Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.24 @ 12:25:46

Player: RandomChats

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (56)      280
Value Destroyed (1566)     1566
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (56)                 56
              TOTAL SCORE: 3522

 Bonus
-------
High Alert Combat Kills    56

 Cogmind 
---------
Core Integrity             96/550
Matter                     113/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (4) ------
         Heat Sink
   Large Storage Unit
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (15) ---
  Medium Matter Pod (100)
         Visual Processing Unit
         Shield Generator

 Peak State 
------------
>         --- POWER ------------
    Light Nuclear Core
    Light Nuclear Core
>         --- PROPULSION -------
          Wheel
  Armored Wheel
>         --- UTILITY ----------
    Large Storage Unit
          Signal Interpreter
    Light Armor Plating
          Hardlight Generator
>         --- WEAPON -----------
          Particle Gun
          Particle Gun
    Heavy Assault Rifle
>         --- INVENTORY --------
          Heat Sink
   Medium Matter Pod
          Visual Processing Unit
          Shield Generator
          Beam Rifle
          Beam Rifle
    Heavy Assault Rifle
    Heavy Assault Rifle
[Rating: 22]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Signal Interpreter
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Field Laser
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             59   | 6   17  27  9   
  Power                    10   | 1   2   7   .   
    Engine                 6    | 1   2   3   .   
    Core                   4    | .   .   4   .   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   7   6   .   
    Treads                 .    | .   .   .   .   
    Leg                    6    | 2   3   1   .   
    Wheel                  9    | .   4   5   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  14   | 1   2   8   3   
    Device                 4    | 1   .   1   2   
    Storage                3    | .   2   1   .   
    Processor              2    | .   .   2   .   
    Hackware               2    | .   .   1   1   
    Protection             3    | .   .   3   .   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 2   6   6   6   
    Energy Gun             9    | 1   1   3   4   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          9    | 1   3   3   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   2   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 29   | .   2   14  13  
  Power                    8    | .   2   4   2   
  Propulsion               6    | .   .   4   2   
  Utility                  6    | .   .   3   3   
  Weapon                   9    | .   .   3   6   
  Highest Loss Streak      10   | .   1   4   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   94  95  69  
  Engine                   12   | .   11  13  .   
  Core                     5    | .   .   6   9   
  Leg                      1    | .   7   .   .   
  Wheel                    19   | .   19  20  9   
  Device                   3    | .   14  1   7   
  Storage                  11   | .   12  11  9   
  Processor                9    | .   .   11  8   
  Protection               6    | .   .   8   3   
  Energy Gun               11   | .   9   11  14  
  Ballistic Gun            11   | .   16  10  6   
Peak Build Rating          22   | 8   14  20  22  
  Average Rating           15   | 4   11  17  14  
  On Entrance              10   | .   8   14  18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             47   | 7   20  44  47  
  Greatest Support         24   | 20  24  24  22  
  Greatest Overweight (x)  9    | .   4   3   9   
  Average Overweight (x)   .    | .   .   1   2   
Largest Inventory Capacity 15   | 5   10  15  15  
  Average Capacity         11   | 5   8   12  15  
  Most Carried             15   | 5   10  15  11  
  Average Carried          9    | 3   6   10  6   
  Final Capacity           15   | 5   10  15  15  
  Final Carried            11   | 5   9   11  3   

 Class Distribution 
--------------------
 96% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1521 | 270  185  969  97   
  Remotely                 .    | .    .    .    .    
Salvage Created            1852 | 47   310  1208 287  
  Parts                    112  | .    27   76   9    
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  44   | 1   8   29  6   
  Guns                     43   | 1   8   29  5   
Classes Destroyed          8    | 1   3   3   1   
  Worker                   2    | .   .   2   .   
  Builder                  3    | .   .   3   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  6    | .   2   4   .   
  Swarmer                  13   | .   6   7   .   
  Grunt                    23   | 1   2   15  5   
  Brawler                  1    | .   .   .   1   
  Sentry                   7    | .   .   7   .   
Best Kill Streak           5    | 1   3   5   3   
  Combat Bots Only         4    | 1   3   4   3   
Max Kills in Single Turn   3    | 1   1   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        360  | 14   51   197  98   
  Missed                   84   | 4    14   50   16   
Damage Taken               3794 | 111  376  1972 1335 
  Core                     926  | 33   59   380  454  
  Absorbed by Shields      142  | .    .    90   52   
  Regen/Repaired (Parts)   38   | .    .    38   .    
Core Remaining (%)         51   | 86   63   5    .    
Volleys Fired              198  | 10   33   128  27   
  Largest                  3    | 2    2    2    3    
  Hottest                  186  | 70   100  126  186  
Shots Fired                338  | 20   58   215  45   
  Gun                      335  | 20   55   215  45   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  3    | .    3    .    .    
  Kinetic                  212  | 10   32   155  15   
  Thermal                  112  | 10   12   60   30   
  Explosive                .    | .    .    .    .    
  Electromagnetic          14   | .    14   .    .    
  Robot Hit Streak         8    | 5    8    7    7    
  Robot Miss Streak        12   | 3    5    12   4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    3    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           173  | 11   27   108  27   
  Core Hits                87   | 2    14   56   15   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    
  Critical Strikes         5    | 1    1    2    1    
    Burn                   3    | 1    1    .    1    
    Destroy                2    | .    .    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2971 | 129  397  2040 405  
  Guns                     2580 | 129  397  1649 405  
  Cannons                  .    | .    .    .    .    
  Explosions               391  | .    .    391  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1526 | 42   269  1120 95   
  Thermal                  976  | 87   50   529  310  
  Explosive                391  | .    .    391  .    
  Electromagnetic          78   | .    78   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            98   | .    .    98   .    
  Projectiles              .    | .    .    .    .    
  Explosions               98   | .    .    98   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      214  | .    .    214  .    
  Shots                    2    | .    .    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        973  | 188  120  575  973  
  Average Temperature      157  | 96   34   124  429  
  Received Heat Transfer   1254 | 60   81   625  488  
  Effects                  57   | .    .    15   42   
    Shutdowns              7    | .    .    2    5    
    Energy Bleed           3    | .    .    .    3    
    Interference           16   | .    .    7    9    
    Matter Decay           13   | .    .    1    12   
    Short Circuit          4    | .    .    1    3    
    Damage (minor)         5    | .    .    3    2    
    Damage (major)         5    | .    .    .    5    
    Damage (core)          4    | .    .    1    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             7    | 2    1    1    3    
  Heat Transferred         2327 | 333  222  992  780  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             587  | 20  232 587 296 
  Initial                  221  | .   13  14  221 
  Average                  240  | 7   91  292 261 
Maximum Alert Level        2    | .   1   2   1   
  Low Security (%)         47   | 100 90  37  .   
  Level 1                  27   | .   9   26  100 
  Level 2                  24   | .   .   35  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   .   6   1   
  Investigation            4    | .   .   4   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   .   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              66   | 1   12  43  10  
  Peak Tracking Total      5    | 1   3   4   5   
  Tactical Retreats        5    | .   1   4   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            6    | .   3   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          8    | .   .   8   .   
  Max in Single Turn       2    | .   .   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          3    | .   1   2   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   2   8   .   
  Successful               8    | .   2   6   .   
  Failed                   2    | .   .   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   .   5   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              3    | .   .   3   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   
  Scan Component           2    | .   .   2   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Recycle Component        2    | .   2   .   .   
Scanalyzer                 3    | .   .   3   .   
  Insert Component         3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   1   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     26   | .   .   26  .   
Parts Recycled             2    | .   2   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               3108 | 159  550  2167 232  
Spaces Moved               2232 | 108  412  1632 80   
  Core                     48   | 21   8    .    19   
  Treads                   .    | .    .    .    .    
  Legs                     166  | 87   79   .    .    
  Wheels                   2018 | .    325  1632 61   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   90   100  
  Average Speed            107  | 106  97   106  187  
  Slowest Speed            500  | 120  250  135  500  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       36   | 7    59   72   7    
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 2    | .    2    .    .    
Terrain Destroyed          30   | .    2    28   .    
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    2    .    .    
  AOE                      28   | .    .    28   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2637 | 134  510  1871 122  
  Wait                     .    | .    .    .    .    
  Move                     2229 | 107  411  1631 80   
  Hop                      .    | .    .    .    .    
  Pick Up                  93   | 11   31   50   1    
  Fast Attach              .    | .    .    .    .    
  Attach                   59   | 6    17   27   9    
  Detach                   13   | .    4    6    3    
  Swap                     .    | .    .    .    .    
  Drop                     45   | .    14   29   2    
  Fire                     198  | 10   33   128  27   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   66 | -11/Scrapyard | Discovered new exit (range 8)
  160 | -11/Scrapyard | Entered Materials
  369 | -10/Materials | Build established: Mutant
  422 | -10/Materials | Discovered new exit (range 8)
  458 | -10/Materials | Discovered new exit (range 5)
  629 | -10/Materials | Discovered new exit (range 5)
  710 | -10/Materials | Entered another Materials area
  710 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  944 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 1340 | -9/Materials  | Repaired Ion Engine
 1359 | -9/Materials  | Discovered new exit (range 3)
 1575 | -9/Materials  | Discovered new exit (range 8)
 1645 | -9/Materials  | Discovered new exit (range 5)
 1802 | -9/Materials  | Identified exit to Mines
 1881 | -9/Materials  | Core integrity fell below 50%
 2174 | -9/Materials  | Discovered exit to Mines (range 9)
 2436 | -9/Materials  | Discovered new exit (range 16)
 2598 | -9/Materials  | Core integrity fell below 20%
 2877 | -9/Materials  | Entered another Materials area
 2877 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3009 | -8/Materials  | Core integrity fell below 50%
 3035 | -8/Materials  | Lost 10 parts (2p2n2u4w)
 3109 | -8/Materials  | Core integrity fell below 20%
 3109 | -8/Materials  | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
Overheating: System interference.
Heat Sink temporarily disabled.
Overheating: Matter decay (-3).
Overheating: Energy bleed (-8).
K-01 Serf collects debris.
Overheating: Energy bleed (-8).
Overheating: Core damaged (-93).
K-01 Serf collects debris.
Dropped Broken Beam Rifle. <x2>
[Achievement: Oops]
The achievement interface (ESC then open
  Records) offers an effective way to explore
  all of your earned achievements as well as
  seek out new goals for future runs.
Signal Interpreter destroyed.
Acquired 56 matter.
Hvy. Assault Rifle destroyed.
Acquired 41 matter.
Particle Gun destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????   ?????????????????    |
| ??????????????????????????"   ?????????????????    |
| ??????????????????????????    ?????????????????    |
| ??????????????????????????    #????????????????    |
| ??????????????????????????"   +????????????????    |
| ??????????????????????? """   #????????????????    |
| ??????????????????????? """   #????????????????    |
| ????????????????????????      #????????????????    |
| ?????????????????????????     #????????????????    |
| ??????????????????????????    #????????????????    |
| ??????????????????????????#%  #????????????????    |
| ??????????????????????????#   ######???????????    |
| ??????????????????????????#        #???????????    |
| ??????????????????????????#        ###########?    |
| ??????????????????????????#        #   ==!   #?    |
| ?????????????######???????#=       #   ==!   #?    |
| ?????????????#    #??######%s      #   =!    #?    |
| ?????????????#    #??#  !@s%       #         #?    |
| ?????????????#    #??#   !%s       + """   " #?    |
| ?????????????#    #??#  * /*       # """   T #?    |
| ?????????????#/!  #??#   =   ###   # """   " #?    |
| ?????????????#/   #??#       #?#   #         #?    |
| ?????????????#    ####       #?###############?    |
| ?????????????#   [+      ### #?????????????????    |
| ?????????????#   [####   #?# #?????????????????    |
| ?????????????##########+####+##????????????????    |
| ?????????????????#            #????????????????    |
| ?????????????????#      """  !#????????????????    |
| ?????????????????#      """   #????????????????    |
| ?????????????????# "T"  """   #????????????????    |
| ?????????????????#            #????????????????    |
| ?????????????????##############????????????????    |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          23
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
It's Just You
Oops
Part-time Mechanic
Risk Taker
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              HardlightMobileCleaver
  Manual?         0
Play Time         00:40:01
  Cumulative      0.8 hours
  Start           2024.12.24 @ 11:48:18
  End             2024.12.24 @ 12:25:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7776ce3c-e68a-4aff-babd-799386b0f3d5