Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 19:30:11

Player: Cash Money

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (28)      140
Value Destroyed (1534)     1534
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1726)               1726
              TOTAL SCORE: 8280

 Bonus
-------
Follower Combat Kills      442
Entered Garrisons          400
Used RIF Installer         500
Entered DSFs               500
Friendly Fire              -116

 Cogmind 
---------
Core Integrity             0/850
Matter                     195/300
Energy                     150/150
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Fission Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Improved Signal Interpreter
  Advanced Targeting Computer
           Relay Coupler [NC] (28)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Cryofiber Web
  Improved Cooling System
  Advanced Weight Redist. System
           Relay Coupler [Behemoth] (10)

 Peak State 
------------
>          --- POWER ------------
     Light Quantum Reactor
>          --- PROPULSION -------
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Biometal Leg
>          --- UTILITY ----------
  Improved Sensor Array
  Improved Signal Interpreter
           Hacking Suite
           Hacking Suite
           Relay Coupler [NC]
           Relay Coupler [NC]
>          --- WEAPON -----------
  Improved Arc Projector
  Improved Arc Projector
>          --- INVENTORY --------
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Behemoth]
           Datajack
[Rating: 57]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Relay Coupler [NC]
  Device                   Improved Sensor Array
  Storage                  Medium Battery
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [NC]
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Improved Concussive RPG
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   1   1   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             121  | 4   12  5   7   2   1   3   5   5   19  .   18  22  7   11  
  Power                    18   | 1   2   1   1   1   .   1   .   1   2   .   1   5   .   2   
    Engine                 9    | 1   2   1   1   1   .   .   .   1   .   .   .   2   .   .   
    Core                   7    | .   .   .   .   .   .   1   .   .   1   .   1   2   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Propulsion               29   | 2   3   3   2   .   .   .   1   1   6   .   6   5   .   .   
    Treads                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Leg                    19   | 2   1   .   .   .   .   .   .   .   5   .   6   5   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   2   3   2   .   .   .   1   1   .   .   .   .   .   .   
  Utility                  41   | .   4   1   3   .   1   2   2   3   4   .   4   6   3   8   
    Device                 17   | .   .   .   3   .   .   .   1   2   .   .   3   2   2   4   
    Storage                3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   2   .   .   .   .   .   1   .   1   .   .   .   .   1   
    Hackware               10   | .   .   .   .   .   .   1   .   1   3   .   1   4   .   .   
    Protection             6    | .   .   1   .   .   .   1   .   .   .   .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 1   3   .   1   1   .   .   2   .   7   .   7   6   4   1   
    Energy Gun             17   | 1   .   .   1   .   .   .   2   .   3   .   4   3   3   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          7    | .   3   .   .   1   .   .   .   .   3   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   .   .   .   .   .   .   1   .   2   2   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
    System Corruption      4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
Parts Lost                 52   | .   .   3   2   1   .   1   .   7   .   .   11  9   14  4   
  Power                    8    | .   .   1   1   .   .   1   .   1   .   .   1   1   2   .   
  Propulsion               15   | .   .   1   .   .   .   .   .   2   .   .   4   4   4   .   
  Utility                  15   | .   .   .   .   1   .   .   .   2   .   .   3   2   4   3   
  Weapon                   14   | .   .   1   1   .   .   .   .   2   .   .   3   2   4   1   
  Highest Loss Streak      12   | .   .   3   2   1   .   1   .   7   .   .   9   5   12  4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   89  97  77  55  74  87  95  86  91  .   81  71  70  46  
  Engine                   3    | .   14  12  8   3   11  3   .   1   .   .   .   .   4   .   
  Core                     2    | .   .   .   .   .   .   7   9   4   2   .   1   2   3   3   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   4   .   4   1   .   .   
  Leg                      12   | .   22  .   .   .   .   .   .   .   20  .   24  9   17  .   
  Flight                   7    | .   5   28  22  22  22  22  27  24  .   .   .   .   .   .   
  Device                   5    | .   .   .   3   .   .   .   4   11  7   .   7   9   2   5   
  Storage                  2    | .   13  .   .   .   8   11  9   6   .   .   .   .   .   .   
  Processor                9    | .   7   14  11  11  11  11  12  15  11  .   7   6   6   10  
  Hackware                 15   | .   .   .   .   .   .   5   9   8   25  .   22  27  23  13  
  Protection               2    | .   .   14  11  4   .   6   6   .   .   .   .   .   2   6   
  Energy Gun               7    | .   10  .   11  11  11  11  12  11  6   .   10  7   8   .   
  Ballistic Gun            6    | .   15  27  10  3   11  11  6   .   5   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             26   | 4   16  8   9   5   7   10  14  15  26  26  26  22  25  18  
  Greatest Support         83   | 20  20  8   10  10  10  10  15  28  78  78  83  46  35  3   
  Greatest Overweight (x)  5    | 1   .   .   1   .   .   .   .   1   1   .   3   1   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Largest Inventory Capacity 8    | 5   8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   6   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 3   5   5   5   5   5   4   3   4   5   5   5   5   5   5   
  Average Carried          4    | 1   2   4   4   5   4   3   2   3   4   5   5   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   5   5   5   5   5   3   3   4   5   5   5   4   4   4   

 Class Distribution 
--------------------
 37% | Bothacker-Mutant
 37% | Mutant
 11% | Scavenger-Mutant
 10% | Hacker-Mutant
  3% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
         Sprinter | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/DSF
 Bothacker-Mutant | -6/Factory
           Mutant | -6/Garrison
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac 
Matter Collected           1381 | 240 176 68  .   45  .   63  62  10  118 .   344 185 70  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            895  | .   191 46  .   72  .   103 .   78  20  .   175 57  153 .   
  Parts                    59   | .   20  1   .   8   .   5   .   7   .   .   11  .   7   .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac 
Combat Hostiles Destroyed  24   | .   7   1   .   4   .   2   .   2   .   .   5   1   2   .   
  Guns                     21   | .   7   1   .   4   .   2   .   2   .   .   2   1   2   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Classes Destroyed          9    | .   4   .   .   .   .   .   .   1   .   .   2   .   2   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  15   | .   6   .   .   4   .   .   .   2   .   .   3   .   .   .   
  Grunt                    6    | .   1   1   .   .   .   2   .   .   .   .   .   1   1   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           4    | .   4   1   .   4   .   2   .   3   .   .   2   1   1   .   
  Combat Bots Only         4    | .   4   1   .   4   .   2   .   2   .   .   2   1   1   .   
Max Kills in Single Turn   1    | .   1   1   .   1   .   1   .   1   .   .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  DSF  Fac  Gar  Fac  
Hostile Shots Fired        458  | .    36   31   14   23   .    18   .    49   .    .    118  20   119  30   
  Missed                   143  | .    10   11   8    12   .    6    .    16   .    .    39   3    29   9    
Damage Taken               5514 | .    208  323  90   80   .    198  .    495  .    .    1423 833  1480 384  
  Core                     1613 | .    62   44   .    13   .    98   .    179  .    .    357  86   618  156  
  Absorbed by Shields      60   | .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    
  Redirected to Shielding  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
Core Remaining (%)         70   | 100  .    57   .    .    .    72   100  .    .    .    23   .    .    .    
Volleys Fired              121  | .    27   13   .    11   .    8    2    8    8    .    28   6    10   .    
  Largest                  2    | .    2    2    .    1    .    2    2    2    2    .    2    1    2    .    
  Hottest                  135  | .    60   40   .    40   .    60   70   100  130  .    130  55   135  .    
Shots Fired                206  | .    54   26   .    11   .    16   4    13   15   .    48   6    13   .    
  Gun                      197  | .    54   26   .    11   .    16   4    13   15   .    40   6    12   .    
  Cannon                   8    | .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Launcher                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  98   | .    47   26   .    .    .    8    2    .    7    .    8    .    .    .    
  Thermal                  34   | .    7    .    .    11   .    8    .    .    .    .    .    .    8    .    
  Explosive                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Electromagnetic          73   | .    .    .    .    .    .    .    2    13   8    .    40   6    4    .    
  Robot Hit Streak         11   | .    6    6    .    6    .    11   2    3    2    .    8    2    7    .    
  Robot Miss Streak        7    | .    4    2    .    1    .    1    2    3    6    .    6    7    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           152  | .    29   20   .    8    .    13   2    6    6    .    32   25   11   .    
  Core Hits                58   | .    14   5    .    4    .    5    .    6    4    .    8    2    10   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              32   | .    .    .    .    .    .    .    .    .    4    .    5    23   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            23   | .    .    .    .    .    .    .    .    .    4    .    5    14   .    .    
    Combat Hostiles        21   | .    .    .    .    .    .    .    .    .    4    .    5    12   .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1762 | .    316  166  .    86   .    125  42   113  76   .    445  88   305  .    
  Guns                     1586 | .    312  166  .    86   .    125  42   113  70   .    315  88   269  .    
  Cannons                  130  | .    .    .    .    .    .    .    .    .    .    .    130  .    .    .    
  Explosions               36   | .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  10   | .    4    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Kinetic                  632  | .    254  166  .    .    .    51   10   .    21   .    130  .    .    .    
  Thermal                  445  | .    58   .    .    86   .    74   .    .    .    .    .    .    227  .    
  Explosive                36   | .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    
  Electromagnetic          639  | .    .    .    .    .    .    .    32   113  49   .    315  88   42   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    10   .    .    .    .    .    2    2    2    2    5    8    8    
  Average Corruption       3    | .    .    6    .    .    .    .    .    1    2    2    2    5    6    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  39   | .    .    1    .    .    .    .    .    1    13   .    7    2    4    11   
    Message Errors         12   | .    .    1    .    .    .    .    .    .    4    .    2    .    2    3    
    Matter Fused           8    | .    .    .    .    .    .    .    .    .    5    .    1    .    .    2    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    1    2    .    1    .    1    1    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    .    1    .    1    .    1    2    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               2    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            24   | .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               24   | .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      34   | .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             7    | .    1    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Kicked                   7    | .    1    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        208  | .    10   105  .    .    .    65   35   49   138  .    178  22   196  208  
  Average Temperature      41   | .    5    63   .    .    .    37   19   34   35   .    28   8    49   106  
  Received Heat Transfer   663  | .    .    177  27   .    .    99   .    .    .    .    27   162  171  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
  Heat Transferred         975  | .    125  .    .    200  .    175  .    .    .    .    .    .    475  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac 
Peak Influence             650  | .   210 78  48  150 .   95  127 107 650 340 319 167 122 135 
  Initial                  340  | .   .   3   29  10  .   .   37  57  39  340 238 167 81  45  
  Average                  146  | .   62  22  39  96  .   40  61  63  275 340 253 107 84  79  
Maximum Alert Level        2    | .   1   .   .   .   .   .   .   .   2   1   1   .   .   .   
  Low Security (%)         73   | 100 82  100 100 100 .   100 100 100 47  .   5   100 100 100 
  Level 1                  19   | .   17  .   .   .   .   .   .   .   28  100 94  .   .   .   
  Level 2                  6    | .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Squads Dispatched          7    | .   1   1   .   .   .   .   .   .   .   .   2   2   .   1   
  Investigation            2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Reinforcement            2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac 
Distress Signals           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              99   | .   11  17  3   8   .   8   5   5   1   .   12  13  10  6   
  Peak Tracking Total      10   | .   4   9   2   4   .   3   6   4   1   .   4   5   10  5   
  Tactical Retreats        13   | .   .   1   .   1   .   1   .   .   .   .   4   .   2   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac 
Traps Triggered            6    | .   .   .   .   .   .   .   .   .   3   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac 
Machines Disabled          5    | .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Relay           4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac 
Machines Accessed          20   | .   3   1   1   .   4   .   1   1   2   1   .   4   1   1   
  Terminals                9    | .   2   .   1   .   .   .   1   .   2   1   .   1   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Total Hacks                31   | .   7   1   1   .   4   .   3   2   2   1   .   6   2   2   
  Successful               20   | .   5   1   1   .   4   .   1   1   1   1   .   3   .   2   
  Failed                   11   | .   2   .   .   .   .   .   2   1   1   .   .   3   2   .   
    Catastrophic           3    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                15   | .   4   .   1   .   .   .   3   .   2   1   .   2   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
Terminal Hacks             13   | .   3   1   1   .   4   .   1   .   1   1   .   1   .   .   
  Record                   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   .   .   .   .   1   1   2   .   .   2   1   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   81  
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Robot Hacks Applied        9    | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  reboot_system            2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  go_dormant               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  formatsys_high           3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Relay Couplers Released    15   | .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   
  Machine Destruction      12   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Attached                 7    | .   .   .   .   .   .   .   .   .   3   .   1   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   8   .   1   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac 
Total Allies               14   | .   .   .   .   .   .   .   .   .   8   .   1   4   .   1   
  Largest Group            7    | .   .   .   .   .   .   .   .   .   7   7   7   3   1   1   
  Highest-Rated Group      139  | .   .   .   .   .   .   .   .   .   139 139 139 85  32  6   
  Highest-Rated Ally       90   | .   .   .   .   .   .   .   .   .   32  32  90  32  32  6   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               71   | .   .   .   .   .   .   .   .   .   5   .   36  28  2   .   
  Total Damage             1641 | .   .   .   .   .   .   .   .   .   108 .   869 573 91  .   
  Kills                    11   | .   .   .   .   .   .   .   .   .   1   .   6   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  DSF  Fac  Gar  Fac  
Turns Passed               4001 | 55   416  214  144  75   226  219  68   133  1080 5    355  562  149  300  
Spaces Moved               4102 | 42   328  369  191  130  595  481  144  274  749  5    203  383  108  100  
  Core                     271  | 6    .    .    .    .    .    .    .    14   14   .    19   76   42   100  
  Treads                   86   | .    .    .    .    .    .    .    .    .    86   .    .    .    .    .    
  Legs                     1457 | 36   210  .    .    .    .    .    .    .    649  5    184  307  66   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2288 | .    118  369  191  130  595  481  144  260  .    .    .    .    .    .    
  Fastest Speed            31   | 50   37   37   37   37   37   37   34   31   100  117  50   50   50   50   
  Average Speed            75   | 112  90   37   38   37   37   37   34   34   125  117  114  119  92   200  
  Slowest Speed            300  | 120  120  37   117  37   37   37   34   100  190  117  200  190  120  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    2    1    .    .    2    1    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    46   78   23   43   92   85   15   8    83   .    75   10   22   4    
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    .    .    .    .    1    1    .    1    .    1    .    .    
  Unknown Exits Taken      5    | 1    .    .    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    1    .    2    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          11   | .    .    .    .    .    .    .    .    .    .    .    3    .    8    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  AOE                      8    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Gar Fac 
Total                      4781 | 48  401 422 261 144 601 505 157 299 872 4   265 465 141 196 
  Wait                     248  | .   21  35  56  .   .   11  4   9   .   .   9   18  4   81  
  Move                     4078 | 41  327 364 188 129 594 477 141 274 748 4   202 382 107 100 
  Hop                      5    | .   .   2   1   .   .   1   1   .   .   .   .   .   .   .   
  Pick Up                  29   | 3   4   1   3   1   3   2   1   2   7   .   .   2   .   .   
  Fast Attach              80   | 4   8   1   4   2   1   2   4   3   14  .   13  12  4   8   
  Attach                   18   | .   2   1   3   .   .   1   1   2   1   .   .   5   1   1   
  Detach                   9    | .   1   .   1   .   .   .   .   1   1   .   .   3   1   1   
  Swap                     23   | .   2   3   .   .   .   .   .   .   4   .   5   5   2   2   
  Drop                     54   | .   8   2   5   1   3   3   3   .   17  .   3   5   1   3   
  Fire                     121  | .   27  13  .   11  .   8   2   8   8   .   28  6   10  .   
  Melee                    32   | .   .   .   .   .   .   .   .   .   4   .   5   23  .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     7    | .   1   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
  Rewire                   66   | .   .   .   .   .   .   .   .   .   62  .   .   4   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/DSF
-6/Factory (discovered 4 exits: *Fac / *Low x2 / Gar)
-6/Garrison
-6/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  188 | -10/Materials | Identified exit to Mines
  322 | -10/Materials | Build established: Mutant
  407 | -10/Materials | Discovered new exit (range 18)
  472 | -10/Materials | Entered Mines
  476 | -10/Mines     | Met a Derelict shopkeep closing up shop
  487 | -10/Mines     | Identified exit to Materials
  602 | -10/Mines     | Assembled infested the area
  607 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  648 | -10/Mines     | Build established: Scavenger-Mutant
  675 | -10/Mines     | System corruption reached 10%
  686 | -10/Mines     | Entered Materials
  686 | -9/Materials  | Evolved 2 slots: Utility x2
  705 | -9/Materials  | Lost 3 parts (1p1n1w)
  816 | -9/Materials  | Discovered new exit (range 7)
  830 | -9/Materials  | Entered Mines
  900 | -9/Mines      | Learned Materials security intel
  903 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  903 | -9/Mines      | Discovered new exit (range 5)
  905 | -9/Mines      | Entered Exiles
  905 | -9/Exiles     | Found Exiles lab abandoned
  974 | -9/Exiles     | Discovered new exit (range 12)
 1109 | -9/Exiles     | Discovered new exit (range 15)
 1131 | -9/Exiles     | Entered Mines
 1152 | -8/Mines      | Build established: Mutant
 1345 | -8/Mines      | Discovered new exit (range 6)
 1350 | -8/Mines      | Entered Materials
 1350 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1417 | -8/Materials  | Discovered new exit (range 5)
 1418 | -8/Materials  | Identified exit to Factory
 1418 | -8/Materials  | Entered Factory
 1418 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1489 | -7/Factory    | Discovered new exit (range 4)
 1490 | -7/Factory    | Identified exit to Lower Caves
 1551 | -7/Factory    | Identified exit to Garrison
 1551 | -7/Factory    | Entered Garrison
 1551 | -7/Garrison   | Discovered recently destroyed garrison
 1572 | -7/Garrison   | Lost 7 parts (1p2n2u2w)
 1614 | -7/Garrison   | Installed Relay Interface Framework
 1828 | -7/Garrison   | Build established: Hacker-Mutant
 1971 | -7/Garrison   | Garrison Relay disabled
 2069 | -7/Garrison   | Garrison Relay disabled
 2113 | -7/Garrison   | Discovered new exit (range 10)
 2264 | -7/Garrison   | Build established: Bothacker-Mutant
 2371 | -7/Garrison   | Garrison Relay disabled
 2536 | -7/Garrison   | Garrison Relay disabled
 2588 | -7/Garrison   | Discovered new exit (range 8)
 2629 | -7/Garrison   | Identified exit to Factory
 2631 | -7/Garrison   | Entered Factory
 2631 | -7/Factory    | Accompanied by 7 allies
 2636 | -7/Factory    | Identified exit to DSF
 2636 | -7/Factory    | Entered DSF
 2636 | -7/DSF        | Accompanied by 7 allies
 2680 | -7/DSF        | Additional patrols routed to DSF
 2704 | -7/DSF        | Lost 3 allies
 2734 | -7/DSF        | Discovered new exit (range 16)
 2771 | -7/DSF        | Lost 4 allies
 2870 | -7/DSF        | Sterilization system engaged
 2880 | -7/DSF        | Core integrity fell below 50%
 2890 | -7/DSF        | Ambient heat levels rising (+10)
 2905 | -7/DSF        | Ambient heat levels rising (+10)
 2920 | -7/DSF        | Ambient heat levels rising (+10)
 2935 | -7/DSF        | Ambient heat levels rising (+10)
 2941 | -7/DSF        | Lost 9 parts (1p4n1u3w)
 2950 | -7/DSF        | Ambient heat levels rising (+10)
 2965 | -7/DSF        | Ambient heat levels rising (+10)
 2967 | -7/DSF        | Identified exit to Factory
 2980 | -7/DSF        | Ambient heat levels rising (+10)
 2991 | -7/DSF        | Entered Factory
 2991 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3061 | -6/Factory    | Lost 5 parts (3n1u1w)
 3240 | -6/Factory    | Identified exit to Lower Caves
 3440 | -6/Factory    | Discovered new exit (range 9)
 3449 | -6/Factory    | Identified exit to Factory
 3480 | -6/Factory    | Garrison activated, responded to threat
 3543 | -6/Factory    | Identified exit to Garrison
 3553 | -6/Factory    | Entered Garrison
 3553 | -6/Garrison   | Accompanied by 1 ally
 3647 | -6/Garrison   | Triggered checkpoint
 3682 | -6/Garrison   | Triggered checkpoint
 3689 | -6/Garrison   | Core integrity fell below 50%
 3692 | -6/Garrison   | Discovered new exit (range 10)
 3700 | -6/Garrison   | Core integrity fell below 20%
 3702 | -6/Garrison   | Identified exit to Factory
 3702 | -6/Garrison   | Entered Factory
 3727 | -6/Factory    | Lost 12 parts (2p3n4u3w)
 3770 | -6/Factory    | Build established: Mutant
 3795 | -6/Factory    | Fabricated K-01 Serf (x1)
 4002 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03841_ Acquired Mic. Fission Core.
03842_ U-05 Engineer lays Concrete. <x7>
03846_ SOTSZN3ETY:, PMQ55<D8%N AW D8LUKZQ
03846_ U-05 Engineer lays Concrete. <x*>
03861_ System corrupted: Heat flow error (+237).
03891_ VSJKPK 2Y6TAS<#8 77QJ 
03904_ U-05 Engineer lays Concrete. <x*>
03919_ System corrupted: Component data lost.
03934_ System corrupted: Matter fused (-7).
03952_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 2W.
03955_ &#U>2Z3NXRAP6,NW5UQ&DSXH8YKCAVOPOWY8#
03967_ Dropped Imp. Utility Shielding. <x2>
03968_ Dropped EM Disruption Field.
03969_ Acquired Adv. Sensor Array. <x2>
03974_ Proton Cannon destroyed.
03975_ System corrupted: IFF burst signal
  emitted.
03976_ Adv. Sensor Array destroyed. <x2>
04001_ Relay Coupler [NC] destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ?????????????????????????????#?????                |
| ???????????????????????????? #?????                |
| ???????????????????????????? #?????                |
| ?????????????????????????+## #?????                |
| ?????????????????????????    #?????                |
| ?????????????????????????    #?????                |
| ????????????????????????#    #?????                |
| ????????????????????????#    #?????                |
| ????????????????????????+    +?????                |
| ????????????????????????#    #?????                |
| ????????????????????????#    #?????                |
| ????????????????????????#    #?????                |
| ????????????????????????#    #?????                |
| ????????????????????????#    #?????                |
| ????????????????????????#@   #?????                |
| ????????????????????????#    ##????                |
| ??????????   ???????????#    T#????                |
| ???????#     ???????????#     #????                |
| ???????#     ???????????#    ##????                |
| ???????#     ???????????#    #?????                |
| ??""???#    "???????????#    #?????                |
| ??"" ???    "???????????#    #?????                |
| ??"" ???    "???????????#sss #?????                |
| ??""  ???   "???????????#    #?????                |
| ?"""  ????   ???????????#    #?????                |
| """"   ???#"#???????????#    #?????                |
| """"   #### #############+##+#?????                |
|          !    #              #?????                |
| ?"""          #              #?????                |
| ?"""   =      #              #?????                |
| """"     !!   /              #?????                |
| """"     !    #              #?????                |
| """"     ! !  #              #?????                |
| """"     !!   ##+#+###########?????                |
| ?"""     !!!         #?????????????                |
| ?"""     !!!         #?????????????                |
| ?"""     !!!         #?????????????                |
|                      +?????????????                |
|                      #?????????????                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           115
Energy Generation          27
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    9
Base Temperature (-)       150
Armor Coverage             150
Resistance: EM             25
Utility Shielding          66
Evasion (%)                71
Targeting Accuracy         10
Recoil Reduction           1
Offensive Hacking          20
Defensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        149

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 K-01 Serf | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assassin

 Challenges 
------------
None

 Game 
------
Seed              MetafiberImprovedFirepult
  Manual?         0
Play Time         01:09:11
  Cumulative      29.5 hours
  Start           2024.04.23 @ 13:13:31
  End             2024.04.23 @ 19:30:11
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           5
  Adventurer      5
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          37
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e3131db-c206-4075-8dea-be04cd427e43