Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.06 @ 17:58:51 Player: Trantor Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (2764) 2764 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (532) 532 TOTAL SCORE: 6701 Bonus ------- High Alert Combat Kills 153 Follower Combat Kills 247 Entered Garrisons 200 Friendly Fire -68 Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Reinforced Ion Engine Reinforced Ion Engine Improved VTOL Module Improved VTOL Module Improved Heat Sink Medium Battery (150) Particle Charger Improved Light Armor Plating Reactive Plating Reflective Plating Ion Cannon Ion Cannon Improved Assault Rifle Minigun Flak Cannon EMP Blaster Grenade Launcher Remote Datajack Great Maul Ripper Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Particle Cannon Improved Assault Rifle > --- INVENTORY -------- Reinforced Ion Engine Improved VTOL Module Improved VTOL Module Improved Heat Sink Medium Battery Particle Charger Improved Light Armor Plating Reactive Plating Reflective Plating Ion Cannon Ion Cannon Minigun Flak Cannon Bore Cannon EMP Blaster Grenade Launcher Improved Datajack Great Maul [Rating: 36] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 2 | . . . 1 . . . 1 . Weapon 1 | . . . 1 . . . . . Parts Attached 90 | . 15 16 29 1 1 5 9 14 Power 10 | . 1 2 3 1 1 . . 2 Engine 9 | . 1 2 3 1 1 . . 1 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 20 | . 2 4 7 . . . 4 3 Treads . | . . . . . . . . . Leg 12 | . . . 6 . . . 3 3 Wheel 6 | . 2 4 . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . 1 . . . 1 . Utility 15 | . 5 2 3 . . 1 3 1 Device 5 | . 1 . 3 . . . 1 . Storage 4 | . 3 . . . . . 1 . Processor 5 | . 1 2 . . . 1 1 . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 45 | . 7 8 16 . . 4 2 8 Energy Gun 7 | . 1 3 2 . . . . 1 Energy Cannon 5 | . . . 3 . . . 1 1 Ballistic Gun 7 | . . . 4 . . 1 1 1 Ballistic Cannon 9 | . 4 1 3 . . . . 1 Launcher 13 | . 2 3 3 . . 2 . 3 Special Weapon 1 | . . 1 . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . 1 Unidentified Prototypes 5 | . . . 4 . . . 1 . Parts Lost 21 | . . 6 3 . . . 1 11 Power 3 | . . 1 . . . . . 2 Propulsion 6 | . . 2 . . . . 1 3 Utility 3 | . . 2 . . . . . 1 Weapon 9 | . . 1 3 . . . . 5 Highest Loss Streak 6 | . . 4 2 . . . 1 6 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 98 | . 97 93 99 100 100 100 99 92 Engine 11 | . 13 13 11 11 11 11 9 6 Leg 20 | . 22 . 21 22 22 22 26 25 Wheel 3 | . 5 26 . . . . . . Device 9 | . 9 . 11 11 11 11 8 6 Storage 11 | . 14 14 11 11 11 11 9 9 Processor 10 | . 3 9 11 11 11 11 18 12 Energy Gun 3 | . 14 12 3 . . . . 3 Energy Cannon 9 | . . . 10 11 11 11 15 11 Ballistic Gun 7 | . . . 9 11 11 11 2 5 Ballistic Cannon 4 | . 13 13 5 . . . . . Launcher 2 | . . 1 . . . 10 9 4 Impact Weapon 3 | . . . 3 11 11 . . . Naked Turns . | . . . . . . . . . Heaviest Build 71 | 13 52 52 62 62 62 62 62 71 Greatest Support 51 | 20 20 26 34 34 34 34 51 51 Greatest Overweight (x) 20 | . 5 4 3 1 1 1 1 20 Average Overweight (x) 1 | . 1 2 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 14 20 20 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 20 20 20 Average Carried 19 | 6 13 18 19 19 20 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 20 20 20 Class Distribution -------------------- 75% | Mutant 10% | Scavenger-Skirmisher 6% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Matter Collected 2606 | 200 263 501 764 47 . 216 155 460 Remotely . | . . . . . . . . . Salvage Created 3086 | . 202 124 1696 97 . 267 163 537 Parts 196 | . 22 7 100 3 . 15 16 33 Haulers Intercepted 6 | . 1 . 5 . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 100 | . 9 18 35 2 . 10 5 21 Melee 1 | . . . 1 . . . . . Guns 13 | . . 2 7 1 . 2 1 . Cannons 41 | . 3 3 23 1 . . . 11 AOE 43 | . 6 13 3 . . 8 3 10 Classes Destroyed 13 | . 6 1 3 1 . . . 2 Worker 5 | . 1 . 2 . . . 2 . Tunneler 2 | . 1 . 1 . . . . . Hauler 6 | . 1 . 5 . . . . . Recycler 4 | . . . 3 . . 1 . . Operator 3 | . . . 1 . . . 2 . Watcher 7 | . 3 . 4 . . . . . Swarmer 40 | . 6 6 7 . . 7 3 11 Grunt 30 | . 3 2 18 1 . 3 . 3 Brawler 2 | . . . . 1 . . . 1 Duelist 3 | . . . . . . . . 3 Sentry 14 | . . . 10 . . . 2 2 Programmer 1 | . . . . . . . . 1 Assembled 10 | . . 10 . . . . . . Best Kill Streak 8 | . 6 5 8 2 . 4 6 4 Combat Bots Only 6 | . 3 5 6 2 . 4 4 4 Max Kills in Single Turn 4 | . 4 3 2 1 . 2 1 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 3 2 . . 2 1 2 Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Damage Taken 3949 | . 199 784 862 26 . 119 167 1792 Core 962 | . 12 203 163 . . 31 12 541 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 79 | . 39 . 40 . . . . . Core Remaining (%) 55 | 100 . 14 . . . 51 . . Volleys Fired 254 | . 28 41 92 5 . 18 20 50 Largest 3 | . 2 2 3 2 . 2 2 3 Hottest 197 | . 89 100 157 91 . 91 136 197 Shots Fired 463 | . 31 55 219 10 . 26 30 92 Gun 132 | . 3 14 73 5 . 8 4 25 Cannon 267 | . 20 20 144 5 . 8 20 50 Launcher 59 | . 8 16 2 . . 10 6 17 Special 5 | . . 5 . . . . . . Kinetic 201 | . 20 20 117 5 . 8 4 27 Thermal 187 | . 3 19 84 5 . 8 20 48 Explosive 59 | . 8 16 2 . . 10 6 17 Electromagnetic 16 | . . . 16 . . . . . Robot Hit Streak 34 | . 17 14 17 9 . 9 8 34 Robot Miss Streak 6 | . 2 1 6 1 . 2 1 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 326 | . 25 27 161 7 . 13 15 78 Core Hits 203 | . 18 27 92 3 . 14 9 40 Critical Kills 5 | . . . 4 . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 11 | . 2 1 5 . . . 1 2 Burn 1 | . . 1 . . . . . . Meltdown 2 | . . . 1 . . . 1 . Destroy 5 | . . . 3 . . . . 2 Blast 2 | . 2 . . . . . . . Smash 1 | . . . 1 . . . . . Melee Attacks 21 | . . . 9 . . . . 12 Impact 9 | . . . 9 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 13 | . . . 1 . . . . 12 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9731 | . 922 1278 3759 157 . 612 646 2357 Guns 1513 | . 26 154 869 57 . 87 59 261 Cannons 4285 | . 360 229 2330 85 . 83 204 994 Explosions 3641 | . 536 878 330 . . 439 363 1095 Melee 192 | . . . 192 . . . . . Ramming 100 | . . 17 38 15 . 3 20 7 Kinetic 2664 | . 360 229 1592 57 . 87 59 280 Thermal 2941 | . 26 154 1414 85 . 83 204 975 Explosive 3564 | . 536 878 253 . . 439 363 1095 Electromagnetic 270 | . . . 270 . . . . . Impact 192 | . . . 192 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . 1 13 1 1 1 1 . 8 Average Corruption 2 | . 1 11 1 1 1 1 . 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 93 | . . 42 6 15 5 12 . 13 Message Errors 23 | . . 10 . 7 . 2 . 4 Matter Fused 25 | . . 13 1 3 3 2 . 3 Heat Flow Errors 11 | . . 6 1 2 . 2 . . Energy Discharges 10 | . . 4 2 . . 4 . . Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 13 | . . 3 2 2 2 1 . 3 Data Loss (major) 4 | . . 2 . . . 1 . 1 Misfires 2 | . . 1 . . . . . 1 Alerts 3 | . . 1 . 1 . . . 1 Weapon Failures 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 205 | . 25 24 87 . . 1 20 48 Projectiles 37 | . 19 . 18 . . . . . Explosions 114 | . 6 24 15 . . 1 20 48 Melee 54 | . . . 54 . . . . . Knockbacks 18 | . 2 2 13 . . . . 1 Impact 1 | . . 1 . . . . . . Kinetic 16 | . 2 1 12 . . . . 1 Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 232 | . 26 118 52 . . 18 . 18 Shots 13 | . 2 6 2 . . 2 . 1 Rammed 1 | . . 1 . . . . . . Targets Rammed 16 | . . 1 7 2 . 1 1 4 Kicked 15 | . . . 7 2 . 1 1 4 Crushed . | . . . . . . . . . Highest Temperature 730 | . 74 288 482 132 . 197 529 730 Average Temperature 150 | . 38 79 98 69 . 77 267 257 Received Heat Transfer 1343 | . 90 152 354 18 . 27 54 648 Effects 50 | . . . 1 . . . 9 40 Shutdowns 5 | . . . . . . . 2 3 Energy Bleed 5 | . . . . . . . 1 4 Interference 12 | . . . . . . . 3 9 Matter Decay 2 | . . . . . . . . 2 Short Circuit 4 | . . . 1 . . . 1 2 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 17 | . . . . . . . 2 15 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions 2 | . . . 2 . . . . . Robots Melted 2 | . . . 1 . . . 1 . Combat Hostiles 2 | . . . 1 . . . 1 . Parts Melted 10 | . . . 6 . . . 2 2 Heat Transferred 5251 | . 74 518 2481 148 . 148 370 1512 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Peak Influence 787 | . 174 217 434 66 . 190 184 787 Initial 109 | . . 1 . . . . . 109 Average 86 | . 57 45 84 5 . 46 52 533 Maximum Alert Level 3 | . . 1 2 . . . . 3 Low Security (%) 91 | 100 100 99 91 100 . 100 100 8 Level 1 3 | . . . 6 . . . . 25 Level 2 3 | . . . 2 . . . . 42 Level 3 1 | . . . . . . . . 23 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 2 1 3 . . . . . Investigation 4 | . 2 1 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . 2 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Distress Signals 9 | . . . 7 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 140 | . 9 28 49 2 . 11 11 30 Peak Tracking Total 7 | . 3 7 5 1 . 4 4 7 Tactical Retreats 5 | . . 2 1 . . 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Traps Triggered 8 | . 4 . 2 . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Machines Disabled 8 | . . 2 4 1 . . 1 . Max in Single Turn 2 | . . 1 2 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Machines Accessed 37 | . 9 1 15 1 4 . 5 2 Terminals 24 | . 6 . 11 1 . . 4 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 3 | . 2 . 1 . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 93 | . 24 1 44 2 4 . 15 3 Successful 61 | . 15 1 31 2 4 . 6 2 Failed 31 | . 9 . 12 . . . 9 1 Catastrophic 5 | . 4 . 1 . . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 40 | . 9 . 17 2 2 . 10 . Terminals 65 | . 19 . 28 2 . . 13 3 Fabricators . | . . . . . . . . . Repair Stations 4 | . 2 . 2 . . . . . Recycling Units 4 | . 3 . 1 . . . . . Scanalyzers 13 | . . . 13 . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 39 | . 10 1 16 2 4 . 4 2 Record 9 | . 1 . 4 . 4 . . . Part Schematic 1 | . . . . . . . 1 . Robot Analysis 6 | . 3 . 3 . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . Open Door 2 | . . 1 . . . . . 1 Branch Access Points 3 | . . . 1 1 . . 1 . Emergency Access Points 4 | . . . . 1 . . 2 1 Terminal Index 1 | . . . 1 . . . . . Alert Level 3 | . 1 . 2 . . . . . Unreport Threat 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks 4 | . 3 . 1 . . . . . Report Inventory 3 | . 2 . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 12 | . . . 12 . . . . . Insert Component 6 | . . . 6 . . . . . Analyze 6 | . . . 6 . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . Unlock Access 1 | . . . . . . . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 27 | . 7 . 13 1 . . 5 1 Full Trace Events 2 | . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . 5 . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 64 | . 26 . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Total Allies 3 | . . . . . . . . 3 Largest Group 3 | . . . . . . . . 3 Highest-Rated Group 81 | . . . . . . . . 81 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 40 | . . . . . . . . 40 Total Damage 782 | . . . . . . . . 782 Kills 8 | . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total 6 | . 3 . 3 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Turns Passed 12038 | 9 1266 1101 3669 1787 1119 1653 711 723 Spaces Moved 5951 | 8 730 853 1582 873 559 787 310 249 Core 1 | . . . . . . . . 1 Treads . | . . . . . . . . . Legs 4854 | 8 529 . 1540 873 559 787 310 248 Wheels 1096 | . 201 853 42 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 105 | 120 110 105 110 200 200 200 200 130 Average Speed 180 | 120 150 111 197 200 200 200 200 206 Slowest Speed 1050 | 120 260 140 340 200 200 200 200 1050 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . 1 . . . . . 1 Exploration Rate (%) 71 | 2 95 97 98 99 95 101 21 36 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched 9 | . . 2 . 4 . 3 . . Spaces Dug 40 | . . 6 5 . . 29 . . Terrain Destroyed 313 | . 29 105 28 . . 78 35 38 Melee 5 | . . . 5 . . . . . Projectile 15 | . . 6 . . . 2 . 7 AOE 293 | . 29 99 23 . . 76 35 31 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Total 6796 | 7 871 942 1918 905 560 840 380 373 Wait 285 | . 54 16 147 20 . 23 15 10 Move 5944 | 7 729 852 1581 872 558 786 310 249 Hop . | . . . . . . . . . Pick Up 81 | . 25 9 20 2 . 3 12 10 Fast Attach 28 | . 6 1 11 . 1 1 1 7 Attach 23 | . 2 5 6 . . 1 5 4 Detach 13 | . 4 . 4 . . 1 3 1 Swap 41 | . 7 10 12 1 . 3 3 5 Drop 80 | . 16 7 29 3 1 3 10 11 Fire 254 | . 28 41 92 5 . 18 20 50 Melee 21 | . . . 9 . . . . 12 Ram 1 | . . 1 . . . . . . Kick 15 | . . . 7 2 . 1 1 4 Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 10 | -11/Junkyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 7) 322 | -10/Materials | Build established: Mutant 593 | -10/Materials | Discovered new exit (range 16) 816 | -10/Materials | Discovered new exit (range 4) 895 | -10/Materials | Discovered new exit (range 6) 1101 | -10/Materials | Discovered new exit (range 15) 1204 | -10/Materials | Repaired Ion Engine 1276 | -10/Materials | Entered Mines 1332 | -10/Mines | Crushed by falling debris 1332 | -10/Mines | Core integrity fell below 50% 1363 | -10/Mines | Lost 4 parts (1p1n1u1w) 1376 | -10/Mines | Assembled infested the area 1381 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1500 | -10/Mines | System corruption reached 10% 1574 | -10/Mines | Discovered new exit (range 7) 1668 | -10/Mines | Core integrity fell below 20% 1719 | -10/Mines | Discovered new exit (range 6) 2035 | -10/Mines | Met a Derelict shopkeep closing up shop 2377 | -10/Mines | Entered Materials 2377 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2378 | -9/Materials | Identified exit to Storage 2869 | -9/Materials | Build established: Skirmisher 3377 | -9/Materials | Build established: Mutant 3448 | -9/Materials | Repaired Titanium Leg 3487 | -9/Materials | Discovered new exit (range 5) 3863 | -9/Materials | Discovered new exit (range 8) 4111 | -9/Materials | Build established: Scavenger-Skirmisher 4253 | -9/Materials | Discovered new exit (range 9) 4633 | -9/Materials | Identified exit to Mines 5160 | -9/Materials | Discovered new exit (range 17) 5314 | -9/Materials | Build established: Scavenger-Mutant 5832 | -9/Materials | Build established: Mutant 5846 | -9/Materials | Central database locked down 6046 | -9/Materials | Entered Mines 6090 | -9/Mines | Discovered new exit (range 7) 6097 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6346 | -9/Mines | Found a hidden stash of uninstalled traps 6886 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6888 | -9/Mines | Discovered new exit (range 5) 7006 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7450 | -9/Mines | Discovered new exit (range 8) 7833 | -9/Mines | Entered Exiles 7833 | -9/Exiles | Found Exiles lab abandoned 7872 | -9/Exiles | Discovered new exit (range 16) 8926 | -9/Exiles | Discovered new exit (range 12) 8952 | -9/Exiles | Entered Mines 8952 | -8/Mines | Discovered new exit (range 14) 9460 | -8/Mines | Discovered new exit (range 8) 9476 | -8/Mines | Identified exit to Materials 10605 | -8/Mines | Entered Materials 10605 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 11316 | -8/Materials | Identified exit to Garrison 11316 | -8/Materials | Entered Garrison 11332 | -8/Garrison | Triggered checkpoint 11626 | -8/Garrison | Crushed by falling debris 11657 | -8/Garrison | Lost 3 parts (1p1u1w) 11896 | -8/Garrison | Triggered checkpoint 11999 | -8/Garrison | Core integrity fell below 50% 12013 | -8/Garrison | Core integrity fell below 20% 12039 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 12003_ Aluminum Leg destroyed. 12004_ Overheating: System interference. 12004_ Bore Cannon temporarily disabled. 12007_ Overheating: Energy bleed (-11). 12009_ Overheating: Core damaged (-60). 12012_ Overheating: Carbon-fiber Leg damaged (-19). 12013_ Overheating: Core damaged (-77). 12014_ Acquired 49 matter. 12016_ HYHJF4I5HOVAOHNC/HTZKJS:FFW|XPZOPSVR 12016_ Hvy. Particle Cannon destroyed. 12017_ Aluminum Leg destroyed. 12017_ Kicked G-47 Trooper out of the way. 12020_ Kicked G-47 Trooper. 12022_ Overheating: Bore Cannon damaged (-13). 12022_ Particle Gun destroyed. 12023_ Kicked G-47 Trooper. 12027_ Bore Cannon destroyed. 12027_ Kicked G-47 Trooper out of the way. 12028_ Acquired 2 matter. 12032_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????+?????????????????? | | ?????????????????????+???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????+????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? #?????????????? | | ??????????+?????????###?????+??# #?????????????? | | ????????????????????# #????????# #?????????????? | | ????????????????????# #????????# #?????????????? | | ????????????????????# #????????# #?????????????? | | ??????????+##########;######+### #?????????????? | | ????????# g @ +?????????????? | | ????????# *!g +?????????????? | | ???????????# ###### ##### ## #?????????????? | | ??????????????????# #*#???# ## #?????????????? | | ???????????????????#% #???##%### #?????????????? | | ???????????????????#!!#???# [ ## #?????????????? | | ???????????????????#!=#???## ### #???????????### | | ???????????????????#!!#????# ## #???????????# | | ???????????????????####????# ## ####+####++##/ | | ???????????????????????????# * %! | | ???????????????????????????#### !! =! | | ??????????????????????????????## ![[ | | ???????????????????????????????##T######### ## | | ????????????????????????????????###?????### ## | | ????????????????????????????????????????# | | ????????????????????????????????????????# ! | | ????????????????????????????????????????# % | | ??????????????????????????????????????### /% = % | | ??????????????????????????????????????# ###! ## | | ?????????????????????????????????#########*=[ ## | | ???????????????###?????########??# % % * | | ????????????####T####??#!!]!!!#??# = | | ????????????# #??#!!!! #??# ### # | | ????????????# #??#####*##??# ## ## ## | | ????????????# # !=######## ##### [## ## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 350 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Titanium Leg | -9/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullGreatMicroactuators Manual? 0 Play Time 02:41:35 Cumulative 167.1 hours Start 2023.09.06 @ 14:34:52 End 2023.09.06 @ 17:58:51 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 97 Rogue 66 Adventurer 31 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 51 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3af79c7d-1740-441d-a19f-417feac78239