Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 17:01:52

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (488)      488
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1688

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             324/400
Matter                     230/300
Energy                     265/265
System Corruption          6%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
                Wheel
>               --- UTILITY (3) ------
         Medium Storage Unit
       Improved Terrain Scanner
       Improved Light Armor Plating
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
       Improved Ion Engine
          Light Treads
          Light Treads
       Improved Heat Sink
          Large Storage Unit
  High-capacity Matter Pod (200)
                ECM Suite
                Shotgun
                Shotgun

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
       Improved Terrain Scanner
>               --- WEAPON -----------
                Beam Rifle
                Shotgun
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
          Light Treads
          Large Storage Unit
          Small Battery
  High-capacity Matter Pod
                ECM Suite
                Grenade Launcher
                Mining Laser
[Rating: 17]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Beam Rifle
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             16   | 2   5   3   6   
  Power                    1    | .   1   .   .   
    Engine                 1    | .   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   1   2   2   
    Device                 4    | 1   .   2   1   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 1   3   1   3   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         2    | .   1   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   .   5   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      4    | .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   100 100 97  
  Engine                   13   | .   14  14  11  
  Leg                      27   | .   28  28  21  
  Wheel                    1    | .   .   .   11  
  Device                   14   | .   14  14  14  
  Storage                  13   | .   14  14  11  
  Energy Gun               8    | .   6   8   11  
  Ballistic Gun            12   | .   14  14  4   
  Special Weapon           3    | .   .   5   3   
  Slashing Weapon          2    | .   6   .   .   
Peak Build Rating          17   | 9   12  13  17  
  Average Rating           12   | 7   10  12  16  
  On Entrance              10   | 6   9   12  13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             27   | 11  23  24  27  
  Greatest Support         20   | 20  20  20  10  
  Greatest Overweight (x)  2    | .   1   1   2   
  Average Overweight (x)   .    | .   .   1   2   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 8   8   10  10  
  Most Carried             10   | 6   10  10  10  
  Average Carried          9    | 6   8   10  9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 6   10  10  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           741  | 222 58  396 65  
  Remotely                 .    | .   .   .   .   
Salvage Created            483  | 90  73  134 186 
  Parts                    31   | 3   4   9   15  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  14   | .   2   5   7   
  Guns                     8    | .   2   5   1   
  AOE                      6    | .   .   .   6   
Classes Destroyed          6    | 2   1   1   2   
  Worker                   3    | .   .   .   3   
  Tunneler                 2    | 1   .   1   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    10   | .   2   2   6   
  Brawler                  1    | .   .   .   1   
Best Kill Streak           9    | 2   2   3   9   
  Combat Bots Only         6    | .   2   3   6   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        63   | .   11  26  26  
  Missed                   16   | .   3   6   7   
Damage Taken               1025 | .   98  250 677 
  Core                     137  | .   22  39  76  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         87   | 100 .   75  .   
Volleys Fired              52   | 3   9   15  25  
  Largest                  2    | 2   2   2   1   
  Hottest                  100  | 80  100 100 100 
Shots Fired                64   | 6   10  23  25  
  Gun                      48   | 6   7   22  13  
  Cannon                   .    | .   .   .   .   
  Launcher                 10   | .   .   .   10  
  Special                  6    | .   3   1   2   
  Kinetic                  22   | 2   6   14  .   
  Thermal                  31   | 3   4   9   15  
  Explosive                10   | .   .   .   10  
  Electromagnetic          1    | 1   .   .   .   
  Robot Hit Streak         8    | 5   4   7   8   
  Robot Miss Streak        4    | 1   2   4   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   1   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           40   | 5   3   16  16  
  Core Hits                34   | 3   3   9   19  
  Critical Kills           2    | .   1   1   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         3    | .   1   1   1   
    Burn                   1    | .   .   .   1   
    Destroy                2    | .   1   1   .   
Melee Attacks              12   | .   12  .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 12   | .   12  .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1215 | 49  59  254 853 
  Guns                     479  | 49  59  254 117 
  Cannons                  .    | .   .   .   .   
  Explosions               726  | .   .   .   726 
  Melee                    .    | .   .   .   .   
  Ramming                  10   | .   .   .   10  
  Kinetic                  257  | 16  59  182 .   
  Thermal                  222  | 33  .   72  117 
  Explosive                726  | .   .   .   726 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      137  | .   .   .   137 
  Shots                    5    | .   .   .   5   
  Rammed                   1    | .   .   .   1   
Targets Rammed             1    | .   .   .   1   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        196  | 20  55  129 196 
  Average Temperature      54   | 13  28  62  63  
  Received Heat Transfer   303  | .   54  132 117 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             2    | .   .   .   2   
  Heat Transferred         630  | 75  .   185 370 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             164  | 10  72  146 164 
  Initial                  20   | .   6   20  .   
  Average                  40   | 7   41  45  24  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   .   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              23   | .   9   4   10  
  Peak Tracking Total      5    | .   3   2   5   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          3    | .   1   .   2   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          5    | .   3   .   2   
  Terminals                5    | .   3   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   3   .   6   
  Successful               6    | .   3   .   3   
  Failed                   3    | .   .   .   3   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   2   .   3   
  Terminals                9    | .   3   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   3   .   3   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   .   .   1   
  Unreport Threat          1    | .   .   .   1   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   .   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1658 | 48  559 845 206 
Spaces Moved               838  | 23  314 373 128 
  Core                     .    | .   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     710  | 23  314 373 .   
  Wheels                   128  | .   .   .   128 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            110  | 120 120 190 110 
  Average Speed            157  | 120 139 190 110 
  Slowest Speed            190  | 120 190 190 110 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   
Exploration Rate (%)       32   | 3   44  63  20  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 7    | .   4   1   2   
Terrain Destroyed          52   | .   4   1   47  
  Melee                    3    | .   3   .   .   
  Projectile               4    | .   1   1   2   
  AOE                      45   | .   .   .   45  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1085 | 37  399 486 163 
  Wait                     148  | 10  45  93  .   
  Move                     835  | 22  313 372 128 
  Hop                      .    | .   .   .   .   
  Pick Up                  9    | .   7   1   1   
  Fast Attach              4    | 1   2   .   1   
  Attach                   3    | .   .   .   3   
  Detach                   1    | .   .   .   1   
  Swap                     9    | 1   3   3   2   
  Drop                     11   | .   8   2   1   
  Fire                     52   | 3   9   15  25  
  Melee                    12   | .   12  .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: Min)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 3)
   49 | -11/Scrapyard | Entered Materials
  276 | -10/Materials | Discovered new exit (range 6)
  316 | -10/Materials | Build established: Mutant
  442 | -10/Materials | Discovered new exit (range 11)
  485 | -10/Materials | Identified exit to Mines
  608 | -10/Materials | Entered Mines
  633 | -10/Mines     | Assembled infested the area
  645 | -10/Mines     | Met a Derelict bent on vengeance
  737 | -10/Mines     | Found DCF Scrap (16 items)
  810 | -10/Mines     | Discovered new exit (range 11)
  879 | -10/Mines     | Learned location of 1 exit from Materials
 1236 | -10/Mines     | Discovered new exit (range 5)
 1453 | -10/Mines     | Entered Materials
 1453 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1454 | -9/Materials  | Identified exit to Mines
 1659 | -9/Materials  | Crushed by falling debris
 1659 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01650_ R-06 Scavenger collects Visual Processing Unit.
01652_ R-06 Scavenger collects Ion Engine.
01652_ U-05 Engineer builds a Wall.
01653_ Destroyed Lgt. Ion Engine.
01653_ R-06 Scavenger collects Hover Unit.
01654_ The unstable cave ceiling collapses.
01654_ K-01 Serf collects debris.
01655_ K-01 Serf destroyed.
01656_ U-05 Engineer builds a Wall.
01657_ The unstable cave ceiling collapses.
01657_ B-36 Bruiser destroyed.
01657_ Beam Rifle destroyed.
01657_ Destroyed Beam Rifle.
01658_ K-01 Serf collects debris.
01659_ The unstable cave ceiling collapses.
01659_ Crushed by falling debris.
01659_ Grenade Launcher destroyed.
01659_ System corrupted by crushing effect (+5).
01659_ Aluminum Leg destroyed.
01659_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
|                          +  "????????????????????? |
|                          #  "????????????????????? |
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| #     ]]#????#"""     ##?#???????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoordinationWeaponsFalx
  Manual?         0
Play Time         00:15:20
  Cumulative      144.4 hours
  Start           2024.08.15 @ 13:49:04
  End             2024.08.15 @ 17:01:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          258
  Rogue           254
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          44
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/Proggy
Map View          130x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 6ef2339b-a7f4-4e56-995e-2a7eadb269f2