Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.16 @ 00:56:29 Player: Auto Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (32) 160 Value Destroyed (1019) 1019 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1539) 1539 TOTAL SCORE: 7218 Bonus ------- Follower Combat Kills 39 Entered Garrisons 200 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 219/300 Energy 110/160 System Corruption 3% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ ECM Suite A0-MCA's Component Scanner > --- WEAPON (6) ------- Long-range Proton Cannon > --- INVENTORY (5) ---- Improved Datajack DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Sensor Array ECM Suite Cloaking Device Cloaking Device A0-MCA's Component Scanner > --- WEAPON ----------- Autogun Improved KE Penetrator Improved Datajack > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Autogun Improved Plasma Cutter DRS Beacon [Rating: 75] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Overtuned Scrapsphere Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Cloaking Device Storage Small Storage Unit Processor A0-MCA's Component Scanner Hackware Hacking Suite Protection Backup Plating I Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Battle Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -8 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac DSF Fac Gar Slots Evolved 10 | . . . . . 8 . 2 . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . Utility 3 | . . . . . 2 . 1 . Weapon 4 | . . . . . 3 . 1 . Parts Attached 49 | 7 5 7 . 5 2 5 15 3 Power 10 | 1 1 1 . . . 1 6 . Engine 3 | 1 . 1 . . . . 1 . Core 7 | . 1 . . . . 1 5 . Reactor . | . . . . . . . . . Propulsion 13 | 2 1 3 . 3 . 2 2 . Treads 3 | . . 2 . 1 . . . . Leg 6 | 2 1 1 . . . 2 . . Wheel 2 | . . . . 2 . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . . 2 . Utility 10 | 1 2 . . 2 1 . 4 . Device 7 | . 1 . . 1 1 . 4 . Storage 1 | 1 . . . . . . . . Processor 1 | . . . . 1 . . . . Hackware 1 | . 1 . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 16 | 3 1 3 . . 1 2 3 3 Energy Gun 3 | 3 . . . . . . . . Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 5 | . . 2 . . . . 3 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . 1 . . . 1 . . Special Weapon 2 | . 1 . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 32 | . 2 3 . . . 13 2 12 Power 8 | . . 1 . . . 3 1 3 Propulsion 7 | . . 2 . . . 3 . 2 Utility 4 | . . . . . . 1 1 2 Weapon 13 | . 2 . . . . 6 . 5 Highest Loss Streak 12 | . 1 2 . . . 8 2 12 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 1 7 6 6 6 2 2 2 3 Power 1 | . 1 1 1 . . . . 1 Propulsion 2 | . 4 3 2 1 1 . . . Utility . | . . . . . . . . . Weapon 1 | . 1 2 3 1 1 1 . . Tool/Special . | . . . . . . . . . Unused Backups 3 | . 1 . . 1 . . 1 . Power 1 | . . . . . . . 1 . Propulsion 1 | . 1 . . . . . . . Utility . | . . . . . . . . . Weapon 1 | . . . . 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 82 | . 89 99 100 89 75 64 51 49 Engine 9 | . 9 14 14 14 6 2 . . Core 2 | . 4 . . . 5 4 8 8 Treads 8 | . . 13 28 15 13 6 . . Leg 8 | . 28 13 . . . 4 . . Wheel 1 | . . . . 3 . . . . Flight 1 | . . . . . . . 7 7 Device 2 | . . . . . 6 5 12 14 Storage 10 | . 14 14 14 13 6 5 . . Processor 3 | . . . . 5 6 6 5 5 Hackware 5 | . 2 14 14 7 . . . . Energy Gun 15 | . 27 17 14 14 9 11 . . Ballistic Gun 8 | . . 10 14 14 6 3 9 10 Special Melee Weapon 1 | . . . . . 5 . 4 . Peak Build Rating 75 | 6 10 12 11 22 44 55 75 69 Average Rating 20 | 4 7 10 11 14 41 41 53 51 On Entrance 20 | . 6 9 11 11 22 44 10 69 Naked Turns . | . . . . . . . . . Heaviest Build 41 | 14 15 18 12 12 34 41 26 26 Greatest Support 50 | 20 20 40 40 50 50 50 26 26 Greatest Overweight (x) 10 | 2 . 1 . . . 10 4 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 7 8 8 7 8 7 5 5 Most Carried 8 | 6 8 8 7 8 5 5 5 5 Average Carried 6 | 2 7 7 7 7 3 3 3 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 7 | 6 7 7 7 7 3 3 5 2 Class Distribution -------------------- 78% | Mutant 6% | Gunner 5% | Infiltrator-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Gunner | -6/Factory Gunner | -6/DSF Infiltrator-Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -8 -8 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac DSF Fac Gar Matter Collected 1058 | 199 202 177 22 . . 201 257 . Remotely . | . . . . . . . . . Salvage Created 1068 | . 451 184 . . . 199 153 81 Parts 75 | . 30 10 . . . 11 19 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . 13 . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac DSF Fac Gar Combat Hostiles Destroyed 26 | . 10 6 . . . 3 5 2 Melee 3 | . . . . . . 3 . . Guns 23 | . 10 6 . . . . 5 2 Classes Destroyed 8 | . 4 2 . . . 1 1 . Operator 1 | . 1 . . . . . . . Turret 2 | . . 2 . . . . . . Watcher 2 | . 2 . . . . . . . Swarmer 12 | . 4 3 . . . . 4 1 Grunt 8 | . 7 . . . . . . 1 Specialist 3 | . . . . . . 3 . . Programmer 1 | . . . . . . . 1 . Subdweller 3 | . . 3 . . . . . . Best Kill Streak 6 | . 6 5 . . . 1 3 2 Combat Bots Only 6 | . 6 3 . . . 1 3 2 Max Kills in Single Turn 2 | . 2 2 . . . 1 1 2 Gunslinging 1 | . 1 1 . . . . . 1 Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac DSF Fac Gar Hostile Shots Fired 501 | . 61 46 . . . 185 63 146 Missed 161 | . 19 13 . . . 56 27 46 Hits 340 | . 42 33 . . . 129 36 100 Projectile 340 | . 42 33 . . . 129 36 100 Critical Strikes 7 | . . . . . . 1 2 4 Part Disruptions 15 | . . . . . . 15 . . Damage Taken 5049 | . 492 433 . . . 1842 684 1598 Core 1559 | . 138 27 . . . 381 253 760 Absorbed by Shields 40 | . . . . . . . . 40 Regen/Repaired (Parts) 87 | . 59 . . . . . 28 . Core Remaining (%) 63 | 100 . . . 34 . 55 . . Volleys Fired 112 | . 71 16 . . . 9 10 6 Largest 5 | . 2 2 . . . 5 2 3 Hottest 247 | . 150 80 . . . 247 56 79 Shots Fired 234 | . 139 32 . . . 32 15 16 Gun 220 | . 138 30 . . . 22 15 15 Cannon 7 | . . . . . . 7 . . Launcher 5 | . . 2 . . . 3 . . Special 2 | . 1 . . . . . . 1 Kinetic 61 | . . 18 . . . 13 15 15 Thermal 83 | . 54 14 . . . 14 . 1 Explosive . | . . . . . . . . . Electromagnetic 90 | . 85 . . . . 5 . . Robot Hit Streak 10 | . 9 9 . . . 8 10 5 Robot Miss Streak 4 | . 4 2 . . . 3 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 2 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 Shots Hit Robots 121 | . 43 22 . . . 36 12 8 Core Hits 61 | . 23 10 . . . 17 7 4 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . 3 . . . . 1 . 1 Burn 2 | . 2 . . . . . . . Destroy 1 | . . . . . . . . 1 Corrupt 1 | . 1 . . . . . . . Impale 1 | . . . . . . 1 . . Melee Attacks 21 | . . . . . . 20 1 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 20 | . . . . . . 20 . . Sneak Attacks 4 | . . . . . . 3 1 . Combat Hostiles 3 | . . . . . . 3 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2569 | . 641 459 . . . 1038 256 175 Guns 1577 | . 638 288 . . . 220 256 175 Cannons 194 | . . . . . . 194 . . Explosions 284 | . . 171 . . . 113 . . Melee 511 | . . . . . . 511 . . Ramming 3 | . 3 . . . . . . . Kinetic 1073 | . . 357 . . . 285 256 175 Thermal 377 | . 135 102 . . . 140 . . Explosive . | . . . . . . . . . Electromagnetic 605 | . 503 . . . . 102 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 511 | . . . . . . 511 . . Highest Corruption 7 | . 2 2 2 . . 7 3 3 Average Corruption 2 | . 1 2 2 . . 4 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 30 | . 15 7 1 . . 4 2 1 Message Errors 5 | . . 2 1 . . 1 . 1 Matter Fused 9 | . 6 2 . . . . 1 . Heat Flow Errors 3 | . 2 1 . . . . . . Energy Discharges 6 | . 3 1 . . . 1 1 . Parts Rejected 1 | . . . . . . 1 . . Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 3 | . 3 . . . . . . . Weapon Failures 2 | . 1 . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 35 | . . 5 . . . 30 . . Projectiles . | . . . . . . . . . Explosions 5 | . . 5 . . . . . . Melee 30 | . . . . . . 30 . . Knockbacks 1 | . . . . . . 1 . . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 373 | . 373 219 . . . 234 18 92 Average Temperature 95 | . 99 127 . . . 98 13 39 Received Heat Transfer 588 | . 228 108 . . . . 36 216 Effects 1 | . 1 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . 1 . . . . 1 . . Combat Hostiles 2 | . 1 . . . . 1 . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred 1249 | . 555 296 . . . 398 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -8 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac DSF Fac Gar Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 126 | . 126 . 54 . . 45 116 95 Initial 54 | . . . 54 . . . 15 50 Average 24 | . 28 . 14 . . 18 32 45 Influence Increases 1008 | . 373 130 7 . . 141 312 45 Destroy 0b10 Robot/C 560 | . 260 100 . . . 60 100 40 Destroy 0b10 Robot/NC 15 | . 15 . . . . . . . Destroy Leader 84 | . 54 . . . . 10 20 . Allied During Kill 4 | . 4 . . . . . . . Successful Hack 70 | . 23 . 7 . . . 40 . Select Force Hacks 30 | . . . . . . . 30 . Disable Machine 30 | . . . . . . . 30 . Destroy Structure 20 | . 2 . . . . 11 2 5 Partial Spotted 45 | . . . . . . . 45 . Lose Combat Pursuer 150 | . 15 30 . . . 60 45 . Influence Decreases 1008 | . 353 36 121 . . 111 270 117 Entered New Map 107 | . . 10 60 . . . 15 22 Time Decay 665 | . 343 26 61 . . . 235 . Lost Part 236 | . 10 . . . . 111 20 95 Squads Dispatched 12 | . 2 . . . 1 3 6 . Investigation 5 | . 1 . . . 1 . 3 . Extermination 1 | . . . . . . . 1 . Reinforcement 6 | . 1 . . . . 3 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac DSF Fac Gar Distress Signals 2 | . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 25 10 2 . . 19 28 34 Peak Tracking Total 15 | . 3 5 3 . . 10 9 15 Tactical Retreats 17 | . 1 1 . . . 3 8 4 Traps | -11 -10 -10 -8 -8 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac DSF Fac Gar Traps Triggered 4 | . 2 . . . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -8 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac DSF Fac Gar Machines Disabled 6 | . . 4 . . . . 2 . Max in Single Turn 3 | . . 3 . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac DSF Fac Gar Machines Accessed 23 | . 6 . 2 6 2 . 7 . Terminals 10 | . 5 . 1 . 1 . 3 . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . . . 2 . Recycling Units 2 | . . . . . 1 . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 79 | . 21 . 8 31 4 . 15 . Successful 58 | . 12 . 6 31 2 . 7 . Failed 21 | . 9 . 2 . 2 . 8 . Catastrophic 5 | . 1 . 2 . 1 . 1 . Database Lockouts . | . . . . . . . . . Manual 25 | . 13 . 3 . 3 . 6 . Terminals 27 | . 17 . 3 . 1 . 6 . Fabricators . | . . . . . . . . . Repair Stations 8 | . 4 . . . . . 4 . Recycling Units 4 | . . . . . 3 . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . . 4 . Terminal Hacks 43 | . 3 . 6 31 1 . 2 . Record 36 | . . . 5 31 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 2 | . . . . . 1 . 1 . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 2 | . 1 . . . . . 1 . Recycling Unit Index 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . 3 . . . . . 2 . Scan Component 2 | . 1 . . . . . 1 . Repair 2 | . 1 . . . . . 1 . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 9 | . 6 . . . 1 . 2 . Terminals 7 | . 6 . . . . . 1 . Track 1 | . 1 . . . . . . . Assimilate 1 | . 1 . . . . . . . Botnet 3 | . 2 . . . . . 1 . Disrupt 1 | . 1 . . . . . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . 1 . 1 . Tunnel 1 | . . . . . . . 1 . Fedlink 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 5 . 1 . 1 . 5 . Full Trace Events 4 | . 1 . 1 . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 . Time 54 | . 26 . . . . . 28 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . 1 . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac DSF Fac Gar Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 . . . . . . . Highest-Rated Group 8 | . 8 . . . . . . . Highest-Rated Ally 8 | . 8 . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 8 | . 8 . . . . . . . Total Damage 65 | . 65 . . . . . . . Kills 3 | . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac DSF Fac Gar Active Infowar (turns) 769 | . 2 . . . . . 688 79 Sensors 731 | . . . . . . . 664 67 Terrain 2 | . 2 . . . . . . . Cloaking 750 | . . . . . . . 688 62 ECM 518 | . . . . . . . 439 79 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac DSF Fac Gar Turns Passed 6780 | 97 1660 672 265 2368 323 312 1004 79 Spaces Moved 3941 | 68 622 405 150 1405 144 155 922 70 Core 335 | 24 . . . . . 60 231 20 Treads 1760 | . . 186 150 1215 144 65 . . Legs 915 | 44 622 219 . . . 30 . . Wheels 190 | . . . . 190 . . . . Hover . | . . . . . . . . . Flight 741 | . . . . . . . 691 50 Fastest Speed 37 | 50 120 120 160 85 160 50 37 37 Average Speed 120 | 117 120 139 160 150 160 132 56 55 Slowest Speed 550 | 150 120 190 160 160 160 550 250 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 8 | . . . . . . . 8 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 4 79 36 40 75 4 86 22 16 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 3 | . . 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 1 | . 1 . . . . . . . Terrain Destroyed 44 | . 1 29 . . . 14 . . Melee . | . . . . . . . . . Projectile 1 | . 1 . . . . . . . AOE 43 | . . 29 . . . 14 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac DSF Fac Gar Total 5711 | 81 1392 478 175 1669 237 208 1373 98 Wait 1497 | . 672 44 26 234 91 6 419 5 Move 3918 | 67 621 404 149 1404 143 154 906 70 Hop 8 | . . . . . . . 8 . Pick Up 31 | 6 7 3 . 10 . 2 3 . Fast Attach 31 | 6 2 1 . 1 . 5 13 3 Attach 21 | . 2 3 . 5 3 2 4 2 Detach 5 | . . . . 2 . . 3 . Swap 21 | 2 7 5 . 2 . 2 3 . Drop 25 | . 4 2 . 9 . 6 3 1 Fire 112 | . 71 16 . . . 9 10 6 Melee 21 | . . . . . . 20 1 . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 11 | . . . . . . . . 11 Rewire 9 | . 5 . . 2 . 2 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves -8/Recycling -8/Scraptown -6/Factory -6/DSF -5/Factory (discovered 2 exits: [*Fac] / Gar) -5/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 4) 313 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 16) 562 | -10/Materials | Discovered new exit (range 7) 944 | -10/Materials | Discovered new exit (range 12) 1025 | -10/Materials | Core integrity fell below 50% 1189 | -10/Materials | Repaired Med. Laser 1746 | -10/Materials | Discovered new exit (range 7) 1758 | -10/Materials | Entered Subcaves 1758 | -10/Subcaves | Identified exit to Recycling 1888 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1893 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 2005 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2430 | -10/Subcaves | Entered Recycling 2431 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 2447 | -8/Recycling | P-60 Hacker assimilated allied 0Y-QX7(g) 2612 | -8/Recycling | Scanned before Scraplab entrance 2637 | -8/Recycling | Entered Scraplab 2689 | -8/Recycling | Discovered new exit (range 2) 2695 | -8/Recycling | Entered Scraptown 2695 | -8/Scraptown | System corruption cleaned by C-Scrubber 3270 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 3277 | -8/Scraptown | Learned Factory garrison access intel 3319 | -8/Scraptown | Visited Cyclists 3452 | -8/Scraptown | Visited UFD Registry 3452 | -8/Scraptown | Registered with UFD as "Softbrain" 3538 | -8/Scraptown | Visited Chapter 10 3634 | -8/Scraptown | Visited Derelict Rescue Squad 3648 | -8/Scraptown | Found DRS Beacon 3747 | -8/Scraptown | Visited Supply Room 3846 | -8/Scraptown | Found Scrap Suit 3925 | -8/Scraptown | Discovered new exit (range 3) 3998 | -8/Scraptown | Visited A0-MCA Data Center 4064 | -8/Scraptown | Given a B+ rating by A0-MCA 4070 | -8/Scraptown | Found A0-MCA's Component Scanner 4152 | -8/Scraptown | Visited Scrapoid Pod Storage 4206 | -8/Scraptown | Visited Scrap Suit Storage 4221 | -8/Scraptown | Found Scrap Suit 4280 | -8/Scraptown | Visited Infowarlord's Domain 4540 | -8/Scraptown | Visited Curators Association 4604 | -8/Scraptown | Visited Junk Repository 4826 | -8/Scraptown | Met Optimus 4826 | -8/Scraptown | Accepted into 0bPrime 5063 | -8/Scraptown | Entered Factory 5063 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x2, Weapon x3 5064 | -6/Factory | Loaded intel: 3 garrison access locations 5169 | -6/Factory | Loaded intel: 8 recycling unit locations 5377 | -6/Factory | Identified exit to DSF 5386 | -6/Factory | Entered DSF 5391 | -6/DSF | Build established: Gunner 5412 | -6/DSF | Additional patrols routed to DSF 5587 | -6/DSF | Lost 4 parts (1p2n1w) 5692 | -6/DSF | Discovered new exit (range 14) 5698 | -6/DSF | Entered Factory 5698 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5702 | -5/Factory | Lost 8 parts (1p1n1u5w) 5789 | -5/Factory | Discovered new exit (range 9) 5943 | -5/Factory | Build established: Mutant 6069 | -5/Factory | Repaired Nuclear Pulse Array 6544 | -5/Factory | Build established: Infiltrator-Mutant 6702 | -5/Factory | Identified exit to Garrison 6702 | -5/Factory | Entered Garrison 6758 | -5/Garrison | Core integrity fell below 50% 6760 | -5/Garrison | Triggered checkpoint 6766 | -5/Garrison | Core integrity fell below 20% 6781 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06756_ S-27 Virus destroyed. 06756_ Mic. Fission Core destroyed. 06756_ Autogun destroyed. 06756_ Penetrated by Slug. 06758_ Slug penetrates Wall. 06759_ S-27 Virus destroyed. 06760_ Beams of light sweep through the air. An alarm sounds. 06762_ Critical hit (Burn: +37). 06762_ Mic. Fission Core destroyed. 06764_ Cloaking Device destroyed. 06769_ Penetrated by Slug. 06769_ Adv. Sensor Array destroyed. 06771_ Acquired Lrn. Proton Cannon. 06773_ Dropped Lgt. Nuclear Core. 06773_ Acquired Lgt. Nuclear Core. 06774_ Critical hit (Burn: +37). 06778_ Lrn. Proton Cannon destroyed. 06778_ Critical hit (Burn: +37). 06780_ Lgt. Angular Momentum Engine destroyed. 06781_ Acquired Lrn. Proton Cannon. Map ----- +----------------------------------------------------+ | ????????????# + #??????????????????????????? | | ????????????### #### #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ??????????????#????# #??????????????????????????? | | ?????????# ###+#### ##############?????????????? | | ?????????# % #?????????????? | | ?????????# [% #?????????????? | | ?????????########### ########### #?????????????? | | ???????????????????# #?##??????# #?????????????? | | ?????????????????### ##"#??????# #?????????????? | | ?????????????????# "#??????# #?????????????? | | ?????????????????# "#??????# #?????????????? | | ?????????????????# "#??????# ###???????????? | | ?????????????????#+# ##"#??????# #???????????? | | ???????????????????# #?##??????# #???????????? | | ?????????????????#?# #?????????# #???????????? | | ?????????????????# # #?????????######???????????? | | ?????????????????#+# #??????????????????????????? | | ?????????????????? gg #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# s######?????????????????????? | | ???????????????????#gss #?????????????????????? | | ???????????????????# s #?????????????????????? | | ???????????????????# ss #?????????????????????? | | ???????????????????#]]]] @]#?????????????????????? | | ???????????????????#########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Armor Coverage 80 Evasion (%) 62 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 15% | -10/Materials Nuclear Pulse Array | 74% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingShrapnelSuit Manual? 0 Play Time 01:02:19 Cumulative 61.9 hours Start 2025.10.15 @ 23:53:47 End 2025.10.16 @ 00:56:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 20 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 31 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b6c1baf-c425-4a3f-955d-ccbd740b22ff