Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 16:20:44 Player: Codechine Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (4585) 4585 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 8968 Bonus ------- High Alert Combat Kills 49 Friendly Fire -11 Cogmind --------- Core Integrity 0/1000 Matter 277/300 Energy 19/410 System Corruption 5% Temperature Critical (670) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Fission Core Micro Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY (5) ------ High-capacity Storage Unit Core Analyzer Advanced ECM Suite Point Defense System > --- WEAPON (4) ------- Improved Spread Laser Proton Cannon Heavy Phase Cannon Improved Remote Datajack > --- INVENTORY (20) --- Light Deuterium Engine Light Fission Core Micro Fission Core Micro Fission Core Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Heat Sink Matter Compressor (37) Phase Shifter Shock Rifle Wave Gun Plasma Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Target Analyzer Core Analyzer Advanced ECM Suite Point Defense System > --- WEAPON ----------- Improved Spread Laser Proton Cannon Heavy Phase Cannon Improved Remote Datajack > --- INVENTORY -------- Light Deuterium Engine Light Fission Core Micro Fission Core Micro Fission Core Improved Medium Treads Improved Medium Treads Improved Medium Treads Enhanced Armored Leg Improved Heat Sink Matter Compressor Phase Shifter Shock Rifle Wave Gun Plasma Cannon Improved Remote Datajack [Rating: 88] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Slots Evolved 10 | . . . 4 2 2 2 Power 2 | . . . 1 . . 1 Propulsion 3 | . . . 1 1 . 1 Utility 3 | . . . 1 1 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 101 | 8 2 5 13 8 25 40 Power 18 | 1 . . 3 2 4 8 Engine 13 | 1 . . 3 2 3 4 Core 3 | . . . . . . 3 Reactor 2 | . . . . . 1 1 Propulsion 30 | 2 . . 2 2 9 15 Treads 10 | 2 . . 2 2 4 . Leg 20 | . . . . . 5 15 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 1 3 3 2 4 5 Device 11 | . 1 1 2 . 4 3 Storage 5 | 1 . 2 1 1 . . Processor 2 | . . . . . . 2 Hackware 1 | . . . . 1 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 34 | 4 1 2 5 2 8 12 Energy Gun 5 | 1 . . . 1 1 2 Energy Cannon 5 | . . . . . . 5 Ballistic Gun 12 | 3 . 1 4 . 4 . Ballistic Cannon 6 | . . . 1 1 2 2 Launcher 2 | . . . . . 1 1 Special Weapon 4 | . 1 1 . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 44 | . . . 4 5 22 13 Power 7 | . . . 1 2 3 1 Propulsion 16 | . . . 1 1 9 5 Utility 7 | . . . . . 3 4 Weapon 14 | . . . 2 2 7 3 Highest Loss Streak 9 | . . . 4 1 9 5 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 93 | . 92 99 89 96 88 89 Engine 12 | . 14 14 17 13 8 7 Reactor 1 | . . . . . 2 4 Treads 18 | . 28 28 19 28 10 . Leg 7 | . . . . . 12 27 Device 8 | . 6 4 8 7 11 14 Storage 14 | . 14 23 18 15 10 5 Hackware 2 | . . . . 7 6 1 Energy Gun 2 | . 12 . . 1 4 1 Energy Cannon 1 | . . . . . . 5 Ballistic Gun 12 | . 14 14 21 15 10 1 Ballistic Cannon 4 | . . . 3 5 6 6 Launcher 1 | . . . . . 1 3 Special Weapon 3 | . 1 13 . . . . Naked Turns . | . . . . . . . Heaviest Build 118 | 11 12 15 32 71 97 118 Greatest Support 100 | 40 40 40 60 80 80 100 Greatest Overweight (x) 2 | . . . . 1 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 Average Capacity 14 | 6 8 7 8 17 20 20 Most Carried 18 | 5 6 8 8 12 13 18 Average Carried 8 | 3 5 6 6 8 9 11 Final Capacity 20 | 8 8 8 8 20 20 20 Final Carried 14 | 4 5 8 8 12 13 14 Class Distribution -------------------- 28% | Mutant 15% | Scavenger-Gunner 15% | Hacker-Skirmisher 13% | Scavenger-Skirmisher 12% | Skirmisher 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -8 -7 -6 -5 ----------- Run | Yrd Mat Sub Mat Fac Fac Fac Matter Collected 3577 | 254 28 290 564 428 1073 940 Remotely . | . . . . . . . Salvage Created 4227 | . 36 . 943 600 1317 1331 Parts 206 | . 2 . 62 31 62 49 Haulers Intercepted 3 | . . . . 1 1 1 Recyclers Shooed 6 | . . . 1 2 1 2 Parts Field Recycled 5 | . . . . . 5 . Retrieved Matter 58 | . . . . . 58 . Parts Self-Destructed 3 | . . 3 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Combat Hostiles Destroyed 89 | . 3 . 21 20 31 14 Guns 53 | . 2 . 16 14 21 . Cannons 29 | . . . 3 6 9 11 AOE 6 | . 1 . 2 . 1 2 Classes Destroyed 12 | . 1 . 8 2 1 . Worker 5 | . . . 2 . 1 2 Builder 4 | . . . 1 . 3 . Hauler 3 | . . . . 1 1 1 Recycler 5 | . . . 1 . . 4 Operator 2 | . . . 1 . . 1 Watcher 5 | . . . 3 . 1 1 Swarmer 21 | . 3 . 7 7 4 . Grunt 30 | . . . 7 6 12 5 Duelist 1 | . . . . . 1 . Sentry 20 | . . . 6 5 8 1 Hunter 4 | . . . 1 . 2 1 Programmer 13 | . . . . 2 4 7 Best Kill Streak 9 | . 3 . 7 5 9 5 Combat Bots Only 6 | . 3 . 4 5 6 2 Max Kills in Single Turn 3 | . 2 . 3 1 2 2 Gunslinging . | . . . . . . . Exploded 1 | . 1 . 1 . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Hostile Shots Fired 740 | . 5 2 81 167 384 101 Missed 236 | . . 2 20 65 126 23 Damage Taken 6413 | . 41 14 800 832 2614 2112 Core 1456 | . 7 . 51 78 296 1024 Absorbed by Shields 117 | . . . . . . 117 Ignored by Resistances 1630 | . 12 4 227 263 764 360 Regen/Repaired (Parts) 205 | . . . 151 . . 54 Core Remaining (%) 88 | 100 . 97 90 88 65 . Volleys Fired 229 | . 8 11 48 38 73 51 Largest 4 | . 2 2 3 3 4 4 Hottest 245 | . 120 120 105 141 189 245 Shots Fired 669 | . 16 18 131 109 263 132 Gun 425 | . 12 12 103 75 204 19 Cannon 219 | . . . 28 34 54 103 Launcher 11 | . . . . . 5 6 Special 14 | . 4 6 . . . 4 Kinetic 515 | . 8 12 131 101 210 53 Thermal 108 | . 4 6 . 8 48 42 Explosive 11 | . . . . . 5 6 Electromagnetic 31 | . 4 . . . . 27 Robot Hit Streak 19 | . 5 10 16 18 19 17 Robot Miss Streak 8 | . 1 1 6 6 8 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 1 . 3 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 479 | . 7 8 89 87 196 92 Core Hits 421 | . 3 2 67 115 177 57 Critical Kills 4 | . . . 3 . . 1 Critical Parts Destroyed 5 | . . . 4 . 1 . Critical Strikes 14 | . . . 7 1 4 2 Burn 2 | . . . . 1 1 . Meltdown 1 | . . . . . . 1 Destroy 8 | . . . 7 . 1 . Blast 3 | . . . . . 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11263 | . 146 70 1650 1857 4405 3135 Guns 6024 | . 74 46 1095 1310 3136 363 Cannons 3727 | . . . 277 547 862 2041 Explosions 1410 | . 72 . 274 . 391 673 Melee . | . . . . . . . Ramming 78 | . . . 4 . 16 58 Kinetic 7441 | . 29 46 1372 1743 3263 988 Thermal 2435 | . 72 24 274 114 950 1001 Explosive 748 | . . . . . 176 572 Electromagnetic 561 | . 45 . . . . 516 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 1 3 5 Average Corruption 1 | . . . . 1 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . . . . 8 17 11 Message Errors 7 | . . . . 1 4 2 Matter Fused 5 | . . . . . 3 2 Heat Flow Errors 8 | . . . . 3 2 3 Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 4 | . . . . 1 2 1 Data Loss (major) 4 | . . . . . 3 1 Misfires 4 | . . . . 2 2 . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 122 | . . . . . 6 116 Projectiles 44 | . . . . . 6 38 Explosions 78 | . . . . . . 78 Melee . | . . . . . . . Knockbacks 19 | . . . 3 5 4 7 Impact . | . . . . . . . Kinetic 17 | . . . 2 5 3 7 Secondary 2 | . . . 1 . 1 . Self-Inflicted Damage 314 | . 6 . 223 . . 85 Shots 8 | . 1 . 3 . . 4 Rammed 3 | . . . 3 . . . Targets Rammed 12 | . . . 3 . 2 7 Kicked 9 | . . . . . 2 7 Crushed . | . . . . . . . Highest Temperature 775 | . 82 . 371 549 298 775 Average Temperature 151 | . 34 . 115 149 68 230 Received Heat Transfer 1690 | . . 6 261 249 837 337 Effects 91 | . . . 6 11 1 73 Shutdowns 34 | . . . . 5 . 29 Energy Bleed 9 | . . . 1 1 1 6 Interference 20 | . . . 5 4 . 11 Matter Decay 6 | . . . . 1 . 5 Short Circuit 2 | . . . . . . 2 Damage (minor) 5 | . . . . . . 5 Damage (major) 9 | . . . . . . 9 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . . 4 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 5 | . . . 1 . 1 3 Heat Transferred 3587 | . 150 50 250 296 1630 1211 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 Alert | -11 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Peak Influence 647 | . 98 . 445 210 647 332 Initial 199 | . . . . 173 3 199 Average 176 | . 38 . 259 100 259 157 Maximum Alert Level 2 | . . . 2 1 2 1 Low Security (%) 67 | 100 100 . 40 98 36 74 Level 1 22 | . . . 42 1 34 25 Level 2 10 | . . . 16 . 28 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 29 | . . . 2 6 16 5 Investigation 3 | . . . 1 1 1 . Extermination 9 | . . . . 2 4 3 Reinforcement 5 | . . . 1 . 2 2 Assault 1 | . . . . . 1 . Garrison 11 | . . . . 3 8 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Distress Signals 3 | . 1 . 2 . . . Communications Jammed 3 | . . . . . . 3 Distress Signals 3 | . . . . . . 3 Times Spotted 124 | . 5 6 34 20 32 27 Peak Tracking Total 6 | . 4 3 6 4 6 4 Tactical Retreats 5 | . . . 2 . 1 2 Traps | -11 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Traps Triggered 10 | . . . . 1 1 8 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . . 1 . . . Triggered 2 | . . 2 . . . . Most Traps Carried 1 | . . 1 1 . . . Machines | -11 -10 -10 -8 -7 -6 -5 ---------- Run | Yrd Mat Sub Mat Fac Fac Fac Machines Disabled 16 | . 1 . 4 . 11 . Max in Single Turn 6 | . 1 . 3 . 6 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Machines Accessed 16 | . 1 1 2 3 6 3 Terminals 5 | . . . . . 4 1 Fabricators . | . . . . . . . Repair Stations 4 | . . . 1 2 . 1 Recycling Units 3 | . 1 . . 1 1 . Scanalyzers 3 | . . . 1 . 1 1 Garrison Access . | . . . . . . . Total Hacks 37 | . 2 1 8 8 11 7 Successful 27 | . 2 1 7 4 9 4 Failed 10 | . . . 1 4 2 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . . . . . 9 2 Fabricators . | . . . . . . . Repair Stations 14 | . . . 5 5 . 4 Recycling Units 6 | . 2 . . 3 1 . Scanalyzers 5 | . . . 3 . 1 1 Garrison Access . | . . . . . . . Terminal Hacks 9 | . . 1 . . 7 1 Record 2 | . . 1 . . . 1 Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Patrol Status 1 | . . . . . 1 . Investigation Status 1 | . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . . 4 1 . 2 Scan Component 4 | . . . 2 1 . 1 Repair 3 | . . . 2 . . 1 Recycling Unit Hacks 6 | . 2 . . 3 1 . Process 1 | . 1 . . . . . Report Inventory 2 | . 1 . . 1 . . Retrieve Matter 2 | . . . . 1 1 . Retrieve Components 1 | . . . . 1 . . Scanalyzer 5 | . . . 3 . 1 1 Insert Component 4 | . . . 2 . 1 1 Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 Used . | . . . . . . . Hacking Detections 6 | . . . 1 1 3 1 Full Trace Events 3 | . . . 1 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 2 . . 1 Time 132 | . . . 82 . . 50 Parts Recycled . | . . . . . . . Recycled Matter 1 | . 1 . . . . . Retrieved Matter 144 | . . . . . 144 . Retrieved Components 3 | . . . . 3 . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -5 ------------ Run | Yrd Mat Sub Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -5 ------------- Run | Yrd Mat Sub Mat Fac Fac Fac Turns Passed 7876 | 124 319 1668 1147 1667 1506 1445 Spaces Moved 4044 | 83 165 1006 546 889 680 675 Core 24 | 24 . . . . . . Treads 2982 | 59 165 1006 546 889 317 . Legs 1038 | . . . . . 363 675 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 125 120 Average Speed 166 | 128 160 160 160 169 179 172 Slowest Speed 265 | 160 160 160 160 240 240 265 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 6 19 28 50 16 16 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 5 | . . 5 . . . . Spaces Dug 4 | . 4 . . . . . Terrain Destroyed 259 | . 7 . 104 . 85 63 Melee . | . . . . . . . Projectile 36 | . 4 . 13 . 8 11 AOE 223 | . 3 . 91 . 77 52 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Total 4692 | 100 198 1038 731 962 805 858 Wait 174 | . 20 . 99 11 . 44 Move 4038 | 82 164 1005 545 888 679 675 Hop . | . . . . . . . Pick Up 118 | 10 3 12 16 14 26 37 Fast Attach . | . . . . . . . Attach 91 | 6 1 1 11 7 25 40 Detach 4 | . . . . . . 4 Swap 10 | 2 1 4 2 1 . . Drop 15 | . 1 5 6 3 . . Fire 229 | . 8 11 48 38 73 51 Melee . | . . . . . . . Ram . | . . . . . . . Kick 9 | . . . . . 2 7 Crush 3 | . . . 3 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . 1 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 125 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 10) 444 | -10/Materials | Entered Subcaves 474 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 502 | -10/Subcaves | Learned location of Zion (-7) 502 | -10/Subcaves | Met a Zionite searching for "candidates" 541 | -10/Subcaves | Visited Clippyterm 762 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 771 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 808 | -10/Subcaves | Learned 4 Materials zone layouts 873 | -10/Subcaves | Ambushed by swarm of Subdwellers 1852 | -10/Subcaves | Discovered new exit (range 9) 1879 | -10/Subcaves | Disturbed a concealed Subdweller 2112 | -10/Subcaves | Entered Materials 2112 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2113 | -8/Materials | Identified exit to Factory 2451 | -8/Materials | Build established: Skirmisher 2670 | -8/Materials | Lost 4 parts (1p1n2w) 3149 | -8/Materials | Repaired Flak Gun 3192 | -8/Materials | Repaired Imp. Sensor Array 3259 | -8/Materials | Entered Factory 3259 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3557 | -7/Factory | Build established: Hacker-Skirmisher 4290 | -7/Factory | Garrison activated, responded to threat 4876 | -7/Factory | Build established: Scavenger-Skirmisher 4913 | -7/Factory | Discovered new exit (range 6) 4926 | -7/Factory | Entered another Factory area 4926 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4932 | -6/Factory | Identified exit to DSF 5223 | -6/Factory | Garrison activated, responded to threat 5701 | -6/Factory | Lost 9 parts (1p4n2u2w) 5894 | -6/Factory | Garrison activated, responded to threat 5970 | -6/Factory | Lost 3 parts (1n2w) 6044 | -6/Factory | Identified exit to Lower Caves 6294 | -6/Factory | Build established: Scavenger-Gunner 6391 | -6/Factory | Discovered new exit (range 5) 6432 | -6/Factory | Entered another Factory area 6432 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6786 | -5/Factory | Lost 5 parts (1n2u2w) 7036 | -5/Factory | Build established: Scavenger-Tank 7660 | -5/Factory | Lost 3 parts (1p1n1w) 7749 | -5/Factory | Core integrity fell below 50% 7832 | -5/Factory | Repaired Lgt. Angular Momentum Engine 7875 | -5/Factory | Core integrity fell below 20% 7878 | -5/Factory | Core destroyed Last Messages --------------- Power failure, Mic. Fission Core shutdown. Overheating: Imp. Remote Datajack damaged (-40). G-50 Soldier misfires. Overheating: Core damaged (-140). Overheating: Flexi-carbon Leg damaged (-44). Flexi-carbon Leg destroyed. Imp. Target Analyzer destroyed. Overheating: Core damaged (-180). Identified Enh. Armored Leg. Power failure, Fission Core shutdown. Proton Cannon broken. Overheating: Short circuit. Power failure, Mic. Fission Core shutdown. Overheating: System interference. Hvy. Phase Cannon temporarily disabled. U-05 Engineer lays Concrete. Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Core damaged (-110). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? ???????? | | ???????????????????????????????????? ????????? | | ###########################???????? ?????????? | | # [[ # #???????? #?????????? | | # [ # !#???????? #?????????? | | # = # #??????? +?????????? | | # # #??????? #?????????? | | # """ """ # #??????# #?????????? | | # """ """ # ######"# #?????????? | | # """ """ # # % #?????????? | | # # @# #?????????? | | # """ """ # # #?????????? | | # """ """ # u ! #?????????? | | # """ """ # # %= #?????????? | | # # # ! ########?????????? | | ######+##+#####+########### #????????????????? | | ?????# #????????????????? | | ?????# #????????????????? | | ?????# #????????????????? | | ?????# """ """ """ """ """ ####?????????????? | | ?????# """ """ """ """ """ """#?????????????? | | ?????# """ """ """ """ """ R"#?????????????? | | ######! 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""" """ """ """ """ ###########??????? | | # #??????? | | # #??????? | | ###+#####+### ######## """" #??????? | | # #??????# """" !#??????? | | # #??????# """" #??????? | | """ """ """ # #??????# """" #??????? | | """ """ """ # #??????# #??????? | | """ """ """ # ^^ #??????# #??????? | | # ^ #??????######+####??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 47 Energy Capacity 480 Matter Stores 500 Matter Capacity 500 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Evasion (%) 55 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Loot Pinata More Dakka Please Remodeling Safety First Serviceable Loadout Challenges ------------ None Game ------ Seed HardcellVortexStripper Manual? 0 Play Time 01:35:21 Cumulative 4.0 hours Start 2024.04.05 @ 11:13:53 End 2024.04.06 @ 16:20:44 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c3931de6-88dc-4fe7-8813-f268194e4e1b