Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 08:25:48 Player: skittytittles Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (111) 555 Value Destroyed (3079) 3079 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 7362 Bonus ------- High Alert Combat Kills 223 Follower Combat Kills 49 Friendly Fire -44 Cogmind --------- Core Integrity 574/850 Matter 147/300 Energy 24/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Power Amplifier Large Storage Unit Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Reflective Plating > --- WEAPON ----------- Improved Medium Laser Improved Light Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Compact Matter Pod Trap Scanner Kinecellerator Corruption Screen Recalibrator Arc Projector Improved EM Pulse Cannon Ion Cannon Heavy Assault Rifle High-powered Shotgun Flak Cannon Advanced Assault Cannon Mini Assault Cannon EMP Blaster [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Slots Evolved 8 | . . . 2 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 5 | . . . . 2 1 2 . Weapon 1 | . . . . . 1 . . Parts Attached 76 | 6 9 1 15 23 13 3 6 Power 11 | 1 . . 5 3 2 . . Engine 7 | 1 . . 4 2 . . . Core 4 | . . . 1 1 2 . . Reactor . | . . . . . . . . Propulsion 18 | 2 . . 5 7 3 . 1 Treads . | . . . . . . . . Leg 18 | 2 . . 5 7 3 . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 7 . . 8 5 3 1 Device 7 | . 1 . . 1 3 2 . Storage 8 | 1 5 . . 1 . . 1 Processor 4 | . 1 . . 2 1 . . Hackware . | . . . . . . . . Protection 6 | . . . . 4 1 1 . Artifact . | . . . . . . . . Weapon 22 | 2 2 1 5 5 3 . 4 Energy Gun 5 | 1 . 1 1 . 1 . 1 Energy Cannon 2 | . . . . 1 . . 1 Ballistic Gun 3 | 1 . . . 2 . . . Ballistic Cannon 7 | . 1 . 1 1 2 . 2 Launcher 5 | . 1 . 3 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 Parts Lost 22 | . . 1 1 6 5 . 9 Power 3 | . . . 1 2 . . . Propulsion 8 | . . . . 2 4 . 2 Utility 5 | . . . . 1 1 . 3 Weapon 6 | . . 1 . 1 . . 4 Highest Loss Streak 9 | . . 1 1 1 1 . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 99 99 91 95 94 85 54 Engine 7 | . 14 14 9 3 2 . . Core 2 | . . . 1 4 4 6 4 Leg 29 | . 28 28 37 35 25 13 7 Device 10 | . 11 14 11 3 15 12 8 Storage 10 | . 14 14 11 9 7 6 4 Processor 6 | . 1 . . 12 8 13 8 Protection 4 | . . . . 11 4 12 7 Energy Gun 6 | . . 13 11 2 7 6 4 Energy Cannon 1 | . . . . 5 . . . Ballistic Gun 1 | . . . . 5 . . . Ballistic Cannon 8 | . 13 14 2 . 14 13 7 Launcher 4 | . 13 . 7 2 . . . Naked Turns 15 | . . . . . . . 15 Heaviest Build 55 | 14 23 23 25 46 53 55 54 Greatest Support 58 | 20 20 20 40 55 58 27 27 Greatest Overweight (x) 6 | . 1 1 . 1 2 2 6 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 25 | 8 25 10 10 15 15 15 15 Average Capacity 11 | 7 9 10 10 11 15 15 12 Most Carried 15 | 2 10 10 10 15 15 15 15 Average Carried 10 | . 8 9 9 10 14 13 12 Final Capacity 15 | 8 10 10 10 15 15 15 5 Final Carried 15 | 1 10 10 10 15 14 15 . Class Distribution -------------------- 67% | Mutant 15% | Gunner 10% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Matter Collected 2302 | 281 220 127 364 740 570 . . Remotely . | . . . . . . . . Salvage Created 3042 | 85 248 92 471 1225 921 . . Parts 204 | 1 35 4 38 77 49 . . Haulers Intercepted 3 | . 2 . . 1 . . . Recyclers Shooed 2 | . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Combat Hostiles Destroyed 69 | . 6 2 12 29 20 . . Guns 24 | . . 1 3 15 5 . . Cannons 28 | . 1 . 2 10 15 . . AOE 17 | . 5 1 7 4 . . . Classes Destroyed 13 | 1 6 1 2 2 1 . . Worker 9 | . 3 . 2 1 3 . . Builder 8 | . 2 . 1 1 4 . . Tunneler 2 | . . . . 2 . . . Hauler 3 | . 2 . . 1 . . . Recycler 6 | 1 1 1 1 1 1 . . Operator 5 | . 1 . 2 1 1 . . Watcher 9 | . 3 . 3 1 2 . . Swarmer 18 | . 6 1 4 7 . . . Grunt 32 | . . 1 3 13 15 . . Brawler 2 | . . . 1 . 1 . . Duelist 3 | . . . . 3 . . . Sentry 13 | . . . 4 6 3 . . Programmer 1 | . . . . . 1 . . Best Kill Streak 8 | 1 5 1 8 5 6 . . Combat Bots Only 5 | . 3 1 5 5 5 . . Max Kills in Single Turn 3 | 1 3 1 3 2 2 . . Gunslinging . | . . . . . . . . Exploded 3 | . 3 1 2 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Hostile Shots Fired 327 | . 19 1 35 116 147 . 9 Missed 83 | . 5 . 11 24 42 . 1 Damage Taken 3687 | . 143 21 519 1410 1212 . 382 Core 571 | . 22 8 28 131 106 . 276 Absorbed by Shields 265 | . . . . . 265 . . Ignored by Resistances 121 | . . . . 73 48 . . Regen/Repaired (Parts) 282 | . . . 174 108 . . . Core Remaining (%) 88 | 100 . 88 93 76 84 . . Volleys Fired 196 | 7 16 7 30 72 61 . 3 Largest 3 | 2 2 2 2 2 3 . 3 Hottest 143 | 60 69 95 95 104 143 . 143 Shots Fired 431 | 14 30 12 61 136 171 . 7 Gun 176 | 14 . 3 32 68 57 . 2 Cannon 207 | . 16 7 13 53 113 . 5 Launcher 48 | . 14 2 16 15 1 . . Special . | . . . . . . . . Kinetic 217 | 7 16 7 13 56 113 . 5 Thermal 159 | . . 3 32 65 57 . 2 Explosive 46 | . 14 2 16 14 . . . Electromagnetic 9 | 7 . . . 1 1 . . Robot Hit Streak 13 | 6 6 3 13 8 8 . 4 Robot Miss Streak 10 | 3 4 1 5 7 10 . 1 Penetration Max 1 | . . . . . 1 . . Secondary Targets . | . . . . . . . . Shots Hit Robots 246 | 9 12 6 35 78 101 . 5 Core Hits 191 | 2 29 4 29 69 58 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . . . 2 2 10 . . Burn 8 | . . . 2 2 4 . . Blast 6 | . . . . . 6 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7899 | 122 995 189 1312 2333 2807 . 141 Guns 1882 | 122 . 17 287 855 565 . 36 Cannons 3070 | . 164 113 217 610 1861 . 105 Explosions 2943 | . 831 59 808 868 377 . . Melee . | . . . . . . . . Ramming 4 | . . . . . 4 . . Kinetic 3235 | 52 164 113 217 723 1861 . 105 Thermal 1647 | . . 17 287 742 565 . 36 Explosive 2905 | . 831 59 808 830 377 . . Electromagnetic 108 | 70 . . . 38 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . 4 1 . . 8 Average Corruption 2 | . . . 3 1 . . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . . 10 8 . . 5 Message Errors 6 | . . . 4 1 . . 1 Matter Fused 3 | . . . . 1 . . 2 Heat Flow Errors 3 | . . . 1 2 . . . Energy Discharges 1 | . . . 1 . . . . Parts Rejected 1 | . . . 1 . . . . Data Loss (minor) 2 | . . . 1 1 . . . Data Loss (major) 1 | . . . . 1 . . . Misfires 3 | . . . 2 1 . . . Alerts 1 | . . . . 1 . . . Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 129 | . 10 . 106 5 8 . . Projectiles 10 | . 2 . . . 8 . . Explosions 119 | . 8 . 106 5 . . . Melee . | . . . . . . . . Knockbacks 34 | . 2 2 2 5 23 . . Impact . | . . . . . . . . Kinetic 31 | . 2 2 2 4 21 . . Secondary 3 | . . . . 1 2 . . Self-Inflicted Damage 534 | . 35 . 217 122 160 . . Shots 16 | . 3 . 7 4 2 . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 518 | . 36 66 273 455 518 . 132 Average Temperature 121 | . 12 24 66 104 182 . 78 Received Heat Transfer 1272 | . . 9 129 567 567 . . Effects 17 | . . . 1 4 12 . . Shutdowns 4 | . . . . . 4 . . Energy Bleed 5 | . . . 1 1 3 . . Interference 5 | . . . . 2 3 . . Matter Decay 2 | . . . . . 2 . . Damage (major) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . 1 4 3 . . Heat Transferred 3848 | . . 37 777 1443 1517 . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Peak Influence 567 | 5 156 161 512 517 567 230 29 Initial 230 | . 3 36 . 153 165 230 28 Average 220 | . 60 56 293 327 355 200 11 Maximum Alert Level 2 | . . . 2 2 2 1 . Low Security (%) 45 | 100 100 100 24 16 4 20 100 Level 1 40 | . . . 55 51 76 80 . Level 2 14 | . . . 20 32 18 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . 3 1 5 1 . Investigation 1 | . 1 . . . . . . Extermination 3 | . . . . . 2 1 . Reinforcement 7 | . . . 3 1 3 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Distress Signals 10 | . . . 3 6 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 10 5 18 41 30 . 4 Peak Tracking Total 7 | . 4 2 7 5 5 1 4 Tactical Retreats 3 | . . . . 2 1 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Traps Triggered 5 | . 1 . 2 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Machines Disabled 17 | . . . 5 4 8 . . Max in Single Turn 4 | . . . 1 1 4 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Machines Accessed 22 | . 4 . 6 6 5 1 . Terminals 16 | . 4 . 3 4 4 1 . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . 1 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 2 1 . . . Garrison Access . | . . . . . . . . Total Hacks 97 | . 18 . 39 27 11 2 . Successful 62 | . 10 . 26 22 3 1 . Failed 35 | . 8 . 13 5 8 1 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 57 | . 18 . 14 14 9 2 . Fabricators 2 | . . . . . 2 . . Repair Stations 17 | . . . 13 4 . . . Recycling Units . | . . . . . . . . Scanalyzers 21 | . . . 12 9 . . . Garrison Access . | . . . . . . . . Terminal Hacks 31 | . 10 . 9 9 2 1 . Record 9 | . 1 . 4 3 1 . . Prototype ID Bank 2 | . 1 . . 1 . . . Open DSF 1 | . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 4 | . . . 3 1 . . . Unreport Threat 3 | . . . . 2 . 1 . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Security Status 1 | . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 3 | . 1 . 1 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 13 | . . . 9 4 . . . Scan Component 7 | . . . 5 2 . . . Repair 6 | . . . 4 2 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 17 | . . . 8 9 . . . Insert Component 8 | . . . 4 4 . . . Analyze 9 | . . . 4 5 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 22 | . 4 . 6 6 5 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 2 3 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . . 4 2 . . . Time 174 | . . . 110 64 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . . 3 3 . . . Part Schematics Acquired 5 | . . . 2 3 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Total Allies 2 | . . 1 . . . . 1 Largest Group 1 | . . 1 . . . . 1 Highest-Rated Group 31 | . . 31 . . . . 31 Highest-Rated Ally 31 | . . 31 . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 13 | . . 8 . . . . 5 Total Damage 255 | . . 169 . . . . 86 Kills 3 | . . 3 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Turns Passed 6165 | 353 916 867 840 1510 1275 315 89 Spaces Moved 3017 | 266 502 437 528 621 495 108 60 Core 43 | 6 . . . . . . 37 Treads . | . . . . . . . . Legs 2974 | 260 502 437 528 621 495 108 23 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 195 50 Average Speed 151 | 118 151 189 120 148 158 227 120 Slowest Speed 350 | 120 190 190 120 195 260 265 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 10 80 94 55 52 16 3 30 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 6 | . . . . 6 . . . Terrain Destroyed 457 | . 89 8 189 91 79 . 1 Melee . | . . . . . . . . Projectile 21 | . 1 . 1 10 8 . 1 AOE 436 | . 88 8 188 81 71 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Total 4238 | 290 630 464 675 1079 853 178 69 Wait 835 | 5 78 17 80 323 268 64 . Move 3011 | 265 501 436 527 620 494 108 60 Hop . | . . . . . . . . Pick Up 76 | 7 18 2 12 26 8 3 . Fast Attach 16 | . 1 . 7 5 2 . 1 Attach 41 | 6 3 1 3 16 5 2 5 Detach . | . . . . . . . . Swap 19 | . 5 . 5 2 6 1 . Drop 43 | . 8 1 11 15 8 . . Fire 196 | 7 16 7 30 72 61 . 3 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 354 | -11/Scrapyard | Entered Materials 355 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 16) 953 | -10/Materials | Discovered new exit (range 8) 1131 | -10/Materials | Discovered new exit (range 7) 1255 | -10/Materials | Discovered new exit (range 8) 1270 | -10/Materials | Entered Mines 1273 | -10/Mines | Received a Mining Laser from a helpful Derelict 1277 | -10/Mines | Met a Derelict bent on vengeance 1371 | -10/Mines | Discovered new exit (range 10) 1884 | -10/Mines | Discovered new exit (range 11) 1968 | -10/Mines | Learned location of Zion (-6) 2137 | -10/Mines | Entered Materials 2137 | -9/Materials | Evolved 2 slots: Propulsion x2 2548 | -9/Materials | Discovered new exit (range 16) 2788 | -9/Materials | Repaired Aluminum Leg 2820 | -9/Materials | Repaired Rocket Launcher 2852 | -9/Materials | Repaired Aluminum Leg 2922 | -9/Materials | Repaired Aluminum Leg 2950 | -9/Materials | Discovered new exit (range 14) 2977 | -9/Materials | Entered another Materials area 2977 | -8/Materials | Evolved 2 slots: Utility x2 3602 | -8/Materials | Repaired Aluminum Leg 3640 | -8/Materials | Repaired Hpw. Shotgun 4445 | -8/Materials | Discovered new exit (range 18) 4487 | -8/Materials | Entered Factory 4487 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4824 | -7/Factory | Build established: Tank 5171 | -7/Factory | Build established: Gunner 5718 | -7/Factory | Discovered new exit (range 14) 5762 | -7/Factory | Entered another Factory area 5762 | -6/Factory | Evolved 2 slots: Utility x2 6077 | -6/Factory | Sucked down chute 6077 | -6/Factory | Entered Waste 6078 | -6/Waste | Met a frightened Derelict 6089 | -6/Waste | Spotted C-40 Crusher 6092 | -6/Waste | EMP discharged 6125 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6128 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6131 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6142 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6146 | -6/Waste | Spotted C-40 Crusher 6147 | -6/Waste | Spotted C-40 Crusher 6156 | -6/Waste | Spotted C-40 Crusher 6157 | -6/Waste | Crushed by Compactor (1 part destroyed) 6163 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6164 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6166 | -6/Waste | Crushed by Compactor (1 part destroyed) 6166 | -6/Waste | Self-destructed Last Messages --------------- 06142_ Adv. Targeting Computer crushed. 06145_ Hvy. Assault Rifle crushed. 06145_ Corruption Screen crushed. 06145_ Lgt. Nuclear Core crushed. 06147_ Trap Scanner crushed. 06147_ Lrg. Storage Unit crushed. 06148_ Hpw. Shotgun crushed. 06148_ Recalibrator crushed. 06150_ Kinecellerator crushed. 06150_ Adv. Assault Cannon crushed. 06152_ Acquired Broken Adv. VSS Leg. 06155_ System corrupted: Matter fused (-6). 06157_ Broken Adv. VSS Leg crushed. 06159_ 5 Matter crushed. 06163_ Imp. EM Pulse Cannon crushed. 06163_ Flak Cannon crushed. 06164_ Arc Projector crushed. 06164_ Com. Matter Pod crushed. 06165_ Identified Mni. Assault Cannon. 06166_ Mni. Assault Cannon crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????######????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ?????????????### #????????????????????????????? | | ?????????????# #???????????? ??????????????? | | ?????????????# #??????????? ??????????????? | | ?????????????# #?????????? ???????????????? | | ?????????????# #?????????? ????????????????? | | ?????????????### #????????? #????????????????? | | ???????????????# #???????? #????????????????? | | ???????????????# #???????? #????????????????? | | ???????????????# #??????? #????????????????? | | ?????????????### ######## #????????????????? | | ?????????????# CC #????????????????? | | ?????????????# CCCC #????????????????? | | ?????????????# CC CCCC #????????????????? | | ?????????????# % CC !@CC #????????????????? | | ?????????????### ######## #????????????????? | | ?############??#!% #????????? #????????????????? | | ?# #??#= #????????????????????????????? | | ?# #?##% #????????????????????????????? | | ?# ###"! #????????????????????????????? | | ?# #????????????????????????????? | | ?# = #????????????????????????????? | | ?# #????????????????????????????? | | ?# / ] #????????????????????????????? | | ?# #### ] #????????????????????????????? | | ?# #??# #????????????????????????????? | | ?# = #??# #????????????????????????????? | | ?############??# #????????????????????????????? | | ?????????????### =###??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????##########??????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 265 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 85 ECM Strength 2 Power Amplification 20 Armor Coverage 375 Resistance: KI 20 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 16 Item Schematics ----------------- Reactive Plating | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Everything Is Under Control GoHome() Loot Pinata Part-time Mechanic Please Form A Line Challenges ------------ None Game ------ Seed InsulatedTargetPurifier Manual? 0 Play Time 01:34:45 Cumulative 4.5 hours Start 2024.04.19 @ 06:41:17 End 2024.04.19 @ 08:25:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 94% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eefc0073-218d-4f18-b1c0-ffd36e343800