Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 16:16:15 Player: TheLargestBoi Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (152) 760 Value Destroyed (4429) 4429 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (191) 191 TOTAL SCORE: 8800 Bonus ------- High Alert Combat Kills 180 Follower Combat Kills 41 Friendly Fire -30 Cogmind --------- Core Integrity 850/850 Matter 300/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Improved Targeting Computer Transmission Jammer Hacking Suite Hacking Suite System Shield > --- WEAPON (3) ------- Arc Projector Heavy Missile Launcher > --- INVENTORY (15) --- Improved Carbon-fiber Leg Cryofiber Web Improved Sensor Array Core Analyzer Energy Filter Particle Charger Advanced ECM Suite Hardened Medium Armor Plating Improved Shield Generator Hacking Suite Heavy Laser Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Transmission Jammer Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Arc Projector Gatling Laser Heavy Missile Launcher > --- INVENTORY -------- Improved Carbon-fiber Leg Cryofiber Web Improved Sensor Array Core Analyzer Energy Filter Particle Charger Advanced ECM Suite Hardened Medium Armor Plating Improved Shield Generator Hacking Suite Heavy Laser Improved Datajack [Rating: 57] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . 1 . . Utility 5 | . . 2 . 1 1 1 Weapon 1 | . . . . . 1 . Parts Attached 149 | 7 16 11 8 56 48 3 Power 19 | 1 3 1 2 5 6 1 Engine 10 | 1 2 1 2 3 1 . Core 9 | . 1 . . 2 5 1 Reactor . | . . . . . . . Propulsion 26 | 2 6 1 . 12 5 . Treads . | . . . . . . . Leg 26 | 2 6 1 . 12 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 54 | 2 3 4 1 23 20 1 Device 36 | 1 2 2 1 15 14 1 Storage 3 | 1 1 . . 1 . . Processor 4 | . . 2 . 1 1 . Hackware 4 | . . . . 2 2 . Protection 7 | . . . . 4 3 . Artifact . | . . . . . . . Weapon 50 | 2 4 5 5 16 17 1 Energy Gun 21 | . 2 . . 9 9 1 Energy Cannon 10 | . 1 3 1 1 4 . Ballistic Gun 8 | 2 . . 3 3 . . Ballistic Cannon . | . . . . . . . Launcher 8 | . 1 1 1 3 2 . Special Weapon 2 | . . 1 . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 3 | . . . . 1 2 . Corrupted Parts 3 | . . 1 1 1 . . System Corruption 17 | . . 8 3 6 . . Parts Lost 23 | . 2 1 4 9 5 2 Power 5 | . . 1 1 2 1 . Propulsion 9 | . 1 . . 5 2 1 Utility 3 | . . . 1 2 . . Weapon 6 | . 1 . 2 . 2 1 Highest Loss Streak 3 | . 1 1 3 2 2 2 To Critical Strikes 1 | . 1 . . . . . Average Slot Usage (%) 99 | . 99 99 98 98 99 94 Engine 6 | . 11 7 10 7 1 6 Core 3 | . 2 3 . 1 5 6 Leg 24 | . 27 22 22 26 22 20 Device 9 | . 14 11 10 9 6 7 Storage 9 | . 14 11 11 9 7 6 Processor 11 | . . 22 22 17 7 6 Hackware 10 | . . . . 6 23 20 Energy Gun 13 | . 11 . . 15 16 13 Energy Cannon 4 | . 2 15 17 . 5 . Ballistic Gun 2 | . 9 . 3 1 . . Launcher 1 | . 4 5 . . . 6 Peak Build Rating 57 | 9 15 17 16 37 51 57 Average Rating 31 | 5 10 14 15 30 47 53 On Entrance 19 | . 9 13 15 15 36 50 Naked Turns . | . . . . . . . Heaviest Build 53 | 12 23 26 24 41 53 53 Greatest Support 54 | 20 26 26 26 53 54 54 Greatest Overweight (x) 2 | 1 1 . . 2 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 Average Capacity 12 | 7 9 10 10 11 15 15 Most Carried 15 | 5 10 10 10 15 15 13 Average Carried 11 | 2 9 9 9 11 14 12 Final Capacity 15 | 8 10 10 10 15 15 15 Final Carried 14 | 3 10 10 10 14 14 12 Class Distribution -------------------- 35% | Hacker-Gunner 32% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2500 | 267 304 257 117 756 779 20 Remotely . | . . . . . . . Salvage Created 4486 | 45 445 621 230 1539 1606 . Parts 279 | 5 32 35 22 93 92 . Haulers Intercepted 7 | . . . . 4 3 . Recyclers Shooed 3 | . . . 1 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 114 | . 12 17 11 38 36 . Guns 56 | . 10 . 4 28 14 . Cannons 25 | . . 4 6 4 11 . AOE 30 | . 2 11 1 6 10 . Classes Destroyed 14 | 1 4 4 1 2 2 . Worker 1 | . . . . 1 . . Builder 4 | . . 2 . . 2 . Tunneler 5 | 2 1 . . 1 1 . Hauler 7 | . . . . 4 3 . Recycler 4 | . . 2 . . 2 . Operator 7 | . 1 . . 3 3 . Watcher 10 | . 3 1 . 4 2 . Swarmer 48 | . 6 7 9 16 10 . Grunt 38 | . 6 6 1 15 10 . Brawler 2 | . . . 1 . 1 . Duelist 3 | . . 2 . . 1 . Sentry 13 | . . 2 . 7 4 . Hunter 1 | . . . . . 1 . Programmer 9 | . . . . . 9 . Best Kill Streak 10 | 2 4 10 4 7 9 . Combat Bots Only 7 | . 3 7 4 7 7 . Max Kills in Single Turn 4 | 1 2 2 1 3 4 . Gunslinging 1 | . . . . 1 . . Exploded 3 | . 2 2 1 2 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 513 | . 83 42 47 145 169 27 Missed 167 | . 23 13 10 44 61 16 Damage Taken 4429 | . 627 372 300 1514 1537 79 Core 558 | . 161 25 52 110 210 . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 317 | . . . . 116 201 . Core Remaining (%) 73 | 100 35 . 80 80 70 . Volleys Fired 338 | 7 71 36 23 119 80 2 Largest 3 | 2 2 2 2 2 3 2 Hottest 204 | 40 80 112 112 134 204 135 Shots Fired 686 | 14 137 53 42 232 204 4 Gun 522 | 14 132 . 14 217 141 4 Cannon 133 | . 4 42 28 11 48 . Launcher 22 | . 1 10 . 4 7 . Special 9 | . . 1 . . 8 . Kinetic 129 | 14 65 . 14 36 . . Thermal 428 | . 67 1 . 176 182 2 Explosive 22 | . 1 10 . 4 7 . Electromagnetic 99 | . 4 42 28 16 7 2 Robot Hit Streak 14 | 5 14 10 5 14 13 1 Robot Miss Streak 9 | 3 5 3 3 9 6 5 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . . 2 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 438 | 8 74 37 24 164 130 1 Core Hits 285 | 3 24 29 13 106 109 1 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 14 | . 2 . . 11 1 . Burn 12 | . 2 . . 9 1 . Destroy 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11773 | 81 999 1689 527 3810 4647 20 Guns 6223 | 81 889 . 56 2913 2264 20 Cannons 2144 | . 44 723 398 213 766 . Explosions 3248 | . 66 955 61 633 1533 . Melee . | . . . . . . . Ramming 158 | . . 11 12 51 84 . Kinetic 1207 | 81 499 . 56 571 . . Thermal 6594 | . 390 150 61 2432 3541 20 Explosive 2304 | . 66 805 . 468 965 . Electromagnetic 1510 | . 44 723 398 288 57 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . 8 11 6 1 . Average Corruption 6 | . . 8 10 6 1 . Corruption Purged 1 | . . . . . 1 . Corruption Blocked . | . . . . . . . Effects 137 | . . 11 29 92 5 . Message Errors 36 | . . 3 9 24 . . Matter Fused 26 | . . 1 6 17 2 . Heat Flow Errors 22 | . . 1 4 16 1 . Energy Discharges 14 | . . 2 5 7 . . Parts Fused 3 | . . . . 3 . . Data Loss (minor) 15 | . . 1 2 11 1 . Data Loss (major) 4 | . . 1 . 3 . . Misfires 7 | . . 1 2 3 1 . Alerts 3 | . . . . 3 . . Weapon Failures 7 | . . 1 1 5 . . Overload Shots . | . . . . . . . Overflow Damage 381 | . . 29 1 125 226 . Projectiles 13 | . . 6 . . 7 . Explosions 368 | . . 23 1 125 219 . Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 253 | . . 40 . 154 59 . Shots 6 | . . 2 . 2 2 . Rammed . | . . . . . . . Targets Rammed 30 | . . 3 6 11 10 . Kicked 30 | . . 3 6 11 10 . Crushed . | . . . . . . . Highest Temperature 612 | . 57 352 183 393 612 27 Average Temperature 101 | . 22 60 34 91 145 9 Received Heat Transfer 1254 | . 180 114 . 621 315 24 Effects 36 | . . . . 7 29 . Shutdowns 3 | . . . . 1 2 . Energy Bleed 5 | . . . . . 5 . Interference 10 | . . . . 6 4 . Matter Decay 3 | . . . . . 3 . Damage (minor) 2 | . . . . . 2 . Damage (major) 13 | . . . . . 13 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . 2 . . . . Combat Hostiles 2 | . . 2 . . . . Parts Fried 8 | . . 6 1 1 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 32 | . 1 . . 9 22 . Heat Transferred 11964 | . 1177 100 100 4504 6033 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 2 1 . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 754 | 10 305 506 222 754 727 385 Initial 355 | . 6 . 137 74 343 355 Average 232 | 2 107 254 131 329 222 358 Maximum Alert Level 3 | . 1 2 1 3 3 1 Low Security (%) 47 | 100 92 33 93 8 54 . Level 1 43 | . 7 51 6 71 39 100 Level 2 7 | . . 15 . 16 3 . Level 3 2 | . . . . 2 2 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 2 1 . 6 14 . Investigation 4 | . 1 . . 1 2 . Extermination 6 | . . . . . 6 . Reinforcement 10 | . 1 1 . 5 3 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 2 | . . . . . 2 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 13 | . 3 2 . 7 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 177 | . 27 21 12 68 47 2 Peak Tracking Total 7 | . 4 6 4 7 4 2 Tactical Retreats 14 | . 3 2 1 7 1 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 5 | . 2 . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts 9 | . . . . . 9 . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . . . 1 . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 25 | . 1 1 1 8 14 . Max in Single Turn 9 | . 1 1 1 5 9 . Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 46 | . 9 3 . 13 20 1 Terminals 25 | . 7 2 . 7 8 1 Fabricators 4 | . . . . . 4 . Repair Stations 4 | . . . . 2 2 . Recycling Units 7 | . 2 1 . 1 3 . Scanalyzers 2 | . . . . 2 . . Garrison Access 4 | . . . . 1 3 . Total Hacks 143 | . 28 10 . 36 68 1 Successful 87 | . 14 9 . 24 40 . Failed 55 | . 14 1 . 12 27 1 Catastrophic 7 | . 1 . . 4 1 1 Database Lockouts 1 | . . . . . 1 . Manual 59 | . 17 3 . 11 28 . Terminals 91 | . 24 8 . 19 39 1 Fabricators 8 | . . . . . 8 . Repair Stations 14 | . . . . 9 5 . Recycling Units 14 | . 4 2 . 1 7 . Scanalyzers 6 | . . . . 6 . . Garrison Access 10 | . . . . 1 9 . Terminal Hacks 43 | . 7 6 . 9 21 . Robot Schematic 4 | . . . . . 4 . Robot Analysis 6 | . . 1 . 3 2 . Prototype ID Bank 5 | . 2 1 . . 2 . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 2 | . 1 . . 1 . . Terminal Index 1 | . 1 . . . . . Alert Level 4 | . . 1 . 1 2 . Unreport Threat 4 | . . . . 1 3 . Locate Traps 4 | . 2 1 . . 1 . Patrol Status 1 | . . . . . 1 . Hauler Manifests 2 | . . 1 . 1 . . Registered Components 2 | . 1 . . . 1 . Zone Layout 5 | . . 1 . 2 2 . Fabricator Hacks 7 | . . . . . 7 . Network Status 3 | . . . . . 3 . Load Schematic 1 | . . . . . 1 . Build 3 | . . . . . 3 . Repair Station Hacks 10 | . . . . 6 4 . Scan Component 5 | . . . . 3 2 . Repair 5 | . . . . 3 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . . 6 . . Insert Component 3 | . . . . 3 . . Analyze 3 | . . . . 3 . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks 19 | . 7 3 . 2 7 . Terminals 8 | . 5 1 . 1 1 . Track 1 | . 1 . . . . . Assimilate 1 | . 1 . . . . . Botnet 5 | . 2 1 . 1 1 . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 11 | . 2 2 . 1 6 . Reject 7 | . 2 1 . 1 3 . Mask 4 | . . 1 . . 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . . . . 3 . Used 1 | . . . . . 1 . Hacking Detections 38 | . 8 3 . 9 17 1 Full Trace Events 2 | . . . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 183 | . . . . . 183 . Total Robot Build Rating 8 | . . . . . 8 . Part Schematics Acquired 3 | . . . . 3 . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 47 | . . . . . 47 . Total Part Build Rating 5 | . . . . . 5 . Parts Repaired 5 | . . . . 3 2 . Time 218 | . . . . 152 66 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . Part Schematics Acquired 3 | . . . . 3 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat 1 | . . . . . 1 . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . find_chute 1 | . . . . . 1 . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 3 | . 1 . . . 2 . Largest Group 2 | . 1 1 1 1 2 . Highest-Rated Group 64 | . 10 10 10 10 64 . Highest-Rated Ally 32 | . 10 10 10 10 32 . Total Orders 5 | . . 5 . . . . STAY 3 | . . 3 . . . . FOLLOW 2 | . . 2 . . . . Ally Attacks 7 | . . . . . 7 . Total Damage 167 | . . . . . 167 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total 3 | . . 1 . 1 1 . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 9847 | 140 1600 473 717 3346 3517 54 Spaces Moved 5975 | 92 924 260 513 1864 2286 36 Core 8 | 8 . . . . . . Treads . | . . . . . . . Legs 5967 | 84 924 260 513 1864 2286 36 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 123 | 115 129 120 120 124 122 120 Slowest Speed 260 | 120 190 120 120 260 123 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 4 98 24 98 85 59 2 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 1 | . . 1 . . . . Terrain Destroyed 250 | . 2 62 4 98 84 . Melee . | . . . . . . . Projectile 6 | . . 1 . . 5 . AOE 244 | . 2 61 4 98 79 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 7798 | 110 1206 363 573 2656 2849 41 Wait 1093 | . 144 48 22 535 344 . Move 5969 | 91 923 259 512 1863 2285 36 Hop . | . . . . . . . Pick Up 102 | 5 26 3 1 35 32 . Fast Attach 33 | 5 1 1 2 12 12 . Attach 26 | 2 2 2 2 8 8 2 Detach 1 | . . . . . 1 . Swap 90 | . 13 8 4 36 28 1 Drop 107 | . 26 3 1 37 40 . Fire 338 | 7 71 36 23 119 80 2 Melee . | . . . . . . . Ram . | . . . . . . . Kick 30 | . . 3 6 11 10 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 9 | . . . . . 9 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2) -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 433 | -10/Materials | Discovered new exit (range 11) 819 | -10/Materials | Discovered new exit (range 6) 1057 | -10/Materials | Discovered new exit (range 15) 1199 | -10/Materials | Core integrity fell below 50% 1741 | -10/Materials | Entered another Materials area 1741 | -9/Materials | Accompanied by 1 ally 1741 | -9/Materials | Evolved 2 slots: Utility x2 1925 | -9/Materials | Destroyed 7 combat bots 2041 | -9/Materials | Discovered new exit (range 15) 2151 | -9/Materials | Identified exit to Mines 2214 | -9/Materials | Entered Mines 2214 | -9/Mines | Accompanied by 1 ally 2231 | -9/Mines | System corruption reached 10% 2249 | -9/Mines | Lost 3 parts (1p1u1w) 2255 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2258 | -9/Mines | Identified exit to Zion 2356 | -9/Mines | Learned location of Storage (-7) 2510 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2510 | -9/Mines | Discovered new exit (range 5) 2540 | -9/Mines | Learned Materials interactive machine intel 2851 | -9/Mines | Discovered new exit (range 9) 2907 | -9/Mines | Discovered new exit (range 15) 2924 | -9/Mines | Identified exit to Materials 2931 | -9/Mines | Entered Materials 2931 | -8/Materials | Accompanied by 1 ally 2931 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2932 | -8/Materials | Loaded intel: 19 interactive machine locations 2990 | -8/Materials | Build established: Scavenger-Mutant 3251 | -8/Materials | Repaired Corrupted Lgt. Angular Momentum Engine 3284 | -8/Materials | Repaired Imp. Aluminum Leg 3351 | -8/Materials | Discovered new exit (range 16) 5652 | -8/Materials | Build established: Mutant 5715 | -8/Materials | Destroyed 7 combat bots 5903 | -8/Materials | Repaired Adv. Heat Sink 5912 | -8/Materials | Discovered new exit (range 14) 6277 | -8/Materials | Entered Factory 6277 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6278 | -7/Factory | Identified exit to Storage 6393 | -7/Factory | Discovered new exit (range 8) 6611 | -7/Factory | Build established: Hacker-Gunner 6943 | -7/Factory | Discovered new exit (range 15) 7461 | -7/Factory | Repaired Imp. Carbon-fiber Leg 7619 | -7/Factory | Discovered new exit (range 16) 8410 | -7/Factory | Fabricated Y-54 Guardian (x2) 8696 | -7/Factory | Garrison activated, responded to threat 8926 | -7/Factory | Fabricated Drone Bay (x1) 9172 | -7/Factory | Repaired Imp. Carbon-fiber Leg 9472 | -7/Factory | Identified exit to Lower Caves 9472 | -7/Factory | Identified exit to Factory 9472 | -7/Factory | Central database locked down 9616 | -7/Factory | Destroyed 7 combat bots 9794 | -7/Factory | Entered another Factory area 9794 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9848 | -6/Factory | Self-destructed Last Messages --------------- 09695_ Destroyed Autogun. 09695_ S-27 Virus destroyed. 09695_ Destroyed Mining Laser. 09695_ Fusion Modulator explodes. 09708_ S-27 Virus destroyed. 09740_ Acquired Imp. Shield Generator. 09746_ Acquired 76 matter. 09753_ Connecting with Terminal... 09766_ U-05 Engineer lays Concrete. PARAMETERS=POWER+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE 09803_ Acquired 20 matter. 09823_ Connecting with Terminal... 09839_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09843_ ALERT: All DSF locations entering lockdown mode. 09846_ Gatling Laser destroyed. 09846_ Imp. Carbon-fiber Leg destroyed. 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" #?????????????????? | | ????????# """ T" # === " #?????????????????? | | ????????# """ """ # === " #?????????????????? | | ????????# """ "" #* == " /o????????????????? | | ????????# # " ###???????????????? | | ????????# ! # " #?????????????????? | | ????????########### " " " #?????????????????? | | ??????????????????# "T" " #?????????????????? | | ??????????????????# """ ??#?????????????????? | | ?????????????????????? ! ????????????????????? | | ??????????????????????######Y#???????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -8/Materials | Scanalyzed Trap Extractor | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked G-47 Trooper | -7/Factory | Hacked S-27 Virus | -7/Factory | Hacked P-60 Hacker | -7/Factory | Hacked Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Drone Bay | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumPointCanceller Manual? 0 Play Time 01:31:58 Cumulative 48.5 hours Start 2024.11.13 @ 13:14:48 End 2024.11.15 @ 16:16:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ff0b734-30ca-4143-a6b4-b917ee1f2a79