Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.20 @ 10:23:56 Player: epicnox Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (3100) 3100 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7240 Bonus ------- Entered Garrisons 200 Acquired ECA 300 Cogmind --------- Core Integrity 191/700 Matter 265/300 Energy 84/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (2) ------ Encrypted Comm Array > --- WEAPON (5) ------- Shock Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Autogun Precision Assault Rifle Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Armor Plating Hacking Suite Light Assault Rifle Light Assault Rifle [Rating: 26] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Improved Light Armor Plating Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Slots Evolved 6 | . . 2 . 2 . . 2 . Power . | . . . . . . . . . Propulsion 3 | . . 2 . 1 . . . . Utility . | . . . . . . . . . Weapon 3 | . . . . 1 . . 2 . Parts Attached 68 | 8 8 6 3 14 4 5 17 3 Power 8 | 1 1 2 1 1 . 1 1 . Engine 5 | 1 1 2 1 . . . . . Core 3 | . . . . 1 . 1 1 . Reactor . | . . . . . . . . . Propulsion 28 | 3 4 3 . 9 2 2 5 . Treads 18 | . . . . 9 2 2 5 . Leg . | . . . . . . . . . Wheel 3 | 3 . . . . . . . . Hover 2 | . 2 . . . . . . . Flight 5 | . 2 3 . . . . . . Utility 12 | 2 1 1 . 2 1 . 4 1 Device 2 | 1 . . . . . . . 1 Storage 1 | 1 . . . . . . . . Processor 1 | . 1 . . . . . . . Hackware 1 | . . . . . . . 1 . Protection 7 | . . 1 . 2 1 . 3 . Artifact . | . . . . . . . . . Weapon 20 | 2 2 . 2 2 1 2 7 2 Energy Gun 3 | 1 . . . . . . 1 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 13 | 1 2 . . 2 1 2 5 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 2 | . . . 2 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 41 | . . 2 3 4 1 6 17 8 Power 4 | . . 1 . . . 1 1 1 Propulsion 14 | . . . 1 2 . 3 5 3 Utility 7 | . . 1 1 . 1 . 3 1 Weapon 16 | . . . 1 2 . 2 8 3 Highest Loss Streak 8 | . . 1 3 5 1 2 7 8 To Critical Strikes . | . . . . . . . . . Average Backups 2 | . 2 3 3 3 3 4 2 1 Power . | . . . 1 1 1 1 . . Propulsion . | . 1 . . . . . . . Utility . | . . . . 1 1 1 1 . Weapon . | . . 2 2 . . 1 . . Tool/Special . | . . . . . . . . . Unused Backups 3 | . . . 1 . . 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility . | . . . . . . . . . Weapon 2 | . . . . . . 2 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 81 | . 92 98 95 65 98 88 71 42 Engine 2 | . 12 11 11 4 . . . . Core 5 | . . . . 4 9 9 6 5 Treads 21 | . . . . 17 45 34 22 17 Wheel 1 | . 13 . . . . . . . Flight 6 | . 9 43 43 7 . . . . Device 1 | . 11 4 . . . . . . Storage 1 | . 9 . . . . . . . Processor 4 | . 2 11 11 9 9 9 . . Protection 7 | . . 6 9 4 7 9 9 5 Energy Gun 2 | . 9 . . . . . 2 6 Ballistic Gun 22 | . 17 22 18 18 27 26 24 5 Ballistic Cannon 1 | . . . . . . . 3 . Peak Build Rating 26 | 7 11 16 16 19 19 18 26 23 Average Rating 16 | 3 7 15 15 13 18 16 19 18 On Entrance 13 | . 7 10 16 10 19 18 16 22 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 12 | . . . . . . . . 12 Heaviest Build 31 | 15 17 12 12 19 24 17 31 28 Greatest Support 100 | 26 20 20 20 100 100 100 100 62 Greatest Overweight (x) 8 | . 2 . . 2 . . 1 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 Average Carried 3 | 1 2 3 3 3 3 4 2 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 3 3 4 4 2 . Class Distribution -------------------- 53% | Scavenger-Tank 16% | Sprinter 12% | Mutant 8% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Matter Collected 2885 | 286 230 210 78 298 175 360 1186 62 Remotely . | . . . . . . . . . Salvage Created 3636 | 97 362 261 51 310 479 424 1486 166 Parts 200 | 3 20 18 8 19 28 24 75 5 Haulers Intercepted 3 | . 1 . . . . 1 1 . Recyclers Shooed 2 | . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Combat Hostiles Destroyed 80 | . 6 8 4 6 14 11 27 4 Guns 71 | . 4 8 4 6 14 11 20 4 Cannons 7 | . . . . . . . 7 . AOE 2 | . 2 . . . . . . . Classes Destroyed 15 | 2 5 1 . . 4 . 3 . Worker 9 | . 1 . . . . . 8 . Builder 1 | . . . . . . . 1 . Tunneler 1 | 1 . . . . . . . . Hauler 3 | . 1 . . . . 1 1 . Recycler 4 | 1 1 . . . . . 2 . Operator 1 | . . . . . . . 1 . Watcher 5 | . 2 1 . 1 . 1 . . Swarmer 25 | . 3 3 4 . 6 6 3 . Grunt 30 | . 3 2 . . 3 3 15 4 Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 16 | . . 3 . 6 1 2 4 . Specialist 1 | . . . . . 1 . . . Hunter 2 | . . . . . 1 . 1 . Programmer 4 | . . . . . . . 4 . Best Kill Streak 8 | 1 4 4 4 2 8 2 7 4 Combat Bots Only 8 | . 2 4 4 2 8 2 4 4 Max Kills in Single Turn 2 | 1 2 2 2 1 2 1 2 1 Gunslinging 1 | . . . 1 . 1 . . . Exploded 2 | . 2 . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Hostile Shots Fired 616 | . 29 30 28 28 91 43 296 71 Missed 197 | . 5 9 11 3 26 13 112 18 Hits 419 | . 24 21 17 25 65 30 184 53 Melee 2 | . . . . . 2 . . . Projectile 417 | . 24 21 17 25 63 30 184 53 AOE 10 | . . . 10 . . . . . Critical Strikes 14 | . . . . 2 4 1 3 4 Damage Taken 5540 | . 199 234 364 367 823 399 2002 1152 Core 764 | . 29 53 97 29 32 15 201 308 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 82 | . 58 24 . . . . . . Core Remaining (%) 84 | 100 88 . 62 . . 86 . . Volleys Fired 221 | 4 25 17 6 19 24 33 77 16 Largest 5 | 2 2 2 2 2 3 3 5 2 Hottest 131 | 60 60 46 46 46 69 66 131 130 Shots Fired 649 | 6 50 34 10 38 72 99 309 31 Gun 593 | 6 50 34 8 38 72 99 257 29 Cannon 54 | . . . . . . . 52 2 Launcher 2 | . . . 2 . . . . . Special . | . . . . . . . . . Kinetic 587 | 2 31 34 8 38 72 99 290 13 Thermal 35 | . . . . . . . 19 16 Explosive 2 | . . . 2 . . . . . Electromagnetic 25 | 4 19 . . . . . . 2 Robot Hit Streak 22 | 2 4 6 7 22 7 8 13 12 Robot Miss Streak 6 | 2 4 4 4 3 6 4 6 4 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . . 2 1 1 3 2 2 1 Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 1 Shots Hit Robots 407 | 4 24 26 5 33 40 64 183 28 Core Hits 241 | 3 15 14 5 17 24 28 106 29 Critical Kills 2 | . . . . . 1 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . 1 . . . 1 1 . . Destroy 2 | . . . . . 1 1 . . Corrupt 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6596 | 52 373 404 84 525 554 779 3170 655 Guns 5713 | 52 304 404 78 525 554 779 2418 599 Cannons 724 | . . . . . . . 668 56 Explosions 72 | . 66 . 6 . . . . . Melee . | . . . . . . . . . Ramming 87 | . 3 . . . . . 84 . Kinetic 5528 | 15 219 404 78 525 554 779 2700 254 Thermal 842 | . 66 . . . . . 386 390 Explosive 6 | . . . 6 . . . . . Electromagnetic 133 | 37 85 . . . . . . 11 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . . 12 12 Average Corruption 7 | . . . . . . . 6 12 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 38 | . . . . . . . 32 6 Message Errors 12 | . . . . . . . 10 2 Matter Fused 8 | . . . . . . . 7 1 Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 3 | . . . . . . . 3 . Parts Rejected 2 | . . . . . . . 1 1 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . 3 2 Misfires 1 | . . . . . . . 1 . Alerts 2 | . . . . . . . 2 . Misdirections 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . . 4 . Impact 1 | . . . . . . . 1 . Kinetic 3 | . . . . . . . 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 1 | . 1 . . . . . . . Shots . | . . . . . . . . . Rammed 12 | . 1 . . . . . 11 . Targets Rammed 14 | . 1 . . . . . 13 . Kicked . | . . . . . . . . . Crushed 2 | . . . . . . . 2 . Highest Temperature 541 | 15 20 24 4 29 396 54 435 541 Average Temperature 135 | 12 11 10 4 9 175 20 135 229 Received Heat Transfer 1933 | . 18 69 . 144 306 207 591 598 Effects 16 | . . . . . . . 7 9 Shutdowns 5 | . . . . . . . 2 3 Interference 4 | . . . . . . . 2 2 Matter Decay 3 | . . . . . . . 3 . Damage (major) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . . 4 . Heat Transferred 1700 | . 50 . . . . . 825 825 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Maximum Alert Level 2 | . . . . . 2 1 1 . Low Security (%) 78 | 100 100 100 100 100 61 15 93 . Level 1 21 | . . . . . 33 84 6 . Level 2 . | . . . . . 5 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 467 | 5 125 193 159 74 467 257 229 . Initial 227 | . . 19 69 27 37 227 89 . Average 134 | 1 57 104 122 46 177 216 139 . Influence Increases 2346 | 10 192 279 94 181 440 284 776 90 Destroy 0b10 Robot/C 1600 | . 120 160 80 120 280 220 540 80 Destroy 0b10 Robot/NC 120 | 10 25 5 . 5 . 10 65 . Destroy Leader 346 | . 26 42 10 52 30 54 122 10 Successful Hack 18 | . 2 12 . 4 . . . . Disable Machine 60 | . 15 . . . . . 45 . Anti-Garrison Action 100 | . . . . . 100 . . . Destroy Structure 12 | . 4 . 4 . . . 4 . Lose Combat Pursuer 90 | . . 60 . . 30 . . . Influence Decreases 2302 | 10 145 148 199 196 31 554 759 260 Entered New Map 632 | . . 28 109 46 21 240 108 80 Time Decay 1260 | 10 145 100 60 110 . 254 481 100 Lost Part 410 | . . 20 30 40 10 60 170 80 Squads Dispatched 18 | . 1 1 . 3 . 1 12 . Investigation 2 | . . 1 . . . . 1 . Extermination 4 | . . . . . . . 4 . Reinforcement 6 | . 1 . . . . 1 4 . Assault . | . . . . . . . . . Garrison 6 | . . . . 3 . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Distress Signals 2 | . . . . . . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 10 13 8 7 16 19 32 9 Peak Tracking Total 6 | . 3 5 4 3 6 4 4 5 Tactical Retreats 2 | . . 1 . . 1 . . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Traps Triggered 5 | . . . . . . . 5 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . 3 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Machines Disabled 4 | . 1 . . . . . 3 . Max in Single Turn 1 | . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Machines Accessed 16 | . 2 5 . 1 2 1 4 1 Terminals 7 | . 1 1 . . 2 . 2 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 1 . . . 1 . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 4 | . . 2 . . . . 2 . Garrison Access 1 | . . . . 1 . . . . Total Hacks 28 | . 4 10 . 2 2 2 7 1 Successful 15 | . 3 8 . 1 . 1 1 1 Failed 12 | . 1 1 . 1 2 1 6 . Catastrophic . | . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . Manual . | . . . . . . . . . Terminals 11 | . 2 3 . . 2 . 3 1 Fabricators . | . . . . . . . . . Repair Stations 6 | . 2 2 . . . 2 . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 8 | . . 4 . . . . 4 . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 5 | . 1 2 . . . . 1 1 Record 3 | . . 2 . . . . . 1 Open DSF 1 | . . . . . . . 1 . Disarm Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . 2 2 . . . 1 . . Scan Component 3 | . 1 1 . . . 1 . . Repair 2 | . 1 1 . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 3 | . . 3 . . . . . . Retrieve Study 3 | . . 3 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . . 3 . . 2 1 3 1 Full Trace Events 2 | . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . . Parts Repaired 2 | . 1 1 . . . . . . Time 58 | . 26 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 2 | . . . . . . 2 1 1 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Active Infowar (turns) 2099 | 9 446 206 133 233 520 550 2 . Optics 1738 | . 94 206 133 233 520 550 2 . Seismic 444 | 9 352 83 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Turns Passed 3617 | 70 446 206 133 233 520 550 1248 211 Spaces Moved 2366 | 53 357 404 247 138 271 198 569 129 Core 88 | 19 . . . 6 . . 6 57 Treads 1166 | . . . . 62 271 198 563 72 Legs . | . . . . . . . . . Wheels 109 | 34 75 . . . . . . . Hover 55 | . 55 . . . . . . . Flight 948 | . 227 404 247 70 . . . . Fastest Speed 26 | 50 32 26 26 29 160 160 50 50 Average Speed 99 | 73 56 26 26 95 160 160 159 115 Slowest Speed 450 | 90 192 27 29 160 160 160 240 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . 2 . 3 . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 34 27 54 8 51 24 20 21 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 20 | . 3 . 15 . . . 2 . Melee . | . . . . . . . . . Projectile 2 | . . . . . . . 2 . AOE 18 | . 3 . 15 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Total 3169 | 77 552 468 301 206 307 368 733 157 Wait 360 | 5 133 33 41 . . 121 22 5 Move 2349 | 52 352 403 240 138 270 197 568 129 Hop 5 | . 2 . 3 . . . . . Pick Up 83 | 8 13 6 3 18 5 8 19 3 Fast Attach . | . . . . . . . . . Attach 68 | 7 7 6 . 17 1 5 21 4 Detach 7 | . 4 . . 2 . . 1 . Swap 28 | 1 6 3 3 3 4 1 7 . Drop 34 | . 9 . 5 9 3 3 5 . Fire 221 | 4 25 17 6 19 24 33 77 16 Melee . | . . . . . . . . . Ram 1 | . 1 . . . . . . . Kick . | . . . . . . . . . Crush 13 | . . . . . . . 13 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 15) 478 | -10/Materials | Repaired Assault Rifle 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Propulsion x2 618 | -9/Materials | Repaired VTOL Module 664 | -9/Materials | Build established: Sprinter 681 | -9/Materials | Discovered new exit (range 17) 695 | -9/Materials | Central database locked down 723 | -9/Materials | Entered Mines 748 | -9/Mines | Learned Materials garrison access intel 773 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 853 | -9/Mines | Discovered new exit (range 9) 856 | -9/Mines | Entered Materials 856 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 857 | -8/Materials | Loaded intel: 1 garrison access location 865 | -8/Materials | Garrison activated, responded to threat 900 | -8/Materials | Lost 5 parts (2n1u2w) 1089 | -8/Materials | Identified exit to Garrison 1089 | -8/Materials | Entered Garrison 1125 | -8/Garrison | Triggered checkpoint 1406 | -8/Garrison | Build established: Scavenger-Tank 1415 | -8/Garrison | Triggered checkpoint 1454 | -8/Garrison | Triggered checkpoint 1495 | -8/Garrison | Destroyed 8 combat bots 1539 | -8/Garrison | Triggered checkpoint 1567 | -8/Garrison | Warlord forces raided the area 1595 | -8/Garrison | Discovered new exit (range 10) 1609 | -8/Garrison | Entered Materials 2005 | -8/Materials | Discovered new exit (range 16) 2159 | -8/Materials | Entered Factory 2159 | -7/Factory | Evolved 2 slots: Weapon x2 2857 | -7/Factory | Lost 3 parts (1n2u) 2886 | -7/Factory | Garrison activated, responded to threat 2918 | -7/Factory | Lost 3 parts (1p2n) 2972 | -7/Factory | Lost 7 parts (1n1u5w) 3221 | -7/Factory | System corruption reached 10% 3379 | -7/Factory | Discovered new exit (range 9) 3407 | -7/Factory | Entered Lower Caves 3453 | -7/Lower Caves | Met a Warlord Commander 3454 | -7/Lower Caves | Learned location of Warlord (-5) 3455 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 3457 | -7/Lower Caves | Found Encrypted Comm Array 3524 | -7/Lower Caves | Learned 4 Factory zone layouts 3543 | -7/Lower Caves | Spotted B-75 Beast 3568 | -7/Lower Caves | Core integrity fell below 50% 3618 | -7/Lower Caves | Self-destructed Last Messages --------------- System corrupted: Component data lost. Acquired 2 matter. Hvy. Armor Plating destroyed. Critical hit (Meltdown: +310). Flak Gun destroyed. Adv. Treads destroyed. [Achievement: Well Done] Power failure, Lgt. Nuclear Core shutdown. Gatling Laser destroyed. Lgt. Nuclear Core destroyed. Lgt. Treads destroyed. Critical hit (Blast). Knocked back. Acquired Shock Rifle. Acquired Plasma Cannon. PL4QN5DYVXKY1|TG TTV FN&J,3D5S F Knocked back. Plasma Cannon destroyed. System corrupted: Hvy. Armor Plating rejected. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????? #?????????####?# | | ???????????????????????????????? #????????# ### | | ????????????????????????????????? ????????# | | ?????????????????????????????????# ??????## | | ?????????????????????????????????# ????### | | ??????????????????????????????????# ?### | | ?????????????????????????????????## ## | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# ## ##### #" | | ????????????????????????????????????## #"" | | ?????????????????????????????????????## #" T | | ??????????????????????????????????????## #"" "" | | ??????????????????????????????????????## #" " "" | | ?????????????????????????????????????## #### "" | | ?????????????????????????????????????# # [ | | ????????????????????????????????????## + " | | ????????????????????????????????????# "* | | ???????????????????????????????????## # #" | | ????????????????????????????######## # ####+ | | ???????????????????????##???# ! | | ???????????????????????# ##?# | | ???????????????????????# #### # | | ??????????????????????## ###### #"" "" | | ?????????????????????## # ### ##++ | | ?????????????????????# @ | | ????????????????????# ##### ## | | ??????????????? ##???## ### ######## | | ?????????????# s??????######?# ### # | | ?????????????# s?????????????# ## # | | ????????????# ## s ?????????##### # # | | ????????????# ??## ??????????# # | | ????????????## ????##s??????????# % | | ?????????????##???????# ??????????## % | | ?????????????????????? ???????????#####% # | | ?????????????????????? ????????????????### ####### | | ?????????????????????? ??????????????????###?????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 64 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 42% | -10/Materials VTOL Module | 4% | -9/Materials Studied --------- Lgt. Ion Engine | -9/Materials | Hacked VTOL Module | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club I Like You, Cogmind Item+ System Compromised Well Done Challenges ------------ None Game ------ Seed EnergyDeuteriumGun Manual? 0 Play Time 01:15:56 Cumulative 6.7 hours Start 2026.03.20 @ 08:59:20 End 2026.03.20 @ 10:23:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 60d2170e-70bc-44a6-b67b-a04b23808730