Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.11 @ 21:41:40 Player: Minty Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1121) 1121 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (352) 352 TOTAL SCORE: 3853 Bonus ------- Follower Combat Kills 152 Entered Garrisons 200 Cogmind --------- Core Integrity 124/550 Matter 19/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (3) ------ Weapon Shielding Weapon Shielding Weapon Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Deuterium Engine Improved Heat Sink Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Airjet Airjet Airjet Airjet > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Small Storage Unit > --- WEAPON ----------- Light Cannon Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Deuterium Engine Improved Hover Unit Improved Hover Unit Improved Hover Unit Recoil Stabilizer Rocket Launcher Mini Grenade Launcher [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Weapon Shielding Weapon Light Cannon Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 1 | . . . . 1 . . Weapon 1 | . . . 1 . . . Parts Attached 40 | . 9 7 10 7 2 5 Power 5 | . 1 1 2 1 . . Engine 4 | . 1 . 2 1 . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 17 | . 4 2 4 4 1 2 Treads 2 | . 2 . . . . . Leg 6 | . . 2 1 . 1 2 Wheel 2 | . 2 . . . . . Hover 7 | . . . 3 4 . . Flight . | . . . . . . . Utility 8 | . 1 1 1 1 1 3 Device 4 | . 1 1 1 . 1 . Storage 1 | . . . . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 10 | . 3 3 3 1 . . Energy Gun 1 | . . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . 1 . . . . . Ballistic Cannon 5 | . 1 2 2 . . . Launcher 3 | . 1 . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 24 | . 3 5 . 7 7 2 Power 3 | . 1 1 . . 1 . Propulsion 12 | . 2 1 . 5 3 1 Utility 3 | . . 1 . . 2 . Weapon 6 | . . 2 . 2 1 1 Highest Loss Streak 7 | . 3 4 . 7 7 2 To Critical Strikes . | . . . . . . . Average Backups 6 | . 7 6 7 7 5 4 Power 1 | . . . 1 1 2 2 Propulsion 1 | . 2 . 1 2 . . Utility . | . . . . 1 2 2 Weapon 4 | . 4 4 4 1 . . Tool/Special . | . . . . . . . Unused Backups 11 | . 8 1 1 . 1 . Power 1 | . 1 . . . . . Propulsion 2 | . 2 . . . . . Utility 2 | . 1 . . . 1 . Weapon 6 | . 4 1 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 86 | . 88 91 96 83 53 24 Engine 4 | . 14 1 2 9 4 . Core 7 | . . 11 8 . . . Treads 1 | . 14 . . . . . Leg 17 | . 7 23 23 . . 1 Wheel 2 | . 5 2 1 . . . Hover 5 | . . . 7 36 16 . Device 8 | . 4 8 9 9 14 4 Storage 11 | . 14 14 11 9 9 . Energy Gun 5 | . 16 7 . . . . Ballistic Cannon 18 | . 2 19 31 19 2 . Launcher 1 | . 3 . . 1 6 6 Peak Build Rating 25 | . 7 12 22 25 18 6 Average Rating 11 | . 6 9 14 21 14 4 On Entrance 8 | 6 6 7 9 19 7 5 Avg Prop Armor Cover (%) 12 | . . . 11 . 9 34 Naked Turns . | . . . . . . . Heaviest Build 30 | 13 16 17 23 30 16 3 Greatest Support 40 | 20 40 32 30 32 16 10 Greatest Overweight (x) 2 | . . . 2 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 5 Average Capacity 7 | . 8 8 8 8 7 5 Most Carried 8 | . 8 8 8 8 7 5 Average Carried 6 | . 7 6 7 7 5 3 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 6 5 8 8 7 5 3 Class Distribution -------------------- 57% | Mutant 21% | Scavenger-Mutant 17% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Matter Collected 930 | 200 81 194 280 74 47 54 Remotely . | . . . . . . . Salvage Created 900 | . 192 168 215 107 141 77 Parts 64 | . 9 12 16 12 10 5 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Combat Hostiles Destroyed 30 | . 6 5 9 4 4 2 Guns 4 | . 4 . . . . . Cannons 13 | . 1 3 9 . . . AOE 13 | . 1 2 . 4 4 2 Classes Destroyed 8 | . 3 . 2 2 1 . Worker 3 | . 1 . . 2 . . Builder 1 | . 1 . . . . . Hauler 1 | . . . . 1 . . Operator 1 | . . . . . 1 . Swarmer 3 | . . . 3 . . . Cutter 4 | . . . . 4 . . Grunt 21 | . 6 5 4 . 4 2 Sentry 2 | . . . 2 . . . Best Kill Streak 7 | . 6 4 3 7 4 2 Combat Bots Only 4 | . 4 4 3 4 4 2 Max Kills in Single Turn 3 | . 2 2 1 3 2 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 . 2 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Gar Hostile Shots Fired 254 | . 68 37 46 53 27 23 Missed 74 | . 13 7 16 23 9 6 Hits 180 | . 55 30 30 30 18 17 Melee 3 | . . . . 3 . . Projectile 177 | . 55 30 30 27 18 17 Critical Strikes 5 | . . 2 . 2 . 1 Damage Taken 2762 | . 645 388 334 629 408 358 Core 664 | . 133 72 33 78 65 283 Absorbed by Shields . | . . . . . . . Redirected to Shielding 10 | . . . . . . 10 Regen/Repaired (Parts) 50 | . . . 50 . . . Core Remaining (%) 69 | 100 . 18 91 . . . Volleys Fired 80 | . 27 11 23 7 8 4 Largest 3 | . 2 2 3 3 2 1 Hottest 95 | . 80 95 93 93 63 30 Shots Fired 155 | . 43 18 69 11 10 4 Gun 36 | . 34 2 . . . . Cannon 96 | . 1 16 69 7 3 . Launcher 23 | . 8 . . 4 7 4 Special . | . . . . . . . Kinetic 103 | . 8 16 69 7 3 . Thermal 29 | . 27 2 . . . . Explosive 23 | . 8 . . 4 7 4 Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . 7 8 6 4 2 5 Robot Miss Streak 7 | . 1 1 7 4 2 . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 88 | . 33 11 29 5 6 4 Core Hits 72 | . 17 6 12 17 10 10 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . 5 . 1 . . . Burn 5 | . 5 . . . . . Blast 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3380 | . 689 335 511 731 589 525 Guns 303 | . 290 13 . . . . Cannons 835 | . 17 175 511 87 45 . Explosions 2233 | . 382 144 . 638 544 525 Melee . | . . . . . . . Ramming 9 | . . 3 . 6 . . Kinetic 865 | . 47 175 511 87 45 . Thermal 417 | . 260 157 . . . . Explosive 2089 | . 382 . . 638 544 525 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . 1 3 . . . . Message Errors 1 | . . 1 . . . . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 1 | . 1 . . . . . Data Loss (minor) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 67 | . 4 24 . . 39 . Projectiles . | . . . . . . . Explosions 67 | . 4 24 . . 39 . Melee . | . . . . . . . Knockbacks 15 | . . 2 12 1 . . Impact . | . . . . . . . Kinetic 13 | . . 2 10 1 . . Secondary 2 | . . . 2 . . . Self-Inflicted Damage 311 | . 8 . . 87 154 62 Shots 9 | . 1 . . 2 4 2 Rammed 2 | . . . . 2 . . Targets Rammed 4 | . . 2 . 2 . . Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 188 | . 188 132 33 . . 5 Average Temperature 61 | . 79 34 12 . . 5 Received Heat Transfer 1179 | . 291 255 120 252 117 144 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1334 | . 1147 187 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Maximum Alert Level . | . . . . . . . Low Security (%) 100 | . 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 174 | . 128 122 174 162 127 115 Initial 57 | . . 42 . 57 47 57 Average 70 | . 54 51 103 90 63 88 Influence Increases 1196 | . 208 275 348 156 151 58 Destroy 0b10 Robot/C 720 | . 120 160 240 80 80 40 Destroy 0b10 Robot/NC 35 | . 10 . 5 15 5 . Destroy Leader 134 | . 20 40 52 12 10 . Allied During Kill 26 | . . 10 16 . . . Successful Hack 11 | . . . 4 7 . . Disable Machine 75 | . 45 15 . . 15 . Destroy Structure 105 | . 13 5 1 27 41 18 Partial Spotted 30 | . . . 15 15 . . Lose Combat Pursuer 60 | . . 45 15 . . . Influence Decreases 1101 | . 100 380 213 181 176 51 Entered New Map 247 | . . 66 3 81 66 31 Time Decay 572 | . 70 262 170 30 40 . Lost Part 240 | . 30 50 . 70 70 20 Lost Ally 42 | . . 2 40 . . . Squads Dispatched 6 | . 1 . . 3 2 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 . . 3 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Distress Signals 6 | . 3 . 1 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 14 10 15 13 8 4 Peak Tracking Total 10 | . 5 4 5 10 8 2 Tactical Retreats 3 | . . 2 1 . . . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Machines Disabled 5 | . 3 1 . . 1 . Max in Single Turn 1 | . 1 1 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Machines Accessed 5 | . . . 2 1 2 . Terminals 3 | . . . 1 1 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 11 | . . . 5 3 3 . Successful 6 | . . . 3 1 2 . Failed 5 | . . . 2 2 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . . . 1 2 2 . Terminals 8 | . . . 3 3 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 3 | . . . 1 1 1 . Robot Analysis 1 | . . . 1 . . . Branch Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 3 | . . . 1 1 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Gar Total Allies 4 | . . 4 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 55 | . . 55 55 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 23 | . . 13 10 . . . Total Damage 231 | . . 142 89 . . . Kills 7 | . . 3 4 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Active Infowar (turns) . | . . . . . . . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Turns Passed 1356 | . 195 564 376 79 92 50 Spaces Moved 1021 | 1 85 432 267 91 84 61 Core 75 | . . . . . 15 60 Treads 26 | . 26 . . . . . Legs 528 | 1 28 380 118 . . 1 Wheels 113 | . 31 52 30 . . . Hover 279 | . . . 119 91 69 . Flight . | . . . . . . . Fastest Speed 48 | 120 100 100 52 48 50 50 Average Speed 96 | 120 124 117 89 49 61 51 Slowest Speed 180 | 120 160 120 180 60 100 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 2 30 90 26 10 14 7 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 130 | . 12 5 . 26 63 24 Melee . | . . . . . . . Projectile 2 | . . . . 1 1 . AOE 128 | . 12 5 . 25 62 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Total 1252 | . 133 467 352 114 111 75 Wait 56 | . 2 11 28 2 9 4 Move 1015 | . 84 431 266 90 83 61 Hop . | . . . . . . . Pick Up 20 | . 5 3 8 1 3 . Fast Attach 17 | . 2 4 6 1 2 2 Attach 20 | . 6 1 2 4 4 3 Detach 8 | . 2 1 2 2 . 1 Swap 14 | . 1 2 5 4 2 . Drop 18 | . 4 1 12 1 . . Fire 80 | . 27 11 23 7 8 4 Melee . | . . . . . . . Ram 2 | . . . . 2 . . Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 10) 192 | -10/Materials | Core integrity fell below 50% 196 | -10/Materials | Entered Mines 238 | -10/Mines | Lost 4 parts (1p3n) 253 | -10/Mines | Core integrity fell below 20% 289 | -10/Mines | Lost 3 parts (1p2w) 352 | -10/Mines | Discovered new exit (range 9) 401 | -10/Mines | Discovered new exit (range 9) 436 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 439 | -10/Mines | Identified exit to Materials 472 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 600 | -10/Mines | Received a Mining Laser from a helpful Derelict 760 | -10/Mines | Entered Materials 760 | -9/Materials | Accompanied by 3 allies 760 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 873 | -9/Materials | Repaired Grenade Launcher 1124 | -9/Materials | Discovered new exit (range 14) 1136 | -9/Materials | Entered another Materials area 1136 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1154 | -8/Materials | Identified exit to Storage 1215 | -8/Materials | Entered Storage 1242 | -8/Storage | Lost 7 parts (5n2w) 1268 | -8/Storage | Identified exit to Garrison 1276 | -8/Storage | Garrison activated, responded to threat 1307 | -8/Storage | Entered Garrison 1321 | -8/Garrison | Triggered checkpoint 1332 | -8/Garrison | Core integrity fell below 50% 1337 | -8/Garrison | Lost 7 parts (1p3n2u1w) 1357 | -8/Garrison | Self-destructed Last Messages --------------- 01302_ U-05 Engineer lays Concrete. 01303_ Broken Airjet destroyed. 01304_ U-05 Engineer builds a Wall. 01306_ Aluminum Leg destroyed. LOCATION=GARRISON GOAL=ESCAPE 01321_ Beams of light sweep through the air. An alarm sounds. 01324_ C-45 Heavy ARC bursts open, deploying its payload. 01324_ G-50 Soldier unfolds itself. 01324_ G-47 Trooper unfolds itself. 01324_ G-47 Trooper destroyed. 01329_ Acquired 30 matter. 01330_ Acquired 14 matter. 01331_ Acquired 10 matter. 01336_ The unstable cave ceiling collapses. 01337_ Mni. Grenade Launcher destroyed. 01341_ Acquired Aluminum Leg. 01343_ Critical hit (Burn: +37). 01344_ Acquired Aluminum Leg. 01349_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? #?????????????????????????? | | ????????????????????? #?????????????????????????? | | ????????????????????? #?????????????????????????? | | ????????????????????? #?????????????????????????? | | ???????????########## #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# ##### ###?????????????????????????? | | ???????????# #???# #???????????????????????????? | | ???????????#####???# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# ######??????????????????????? | | ???????????????????# # @#??????????????????????? | | ???????????????????# #### #??????????????????????? | | ???????????????????# #??# #??????????????????????? | | ???????????????????# #??# #??????????????????????? | | ???????????????????# #??# #??????????????????????? | | ???????????????????# ####g####???????????????????? | | ???????????????????# # Y #??????#????????????? | | ???????????????????# # # # #????""#????????????? | | ???????????????????# # ### ##????????????? | | ???????????????????# * #????????????? | | ???????????????????### # ########????????????? | | ????????????????????# # #???????????????????? | | ????????????????????## ######???????????????????? | | ?????????????????????## ?????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 16% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorLinkedMultirail Manual? 0 Play Time 00:10:12 Cumulative 1360.9 hours Start 2026.08.11 @ 21:30:59 End 2026.08.11 @ 21:41:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1671 Rogue 1387 Adventurer 124 Explorer 160 Win Type - Total 70 Types 55/0/9/4/1/0/0/1/0/0 Lore% 93 Gallery% 84 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40da29e6-0224-4d23-a43b-c36c724055a1