Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.14 @ 07:54:02 Player: Soul Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2558) 2558 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5708 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 197/700 Matter 41/300 Energy 280/280 System Corruption 4% Temperature Warm (141) Movement Core (1200) Ox23 Location -7/Garrison Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Gauss Cannon Gauss Cannon Remote Datajack > --- INVENTORY (20) --- Light Nuclear Core Micro Nuclear Core Compact Battery (200) Compact Battery (200) Improved Terrain Scan Processor Light Armor Plating System Shield Field Laser EM Pulse Cannon Heavy Assault Rifle Gauss Cannon Katana Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit Compact Battery > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Nuclear Core Light Treads Light Treads Aluminum Leg Compact Battery Compact Battery Improved Terrain Scan Processor Light Armor Plating System Shield Field Laser EM Pulse Cannon Heavy Assault Rifle Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Concussive RPG Concussive RPG Katana [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Concussive RPG Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 2 | . . . 1 1 . Propulsion 2 | . . 2 . . . Utility 1 | . . . 1 . . Weapon 1 | . . . . 1 . Parts Attached 65 | 4 8 7 18 13 15 Power 14 | 2 . . 4 4 4 Engine 6 | 2 . . 3 1 . Core 8 | . . . 1 3 4 Reactor . | . . . . . . Propulsion 24 | 1 2 5 8 2 6 Treads 2 | . . . . . 2 Leg 21 | 1 2 4 8 2 4 Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 . 2 . . Device . | . . . . . . Storage 3 | 1 1 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 23 | . 5 2 4 7 5 Energy Gun 3 | . . . . 3 . Energy Cannon 7 | . . 2 4 1 . Ballistic Gun 2 | . 2 . . . . Ballistic Cannon 7 | . 2 . . 3 2 Launcher 2 | . . . . . 2 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . 1 . . System Corruption 9 | . . . 9 . . Parts Lost 29 | . 1 2 17 1 8 Power 4 | . . . 4 . . Propulsion 19 | . 1 1 9 1 7 Utility 1 | . . . . . 1 Weapon 5 | . . 1 4 . . Highest Loss Streak 6 | . 1 1 6 1 4 To Critical Strikes 1 | . . . 1 . . Average Backups 15 | 5 13 14 15 18 14 Power 1 | . 1 2 1 1 1 Propulsion 3 | 2 5 4 2 2 . Utility 1 | . . . 1 4 5 Weapon 7 | 2 5 6 9 8 5 Tool/Special . | . . . . . . Unused Backups 11 | . . . 1 3 7 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon 6 | . . . . 3 3 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 98 97 84 93 77 Engine 11 | . 14 9 13 10 2 Core 3 | . . . . 8 18 Leg 28 | . 27 43 30 28 15 Storage 24 | . 27 22 24 23 19 Energy Gun 2 | . . . . 11 . Energy Cannon 6 | . . 4 12 9 . Ballistic Gun 2 | . 6 . 2 . . Ballistic Cannon 10 | . 21 16 . 1 16 Peak Build Rating 45 | 3 9 12 23 45 38 Average Rating 19 | 2 8 10 17 38 30 On Entrance 14 | . 3 9 11 23 38 Avg Prop Armor Cover (%) 12 | 18 . . . . 4 Naked Turns . | . . . . . . Heaviest Build 89 | 10 56 58 64 89 89 Greatest Support 67 | 3 20 40 40 67 42 Greatest Overweight (x) 29 | 3 5 1 3 2 29 Average Overweight (x) 1 | 2 1 1 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 Most Carried 20 | 8 17 16 20 20 19 Average Carried 15 | 5 13 14 16 18 14 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 18 | 8 17 11 18 15 12 Class Distribution -------------------- 58% | Mutant 22% | Gunner 15% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1633 | 194 295 224 316 233 371 Remotely . | . . . . . . Salvage Created 3127 | . 314 346 1588 416 463 Parts 178 | . 26 17 92 18 25 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 59 | . 8 9 20 8 14 Melee 1 | . . . . . 1 Guns 12 | . 3 . 4 5 . Cannons 38 | . 5 9 10 2 12 AOE 5 | . . . 4 . 1 Classes Destroyed 13 | . 5 2 4 1 1 Worker 10 | . 1 . 7 2 . Builder 5 | . . . 5 . . Hauler 2 | . . . 2 . . Recycler 4 | . . . 4 . . Operator 3 | . 2 . 1 . . Watcher 7 | . 2 . 4 1 . Swarmer 14 | . 3 . 8 . 3 Saboteur 1 | . . . . . 1 Grunt 29 | . 5 6 6 3 9 Brawler 1 | . . 1 . . . Sentry 6 | . . 2 3 1 . Hunter 4 | . . . 3 1 . Programmer 4 | . . . . 3 1 Best Kill Streak 6 | . 3 2 6 3 5 Combat Bots Only 5 | . 3 2 4 3 5 Max Kills in Single Turn 3 | . 1 1 3 1 2 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 485 | . 84 60 147 83 111 Missed 143 | . 26 11 43 26 37 Hits 342 | . 58 49 104 57 74 Melee 8 | . . 2 . . 6 Projectile 334 | . 58 47 104 57 68 Critical Strikes 8 | . . 1 3 1 3 Damage Taken 4738 | . 506 616 1643 800 1173 Core 934 | . 133 96 202 158 345 Absorbed by Shields 10 | . . . . . 10 Core Remaining (%) 71 | 100 46 76 63 . . Volleys Fired 197 | . 26 30 82 27 32 Largest 3 | . 2 2 2 3 3 Hottest 240 | . 60 136 136 240 120 Shots Fired 391 | . 52 58 156 59 66 Gun 105 | . 30 . 34 41 . Cannon 280 | . 22 58 122 18 60 Launcher 2 | . . . . . 2 Special 4 | . . . . . 4 Kinetic 184 | . 52 36 36 . 60 Thermal 99 | . . 22 18 59 . Explosive 2 | . . . . . 2 Electromagnetic 102 | . . . 102 . . Robot Hit Streak 13 | . 12 11 13 7 3 Robot Miss Streak 9 | . 2 5 5 9 7 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 226 | . 31 32 95 46 22 Core Hits 126 | . 16 11 52 28 19 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . . 1 4 . 8 Destroy 1 | . . . 1 . . Blast 9 | . . 1 . . 8 Corrupt 3 | . . . 3 . . Melee Attacks 2 | . 2 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . 2 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5437 | . 414 574 2568 1019 862 Guns 1253 | . 247 . 274 732 . Cannons 3627 | . 167 574 1768 286 832 Explosions 542 | . . . 512 . 30 Melee . | . . . . . . Ramming 15 | . . . 14 1 . Kinetic 1931 | . 414 410 288 . 819 Thermal 1826 | . . 164 644 1018 . Explosive 30 | . . . . . 30 Electromagnetic 1622 | . . . 1622 . . Impact 13 | . . . . . 13 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . 9 2 4 Average Corruption 3 | . . . 9 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . . 10 4 13 Message Errors 6 | . . . 1 1 4 Matter Fused 7 | . . . 3 2 2 Heat Flow Errors 3 | . . . 1 . 2 Energy Discharges 1 | . . . 1 . . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . . 1 . . Misfires 3 | . . . 2 . 1 Alerts 1 | . . . 1 . . Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 197 | . . . 188 . 9 Projectiles 47 | . . . 46 . 1 Explosions 150 | . . . 142 . 8 Melee . | . . . . . . Knockbacks 12 | . . 7 . . 5 Impact . | . . . . . . Kinetic 11 | . . 7 . . 4 Secondary 1 | . . . . . 1 Self-Inflicted Damage 323 | . . . 308 . 15 Shots 8 | . . . 7 . 1 Rammed . | . . . . . . Targets Rammed 4 | . 1 . 2 1 . Kicked 4 | . 1 . 2 1 . Crushed . | . . . . . . Highest Temperature 654 | . . 443 355 654 570 Average Temperature 172 | . . 194 118 198 231 Received Heat Transfer 1235 | . 108 288 243 240 356 Effects 66 | . . 1 4 29 32 Shutdowns 22 | . . 1 . 11 10 Energy Bleed 8 | . . . 1 1 6 Interference 11 | . . . 2 6 3 Matter Decay 7 | . . . . 4 3 Short Circuit 5 | . . . . 3 2 Damage (minor) 6 | . . . 1 3 2 Damage (major) 4 | . . . . . 4 Damage (core) 3 | . . . . 1 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 9 | . . . 9 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 8 | . . . 2 6 . Heat Transferred 3135 | . . 296 783 2056 . Parts Sabotaged 10 | . . . . . 10 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . . 7 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 76 | 100 100 100 47 100 26 Level 1 23 | . . . 52 . 73 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 357 | . 89 84 321 120 357 Initial 120 | . . . 28 120 7 Average 83 | . 15 28 156 38 214 Influence Increases 2048 | . 300 253 839 246 410 Destroy 0b10 Robot/C 1180 | . 160 180 400 160 280 Destroy 0b10 Robot/NC 155 | . 25 . 115 15 . Destroy Leader 298 | . 44 50 112 62 30 Successful Hack 79 | . 40 21 9 9 . Disable Machine 120 | . . . 120 . . Destroy Structure 81 | . 1 2 68 . 10 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 120 | . 30 . . . 90 Influence Decreases 1711 | . 300 185 641 502 83 Entered New Map 189 | . . . 40 146 3 Time Decay 1247 | . 290 165 441 351 . Lost Part 275 | . 10 20 160 5 80 Squads Dispatched 10 | . 3 2 2 3 . Investigation 3 | . 1 1 . 1 . Extermination 2 | . . . . 2 . Reinforcement 5 | . 2 1 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 18 16 27 11 26 Peak Tracking Total 7 | . 4 3 5 4 7 Tactical Retreats 6 | . 1 . . . 5 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 5 | . . 1 . . 4 Indirectly . | . . . . . . Trap Hack Attempts 1 | . . 1 . . . Triggered . | . . . . . . Disarmed 12 | . 12 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 8 | . . . 8 . . Max in Single Turn 3 | . . . 3 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 21 | . 7 5 3 4 2 Terminals 17 | . 6 4 3 2 2 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 59 | . 25 12 8 10 4 Successful 26 | . 10 4 5 6 1 Failed 32 | . 15 8 3 3 3 Catastrophic 8 | . 6 1 . 1 . Database Lockouts 1 | . . . . 1 . Manual 45 | . 24 12 6 3 . Terminals 54 | . 23 11 8 8 4 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 18 | . 7 2 3 5 1 Record 5 | . . . 1 4 . Open DSF 1 | . . . . 1 . Emergency Access Points 2 | . . . 1 . 1 Terminal Index 3 | . 1 1 1 . . Alert Level 1 | . 1 . . . . Disarm Traps 2 | . 2 . . . . Surveillance Status 1 | . . 1 . . . Patrol Status 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 7 | . 3 2 2 . . Terminals 7 | . 3 2 2 . . Botnet 7 | . 3 2 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 18 | . 7 4 3 3 1 Full Trace Events 10 | . 6 2 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 5322 | 89 1567 445 1541 1090 590 Spaces Moved 1840 | 43 580 176 430 469 142 Core 46 | 43 . . . . 3 Treads 12 | . . . . . 12 Legs 1782 | . 580 176 430 469 127 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 193 260 Average Speed 220 | 175 247 190 192 198 312 Slowest Speed 1500 | 200 470 190 340 263 1500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 69 20 47 15 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 83 | . . . 82 . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 82 | . . . 82 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2742 | 56 657 231 990 575 233 Wait 499 | . 24 12 421 32 10 Move 1835 | 42 579 175 429 468 142 Hop . | . . . . . . Pick Up 85 | 10 14 . 28 17 16 Fast Attach 1 | 1 . . . . . Attach 75 | 2 8 9 22 15 19 Detach 9 | . 3 3 2 1 . Swap 2 | 1 . . . . 1 Drop 23 | . . 1 4 14 4 Fire 197 | . 26 30 82 27 32 Melee 2 | . 2 . . . . Ram . | . . . . . . Kick 4 | . 1 . 2 1 . Crush . | . . . . . . Escape Stasis 9 | . . . . . 9 Rewire . | . . . . . . Trap 1 | . . 1 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory -7/Garrison History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 637 | -10/Materials | Discovered new exit (range 10) 809 | -10/Materials | Core integrity fell below 50% 854 | -10/Materials | Discovered new exit (range 14) 1657 | -10/Materials | Entered another Materials area 1657 | -9/Materials | Evolved 2 slots: Propulsion x2 2069 | -9/Materials | Discovered new exit (range 15) 2102 | -9/Materials | Entered another Materials area 2102 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2404 | -8/Materials | Lost 6 parts (2p3n1w) 2414 | -8/Materials | Build established: Scavenger-Mutant 2468 | -8/Materials | Discovered new exit (range 10) 2944 | -8/Materials | Lost 3 parts (1p2w) 3022 | -8/Materials | Discovered new exit (range 10) 3070 | -8/Materials | Build established: Mutant 3300 | -8/Materials | Discovered new exit (range 16) 3361 | -8/Materials | Lost 5 parts (1p3n1w) 3643 | -8/Materials | Entered Factory 3643 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3951 | -7/Factory | Build established: Gunner 4008 | -7/Factory | Central database locked down 4726 | -7/Factory | Identified exit to Garrison 4733 | -7/Factory | Entered Garrison 4887 | -7/Garrison | Core integrity fell below 50% 4910 | -7/Garrison | Lost 4 parts (4n) 4975 | -7/Garrison | Triggered checkpoint 5323 | -7/Garrison | Self-destructed Last Messages --------------- 05283_ Slug penetrates G-50 Soldier. 05283_ G-47 Trooper destroyed. 05283_ G-50 Soldier Lgt. Angular Momentum Engine blasted off. 05283_ G-50 Soldier destroyed. 05286_ Slug penetrates Wall. 05291_ Aluminum Leg destroyed. 05292_ G-47 Trooper destroyed. 05304_ Triggered Stasis Trap. 05304_ A bubble of rippling energy engulfs the area. 05304_ Field strength at 85. 05309_ Field strength at 70. 05310_ Field strength at 55. 05311_ Field strength at 40. 05312_ Field strength at 15. 05313_ Stasis field depleted. 05317_ Slug penetrates Y-54 Guardian. 05319_ Carbon-fiber Leg destroyed. 05320_ Y-54 Guardian Imp. Heat Sink blasted off. 05321_ Sml. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???+?????????????????????????????????????????????? | | ???????????+???+?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????+???????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????/?? ?????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????gg #????????????????????? | | ????????????????????????? ##???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????# ! ???????????????????+? | | ????????????????????????#=[%=??????????????+?????? | | ????????????????????????#%*Y#????????????????????? | | ????????????????????????#%%%#????????????????????? | | ????????????????????????# !#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #?????????+??????????? | | ????????????????????????# #????????????????+??+? | | ????????????????????????#@ #????????????????????? | | ######################### ^ #????????????????????? | | ^ #????????????????????? | | ^ #????????????????????? | | #### #????????????????????? | | #??# #########++########+##????????????????????? | | #??# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | #??# #?????????????????????????????????????????? | | #??# #????????????????+????????????????????????? | | #### #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | % #?????????????????????????????????????????? | | #### #?????????????????????????????????????????? | | #??# !#?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | #### #?????????????????????????????????????????? | | +?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 33 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Ghost 'Em Overwhelming Challenges ------------ None Game ------ Seed PartitionThermalThrower Manual? 0 Play Time 00:46:58 Cumulative 22.2 hours Start 2026.04.14 @ 02:40:18 End 2026.04.14 @ 07:54:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 27 Adventurer 0 Explorer 20 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf93eb2c-a6a3-4f3f-9425-cbd573951e1c