Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.19 @ 20:10:54 Player: OBLIQUE Result: Destroyed by P-80 Master with Backup Laser III Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (221) 1105 Value Destroyed (10063) 10063 Prototype IDs (231) 4620 Alien Tech Used (7) 1400 Bonus (10410) 10410 TOTAL SCORE: 36498 Bonus ------- High Alert Combat Kills 1235 Follower Combat Kills 1890 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Pursued by Intercept 1500 Met Sigix 2000 Friendly Fire -415 Cogmind --------- Core Integrity 0/1600 Matter 141/300 Energy 22/100 System Corruption 5% Temperature Cool (9) Movement Walking (120) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- High-density Centrium Leg > --- UTILITY (13) ----- Machine Analyzer Advanced Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Sigix Containment Pod Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Advanced VSS Leg Biometal Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Advanced Cooling System Experimental Signal Interpreter Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Reaction Control System Zionite Weapon Casing Phase Redirector > --- WEAPON ----------- Zionite Laser-M Zionite Laser-H Matter Neutralizer Compact Mass Driver > --- INVENTORY -------- Thunder Leg Subatomic Replicator Enhanced Quantum Rifle Sigix Corpse Sigix Corpse [Rating: 189] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Experimental Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Neutron Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Slots Evolved 18 | . . . 2 . . . 6 . . . 2 . . . . 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . . . . . . . . . . . . . . 2 1 . 1 Utility 11 | . . . 2 . . . 4 . . . 2 . . . . 2 . . . . . 1 Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Parts Attached 205 | 6 1 8 21 2 10 7 14 5 10 . 10 1 2 . 2 5 2 24 24 21 13 17 Power 27 | 1 . 2 2 . 2 1 2 1 1 . 2 . . . . . . 3 2 4 . 4 Engine 10 | 1 . 2 2 . 2 1 1 . . . 1 . . . . . . . . . . . Core 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Reactor 16 | . . . . . . . . 1 1 . 1 . . . . . . 3 2 4 . 4 Propulsion 39 | 2 . 2 6 . 2 2 2 1 2 . . . . . 1 . . 5 4 4 2 4 Treads 15 | 2 . 2 6 . . 2 1 . . . . . . . . . . 2 . . . . Leg 16 | . . . . . . . . . . . . . . . . . . 2 4 4 2 4 Wheel 7 | . . . . . 2 . 1 1 1 . . . . . 1 . . 1 . . . . Hover 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 86 | 1 1 1 5 2 5 . 9 3 5 . 4 1 1 . . 2 2 11 10 9 9 5 Device 41 | . 1 . 2 1 . . 6 2 2 . 2 . 1 . . . 2 7 6 2 6 1 Storage 7 | 1 . 1 1 . . . 1 . . . 1 . . . . . . . 2 . . . Processor 20 | . . . . . 5 . 2 . . . . 1 . . . 1 . . 2 5 . 4 Hackware 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Protection 14 | . . . 2 1 . . . 1 3 . 1 . . . . 1 . 2 . 2 1 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Weapon 53 | 2 . 3 8 . 1 4 1 . 2 . 4 . 1 . 1 3 . 5 8 4 2 4 Energy Gun 19 | . . 1 5 . . . 1 . 1 . . . . . . 2 . 2 3 2 2 . Energy Cannon 14 | . . . 1 . 1 . . . 1 . 2 . 1 . 1 1 . 1 4 1 . . Ballistic Gun 9 | 2 . 1 . . . 1 . . . . . . . . . . . . 1 . . 4 Ballistic Cannon 4 | . . 1 . . . . . . . . 1 . . . . . . 1 . 1 . . Launcher 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 29 | . . . . . 5 . 3 2 3 . 1 . . 1 . . . 1 3 2 7 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . System Corruption 8 | . . . . . . . . . . . . . . . . . . 8 . . . . Parts Lost 93 | . . 1 1 2 . 1 1 . 7 . 2 . . . 7 . . 23 17 1 8 22 Power 12 | . . 1 . 1 . . 1 . . . 2 . . . . . . 3 . . . 4 Propulsion 18 | . . . . . . . . . 1 . . . . . 1 . . 3 4 1 1 7 Utility 31 | . . . 1 1 . . . . 4 . . . . . 1 . . 9 5 . 5 5 Weapon 32 | . . . . . . 1 . . 2 . . . . . 5 . . 8 8 . 2 6 Highest Loss Streak 12 | . . 1 1 1 . 1 1 . 7 . 1 . . . 4 . . 6 12 1 3 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Average Backups 14 | 1 5 16 18 18 16 15 15 17 17 18 17 18 17 17 17 16 16 13 5 1 2 . Power . | . 1 . 1 1 . . . 1 1 3 2 . . . . . 1 . . . . . Propulsion 2 | . . 1 2 4 3 2 2 2 1 1 1 2 2 2 1 2 2 2 1 . . . Utility 6 | . . 8 7 5 6 9 8 11 12 12 10 10 9 9 9 8 9 7 3 . . . Weapon 3 | . 2 4 7 7 5 3 2 2 1 1 1 3 3 3 3 1 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . 2 5 11 . 5 1 3 . . . 3 . . . . . 3 2 5 1 1 . Power 3 | . . . 2 . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . Utility 22 | . . 2 4 . 3 1 3 . . . 3 . . . . . 3 . 2 1 . . Weapon 13 | . 1 3 4 . 2 . . . . . . . . . . . . . 2 . 1 . Tool/Special 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 89 | . 88 99 99 98 95 100 75 73 71 80 89 93 93 94 78 88 93 75 73 78 93 74 Engine 6 | . 14 13 11 9 6 11 4 . . . . 5 5 5 5 5 5 . . . . . Reactor 1 | . . . . . . . . 3 6 6 4 . . . . . . 3 3 4 8 7 Treads 9 | . 28 28 22 22 4 12 5 . . . . . . . . . . 2 . . . . Leg 2 | . . . . . . . . . . . . . . . . . . 1 15 17 20 20 Wheel 3 | . . . . . 17 9 3 6 6 6 5 5 5 5 5 5 5 1 . . . . Device 16 | . 3 14 22 21 4 . 16 19 14 19 22 18 20 23 18 21 24 20 12 9 19 10 Storage 7 | . 14 14 11 11 11 11 9 6 6 6 5 5 5 5 5 5 5 5 2 . . . Processor 17 | . . . . . 22 33 25 26 26 26 23 27 29 29 29 29 27 21 19 33 21 21 Protection 3 | . . . 10 11 5 . . . 2 . 3 5 2 . . 4 5 1 . . 3 . Energy Gun 7 | . . 12 17 22 10 . 5 6 5 6 3 . . . . 9 10 3 3 5 7 . Energy Cannon 4 | . . . . . 11 2 . . . 6 10 17 17 17 7 3 5 2 4 2 4 . Ballistic Gun 1 | . 28 2 . . . 7 . . . . . . . . . . . . 1 . . 9 Ballistic Cannon 2 | . . 12 3 . . . . . . . 2 5 5 5 1 . . 2 . 2 4 3 Peak Build Rating 189 | 6 9 15 28 28 51 57 96 105 105 94 115 112 113 113 113 117 118 132 147 170 189 170 Average Rating 74 | 4 6 13 23 27 42 54 90 100 92 92 109 111 112 112 97 111 117 108 108 137 175 154 On Entrance 77 | . 6 9 15 28 25 51 54 96 105 92 94 107 112 112 113 89 117 118 57 49 170 164 Avg Prop Armor Cover (%) 33 | . . . . . . . . . 3 . . . . . . . . 32 26 37 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 116 | 10 11 54 70 67 65 65 80 80 79 72 103 99 98 94 94 80 82 116 85 80 115 105 Greatest Support 168 | 40 40 40 46 44 44 50 50 28 28 28 28 28 28 28 28 28 28 75 101 128 141 168 Greatest Overweight (x) 5 | . . 1 1 1 2 2 2 2 5 2 3 3 3 3 3 2 2 3 1 . 1 . Average Overweight (x) 1 | . . . 1 1 1 1 1 2 2 2 2 3 3 3 2 2 2 1 . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 5 5 5 Average Capacity 17 | 7 8 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 7 5 5 5 Most Carried 20 | 2 8 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 10 5 5 5 Average Carried 16 | 1 5 17 19 19 19 19 17 19 19 19 19 19 19 19 18 16 19 16 6 1 4 4 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 2 8 20 20 19 20 20 20 20 19 19 20 19 20 20 16 20 20 5 5 4 5 5 Class Distribution -------------------- 41% | Mutant 13% | Scavenger-Mutant 11% | Skirmisher 11% | Gunner 8% | Scavenger-Gunner 4% | Messiah-Skirmisher 3% | Messiah-Gunner 3% | Trapper-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Messiah-Skirmisher | -5/Proximity Caves Messiah-Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Trapper-Skirmisher | -5/Upper Caves Skirmisher | -5/Zhirov Mutant | -4/Proximity Caves Gunner | -4/Factory Gunner | -4/Waste Mutant | -4/Factory Messiah-Gunner | -3/Research Scavenger-Gunner | -2/Research Messiah-Gunner | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Matter Collected 5023 | 203 95 121 485 20 120 246 245 80 196 . 135 64 20 . 41 70 20 787 242 359 557 917 Remotely 370 | . . . . . . . . . . . . . . . . . . 370 . . . . Salvage Created 10749 | . 259 98 1327 259 . 238 799 . 211 26 203 . 126 . 174 577 . 1735 1449 362 1514 1392 Parts 481 | . 26 12 66 17 . 8 33 . 5 . 9 . 8 . 7 18 . 68 67 10 62 65 Haulers Intercepted 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 9 | . . . 5 . . . . . . . 1 . . . . . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 10 . 7 . . . . 7 . 1 . . . . . . . Prevented 10 | . . . . . . 4 . . . . . . . . 6 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Combat Hostiles Destroyed 176 | . 7 6 27 12 . 7 14 . 3 2 1 . 4 . 3 6 . 26 9 3 19 27 Melee 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Guns 92 | . 7 6 19 12 . . 14 . 1 1 . . . . . 2 . 3 . 1 12 14 Cannons 61 | . . . 4 . . 1 . . . 1 1 . 4 . 2 1 . 19 9 2 5 12 AOE 13 | . . . 4 . . 6 . . 1 . . . . . . 1 . . . . . 1 Classes Destroyed 20 | . 4 . 5 2 . 3 3 . . . . . 1 . . . . . 1 . 1 . Worker 4 | . . . 2 . . . . . . . . . . . . . . 1 1 . . . Builder 12 | . . . . . . . 1 . . . 2 . . . . . . 2 1 . 4 2 Hauler 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . Recycler 16 | . . . 5 1 . . 1 . . . 1 . . . . . . 1 6 1 . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Drone 4 | . . . . . . 1 . . . 2 . . . . 1 . . . . . . . Watcher 10 | . 2 . 2 . . . 2 . . . . . . . . 2 . . . . 1 1 Swarmer 40 | . 3 5 4 4 . 1 6 . . . . . 4 . . . . . 2 . . 11 Grunt 52 | . 2 1 11 2 . 3 3 . . . 1 . . . 2 4 . 13 . 2 3 5 Brawler 3 | . . . . . . . 1 . . . . . . . . . . 1 1 . . . Duelist 4 | . . . 2 . . . . . . . . . . . . . . 1 . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 23 | . . . 10 . . . 2 . . . . . . . . 2 . 3 2 1 3 . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Hunter 17 | . . . . . . 2 . . . . . . . . . . . 4 . . 6 5 Programmer 22 | . . . . . . . 2 . . . . . . . . . . 4 4 . 7 5 Enhanced Grunt 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Subdweller 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Assembled 4 | . . . . 4 . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 2 3 6 5 . 3 6 . 2 2 3 . 4 . 2 4 . 7 7 1 7 10 Combat Bots Only 9 | . 2 3 4 5 . 3 4 . 2 2 1 . 4 . 2 4 . 7 2 1 3 9 Max Kills in Single Turn 3 | . 1 1 3 2 . 2 2 . 1 1 3 . 1 . 1 2 . 1 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . 2 . . 1 . . . . . . 1 . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Hostile Shots Fired 1731 | . 21 42 72 52 . 43 69 . 49 . 26 . 11 . 74 16 . 444 185 10 200 417 Missed 572 | . 7 13 27 11 . 15 23 . 14 . 8 . 3 . 23 4 . 136 38 5 91 154 Hits 1159 | . 14 29 45 41 . 28 46 . 35 . 18 . 8 . 51 12 . 308 147 5 109 263 Melee 17 | . . . 1 3 . . . . . . . . . . . . . 11 . . . 2 Projectile 1142 | . 14 29 44 38 . 28 46 . 35 . 18 . 8 . 51 12 . 297 147 5 109 261 AOE 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Critical Strikes 45 | . . . 2 . . . . . . . . . . . 1 1 . 27 1 . 9 4 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Actively Blocked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Damage Taken 22638 | . 163 243 646 535 . 644 489 32 1632 . 865 . 115 . 936 243 . 5446 3035 123 2364 5127 Core 4778 | . 11 39 54 28 . 182 80 . 242 . 38 . 14 . 207 70 . 997 618 . 590 1608 Absorbed by Shields 18 | . . . . . . . . . . . . . . . . . . . . . 18 . Reduced by Siege Mode 185 | . . . . . . . . . . . . . . . . . . 185 . . . . Redirected to Core 1052 | . . . . . . . . . . . . . . . . . . . . . 334 718 Redirected to Shielding 381 | . . . . . . . . . . . . . . . . 53 . 73 . . 255 . Ignored by Resistances 567 | . . . . . . . . . . . . . . . . . . 567 . . . . Regen/Repaired (Parts) 295 | . . . 211 . . . . . . . . . . . . . 48 36 . . . . Core Remaining (%) 56 | 100 . 80 . . . 34 . . . 62 . . . . 74 . . . 52 . 51 . Volleys Fired 574 | . 23 16 84 21 . 26 21 1 19 2 19 4 9 . 12 16 . 101 59 12 53 76 Largest 4 | . 2 2 2 2 . 2 1 1 1 2 3 1 2 . 3 3 . 3 3 4 4 4 Hottest 312 | . 40 86 130 130 . 150 250 250 250 150 240 98 188 . 278 211 . 211 216 299 312 239 Shots Fired 1072 | . 46 32 162 42 . 29 21 1 19 4 28 5 18 . 14 42 . 145 61 20 181 202 Gun 542 | . 46 25 114 42 . 4 21 1 12 2 3 . . . . 32 . 33 3 8 85 111 Cannon 498 | . . 7 45 . . 6 . . . 2 25 5 18 . 12 10 . 111 58 12 96 91 Launcher 29 | . . . 3 . . 19 . . 7 . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . . 2 . . 1 . . . . Kinetic 427 | . 46 25 44 . . 4 . . . . 3 1 . . . . . 85 1 3 45 170 Thermal 474 | . . 7 115 42 . 6 21 1 12 4 25 4 18 . 5 . . . 53 13 116 32 Explosive 29 | . . . 3 . . 19 . . 7 . . . . . . . . . . . . . Electromagnetic 137 | . . . . . . . . . . . . . . . 7 42 . 59 5 4 20 . Phasic 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Robot Hit Streak 23 | . 5 4 23 8 . 4 10 4 12 2 3 . 3 . 4 14 . 11 11 14 18 8 Robot Miss Streak 15 | . 3 4 7 15 . 3 12 2 5 1 2 . 2 . 2 3 . 3 3 . 4 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . . . . . Capacitor 45 | . . . . . . . . . . . . . . . . . . . 45 . . . Shots Hit Robots 698 | . 25 16 125 38 . 13 21 1 18 2 9 . 10 . 9 29 . 108 42 13 112 107 Core Hits 517 | . 16 9 108 63 . 29 38 2 29 2 7 . 5 . 3 14 . 55 25 8 48 56 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Critical Parts Destroyed 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 Critical Strikes 27 | . 1 1 2 . . 1 . . . . . . . . . . . 10 . 2 6 4 Burn 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Destroy 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . 1 Blast 17 | . . . . . . . . . . . . . . . . . . 9 . 2 3 3 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Impale 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 15 | . . . 3 . . . . . . . . . . . . . . 11 1 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 11 | . . . . . . . . . . . . . . . . . . 11 . . . . Sneak Attacks 4 | . . . 3 . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25847 | 1 231 209 2411 518 . 1582 1502 145 952 69 687 . 370 . 291 1240 . 4098 1956 519 4759 4307 Guns 11334 | . 223 163 1338 518 . 68 1502 145 490 30 93 . . . . 666 . 734 41 252 2436 2635 Cannons 11004 | . . 37 525 . . 100 . . . 39 224 . 370 . 291 326 . 3107 1864 267 2235 1619 Explosions 3087 | . . . 529 . . 1413 . . 454 . 370 . . . . 248 . 35 . . . 38 Melee 176 | . . . . . . . . . . . . . . . . . . 176 . . . . Ramming 246 | 1 8 9 19 . . 1 . . 8 . . . . . . . . 46 51 . 88 15 Kinetic 8286 | . 223 141 525 . . 68 . . . . . . . . . . . 2680 . 149 1027 3473 Thermal 11302 | . . 59 1338 518 . 100 1502 145 490 69 317 . 370 . 77 248 . . 1816 256 3216 781 Explosive 2766 | . . . 529 . . 1413 . . 454 . 370 . . . . . . . . . . . Electromagnetic 3030 | . . . . . . . . . . . . . . . 214 992 . 1196 48 114 428 38 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 176 | . . . . . . . . . . . . . . . . . . 176 . . . . Phasic 41 | . . . . . . . . . . . . . . . . . . . 41 . . . Highest Corruption 20 | . . . . . . . . . . . 5 5 . . . . . 20 8 . 6 5 Average Corruption 4 | . . . . . . . . . . . 3 5 . . . . . 8 3 . 3 3 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 27 | . . . . . . . . . . . . 4 . . . . . 6 4 . 6 7 Message Errors 6 | . . . . . . . . . . . . 1 . . . . . 1 . . 2 2 Matter Fused 4 | . . . . . . . . . . . . 1 . . . . . 1 1 . . 1 Heat Flow Errors 4 | . . . . . . . . . . . . 1 . . . . . 2 1 . . . Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Misfires 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 791 | . . . 85 . . . . . . . 95 . 39 . 17 8 . 199 71 . 180 97 Projectiles 630 | . . . 5 . . . . . . . 48 . 39 . 17 8 . 199 71 . 146 97 Explosions 127 | . . . 80 . . . . . . . 47 . . . . . . . . . . . Melee 34 | . . . . . . . . . . . . . . . . . . . . . 34 . Knockbacks 47 | . . . 5 . . . . . . . . . . . . . . 24 . . 7 11 Impact 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Kinetic 44 | . . . 5 . . . . . . . . . . . . . . 22 . . 6 11 Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 228 | . . . . . . 79 . . 4 . 97 . . . . . . 48 . . . . Shots 5 | . . . . . . 3 . . . . 1 . . . . . . 1 . . . . Rammed 21 | 1 7 2 4 . . 1 . . 1 . . . . . . . . 5 . . . . Targets Rammed 35 | 1 7 2 4 . . 1 . . 1 . . . . . . . . 5 10 . 2 2 Kicked 14 | . . . . . . . . . . . . . . . . . . . 10 . 2 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 434 | . 12 81 255 408 . 306 100 20 169 36 123 83 54 . 280 11 . 88 434 . . . Average Temperature 85 | . 8 35 92 169 . 111 36 12 73 24 40 54 24 . 103 5 . 29 128 . . . Received Heat Transfer 2692 | . 54 6 228 138 . 117 63 . . . 93 . . . 425 84 . 884 213 36 225 126 Effects 3 | . . . . 1 . 1 . . . . . . . . . . . . 1 . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Total Turns 68 | . . . . . . . . . . . . . . . . . . 68 . . . . Longest Duration 48 | . . . . . . . . . . . . . . . . . . 48 . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . . . 1 2 . 2 . . 1 . Combat Hostiles 5 | . . . . . . . . . . . . . . . 1 2 . 2 . . . . Parts Fried 22 | . . . . . . . . . . . . . . . . 11 . 6 . . 4 1 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Robots Melted 3 | . . . . . . . . . 1 . . . . . . . . . . . 2 . Combat Hostiles 3 | . . . . . . . . . 1 . . . . . . . . . . . 2 . Parts Melted 25 | . . 1 1 . . 1 7 . 4 . . . . . . . . 1 2 . 7 1 Heat Transferred 13147 | . . 222 2367 655 . 148 2125 200 1047 37 322 . 422 . 87 150 . . 1480 259 2923 703 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . 1 . 4 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Maximum Alert Level 3 | . . . 1 1 . . 1 . . . 2 . . . . 2 . 3 1 1 2 3 Low Security (%) 60 | 100 100 100 75 54 . . 98 . . . 80 . . . . . 100 7 . 91 14 . Level 1 19 | . . . 24 45 . . 1 . . . 13 . . . . 35 . 15 100 8 47 2 Level 2 15 | . . . . . . . . . . . 6 . . . . 64 . 64 . . 37 43 Level 3 5 | . . . . . . . . . . . . . . . . . . 12 . . . 53 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1079 | . 108 60 342 249 . . 201 . . . 413 . . . . 469 137 742 395 217 662 1079 Initial 450 | . . . . 129 . . 187 . . . 150 . . . . 450 137 . 375 143 119 381 Average 215 | . 27 5 112 195 . . 70 . . . 124 . . . . 407 62 479 334 81 384 771 Influence Increases 8984 | . 196 165 849 195 . 441 575 35 . 10 770 . 96 . 60 715 64 1731 436 330 1007 1309 Destroy 0b10 Robot/C 4260 | . 100 120 560 160 . 280 300 20 . . 260 . 80 . 40 120 . 820 240 140 440 580 Destroy 0b10 Robot/NC 330 | . 10 . 55 5 . 15 25 . . 10 30 . 5 . 5 10 . 25 50 15 25 45 Destroy Leader 842 | . 24 30 168 30 . 30 54 10 . . 64 . 10 . . 34 . 160 42 42 62 82 Allied During Kill 553 | . . . 4 . . 56 11 5 . . 80 . 1 . . . . 273 13 64 22 24 Successful Hack 82 | . 32 . 35 . . . . . . . 3 . . . . 12 . . . . . . Select Force Hacks 100 | . . . . . . . . . . . . . . . . . . 100 . . . . Disable Machine 360 | . . . . . . . 15 . . . 60 . . . . 60 . 15 30 . 150 30 Anti-Garrison Action 400 | . . . . . . . . . . . . . . . . . . . . . 200 200 Destroy Structure 737 | . . . 27 . . . 20 . . . 108 . . . . 14 64 68 46 54 108 228 Advance Influence 750 | . . . . . . . 150 . . . 150 . . . . 450 . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . . . . 15 . . 15 . . . Lose Combat Pursuer 540 | . 30 15 . . . 60 . . . . 15 . . . 15 . . 270 . 15 . 120 Influence Decreases 8030 | . 196 165 517 313 214 380 441 230 . 10 365 381 55 65 60 322 457 1016 896 372 584 991 Entered New Map 1793 | . . . . 203 214 . 24 73 . . . 151 6 65 . . 256 . 340 112 94 255 Time Decay 4651 | . 196 165 471 90 . 310 407 157 . 10 305 230 29 . 40 222 201 536 286 230 350 416 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . 100 . . . . . . Lost Part 800 | . . . 10 20 . 10 10 . . . 20 . . . 20 . . 230 170 10 80 220 Lost Ally 686 | . . . 36 . . 60 . . . . 40 . 20 . . . . 250 100 20 60 100 Squads Dispatched 55 | . 2 1 3 . . . 4 . . . 3 . . . . 4 . 14 4 3 7 10 Investigation 15 | . 1 1 1 . . . . . . . 1 . . . . 2 . 3 . . 2 4 Extermination 16 | . . . . . . . 3 . . . 1 . . . . 1 . 3 1 2 3 2 Reinforcement 15 | . 1 . 2 . . . 1 . . . . . . . . . . 5 2 1 2 1 Assault 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Garrison 4 | . . . . . . . . . . . . . . . . 1 . 3 . . . . Intercept 3 | . . . . . . . . . . . 1 . . . . . . . 1 . . 1 Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . 2 . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Distress Signals 14 | . 1 . 1 . . . 1 . . . 1 . . . . . . 2 1 3 2 2 Communications Jammed 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . Distress Signals 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . Times Spotted 342 | . 12 8 40 13 . 23 20 1 4 1 26 . 4 . 8 10 5 57 22 13 29 46 Peak Tracking Total 10 | . 4 3 4 4 . 5 5 1 4 1 8 . 4 . 5 3 4 10 6 3 6 9 Tactical Retreats 32 | . 2 1 . 1 . 3 . . . . 1 . . . 1 . 1 15 . 1 . 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Traps Triggered 9 | . . . 1 . . . 1 . . . . . . . . 1 . 1 . 4 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 59 | . . . 57 . . . . . . . . . . . . 2 . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 8 | . . . 7 . . . . . . . . . . . . 1 . . . . . . Reused 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Traps Extracted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Installed 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Most Traps Carried 7 | . . . . . . . . . . . . . 7 7 6 5 5 5 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Machines Disabled 25 | . . . . . . . 1 . . . 4 . . . . 4 . 1 2 . 11 2 Max in Single Turn 1 | . . . . . . . 1 . . . 1 . . . . 1 . 1 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . . . . . . . . . . . . . 5 . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Machines Accessed 44 | . 6 1 13 . . . 1 . 3 . 2 . 2 3 . 1 . 3 . 1 5 3 Terminals 20 | . 6 . 8 . . . . . . . . . . . . . . . . . 4 2 Fabricators 5 | . . . . . . . 1 . . . 1 . . . . . . 2 . 1 . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 2 . . . . . . . 1 . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 . . 1 1 Total Hacks 144 | . 25 1 45 . . . 1 . 21 . 6 . 6 12 . 2 . 8 . 3 8 6 Successful 92 | . 13 1 25 . . . . . 21 . 3 . 6 12 . 1 . 4 . . 5 1 Failed 50 | . 11 . 19 . . . 1 . . . 3 . . . . 1 . 4 . 3 3 5 Catastrophic 12 | . 3 . 2 . . . . . . . . . . . . 1 . 3 . . 1 2 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Manual 106 | . 12 . 21 . . . 11 . . . 10 . . . . . . 7 5 8 20 12 Terminals 63 | . 25 . 26 . . . . . . . . . . . . . . . . . 7 5 Fabricators 12 | . . . . . . . 1 . . . 2 . . . . . . 6 . 3 . . Repair Stations 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Recycling Units 16 | . . . 12 . . . . . . . 4 . . . . . . . . . . . Scanalyzers 5 | . . . 3 . . . . . . . . . . . . 2 . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . 2 . . 1 1 Terminal Hacks 61 | . 10 1 7 . . . . . 21 . . . 6 12 . . . . . . 4 . Record 15 | . . . . . . . . . 2 . . . 5 4 . . . . . . 4 . Part Schematic 17 | . . . . . . . . . 13 . . . . 4 . . . . . . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . 1 . 2 . . . . . 3 . . . . 4 . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 3 . . . . . . . . . . . . 1 . . . . . . Retrieve Study 4 | . . . 3 . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 3 . 8 . . . . . . . 3 . . . . . . 2 . . 1 1 Terminals 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 1 . . . . . . 2 . . . . Overload 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Recompile 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . 7 . . . . . . . 2 . . . . . . . . . . . Monitor 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Reject 3 | . . . 2 . . . . . . . 1 . . . . . . . . . . . Recyclers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Mask 3 | . . . 2 . . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Jam 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 6 . 12 . . . 1 . . . 2 . . . . 1 . 3 . 1 3 2 Full Trace Events 4 | . . . . . . . . . . . . . . . . . . 1 . . 1 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 3 . . . . . . . . . . . 1 . Robots Built 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Time 67 | . . . . . . . . . . . . . . . . . . 67 . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . . . 12 . . . . Part Schematics Acquired 37 | . . . . . . . . . 13 . . . . 4 . . . . . . 20 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . 3 . . . . . . . . . . . . 1 . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Time 76 | . . . 76 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . 2 . . . . . . . . . . . . . . . 1 . . . Non-combat 3 | . . . 2 . . . . . . . . . . . . . . . 1 . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . 3 . . . . . . . . . . . . . . . 1 . . . no_distress 1 | . . . 1 . . . . . . . . . . . . . . . . . . . find_recycling 3 | . . . 2 . . . . . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . 1 1 . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Total Allies 54 | . . 2 . . 4 . 3 . . . 3 . 3 . 1 . 19 4 4 5 . 6 Largest Group 19 | . . 2 2 . 4 4 3 3 2 . 3 . 3 . . . 19 16 3 4 3 3 Highest-Rated Group 702 | . . 41 41 . 155 155 210 210 140 . 210 . 60 . . . 702 602 226 467 339 243 Highest-Rated Ally 122 | . . 31 31 . 42 42 70 70 70 . 70 . 20 . . . 50 50 103 122 115 106 Zionite Dispatches 9 | . . . . . . . 1 . . . 1 . . . . . . . 2 2 . 3 Heavy 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . Light 3 | . . . . . . . 1 . . . 1 . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . . . . . . 2 . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Ally Attacks 441 | . . . 12 . . 48 14 16 7 . 76 . 3 . . . 114 83 21 17 13 17 Total Damage 13382 | . . . 83 . . 1039 281 402 81 . 1800 . . . . . 3937 2278 1179 999 512 791 Kills 77 | . . . 1 . . 9 2 1 . . 16 . . . . . 9 18 5 6 2 8 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . 2 1 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Active Infowar (turns) 14184 | . 170 1589 1559 . 1727 694 1105 726 220 475 741 482 1090 188 401 465 525 1356 . . . 671 Optics 10195 | . . . . . 1727 694 1105 726 220 475 741 482 1090 188 401 465 525 1356 . . . . Sensors 4157 | . . . . . . . 207 674 84 430 730 481 1090 188 124 . . . . . . 149 Terrain 8019 | . 170 1589 1559 . . . . 437 82 70 741 482 1090 185 401 465 525 223 . . . . Decoding 591 | . . . . . . . . . . . . . . . . . . . . . . 591 Machine Analysis 300 | . . . . . . . . . . . . . . . . . . . . . . 300 Jamming 1114 | . . . . . . . . . . . 294 118 . . . . 525 177 . . . . Robot Analysis Total 154 | . 1 . . . . . . . 153 . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . 1 1 . 3 . 1 . 1 1 . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Decoded 0b10 Intel 23 | . . . . . . . . . . . . . . . . . . . . . . 23 Patrols 20 | . . . . . . . . . . . . . . . . . . . . . . 20 Investigations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Guards 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Zionite Intel Received 8 | . . . . . . . 2 . . . . . . . . . . . . 1 4 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Turns Passed 20401 | 68 765 1589 3981 193 2207 694 1105 726 220 475 741 482 1090 188 401 465 525 1574 626 493 786 1007 Spaces Moved 11140 | 37 403 659 1493 55 1601 289 553 543 108 346 435 282 663 126 271 320 389 667 364 448 461 627 Core 450 | 2 . . . . . . . . . . . . . . . . . 160 24 264 . . Treads 3422 | 35 403 659 1493 55 200 166 199 . . . . . . . . . . 212 . . . . Legs 1638 | . . . . . . . . . . . . . . . . . . 26 340 184 461 627 Wheels 5630 | . . . . . 1401 123 354 543 108 346 435 282 663 126 271 320 389 269 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 200 225 120 120 130 130 130 130 130 145 145 145 130 120 120 50 50 50 112 115 Average Speed 153 | 154 160 227 230 225 133 184 166 130 136 130 139 145 145 145 134 120 120 152 110 75 117 116 Slowest Speed 270 | 160 160 240 240 225 225 232 232 130 165 130 145 145 145 145 145 130 120 270 180 114 182 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . . . . . . . . . . . . . . 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Exploration Rate (%) 47 | 4 49 99 97 24 91 47 15 69 83 45 16 51 73 61 54 11 96 24 13 14 44 13 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 41 | . . 1 . . 1 1 6 1 28 . . . . 3 . . . . . . . . Known Exits Taken 13 | . . . . . . . 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 17 | . . 2 . . 4 3 . 3 . . . 1 3 . 1 . . . . . . . Spaces Dug 43 | . . . . . . . . . . . 11 4 . . . . . 7 . 5 2 14 Terrain Destroyed 373 | . . . 26 . . 148 13 . 19 2 42 5 7 . 3 6 . 22 10 5 26 39 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Projectile 136 | . . . 1 . . . . . . 2 17 5 7 . 3 . . 21 10 5 26 39 AOE 236 | . . . 25 . . 148 13 . 19 . 25 . . . . 6 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Total 13527 | 45 483 724 1881 83 1679 421 677 557 146 366 546 351 776 132 296 364 450 1067 566 575 588 754 Wait 1150 | . 40 10 163 4 47 87 62 2 . 17 58 64 95 . 7 9 53 231 85 65 23 28 Move 11118 | 37 402 658 1492 54 1600 288 552 542 107 345 434 281 662 125 270 320 388 666 363 447 458 627 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 130 | 2 8 18 20 1 7 5 11 2 2 . 9 . 3 2 . 8 2 9 10 5 6 . Fast Attach 123 | 6 1 1 4 . 4 1 2 1 8 . 6 . 1 2 1 2 . 10 21 24 14 14 Attach 66 | . . 2 3 1 3 . 6 1 3 . 4 1 . . 2 5 1 15 3 11 5 . Detach 36 | . . . . . 3 . 3 . . . 3 . 1 . . 1 1 6 3 7 8 . Swap 81 | . . 5 22 1 5 6 9 6 3 2 3 1 1 . . . 1 7 1 2 3 3 Drop 135 | . 2 12 29 1 10 7 11 2 3 . 10 . 4 3 2 1 4 6 10 2 12 4 Fire 574 | . 23 16 84 21 . 26 21 1 19 2 19 4 9 . 12 16 . 101 59 12 53 76 Melee 15 | . . . 3 . . . . . . . . . . . . . . 11 1 . . . Ram 5 | . . . . . . 1 . . 1 . . . . . . . . 3 . . . . Kick 14 | . . . . . . . . . . . . . . . . . . . 10 . 2 2 Crush 15 | . 7 2 4 . . . . . . . . . . . . . . 2 . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap 61 | . . . 57 . . . . . . . . . . . 2 2 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Central database locked down 213 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 6) 463 | -10/Materials | Discovered new exit (range 10) 569 | -10/Materials | Derelicts attacked the area 834 | -10/Materials | Entered Mines 929 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1083 | -10/Mines | Discovered new exit (range 3) 1151 | -10/Mines | Met a Derelict shopkeep closing up shop 1237 | -10/Mines | Build established: Scavenger-Mutant 1852 | -10/Mines | Learned Materials interactive machine intel 1928 | -10/Mines | Discovered new exit (range 10) 2020 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2026 | -10/Mines | Found Scrap Suit 2269 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2423 | -10/Mines | Entered Materials 2423 | -9/Materials | Accompanied by 2 allies 2423 | -9/Materials | Evolved 2 slots: Utility x2 2424 | -9/Materials | Loaded intel: 16 interactive machine locations 2428 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2757 | -9/Materials | Discovered new exit (range 15) 3019 | -9/Materials | Central database locked down 3074 | -9/Materials | Discovered new exit (range 4) 3833 | -9/Materials | Discovered new exit (range 14) 3847 | -9/Materials | Build established: Mutant 4841 | -9/Materials | Repaired Hrd. Medium Armor Plating 5454 | -9/Materials | Discovered new exit (range 4) 5830 | -9/Materials | Discovered new exit (range 4) 5935 | -9/Materials | Repaired Hrd. Medium Armor Plating 6404 | -9/Materials | Entered Mines 6485 | -9/Mines | Assembled infested the area 6564 | -9/Mines | Discovered new exit (range 8) 6565 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6597 | -9/Mines | Entered Zion 6716 | -7/Zion | Found Prototype Energy Gun 6735 | -7/Zion | Discovered new exit (range 12) 7072 | -7/Zion | Found Prototype Processor 7073 | -7/Zion | Identified Exp. Core Analyzer 7077 | -7/Zion | Found Prototype Processor 7077 | -7/Zion | Identified Spectral Analyzer 7089 | -7/Zion | Found Prototype Processor 7090 | -7/Zion | Identified Exp. Armor Integrity Analyzer 7285 | -7/Zion | Found CR-A16's Pointy Stick 7441 | -7/Zion | Learned Factory non-interactive machine intel 7484 | -7/Zion | Learned location of Data Miner (-6) 7522 | -7/Zion | Given the Hacking Drone Bay 7652 | -7/Zion | Found Prototype Processor 7652 | -7/Zion | Identified Exp. Melee Analysis Suite 7655 | -7/Zion | Found Prototype Processor 7655 | -7/Zion | Identified Exp. Target Analyzer 7659 | -7/Zion | Found Prototype Processor 7665 | -7/Zion | Found Exp. Core Analyzer 7873 | -7/Zion | Met Imprinter 7896 | -7/Zion | Imprinted 7898 | -7/Zion | Declared Zion's savior 8804 | -7/Zion | Entered Proximity Caves 8804 | -6/Proximity Caves | Accompanied by 4 allies 8807 | -6/Proximity Caves | Spotter reported a threat 9391 | -6/Proximity Caves | Core integrity fell below 50% 9433 | -6/Proximity Caves | Spotted B-75 Beast 9449 | -6/Proximity Caves | Discovered new exit (range 22) 9498 | -6/Proximity Caves | Entered Factory 9498 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 9499 | -6/Factory | Loaded intel: 249 non-interactive machine locations 9501 | -6/Factory | Identified Exp. Signal Interpreter 9502 | -6/Factory | Identified Storm Laser 9810 | -6/Factory | Build established: Gunner 10180 | -6/Factory | Discovered new exit (range 20) 10275 | -6/Factory | Retrieved Zion intel report: Trap Installations 10284 | -6/Factory | Identified exit to Lower Caves 10524 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 10525 | -6/Factory | Zion Light squad teleported in 10603 | -6/Factory | Entered Lower Caves 10603 | -6/Lower Caves | Accompanied by 3 allies 10666 | -6/Lower Caves | Build established: Skirmisher 10915 | -6/Lower Caves | Spotted B-75 Beast 10928 | -6/Lower Caves | Allies destroyed B-75 Beast 10959 | -6/Lower Caves | Learned location of 1 exit from Factory 11318 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 11327 | -6/Lower Caves | Identified exit to Data Miner 11329 | -6/Lower Caves | Entered Data Miner 11329 | -6/Data Miner | Accompanied by 2 allies 11329 | -6/Data Miner | Discovered new exit (range 6) 11344 | -6/Data Miner | Met Data Miner 11379 | -6/Data Miner | Learned location of Section 7 (-2) 11379 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11400 | -6/Data Miner | Received God Mode back door access code from Data Miner 11409 | -6/Data Miner | Interfaced with the Data Conduit 11499 | -6/Data Miner | Lost 7 parts (1n4u2w) 11548 | -6/Data Miner | Identified exit to Proximity Caves 11549 | -6/Data Miner | Entered Proximity Caves 11552 | -5/Proximity Caves | Spotter reported a threat 11777 | -5/Proximity Caves | Learned Factory trap positions 11843 | -5/Proximity Caves | Spotted B-75 Beast 11900 | -5/Proximity Caves | Build established: Messiah-Skirmisher 12004 | -5/Proximity Caves | Discovered new exit (range 15) 12023 | -5/Proximity Caves | Identified exit to Factory 12024 | -5/Proximity Caves | Entered Factory 12024 | -5/Factory | Evolved 2 slots: Utility x2 12025 | -5/Factory | Identified exit to Extension 12026 | -5/Factory | Identified exit to Upper Caves 12027 | -5/Factory | Loaded intel: 112 trap records 12028 | -5/Factory | Loaded intel: 249 machine locations 12413 | -5/Factory | Zion Light squad teleported in 12696 | -5/Factory | Intercept squad dispatched 12706 | -5/Factory | Spotted Tracker 12709 | -5/Factory | Allies destroyed Tracker 12742 | -5/Factory | Spotted Combat Programmer 12765 | -5/Factory | Entered Upper Caves 12882 | -5/Upper Caves | Build established: Skirmisher 13120 | -5/Upper Caves | Learned Factory garrison access intel 13198 | -5/Upper Caves | Discovered new exit (range 10) 13245 | -5/Upper Caves | Identified exit to Upper Caves 13247 | -5/Upper Caves | Entered another Upper Caves area 13349 | -5/Upper Caves | Learned Factory terminal intel 13999 | -5/Upper Caves | Entered an active Warlord outpost 14024 | -5/Upper Caves | A Commander dispatched an escort 14026 | -5/Upper Caves | Learned 8 Research zone layouts 14026 | -5/Upper Caves | Learned Factory stockpile data 14026 | -5/Upper Caves | Learned Extension stockpile data 14026 | -5/Upper Caves | Learned Research security intel 14026 | -5/Upper Caves | Learned Extension security intel 14061 | -5/Upper Caves | Build established: Trapper-Skirmisher 14334 | -5/Upper Caves | Discovered new exit (range 3) 14335 | -5/Upper Caves | Identified exit to Zhirov 14337 | -5/Upper Caves | Entered Zhirov 14337 | -5/Zhirov | Discovered new exit (range 3) 14340 | -5/Zhirov | Lost 3 allies 14364 | -5/Zhirov | Met Zhirov 14403 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14426 | -5/Zhirov | Found Alien Artifact 14426 | -5/Zhirov | Identified Integrated Dissipator 14426 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14469 | -5/Zhirov | Found Alien Artifact 14524 | -5/Zhirov | Identified exit to Proximity Caves 14525 | -5/Zhirov | Entered Proximity Caves 14617 | -4/Proximity Caves | Spotter reported a threat 14643 | -4/Proximity Caves | Spotted B-86 Titan 14671 | -4/Proximity Caves | Spotter reported a threat 14697 | -4/Proximity Caves | Lost 4 parts (1u3w) 14724 | -4/Proximity Caves | Spotter reported a threat 14903 | -4/Proximity Caves | Discovered new exit (range 5) 14907 | -4/Proximity Caves | Identified exit to Factory 14926 | -4/Proximity Caves | Entered Factory 14926 | -4/Factory | Evolved 2 slots: Utility x2 14928 | -4/Factory | Loaded intel: 257 machine locations 14929 | -4/Factory | Loaded intel: 26 terminal locations 14930 | -4/Factory | Loaded intel: 4 garrison access locations 14951 | -4/Factory | Build established: Mutant 15176 | -4/Factory | Search patrols dispatched 15363 | -4/Factory | Garrison activated, responded to threat 15366 | -4/Factory | Found Quantum Capacitor 15382 | -4/Factory | Build established: Gunner 15391 | -4/Factory | Manually triggered Chute Trap 15391 | -4/Factory | Sucked down chute 15391 | -4/Factory | Entered Waste 15391 | -4/Waste | Spotted C-40 Crusher 15420 | -4/Waste | Spotted C-40 Crusher 15431 | -4/Waste | Spotted C-40 Crusher 15439 | -4/Waste | Spotted C-40 Crusher 15465 | -4/Waste | Spotted C-40 Crusher 15478 | -4/Waste | Spotted C-40 Crusher 15522 | -4/Waste | Warlord forces began an assault 15532 | -4/Waste | Allies destroyed C-40 Crusher 15537 | -4/Waste | Allies destroyed C-40 Crusher 15542 | -4/Waste | Allies destroyed C-40 Crusher 15543 | -4/Waste | Allies destroyed C-40 Crusher 15548 | -4/Waste | Allies destroyed C-40 Crusher 15562 | -4/Waste | Found Damper Plating 15570 | -4/Waste | Allies destroyed C-40 Crusher 15573 | -4/Waste | Lost 3 allies 15633 | -4/Waste | Discovered new exit (range 14) 15884 | -4/Waste | Identified exit to Factory 15916 | -4/Waste | Entered Factory 15916 | -4/Factory | Accompanied by 16 allies 15917 | -4/Factory | Loaded intel: 213 machine locations 16010 | -4/Factory | P-70 Sage assimilated allied BB-1RF(g) 16076 | -4/Factory | Lost 8 allies 16158 | -4/Factory | Identified Transdimensional Reconstructor 16158 | -4/Factory | Warped through subspace 16818 | -4/Factory | Lost 4 parts (2u2w) 16879 | -4/Factory | Found Hvy. Insulated Plating 17006 | -4/Factory | Spotted B-86 Titan 17055 | -4/Factory | Build established: Mutant 17070 | -4/Factory | Garrison activated, responded to threat 17151 | -4/Factory | Terminal network hard line cut 17152 | -4/Factory | Destroyed 7 combat bots 17187 | -4/Factory | Lost 4 parts (1p1n1u1w) 17205 | -4/Factory | Core integrity fell below 50% 17229 | -4/Factory | Lost 3 parts (1p2w) 17265 | -4/Factory | Core integrity fell below 20% 17336 | -4/Factory | Lost 6 parts (2n4u) 17364 | -4/Factory | System corruption reached 10% 17407 | -4/Factory | Discovered new exit (range 16) 17414 | -4/Factory | Identified exit to Research 17490 | -4/Factory | Entered Research 17490 | -3/Research | Accompanied by 1 ally 17490 | -3/Research | Evolved 2 slots: Propulsion x2 17493 | -3/Research | Loaded intel: 119 machine locations 17640 | -3/Research | Zion Heavy squad teleported in 18025 | -3/Research | Intercept squad dispatched 18033 | -3/Research | Spotted Tracker 18050 | -3/Research | Spotted Combat Programmer 18091 | -3/Research | Zion Heavy squad teleported in 18112 | -3/Research | Discovered new exit (range 10) 18116 | -3/Research | Identified exit to Research 18116 | -3/Research | Entered another Research area 18116 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 18117 | -2/Research | Loaded intel: 117 machine locations 18122 | -2/Research | Lost 12 parts (4n4u4w) 18526 | -2/Research | Retrieved Zion intel report: Branch Access 18526 | -2/Research | Identified exit to Quarantine 18527 | -2/Research | Zion Heavy squad teleported in 18548 | -2/Research | Zion Light squad teleported in 18561 | -2/Research | Found Prototype Protection 18561 | -2/Research | Identified Zio. Heavy Carapace 18564 | -2/Research | Found Prototype Protection 18564 | -2/Research | Identified Zio. Weapon Casing 18609 | -2/Research | Entered Quarantine 18609 | -2/Quarantine | Accompanied by 3 allies 18610 | -2/Quarantine | Loaded intel: 91 machine locations 18630 | -2/Quarantine | Found Alien Artifact 18630 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 18630 | -2/Quarantine | Warped through subspace 18642 | -2/Quarantine | Found Alien Artifact 18696 | -2/Quarantine | Found Alien Artifact 18696 | -2/Quarantine | Identified Phase Redirector 18739 | -2/Quarantine | Found Sigix Corpse 18751 | -2/Quarantine | Found Sigix Corpse 18850 | -2/Quarantine | Discovered new exit (range 8) 18856 | -2/Quarantine | Identified exit to Access 18866 | -2/Quarantine | Retrieved Zion intel report: Main Access 18912 | -2/Quarantine | Cryocooling Duct disabled 18927 | -2/Quarantine | Ambient heat levels rising (+20) 18927 | -2/Quarantine | Non-combat units ordered to evacuate 18930 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 18939 | -2/Quarantine | Build established: Scavenger-Gunner 18989 | -2/Quarantine | Found Zio. Weapon Casing 19027 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 19131 | -2/Quarantine | Found Alien Artifact 19131 | -2/Quarantine | Identified Terrabomb 19131 | -2/Quarantine | Used Terrabomb 19136 | -2/Quarantine | Found Terrabomb 19180 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 19196 | -2/Quarantine | Used Terrabomb 19210 | -2/Quarantine | Met incapacitated Sigix Warrior 19210 | -2/Quarantine | Lockdown squad dispatched 19210 | -2/Quarantine | Identified Subatomic Replicator 19213 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 19218 | -2/Quarantine | Unlocked Sigix quarantine chamber 19222 | -2/Quarantine | Used Subatomic Replicator to replicate Sigix Containment Pod 19223 | -2/Quarantine | Found Sigix Containment Pod 19290 | -2/Quarantine | Build established: Messiah-Gunner 19303 | -2/Quarantine | Found Alien Artifact 19303 | -2/Quarantine | Identified Phase Armor 19390 | -2/Quarantine | Lost 3 parts (2u1w) 19395 | -2/Quarantine | Entered Access 19395 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 19396 | -1/Access | Loaded intel: 116 machine locations 19472 | -1/Access | Destroyed 9 combat bots 19498 | -1/Access | Lost 4 parts (1p1n2w) 19537 | -1/Access | Zion hero teleported in (12-ASH) 19645 | -1/Access | First assault squad dispatched 19717 | -1/Access | Core integrity fell below 50% 19728 | -1/Access | Found Exp. Core Analyzer 19738 | -1/Access | Found Prototype Ballistic Gun 19738 | -1/Access | Identified 12-ASH's Boomstick 19744 | -1/Access | Lost 3 parts (1p1n1u) 19778 | -1/Access | Build established: Scavenger-Gunner 19844 | -1/Access | Zion Demo squad teleported in 19891 | -1/Access | Spotted B-99 Colossus 19894 | -1/Access | P-80 Master assimilated allied Y6-BHN(d) 20305 | -1/Access | Retrieved Zion intel report: Active Garrisons 20306 | -1/Access | Zion Hacker squad teleported in 20311 | -1/Access | Spotted B-99 Colossus 20312 | -1/Access | Spotted B-99 Colossus 20347 | -1/Access | Lost 3 allies 20370 | -1/Access | Intercept squad dispatched 20383 | -1/Access | Core integrity fell below 20% 20395 | -1/Access | Spotted Tracker 20395 | -1/Access | Spotted Tracker 20402 | -1/Access | Destroyed by P-80 Master with Backup Laser III Last Messages --------------- 20330_ Penetrated by Slug. 20330_ Slug penetrates Wall. 20330_ Penetrated by Slug. 20330_ Slug penetrates Wall. 20338_ KE Penetrator destroyed. 20341_ K-01 Serf destroyed. 20342_ Myomer Leg destroyed. 20352_ UPFQA8>T%NA/W#O5Z< 20397_ Centrium Leg destroyed. 20400_ Penetrated by Slug. 20401_ Door malfunctions. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????"????????????????????????????? | | ???????????????????"""???????????????????????????? | | ??????????????????"""????????????????????????????? | | ???????????????????"?????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????"""""??????????? | | ??????????????????????????????????""Y""??????????? | | ????????????????????????????????????????????""?""? | | ???????????????????????? ?????????????????""T""? | | ?? ????????????????? ??????????????????"""?? | | ?? ????????????????? ??????????????????????? | | ?? ????????????????? ?b????????????????????? | | ?? ]= ????????????????? ??????????????????????? | | ?? ]= ????????????????? ???g??????????????????? | | ?? ] ????????????????? ????g?""??????????????? | | ??? ?????????????????? ??g??"""??????????????? | | ??? ??????????????????# #?????"T???????????????? | | ??? ??????????????????# #?????"""??????????????? | | ??? ??????????????????# #??????""??????????????? | | ??? ??????????????????# #??????????????????????? | | ??? ??????????????????# #??????k???????????????? | | ??##+#/################## ########+###???????????? | | ??# p s #??????????? | | ??# B ss @ s #??????????? | | ??# ######; ""#####/######???????????????? | | ??# #?????# ""#??????????????????????????? | | ??# #?????# ""#??????????????????????????? | | ??# #?????# T#??????????????????????????? | | # #?????# ""#??????????????????????????? | | + #?????# ""#?????????k????????????????? | | # #?????# ""#??????????????????????????? | | ??# #?????""""""""""""??????????????????????????? | | ??# #???????????????????????????????"???????????? | | ??# #???????????????????????????????????????????? | | ??# #????????""""""?????????????????????????????? | | ??# #????????"????"?????????????????????????????? | | ??# #????????"??"?"???????????????????"?????????? | | ??# #????????"?""?"??????????????????"""????????? | | ??# #????????"????"?????????????????"""?????????? | | ??# #????????""""""??????????????????"??????????" | | ??# #???????????????????????????????????????????? | | ??# #??????""""""""""???????????????????????????? | | ### #??????""""""""""???????????????????????????? | | #??????""""""""""???????????????????????????? | | #??????""""""""""#??????????????????????????? | | ###!*#?????# #??????????????????????????? | | ??#%=#?????# #??????????????????????????? | | ??#= #?????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 202 Energy Generation 45 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Corruption Containment 8 Armor Coverage 1600 Resistance: KI 25 Resistance: TH 25 Resistance: EM 90 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 84 Targeting Accuracy 8 Target Analysis 12 Core Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 2 Matter Filtering 50 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Gyrokinetic Inverter | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Fusion Bomb Launcher | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Prc. Matter Filter | -2/Quarantine | Archive Exp. Melee Analysis Suite | -2/Quarantine | Archive Thunder Hammer | -2/Quarantine | Archive Adv. Plasma Rifle | -2/Quarantine | Archive Hvy. Tesla Rifle | -2/Quarantine | Archive Cmb. Antigrav System | -2/Quarantine | Z-intel Cloaking Device | -2/Quarantine | Z-intel Huge Storage Unit | -2/Quarantine | Z-intel Adv. Trap Scanner | -2/Quarantine | Z-intel Adv. Recoil Stabilizer | -2/Quarantine | Z-intel Lrg. Storage Unit | -2/Quarantine | Z-intel Imp. Launcher Guidance Computer | -2/Quarantine | Z-intel Myomer Leg | -2/Quarantine | Z-intel Lgt. Quantum Reactor | -2/Quarantine | Z-intel Quantum Capacitor | -2/Quarantine | Z-intel Imp. Arc Projector | -2/Quarantine | Z-intel Adv. Salvage Targeting Computer | -2/Quarantine | Z-intel Biometal Heavy Treads | -2/Quarantine | Z-intel Power Sword | -2/Quarantine | Z-intel Core Analyzer | -2/Quarantine | Z-intel Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free E-15 Imp | -2/Quarantine | Archive Fabricated ------------ B-48 Gladiator | x3 | -4/Factory | Authchip Repaired ---------- Hrd. Medium Armor Plating | 55% | -9/Materials Hrd. Medium Armor Plating | 56% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Arm. Huge Wheel | -4/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Phase Redirector Terrabomb Subatomic Replicator Phase Armor Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpPersonalDevice Manual? 0 Play Time 03:26:07 Cumulative 249.0 hours Start 2026.08.14 @ 00:24:51 End 2026.08.19 @ 20:10:54 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 141 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 80 Gallery% 69 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0704fda3-d64e-4f04-9faa-b9e8c90f5a5f