Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.09 @ 09:46:12 Player: Jefffff Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (179) 895 Value Destroyed (5922) 5922 Prototype IDs (21) 420 Alien Tech Used (1) 200 Bonus (300) 300 TOTAL SCORE: 12437 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 235/300 Energy 187/350 System Corruption 0% Temperature Danger (448) Movement Core (1150) Ox22 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (6) --- Improved Treads VTOL Module > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array Improved Component Analysis Suite > --- WEAPON (3) ------- Wave Gun KE Penetrator Axe > --- INVENTORY (20) --- Improved Deuterium Engine Improved Melee Analysis Suite Launcher Guidance Computer Microactuators Transmission Jammer Advanced ECM Suite System Restoration Module Tesla Rifle Heavy Laser Heavy Laser Advanced Plasma Cannon Coil Gun Remote Datajack Improved Plasma Cutter Molecular Deconstructor Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit Structural Scanner Advanced Visual Processing Unit Focal Shield Dynamic Insulation System > --- WEAPON ----------- Advanced Plasma Cannon KE Penetrator Great Maul > --- INVENTORY -------- Armored Treads Cooling System Cooling System Matter Filter Precision Energy Filter Particle Charger Transmission Jammer Advanced ECM Suite Medium Reactive Plating Improved Shock Absorption System Improved Component Analysis Suite System Restoration Module System Restoration Module Advanced Plasma Cannon Coil Gun Remote Datajack Improved Plasma Cutter Molecular Deconstructor [Rating: 79] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Wheel Armored Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Medium Reactive Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Special Weapon Molecular Deconstructor Impact Weapon Great Maul Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 . . . 2 . . Power 1 | . . . . . 1 . . . . . . Propulsion 4 | . . . 1 1 1 . . . 1 . . Utility 4 | . . 1 1 1 . . . . 1 . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 122 | 7 1 19 18 21 2 . . 4 16 25 9 Power 16 | 1 . 1 2 3 . . . 1 3 3 2 Engine 8 | 1 . 1 2 1 . . . . . 2 1 Core 8 | . . . . 2 . . . 1 3 1 1 Reactor . | . . . . . . . . . . . . Propulsion 33 | 2 . 3 3 9 2 . . . 5 6 3 Treads 5 | . . . . . . . . . 2 2 1 Leg 20 | 2 . 3 3 7 . . . . . 4 1 Wheel 7 | . . . . 2 2 . . . 3 . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 29 | 2 1 4 5 2 . . . . 6 8 1 Device 19 | 1 . 2 4 1 . . . . 4 6 1 Storage 4 | 1 1 2 . . . . . . . . . Processor 2 | . . . . 1 . . . . . 1 . Hackware . | . . . . . . . . . . . . Protection 4 | . . . 1 . . . . . 2 1 . Artifact . | . . . . . . . . . . . . Weapon 44 | 2 . 11 8 7 . . . 3 2 8 3 Energy Gun 11 | . . 2 4 1 . . . . . 3 1 Energy Cannon 3 | . . . . 1 . . . 1 1 . . Ballistic Gun 24 | 2 . 9 4 4 . . . 1 1 2 1 Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon 2 | . . . . 1 . . . . . 1 . Slashing Weapon 2 | . . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . 1 . . 1 Parts Lost 40 | . . . 2 6 . . . . 9 15 8 Power 5 | . . . . . . . . . 1 3 1 Propulsion 13 | . . . . 2 . . . . 2 6 3 Utility 15 | . . . 2 1 . . . . 4 4 4 Weapon 7 | . . . . 3 . . . . 2 2 . Highest Loss Streak 12 | . . . 1 4 . . . . 9 12 5 To Critical Strikes 2 | . . . . . . . . . 1 1 . Average Backups 17 | 1 6 16 19 19 18 19 19 18 18 16 16 Power 1 | . 1 2 2 1 . . . . . . . Propulsion 3 | . . 4 5 5 2 2 2 2 1 . . Utility 7 | . 1 5 5 8 13 13 13 11 11 8 6 Weapon 3 | . 3 3 4 1 1 2 2 2 3 4 6 Tool/Special . | . . . . . . . . . . . . Unused Backups 53 | . 2 14 17 6 . . . 2 4 . 8 Power 9 | . . 3 6 . . . . . . . . Propulsion 8 | . . 4 2 2 . . . . . . . Utility 19 | . . 4 5 2 . . . 2 2 . 4 Weapon 12 | . 2 3 4 1 . . . . . . 2 Tool/Special 5 | . . . . 1 . . . . 2 . 2 Average Slot Usage (%) 94 | . 100 99 99 98 88 86 86 88 85 89 76 Engine 6 | . 14 10 9 2 6 6 6 6 3 2 6 Core 2 | . . . . 4 . . . 1 7 6 3 Treads 2 | . . . . . . . . . . 13 4 Leg 18 | . 28 21 27 28 5 . . . . 11 5 Wheel 3 | . . . . 1 23 26 26 26 20 2 . Device 21 | . 14 21 25 22 20 20 20 20 17 18 22 Storage 8 | . 14 11 9 7 6 6 6 6 5 5 5 Processor 2 | . . . . 6 6 6 6 6 5 4 5 Protection 1 | . . . 1 . . . . . 4 3 . Energy Gun 5 | . . 6 10 4 . . . . . 1 6 Ballistic Gun 15 | . 28 26 16 15 6 6 6 6 4 4 5 Impact Weapon 1 | . . . . . 6 6 6 6 5 3 . Peak Build Rating 79 | 7 8 25 36 51 48 48 48 58 79 76 63 Average Rating 40 | 5 7 21 33 44 47 48 48 51 68 66 58 On Entrance 36 | . 7 7 25 36 45 48 48 48 56 54 59 Avg Prop Armor Cover (%) 10 | . . . . 8 11 8 8 8 15 15 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 111 | 12 17 59 67 67 67 67 67 73 95 111 84 Greatest Support 84 | 20 20 34 51 72 64 40 40 40 84 80 40 Greatest Overweight (x) 22 | 1 . 1 1 2 1 1 1 1 3 9 22 Average Overweight (x) 1 | . . . 1 . 1 1 1 1 . 2 3 Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 16 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 10 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 1 6 16 19 19 19 20 20 19 19 17 17 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 9 20 20 20 20 20 20 20 17 13 16 Class Distribution -------------------- 47% | Skirmisher 12% | Derelict-Mutant 10% | Mutant 9% | Infiltrator-Mutant 6% | Infiltrator-Skirmisher 5% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Infiltrator-Mutant | -6/Factory Infiltrator-Mutant | -6/Lower Caves Infiltrator-Mutant | -6/Data Miner Infiltrator-Mutant | -5/Proximity Caves Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Matter Collected 4322 | 186 100 1141 708 1015 20 . . 131 274 656 91 Remotely . | . . . . . . . . . . . . Salvage Created 7639 | 17 116 2055 1638 2024 . . . 243 423 768 355 Parts 384 | 4 5 132 97 94 . . . 4 16 16 16 Haulers Intercepted 14 | . 2 6 4 2 . . . . . . . Recyclers Shooed 8 | . . 1 . 5 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 3 . 13 14 Prevented 2 | . . . . . . . . . . 2 . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Combat Hostiles Destroyed 124 | . . 36 26 28 . . . 3 6 16 9 Melee 3 | . . . . 1 . . . . . 2 . Guns 107 | . . 36 26 25 . . . 2 1 8 9 Cannons 9 | . . . . . . . . 1 3 5 . Classes Destroyed 16 | 1 2 8 2 1 . . . 1 . 1 . Worker 8 | . . 2 4 2 . . . . . . . Builder 4 | . . 1 1 . . . . . 2 . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 14 | . 2 6 4 2 . . . . . . . Recycler 8 | . . 1 . 7 . . . . . . . Mechanic 2 | . . 1 . 1 . . . . . . . Operator 6 | . . 4 1 1 . . . . . . . Watcher 12 | . 1 5 5 1 . . . . . . . Swarmer 29 | . . 10 6 6 . . . . . 1 6 Grunt 43 | . . 16 6 10 . . . 1 . 9 1 Brawler 4 | . . . 1 1 . . . . . 2 . Duelist 2 | . . . . . . . . . . 2 . Sentry 29 | . . 10 11 2 . . . . 4 2 . Specialist 2 | . . . . . . . . 1 1 . . Hunter 10 | . . . 2 6 . . . . . . 2 Programmer 5 | . . . . 3 . . . 1 1 . . Best Kill Streak 8 | 1 1 5 8 5 . . . 1 5 6 5 Combat Bots Only 6 | . . 4 3 4 . . . 1 3 6 5 Max Kills in Single Turn 3 | 1 1 3 2 2 . . . 1 2 1 3 Gunslinging 2 | . . 2 1 1 . . . . . . 1 Exploded . | . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Hostile Shots Fired 852 | . . 121 136 185 . . . 28 147 171 64 Missed 245 | . . 33 42 66 . . . 10 26 50 18 Hits 607 | . . 88 94 119 . . . 18 121 121 46 Melee 14 | . . . . 3 . . . . . 10 1 Projectile 593 | . . 88 94 116 . . . 18 121 111 45 Critical Strikes 34 | . . 4 7 4 . . . 1 10 7 1 Part Disruptions 1 | . . . . . . . . 1 . . . Actively Blocked 1 | . . . . . . . . 1 . . . Damage Taken 9004 | . . 850 949 1725 . . . 250 2000 2062 1168 Core 1409 | . . 73 132 183 . . . . 395 237 389 Absorbed by Shields 28 | . . . 28 . . . . . . . . Ignored by Resistances 2667 | . . 247 287 495 . . . 68 689 565 316 Regen/Repaired (Parts) 487 | . . 421 43 23 . . . . . . . Core Remaining (%) 88 | 100 100 81 76 73 . . . 100 . . . Volleys Fired 392 | 1 9 96 86 88 . . . 16 25 52 19 Largest 3 | 2 2 3 3 3 . . . 2 2 2 2 Hottest 135 | 40 40 104 135 119 . . . 113 131 99 114 Shots Fired 1009 | 2 18 288 255 239 . . . 32 50 88 37 Gun 929 | 2 18 288 255 232 . . . 16 25 56 37 Cannon 80 | . . . . 7 . . . 16 25 32 . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 756 | 2 18 261 142 198 . . . 16 25 76 18 Thermal 253 | . . 27 113 41 . . . 16 25 12 19 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 27 | 1 6 16 25 25 . . . 9 27 25 13 Robot Miss Streak 4 | . 1 4 2 4 . . . 3 4 4 1 Penetration Max 1 | . . . 1 1 . . . . 1 1 1 Secondary Targets 21 | . . 8 6 4 . . . . . 1 2 Max Gunslinging Chain 2 | . . 2 1 1 . . . . . 1 1 Shots Hit Robots 761 | 1 14 193 182 193 . . . 24 41 83 30 Core Hits 369 | 1 7 87 71 78 . . . 16 30 67 12 Critical Kills 6 | . . 2 . 3 . . . . 1 . . Critical Parts Destroyed 5 | . . 2 . 1 . . . . 2 . . Critical Strikes 25 | . . 6 6 7 . . . . 3 1 2 Burn 13 | . . 2 6 3 . . . . . . 2 Meltdown 2 | . . . . 1 . . . . 1 . . Destroy 8 | . . 4 . 3 . . . . . 1 . Smash 2 | . . . . . . . . . 2 . . Melee Attacks 16 | . . . . 6 . . . 1 3 5 1 Impact 12 | . . . . 6 . . . 1 3 2 . Slashing 4 | . . . . . . . . . . 3 1 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14993 | 13 132 2924 2983 4069 . . . 595 1454 2037 786 Guns 12088 | 13 132 2924 2983 3447 . . . 295 579 929 786 Cannons 2049 | . . . . 130 . . . 300 686 933 . Explosions 218 | . . . . 218 . . . . . . . Melee 624 | . . . . 274 . . . . 175 175 . Ramming 14 | . . . . . . . . . 14 . . Kinetic 10273 | 13 132 2648 1752 2939 . . . 295 579 1641 274 Thermal 3864 | . . 276 1231 638 . . . 300 686 221 512 Explosive 218 | . . . . 218 . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 522 | . . . . 274 . . . . 175 73 . Slashing 102 | . . . . . . . . . . 102 . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 1 . . 2 . . . 1 5 5 . Average Corruption 1 | . 1 . . 2 . . . 1 2 3 . Corruption Purged 5 | . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . Effects 6 | . 1 . . 1 . . . 1 1 2 . Message Errors 1 | . . . . . . . . . . 1 . Matter Fused 3 | . 1 . . . . . . 1 . 1 . Heat Flow Errors 1 | . . . . . . . . . 1 . . Energy Discharges 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 291 | . . . . 113 . . . 14 143 21 . Projectiles 22 | . . . . . . . . 14 8 . . Explosions 40 | . . . . 40 . . . . . . . Melee 229 | . . . . 73 . . . . 135 21 . Knockbacks 13 | . . . . 2 . . . . 1 10 . Impact 4 | . . . . 2 . . . . 1 1 . Kinetic 9 | . . . . . . . . . . 9 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 322 | . . . . 315 . . . . 7 . . Shots 6 | . . . . 6 . . . . . . . Rammed 3 | . . . . . . . . . 3 . . Targets Rammed 3 | . . . . . . . . . 3 . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 725 | . . 148 408 234 . . . 117 725 357 528 Average Temperature 101 | . . 35 95 44 . . . 40 268 100 223 Received Heat Transfer 2976 | . . 498 492 504 . . . 118 283 991 90 Effects 49 | . . . 3 . . . . . 34 2 10 Shutdowns 13 | . . . . . . . . . 9 . 4 Energy Bleed 4 | . . . . . . . . . 3 1 . Interference 10 | . . . 3 . . . . . 6 1 . Matter Decay 6 | . . . . . . . . . 5 . 1 Short Circuit 4 | . . . . . . . . . 1 . 3 Damage (minor) 2 | . . . . . . . . . 2 . . Damage (major) 8 | . . . . . . . . . 6 . 2 Damage (core) 2 | . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . 2 . . . . 1 1 . Combat Hostiles 3 | . . . . 1 . . . . 1 1 . Parts Fried 9 | . . . . 1 . . . . 5 3 . Impact Corruptions 8 | . . . . 3 . . . . 4 1 . Robots Melted 2 | . . . . 1 . . . . 1 . . Combat Hostiles 2 | . . . . 1 . . . . 1 . . Parts Melted 21 | . . 1 9 4 . . . . 4 1 2 Heat Transferred 8541 | . . 851 3515 1545 . . . 422 950 407 851 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Maximum Alert Level 1 | . . . 1 1 . . . . . . . Low Security (%) 95 | 100 100 100 99 82 100 . . . 100 . . Level 1 4 | . . . . 17 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 309 | 5 7 169 208 309 103 . . . 156 . . Initial 103 | . . . . . 103 . . . . . . Average 50 | 1 . 34 55 87 79 . . . 29 . . Influence Increases 4025 | 5 24 1066 820 1034 . . . 145 346 385 200 Destroy 0b10 Robot/C 2480 | . . 720 520 560 . . . 60 120 320 180 Destroy 0b10 Robot/NC 285 | 5 15 100 75 70 . . . 10 10 . . Destroy Leader 642 | . 6 202 198 156 . . . . 40 20 20 Successful Hack 72 | . 3 4 6 24 . . . . 35 . . Select Force Hacks 20 | . . . . 20 . . . . . . . Disable Machine 216 | . . 36 18 153 . . . . 9 . . Destroy Structure 70 | . . 4 3 51 . . . . 12 . . Lose Combat Pursuer 240 | . . . . . . . . 75 120 45 . Influence Decreases 4025 | 5 24 1066 820 788 193 25 28 145 281 450 200 Entered New Map 226 | . . . . . 143 25 28 . . 30 . Time Decay 3425 | 5 24 1017 800 728 50 . . 145 186 300 170 Lost Part 320 | . . . 20 60 . . . . 90 120 30 Purge Threat 54 | . . 49 . . . . . . 5 . . Squads Dispatched 26 | . . 3 4 11 . . . . 7 . 1 Investigation 4 | . . 1 1 2 . . . . . . . Extermination 5 | . . . . 4 . . . . 1 . . Reinforcement 6 | . . 2 1 2 . . . . 1 . . Assault 1 | . . . . . . . . . . . 1 Garrison 10 | . . . 2 3 . . . . 5 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Distress Signals 3 | . . 2 1 . . . . . . . . Communications Jammed 1 | . . . . 1 . . . . . . . Distress Signals 1 | . . . . 1 . . . . . . . Times Spotted 186 | . 1 47 35 37 . . . 8 27 19 12 Peak Tracking Total 9 | . 1 4 4 4 . . . 4 9 9 5 Tactical Retreats 7 | . . . 1 . . . . 2 2 2 . ECM-based Alert Blocks 2 | . . . 2 . . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Traps Triggered 6 | . 1 1 . 2 . . . . 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Machines Disabled 26 | . . 4 2 17 . . . 1 1 . 1 Max in Single Turn 8 | . . 1 1 8 . . . 1 1 . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Machines Accessed 51 | . 3 13 10 11 1 . 4 1 6 1 1 Terminals 29 | . 3 9 7 4 . . . 1 5 . . Fabricators 5 | . . . . 3 1 . . . 1 . . Repair Stations 5 | . . 2 1 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 6 | . . 2 2 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 170 | . 10 42 31 37 1 . 30 1 16 1 1 Successful 126 | . 7 30 17 30 1 . 30 1 8 1 1 Failed 43 | . 3 12 13 7 . . . . 8 . . Catastrophic 5 | . . . 1 2 . . . . 2 . . Database Lockouts 1 | . . . 1 . . . . . . . . Manual 56 | . 3 17 14 9 . . . 1 12 . . Terminals 81 | . 10 23 24 9 . . . 1 14 . . Fabricators 7 | . . . . 4 1 . . . 2 . . Repair Stations 19 | . . 13 2 4 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 31 | . . 6 5 20 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 53 | . 7 4 6 1 . . 30 1 2 1 1 Record 18 | . 4 . 1 . . . 11 1 . . 1 Part Schematic 12 | . . . . . . . 12 . . . . Robot Schematic 5 | . . . . 1 . . 4 . . . . Robot Analysis 3 | . . . 3 . . . . . . . . Prototype ID Bank 8 | . 1 2 2 . . . 3 . . . . Open Door 1 | . . . . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . Unreport Threat 3 | . . 1 . . . . . . 2 . . Locate Traps 1 | . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . 1 1 . . . 1 . . Network Status 3 | . . . . 1 1 . . . 1 . . Repair Station Hacks 18 | . . 12 2 4 . . . . . . . Scan Component 10 | . . 7 1 2 . . . . . . . Repair 8 | . . 5 1 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 30 | . . 6 4 20 . . . . . . . Insert Component 12 | . . 2 1 9 . . . . . . . Analyze 10 | . . 1 1 8 . . . . . . . Retrieve Study 8 | . . 3 2 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 22 | . . 8 5 4 . . . . 5 . . Terminals 21 | . . 8 5 3 . . . . 5 . . Botnet 21 | . . 8 5 3 . . . . 5 . . Fabricators 1 | . . . . 1 . . . . . . . Download 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 40 | . 2 13 9 10 . . . . 6 . . Full Trace Events 2 | . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . 1 . . 4 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 22 | . . 1 1 8 . . 12 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 7 | . . 2 2 3 . . . . . . . Parts Repaired 7 | . . 5 1 1 . . . . . . . Time 321 | . . 213 32 76 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 9 | . . 1 1 7 . . . . . . . Part Schematics Acquired 9 | . . 1 1 7 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Total Allies 2 | . . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . . 2 2 Highest-Rated Group 79 | . . . . . . . . . . 79 79 Highest-Rated Ally 49 | . . . . . . . . . . 49 49 Total Orders . | . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . 3 Total Damage 83 | . . . . . . . . . . . 83 Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Active Infowar (turns) 13489 | 13 356 3904 2508 2248 110 8 113 717 651 2130 731 Optics 6707 | . . . . 2247 110 8 113 717 651 2130 731 Structural 10218 | . . 3878 2508 2248 110 8 113 717 636 . . Seismic 4494 | 13 356 3904 221 . . . . . . . . Jamming 1886 | . . . . 901 110 8 113 717 37 . . ECM 357 | . . . 356 . . . . . 1 . . Robot Analysis Total 3 | . . . 3 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Turns Passed 13715 | 68 356 3904 2564 2248 110 8 113 717 669 2227 731 Spaces Moved 6531 | 46 255 1619 1097 1112 100 5 103 595 516 914 169 Core 9 | 7 . . . . . . . . . . 2 Treads 137 | . . . . . . . . . . . 137 Legs 4658 | 39 255 1619 1097 959 . . . . . 659 30 Wheels 1727 | . . . . 153 100 5 103 595 516 255 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 185 112 105 110 110 110 95 120 280 Average Speed 170 | 115 120 197 189 134 106 110 110 110 105 210 383 Slowest Speed 1150 | 190 120 200 200 190 107 110 110 110 145 420 1150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 3 45 96 86 38 3 5 78 78 18 94 30 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 3 | . . . . . . . . 1 . 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 62 | . . . 1 50 . . . 2 5 . 4 Melee . | . . . . . . . . . . . . Projectile 12 | . . . 1 . . . . 2 5 . 4 AOE 50 | . . . . 50 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Total 8394 | 55 291 2188 1423 1673 104 7 102 625 592 1120 214 Wait 1086 | . 15 392 171 408 . 3 . . 5 86 6 Move 6520 | 45 254 1618 1096 1111 99 4 102 594 515 913 169 Hop . | . . . . . . . . . . . . Pick Up 102 | 2 9 28 22 16 1 . . 3 10 6 5 Fast Attach 35 | 7 . 6 1 3 1 . . 2 4 8 3 Attach 38 | . . 1 6 7 1 . . 2 6 11 4 Detach . | . . . . . . . . . . . . Swap 65 | . 1 17 14 14 . . . 1 7 6 5 Drop 106 | . 3 30 27 20 2 . . 6 14 2 2 Fire 392 | 1 9 96 86 88 . . . 16 25 52 19 Melee 16 | . . . . 6 . . . 1 3 5 1 Ram 3 | . . . . . . . . . 3 . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 31 | . . . . . . . . . . 31 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 4) 425 | -10/Materials | Entered another Materials area 425 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 752 | -9/Materials | Discovered new exit (range 7) 797 | -9/Materials | Build established: Skirmisher 1341 | -9/Materials | Discovered new exit (range 16) 1915 | -9/Materials | Discovered new exit (range 15) 2896 | -9/Materials | Discovered new exit (range 5) 3433 | -9/Materials | Discovered new exit (range 16) 3830 | -9/Materials | Repaired Titanium Leg 3869 | -9/Materials | Repaired Titanium Leg 3922 | -9/Materials | Repaired Cld. Ion Engine 3949 | -9/Materials | Repaired Structural Scanner 4011 | -9/Materials | Repaired Enh. Autogun 4329 | -9/Materials | Entered another Materials area 4329 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4563 | -8/Materials | Garrison activated, responded to threat 4664 | -8/Materials | Garrison activated, responded to threat 4974 | -8/Materials | Build established: Tank 5027 | -8/Materials | Discovered new exit (range 14) 5218 | -8/Materials | Repaired Cooling System 5400 | -8/Materials | Build established: Skirmisher 6216 | -8/Materials | Discovered new exit (range 3) 6740 | -8/Materials | Discovered new exit (range 11) 6743 | -8/Materials | Central database locked down 6893 | -8/Materials | Entered Factory 6893 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7539 | -7/Factory | Discovered new exit (range 13) 7773 | -7/Factory | Build established: Scientist-Skirmisher 7974 | -7/Factory | Repaired Cooling System 8065 | -7/Factory | Garrison activated, responded to threat 8159 | -7/Factory | Build established: Skirmisher 8465 | -7/Factory | Build established: Infiltrator-Skirmisher 8802 | -7/Factory | Discovered new exit (range 10) 8937 | -7/Factory | Lost 4 parts (2n2w) 8988 | -7/Factory | Discovered new exit (range 17) 9077 | -7/Factory | Build established: Infiltrator-Mutant 9141 | -7/Factory | Entered another Factory area 9141 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9201 | -6/Factory | Discovered new exit (range 18) 9251 | -6/Factory | Entered Lower Caves 9252 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9259 | -6/Lower Caves | Entered Data Miner 9259 | -6/Data Miner | Discovered new exit (range 6) 9276 | -6/Data Miner | Met Data Miner 9323 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9323 | -6/Data Miner | Learned location of Section 7 (-2) 9344 | -6/Data Miner | Received God Mode back door access code from Data Miner 9372 | -6/Data Miner | Entered Proximity Caves 9580 | -5/Proximity Caves | Learned location of Armory (-3) 9590 | -5/Proximity Caves | Spotted B-75 Beast 9653 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 9662 | -5/Proximity Caves | Found Prototype Special Weapon 9662 | -5/Proximity Caves | Identified Molecular Deconstructor 9781 | -5/Proximity Caves | Learned 12 Factory zone layouts 9952 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 9989 | -5/Proximity Caves | Discovered new exit (range 14) 10089 | -5/Proximity Caves | Entered Factory 10089 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10090 | -5/Factory | Identified exit to Factory 10090 | -5/Factory | Identified exit to Upper Caves 10163 | -5/Factory | Garrison activated, responded to threat 10411 | -5/Factory | Build established: Mutant 10586 | -5/Factory | Garrison activated, responded to threat 10707 | -5/Factory | Cargo convoy interrupted 10758 | -5/Factory | Entered Upper Caves 10788 | -5/Upper Caves | Lost 9 parts (1p2n4u2w) 11211 | -5/Upper Caves | Build established: Scavenger-Mutant 11331 | -5/Upper Caves | Learned Factory garrison access intel 11664 | -5/Upper Caves | Build established: Derelict-Mutant 11836 | -5/Upper Caves | Spotted B-75 Beast 11881 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12371 | -5/Upper Caves | Discovered new exit (range 4) 12440 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12443 | -5/Upper Caves | Core integrity fell below 50% 12564 | -5/Upper Caves | Lost 12 parts (2p5n3u2w) 12985 | -5/Upper Caves | Entered another Upper Caves area 12985 | -5/Upper Caves | Accompanied by 2 allies 13116 | -5/Upper Caves | Lost 3 parts (1p2n) 13500 | -5/Upper Caves | Found Alien Artifact 13683 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13715 | -5/Upper Caves | Identified Dimensional Node Initializer 13715 | -5/Upper Caves | Initialized slip node 13716 | -5/Upper Caves | Core destroyed Last Messages --------------- 13712_ B-60 Warrior heat damages Rnf. Fission Core. 13712_ B-60 Warrior overheating. 13712_ Particle Charger destroyed. 13712_ Knocked back. 13713_ Power failure, Imp. Deuterium Engine shutdown. 13713_ B-60 Warrior overheating. 13713_ Penetrated by Slug. 13714_ B-60 Warrior overheating. 13715_ Identified Dimensional Node Initializer. 13715_ Initializer activates and latches into the ground. 13715_ B-60 Warrior overheating. 13716_ Dropped Powered Hammer. 13716_ B-60 Warrior overheating. 13716_ Slug penetrates Dimensional Slip Node. 13716_ Dimensional Slip Node implodes. 13716_ Carbon-fiber Leg+ destroyed. 13716_ Cooling System destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#####???????????????????????????????????? | | ?????????#X #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????#" "#???????????????????????????????????? | | ????????### #####???????????????###?###??????????? | | ?####??## # # ##??####???????? ## ##?????????? | | ?# #??# #### ##????### #?????????? | | ?# #??# ###### #??????????? | | ## ##?#### ## #??????????? | | ###### ### ### #??????????? | | ###?## ### ##?????????? | | #### ##???## ## ###### ??? | | ???## ##???## ? | | ????## ####### ##??????????? | | ?????## ##?# @b ; "#????? | | ??????#### ##??# b Y; "#????? | | ????###??# #???# ###; # "#????? | | ????# ?? #???#### #### #????? ##???????? | | ???## ?####??????## ##??# ##??????? ??????? | | ??## ????????????# ##??## #???????????"#????? | | ?## ????????????# ##????# ##?????????????????? | | ?# #????????????##?????# ##??????????????????? | | ?# #?######????????????####???????????????????? | | ?# ### #????????????????###????????????????? | | ## #?????????????### ##???????????????? | | ### #????????????? #???????????????? | | #?### #????????????? #???????????????? | | #??## ##????????????? ###?????????????? | | #### %/ ##????????????? ??????????????? | | % % ##???????????? ???????????????? | | % ##??????????? ????????????????? | | ##????###??? #?????????????????? | | ##??## ##??# #??????????????????? | | #" ## ##?# #### ##?????????????????? | | ## ### #?# #?????????????????? | | ?# ##?# #?# #?????????????????? | | ?# #??# ### #?????????????????? | | ?# #??# ## #???????????????????? | | ?## #??## ##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 20 EM Shielding 2 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 50 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Plasma Cutter | -7/Factory | Scanalyzed Cooling System | -7/Factory | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Imp. Datajack | -7/Factory | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Great Maul | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Imp. Thermal Defense Suite | -7/Factory | Downloaded Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Imp. Kinecellerator | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Robot Schematics ------------------ T-07 Excavator | -7/Factory | Hacked M-22 Extractor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 12% | -9/Materials Titanium Leg | 22% | -9/Materials Cld. Ion Engine | 10% | -9/Materials Structural Scanner | 65% | -9/Materials Enh. Autogun | 52% | -9/Materials Cooling System | 14% | -8/Materials Cooling System | 54% | -7/Factory Studied --------- Mining Laser | -9/Materials | Hacked Hammer | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Plasma Cutter | -8/Materials | Hacked Nuclear Core | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Ew, Corruption You Again Challenges ------------ None Game ------ Seed FusionMetamassReconstructor Manual? 0 Play Time 01:25:56 Cumulative 265.8 hours Start 2025.11.09 @ 08:18:14 End 2025.11.09 @ 09:46:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 305 Rogue 0 Adventurer 305 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 59 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ab5fbc7-09ed-438b-807d-b9d2a97e6722