Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.22 @ 01:02:10 Player: monistgf Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (206) 1030 Value Destroyed (10815) 10815 Prototype IDs (8) 160 Alien Tech Used (5) 1000 Bonus (8545) 8545 TOTAL SCORE: 28450 Bonus ------- High Alert Combat Kills 3847 Follower Combat Kills 1504 Entered DSFs 500 Used Core Reset Matrix 3000 Friendly Fire -306 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 220/220 System Corruption 14% Temperature Cool (0) Movement Walking (120) Location -3/Quarantine Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY (9) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Improved Core Shielding Experimental Thermal Defense Suite > --- WEAPON (4) ------- Plasma Rifle Power Sword Enhanced Force Lance > --- INVENTORY (20) --- Light Antimatter Reactor Light Antimatter Reactor Myomer Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod (200) Advanced Sensor Array Advanced Target Analyzer Improved Transmission Jammer Advanced Transmission Jammer Advanced Reaction Control System Improved Core Shielding Advanced Powered Armor Experimental Thermal Defense Suite Subatomic Replicator Heavy Dispersion Rifle High-powered Shotgun Coil Gun Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Reaction Control System > --- WEAPON ----------- Gamma Rifle Hardcell Cannon Heavy Gauss Cannon Power Sword > --- INVENTORY -------- Reinforced Antimatter Reactor Micro Antimatter Reactor Medium Treads Medium Treads Advanced Heavy Treads Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Advanced Sensor Array Weapon Mount Improved Transmission Jammer Advanced Transmission Jammer Improved Core Shielding Advanced Field Recycling Unit Gamma Rifle Hardcell Cannon Gamma Bomb Array Enhanced Force Lance [Rating: 151] Favorites ----------- Power Reinforced Fission Core Engine Angular Momentum Engine Power Core Reinforced Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Core Shielding Weapon Precision Assault Rifle Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac DSF Res Qua Slots Evolved 14 | . . . . . 4 2 2 . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . 3 1 . . . . . . . . . . . Utility 7 | . . . . . . 1 1 . . . 1 . . 2 . 2 . Weapon 2 | . . . . . 1 . 1 . . . . . . . . . . Parts Attached 273 | . 3 14 . 4 15 27 16 . 3 21 16 1 . 2 6 68 77 Power 26 | . . 2 . . 1 1 1 . . 2 1 1 . . . 6 11 Engine 6 | . . 2 . . 1 1 1 . . . . . . . . . 1 Core 4 | . . . . . . . . . . 2 1 . . . . . 1 Reactor 16 | . . . . . . . . . . . . 1 . . . 6 9 Propulsion 89 | . 2 7 . 2 8 6 4 . 1 6 7 . . . 2 25 19 Treads 21 | . . . . . 1 2 2 . 1 . . . . . . 8 7 Leg 62 | . 2 7 . 2 7 4 1 . . 6 7 . . . 2 17 7 Wheel 1 | . . . . . . . 1 . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . 4 Flight 1 | . . . . . . . . . . . . . . . . . 1 Utility 61 | . 1 1 . . 4 5 3 . . 4 3 . . 2 . 21 17 Device 33 | . 1 1 . . 1 4 2 . . 1 1 . . . . 15 7 Storage 5 | . . . . . 3 . . . . 1 . . . . . . 1 Processor 10 | . . . . . . 1 . . . . 2 . . 2 . 2 3 Hackware . | . . . . . . . . . . . . . . . . . . Protection 13 | . . . . . . . 1 . . 2 . . . . . 4 6 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 97 | . . 4 . 2 2 15 8 . 2 9 5 . . . 4 16 30 Energy Gun 28 | . . 1 . . . 7 . . . 1 . . . . . 6 13 Energy Cannon 9 | . . . . . . . 3 . . 2 . . . . 1 2 1 Ballistic Gun 22 | . . 1 . 1 . 6 4 . 1 3 3 . . . . 1 2 Ballistic Cannon 21 | . . 2 . . 2 . . . . 2 2 . . . 3 5 5 Launcher 8 | . . . . 1 . 2 . . . . . . . . . 2 3 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 1 . 1 1 . . . . . . 4 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . 1 . . . . . . . . . 2 6 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . 2 System Corruption 9 | . . . . . . . . . . . . . . . . . 9 Parts Lost 100 | . . 4 . 1 . 11 2 . . 8 1 . . . . 35 38 Power 11 | . . 1 . . . 1 . . . . . . . . . 4 5 Propulsion 35 | . . . . 1 . 6 1 . . 2 . . . . . 13 12 Utility 18 | . . 1 . . . . 1 . . 3 . . . . . 8 5 Weapon 36 | . . 2 . . . 4 . . . 3 1 . . . . 10 16 Highest Loss Streak 11 | . . 2 . 1 . 8 1 . . 5 1 . . . . 11 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 92 91 85 84 96 86 91 93 93 92 99 100 100 100 100 93 83 Engine 4 | . 14 13 14 14 9 7 6 6 6 4 . . . . . . . Core 1 | . . . . . . . . . . 1 10 7 5 5 5 2 1 Reactor 1 | . . . . . . . . . . . . 3 5 5 5 4 5 Treads 9 | . . . . . 2 8 21 26 26 20 . . . . . 5 7 Leg 17 | . 28 28 28 27 41 23 9 . . 7 34 35 35 31 31 18 3 Wheel 1 | . . . . . . . 1 6 6 4 . . . . . . . Device 12 | . 7 6 . . 7 12 19 20 20 16 10 11 11 10 10 15 7 Storage 6 | . 14 14 14 14 9 7 6 6 6 6 5 5 5 5 5 4 4 Processor 8 | . . . . . . 2 . . . . 10 11 11 21 21 19 24 Energy Gun 4 | . 14 6 14 . . 11 1 . . . . . . . . 4 6 Energy Cannon 2 | . . . . . . . 5 6 6 5 3 . . . 2 2 . Ballistic Gun 8 | . 14 3 . . 9 9 18 20 18 17 10 11 11 10 7 1 1 Ballistic Cannon 5 | . . 17 14 13 15 . . . . 1 6 11 11 10 10 7 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 136 | 14 15 25 14 17 61 64 78 77 77 101 106 113 113 113 116 136 129 Greatest Support 201 | 20 20 30 30 20 62 72 90 28 28 109 130 130 130 130 132 190 201 Greatest Overweight (x) 23 | . . 1 . 1 . 2 2 2 2 2 1 . . . . 2 23 Average Overweight (x) . | . . . . . . . 1 2 2 1 . . . . . . 1 Largest Inventory Capacity 20 | . 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | . 8 8 8 8 11 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | . 8 8 8 8 12 20 20 20 20 20 20 20 20 19 20 20 20 Average Carried 16 | . 7 7 7 7 6 14 18 19 19 19 19 19 20 18 19 18 16 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 8 8 8 12 15 20 20 20 20 20 20 20 18 20 18 20 Class Distribution -------------------- 38% | Scavenger-Gunner 17% | Scavenger-Mutant 16% | Gunner 9% | Scavenger-Skirmisher 7% | Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/DSF Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac DSF Res Qua Matter Collected 7738 | 200 213 464 . 90 346 455 469 59 30 868 370 10 22 . 102 2332 1708 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9908 | . 147 320 . 102 370 700 536 144 . 1440 390 . 40 . 76 2422 3221 Parts 445 | . 16 21 . 12 9 40 23 6 . 57 13 . 1 . 2 101 144 Haulers Intercepted 2 | . . . . . 2 . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . . . . . . . . . . 3 . Parts Field Recycled 16 | . . . . . . . . . . . . . . . . 16 . Retrieved Matter 212 | . . . . . . . . . . . . . . . . 212 . Parts Self-Destructed 63 | . . . . . . . . . . 63 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac DSF Res Qua Combat Hostiles Destroyed 182 | . 5 13 . 7 7 19 10 4 . 23 6 . 1 . 1 43 43 Melee 9 | . . . . . . . . . . . . . . . . . 9 Guns 61 | . 5 6 . . . 12 7 2 . 13 . . 1 . . 7 8 Cannons 70 | . . 7 . . 7 2 3 2 . 8 6 . . . 1 27 7 AOE 25 | . . . . 7 . 5 . . . . . . . . . 7 6 Classes Destroyed 18 | . 3 . . 1 3 4 . . . 3 . . . . 1 3 . Worker 5 | . . . . . . . . . . . . . . . . 1 4 Builder 3 | . . . . . . 1 . . . . . . . . . 1 1 Hauler 2 | . . . . . 2 . . . . . . . . . . . . Recycler 5 | . . . . . . 1 1 . . 1 1 . . . . 1 . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . 2 1 Operator 2 | . . . . . . 1 . . . . . . . . . 1 . Watcher 2 | . 1 . . . . . . . . . . . . . . . 1 Swarmer 27 | . 3 6 . 4 . 4 3 . . 7 . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . Grunt 71 | . 2 7 . 2 5 7 4 . . 6 . . 1 . . 17 20 Brawler 4 | . . . . . 1 . . . . 2 . . . . . 1 . Duelist 2 | . . . . 1 . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . 1 . . . . . . . Sentry 19 | . . . . . 2 5 1 . . 4 2 . . . . 5 . Specialist 3 | . . . . . . . . . . . . . . . 1 2 . Hunter 19 | . . . . . . . . . . 3 1 . . . . 5 10 Programmer 32 | . . . . . . 3 2 . . . 3 . . . . 12 12 Wasp 3 | . . . . . . . . 3 . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 9 | . 4 4 . 4 5 6 4 4 . 9 2 . 1 . 1 6 8 Combat Bots Only 8 | . 3 4 . 4 5 5 3 4 . 8 2 . 1 . 1 5 8 Max Kills in Single Turn 4 | . 1 1 . 3 2 4 2 2 . 2 1 . 1 . 1 3 2 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . . Exploded 3 | . . . . 3 . 3 . . . . . . . . . 2 2 Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac DSF Res Qua Damage Taken 19628 | . 271 756 . 278 61 1677 534 58 . 1533 174 . 19 . 124 7597 6546 Core 1945 | . 41 143 . 52 . 190 64 21 . 142 . . . . . 686 606 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 305 | . . . . . . . 11 . . 89 . . . . . 53 152 Regen/Repaired (Parts) 524 | . . . . . . . . . . . 67 147 . . 22 190 98 Core Remaining (%) 78 | 100 . . . 5 100 72 . . . 73 . . 100 . 100 . . Volleys Fired 440 | . 17 41 . 5 17 38 22 4 . 55 12 . 1 . 3 140 85 Largest 4 | . 2 2 . 1 3 3 4 4 . 4 4 . 4 . 4 4 4 Hottest 318 | . 70 78 . 33 101 188 221 169 . 246 207 . 183 . 259 295 318 Shots Fired 1215 | . 34 80 . 5 50 99 87 15 . 198 48 . 4 . 12 373 210 Gun 655 | . 34 38 . . 17 89 67 12 . 141 24 . 2 . 5 107 119 Cannon 525 | . . 42 . . 33 5 20 3 . 57 24 . 2 . 7 254 78 Launcher 35 | . . . . 5 . 5 . . . . . . . . . 12 13 Special . | . . . . . . . . . . . . . . . . . . Kinetic 768 | . 17 77 . . 50 43 65 12 . 154 41 . 4 . 11 231 63 Thermal 255 | . 17 3 . . . 37 22 3 . 44 7 . . . . 79 43 Explosive 22 | . . . . 5 . 5 . . . . . . . . . 12 . Electromagnetic 170 | . . . . . . 14 . . . . . . . . 1 51 104 Robot Hit Streak 30 | . 10 10 . 2 14 17 14 3 . 10 10 . 12 . 2 27 30 Robot Miss Streak 7 | . 3 6 . 1 1 5 4 7 . 7 1 . . . 2 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . . . . . . Shots Hit Robots 920 | . 20 49 . 3 40 86 65 6 . 158 38 . 2 . 5 242 206 Core Hits 483 | . 9 21 . 8 18 81 41 7 . 88 12 . 2 . 2 95 99 Critical Kills 5 | . . . . . . 1 . . . 2 . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . . Critical Strikes 53 | . . 1 . . 3 1 1 . . 3 3 . . . . 10 31 Burn 4 | . . . . . . . . . . . . . . . . . 4 Meltdown 2 | . . . . . . . . . . 2 . . . . . . . Destroy 4 | . . . . . . 1 1 . . . . . . . . . 2 Blast 25 | . . 1 . . 3 . . . . . 3 . . . . 9 9 Corrupt 12 | . . . . . . . . . . . . . . . . 1 11 Sever 3 | . . . . . . . . . . 1 . . . . . . 2 Impale 3 | . . . . . . . . . . . . . . . . . 3 Melee Attacks 59 | . . . . . . . 1 . 1 20 . . . . . . 37 Impact . | . . . . . . . . . . . . . . . . . . Slashing 43 | . . . . . . . 1 . 1 20 . . . . . . 21 Piercing 16 | . . . . . . . . . . . . . . . . . 16 Sneak Attacks 2 | . . . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . 4 Damage Inflicted 31266 | . 267 789 . 397 820 2400 1607 233 . 4341 1231 . 44 . 173 10516 8448 Guns 10962 | . 267 237 . . 211 1472 1042 170 . 2084 405 . 44 . 46 2544 2440 Cannons 12308 | . . 536 . . 602 90 565 63 . 1165 826 . . . 127 5996 2338 Explosions 5185 | . . . . 397 . 838 . . . . . . . . . 1968 1982 Melee 2777 | . . . . . . . . . . 1092 . . . . . . 1685 Ramming 34 | . . 16 . . 7 . . . . . . . . . . 8 3 Kinetic 14742 | . 145 760 . . 813 716 1002 170 . 2348 1071 . 44 . 173 5335 2165 Thermal 6957 | . 122 13 . . . 1115 605 63 . 901 160 . . . . 2238 1740 Explosive 2605 | . . . . 397 . 469 . . . . . . . . . 1739 . Electromagnetic 4151 | . . . . . . 100 . . . . . . . . . 1196 2855 Impact . | . . . . . . . . . . . . . . . . . . Slashing 2173 | . . . . . . . . . . 1092 . . . . . . 1081 Piercing 604 | . . . . . . . . . . . . . . . . . 604 Highest Corruption 42 | . . . . . . 1 4 4 4 . . . . . . 24 42 Average Corruption 10 | . . . . . . 1 1 4 4 . . . . . . 6 24 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 175 | . . . . . . 5 11 4 2 . . . . . . 53 100 Message Errors 32 | . . . . . . 1 2 . . . . . . . . 10 19 Matter Fused 30 | . . . . . . . 3 . 1 . . . . . . 9 17 Heat Flow Errors 19 | . . . . . . . 3 1 . . . . . . . 6 9 Energy Discharges 19 | . . . . . . 1 . . . . . . . . . 10 8 Parts Rejected 4 | . . . . . . . . . . . . . . . . . 4 Parts Fused 2 | . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 23 | . . . . . . 1 1 1 1 . . . . . . 7 12 Data Loss (major) 12 | . . . . . . 2 . 1 . . . . . . . 3 6 Misfires 5 | . . . . . . . 1 . . . . . . . . 2 2 Alerts 3 | . . . . . . . 1 . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . 1 1 Weapon Failures 24 | . . . . . . . . 1 . . . . . . . 4 19 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1065 | . . 1 . 8 . 52 27 . . 134 12 . . . . 393 438 Projectiles 502 | . . 1 . . . . 27 . . 6 12 . . . . 251 205 Explosions 283 | . . . . 8 . 52 . . . . . . . . . 142 81 Melee 280 | . . . . . . . . . . 128 . . . . . . 152 Knockbacks 71 | . . 6 . . 3 . . . . 2 3 . . . . 30 27 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 64 | . . 6 . . 3 . . . . 2 3 . . . . 28 22 Secondary 7 | . . . . . . . . . . . . . . . . 2 5 Self-Inflicted Damage 691 | . . . . 212 . 221 . . . . . . . . . 199 59 Shots 22 | . . . . 5 . 4 . . . . . . . . . 3 10 Rammed 1 | . . . . . . . . . . . . . . . . . 1 Targets Rammed 13 | . . 8 . . 2 1 . . . . . . . . . 1 1 Kicked 12 | . . 8 . . 2 1 . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 358 | . 192 202 . 6 225 66 230 85 . 331 298 . 90 . 147 358 291 Average Temperature 81 | . 65 59 . 3 65 22 78 40 . 101 89 . 47 . 58 97 90 Received Heat Transfer 2764 | . 120 272 . 6 36 366 111 18 . 270 9 . . . 51 773 732 Effects 2 | . . . . . . . . . . . . . . . . 1 1 Interference 1 | . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . . . . . . . . . . . . 1 14 Combat Hostiles 14 | . . . . . . . . . . . . . . . . 1 13 Parts Fried 35 | . . . . . . . . . . . . . . . . 3 32 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . 2 . . . . . 1 . Combat Hostiles 3 | . . . . . . . . . . 2 . . . . . 1 . Parts Melted 13 | . . . . . . 3 3 . . 2 1 . . . . 4 . Heat Transferred 8923 | . 370 37 . . . 1925 704 74 . 1054 185 . . . . 2457 2117 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . . . . 1 5 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac DSF Res Qua Peak Influence 1597 | . 142 335 . 210 302 309 173 . . . 187 18 212 103 611 1597 1208 Initial 805 | . . 55 . . 3 . 102 . . . 65 18 12 103 72 343 805 Average 492 | . 60 118 . 142 147 170 72 . . . 68 18 61 103 409 1093 1050 Maximum Alert Level 4 | . . 1 . 1 1 1 . . . . . . 1 . 2 4 4 Low Security (%) 48 | . 100 80 . 39 70 66 100 . . . 100 100 75 100 20 . . Level 1 11 | . . 19 . 60 29 33 . . . . . . 24 . 3 2 . Level 2 4 | . . . . . . . . . . . . . . . 75 12 . Level 3 19 | . . . . . . . . . . . . . . . . 35 74 Level 4 15 | . . . . . . . . . . . . . . . . 49 25 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . 1 . . Squads Dispatched 48 | . 1 . . . 1 4 2 . . 4 1 . 1 . 2 20 12 Investigation 6 | . . . . . . . . . . 4 . . 1 . . 1 . Extermination 17 | . . . . . . 3 2 . . . 1 . . . . 5 6 Reinforcement 14 | . 1 . . . 1 1 . . . . . . . . 2 7 2 Assault 7 | . . . . . . . . . . . . . . . . 3 4 Garrison 4 | . . . . . . . . . . . . . . . . 4 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac DSF Res Qua Distress Signals 8 | . . 1 . . 1 1 1 . . 2 . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 297 | . 7 26 . 6 16 23 15 4 . 36 7 . 4 . 8 79 66 Peak Tracking Total 14 | . 3 14 . 4 6 5 4 4 . 8 2 . 4 . 3 8 7 Tactical Retreats 18 | . . 3 . . . 3 2 . . 2 . . . . . 6 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac DSF Res Qua Traps Triggered 7 | . . . . . . 1 . . . . 3 . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 11 | . . . . 4 . . . 2 . 5 . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac DSF Res Qua Machines Disabled 18 | . . . . 2 . 7 1 . . . . . . . 1 1 6 Max in Single Turn 7 | . . . . 1 . 7 1 . . . . . . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac DSF Res Qua Machines Accessed 28 | . . . 1 . 4 3 3 . . 2 4 . 1 1 . 8 1 Terminals 17 | . . . . . 4 2 1 . . 1 1 . 1 1 . 5 1 Fabricators 5 | . . . . . . 1 1 . . 1 2 . . . . . . Repair Stations 3 | . . . . . . . 1 . . . 1 . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 2 . Total Hacks 83 | . . . 23 . 14 6 7 . . 5 8 . 3 2 . 13 2 Successful 47 | . . . 23 . 7 5 3 . . 1 3 . 1 1 . 2 1 Failed 36 | . . . . . 7 1 4 . . 4 5 . 2 1 . 11 1 Catastrophic 9 | . . . . . 1 . 1 . . . . . 1 . . 6 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 19 | . . . . . 4 2 3 . . . . . 2 . . 8 . Terminals 42 | . . . . . 14 5 4 . . 1 3 . 3 2 . 8 2 Fabricators 9 | . . . . . . 1 1 . . 4 3 . . . . . . Repair Stations 6 | . . . . . . . 2 . . . 2 . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . 3 . Terminal Hacks 35 | . . . 23 . 6 2 . . . 1 . . . 1 . 1 1 Record 24 | . . . 23 . . . . . . . . . . . . . 1 Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . Alert Level 2 | . . . . . 1 1 . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 . . . . . . . . . . 1 . Locate Traps 2 | . . . . . 1 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 1 . . . 1 . . . . . . Network Status 2 | . . . . . . 1 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 3 | . . . . . . . 1 . . . 2 . . . . . . Scan Component 2 | . . . . . . . 1 . . . 1 . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 5 | . . . . . 1 2 1 . . . . . 1 . . . . Terminals 5 | . . . . . 1 2 1 . . . . . 1 . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . Botnet 4 | . . . . . 1 1 1 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 1 . . . . . . . . . 1 . Used 2 | . . . . . 1 . . . . . . . . . . 1 . Hacking Detections 26 | . . . . . 4 3 3 . . 1 4 . 1 1 . 8 1 Full Trace Events 2 | . . . . . . . . . . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 14 . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . 64 . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . 16 . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . Time 14 | . . . . . . . . . . . 14 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac DSF Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . 11 . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac DSF Res Qua Total Allies 36 | . . 2 . 3 . . . . . 11 . 20 . . . . . Largest Group 20 | . . 2 . 3 3 . . . . 6 . 20 20 20 20 16 . Highest-Rated Group 838 | . . 42 . 40 40 . . . . 202 . 838 838 838 838 717 . Highest-Rated Ally 50 | . . 31 . 16 16 . . . . 41 . 50 50 50 50 50 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 263 | . . 8 . . 31 . . . . 27 . . 17 . 49 131 . Total Damage 8342 | . . 104 . . 328 . . . . 734 . . 570 . 2928 3678 . Kills 39 | . . 1 . . 5 . . . . 5 . . 3 . 9 16 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Allies Melted 2 | . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac DSF Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . 2 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 118 | . . . . . . . . . . . 27 4 3 . 6 78 . Traps 18 | . . . . . . . . . . . 3 . . . 2 13 . Emergency Access 15 | . . . . . . . . . . . 5 . . . 2 8 . Items 65 | . . . . . . . . . . . 13 4 2 . 2 44 . Machines 7 | . . . . . . . . . . . 2 . 1 . . 4 . Patrols 2 | . . . . . . . . . . . 1 . . . . 1 . Guards 10 | . . . . . . . . . . . 3 . . . . 7 . Exits 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac DSF Res Qua Turns Passed 14529 | . 322 1132 223 521 416 1995 1287 151 776 1645 1083 156 66 11 206 2752 1787 Spaces Moved 7374 | 1 203 658 185 409 243 892 561 102 591 748 722 113 54 3 129 1237 523 Core 2 | . . . . . . . . . . . . . . . . . 2 Treads 956 | . . . . . . . 324 . . 61 . . . . . 183 388 Legs 5030 | 1 203 658 185 409 243 892 98 . . 197 722 113 54 3 129 1054 69 Wheels 1322 | . . . . . . . 139 102 591 490 . . . . . . . Hover 64 | . . . . . . . . . . . . . . . . . 64 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 116 | 120 120 120 120 120 120 121 130 130 130 121 116 116 116 116 116 116 120 Average Speed 150 | 120 120 137 120 120 121 184 191 130 130 133 117 116 116 116 116 161 219 Slowest Speed 1200 | 120 120 190 120 190 122 265 240 130 130 240 187 116 116 116 118 260 1200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 47 | 2 45 99 51 90 28 29 16 19 70 70 22 77 3 . 95 34 58 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 4 | . . 1 1 . . . . 2 . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 . . . . . . 1 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . . . . . . . Scrap Searched 13 | . . 2 . 2 . . . 3 2 4 . . . . . . . Spaces Dug 10 | . . . . . . . 1 . . . . . . . . 9 . Terrain Destroyed 376 | . . 1 . 36 . 91 3 1 . 1 6 . 2 . 4 199 32 Melee 1 | . . . . . . . 1 . . . . . . . . . . Projectile 99 | . . 1 . . . . 2 1 . 1 6 . 2 . 4 71 11 AOE 276 | . . . . 36 . 91 . . . . . . . . . 128 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Fac DSF Res Qua Total 9863 | . 252 813 186 433 326 1151 723 115 597 1266 936 139 57 10 190 1752 917 Wait 1304 | . 12 75 . 8 40 161 112 2 . 298 164 21 1 6 26 232 146 Move 7357 | . 202 657 184 408 242 891 560 101 590 747 722 112 53 2 128 1235 523 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 144 | . 9 6 1 1 5 15 6 3 1 14 10 2 1 . 10 30 30 Fast Attach 87 | . 1 2 . 2 2 4 5 . . 3 8 . . . . 18 42 Attach 89 | . . 3 . . 5 11 2 . . 11 2 . . 2 1 30 22 Detach 32 | . . . . . 2 4 2 . . 3 1 . . . . 9 11 Swap 100 | . 2 9 . 2 8 12 9 . 3 7 6 1 . . 5 20 16 Drop 123 | . 9 12 1 3 3 9 4 3 2 13 11 3 1 . 13 25 11 Fire 440 | . 17 41 . 5 17 38 22 4 . 55 12 . 1 . 3 140 85 Melee 52 | . . . . . . . 1 . 1 20 . . . . . . 30 Ram . | . . . . . . . . . . . . . . . . . . Kick 12 | . . 8 . . 2 1 . . . . . . . . . 1 . Crush 1 | . . . . . . . . . . . . . . . . . 1 Escape Stasis 10 | . . . . . . 5 . . . . . . . . 4 1 . Rewire 101 | . . . . . . . . . . 90 . . . . . 11 . Trap 11 | . . . . 4 . . . 2 . 5 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Ext]) -5/Waste -5/Factory -4/Factory -4/DSF -3/Research (discovered 2 exits: [*Res] / *Qua) -3/Quarantine History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 14) 281 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered Mines 346 | -10/Mines | Discovered new exit (range 9) 429 | -10/Mines | Learned 8 Materials zone layouts 579 | -10/Mines | Core integrity fell below 50% 774 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 817 | -10/Mines | Build established: Scavenger-Mutant 821 | -10/Mines | Discovered new exit (range 7) 886 | -10/Mines | Assembled infested the area 891 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1335 | -10/Mines | Discovered new exit (range 8) 1336 | -10/Mines | Learned location of Storage (-9) 1451 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1455 | -10/Mines | Entered Exiles 1484 | -10/Exiles | Met 8R-AWN 1505 | -10/Exiles | Met EX-HEX 1542 | -10/Exiles | Met EX-BIN 1559 | -10/Exiles | Met EX-DEC 1563 | -10/Exiles | Learned location of Zion (-6) 1665 | -10/Exiles | Discovered new exit (range 12) 1678 | -10/Exiles | Entered Mines 1685 | -9/Mines | Core integrity fell below 20% 1712 | -9/Mines | Learned Materials terminal intel 1729 | -9/Mines | Found a hidden stash of uninstalled traps 1960 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1981 | -9/Mines | Build established: Mutant 2184 | -9/Mines | Discovered new exit (range 8) 2199 | -9/Mines | Entered Materials 2199 | -8/Materials | Accompanied by 3 allies 2199 | -8/Materials | Evolved 4 slots: Propulsion x3, Weapon x1 2200 | -8/Materials | Identified exit to Factory 2201 | -8/Materials | Loaded intel: 12 terminal locations 2560 | -8/Materials | Discovered exit to Factory (range 6) 2605 | -8/Materials | Build established: Scavenger-Gunner 2615 | -8/Materials | Entered Factory 2615 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2921 | -7/Factory | Build established: Scavenger-Skirmisher 3178 | -7/Factory | Lost 8 parts (1p4n3w) 3617 | -7/Factory | Discovered new exit (range 6) 3749 | -7/Factory | Identified exit to Factory 4054 | -7/Factory | Build established: Scavenger-Gunner 4465 | -7/Factory | Discovered exit to Factory (range 15) 4525 | -7/Factory | Discovered new exit (range 14) 4610 | -7/Factory | Entered another Factory area 4610 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4991 | -6/Factory | Build established: Skirmisher 5782 | -6/Factory | Discovered new exit (range 6) 5897 | -6/Factory | Entered Lower Caves 5928 | -6/Lower Caves | Ambushed by wild Derelicts 5998 | -6/Lower Caves | Build established: Gunner 6035 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6048 | -6/Lower Caves | Entered Zion 6094 | -6/Zion | System corruption cleaned by Quarantine Array 6169 | -6/Zion | Learned Factory terminal intel 6803 | -6/Zion | Discovered new exit (range 15) 6824 | -6/Zion | Entered Proximity Caves 6835 | -5/Proximity Caves | Learned location of 1 exit from Factory 7682 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 7857 | -5/Proximity Caves | Discovered new exit (range 8) 8098 | -5/Proximity Caves | Lost 5 parts (2n3w) 8106 | -5/Proximity Caves | Destroyed 8 combat bots 8418 | -5/Proximity Caves | Spotted B-75 Beast 8427 | -5/Proximity Caves | Build established: Scavenger-Tank 8469 | -5/Proximity Caves | Entered Factory 8469 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8470 | -5/Factory | Identified exit to Factory 8471 | -5/Factory | Loaded intel: 28 terminal locations 8639 | -5/Factory | Repaired Imp. Cooling System 8815 | -5/Factory | Build established: Scavenger-Gunner 8850 | -5/Factory | Fabricated Biometal Leg (x2) 9139 | -5/Factory | Discovered new exit (range 18) 9524 | -5/Factory | Discovered exit to Factory (range 11) 9552 | -5/Factory | Sucked down chute 9552 | -5/Factory | Entered Waste 9553 | -5/Waste | Joined by Warlord forces that had cleared the area 9614 | -5/Waste | Found Enh. Force Lance 9664 | -5/Waste | Discovered new exit (range 22) 9708 | -5/Waste | Entered Factory 9708 | -5/Factory | Accompanied by 20 allies 9751 | -5/Factory | Discovered exit to Factory (range 12) 9774 | -5/Factory | Entered another Factory area 9774 | -4/Factory | Accompanied by 20 allies 9774 | -4/Factory | Evolved 2 slots: Utility x2 9779 | -4/Factory | Identified exit to DSF 9785 | -4/Factory | Entered DSF 9785 | -4/DSF | Accompanied by 20 allies 9823 | -4/DSF | Additional patrols routed to DSF 9845 | -4/DSF | Found Fusion Bomb Launcher 9871 | -4/DSF | Discovered new exit (range 18) 9943 | -4/DSF | Sterilization system engaged 9963 | -4/DSF | Ambient heat levels rising (+10) 9978 | -4/DSF | Ambient heat levels rising (+10) 9991 | -4/DSF | Entered Research 9991 | -3/Research | Accompanied by 16 allies 9991 | -3/Research | Evolved 2 slots: Utility x2 10432 | -3/Research | Discovered new exit (range 21) 10520 | -3/Research | Lost 4 parts (2n2u) 10559 | -3/Research | Found Gamma Bomb Array 10576 | -3/Research | Lost 3 parts (3n) 10789 | -3/Research | Build established: Scavenger-Mutant 11266 | -3/Research | Build established: Scavenger-Gunner 11415 | -3/Research | Garrison activated, responded to threat 11491 | -3/Research | First assault squad dispatched 11851 | -3/Research | Garrison activated, responded to threat 12092 | -3/Research | System corruption reached 10% 12125 | -3/Research | Lost 11 parts (2p3n2u4w) 12155 | -3/Research | Identified exit to Quarantine 12582 | -3/Research | Crushed by falling debris 12583 | -3/Research | Core integrity fell below 50% 12613 | -3/Research | Lost 3 parts (1n1u1w) 12743 | -3/Research | Entered Quarantine 12807 | -3/Quarantine | Found Alien Reactor 12807 | -3/Quarantine | Identified Matter Drive 13053 | -3/Quarantine | System corruption reached 30% 13112 | -3/Quarantine | Lost 4 parts (2n2w) 13135 | -3/Quarantine | Found Alien Slashing Weapon 13224 | -3/Quarantine | Found Alien Artifact 13224 | -3/Quarantine | Identified Subatomic Replicator 13285 | -3/Quarantine | First assault squad dispatched 13376 | -3/Quarantine | Found Adv. Powered Armor 13455 | -3/Quarantine | Lost 5 parts (2n1u2w) 13748 | -3/Quarantine | Found Alien Artifact 13748 | -3/Quarantine | Identified Core Reset Matrix 13748 | -3/Quarantine | Identified Sigix Broadsword 13748 | -3/Quarantine | Used Core Reset Matrix 13752 | -3/Quarantine | Detected hypermatrix surge 13752 | -3/Quarantine | Sensed 15 artifacts in vicinity 13804 | -3/Quarantine | Found Transdimensional Reconstructor 13804 | -3/Quarantine | Warped through subspace 13880 | -3/Quarantine | Lost 8 parts (1p2n1u4w) 13892 | -3/Quarantine | Core integrity fell below 20% 13963 | -3/Quarantine | Lost 11 parts (2p4n5w) 14054 | -3/Quarantine | Found Prototype Device 14054 | -3/Quarantine | Identified Exp. Thermal Defense Suite 14070 | -3/Quarantine | Found Exp. Thermal Defense Suite 14376 | -3/Quarantine | Destroyed 8 combat bots 14460 | -3/Quarantine | Cryocooling Duct disabled 14475 | -3/Quarantine | Ambient heat levels rising (+20) 14475 | -3/Quarantine | Non-combat units ordered to evacuate 14530 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14445_ K-01 Serf collects debris. 14460_ Cryocooling Duct disabled. 14464_ K-01 Serf collects debris. 14472_ N3>IMJYXCPTVQBRED RDEONFL6YUYPG9BIUP2A 14475_ ALERT: Ambient heat levels +20. 14475_ ALERT: All non-combat units evacuate. 14493_ ALERT: Rogue bot located, Programmers report to Quarantine Zone 7P. 14499_ System corrupted: Heat flow error (+192). 14510_ P-80 Master resets R-10 Processor, system corruption cleaned. 14515_ System corrupted: Heat flow error (+237). 14515_ Repair Station disabled. 14515_ P-80 Master suffers critical hit (Burn). 14516_ Overheating: System interference. 14516_ Adv. Target Analyzer temporarily disabled. 14517_ P-80 Master heat damages Adv. Heat Sink. 14518_ Field Laser destroyed. 14518_ P-80 Master suffers critical hit (Impale). 14518_ P-80 Master destroyed. 14528_ P-80 Master suffers critical hit (Impale). 14528_ Destroyed Imp. Antigrav System. Map ----- +----------------------------------------------------+ | [%* !! !!%!=[|]" | | [ "!%%"" | | ##### %########### % %*"[[! 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"""=#= # """ """ #????? | | ?????????????????# R"%p! + " """"""" #????? | | ?????????????????# " @# # #????? | | ?????????????????# # # #????? | | ?????????????????# # ##############????? | | ?????????????????#! # #?????????????????? | | ?????????????????# # #?????????????????? | | ?????????????????########## #?????????????????? | | ??????????????????????????# +?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ???????????????????????!??# #?????????????????? | | ??????????????????????????+ #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 225 Resistance: TH 30 Core Shielding 30 Propulsion Shielding 66 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 12 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Biometal Leg | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Matter Drive Subatomic Replicator Core Reset Matrix Transdimensional Reconstructor Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed BattleSubatomicRay Manual? 0 Play Time 02:10:14 Cumulative 210.6 hours Start 2024.02.21 @ 20:06:50 End 2024.02.22 @ 01:02:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 70 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5262d818-708a-4448-a759-977d58142965