Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 07:28:24

Player: Eusmilis

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (31)      155
Value Destroyed (738)      738
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (640)                640
              TOTAL SCORE: 3033

 Bonus
-------
Follower Combat Kills      40
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     285/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (4) ------
           Heat Sink
     Large Storage Unit
           Visual Processing Unit
           Sensor Array
>          --- WEAPON (2) -------
           Beam Rifle
           Flak Gun
>          --- INVENTORY (15) ---
   Compact Matter Pod (150)
           Signal Interpreter
    Medium Laser
    Medium Laser
     Small Laser
     Small Laser
           Beam Cannon
           Autogun

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
           Visual Processing Unit
           Sensor Array
>          --- WEAPON -----------
           Beam Rifle
           Flak Gun
>          --- INVENTORY --------
   Compact Matter Pod
           Signal Interpreter
    Medium Laser
    Medium Laser
     Small Laser
     Small Laser
           Beam Cannon
           Autogun
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             42   | 7   7   23  4   1   .   
  Power                    8    | 1   1   5   1   .   .   
    Engine                 7    | 1   .   5   1   .   .   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   3   4   1   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    10   | 2   3   4   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 2   2   8   1   .   .   
    Device                 5    | 1   1   2   1   .   .   
    Storage                3    | 1   1   1   .   .   .   
    Processor              2    | .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   1   6   1   1   .   
    Energy Gun             1    | .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | 2   1   6   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 15   | .   1   10  4   .   .   
  Power                    3    | .   .   2   1   .   .   
  Propulsion               3    | .   .   2   1   .   .   
  Utility                  6    | .   1   4   1   .   .   
  Weapon                   3    | .   .   2   1   .   .   
  Highest Loss Streak      6    | .   1   6   4   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  96  92  100 100 
  Engine                   8    | .   3   8   10  11  11  
  Core                     2    | .   10  2   .   .   .   
  Leg                      22   | .   27  20  21  22  22  
  Device                   16   | .   13  10  13  22  22  
  Storage                  11   | .   14  11  11  11  11  
  Processor                10   | .   .   13  14  11  11  
  Protection               2    | .   .   7   .   .   .   
  Energy Gun               5    | .   .   .   7   11  11  
  Ballistic Gun            17   | .   28  20  14  11  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 11  28  34  31  32  .   
  Greatest Support         23   | 20  20  20  23  23  .   
  Greatest Overweight (x)  9    | 1   1   9   2   1   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  
  Most Carried             15   | 3   13  15  10  8   8   
  Average Carried          9    | 1   10  13  8   7   8   
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            13   | 3   13  9   7   8   8   

 Class Distribution 
--------------------
 67% | Scavenger-Mutant
 32% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           891  | 236 155 431 69  .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            925  | 51  155 646 73  .   .   
  Parts                    68   | 8   5   51  4   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  24   | .   4   18  2   .   .   
  Guns                     24   | .   4   18  2   .   .   
Classes Destroyed          7    | 1   1   4   1   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Watcher                  3    | .   .   3   .   .   .   
  Swarmer                  10   | .   .   10  .   .   .   
  Grunt                    9    | .   4   4   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   4    | .   .   4   .   .   .   
Best Kill Streak           7    | 1   2   7   1   .   .   
  Combat Bots Only         6    | .   2   6   1   .   .   
Max Kills in Single Turn   2    | 1   1   2   1   .   .   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        252  | .    28   202  18   .    4    
  Missed                   62   | .    4    53   3    .    2    
Damage Taken               2114 | .    311  1486 289  .    28   
  Core                     486  | .    80   304  88   .    14   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   250  | .    55   195  .    .    .    
Core Remaining (%)         84   | 100  68   .    .    .    .    
Volleys Fired              102  | 17   24   50   10   .    1    
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  84   | 40   40   46   79   .    84   
Shots Fired                182  | 34   48   80   18   .    2    
  Gun                      182  | 34   48   80   18   .    2    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  176  | 34   48   80   13   .    1    
  Thermal                  6    | .    .    .    5    .    1    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | 7    16   10   7    .    3    
  Robot Miss Streak        3    | 2    2    3    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           130  | 21   37   57   14   .    1    
  Core Hits                52   | 6    13   29   4    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1544 | 181  283  844  204  .    32   
  Guns                     1544 | 181  283  844  204  .    32   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1486 | 181  283  844  146  .    32   
  Thermal                  58   | .    .    .    58   .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        29   | .    20   29   18   .    .    
  Average Temperature      9    | .    9    9    6    .    .    
  Received Heat Transfer   531  | .    183  294  54   .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         148  | .    .    .    148  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             224  | 15  107 224 127 .   .   
  Initial                  87   | .   9   1   87  .   .   
  Average                  53   | 7   27  65  101 .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         95   | 100 100 91  100 .   .   
  Level 1                  4    | .   .   8   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           3    | .   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              47   | .   9   31  4   .   3   
  Peak Tracking Total      8    | .   3   8   3   .   3   
  Tactical Retreats        3    | .   .   2   1   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          8    | .   4   4   .   .   .   
  Terminals                5    | .   3   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                24   | .   8   16  .   .   .   
  Successful               17   | .   5   12  .   .   .   
  Failed                   7    | .   3   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                11   | .   6   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          13   | .   2   11  .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   3   4   .   .   .   
  Record                   1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       10   | .   2   8   .   .   .   
  Scan Component           5    | .   1   4   .   .   .   
  Repair                   5    | .   1   4   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   2   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             5    | .   1   4   .   .   .   
  Time                     136  | .   26  110 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   4   
  Highest-Rated Group      160  | .   .   .   .   160 160 
  Highest-Rated Ally       41   | .   .   .   .   41  41  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   4   
  Total Damage             129  | .   .   .   .   .   129 
  Kills                    2    | .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               3449 | 201  595  1006 267  1378 2    
Spaces Moved               1583 | 122  286  351  117  707  .    
  Core                     6    | 5    .    1    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1577 | 117  286  350  117  707  .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  190  .    
  Average Speed            181  | 117  168  191  194  190  .    
  Slowest Speed            500  | 120  190  500  260  190  .    
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       33   | 7    48   34   28   85   1    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      2000 | 149 359 608 141 742 1   
  Wait                     251  | 1   35  170 10  35  .   
  Move                     1578 | 121 285 350 116 706 .   
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  19   | 3   8   7   1   .   .   
  Fast Attach              19   | 7   3   8   1   .   .   
  Attach                   14   | .   1   10  3   .   .   
  Detach                   1    | .   .   1   .   .   .   
  Swap                     9    | .   3   5   .   1   .   
  Drop                     7    | .   .   7   .   .   .   
  Fire                     102  | 17  24  50  10  .   1   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Min x2 / Sto x2)
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Discovered new exit (range 16)
  202 | -11/Scrapyard      | Entered Materials
  317 | -10/Materials      | Build established: Mutant
  404 | -10/Materials      | Discovered new exit (range 16)
  537 | -10/Materials      | Repaired Aluminum Leg
  774 | -10/Materials      | Discovered new exit (range 13)
  797 | -10/Materials      | Entered another Materials area
  797 | -9/Materials       | Evolved 2 slots: Utility x2
 1196 | -9/Materials       | Repaired Aluminum Leg
 1223 | -9/Materials       | Repaired Aluminum Leg
 1257 | -9/Materials       | Repaired Hvy. Assault Rifle
 1340 | -9/Materials       | Repaired Aluminum Leg
 1530 | -9/Materials       | Discovered new exit (range 13)
 1545 | -9/Materials       | Build established: Scavenger-Mutant
 1575 | -9/Materials       | Identified exit to Mines
 1575 | -9/Materials       | Identified exit to Storage
 1707 | -9/Materials       | Core integrity fell below 50%
 1755 | -9/Materials       | Lost 6 parts (2p2n1u1w)
 1803 | -9/Materials       | Entered Mines
 1876 | -9/Mines           | Core integrity fell below 20%
 1922 | -9/Mines           | Lost 4 parts (1p1n1u1w)
 2058 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2070 | -9/Mines           | Entered Zion
 3040 | -7/Zion            | Imprinted
 3042 | -7/Zion            | Declared Zion's savior
 3405 | -7/Zion            | Discovered new exit (range 17)
 3448 | -7/Zion            | Entered Proximity Caves
 3448 | -6/Proximity Caves | Accompanied by 4 allies
 3450 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
  very moment!"
Imprinter is transmitting encrypted data deep
  into the caves. <x2>
PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array
  scanned 1 system, cleaned 1.
PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array
  scanned 1 system, cleaned 0.
SD-0K4(z) fiddles with the Twisted Machinery.
EXIT=FOUND
PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array
  scanned 1 system, cleaned 0.
Searching scrap...
Found ECM Suite.
Found Component Analysis Suite.
Found Seismic Detector.
Found Flak Gun.
Found 31 Matter.
LOCATION=UNKNOWN
GOAL=ESCAPE
S-27 Virus destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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| ???????????????????## ######?????????????????????? |
| ????????"         ##   s%* #?????????????????????? |
| ????????"             M%=@ #?????????????????????? |
| ????????"             M=M ##?????????????????????? |
| ??????????#      #### M####??????????????????????? |
| ?????????  ?????????# ???????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control

 Challenges 
------------
None

 Game 
------
Seed              NavigationChargeShield
  Manual?         0
Play Time         00:20:30
  Cumulative      6.6 hours
  Start           2024.04.08 @ 07:06:25
  End             2024.04.08 @ 07:28:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 864298ac-bc31-4568-bcd4-2d51c2501dbd