Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.05 @ 20:58:47

Player: Olga

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (279)      279
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1924

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (2) ------
  Small Storage Unit
        Power Shielding
>       --- WEAPON (2) -------
        Assault Rifle
  Light Assault Rifle
>       --- INVENTORY (6) ----
  Light Treads
  Light Treads
        Modified TNC
        Grenade Launcher

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Power Shielding
>       --- WEAPON -----------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY --------
  Light Treads
  Light Treads
        Modified TNC
        Assault Rifle
  Light Assault Rifle
        Grenade Launcher
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             9    | .   .   6   .   3   
  Power                    1    | .   .   1   .   .   
    Engine                 1    | .   .   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | .   .   1   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | .   .   3   .   2   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | .   .   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   .   3   .   5   
  Power                    2    | .   .   1   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   .   2   .   2   
  Highest Loss Streak      4    | .   .   2   .   4   
Average Slot Usage (%)     93   | .   85  92  100 87  
  Engine                   13   | .   14  13  14  9   
  Leg                      27   | .   28  28  28  22  
  Storage                  14   | .   14  14  14  14  
  Protection               9    | .   .   7   14  14  
  Energy Gun               3    | .   14  4   .   .   
  Ballistic Gun            24   | .   14  23  28  25  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             12   | 11  11  12  12  12  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | .   6   6   6   6   
  Average Capacity         6    | .   6   6   6   6   
  Most Carried             6    | .   6   6   6   6   
  Average Carried          5    | .   6   5   5   5   
  Final Capacity           6    | 6   6   6   6   6   
  Final Carried            6    | 6   6   6   6   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           398  | 180 59  112 .   47  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            386  | .   77  208 .   101 
  Parts                    29   | .   7   16  .   6   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  15   | .   2   11  .   2   
  Guns                     15   | .   2   11  .   2   
Classes Destroyed          5    | .   3   1   .   1   
  Hauler                   1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  11   | .   2   9   .   .   
  Grunt                    3    | .   .   2   .   1   
  Brawler                  1    | .   .   .   .   1   
Best Kill Streak           3    | .   3   3   .   1   
  Combat Bots Only         3    | .   1   3   .   1   
Max Kills in Single Turn   2    | .   1   2   .   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1087 | .   188 470 .   429 
  Core                     254  | .   35  136 .   83  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              62   | .   15  28  .   19  
  Largest                  2    | .   2   2   .   2   
  Hottest                  70   | .   70  70  .   40  
Shots Fired                115  | .   30  54  .   31  
  Gun                      115  | .   30  54  .   31  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  89   | .   15  43  .   31  
  Thermal                  26   | .   15  11  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         9    | .   3   9   .   9   
  Robot Miss Streak        5    | .   3   5   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        3    | .   1   2   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   
Shots Hit Robots           69   | .   12  34  .   23  
  Core Hits                29   | .   5   16  .   8   
  Critical Hits            2    | .   .   2   .   .   
  Critical Kills           1    | .   .   1   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           676  | .   128 336 .   212 
  Guns                     676  | .   128 336 .   212 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  481  | .   39  230 .   212 
  Thermal                  195  | .   89  106 .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         9    | .   .   .   .   9   
  Average Corruption       8    | .   .   .   .   8   
  Corruption Purged        .    | .   .   .   .   .   
  Effects                  5    | .   .   .   .   5   
    Heat Flow Errors       1    | .   .   .   .   1   
    Data Loss (minor)      1    | .   .   .   .   1   
    Targeting Errors       2    | .   .   .   .   2   
    Weapon Failures        1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        157  | .   36  18  .   157 
  Average Temperature      22   | .   13  10  .   45  
  Received Heat Transfer   279  | .   .   102 .   177 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   .   1   .   .   
  Heat Transferred         520  | .   259 261 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             271  | .   107 271 .   45  
  Initial                  41   | .   .   41  .   .   
  Average                  101  | .   22  158 .   12  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         72   | .   100 54  .   100 
  Level 1                  27   | .   .   45  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              22   | .   6   11  .   5   
  Peak Tracking Total      4    | .   4   3   .   3   
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          2    | .   1   .   1   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   3   .   1   .   
  Successful               4    | .   3   .   1   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   3   .   1   .   
  Reprogram Traps          1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1265 | .   180 460 495 130 
Spaces Moved               856  | 1   105 278 412 60  
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     856  | 1   105 278 412 60  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 120 
  Average Speed            120  | 120 120 120 120 120 
  Slowest Speed            150  | 120 120 120 120 150 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       31   | 1   18  59  64  16  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      991  | .   129 357 413 92  
  Wait                     57   | .   10  38  .   9   
  Move                     852  | .   104 277 411 60  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  7    | .   .   5   1   1   
  Fast Attach              1    | .   .   1   .   .   
  Attach                   6    | .   .   3   .   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     2    | .   .   2   .   .   
  Drop                     4    | .   .   3   1   .   
  Fire                     62   | .   15  28  .   19  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   17 | -10/Materials | Discovered new exit (range 14)
  181 | -10/Materials | Entered Mines
  202 | -10/Mines     | Discovered new exit (range 15)
  310 | -10/Mines     | Build established: Mutant
  480 | -10/Mines     | Core integrity fell below 50%
  513 | -10/Mines     | Learned Materials stockpile data
  636 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  636 | -10/Mines     | Discovered new exit (range 5)
  641 | -10/Mines     | Entered Exiles
  670 | -10/Exiles    | Met 8R-AWN
  692 | -10/Exiles    | Met EX-HEX
  724 | -10/Exiles    | Met EX-BIN
  791 | -10/Exiles    | Aligned with FarCom system
  793 | -10/Exiles    | Given EX-Vault access code
  855 | -10/Exiles    | Opened EX-Vault
  868 | -10/Exiles    | Found Modified TNC
  894 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  930 | -10/Exiles    | Met EX-DEC
  980 | -10/Exiles    | Discovered new exit (range 14)
 1123 | -10/Exiles    | Discovered new exit (range 14)
 1136 | -10/Exiles    | Left Exiles lab with Modified TNC
 1136 | -10/Exiles    | Entered Mines
 1197 | -9/Mines      | Core integrity fell below 20%
 1254 | -9/Mines      | Lost 4 parts (1p1n2w)
 1266 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01217_ Lgt. Assault Rifle destroyed.
01217_ System corrupted by crushing effect (+2).
01217_ Knocked back.
01223_ System corrupted: Lgt. Assault Rifle targeting data glitched.
01223_ Ion Engine destroyed.
01223_ System corrupted by crushing effect (+2).
01227_ B-36 Bruiser destroyed.
01228_ R-06 Scavenger collects Sml. Laser.
01228_ Acquired 14 matter.
01231_ Acquired 10 matter.
01231_ R-06 Scavenger collects Heat Sink.
01234_ Acquired Aluminum Leg.
01235_ R-06 Scavenger collects Lgt. Armor Plating.
01237_ Acquired 10 matter.
01246_ System corrupted: Component data lost.
01257_ Acquired 4 matter.
01257_ Aluminum Leg destroyed.
01260_ Acquired 4 matter. <x2>
01264_ System corrupted: Assault Rifle jammed.
01265_ Acquired 1 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????? ????????????????????????????????? |
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| ???????????????   ???????????????????????????????? |
| ???????????????   ???????????????????????????????? |
| ???????????????  #???????????????????????????????? |
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| #         ##??#   #####     ?????????????????????? |
| #          #??#             ?????????????????????? |
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| ##    ##                #????????????????????????? |
| ?###  ####          #????????????????????????????? |
| ???#  #??##        ##????????????????????????????? |
| ???#  #???##    ####?????????????????????????????? |
| ???#  #????###  ########?????????????g???????????? |
| ???#  #??????#         #???####??????????????????? |
| ???#  #??????#         #####  ##???????g?????????? |
| ??##  ##?????########          #?????????????????? |
| ??#    #????????????#######    #?????????????????? |
| ??#     #?????????????????#   ##?????????????????? |
| ??##       ???????????#####% ##??????????????????? |
| ???##         ????????# =@g  #???????????????????? |
| ?????  ##     #???????# /## g#???????????????????? |
| ?????" #?#   ##???????# u###  #??????????????????? |
| ?????%"#??####????????#  #?#   #?????????????????? |
| ?????" #??????????????#  #?##   #????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              exilespls
  Manual?         1
Play Time         00:12:12
  Cumulative      17.9 hours
  Start           2021.08.05 @ 20:47:51
  End             2021.08.05 @ 20:58:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e47e238e-8410-4294-aa48-c27469d03b1a