remaining (%) 91 | 100 95 73 83 . . 88 100 100 100 100 75 94 Volleys Fired 81 | . 15 37 24 . 4 . . . . . . 1 Largest 2 | . 2 2 2 . 1 . . . . . . 1 Hottest 65 | . 55 58 58 . 33 . . . . . . 65 Shots Fired 157 | . 30 74 48 . 4 . . . . . . 1 Gun 78 | . 16 37 24 . . . . . . . . 1 Cannon 75 | . 14 37 24 . . . . . . . . . Launcher 4 | . . . . . 4 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 152 | . 30 74 48 . . . . . . . . . Thermal 1 | . . . . . . . . . . . . 1 Explosive 4 | . . . . . 4 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 7 | . 3 7 6 . 4 . . . . . . . Robot Miss Streak 8 | . 8 2 5 . 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 110 | . 11 50 26 5 4 . . 6 2 . 6 . Core Hits 61 | . 5 27 14 4 7 . . 2 1 . 1 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . . . . . . Critical Strikes 4 | . 1 1 . . . . . . . . 2 . Destroy 2 | . 1 1 . . . . . . . . . . Impale 2 | . . . . . . . . . . . 2 . Melee Attacks 142 | . . . 1 36 4 . 19 26 13 6 37 . Impact . | . . . . . . . . . . . . . Slashing 96 | . . . 1 36 4 . 19 23 13 . . . Piercing 43 | . . . . . . . . . . 6 37 . Sneak Attacks 5 | . . . . . . . . 4 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2895 | . 168 903 379 250 458 . . 252 156 . 329 . Guns 633 | . 51 396 186 . . . . . . . . . Cannons 817 | . 117 507 193 . . . . . . . . . Explosions 393 | . . . . . 393 . . . . . . . Melee 1052 | . . . . 250 65 . . 252 156 . 329 . Ramming . | . . . . . . . . . . . . . Kinetic 1450 | . 168 903 379 . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 393 | . . . . . 393 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 723 | . . . . 250 65 . . 252 156 . . . Piercing 329 | . . . . . . . . . . . 329 . Highest Corruption 2 | . . . . 1 1 1 2 . . . 2 . Average Corruption 1 | . . . . 1 1 1 2 . . . 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 5 | . . . . 1 1 . 1 . . . 2 . Message Errors 2 | . . . . . . . 1 . . . 1 . Matter Fused 1 | . . . . 1 . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 397 | . . . . . 17 . . 100 77 . 203 . Projectiles . | . . . . . . . . . . . . . Explosions 17 | . . . . . 17 . . . . . . . Melee 380 | . . . . . . . . 100 77 . 203 . Knockbacks 9 | . . 5 4 . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 9 | . . 5 4 . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 78 | . . . . . 78 . . . . . . . Shots 3 | . . . . . 3 . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 132 | . . 39 . . 18 . 13 110 . . 132 12 Average Temperature 19 | . . 18 . . 12 . 5 32 . . 61 9 Received Heat Transfer 396 | . . 153 9 . 72 . 9 . . . 135 18 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Peak Influence 325 | . 68 244 325 71 . . 118 184 176 114 302 255 Initial 180 | . . 28 94 56 . . 39 57 89 92 63 180 Average 112 | . 38 134 146 47 . . 59 114 141 99 170 192 Maximum Alert Level 1 | . . 1 1 . . . . . . . 1 1 Low Security (%) 89 | 100 100 87 82 100 . . 100 100 100 100 69 65 Level 1 10 | . . 12 17 . . . . . . . 30 34 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . 1 1 . 4 . . 1 . 2 . 3 2 Investigation 3 | . . . . 1 . . . . . . 1 1 Extermination 6 | . . . . 2 . . 1 . 1 . 1 1 Reinforcement 5 | . 1 1 . 1 . . . . 1 . 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Distress Signals 7 | . . 2 4 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 94 | . 6 19 14 5 3 . 3 3 1 . 28 12 Peak Tracking Total 17 | . 2 5 7 2 3 . 4 1 1 . 17 11 Tactical Retreats 10 | . . 2 . . . . 1 . . . 6 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Traps Triggered 2 | . 1 . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 8 | . . . . . . . . 8 . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 7 | . . . . 4 . . . 3 . . . . Reused 1 | . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . 1 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Accessed 22 | . 2 2 4 4 . . 1 3 2 1 1 2 Terminals 19 | . 2 2 4 4 . . . 2 1 1 1 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 1 . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 54 | . 4 6 6 13 . . 2 7 8 2 3 3 Successful 21 | . 2 1 . 5 . . . 4 4 2 1 2 Failed 33 | . 2 5 6 8 . . 2 3 4 . 2 1 Catastrophic 10 | . . 1 4 1 . . 1 1 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 34 | . 4 6 6 10 . . . 2 2 1 3 . Terminals 46 | . 4 6 6 13 . . . 5 4 2 3 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . 2 4 . . . Garrison Access 2 | . . . . . . . 2 . . . . . Terminal Hacks 13 | . 1 . . 5 . . . 2 2 1 . 2 Record 2 | . . . . . . . . . 1 1 . . Part Schematic 2 | . 1 . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Locate Traps 3 | . . . . 2 . . . 1 . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . 2 1 . . . Insert Component 2 | . . . . . . . . 1 1 . . . Analyze 1 | . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 5 | . 1 1 . . . . . . 1 1 1 . Terminals 5 | . 1 1 . . . . . . 1 1 1 . Botnet 5 | . 1 1 . . . . . . 1 1 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 6 | . 1 . . 2 . . . 2 1 . . . Used 4 | . . . . 2 . . . 1 1 . . . Hacking Detections 22 | . 2 2 4 4 . . 1 3 2 1 1 2 Full Trace Events 3 | . . . 1 . . . . . . . 1 1 Feedback Events 1 | . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . 1 . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 1 1 . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . 3 . . . . no_distress 1 | . . . . . . . . 1 . . . . find_chute 2 | . . . . . . . . 2 . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Turns Passed 4671 | 64 314 708 534 910 101 58 310 305 377 55 607 328 Spaces Moved 5628 | 57 201 406 347 723 280 222 596 664 336 146 1150 500 Core 18 | 18 . . . . . . . . . . . . Treads 7 | 7 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 992 | 32 201 406 347 6 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 4611 | . . . . 717 280 222 596 664 336 146 1150 500 Fastest Speed 17 | 50 80 116 105 26 26 26 23 20 20 20 17 27 Average Speed 40 | 80 130 119 110 26 26 26 23 20 20 20 22 29 Slowest Speed 160 | 160 140 135 145 115 26 26 23 20 20 20 96 101 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . . . 6 7 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 22 | 3 34 31 33 24 55 29 15 17 6 4 32 12 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 3 | . . . . . 2 1 . . . . . . Spaces Dug 116 | . . . 1 30 . . 19 20 11 6 29 . Terrain Destroyed 148 | . . . 1 30 32 . 19 20 11 6 29 . Melee 116 | . . . 1 30 . . 19 20 11 6 29 . Projectile . | . . . . . . . . . . . . . AOE 32 | . . . . . 32 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Total 7597 | 74 224 555 452 1378 295 221 735 793 621 158 1420 671 Wait 1532 | . . 88 37 558 3 . 116 82 268 . 210 170 Move 5589 | 56 200 405 346 722 279 221 595 663 335 145 1137 485 Hop 13 | . . . . . . . . . . . 6 7 Pick Up 69 | 10 5 13 18 16 . . . 2 1 . 3 1 Fast Attach 33 | 2 1 1 3 8 2 . 1 5 1 3 3 3 Attach 39 | 5 . 3 4 6 2 . 2 2 . 1 11 3 Detach 15 | 1 . . 1 3 1 . 2 . . . 6 1 Swap 22 | . 1 3 3 9 . . . 2 2 . 2 . Drop 54 | . 2 5 15 20 . . . 3 1 3 5 . Fire 81 | . 15 37 24 . 4 . . . . . . 1 Melee 142 | . . . 1 36 4 . 19 26 13 6 37 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 8 | . . . . . . . . 8 . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Res / *Tes) -2/Research (discovered 2 exits: *Acc / [*Qua]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 65 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 13) 379 | -10/Materials | Entered another Materials area 379 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 740 | -9/Materials | Discovered new exit (range 15) 955 | -9/Materials | Discovered new exit (range 4) 1087 | -9/Materials | Entered another Materials area 1087 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1457 | -8/Materials | Discovered new exit (range 11) 1621 | -8/Materials | Entered Factory 1621 | -7/Factory | Evolved 2 slots: Utility x2 2100 | -7/Factory | Build established: Sprinter 2529 | -7/Factory | Discovered new exit (range 6) 2531 | -7/Factory | Entered Lower Caves 2566 | -7/Lower Caves | Lost 3 parts (3u) 2582 | -7/Lower Caves | Encountered a Warlord checkpoint 2629 | -7/Lower Caves | Discovered new exit (range 10) 2632 | -7/Lower Caves | Entered another Lower Caves area 2644 | -7/Lower Caves | Spotted B-75 Beast 2680 | -7/Lower Caves | Discovered new exit (range 4) 2681 | -7/Lower Caves | Encountered a Warlord checkpoint 2690 | -7/Lower Caves | Entered Factory 2690 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2999 | -6/Factory | Discovered new exit (range 4) 3000 | -6/Factory | Entered another Factory area 3000 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3275 | -5/Factory | Discovered new exit (range 18) 3305 | -5/Factory | Identified exit to Factory 3305 | -5/Factory | Entered another Factory area 3305 | -4/Factory | Evolved 2 slots: Utility x2 3494 | -4/Factory | Build established: Hacker-Scout 3678 | -4/Factory | Discovered new exit (range 6) 3682 | -4/Factory | Identified exit to Research 3682 | -4/Factory | Discovered exit to Research (range 22) 3682 | -4/Factory | Entered Research 3682 | -3/Research | Evolved 2 slots: Utility x2 3701 | -3/Research | Discovered new exit (range 9) 3703 | -3/Research | Identified exit to Testing 3733 | -3/Research | Discovered new exit (range 10) 3735 | -3/Research | Identified exit to Research 3737 | -3/Research | Entered another Research area 3737 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3970 | -2/Research | Spotted B-90 Cyclops 3970 | -2/Research | Spotted B-90 Cyclops 4093 | -2/Research | Discovered new exit (range 7) 4162 | -2/Research | Lost 8 parts (3n4u1w) 4333 | -2/Research | Discovered new exit (range 22) 4344 | -2/Research | Identified exit to Access 4344 | -2/Research | Entered Access 4344 | -1/Access | Evolved 2 slots: Weapon x2 4366 | -1/Access | Lost 4 parts (2p1n1w) 4559 | -1/Access | Identified exit to Surface 4672 | *** | Escaped! Last Messages --------------- 04582_ K-01 Serf cleans the Wave Collapse Detector. 04594_ ALERT: Rogue bot located, Programmers report to Access Zone 6J. 04626_ Slug penetrates Wall. 04626_ Penetrated by Slug. 04627_ Slug penetrates Door. 04629_ Slug penetrates Wall. 04631_ Impulse Thruster destroyed. 04635_ Slug penetrates Wall. 04635_ Hacking Suite destroyed. 04635_ Slug penetrates Wall. 04641_ Penetrated by Slug. 04644_ Lgt. Antimatter Reactor destroyed. 04669_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04669_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 04670_ The Access Shell folds into the floor. 04672_ ALERT: Security rotation in progress. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ????????# ########+####????????????????????????? | | ????????# #???????? ??????????????????????????? | | ????????# #?????????? #????????????????????????? | | ????????# #???????????#????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????+ #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ???????## #????????????????????????????????????? | | ???????# ########################+#####???????? | | ????? + k u A ?????? | | ?? # ??????? | | # ####### ""##????????????????? | | " ?# #?????# ""#?????????????????? | | """??# #?????# ""#?????????????????? | | """???# #?????# T#?????????????????? | | " ???# #?????# ""#?????????????????? | | ###????# #?????# ""#?????????????????? | | ???????# #????## ""##????????????????? | | ???????# #????# #????????????????? | | ???????# #????## ##????????????????? | | ???????# k #?????# #?????????????????? | | ???????# #?????# #?????????????????? | | ???????# #?????# #?????????????????? | | ???????# #?????# @" #?????????????????? | | ??????? #?????# "" #?????????????????? | | ??????? #?????# #?????????????????? | | ??????###+#####?????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 80 Energy Generation 41 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 76 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Datajack | -10/Materials | Hacked Hacking Suite | -7/Factory | Hacked VTOL Module | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Denied? Epsilon Run Challenges ------------ None Game ------ Seed SuspensionSiegeClaws Manual? 0 Play Time 01:36:59 Cumulative 138.1 hours Start 2024.01.22 @ 22:50:38 End 2024.02.03 @ 11:01:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 213 Rogue 213 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 900f7633-bff1-44fe-9a6f-78cfb3f28195