Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 22:51:42 Player: GiggleBox Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (27) 135 Value Destroyed (641) 641 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (145) 145 TOTAL SCORE: 7281 Bonus ------- Follower Combat Kills 145 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Advanced Melee Analysis Suite Improved Transmission Jammer System Restoration Module Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Trap Scanner Machine Analyzer Triangulator Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Improved Transmission Jammer > --- WEAPON ----------- Light Antimatter Cannon Greatsword > --- INVENTORY -------- Impulse Thruster Advanced Melee Analysis Suite Nanoactuators Advanced Reaction Control System Makeshift Cloaking Device Improved Propulsion Shielding Force Field System Restoration Module Micro-nuke Launcher [Rating: 118] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Transmission Jammer Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Light Armor Plating Weapon Greatsword Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Antimatter Cannon Impact Weapon Heavy Hammer Slashing Weapon Greatsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Arm Slots Evolved 14 | . . . 2 . 2 2 2 2 . . 2 2 . Power 1 | . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . 1 1 1 . . . . . . Utility 8 | . . . 1 . 1 1 1 1 . . 2 1 . Weapon 1 | . . . . . . . . . . . . 1 . Parts Attached 111 | 4 9 3 7 8 8 15 12 10 9 . 15 11 . Power 11 | . 1 2 . 2 . 2 . 2 . . 1 1 . Engine 6 | . 1 2 . 2 . . . . . . . 1 . Core 4 | . . . . . . 2 . 2 . . . . . Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 26 | 2 2 . 3 . 1 4 4 2 2 . 3 3 . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 24 | . 2 . 3 . 1 4 4 2 2 . 3 3 . Utility 49 | 1 4 1 1 . 7 5 6 2 6 . 10 6 . Device 34 | 1 2 1 . . 4 5 3 2 5 . 8 3 . Storage 1 | . . . . . 1 . . . . . . . . Processor 9 | . . . 1 . 2 . 2 . 1 . 2 1 . Hackware 2 | . . . . . . . 1 . . . . 1 . Protection 3 | . 2 . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 25 | 1 2 . 3 6 . 4 2 4 1 . 1 1 . Energy Gun 6 | 1 1 . 2 2 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 2 | . 1 . . 1 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . 2 . . . . . . . Slashing Weapon 7 | . . . . 1 . 1 2 1 1 . 1 . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . Special Melee Weapon 5 | . . . 1 1 . . . 3 . . . . . Unidentified Prototypes 8 | . 1 1 . 2 . 1 2 . . . . 1 . Parts Lost 29 | . 3 . . . 2 2 5 . . . . 17 . Power 5 | . 1 . . . 1 . . . . . . 3 . Propulsion 10 | . 1 . . . . 1 3 . . . . 5 . Utility 10 | . . . . . 1 1 1 . . . . 7 . Weapon 4 | . 1 . . . . . 1 . . . . 2 . Highest Loss Streak 13 | . 2 . . . 1 2 5 . . . . 13 . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 94 71 97 100 79 83 87 85 87 88 84 63 3 Engine 2 | . 11 . 11 11 4 . . . . . . . . Core 4 | . . . . . . 5 6 9 11 11 5 2 . Wheel 2 | . 22 . . . . . . . . . . . . Flight 25 | . 5 28 33 33 36 37 32 29 29 29 21 12 . Device 15 | . 8 14 11 11 8 9 15 23 21 17 21 15 . Storage 7 | . 14 14 11 11 9 7 6 5 5 5 5 3 . Processor 12 | . . . 11 11 15 15 13 11 12 17 20 18 3 Energy Gun 4 | . 21 14 8 11 1 . . . . . . . . Impact Weapon 1 | . . . . 5 4 4 . . . . . . . Slashing Weapon 2 | . . . . 1 . 2 5 1 4 5 5 2 . Peak Build Rating 118 | 7 11 19 27 31 34 47 56 73 78 78 107 118 14 Average Rating 55 | 6 7 11 25 26 27 34 49 61 77 78 103 85 4 On Entrance 40 | 6 7 10 18 27 27 21 47 55 70 78 78 107 14 Naked Turns 33 | . . . . . . . . . . . . . 33 Heaviest Build 52 | 13 17 9 13 15 19 26 27 33 36 33 41 52 . Greatest Support 51 | 26 26 10 15 15 20 27 35 45 45 45 51 51 3 Greatest Overweight (x) 3 | . 3 . . . 1 1 . . . . 1 3 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 8 8 8 8 8 9 10 10 10 10 10 10 9 5 Most Carried 10 | 6 8 8 7 8 10 10 10 10 10 10 10 10 5 Average Carried 8 | 2 6 7 4 7 8 8 9 9 9 10 9 8 5 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 5 5 Final Carried 10 | 3 8 8 5 8 10 10 9 10 10 10 10 5 5 Class Distribution -------------------- 36% | Mutant 25% | Ninja 22% | Infiltrator-Ninja 10% | Scout 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Sprinter | -7/Factory Ninja | -6/Factory Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Infiltrator-Ninja | -4/Factory Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Arm Matter Collected 1209 | 230 83 69 80 30 125 49 . . 353 29 93 68 . Remotely . | . . . . . . . . . . . . . . Salvage Created 1009 | 149 225 37 25 8 . 82 25 . 165 63 166 64 . Parts 63 | 13 16 2 3 . . 3 3 . 3 . 13 7 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 1 1 . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Arm Combat Hostiles Destroyed 9 | . 5 2 . . . 1 . . . . . 1 . Melee 1 | . . . . . . . . . . . . 1 . Guns 5 | . 3 2 . . . . . . . . . . . AOE 2 | . 2 . . . . . . . . . . . . Classes Destroyed 9 | 2 5 . . . . 1 . . 1 . . . . Builder 1 | . 1 . . . . . . . . . . . . Tunneler 4 | 3 1 . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . Operator 5 | . 1 . . 1 . 1 1 . . . 1 . . Watcher 7 | . 1 . 1 . . 1 . . . . 4 . . Swarmer 5 | . 3 2 . . . . . . . . . . . Grunt 2 | . 2 . . . . . . . . . . . . Programmer 2 | . . . . . . 1 . . . . . 1 . Decomposer 2 | . . . . . . . . . 2 . . . . Best Kill Streak 4 | 2 4 2 1 1 . 1 1 . . . 2 1 . Combat Bots Only 2 | . 2 2 . . . 1 . . . . . 1 . Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 1 . 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Arm Hostile Shots Fired 401 | . 32 3 8 18 54 30 . 6 . 6 39 196 9 Missed 190 | . 10 2 5 9 29 15 . 5 . 2 26 83 4 Damage Taken 3990 | . 226 10 40 101 209 182 172 21 . 79 276 2569 105 Core 1714 | . 19 10 12 41 136 90 11 21 . . 67 1202 105 Absorbed by Shields 104 | . . . . . 14 32 . . . . . 58 . Redirected to Shielding 107 | . . . . . . . . . . . . 107 . Regen/Repaired (Parts) 27 | . . . . . . . 27 . . . . . . Core Remaining (%) 90 | 100 . 88 . 86 75 87 98 . . 97 94 . . Volleys Fired 46 | 7 29 8 1 . . . . . . . . 1 . Largest 2 | 2 2 1 1 . . . . . . . . 1 . Hottest 80 | 80 80 40 40 . . . . . . . . 60 . Shots Fired 79 | 14 55 8 1 . . . . . . . . 1 . Gun 78 | 14 55 8 1 . . . . . . . . . . Cannon 1 | . . . . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 10 | . 9 . . . . . . . . . . 1 . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 69 | 14 46 8 1 . . . . . . . . . . Robot Hit Streak 5 | 5 3 2 1 . . . . . . . . . . Robot Miss Streak 4 | 1 4 1 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 73 | 9 25 5 1 3 1 11 1 4 4 1 6 2 . Core Hits 31 | 5 13 2 1 . . 1 1 . 1 1 4 2 . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . Critical Strikes 2 | . 1 . . . . 1 . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . Smash 1 | . . . . . . 1 . . . . . . . Melee Attacks 116 | . . . . 11 6 20 1 5 32 1 21 19 . Impact 31 | . . . . 8 6 17 . . . . . . . Slashing 80 | . . . . 2 . 2 1 2 32 1 21 19 . Piercing 1 | . . . . . . 1 . . . . . . . Sneak Attacks 6 | . . . . 1 . . . 3 2 . . . . Combat Hostiles 3 | . . . . . . . . 3 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2659 | 159 557 58 20 93 30 491 62 71 448 90 447 133 . Guns 553 | 120 355 58 20 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 241 | 39 202 . . . . . . . . . . . . Melee 1827 | . . . . 93 30 491 62 71 448 90 447 95 . Ramming 38 | . . . . . . . . . . . . 38 . Kinetic 61 | . 61 . . . . . . . . . . . . Thermal 241 | 39 202 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 492 | 120 294 58 20 . . . . . . . . . . Impact 558 | . . . . 93 30 435 . . . . . . . Slashing 1269 | . . . . . . 56 62 71 448 90 447 95 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . . . 1 . 1 . . . . . 8 8 Average Corruption 2 | . . . . 1 . 1 . . . . . 4 8 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 11 | . . . . . . 3 . . . . . 6 2 Message Errors 3 | . . . . . . 1 . . . . . 2 . Matter Fused 2 | . . . . . . 1 . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . 1 . Energy Discharges 3 | . . . . . . 1 . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 542 | . . . . 53 . 144 . 49 250 . 46 . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 542 | . . . . 53 . 144 . 49 250 . 46 . . Knockbacks 7 | . . . . . . 6 . . . . . 1 . Impact 7 | . . . . . . 6 . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 16 | . . . . . . . . . . . . 16 . Shots . | . . . . . . . . . . . . . . Rammed 9 | . . . . . . . . . . . . 9 . Targets Rammed 9 | . . . . . . . . . . . . 9 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 570 | 54 154 . . 1 . 6 60 6 4 25 7 570 . Average Temperature 23 | 21 50 . . 1 . 1 25 2 2 6 4 238 . Received Heat Transfer 762 | . 81 6 6 27 18 . . . . 27 39 540 18 Effects 2 | . . . . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Fried 3 | . 1 . 1 1 . . . . . . . . . Impact Corruptions 11 | . . . . 2 . 9 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . Heat Transferred 350 | 50 300 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 2 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Arm Peak Influence 519 | 20 225 144 94 384 346 369 83 154 . . 298 519 311 Initial 251 | . 13 9 . 39 161 152 83 25 . . 32 156 251 Average 152 | 9 131 60 27 196 247 264 58 81 . . 93 287 269 Maximum Alert Level 2 | . 1 . . 1 1 1 . . . . 1 2 1 Low Security (%) 69 | 100 73 100 100 49 33 29 100 100 . . 96 32 . Level 1 26 | . 26 . . 50 66 70 . . . . 3 38 100 Level 2 4 | . . . . . . . . . . . . 29 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 1 2 2 . . 1 3 . . 2 1 . Investigation 4 | . . 1 1 1 . . . 1 . . . . . Extermination 2 | . . . . . . . 1 . . . 1 . . Reinforcement 8 | . 2 . 1 1 . . . 2 . . 1 1 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Arm Distress Signals 12 | . 1 . . 5 1 . . 1 . . 1 3 . Communications Jammed 14 | . . . . . . . . . . . 14 . . Distress Signals 14 | . . . . . . . . . . . 14 . . Times Spotted 171 | . 12 10 8 16 15 10 2 10 . 5 25 50 8 Peak Tracking Total 18 | . 4 3 4 7 7 5 1 6 . 4 10 18 7 Tactical Retreats 35 | . 1 4 1 4 4 3 . 2 . 1 3 11 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Arm Traps Triggered 6 | . . . 1 . . 2 1 . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 20 | . . . 19 1 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . . Reprogrammed 3 | . . . 2 1 . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . . Triggered 2 | . . . . . . . . . 2 . . . . Most Traps Carried 1 | . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Arm Machines Disabled 1 | . . . . 1 . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Arm Machines Accessed 24 | . 5 1 1 6 1 . 2 1 . . 7 . . Terminals 18 | . 5 . 1 6 1 . 1 . . . 4 . . Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . 1 . . . 1 . . Recycling Units 1 | . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Total Hacks 64 | . 18 1 5 13 6 . 5 3 . . 13 . . Successful 30 | . 9 1 3 5 4 . 2 1 . . 5 . . Failed 34 | . 9 . 2 8 2 . 3 2 . . 8 . . Catastrophic 6 | . 1 . . 2 1 . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 12 | . . . 3 2 2 . 2 . . . 3 . . Terminals 54 | . 18 . 5 13 6 . 3 . . . 9 . . Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations 3 | . . . . . . . 2 . . . 1 . . Recycling Units 3 | . . . . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . Terminal Hacks 23 | . 9 1 2 5 4 . . . . . 2 . . Record 1 | . . . . . . . . . . . 1 . . Robot Analysis 2 | . 2 . . . . . . . . . . . . Prototype ID Bank 3 | . 1 . 1 1 . . . . . . . . . Open Door 3 | . . 1 . 2 . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . Alert Level 2 | . . . . 1 . . . . . . 1 . . Locate Traps 4 | . 2 . . 1 1 . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 4 | . 3 . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . 1 . . Unauthorized Hacks 2 | . . . 1 . . . . . . . 1 . . Terminals 2 | . . . 1 . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . 1 . . Botnet 1 | . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . 1 . 1 1 . . . 1 . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 5 . 1 4 1 . 2 1 . . 5 . . Full Trace Events 3 | . . . 1 1 . . . 1 . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . Time 51 | . . . . . . . 51 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Arm Total Allies 13 | . . 1 . 10 . . . 1 . . 1 . . Largest Group 10 | . . 1 . 10 . . . 1 . . 1 . . Highest-Rated Group 88 | . . 28 . 88 . . . 49 . . 10 . . Highest-Rated Ally 49 | . . 28 . 16 . . . 49 . . 10 . . Total Orders 2 | . . . . . 1 . . 1 . . . . . ROAM 1 | . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . 1 . . . . . . . . Ally Attacks 49 | . . 5 . 43 . . . 1 . . . . . Total Damage 439 | . . 20 . 348 . . . 71 . . . . . Kills 9 | . . . . 8 . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Arm Robot Analysis Total 2 | . 2 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 2 . . . . Drone Launches 1 | . . . . . 1 . . . . . . . . Drone Recoveries 1 | . . . . . 1 . . . . . . . . Decoded 0b10 Intel 38 | . . . . . . . . . . . 22 16 . Traps 4 | . . . . . . . . . . . 2 2 . Emergency Access 4 | . . . . . . . . . . . 3 1 . Items 23 | . . . . . . . . . . . 14 9 . Machines 2 | . . . . . . . . . . . 1 1 . Patrols 3 | . . . . . . . . . . . 1 2 . Guards 2 | . . . . . . . . . . . 1 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Arm Turns Passed 4637 | 67 402 416 162 292 227 446 257 186 731 105 783 521 42 Spaces Moved 9295 | 33 421 975 337 620 375 1069 611 466 1682 266 1494 863 83 Core 292 | . . . . . . . . . . . . 209 83 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 283 | 33 250 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 8720 | . 171 975 337 620 375 1069 611 466 1682 266 1494 654 . Fastest Speed 25 | 90 37 37 34 34 31 27 25 25 28 28 28 31 50 Average Speed 33 | 90 69 37 34 34 34 29 28 27 28 28 30 42 50 Slowest Speed 255 | 90 255 37 37 34 107 98 31 31 28 28 117 200 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 69 | . 1 10 4 3 8 5 2 5 . . 10 21 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 74 98 21 88 54 29 11 15 93 24 43 33 8 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 3 | . . 2 . . . . . . 1 . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . 1 . Scrap Searched 8 | . . 3 . . . . . . 5 . . . . Spaces Dug 65 | . . . . 5 4 1 . . 27 . 14 14 . Terrain Destroyed 71 | . 6 . . 5 4 1 . . 27 . 14 14 . Melee 65 | . . . . 5 4 1 . . 27 . 14 14 . Projectile . | . . . . . . . . . . . . . . AOE 6 | . 6 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Arm Total 10399 | 56 472 1015 378 681 454 1164 689 519 1875 293 1767 953 83 Wait 714 | 8 2 28 15 24 68 14 55 27 146 27 229 71 . Move 9154 | 32 418 954 328 614 359 1058 606 455 1681 265 1475 826 83 Hop 59 | . 1 10 4 2 7 5 2 5 . . 8 15 . Pick Up 62 | 1 7 5 3 11 2 9 7 6 3 . 7 1 . Fast Attach 28 | 1 1 1 2 . . 6 4 3 1 . 5 4 . Attach 36 | . 3 1 5 2 3 4 4 6 2 . 3 3 . Detach 17 | . 3 1 . 2 3 2 2 3 1 . . . . Swap 48 | 3 6 1 . 6 5 5 4 1 6 . 7 4 . Drop 56 | 4 2 6 1 8 1 8 4 8 2 . 12 . . Fire 46 | 7 29 8 1 . . . . . . . . 1 . Melee 115 | . . . . 11 6 19 1 5 32 1 21 19 . Ram 9 | . . . . . . . . . . . . 9 . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . 34 . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 21 | . . . 19 1 . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 68 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 16) 425 | -10/Materials | Discovered new exit (range 16) 470 | -10/Materials | Entered Mines 476 | -10/Mines | Discovered new exit (range 11) 515 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 539 | -10/Mines | Learned location of Recycling (-9) 556 | -10/Mines | Met a Derelict shopkeep closing up shop 621 | -10/Mines | Escorted by a lone wolf Derelict 666 | -10/Mines | Learned location of Storage (-9) 760 | -10/Mines | Discovered new exit (range 10) 800 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 801 | -10/Mines | Found Prototype Device 801 | -10/Mines | Identified Exp. Sensor Array 811 | -10/Mines | Discovered new exit (range 6) 886 | -10/Mines | Entered Materials 886 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1036 | -9/Materials | Discovered new exit (range 15) 1042 | -9/Materials | Discovered new exit (range 2) 1042 | -9/Materials | Identified exit to Storage 1048 | -9/Materials | Entered Storage 1118 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1171 | -9/Storage | Lost 3 allies 1261 | -9/Storage | Lost 6 allies 1273 | -9/Storage | Discovered new exit (range 8) 1281 | -9/Storage | Identified exit to Materials 1340 | -9/Storage | Entered Materials 1340 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1566 | -8/Materials | Discovered new exit (range 3) 1566 | -8/Materials | Identified exit to Factory 1567 | -8/Materials | Entered Factory 1567 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1921 | -7/Factory | Discovered new exit (range 4) 2013 | -7/Factory | Identified exit to Factory 2013 | -7/Factory | Entered another Factory area 2013 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2095 | -6/Factory | Repaired Imp. Flight Unit 2171 | -6/Factory | Lost 5 parts (3n1u1w) 2230 | -6/Factory | Discovered new exit (range 7) 2252 | -6/Factory | Identified exit to Factory 2262 | -6/Factory | Found Prototype Processor 2267 | -6/Factory | Identified Exp. Targeting Computer 2270 | -6/Factory | Entered another Factory area 2270 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2414 | -5/Factory | Discovered new exit (range 2) 2414 | -5/Factory | Identified exit to Upper Caves 2456 | -5/Factory | Entered Upper Caves 2462 | -5/Upper Caves | Learned Factory stockpile data 2464 | -5/Upper Caves | Learned location of Armory (-3) 2920 | -5/Upper Caves | Discovered new exit (range 10) 2924 | -5/Upper Caves | Identified exit to Upper Caves 3187 | -5/Upper Caves | Entered another Upper Caves area 3199 | -5/Upper Caves | Encountered a Warlord checkpoint 3249 | -5/Upper Caves | Discovered new exit (range 9) 3252 | -5/Upper Caves | Identified exit to Factory 3263 | -5/Upper Caves | Build established: Ninja 3292 | -5/Upper Caves | Entered Factory 3292 | -4/Factory | Evolved 2 slots: Utility x2 3305 | -4/Factory | Spotted B-86 Titan 3794 | -4/Factory | Build established: Infiltrator-Ninja 4065 | -4/Factory | Discovered new exit (range 21) 4074 | -4/Factory | Identified exit to Research 4075 | -4/Factory | Entered Research 4075 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4166 | -3/Research | Spotted B-86 Titan 4446 | -3/Research | Spotted B-86 Titan 4482 | -3/Research | Lost 13 parts (2p4n5u2w) 4514 | -3/Research | Core integrity fell below 50% 4575 | -3/Research | Search patrols dispatched 4584 | -3/Research | Core integrity fell below 20% 4594 | -3/Research | Discovered new exit (range 5) 4596 | -3/Research | Entered Armory 4638 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 04578_ Acquired Unknown Processor. 04578_ Identified Imp. Targeting Computer. 04583_ >> DECODED: Patrol location. 04583_ VAGDT NNPQ04E=41 OTP3O/Y| 04583_ Imp. Hacking Suite severed. 04583_ Slammed into C-35 Carver. 04584_ Machine Analyzer broken. 04584_ Destabilizing: Short circuit. 04584_ Broken Machine Analyzer severed. 04584_ Adv. Signal Interpreter severed. 04594_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04605_ Triggered Blade Trap. 04605_ Massive razor-sharp blades shoot up from within the floor. 04605_ Enh. Optical Array severed. 04605_ 0b10 Decoder Chip [Generic] severed. 04605_ Imp. Targeting Computer severed. 04608_ System corrupted: Matter fused (-7). 04629_ System corrupted: Energy discharge (-24). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#######????????????? | | ???????????????????????????? #????????????? | | ?????????????????????????? #????????????? | | ????????????????????# ??? #????????????? | | ????????????????????# #????????????? | | ????????????????????# """"""" #????????????? | | ????????????????????# """"""" #????????????? | | ????????????????????# #????????????? | | ????????????????????# # ???????#???? | | ?????????????????????? ? """"" #???? | | ?????????????????????????? ????? ?????? | | ?????????????????#############++#########+######## | | ?????????? @ s | | ?????????? s | | ?????????????########+###############s############ | | ???????????????????????????????????? ??????????? | | ????????????????????????????????????! ??????????? | | ??????????????????????????????????? !????????? | | ??????????????????????????????????? ????????? | | ??????????????????????????????????""" """??????? | | ??????????????????????????????????""" """??????? | | ????????????????????????????????? """ """ ????? | | ????????????????????????????????? ????? | | ????????????????????????????????????###???????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 33 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 76 Targeting Accuracy 6 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Deadly Force Dodgeball, But With Guns Challenges ------------ None Game ------ Seed DeepMappingReconfigurator Manual? 0 Play Time 01:58:49 Cumulative 47.1 hours Start 2025.03.28 @ 20:52:42 End 2025.03.28 @ 22:51:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53c71adf-01a2-41af-9f4b-2ae97cd671cd