Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 18:01:01

Player: Wotf

Result: Destroyed by Piercing Trap

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (730)      730
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1270

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     226/300
Energy                     248/250
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (2) ------
         Medium Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
                Mining Laser
>               --- INVENTORY (15) ---
          Light Treads
       Improved Heat Sink
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
                Signal Interpreter
                Hacking Suite
          Small Laser
                Scrap Shield Fragment (49)
                Scrap Shield Fragment (45)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
                Terrain Scanner
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
                Wheel
                Wheel
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
  High-capacity Matter Pod
  High-capacity Matter Pod
                Signal Interpreter
                Hacking Suite
          Small Laser
                Assault Rifle
                Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 5   12  5   
  Power                    5    | 1   3   1   
    Engine                 4    | 1   2   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   4   2   
    Treads                 3    | .   2   1   
    Leg                    2    | .   2   .   
    Wheel                  3    | 2   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   2   1   
    Device                 1    | .   1   .   
    Storage                2    | .   1   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   3   1   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   3   7   
  Power                    2    | .   1   1   
  Propulsion               3    | .   1   2   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      7    | .   1   7   
  To Critical Strikes      .    | .   .   .   
Average Backups            12   | 2   13  11  
  Power                    .    | .   .   .   
  Propulsion               2    | 1   3   1   
  Utility                  6    | .   6   7   
  Weapon                   2    | .   2   1   
  Tool/Special             .    | .   .   .   
Unused Backups             12   | .   5   7   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  12   | .   5   7   
  Weapon                   .    | .   .   .   
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     95   | .   97  89  
  Engine                   13   | .   13  13  
  Treads                   14   | .   15  11  
  Leg                      4    | .   5   .   
  Wheel                    8    | .   6   15  
  Device                   10   | .   13  4   
  Storage                  16   | .   13  23  
  Ballistic Gun            22   | .   27  9   
  Special Weapon           2    | .   .   8   
Peak Build Rating          10   | 5   10  8   
  Average Rating           7    | 3   7   7   
  On Entrance              4    | .   5   8   
Naked Turns                .    | .   .   .   
Heaviest Build             37   | 7   30  37  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  2    | .   2   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 5   15  15  
  Average Capacity         14   | 5   14  15  
  Most Carried             15   | 5   15  15  
  Average Carried          12   | 2   13  12  
  Final Capacity           15   | 5   15  15  
  Final Carried            15   | 5   15  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11  -10  -10  
-----------                Run  | Yrd  Mat  Sub  
Matter Collected           2221 | 294  1872 55   
  Remotely                 .    | .    .    .    
Salvage Created            938  | 45   838  55   
  Parts                    54   | 2    51   1    
Haulers Intercepted        1    | .    1    .    
Recyclers Shooed           .    | .    .    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      2    | .    .    2    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  19   | 1   17  1   
  Guns                     19   | 1   17  1   
Classes Destroyed          7    | 2   4   1   
  Worker                   2    | 1   1   .   
  Hauler                   1    | .   1   .   
  Operator                 4    | .   4   .   
  Watcher                  2    | .   2   .   
  Swarmer                  2    | .   2   .   
  Grunt                    16   | 1   15  .   
  Subdweller               1    | .   .   1   
Best Kill Streak           4    | 1   4   1   
  Combat Bots Only         4    | 1   4   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        128  | 7    85   36   
  Missed                   31   | 2    20   9    
  Hits                     97   | 5    65   27   
    Projectile             97   | 5    65   27   
Damage Taken               1451 | 55   776  620  
  Core                     257  | 10   151  96   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         96   | 96   .    .    
Volleys Fired              149  | 6    96   47   
  Largest                  2    | 2    2    2    
  Hottest                  100  | 40   100  100  
Shots Fired                251  | 12   177  62   
  Gun                      228  | 12   176  40   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  23   | .    1    22   
  Kinetic                  214  | 12   176  26   
  Thermal                  37   | .    1    36   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         24   | 4    15   24   
  Robot Miss Streak        3    | 1    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           148  | 7    105  36   
  Core Hits                57   | 3    51   3    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1308 | 88   1128 92   
  Guns                     1308 | 88   1128 92   
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1253 | 88   1128 37   
  Thermal                  55   | .    .    55   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    4    4    
  Average Corruption       3    | .    3    4    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  33   | .    17   16   
    Message Errors         9    | .    5    4    
    Matter Fused           5    | .    3    2    
    Heat Flow Errors       6    | .    1    5    
    Energy Discharges      6    | .    4    2    
    Data Loss (minor)      4    | .    2    2    
    Data Loss (major)      1    | .    .    1    
    Misfires               2    | .    2    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    1    .    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        229  | .    229  222  
  Average Temperature      62   | .    32   110  
  Received Heat Transfer   549  | 30   357  162  
Siege Activations          .    | .    .    .    
Martial Activations        .    | .    .    .    
Shielding Activations      .    | .    .    .    
Robots Disrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         125  | .    .    125  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             91   | 20  91  .   
  Initial                  13   | .   13  .   
  Average                  24   | 3   25  .   
Influence Increases        496  | 25  471 .   
  Destroy 0b10 Robot/C     360  | 20  340 .   
  Destroy 0b10 Robot/NC    45   | 5   40  .   
  Destroy Leader           76   | .   76  .   
  Successful Hack          13   | .   13  .   
  Destroy Structure        2    | .   2   .   
Influence Decreases        496  | 5   414 77  
  Entered New Map          44   | .   7   37  
  Time Decay               427  | 5   382 40  
  Lost Part                25   | .   25  .   
Squads Dispatched          6    | .   6   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   4   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | 1   27  1   
  Peak Tracking Total      4    | 1   4   1   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            6    | .   3   3   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          4    | .   4   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   13  .   
  Successful               8    | .   8   .   
  Failed                   5    | .   5   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   8   .   
  Terminals                13   | .   13  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Record                   1    | .   1   .   
  Locate Traps             3    | .   3   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11  -10  -10  
-------                    Run  | Yrd  Mat  Sub  
Active Infowar (turns)     2236 | .    1986 250  
  Terrain                  2236 | .    1986 250  
Robot Analysis Total       .    | .    .    .    
Derelict Logs Recovered    .    | .    .    .    
Drone Launches             .    | .    .    .    
  Drone Recoveries         .    | .    .    .    

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2956 | 96   2057 803  
Spaces Moved               1485 | 88   898  499  
  Core                     21   | 21   .    .    
  Treads                   482  | .    362  120  
  Legs                     199  | .    199  .    
  Wheels                   783  | 67   337  379  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   95   
  Average Speed            129  | 72   143  113  
  Slowest Speed            240  | 80   190  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Potential Cave-ins       .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       40   | 6    98   17   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 1    | .    1    .    
Terrain Destroyed          1    | .    1    .    
  Melee                    .    | .    .    .    
  Projectile               1    | .    1    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2244 | 106  1505 633  
  Wait                     540  | .    466  74   
  Move                     1483 | 87   897  499  
  Hop                      .    | .    .    .    
  Pick Up                  31   | 8    21   2    
  Fast Attach              3    | 2    1    .    
  Attach                   14   | 3    5    6    
  Detach                   1    | .    1    .    
  Swap                     12   | .    7    5    
  Drop                     10   | .    10   .    
  Fire                     149  | 6    96   47   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     1    | .    1    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   63 | -11/Scrapyard | Discovered new exit (range 8)
   97 | -11/Scrapyard | Entered Materials
   98 | -10/Materials | Met a group of wandering Federalists
  187 | -10/Materials | Discovered new exit (range 17)
  208 | -10/Materials | Discovered new exit (range 16)
  264 | -10/Materials | Lost 3 allies
  302 | -10/Materials | Build established: Mutant
  499 | -10/Materials | Discovered new exit (range 4)
  698 | -10/Materials | Discovered new exit (range 10)
 1387 | -10/Materials | Discovered new exit (range 16)
 1595 | -10/Materials | Core integrity fell below 50%
 2143 | -10/Materials | Discovered new exit (range 7)
 2154 | -10/Materials | Entered Subcaves
 2155 | -10/Subcaves  | Approached by a straggling Scientist
 2443 | -10/Subcaves  | Core integrity fell below 20%
 2504 | -10/Subcaves  | Lost 7 parts (1p2n1u3w)
 2957 | -10/Subcaves  | Destroyed by Piercing Trap

 Last Messages 
---------------
02580_ System corrupted: Component data lost.
02583_ Acquired Scrap Shield Fragment.
02585_ Subatomizers dissect the Disposable Heat Sink, destroying it.
02586_ Acquired Scrap Shield Fragment.
02641_ System corrupted: Heat flow error (+213).
02665_ System corrupted: Energy discharge (-50).
02681_ System corrupted: Substantial component data lost.
02698_ LXR4S/6D0R<3V<1VMQR&QX#Q2Q%GRKV0LQ
02741_ System corrupted: Matter fused (-7).
02757_ System corrupted: Heat flow error (+107).
02852_ System corrupted: Heat flow error (+237).
02876_ FJCOC|=VS7EYANQAHFBX TS&
02910_ X2-BUE(u) deconstructs Twisted Machinery. <x2>
02949_ System corrupted: Component data lost.
02953_ Triggered Piercing Trap.
02953_ Spikes shoot up from the floor.
02956_ Triggered Piercing Trap.
02956_ Spikes shoot up from the floor.
02957_ Triggered Piercing Trap.
02957_ Spikes shoot up from the floor.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DiametricLaserMachine
  Manual?         0
Play Time         00:23:58
  Cumulative      55.5 hours
  Start           2025.05.13 @ 17:35:29
  End             2025.05.13 @ 18:01:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           32
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          27
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e13dd03c-b733-4582-b947-4b09474e1d7f