Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.06 @ 21:01:53 Player: deepledi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (2841) 2841 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (191) 191 TOTAL SCORE: 5902 Bonus ------- High Alert Combat Kills 191 Cogmind --------- Core Integrity 340/700 Matter 108/300 Energy 320/500 System Corruption 6% Temperature Cool (0) Movement Treading (245) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION (4) --- Armored Treads Medium Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Signal Interpreter Transmission Jammer Improved Utility Shielding > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Improved Sensor Array Improved Power Shielding Shock Rifle Improved Medium Laser Heavy Particle Gun Gatling Laser Enhanced Autogun Enhanced Autogun Gauss Rifle Flak Cannon Gauss Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Coolant Injector Large Storage Unit Signal Interpreter Transmission Jammer > --- WEAPON ----------- Heavy Particle Gun Gatling Laser > --- INVENTORY -------- Enhanced Nuclear Core Improved Sensor Array Improved Power Shielding Shock Rifle Enhanced Autogun Enhanced Autogun Gauss Rifle Flak Cannon Flak Cannon Flak Cannon Gauss Cannon [Rating: 47] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 86 | 7 2 8 40 29 Power 10 | 1 . . 4 5 Engine 4 | 1 . . 3 . Core 6 | . . . 1 5 Reactor . | . . . . . Propulsion 26 | 3 . 4 11 8 Treads 18 | 1 . 2 9 6 Leg 6 | 2 . 1 1 2 Wheel 1 | . . 1 . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 23 | 1 2 4 8 8 Device 9 | . 1 1 2 5 Storage 4 | 1 1 . 2 . Processor 3 | . . 1 2 . Hackware . | . . . . . Protection 7 | . . 2 2 3 Artifact . | . . . . . Weapon 27 | 2 . . 17 8 Energy Gun 12 | . . . 9 3 Energy Cannon . | . . . . . Ballistic Gun 9 | 2 . . 6 1 Ballistic Cannon 6 | . . . 2 4 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . . 4 3 Parts Lost 18 | . . . 5 13 Power 5 | . . . 2 3 Propulsion 6 | . . . . 6 Utility 5 | . . . 1 4 Weapon 2 | . . . 2 . Highest Loss Streak 4 | . . . 4 2 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 92 | . 100 91 97 90 Engine 4 | . 14 11 8 . Core 8 | . . . . 13 Treads 20 | . . 1 25 20 Leg 3 | . 28 22 . 1 Device 12 | . 14 11 9 13 Storage 8 | . 14 11 9 7 Processor 10 | . . . 17 8 Protection 6 | . . 5 8 6 Energy Gun 7 | . . . 5 9 Ballistic Gun 4 | . 28 22 4 1 Ballistic Cannon 4 | . . . 8 3 Naked Turns . | . . . . . Heaviest Build 52 | 12 18 21 46 52 Greatest Support 104 | 20 20 20 62 104 Greatest Overweight (x) 2 | 2 . 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 14 | 7 9 10 14 15 Most Carried 15 | 8 9 10 15 15 Average Carried 12 | 6 8 9 13 13 Final Capacity 15 | 8 10 10 15 15 Final Carried 15 | 8 9 10 15 13 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 2225 | 237 55 115 1137 681 Remotely . | . . . . . Salvage Created 2752 | 127 94 229 1191 1111 Parts 165 | 8 8 13 80 56 Haulers Intercepted 6 | . . . 4 2 Recyclers Shooed 5 | 1 . 2 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 65 | . 2 7 27 29 Melee 1 | . . . 1 . Guns 37 | . 2 7 9 19 Cannons 25 | . . . 17 8 Classes Destroyed 13 | 2 2 2 6 1 Worker 5 | . . . 2 3 Builder 1 | . . . 1 . Tunneler 5 | 4 . . 1 . Hauler 6 | . . . 4 2 Recycler 2 | 1 . . 1 . Watcher 2 | . 1 . 1 . Swarmer 19 | . . 4 3 12 Grunt 20 | . 2 . 10 8 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 13 | . . 3 7 3 Hunter 5 | . . . 5 . Programmer 6 | . . . . 6 Best Kill Streak 5 | 1 2 5 5 3 Combat Bots Only 5 | . 2 5 5 3 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 4291 | . 111 285 1373 2522 Core 577 | . 45 18 154 360 Absorbed by Shields . | . . . . . Redirected to Shielding 103 | . . . . 103 Core Remaining (%) 87 | 100 82 95 72 . Volleys Fired 251 | 14 10 20 95 112 Largest 2 | 2 2 2 2 2 Hottest 135 | 40 40 40 95 135 Shots Fired 468 | 28 20 40 186 194 Gun 313 | 28 20 40 77 148 Cannon 155 | . . . 109 46 Launcher . | . . . . . Special . | . . . . . Kinetic 298 | 28 20 40 137 73 Thermal 126 | . . . 5 121 Explosive . | . . . . . Electromagnetic 44 | . . . 44 . Robot Hit Streak 17 | 7 5 8 17 14 Robot Miss Streak 14 | 3 1 4 14 8 Penetration Max . | . . . . . Secondary Targets 4 | . . 2 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 343 | 15 14 22 149 143 Core Hits 245 | 6 4 11 137 87 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 1 . 2 2 Burn 2 | . . . . 2 Destroy 1 | . 1 . . . Corrupt 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6005 | 198 181 298 2616 2712 Guns 3569 | 198 181 298 802 2090 Cannons 2211 | . . . 1722 489 Explosions 204 | . . . 71 133 Melee . | . . . . . Ramming 21 | . . . 21 . Kinetic 3467 | 198 181 298 2000 790 Thermal 1936 | . . . 147 1789 Explosive 133 | . . . . 133 Electromagnetic 448 | . . . 448 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 3 6 Average Corruption 3 | . . . 3 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 61 | . . . 6 55 Message Errors 23 | . . . 3 20 Matter Fused 4 | . . . . 4 Heat Flow Errors 5 | . . . . 5 Energy Discharges 7 | . . . . 7 Parts Rejected 1 | . . . . 1 Data Loss (minor) 9 | . . . 1 8 Data Loss (major) 4 | . . . 1 3 Misfires 5 | . . . . 5 Alerts 1 | . . . 1 . Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 54 | . . . . 54 Projectiles . | . . . . . Explosions 54 | . . . . 54 Melee . | . . . . . Knockbacks 47 | . . . 31 16 Impact . | . . . . . Kinetic 44 | . . . 29 15 Secondary 3 | . . . 2 1 Self-Inflicted Damage 144 | . . . . 144 Shots 2 | . . . . 2 Rammed 5 | . . . 5 . Targets Rammed 6 | . . . 6 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 305 | . . 20 20 305 Average Temperature 76 | . . 9 5 86 Received Heat Transfer 963 | . 60 126 342 435 Effects 2 | . . . . 2 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 11 | . . . . 11 Heat Transferred 3973 | . . . 248 3725 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 623 | 25 89 367 623 556 Initial 245 | . 16 37 154 245 Average 251 | 10 34 182 333 247 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 46 | 100 100 56 29 47 Level 1 28 | . . 43 32 27 Level 2 25 | . . . 38 24 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 1 1 7 8 Investigation 3 | . 1 . 2 . Extermination 6 | . . . . 6 Reinforcement 5 | . . 1 2 2 Assault 1 | . . . 1 . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 10 | . . 2 7 1 Communications Jammed 6 | . . . . 6 Distress Signals 2 | . . . . 2 Times Spotted 100 | . 3 13 46 38 Peak Tracking Total 8 | . 2 8 7 5 Tactical Retreats 4 | . . 1 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 11 | . 1 1 2 7 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 9 | . . . 1 8 Max in Single Turn 6 | . . . 1 6 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 5 | . . . 1 4 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 4 | . . . 1 3 Total Hacks 6 | . . . 1 5 Successful 2 | . . . 1 1 Failed 4 | . . . . 4 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 5 | . . . 1 4 Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 1 | . . . . 1 Terminals 1 | . . . . 1 Botnet 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . . . 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 5785 | 189 205 359 1607 3425 Spaces Moved 2855 | 113 132 204 774 1632 Core 23 | 23 . . . . Treads 2249 | . . . 743 1506 Legs 546 | 90 132 167 31 126 Wheels 37 | . . 37 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 115 120 156 Average Speed 167 | 111 120 135 156 184 Slowest Speed 320 | 150 120 190 190 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 7 37 29 73 48 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 43 | . . . 4 39 Melee . | . . . . . Projectile . | . . . . . AOE 43 | . . . 4 39 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 3408 | 145 158 245 996 1864 Wait 98 | . 11 6 28 53 Move 2851 | 112 131 203 773 1632 Hop . | . . . . . Pick Up 66 | 11 3 4 29 19 Fast Attach 19 | 4 . 5 1 9 Attach 35 | 2 1 1 17 14 Detach 4 | . . . 4 . Swap 33 | 1 1 2 22 7 Drop 45 | 1 1 4 21 18 Fire 251 | 14 10 20 95 112 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 6 | . . . 6 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 190 | -11/Junkyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 5) 307 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 16) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 720 | -9/Materials | Discovered new exit (range 9) 739 | -9/Materials | Identified exit to Materials 754 | -9/Materials | Entered another Materials area 754 | -8/Materials | Evolved 2 slots: Utility x2 1280 | -8/Materials | Lost 4 parts (1p1u2w) 1670 | -8/Materials | Build established: Scavenger-Mutant 1820 | -8/Materials | Discovered new exit (range 8) 1835 | -8/Materials | Garrison activated, responded to threat 1843 | -8/Materials | Identified exit to Factory 2242 | -8/Materials | Discovered exit to Factory (range 16) 2354 | -8/Materials | First assault squad dispatched 2361 | -8/Materials | Entered Factory 2361 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3540 | -7/Factory | Discovered new exit (range 15) 3573 | -7/Factory | Identified exit to Factory 3779 | -7/Factory | Build established: Mutant 5027 | -7/Factory | Discovered exit to Factory (range 5) 5143 | -7/Factory | Discovered new exit (range 15) 5177 | -7/Factory | Identified exit to Lower Caves 5682 | -7/Factory | Core integrity fell below 50% 5786 | -7/Factory | Self-destructed Last Messages --------------- 05510_ M1 WID BBGV5WL AR1YBDH99K>MT 05513_ Acquired Imp. Utility Shielding. 05554_ System corrupted: Substantial component data lost. 05592_ System corrupted: Energy discharge (-185). 05618_ System corrupted: Energy discharge (-105). 05650_ System corrupted: Flak Cannon rejected. 05653_ Acquired Flak Cannon. 05681_ Triggered Proton Bomb Trap. 05681_ A bubble of electromagnetic force engulfs the area. 05681_ Proton Bomb Trap short circuited. 05681_ A bubble of electromagnetic force engulfs the area. 05681_ Proton Bomb Trap short circuited. 05681_ Door malfunctions. 05681_ A bubble of electromagnetic force engulfs the area. 05695_ ALERT: Rogue bot located, Programmers report to Factory Zone 6O. 05774_ Triggered Heavy Explosive Trap. 05774_ An explosion rips through the floor. 05774_ Matter Pump disabled. 05786_ System corrupted: Energy discharge (-180). 05786_ Door malfunctions. Map ----- +----------------------------------------------------+ | ### #?? #"" """ # #?????? | | # #? #"" ###+########????????? | | # #? = #G """ #########????? | | # # #"" """ # ????? | | " # # #"" """ # """ "???? | | " # ^ / # # """ """?? | | " # # # % # """ """?? | | # #???????######## ^^ # ??? | | ""# ########???????# # | """ ??? | | ""# #???????# /!! # """ ??? | | F"# #???????# /!! /! """ "???? | | ""# #???????# /!! # """?? | | ??# +???????# ############?? | | ??# #???????# ^ % #/ ! #??? | | ######+### #???????# """ # #??? | | # ######### """ # #??? | | "" """" # ^""" # """"""" #??? | | "" """" # / """"""" #??? | | "" """" # # """"""" #??? | | "" """" # " # """"""" #??? | | "" """" # # #??? | | ?????"" ###########+## #########+####### | | ??????? #????# #???????# ## | | ??????? #????# ######### ## """ | | ??????? #????# p "" # """ | | ??????? #????# # @ + """ | | ???????? #????# # k # | | ??????????????# # ###+######## # "T" | | ??????????????# # #??????????# # """ | | ??????????????# # #??????????# # | | ??????????????# # #??????????# ###### | | ??????????????#/######## #?????????## ##???? | | ??????????????#???????? #?????????# #???? | | ???????????????????????T #?????????# ##### | | ???????????????????????# #?????????# | | ???????????????????????# #?????????# ##### | | ???????????????????????# #?????????# #???? | | ???????????????????????# #?????????###+###???? | | ######+##??????????????? +?????????? ????? | | ???????????????? #?????????# ??? | | ????????????????? ???????????# #? | | ?????????????????????????????????# #? | | ??###########?????????????????????# #? | | #??# """ ! #?????????????????????# ## | | #??# "T" ]#?????????????????????# + | | #??# #?????????????????????# #? | | #??# #?????????????????????# ] #? | | ########+#####???????????????##??############? | | !% | #???????????????????# #???? | | /########! #???????????????????# """ """ #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Power Shielding 66 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed DiametricStormRedirector Manual? 0 Play Time 00:37:28 Cumulative 70.0 hours Start 2023.04.06 @ 20:26:47 End 2023.04.06 @ 21:01:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b96c005-2f4f-415e-b15e-e4d649bfe9de