Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.04 @ 15:25:23 Player: LuckyLuckLuc Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (113) 565 Value Destroyed (4918) 4918 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1698) 1698 TOTAL SCORE: 12461 Bonus ------- High Alert Combat Kills 944 Follower Combat Kills 154 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 110/300 Energy 2/100 System Corruption 12% Temperature Cool (0) Movement Core (250) Ox4 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Improved Focal Shield > --- WEAPON (3) ------- Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY (4) ---- Power Sword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Precision Matter Filter Improved Medium Armor Plating Bomb Factory No. 2 > --- WEAPON ----------- Enhanced Coil Gun Enhanced Coil Gun Hypervelocity Gauss Cannon > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Improved Focal Shield Improved Shock Absorption System System Backup Module Phase Gun Long-range Proton Cannon Enhanced Coil Gun Rocket Launcher Makeshift Axe Dirty Bomb Trap Dirty Bomb Trap [Rating: 103] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Improved Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Particle Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . 1 1 1 Utility 7 | . . 2 1 2 . . . . 1 1 . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 173 | 7 7 16 14 7 8 9 4 5 22 20 54 Power 16 | 1 . 1 2 . 1 2 . 1 2 . 6 Engine 10 | 1 . 1 2 . 1 2 . 1 2 . . Core . | . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . 6 Propulsion 39 | 2 4 4 2 4 . 1 2 1 2 4 13 Treads . | . . . . . . . . . . . . Leg 33 | . 4 2 2 4 . 1 2 1 2 4 11 Wheel 5 | 2 . 2 . . . . . . . . 1 Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 48 | 2 . 4 3 3 . 1 2 . 8 10 15 Device 29 | . . . 1 2 . . 2 . 6 8 10 Storage 7 | 2 . 2 1 . . . . . 2 . . Processor 5 | . . 2 1 . . 1 . . . 1 . Hackware . | . . . . . . . . . . . . Protection 7 | . . . . 1 . . . . . 1 5 Artifact . | . . . . . . . . . . . . Weapon 70 | 2 3 7 7 . 7 5 . 3 10 6 20 Energy Gun 24 | 2 . 1 6 . 3 3 . 1 3 2 3 Energy Cannon 2 | . . . . . . . . . 2 . . Ballistic Gun 16 | . . 1 . . 2 . . . 3 3 7 Ballistic Cannon 2 | . . . . . . . . . . . 2 Launcher 14 | . 2 2 1 . 2 2 . 1 1 1 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 4 | . 1 3 . . . . . . . . . Slashing Weapon 8 | . . . . . . . . 1 1 . 6 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . . 2 1 Parts Lost 68 | . . 3 . . 1 5 . 1 3 7 48 Power 6 | . . 1 . . . . . 1 . . 4 Propulsion 21 | . . 2 . . . 1 . . 1 2 15 Utility 19 | . . . . . . 2 . . . 3 14 Weapon 22 | . . . . . 1 2 . . 2 2 15 Highest Loss Streak 14 | . . 2 . . 1 5 . 1 3 7 14 Average Slot Usage (%) 91 | . 98 97 97 100 100 93 91 91 92 93 71 Engine 6 | . 14 9 9 7 7 7 7 6 6 5 . Reactor 1 | . . . . . . . . . . . 6 Leg 16 | . 16 18 17 15 15 14 15 15 20 22 18 Device 11 | . . . 3 15 15 11 7 15 19 22 12 Storage 14 | . 28 22 17 15 15 15 15 15 13 11 8 Processor 15 | . . 22 23 15 15 18 22 15 13 11 7 Protection 2 | . . . . 7 7 3 . . . 1 2 Energy Gun 10 | . 9 1 18 23 20 12 15 8 13 1 . Ballistic Gun 2 | . . 1 6 . . . . . 3 11 6 Launcher 4 | . 15 4 . . 2 8 7 13 . 1 . Impact Weapon 1 | . 1 14 . . . . . . . . . Naked Turns 3 | . . . . . . . . . . . 3 Heaviest Build 103 | 13 19 21 37 45 46 48 65 68 77 82 103 Greatest Support 105 | 20 20 26 40 40 40 40 40 40 58 75 105 Greatest Overweight (x) 8 | 1 . 1 1 1 1 1 1 1 1 1 8 Average Overweight (x) . | . . . . 1 1 . . 1 1 . . Largest Inventory Capacity 12 | 8 8 10 10 10 10 10 10 10 12 12 12 Average Capacity 10 | 6 8 8 9 10 10 10 10 10 10 12 10 Most Carried 12 | 5 8 10 10 9 10 10 10 10 12 12 12 Average Carried 8 | 2 6 7 9 7 9 9 8 9 9 10 6 Final Capacity 12 | 8 8 10 10 10 10 10 10 10 12 12 4 Final Carried 12 | 5 8 10 10 8 10 8 10 9 12 11 1 Class Distribution -------------------- 32% | Gunner 21% | Mutant 21% | Messiah-Gunner 17% | Messiah-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 3527 | 270 78 286 204 . 302 182 141 111 228 454 1271 Remotely 104 | . . . . . . . . . . . 104 Salvage Created 4782 | 75 211 722 478 . 359 93 . 145 313 413 1973 Parts 211 | 3 19 18 25 . 14 7 . 7 10 18 90 Haulers Intercepted 4 | . . 2 1 . . . . . . 1 . Recyclers Shooed 6 | . 1 2 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . 3 8 . 6 . . . Prevented 17 | . . . . . 11 2 . 4 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 83 | . 5 6 4 . 12 6 . 5 7 5 33 Melee 7 | . . 3 . . . . . . . . 4 Guns 33 | . 2 . 4 . 4 . . 1 2 5 15 Cannons 2 | . . . . . . . . . . . 2 AOE 36 | . 3 1 . . 7 5 . 4 4 . 12 Classes Destroyed 15 | 1 4 3 1 . 2 . . . . 2 2 Worker 6 | . 1 1 1 . . . . . 1 1 1 Builder 2 | . . . . . . . . . . 1 1 Hauler 4 | . . 2 1 . . . . . . 1 . Recycler 10 | 1 1 4 2 . . . . . . . 2 Mechanic 1 | . . . . . . . . . . 1 . Operator 2 | . . 1 1 . . . . . . . . Drone 1 | . . . . . . . . . . . 1 Watcher 5 | . 3 1 . . . . . . . . 1 Swarmer 19 | . 3 . . . 7 4 . 2 3 . . Saboteur 1 | . . . . . . . . . . . 1 Grunt 35 | . 2 3 . . 2 . . 2 4 3 19 Duelist 4 | . . . . . 1 . . 1 . 1 1 Sentry 8 | . . 3 2 . 1 1 . . . 1 . Hunter 7 | . . . 2 . . 1 . . . . 4 Programmer 8 | . . . . . 1 . . . . . 7 Best Kill Streak 12 | 1 5 5 2 . 4 4 . 3 5 4 12 Combat Bots Only 11 | . 3 4 1 . 4 4 . 3 4 2 11 Max Kills in Single Turn 2 | 1 2 2 1 . 2 2 . 2 2 1 2 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 2 | . 1 1 . . 2 2 . 2 2 . 1 Melee 1 | . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Damage Taken 11766 | . 266 632 254 . 724 484 . 91 602 881 7832 Core 1716 | . 88 128 109 . 52 102 . . 33 36 1168 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 83 | 100 64 68 80 . . . . 78 96 96 . Volleys Fired 208 | 1 13 7 20 . 27 15 . 7 20 29 69 Largest 3 | 2 2 2 3 . 3 3 . 2 3 3 3 Hottest 193 | 80 80 88 165 . 160 165 . 110 183 136 193 Shots Fired 446 | 2 23 11 56 . 52 30 . 10 36 60 166 Gun 349 | 2 14 8 54 . 37 16 . 5 31 60 122 Cannon 27 | . . . . . . . . . 2 . 25 Launcher 70 | . 9 3 2 . 15 14 . 5 3 . 19 Special . | . . . . . . . . . . . . Kinetic 205 | . . 4 14 . 5 . . . 3 45 134 Thermal 65 | 2 14 4 25 . . . . . 2 6 12 Explosive 70 | . 9 3 2 . 15 14 . 5 3 . 19 Electromagnetic 106 | . . . 15 . 32 16 . 5 28 9 1 Robot Hit Streak 31 | 2 3 4 17 . 31 17 . 7 11 13 30 Robot Miss Streak 3 | . 3 1 1 . 3 1 . 1 2 2 3 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 9 | . . . . . 1 . . . 1 3 4 Max Gunslinging Chain 1 | . . . . . 1 . . . 1 1 1 Shots Hit Robots 407 | 2 11 60 41 . 36 23 . 5 28 49 152 Core Hits 232 | 2 13 11 14 . 23 12 . 9 12 27 109 Critical Hits 31 | . . . . . . . . . . 5 26 Critical Kills 9 | . . . . . . . . . . 2 7 Critical Parts Destroyed 21 | . . . . . . . . . . 2 19 Melee Attacks 111 | . 1 58 . . . . . 2 2 . 48 Thermal 8 | . . . . . . . . . . . 8 Impact 59 | . 1 58 . . . . . . . . . Slashing 44 | . . . . . . . . 2 2 . 40 Piercing . | . . . . . . . . . . . . Sneak Attacks 11 | . 1 7 . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 8 | . . 7 . . . . . . . . 1 Damage Inflicted 15444 | 21 584 1580 618 . 1246 909 . 560 901 1121 7904 Guns 5234 | 21 111 91 499 . 496 110 . 21 379 813 2693 Cannons 401 | . . . . . . . . . 41 . 360 Explosions 7317 | . 410 162 119 . 750 799 . 539 473 307 3758 Melee 2475 | . 63 1327 . . . . . . . . 1085 Ramming 17 | . . . . . . . . . 8 1 8 Kinetic 3584 | . . 60 167 . 74 . . . . 496 2787 Thermal 1258 | 21 111 31 256 . 71 . . . 100 342 326 Explosive 5608 | . 410 162 74 . 679 799 . 539 414 . 2531 Electromagnetic 2502 | . . . 121 . 422 110 . 21 379 282 1167 Impact 1390 | . 63 1327 . . . . . . . . . Slashing 1085 | . . . . . . . . . . . 1085 Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . 1 12 Average Corruption 3 | . . . . . . . . . . 1 4 Corruption Purged 4 | . . . . . . . . . . . 4 Effects 26 | . . . . . . . . . . 2 24 Message Errors 7 | . . . . . . . . . . . 7 Matter Fused 1 | . . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Targeting Errors 10 | . . . . . . . . . . 1 9 Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 647 | . 23 238 . . . . . 48 43 18 277 Projectiles . | . . . . . . . . . . . . Explosions 386 | . . . . . . . . 48 43 18 277 Melee 261 | . 23 238 . . . . . . . . . Knockbacks 8 | . 1 1 . . . . . . . . 6 Impact 2 | . 1 1 . . . . . . . . . Kinetic 6 | . . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 520 | . 38 . . . 118 35 . . 2 106 221 Shots 13 | . 1 . . . 4 1 . . . 2 5 Rammed 2 | . . . . . . . . . 1 . 1 Targets Rammed 5 | . . . . . . . . . 2 1 2 Kicked 3 | . . . . . . . . . 1 1 1 Crushed . | . . . . . . . . . . . . Highest Temperature 213 | 18 199 72 207 . 57 15 . 27 213 14 193 Average Temperature 57 | 12 85 34 68 . 20 8 . 10 96 5 47 Received Heat Transfer 2067 | . 93 207 27 . 132 42 . 27 249 282 1008 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 1 . . 1 . . Combat Hostiles 3 | . . . . . 1 1 . . 1 . . Parts Fried 14 | . . 4 . . 4 1 . . 2 1 2 Impact Corruptions 12 | . 1 11 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . Heat Transferred 2117 | 50 250 74 518 . 100 . . . 124 500 501 Parts Sabotaged 1 | . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . 1 . . . 1 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Peak Influence 1199 | 5 214 329 338 62 . . . . 246 680 1199 Average Influence 379 | 2 97 216 182 62 . . . . 148 476 776 Maximum Alert Level 4 | . 1 1 1 . . . . . 1 2 4 Low Security (%) 36 | 100 72 47 46 100 . . . . 53 25 . Level 1 27 | . 27 52 53 . . . . . 46 6 4 Level 2 21 | . . . . . . . . . . 67 46 Level 3 10 | . . . . . . . . . . . 34 Level 4 4 | . . . . . . . . . . . 13 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . . 1 1 . . . . . 1 3 10 Investigation 2 | . . 1 . . . . . . . 1 . Extermination 4 | . . . . . . . . . 1 . 3 Reinforcement 5 | . . . 1 . . . . . . 1 3 Assault 5 | . . . . . . . . . . 1 4 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 7 | . 1 2 . . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 144 | . 8 12 6 . 13 6 . 5 12 16 66 Peak Tracking Total 12 | . 4 4 2 . 4 4 . 3 4 6 12 Tactical Retreats 18 | . . . . . 1 . . 1 2 5 9 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 4 | . 1 . . 2 . . . . . . 1 Indirectly 1 | . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 7 | . . . . . . . . . . 1 6 Traps Extracted . | . . . . . . . . . . . . Installed 9 | . . . . . . . 1 . . 1 7 Triggered 8 | . . . . . . . . 1 . 1 6 Fabricated Traps 9 | . . . . . . . 1 . 2 . 6 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 39 | . 1 1 1 . . . . . . 17 19 Max in Single Turn 9 | . 1 1 1 . . . . . . 9 5 Garrison Access 1 | . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 13 | . 1 3 2 1 . . 1 . 2 1 2 Terminals 1 | . . . 1 . . . . . . . . Fabricators 3 | . . . . . . . . . 1 1 1 Repair Stations 2 | . . 1 . 1 . . . . . . . Recycling Units 3 | . 1 1 . . . . . . . . 1 Scanalyzers 3 | . . 1 1 . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . Total Hacks 43 | . 6 14 7 2 . . 3 . 4 2 5 Successful 31 | . . 13 6 2 . . 3 . 2 2 3 Failed 12 | . 6 1 1 . . . . . 2 . 2 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 9 | . . . 2 . . . . . 2 . 5 Terminals 2 | . . . 2 . . . . . . . . Fabricators 5 | . . . . . . . . . 1 2 2 Repair Stations 4 | . . 2 . 2 . . . . . . . Recycling Units 10 | . 6 1 . . . . . . . . 3 Scanalyzers 19 | . . 11 5 . . . . . 3 . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 3 | . . . . . . . 3 . . . . Part Schematic 3 | . . . . . . . 3 . . . . Fabricator Hacks 3 | . . . . . . . . . . 2 1 Load Schematic 2 | . . . . . . . . . . 1 1 Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 4 | . . 2 . 2 . . . . . . . Scan Component 2 | . . 1 . 1 . . . . . . . Repair 2 | . . 1 . 1 . . . . . . . Recycling Unit Hacks 3 | . . 1 . . . . . . . . 2 Process 1 | . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . 1 Retrieve Components 1 | . . 1 . . . . . . . . . Scanalyzer 17 | . . 10 5 . . . . . 2 . . Insert Component 8 | . . 5 2 . . . . . 1 . . Analyze 9 | . . 5 3 . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . Operators 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used 1 | . . . 1 . . . . . . . . Hacking Detections 9 | . 1 2 2 1 . . . . 1 . 2 Full Trace Events 1 | . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . 5 2 . . . 3 . 1 . . Parts Built 1 | . . . . . . . . . . 1 . Matter 146 | . . . . . . . . . . 146 . Time 73 | . . . . . . . . . . 73 . Total Part Build Rating 3 | . . . . . . . . . . 3 . Parts Repaired 2 | . . 1 . 1 . . . . . . . Time 76 | . . 32 . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 31 | . . . . . . . . . . . 31 Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . . . . Parts Scanalyzed 8 | . . 5 2 . . . . . 1 . . Part Schematics Acquired 8 | . . 5 2 . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 1 4 Machine Destruction 1 | . . . . . . . . . . 1 . Programmers 4 | . . . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 6 | . . . . . . . 4 . 1 . 1 Largest Group 4 | . . . . . . . 4 2 2 1 1 Highest-Rated Group 157 | . . . . . . . 157 78 78 35 50 Highest-Rated Ally 50 | . . . . . . . 40 40 40 35 50 Zionite Dispatches 2 | . . . . . . . . . 1 . 1 Demo 2 | . . . . . . . . . 1 . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . 5 13 7 1 Total Damage 1526 | . . . . . . . . 89 217 1196 24 Kills 6 | . . . . . . . . 1 2 3 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . 1 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 6282 | 57 259 528 421 130 1032 654 907 325 574 386 1009 Spaces Moved 3520 | 45 184 266 224 72 575 406 581 186 300 190 491 Core 99 | 6 . . . . . . . . . . 93 Treads . | . . . . . . . . . . . . Legs 3178 | . 95 228 208 72 575 406 581 186 300 190 337 Wheels 243 | 39 89 38 16 . . . . . . . 61 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 160 160 130 130 155 153 122 50 Average Speed 139 | 77 100 116 127 160 160 144 154 155 153 136 113 Slowest Speed 450 | 100 120 150 160 160 160 160 160 160 153 153 450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 3 41 23 18 3 79 45 83 43 10 6 15 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 8 | . . . . . 4 1 2 1 . . . Spaces Dug 20 | . . . . . 15 . . . 2 . 3 Terrain Destroyed 760 | . 72 31 15 . 95 111 . 20 17 53 346 Melee 5 | . . . . . . . . . 2 . 3 Projectile 53 | . . . . . 1 . . . . . 52 AOE 702 | . 72 31 15 . 94 111 . 20 15 53 291 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total 4361 | 61 235 395 321 84 641 442 592 208 378 264 740 Wait 165 | 4 12 33 25 6 12 9 . 8 15 5 36 Move 3509 | 44 183 265 223 71 574 405 580 185 299 189 491 Hop . | . . . . . . . . . . . . Pick Up 90 | 5 9 15 19 . 5 3 3 . 10 9 12 Fast Attach 51 | 7 3 . 5 3 . . 1 . 3 5 24 Attach 61 | . . 9 4 2 1 4 1 1 6 9 24 Detach 9 | . . . . . . . . . 1 2 6 Swap 61 | . 4 7 5 2 7 5 2 4 13 6 6 Drop 78 | . 10 8 20 . 3 1 4 1 7 8 16 Fire 208 | 1 13 7 20 . 27 15 . 7 20 29 69 Melee 103 | . 1 51 . . . . . 2 2 . 47 Ram . | . . . . . . . . . . . . Kick 5 | . . . . . . . . . 2 1 2 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 12 | . . . . . 12 . . . . . . Trap 9 | . . . . . . . 1 . . 1 7 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Utility x2 339 | -9/Materials | Build established: Mutant 504 | -9/Materials | Repaired Mace 837 | -9/Materials | Discovered new exit (range 10) 845 | -9/Materials | Entered another Materials area 845 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1261 | -8/Materials | Discovered new exit (range 5) 1266 | -8/Materials | Entered Factory 1266 | -7/Factory | Evolved 2 slots: Utility x2 1333 | -7/Factory | Discovered new exit (range 11) 1370 | -7/Factory | Repaired Imp. Titanium Leg 1396 | -7/Factory | Entered Lower Caves 1431 | -7/Lower Caves | Build established: Gunner 1648 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1866 | -7/Lower Caves | Learned location of 1 exit from Factory 1904 | -7/Lower Caves | Encountered a Warlord checkpoint 2405 | -7/Lower Caves | Discovered new exit (range 15) 2428 | -7/Lower Caves | Entered another Lower Caves area 2584 | -7/Lower Caves | Encountered a Warlord checkpoint 2655 | -7/Lower Caves | Build established: Mutant 2719 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2793 | -7/Lower Caves | Lost 5 parts (1n2u2w) 2985 | -7/Lower Caves | Discovered new exit (range 12) 3082 | -7/Lower Caves | Entered Zion 3150 | -7/Zion | Build established: Gunner 3218 | -7/Zion | Found Prototype Device 3227 | -7/Zion | Identified Bomb Factory No. 2 3426 | -7/Zion | Learned 8 Factory zone layouts 3428 | -7/Zion | Received a hallucinogenic algorithm 3652 | -7/Zion | Imprinted 3655 | -7/Zion | Declared Zion's savior 3954 | -7/Zion | Build established: Messiah-Gunner 3965 | -7/Zion | Discovered new exit (range 16) 3989 | -7/Zion | Entered Proximity Caves 3989 | -6/Proximity Caves | Accompanied by 2 allies 4199 | -6/Proximity Caves | Learned Factory security intel 4301 | -6/Proximity Caves | Discovered new exit (range 7) 4314 | -6/Proximity Caves | Entered Factory 4314 | -6/Factory | Accompanied by 2 allies 4314 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4315 | -6/Factory | Identified exit to Factory 4698 | -6/Factory | Lost 3 parts (1n2w) 4883 | -6/Factory | Zion Demo squad teleported in 4888 | -6/Factory | Entered another Factory area 4888 | -5/Factory | Accompanied by 1 ally 4888 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5044 | -5/Factory | Fabricated Adv. Targeting Computer (x1) 5074 | -5/Factory | Lost 7 parts (2n3u2w) 5194 | -5/Factory | Discovered new exit (range 10) 5274 | -5/Factory | Entered another Factory area 5274 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5379 | -4/Factory | Lost 5 parts (3n1u1w) 5568 | -4/Factory | First assault squad dispatched 5576 | -4/Factory | Retrieved Zion intel report: Emergency Access 5577 | -4/Factory | Zion Demo squad teleported in 5631 | -4/Factory | P-70 Sage assimilated allied N5-PFT(d) 5680 | -4/Factory | Spotted B-86 Titan 5779 | -4/Factory | Lost 14 parts (2p3n4u5w) 5930 | -4/Factory | Core integrity fell below 50% 5966 | -4/Factory | Lost 8 parts (4n1u3w) 5968 | -4/Factory | Destroyed 11 combat bots 5980 | -4/Factory | Build established: Messiah-Mutant 6164 | -4/Factory | System corruption reached 10% 6192 | -4/Factory | Lost 14 parts (2p4n6u2w) 6195 | -4/Factory | Core integrity fell below 20% 6283 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06270_ Penetrated by Slug. 06272_ HV Slug penetrates G-73 Enforcer. 06273_ Slug penetrates G-73 Enforcer. 06274_ ALERT: Rogue bot located, Programmers report to Factory Zone 4G. 06275_ HV Slug penetrates Wall. 06275_ HV Slug penetrates G-73 Enforcer. 06275_ G-73 Enforcer suffers critical hit. 06275_ Destroyed Hvy. Laser. 06275_ HV Slug penetrates Wall. 06275_ HV Slug penetrates G-73 Enforcer. 06277_ Hyp. Coil Gun destroyed. 06278_ Slug penetrates Wall. 06278_ HV Slug penetrates G-73 Enforcer. 06278_ HV Slug penetrates Wall. 06281_ HV Slug penetrates G-73 Enforcer. 06281_ G-73 Enforcer suffers critical hit. 06281_ G-73 Enforcer destroyed. 06281_ HV Slug penetrates I-47 Archangel. 06281_ Switching to secondary target: B-60 Warrior. 06281_ HV Slug penetrates B-60 Warrior. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????????????????????########?????? | | ????????????????????????????????????# ?????? | | ????????????????????????????????????# """ #???? | | ????????????????????????????????????# """ #???? | | ????????????????????????????????????# """ #???? | | ???????????????????????############# #???? | | ???????????????????????# """ #???? | | ???????????????????????; w """ +???? | | ?????????????????????### """ #???? | | ?????????????????????? ; #???? | | ??????????????????????#; """ #???? | | ??????????????????????#; ; """ #???# | | ??????????????????????#; % ; """ +?? # | | ??????????????????????#; ; #? # | | ??????????????????????## [[ ; # # | | ???????????????????????# b[[ ;######+## | | ???????????????????????# @ ! gY ; #???# | | ???????????????????????# =%gg ; ?# | | ???????????????????????#####bi;; ; ##+###### | | ???????????????????????????# #?? | | ???????????????????????????# """" #?? | | ???????????????????????????# #?? | | ????????????????????????#### """"" #?? | | ????????????????????????# # #?? | | ????????????????????????# # #?? | | ????????????????????????# """ #### ##########?? | | ????????????????????????# """ ## ######?###???? | | ????????????????????????# """ # !! ? #???? | | ????????????????????????# # !! ""?" #???? | | ????????????????????????# # ! """" ##### | | ????????????????????????# # """" # | | ???????????????????????## # """" # | | ???????????????????????+ # """" # | | ???????????????????????##### # """" # | | ???????????????????????????# # """" # """ | | ???????????????????????????# # # """ | | ???????????????????????????# / # """ | | ???????????????????????????# # "" " " """ | | ???????????????????????????# # """"" # | | ???????????????????????????# ################# | | ?????????????????????????? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 37 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 20 Resistance: EX 50 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 20 Matter Filtering 50 Particle Charging 15 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Mace | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Phase Shifter | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryBackupTreads Manual? 0 Play Time 02:44:09 Cumulative 240.0 hours Start 2020.02.04 @ 12:11:58 End 2020.02.04 @ 15:25:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 55 Gallery% 75 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7af8f878-7a77-4089-a0bf-a0106a841ff9