Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.16 @ 18:35:37

Player: OccultOnion

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (496)      496
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2441

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     146/300
Energy                     232/275
System Corruption          2%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (4) ---
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY (4) ------
     Small Storage Unit
           Visual Processing Unit
           Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (2) -------
     Heavy Ion Cannon
     Heavy Ion Cannon
>          --- INVENTORY (8) ----
  Improved Terrain Scanner
  Improved Terrain Scan Processor

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
           Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON -----------
     Heavy Ion Cannon
     Heavy Ion Cannon
>          --- INVENTORY --------
    Medium Treads
  Improved Terrain Scanner
  Improved Terrain Scan Processor
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Makeshift Shrapnel Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             43   | 1   1   11  8   22  
  Power                    6    | .   .   2   1   3   
    Engine                 6    | .   .   2   1   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | .   .   4   2   9   
    Treads                 4    | .   .   .   .   4   
    Leg                    .    | .   .   .   .   .   
    Wheel                  8    | .   .   4   2   2   
    Hover                  1    | .   .   .   .   1   
    Flight                 2    | .   .   .   .   2   
  Utility                  10   | 1   .   2   2   5   
    Device                 4    | 1   .   1   1   1   
    Storage                2    | .   .   .   1   1   
    Processor              3    | .   .   .   .   3   
    Hackware               1    | .   .   1   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | .   1   3   3   5   
    Energy Gun             2    | .   1   .   1   .   
    Energy Cannon          2    | .   .   .   .   2   
    Ballistic Gun          6    | .   .   3   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
  Corrupted Parts          1    | .   .   1   .   .   
    System Corruption      1    | .   .   1   .   .   
Parts Lost                 30   | .   .   11  4   15  
  Power                    4    | .   .   2   .   2   
  Propulsion               12   | .   .   4   2   6   
  Utility                  5    | .   .   2   1   2   
  Weapon                   9    | .   .   3   1   5   
  Highest Loss Streak      15   | .   .   4   1   15  
Average Slot Usage (%)     84   | .   100 81  92  67  
  Engine                   11   | .   14  13  11  6   
  Leg                      4    | .   28  1   .   .   
  Wheel                    20   | .   .   22  29  14  
  Device                   13   | .   14  9   22  9   
  Storage                  12   | .   14  14  11  6   
  Processor                2    | .   .   .   .   15  
  Energy Gun               5    | .   23  1   6   2   
  Ballistic Gun            11   | .   4   17  8   1   
  Impact Weapon            1    | .   .   .   4   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 13  14  13  26  28  
  Greatest Support         84   | 20  20  26  36  84  
  Greatest Overweight (x)  9    | .   .   3   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  
  Average Capacity         8    | 8   8   8   9   8   
  Most Carried             10   | 8   8   8   10  10  
  Average Carried          7    | 6   7   7   8   6   
  Final Capacity           10   | 8   8   8   10  8   
  Final Carried            10   | 7   8   8   10  2   

 Class Distribution 
--------------------
 60% | Mutant
 31% | Scavenger-Mutant
  5% | Scavenger-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           757  | 209 23  359 139 27  
  Remotely                 139  | .   .   .   139 .   
Salvage Created            760  | 121 168 190 140 141 
  Parts                    42   | 3   7   6   18  8   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  30   | .   3   16  5   6   
  Melee                    1    | .   .   .   .   1   
  Guns                     24   | .   3   14  5   2   
  Cannons                  2    | .   .   .   .   2   
  AOE                      3    | .   .   2   .   1   
Classes Destroyed          9    | 2   2   2   3   .   
  Tunneler                 1    | 1   .   .   .   .   
  Recycler                 3    | 1   1   1   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  13   | .   3   3   3   4   
  Grunt                    3    | .   .   .   1   2   
  Sentry                   1    | .   .   .   1   .   
  Demolisher               2    | .   .   2   .   .   
  Assembled                11   | .   .   11  .   .   
Best Kill Streak           5    | 2   3   5   4   3   
  Combat Bots Only         3    | .   3   3   3   3   
Max Kills in Single Turn   3    | 1   1   3   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               2706 | .    112  857  289  1448 
  Core                     790  | .    8    201  28   553  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         69   | 100  .    16   93   .    
Volleys Fired              98   | 3    13   45   23   14   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  130  | 60   96   96   45   130  
Shots Fired                144  | 6    26   71   25   16   
  Gun                      135  | 6    26   71   25   7    
  Cannon                   5    | .    .    .    .    5    
  Launcher                 4    | .    .    .    .    4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  91   | 3    1    62   18   7    
  Thermal                  24   | .    12   7    .    5    
  Explosive                4    | .    .    .    .    4    
  Electromagnetic          25   | 3    13   2    7    .    
  Robot Hit Streak         15   | 6    11   5    14   15   
  Robot Miss Streak        7    | .    3    7    3    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           98   | 6    10   48   23   11   
  Core Hits                73   | 3    5    37   10   18   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Burn                   1    | .    1    .    .    .    
Melee Attacks              13   | .    .    .    5    8    
  Impact                   13   | .    .    .    5    8    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2119 | 77   135  974  332  601  
  Guns                     1435 | 77   135  837  332  54   
  Cannons                  135  | .    .    .    .    135  
  Explosions               524  | .    .    137  .    387  
  Melee                    13   | .    .    .    .    13   
  Ramming                  12   | .    .    .    .    12   
  Kinetic                  1062 | 37   .    746  225  54   
  Thermal                  402  | .    59   208  .    135  
  Explosive                387  | .    .    .    .    387  
  Electromagnetic          243  | 40   76   20   107  .    
  Impact                   13   | .    .    .    .    13   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    3    .    2    
  Average Corruption       2    | .    .    2    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  13   | .    .    11   .    2    
    Message Errors         2    | .    .    2    .    .    
    Matter Fused           2    | .    .    2    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    
    Energy Discharges      5    | .    .    4    .    1    
    Data Loss (minor)      2    | .    .    2    .    .    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            69   | .    .    56   .    13   
  Projectiles              13   | .    .    .    .    13   
  Explosions               56   | .    .    56   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      162  | .    .    156  .    6    
  Shots                    4    | .    .    4    .    .    
  Rammed                   5    | .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        288  | .    288  194  18   123  
  Average Temperature      64   | .    109  37   14   42   
  Received Heat Transfer   873  | .    .    120  87   666  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         792  | .    222  385  .    185  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             150  | 10  91  150 110 89  
  Initial                  35   | .   6   35  .   .   
  Average                  47   | 8   31  70  35  18  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   .   4   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   .   4   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              54   | .   3   19  18  14  
  Peak Tracking Total      10   | .   2   7   9   10  
  Tactical Retreats        2    | .   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          3    | .   .   3   .   .   
  Max in Single Turn       3    | .   .   3   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          5    | .   2   1   1   1   
  Terminals                4    | .   2   1   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                16   | .   6   3   5   2   
  Successful               9    | .   3   1   3   2   
  Failed                   7    | .   3   2   2   .   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   2   .   3   .   
  Terminals                14   | .   6   3   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   3   1   3   .   
  Record                   1    | .   1   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   
  Assault Status           1    | .   .   1   .   .   
  Zone Layout              2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         5    | .   2   1   1   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               1682 | 36  201 763 408 274 
Spaces Moved               1420 | 19  125 709 361 206 
  Core                     110  | .   .   28  .   82  
  Treads                   3    | .   .   .   .   3   
  Legs                     144  | 19  125 .   .   .   
  Wheels                   1157 | .   .   681 361 115 
  Hover                    3    | .   .   .   .   3   
  Flight                   3    | .   .   .   .   3   
  Fastest Speed            50   | 120 120 80  80  50  
  Average Speed            89   | 120 120 87  85  83  
  Slowest Speed            500  | 120 120 200 90  500 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       36   | 2   15  99  43  25  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   2   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 9    | .   .   .   4   5   
Terrain Destroyed          45   | .   .   11  4   30  
  Melee                    9    | .   .   .   4   5   
  Projectile               .    | .   .   .   .   .   
  AOE                      36   | .   .   11  .   25  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1665 | 26  151 782 429 277 
  Wait                     19   | .   4   8   4   3   
  Move                     1416 | 18  124 708 360 206 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  51   | 3   5   10  18  15  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   38   | 1   .   10  5   22  
  Detach                   1    | .   .   .   .   1   
  Swap                     5    | .   1   1   3   .   
  Drop                     19   | 1   4   .   11  3   
  Fire                     98   | 3   13  45  23  14  
  Melee                    13   | .   .   .   5   8   
  Ram                      5    | .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   37 | -11/Scrapyard | Entered Materials
  168 | -10/Materials | Discovered new exit (range 11)
  238 | -10/Materials | Entered Mines
  262 | -10/Mines     | Assembled infested the area
  271 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  272 | -10/Mines     | Lost 3 parts (1n1u1w)
  336 | -10/Mines     | Lost 4 parts (1p1n1u1w)
  349 | -10/Mines     | Build established: Mutant
  416 | -10/Mines     | Core integrity fell below 50%
  520 | -10/Mines     | Core integrity fell below 20%
  625 | -10/Mines     | Discovered new exit (range 6)
  655 | -10/Mines     | Found a hidden stash of uninstalled traps
  757 | -10/Mines     | Learned location of Storage (-7)
  853 | -10/Mines     | Build established: Scavenger-Mutant
  975 | -10/Mines     | Discovered new exit (range 12)
 1001 | -10/Mines     | Entered Materials
 1001 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1212 | -9/Materials  | Discovered new exit (range 14)
 1367 | -9/Materials  | Discovered new exit (range 6)
 1379 | -9/Materials  | Build established: Mutant
 1398 | -9/Materials  | Discovered new exit (range 13)
 1409 | -9/Materials  | Entered another Materials area
 1409 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1587 | -8/Materials  | Core integrity fell below 50%
 1620 | -8/Materials  | Core integrity fell below 20%
 1649 | -8/Materials  | Lost 15 parts (2p6n2u5w)
 1683 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01621_ K-01 Serf collects debris.
01625_ Acquired 11 matter.
01627_ Acquired 16 matter.
01638_ Connecting with Scanalyzer...
01638_ Current location identified: Materials
>>Insert(Sml. Storage Unit)
Scanning Sml. Storage Unit...
  Ready to analyze.
>>Scanalyze
Scanning: Sml. Storage Unit...
  Schematic downloaded.
01649_ Acquired Hvy. Ion Cannon. <x2>
01662_ K-01 Serf collects debris.
01662_ Acquired Med. Treads. <x2>
01667_ K-01 Serf collects debris.
01668_ Destroyed Lgt. Nuclear Core.
01671_ System corrupted: Hvy. Ion Cannon failed to cycle.
01671_ G-47 Trooper destroyed. <x2>
01675_ K-01 Serf collects debris.
01678_ Acquired Med. Treads. <x2>

 Map 
-----
+----------------------------------------------------+
|                 ????????????????# """ +   #??????? |
|                 ????????????????# """ ##  #??????? |
|                 ????????????????# """ ##  #??????? |
|                 ????????????????#     ##  #??????? |
|                 ????????????????#     ##  #?###### |
|                 ????????????????# ""  ##           |
|                 ????????????????# """ +            |
|                 ?########???????#  S" ##           |
|                 #        ?#######     ##      #### |
|                 #         #     ###+####      #??? |
|                 #         #                   #??? |
|                 #         +                   #??? |
|                 #         #                   #??? |
|                 #         #     ###          ##??? |
|                 #        ?##   ##?#          #???? |
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|                 ???????????#  g#??#  """     #???? |
|                 ???????????#   #??#          #???? |
|                 ???????????#[% #???          #???? |
|                 ???????#####%! #???   %  ?   #???? |
|                 ???????#]]     #???   ! ???   ???? |
|                 ???????#]]  ^^ #???   !  ????  ??? |
|                 ???????#]]     #???     ?????????? |
|                 ???????#     u #???     ?????????? |
|                 ???????# @     #???#####?????????? |
|                 ???????#       #?????????????????? |
|                 ???????#####   #?????????????????? |
|                 ???????????       ???????????????? |
|                 ???????????          ????????????? |
|                 ???????????            ??????????? |
|                 ???????????#   #########?????????? |
|                 ???????????#   #?????????????????? |
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|                 ????????????   #?????????????????? |
|                 ????????????   #?????????????????? |
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|                 ????????????   #?????????????????? |
|                 ????????????? ???????????????????? |
|                 ?????????????????????????????????? |
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|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Sml. Storage Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SkeletonManeuveringField
  Manual?         0
Play Time         00:22:06
  Cumulative      101.8 hours
  Start           2021.12.16 @ 18:16:47
  End             2021.12.16 @ 18:35:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          207
  Rogue           207
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          56
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e5a9796-5988-4cd4-9fa7-f870ec71d87d