Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 17:27:23 Player: Jellyman Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (2947) 2947 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 6125 Bonus ------- High Alert Combat Kills 278 Cogmind --------- Core Integrity 0/700 Matter 103/300 Energy 100/100 System Corruption 6% Temperature Danger (443) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Medium Treads Improved Aluminum Leg Improved Heat Sink Coolant Injector Compact Matter Pod (0) Terrain Scan Processor Melee Analysis Suite Shock Rifle Lightning Gun Heavy Particle Gun Gatling Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Enhanced Autogun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Medium Matter Pod Beam Rifle Particle Gun Heavy Particle Gun Heavy Laser EM Pulse Cannon Enhanced Autogun Enhanced Autogun Gauss Rifle [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . . 1 1 Weapon 2 | . . 1 . 1 Parts Attached 118 | 8 7 16 41 46 Power 18 | 1 . 3 5 9 Engine 4 | 1 . 1 . 2 Core 14 | . . 2 5 7 Reactor . | . . . . . Propulsion 36 | 4 . 5 14 13 Treads 2 | 2 . . . . Leg 34 | 2 . 5 14 13 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 24 | 1 3 2 8 10 Device 8 | . 1 . 2 5 Storage 7 | 1 . 2 2 2 Processor 6 | . 2 . 3 1 Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 40 | 2 4 6 14 14 Energy Gun 13 | 1 2 2 3 5 Energy Cannon 2 | . . . 1 1 Ballistic Gun 19 | 1 2 2 8 6 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . 1 . 1 Slashing Weapon 3 | . . 1 2 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 2 1 Parts Lost 48 | . . . 16 32 Power 5 | . . . 3 2 Propulsion 20 | . . . 7 13 Utility 6 | . . . 2 4 Weapon 17 | . . . 4 13 Highest Loss Streak 15 | . . . 8 15 To Critical Strikes 2 | . . . 1 1 Average Slot Usage (%) 92 | . 96 100 92 88 Engine 2 | . 14 4 . 1 Core 5 | . . 6 7 5 Leg 28 | . 28 33 31 24 Device 4 | . 2 . 3 8 Storage 9 | . 14 11 9 7 Processor 7 | . 9 11 7 7 Protection 3 | . . . 5 2 Energy Gun 10 | . 13 10 6 12 Ballistic Gun 12 | . 13 13 12 12 Ballistic Cannon 1 | . . . . 2 Slashing Weapon 2 | . . 6 5 . Naked Turns . | . . . . . Heaviest Build 64 | 14 15 33 44 64 Greatest Support 66 | 40 20 30 61 66 Greatest Overweight (x) 12 | . . 1 10 12 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 6 8 8 14 15 Most Carried 15 | 6 8 9 15 15 Average Carried 10 | 3 6 7 12 10 Final Capacity 15 | 8 8 10 15 15 Final Carried 15 | 4 8 8 15 13 Class Distribution -------------------- 27% | Mutant 20% | Scavenger-Skirmisher 19% | Scavenger-Mutant 11% | Scavenger-Tank 7% | Skirmisher 7% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2299 | 218 139 282 830 830 Remotely . | . . . . . Salvage Created 3725 | . 206 377 1570 1572 Parts 213 | . 22 30 83 78 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 61 | . 2 8 24 27 Melee 16 | . . 6 10 . Guns 38 | . 2 2 9 25 Cannons 4 | . . . 4 . AOE 3 | . . . 1 2 Classes Destroyed 12 | . 4 1 5 2 Worker 5 | . . . 2 3 Builder 3 | . 1 . 2 . Hauler 1 | . . . 1 . Recycler 4 | . 1 . 1 2 Watcher 6 | . 2 1 2 1 Swarmer 5 | . . . . 5 Grunt 38 | . 2 6 14 16 Brawler 2 | . . . 2 . Sentry 11 | . . 2 5 4 Specialist 2 | . . . 2 . Programmer 2 | . . . . 2 Heavy 1 | . . . 1 . Best Kill Streak 6 | . 5 3 4 6 Combat Bots Only 6 | . 2 3 3 6 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging 1 | . . . 1 . Exploded 1 | . . . 1 1 Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 649 | . 7 36 167 439 Missed 182 | . 2 14 39 127 Damage Taken 7415 | . 109 300 2836 4170 Core 1231 | . 77 15 438 701 Absorbed by Shields . | . . . . . Core Remaining (%) 71 | 100 69 96 20 . Volleys Fired 168 | . 15 11 60 82 Largest 4 | . 2 3 3 4 Hottest 215 | . 63 86 112 215 Shots Fired 480 | . 29 25 149 277 Gun 442 | . 29 25 131 257 Cannon 38 | . . . 18 20 Launcher . | . . . . . Special . | . . . . . Kinetic 302 | . 14 16 102 170 Thermal 61 | . . . 14 47 Explosive . | . . . . . Electromagnetic 117 | . 15 9 33 60 Robot Hit Streak 15 | . 1 4 15 15 Robot Miss Streak 11 | . 5 2 4 11 Penetration Max 1 | . . . 1 1 Secondary Targets 6 | . . . 3 3 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 308 | . 7 21 139 141 Core Hits 131 | . 9 12 45 65 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 16 | . 2 1 10 3 Burn 3 | . . . 2 1 Destroy 2 | . . . . 2 Corrupt 2 | . 2 . . . Sever 9 | . . 1 8 . Melee Attacks 55 | . . 10 45 . Impact 1 | . . 1 . . Slashing 54 | . . 9 45 . Piercing . | . . . . . Sneak Attacks 5 | . . 1 4 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7113 | . 242 490 3314 3067 Guns 4412 | . 148 192 1717 2355 Cannons 690 | . . . 397 293 Explosions 532 | . 84 . 53 395 Melee 1445 | . . 298 1147 . Ramming 34 | . 10 . . 24 Kinetic 3277 | . 77 157 1284 1759 Thermal 966 | . 84 . 225 657 Explosive . | . . . . . Electromagnetic 1391 | . 71 35 658 627 Impact 40 | . . 40 . . Slashing 1405 | . . 258 1147 . Piercing . | . . . . . Highest Corruption 11 | . . . 11 6 Average Corruption 5 | . . . 4 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . . . 18 20 Message Errors 8 | . . . 5 3 Matter Fused 8 | . . . 3 5 Heat Flow Errors 6 | . . . 1 5 Energy Discharges 4 | . . . 1 3 Data Loss (minor) 5 | . . . 4 1 Data Loss (major) 3 | . . . 2 1 Misfires 1 | . . . 1 . Alerts 2 | . . . . 2 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 101 | . . . 71 30 Projectiles 9 | . . . . 9 Explosions 21 | . . . . 21 Melee 71 | . . . 71 . Knockbacks 2 | . 1 . . 1 Impact 1 | . 1 . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 196 | . 55 . . 141 Shots 5 | . 2 . . 3 Rammed . | . . . . . Targets Rammed 5 | . 2 . . 3 Kicked 5 | . 2 . . 3 Crushed . | . . . . . Highest Temperature 649 | . 42 54 344 649 Average Temperature 138 | . 27 25 84 195 Received Heat Transfer 2199 | . 30 129 720 1320 Effects 47 | . . . 1 46 Shutdowns 7 | . . . . 7 Energy Bleed 3 | . . . . 3 Interference 6 | . . . . 6 Matter Decay 3 | . . . 1 2 Short Circuit 2 | . . . . 2 Damage (minor) 5 | . . . . 5 Damage (major) 19 | . . . . 19 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 10 | . . . 8 2 Impact Corruptions 1 | . . 1 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1795 | . 100 . 642 1053 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . 2 . 1 4 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 615 | . 123 232 545 615 Initial 247 | . . 11 42 247 Average 268 | . 76 114 242 408 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 38 | 100 100 82 43 . Level 1 30 | . . 17 36 40 Level 2 30 | . . . 20 59 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 22 | . 2 1 4 15 Investigation 6 | . 1 . 2 3 Extermination 2 | . . . . 2 Reinforcement 7 | . 1 1 2 3 Assault . | . . . . . Garrison 7 | . . . . 7 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 2 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 103 | . 9 11 49 34 Peak Tracking Total 11 | . 4 4 11 4 Tactical Retreats 18 | . . 1 16 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 1 . 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . . . 3 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . . 2 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 19 | . 3 3 10 3 Terminals 14 | . 3 3 7 1 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . 1 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 49 | . 10 6 24 9 Successful 23 | . 3 2 14 4 Failed 26 | . 7 4 10 5 Catastrophic 4 | . 1 1 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 34 | . 10 6 16 2 Fabricators 3 | . . . . 3 Repair Stations 7 | . . . 3 4 Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access 2 | . . . 2 . Terminal Hacks 15 | . 3 2 9 1 Record 1 | . . . 1 . Part Schematic 1 | . . . . 1 Prototype ID Bank 4 | . 1 . 3 . Disarm Traps 1 | . . . 1 . Dispatch Records 2 | . . 1 1 . Maintenance Status 1 | . 1 . . . Recall Reinforcements 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 3 | . . 1 2 . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 3 | . . . 2 1 Scan Component 3 | . . . 2 1 Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 3 2 5 3 Full Trace Events 8 | . 2 . 4 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 42 | . . . . 42 Total Part Build Rating 8 | . . . . 8 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4105 | 70 497 528 1354 1656 Spaces Moved 2203 | 48 353 329 681 792 Core 14 | 12 . . 1 1 Treads 6 | 6 . . . . Legs 2183 | 30 353 329 680 791 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 139 | 107 120 125 135 159 Slowest Speed 650 | 160 120 190 550 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 3 48 31 51 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 35 | . 9 . 3 23 Melee . | . . . . . Projectile 11 | . . . 1 10 AOE 24 | . 9 . 2 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2834 | 65 398 410 937 1024 Wait 101 | . . 18 34 49 Move 2199 | 47 352 328 680 792 Hop . | . . . . . Pick Up 127 | 10 15 13 49 40 Fast Attach . | . . . . . Attach 68 | 6 3 2 22 35 Detach 4 | . . . 3 1 Swap 50 | 2 4 14 19 11 Drop 57 | . 7 14 25 11 Fire 168 | . 15 11 60 82 Melee 55 | . . 10 45 . Ram . | . . . . . Kick 5 | . 2 . . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 14) 568 | -10/Materials | Entered another Materials area 568 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 609 | -9/Materials | Discovered new exit (range 18) 612 | -9/Materials | Discovered new exit (range 9) 1009 | -9/Materials | Discovered new exit (range 11) 1064 | -9/Materials | Build established: Scavenger-Mutant 1096 | -9/Materials | Entered another Materials area 1096 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1379 | -8/Materials | Lost 8 parts (1p4n1u2w) 1606 | -8/Materials | Lost 4 parts (1p1n2w) 1689 | -8/Materials | Core integrity fell below 50% 2024 | -8/Materials | Build established: Mutant 2141 | -8/Materials | System corruption reached 10% 2436 | -8/Materials | Discovered new exit (range 10) 2450 | -8/Materials | Entered Factory 2450 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2575 | -7/Factory | Garrison activated, responded to threat 2605 | -7/Factory | Fabricated Gauss Rifle (x2) 2845 | -7/Factory | Lost 6 parts (4n1u1w) 3006 | -7/Factory | Lost 15 parts (1p4n2u8w) 3315 | -7/Factory | Build established: Scavenger-Skirmisher 4045 | -7/Factory | Garrison activated, responded to threat 4060 | -7/Factory | Core integrity fell below 50% 4094 | -7/Factory | Core integrity fell below 20% 4106 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Unit. 04093_ Overheating: Hrd. Heavy Armor Plating damaged (-31). 04095_ Overheating: Adv. Visual Processing Unit damaged (-10). 04095_ Overheating: Imp. Aluminum Leg damaged (-13). 04095_ Overheating: Mic. Nuclear Core damaged (-5). 04095_ R-06 Scavenger collects Corrupted Wheel. 04096_ Imp. Aluminum Leg broken. 04096_ Overheating: Short circuit. 04097_ Hrd. Heavy Armor Plating destroyed. 04098_ M-13 Machinist repairs Y-54 Guardian. 04100_ Overheating: Broken Imp. Aluminum Leg damaged (-3). 04100_ Broken Gauss Cannon destroyed. 04100_ Mic. Nuclear Core destroyed. 04100_ Broken Imp. Aluminum Leg destroyed. 04106_ System corrupted: Heat flow error (+107). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##########?##+##???????????????? | | ??????????????????# T #?# ???????????????? | | ??????????????????# #?# #???????????????? | | ??????????????????#] @ #?# #???????????????? | | ??????????????????# #?# #???????????????? | | ??????????????????# #?# #???????????????? | | ??????????????????# """"" !#?# #???????????????? | | ??????????????????# """""Yg#?# ################# | | ??????????????????# """ m #?# ## # | | ??????????????????# g [[ #?# ## """"""" =# | | ???????????????#########%+*### ## """"""" # | | ??????????? *!% # """"""" # | | ??????????? * u # """"""" # | | ??????????? % # ] # | | ???????????? + [ # | | ???????????? # # | | ?????????????#####"######"#;# ###+############ | | ???????????????? ????? ## ### #?# # | | ??????????????? ??????" # ## #?# """ # | | ?????????????? ???????" # "# ### """ # | | ?????????????? ????????"" # # """ # | | ?????????????????????????" + + !# | | ?????????????????????????? # # """ # | | ?????????????????????????? # ###### "R # | | ?????????????????????????? # #????# """ # | | ???????????????????????????### ###????# ! # | | ?????????????????????????????# #????############ | | ?????????????????????????????# #????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 360 Matter Capacity 400 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 59 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- Gauss Rifle | -8/Materials | Scanalyzed Neutrino Core | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed AntimissileTachyonStripper Manual? 0 Play Time 00:44:54 Cumulative 12.0 hours Start 2024.04.16 @ 10:38:06 End 2024.04.19 @ 17:27:23 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 392172e6-c033-47e8-8471-07ee8682193a