Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.07.28 @ 21:54:55 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (246) 1230 Value Destroyed (5165) 5165 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1277) 1277 TOTAL SCORE: 9752 Bonus ------- High Alert Combat Kills 1277 Cogmind --------- Core Integrity 199/550 Matter 410/500 Energy 24/100 System Corruption 1% Temperature Cool (555) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Matter Pod Advanced Visual Processing Unit Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (4) ------- Mini Assault Cannon > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Matter Pod Advanced Visual Processing Unit Advanced Targeting Computer Remote Shield > --- WEAPON ----------- Light Assault Rifle Shotgun Enhanced Autogun Mini Assault Cannon > --- INVENTORY -------- (None) [Rating: 29] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Matter Pod Device Tractor Beam Storage High-capacity Matter Pod Processor Improved Targeting Computer Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 2 | . . . . 2 Parts Attached 73 | 7 8 . 28 30 Power 9 | 1 1 . 2 5 Engine 5 | 1 1 . 2 1 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 18 | 2 3 . 6 7 Treads 16 | 2 3 . 4 7 Leg 2 | . . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 2 2 . 8 5 Device 8 | 2 2 . 3 1 Storage 3 | . . . 3 . Processor 6 | . . . 2 4 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 29 | 2 2 . 12 13 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 13 | 2 1 . 3 7 Ballistic Cannon 8 | . . . 5 3 Launcher 8 | . 1 . 4 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Parts Lost 21 | . 2 1 3 15 Power 2 | . . . . 2 Propulsion 5 | . . . 2 3 Utility 6 | . 1 1 1 3 Weapon 8 | . 1 . . 7 Highest Loss Streak 6 | . 1 1 3 6 Average Slot Usage (%) 93 | . 94 97 92 94 Engine 9 | . 14 14 11 6 Treads 19 | . 28 28 19 16 Device 14 | . 26 26 14 9 Storage 8 | . . . 11 9 Processor 11 | . . . 11 17 Ballistic Gun 16 | . 21 14 11 18 Ballistic Cannon 9 | . . . 10 12 Launcher 1 | . 2 14 . 1 Naked Turns . | . . . . . Heaviest Build 35 | 9 14 14 28 35 Greatest Support 46 | 40 46 46 46 40 Greatest Overweight (x) 6 | . . . 6 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 4 3 1 4 2 Average Carried 1 | . . 1 2 . Final Capacity 4 | 4 4 4 4 4 Final Carried 2 | . 1 1 2 . Class Distribution -------------------- 65% | Mutant 21% | Gunner 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 5448 | 298 376 57 1670 3047 Remotely 2407 | 53 368 57 129 1800 Salvage Created 7097 | 172 1066 107 2016 3736 Parts 436 | 13 67 3 147 206 Haulers Intercepted 14 | . 2 . 6 6 Recyclers Shooed 7 | . 1 . 4 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 120 | . 14 4 32 70 Guns 58 | . 14 3 7 34 Cannons 43 | . . . 17 26 AOE 19 | . . 1 8 10 Classes Destroyed 15 | 3 5 . 2 5 Worker 41 | 2 8 . 20 11 Builder 30 | . 3 . 7 20 Tunneler 5 | 3 1 . . 1 Hauler 14 | . 2 . 6 6 Recycler 18 | 1 3 . 6 8 Mechanic 1 | . . . . 1 Operator 4 | . . . 2 2 Watcher 13 | . 3 . 5 5 Swarmer 25 | . 4 . 7 14 Grunt 70 | . 10 4 18 38 Brawler 3 | . . . . 3 Duelist 3 | . . . . 3 Protector 2 | . . . . 2 Sentry 16 | . . . 7 9 Hunter 1 | . . . . 1 Best Kill Streak 10 | 2 5 2 10 7 Combat Bots Only 6 | . 3 2 4 6 Max Kills in Single Turn 4 | 1 2 1 3 4 Gunslinging . | . . . . . Exploded 3 | . . 1 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3866 | . 584 93 812 2377 Core 522 | . 100 8 63 351 Absorbed by Shields 218 | . . . 39 179 Core Remaining (%) 80 | 100 . 56 84 . Volleys Fired 478 | 14 119 11 139 195 Largest 4 | 2 2 2 2 4 Hottest 140 | 40 40 56 67 140 Shots Fired 1155 | 28 199 19 277 632 Gun 715 | 28 197 11 138 341 Cannon 408 | . . . 130 278 Launcher 32 | . 2 8 9 13 Special . | . . . . . Kinetic 1123 | 28 197 11 268 619 Thermal . | . . . . . Explosive 32 | . 2 8 9 13 Electromagnetic . | . . . . . Robot Hit Streak 39 | 23 39 19 24 21 Robot Miss Streak 7 | 1 2 1 4 7 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 806 | 24 177 17 183 405 Core Hits 464 | 12 71 7 126 248 Critical Hits 13 | . 1 1 3 8 Critical Kills 9 | . . 1 2 6 Critical Parts Destroyed 4 | . 1 . 1 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 14547 | 174 1568 586 3887 8332 Guns 7288 | 174 1429 161 1478 4046 Cannons 4408 | . . . 1638 2770 Explosions 2843 | . 139 425 771 1508 Melee . | . . . . . Ramming 8 | . . . . 8 Kinetic 11696 | 174 1429 161 3116 6816 Thermal 403 | . . . . 403 Explosive 2440 | . 139 425 771 1105 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 1 Average Corruption 1 | . . . 2 1 Corruption Purged . | . . . . . Effects 30 | . . . 19 11 Message Errors 8 | . . . 3 5 Matter Fused 4 | . . . 4 . Heat Flow Errors 5 | . . . 5 . Energy Discharges 1 | . . . . 1 Data Loss (minor) 5 | . . . 3 2 Targeting Errors 6 | . . . 3 3 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 147 | . . 51 24 72 Projectiles 43 | . . . 18 25 Explosions 104 | . . 51 6 47 Melee . | . . . . . Knockbacks 62 | . . . 18 44 Impact . | . . . . . Kinetic 58 | . . . 17 41 Secondary 4 | . . . 1 3 Self-Inflicted Damage 224 | . . 24 25 175 Shots 6 | . . 1 1 4 Rammed 6 | . . . . 6 Targets Rammed 6 | . . . . 6 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 555 | . 34 20 254 555 Average Temperature 98 | . 11 13 40 121 Received Heat Transfer 2190 | . 378 51 349 1412 Effects 7 | . . . . 7 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 2 | . . . . 2 Matter Decay 1 | . . . . 1 Damage (major) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 250 | . . . . 250 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 1240 | 30 280 141 420 1240 Average Influence 446 | 12 120 101 205 848 Maximum Alert Level 4 | . 1 . 2 4 Low Security (%) 41 | 100 88 100 52 5 Level 1 21 | . 11 . 46 5 Level 2 7 | . . . 1 16 Level 3 18 | . . . . 46 Level 4 10 | . . . . 26 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 25 | . 2 . 7 16 Investigation 14 | . 2 . 6 6 Extermination . | . . . . . Reinforcement 5 | . . . 1 4 Assault 5 | . . . . 5 Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 8 | . 3 . 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 175 | . 24 3 45 103 Peak Tracking Total 7 | . 5 2 5 7 Tactical Retreats 8 | . 2 . . 6 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 6 | . . . 2 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 15 | . . . 7 8 Max in Single Turn 3 | . . . 2 3 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 27 | . 7 . 11 9 Terminals 23 | . 7 . 9 7 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . . . 1 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 123 | . 34 . 44 45 Successful 82 | . 24 . 25 33 Failed 41 | . 10 . 19 12 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 115 | . 34 . 40 41 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 3 | . . . 2 1 Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 78 | . 24 . 22 32 Record 30 | . 11 . 4 15 Robot Analysis 2 | . . . 2 . Prototype ID Bank 10 | . 4 . 4 2 Level Access Points 1 | . 1 . . . Branch Access Points 2 | . . . 1 1 Emergency Access Points 8 | . 2 . 3 3 Terminal Index 3 | . 1 . 1 1 Alert Level 2 | . . . 1 1 Unreport Threat 2 | . . . 2 . Locate Traps 2 | . 1 . . 1 Disarm Traps 1 | . 1 . . . Dispatch Records 3 | . . . 1 2 Maintenance Status 1 | . . . . 1 Transport Status 1 | . . . . 1 Recall Investigation 3 | . . . 1 2 Registered Components 2 | . . . 1 1 Registered Prototypes 1 | . 1 . . . Zone Layout 4 | . 2 . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 1 1 Used . | . . . . . Hacking Detections 23 | . 6 . 9 8 Full Trace Events 17 | . 5 . 7 5 Feedback Events 2 | . . . 1 1 Corruption 2 | . . . 1 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 6112 | 132 1065 66 2362 2487 Spaces Moved 2715 | 58 474 23 1087 1073 Core 10 | 9 . . 1 . Treads 2588 | 49 474 23 969 1073 Legs 117 | . . . 117 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 150 160 Average Speed 160 | 142 160 160 159 162 Slowest Speed 350 | 160 160 160 350 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 54 | 5 82 10 86 87 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 7 | . . . 3 4 Terrain Destroyed 404 | . 13 84 94 213 Melee . | . . . . . Projectile 81 | . . . 4 77 AOE 323 | . 13 84 90 136 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 3599 | 85 621 33 1458 1402 Wait 231 | . . . 168 63 Move 2711 | 57 473 22 1086 1073 Hop . | . . . . . Pick Up 65 | 7 12 . 22 24 Fast Attach . | . . . . . Attach 37 | 7 3 . 14 13 Detach 1 | . . . 1 . Swap 36 | . 5 . 14 17 Drop 34 | . 9 . 14 11 Fire 478 | 14 119 11 139 195 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 6 | . . . . 6 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 387 | -10/Materials | Identified exit to Materials 638 | -10/Materials | Discovered new exit (range 13) 1121 | -10/Materials | Discovered new exit (range 8) 1198 | -10/Materials | Entered Mines 1237 | -10/Mines | Discovered exit to Materials (range 8) 1264 | -10/Mines | Entered Materials 1264 | -9/Materials | Evolved 2 slots: Utility x2 1354 | -9/Materials | Repaired Imp. Treads 1467 | -9/Materials | Identified exit to Mines 2340 | -9/Materials | Crushed by falling debris 2371 | -9/Materials | Lost 3 parts (2n1u) 2417 | -9/Materials | Discovered new exit (range 16) 3541 | -9/Materials | Discovered new exit (range 16) 3626 | -9/Materials | Entered another Materials area 3626 | -8/Materials | Evolved 2 slots: Weapon x2 3919 | -8/Materials | Build established: Gunner 3929 | -8/Materials | Discovered new exit (range 8) 4227 | -8/Materials | Discovered new exit (range 5) 4765 | -8/Materials | Discovered new exit (range 8) 4826 | -8/Materials | First assault squad dispatched 4935 | -8/Materials | Lost 5 parts (1n4w) 5174 | -8/Materials | Build established: Mutant 5597 | -8/Materials | Build established: Scavenger-Gunner 6108 | -8/Materials | Core integrity fell below 50% 6113 | -8/Materials | Self-destructed Last Messages --------------- 06088_ Destroyed Imp. Aluminum Leg. 06088_ Fusion Modulator explodes. 06088_ G-50 Soldier destroyed. 06088_ Electrolysis Chamber disabled. 06088_ B-36 Bruiser destroyed. 06088_ L-31 Rogue destroyed. 06093_ Lgt. Treads destroyed. 06098_ Shotgun destroyed. 06100_ G-47 Trooper suffers critical hit. 06100_ G-47 Trooper destroyed. 06102_ G-47 Trooper knocked back. 06103_ U-05 Engineer lays Concrete. 06106_ Lgt. Treads destroyed. 06107_ &YK=AG1E%Q1 NXXYJOTLZD1PA 06107_ G-47 Trooper destroyed. 06110_ Lgt. Nuclear Core destroyed. 06112_ Overheating: Matter decay (-81). 06112_ Enh. Autogun destroyed. 06113_ Overheating: Hcp. Matter Pod damaged (-11). 06113_ Overheating: Adv. Visual Processing Unit damaged (-3). 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