Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.01 @ 19:28:02 Player: viper Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (3310) 3310 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (783) 783 TOTAL SCORE: 8423 Bonus ------- Follower Combat Kills 183 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 47/100 System Corruption 7% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Spectral Analyzer 0b10 Decoder Chip [Generic] Experimental Core Analyzer Improved Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Medium Treads Medium Treads Flexi-carbon Leg Improved Heat Sink Improved Heat Sink Force Field Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Spectral Analyzer 0b10 Decoder Chip [Generic] Advanced Target Analyzer Experimental Core Analyzer Advanced Hacking Suite Phasing AFG > --- WEAPON ----------- Battle Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Advanced Treads Improved Medium Treads Matter Compressor Improved Transmission Jammer Improved Utility Shielding Shield Generator Force Field System Shield Improved Light Cannon Assault Cannon [Rating: 92] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Experimental Core Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Improved Light Cannon Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 9 | . 1 2 2 2 2 . . . . Power 2 | . . 1 . . 1 . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 5 | . 1 . 2 2 . . . . . Weapon . | . . . . . . . . . . Parts Attached 74 | 7 1 10 3 2 18 1 2 9 21 Power 13 | 1 . 4 . . 2 . 2 . 4 Engine 9 | 1 . 4 . . 2 . 1 . 1 Core 3 | . . . . . . . 1 . 2 Reactor 1 | . . . . . . . . . 1 Propulsion 22 | 2 . 4 1 . 8 . . . 7 Treads 14 | . . 3 1 . 8 . . . 2 Leg 8 | 2 . 1 . . . . . . 5 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 2 1 . 2 2 6 . . 8 4 Device 4 | . . . . 1 . . . 1 2 Storage 5 | 1 . . . 1 2 . . 1 . Processor 9 | . 1 . 1 . 2 . . 5 . Hackware 4 | . . . 1 . 1 . . 1 1 Protection 3 | 1 . . . . 1 . . . 1 Artifact . | . . . . . . . . . . Weapon 14 | 2 . 2 . . 2 1 . 1 6 Energy Gun 2 | . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 2 . . . . . . . . 2 Ballistic Cannon 8 | . . 2 . . 2 1 . 1 2 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . . 4 . Parts Lost 36 | . . . . . 5 . . . 31 Power 9 | . . . . . 2 . . . 7 Propulsion 10 | . . . . . . . . . 10 Utility 9 | . . . . . 3 . . . 6 Weapon 8 | . . . . . . . . . 8 Highest Loss Streak 12 | . . . . . 3 . . . 12 Average Slot Usage (%) 93 | . 100 98 100 99 94 87 94 99 85 Engine 12 | . 12 20 16 14 14 6 11 12 7 Core 2 | . . . . . . . 1 6 4 Treads 21 | . . 26 25 21 25 25 25 25 14 Leg 1 | . 25 2 . . . . . . 4 Device 1 | . . . . 6 3 . . . 2 Storage 11 | . 12 10 8 14 11 12 12 12 10 Processor 15 | . 12 10 16 14 10 12 12 19 22 Hackware 4 | . . . 8 7 6 6 6 6 4 Protection 6 | . 12 10 8 7 8 12 12 4 1 Ballistic Gun 2 | . 25 18 . . . . . . 1 Ballistic Cannon 9 | . . 1 16 14 11 12 12 12 7 Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 18 18 34 34 37 55 49 63 63 54 Greatest Support 120 | 20 20 66 66 66 120 120 120 120 120 Greatest Overweight (x) 16 | 5 . 10 . . . . . . 16 Average Overweight (x) . | 1 . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 9 10 10 10 10 Most Carried 10 | 2 5 8 6 5 10 10 10 10 9 Average Carried 7 | . 1 7 5 4 8 9 9 9 6 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 Final Carried 10 | 2 5 7 6 5 10 10 10 9 6 Class Distribution -------------------- 70% | Hacker-Mutant 29% | Messiah-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Matter Collected 3270 | 211 99 435 235 36 715 87 267 36 1149 Remotely . | . . . . . . . . . . Salvage Created 2689 | . 146 717 299 48 484 39 171 . 785 Parts 151 | . 8 60 18 3 27 2 7 . 26 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 5 | . 2 . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 72 | . 2 16 8 1 19 1 7 . 18 Guns 26 | . 2 15 . . . . . . 9 Cannons 45 | . . 1 8 1 19 . 7 . 9 AOE 1 | . . . . . . 1 . . . Classes Destroyed 15 | . 2 6 . . 5 . 1 . 1 Worker 2 | . . 1 . . 1 . . . . Builder 1 | . . . . . 1 . . . . Hauler 1 | . . . . . 1 . . . . Recycler 1 | . 1 . . . . . . . . Operator 2 | . . 2 . . . . . . . Watcher 5 | . . 3 . 1 1 . . . . Swarmer 17 | . . 4 . 1 6 . 1 . 5 Grunt 23 | . 2 7 5 . 1 1 1 . 6 Brawler 5 | . . . . . 3 . . . 2 Duelist 3 | . . 1 . . . . 1 . 1 Protector 1 | . . . . . . . . . 1 Sentry 14 | . . 4 3 . 5 . 1 . 1 Hunter 4 | . . . . . 2 . . . 2 Programmer 4 | . . . . . 2 . 2 . . Decomposer 2 | . . . . . . . 2 . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 5 | . 2 5 4 2 3 1 2 . 3 Combat Bots Only 4 | . 2 4 4 1 3 1 2 . 3 Max Kills in Single Turn 2 | . 1 2 1 1 2 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 1 | . . . . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Damage Taken 5583 | . . 431 164 . 1379 55 445 . 3109 Core 887 | . . 29 7 . 133 . 47 . 671 Absorbed by Shields 309 | . . . . . . . . . 309 Core Remaining (%) 98 | 100 100 92 98 100 . . . . . Volleys Fired 286 | . 5 49 18 2 80 1 27 . 104 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 97 | . 40 78 78 78 83 92 92 . 97 Shots Fired 513 | . 10 98 36 4 161 3 54 . 147 Gun 190 | . 10 96 . . . . . . 84 Cannon 323 | . . 2 36 4 161 3 54 . 63 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 499 | . 10 98 36 4 161 3 54 . 133 Thermal 11 | . . . . . . . . . 11 Explosive . | . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . 3 Robot Hit Streak 64 | . 8 28 24 26 64 3 25 . 25 Robot Miss Streak 3 | . . 1 1 . 1 . 1 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 440 | . 8 83 33 2 139 2 47 . 126 Core Hits 190 | . 6 36 15 2 48 . 17 . 66 Critical Hits 20 | . 1 1 . . 7 . 3 . 8 Critical Kills 7 | . . 1 . . 3 . 2 . 1 Critical Parts Destroyed 10 | . 1 . . . 3 . . . 6 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8208 | . 103 1031 666 43 2855 55 1255 . 2200 Guns 2211 | . 103 991 . . . . . . 1117 Cannons 5991 | . . 40 666 43 2855 55 1255 . 1077 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 6 | . . . . . . . . . 6 Kinetic 7991 | . 103 1031 666 43 2855 55 1255 . 1983 Thermal 148 | . . . . . . . . . 148 Explosive . | . . . . . . . . . . Electromagnetic 63 | . . . . . . . . . 63 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . 8 8 9 9 7 Average Corruption 6 | . . . . . 6 8 8 9 5 Corruption Purged . | . . . . . . . . . . Effects 120 | . . . . . 37 17 36 3 27 Message Errors 22 | . . . . . 8 2 8 1 3 Matter Fused 24 | . . . . . 7 5 7 1 4 Heat Flow Errors 8 | . . . . . 2 1 . . 5 Energy Discharges 12 | . . . . . 1 4 3 . 4 Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . 4 2 3 1 1 Data Loss (major) 4 | . . . . . 1 . 1 . 2 Misfires 5 | . . . . . 2 1 2 . . Targeting Errors 30 | . . . . . 11 1 10 . 8 Weapon Failures 3 | . . . . . 1 . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 82 | . . . 8 . 32 . 35 . 7 Projectiles 82 | . . . 8 . 32 . 35 . 7 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 58 | . . . 13 . 21 1 10 . 13 Impact . | . . . . . . . . . . Kinetic 56 | . . . 13 . 20 1 10 . 12 Secondary 2 | . . . . . 1 . . . 1 Self-Inflicted Damage 1 | . . . . . . . . . 1 Shots . | . . . . . . . . . . Rammed 2 | . . . . . . . . . 2 Targets Rammed 4 | . . . . . . . . . 4 Kicked 2 | . . . . . . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 384 | . . 30 134 24 283 128 384 . 251 Average Temperature 73 | . . 6 45 12 68 46 113 . 81 Received Heat Transfer 1373 | . . 195 108 . 387 9 236 . 438 Effects 2 | . . . . . . . 2 . . Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 245 | . . . . . . . . . 245 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Peak Influence 344 | . 50 290 344 140 217 . . . . Average Influence 104 | . 18 114 165 127 96 . . . . Maximum Alert Level 1 | . . 1 1 . 1 . . . . Low Security (%) 89 | 100 100 86 62 100 95 . . . . Level 1 10 | . . 13 37 . 4 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . 4 1 . 6 . . . 1 Investigation 7 | . . 2 1 . 4 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 2 | . . 2 . . . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Distress Signals 2 | . . 1 . 1 . . . . . Communications Jammed 29 | . . . . . . . . . 29 Distress Signals 21 | . . . . . . . . . 21 Times Spotted 118 | . 2 24 8 2 23 2 11 . 46 Peak Tracking Total 10 | . 2 4 4 2 3 2 5 . 10 Tactical Retreats 10 | . . . . . 1 . 2 . 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 2 | . . . . . . . 1 . 1 Max in Single Turn 1 | . . . . . . . 1 . 1 Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 13 | . 1 3 3 1 5 . . . . Terminals 10 | . 1 3 3 . 3 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 59 | . 5 12 20 1 21 . . . . Successful 44 | . 5 11 15 1 12 . . . . Failed 15 | . . 1 5 . 9 . . . . Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . 1 . Terminals 50 | . 5 12 20 . 13 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 5 | . . . . . 5 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 38 | . 5 11 15 . 7 . . . . Record 8 | . 1 4 3 . . . . . . Part Schematic 2 | . . . . . 2 . . . . Robot Analysis 2 | . 1 1 . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . Alert Level 2 | . . 1 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 2 | . . . . . 2 . . . . Disarm Traps 1 | . . . . . 1 . . . . Dispatch Records 5 | . 1 2 2 . . . . . . Maintenance Status 2 | . . 1 . . 1 . . . . Surveillance Status 1 | . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . Transport Status 1 | . . . 1 . . . . . . Assault Status 1 | . . . 1 . . . . . . Recall Assault 1 | . . . 1 . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Build 2 | . . . . . 2 . . . . Repair Station Hacks 3 | . . . . . 3 . . . . Scan Component 2 | . . . . . 2 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 2 3 . 4 . . . . Full Trace Events 9 | . 1 2 2 . 4 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Built 4 | . . . . . 4 . . . . Matter 380 | . . . . . 380 . . . . Time 62 | . . . . . 62 . . . . Total Part Build Rating 20 | . . . . . 20 . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 16 | . . . . . 16 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 153 | . . . . . . . . 153 153 Highest-Rated Ally 39 | . . . . . . . . 39 39 Total Orders . | . . . . . . . . . . Ally Attacks 24 | . . . . . . . . . 24 Total Damage 739 | . . . . . . . . . 739 Kills 7 | . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Robot Analysis Total 2 | . 1 1 . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 . 1 2 Drone Launches 2 | . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Turns Passed 7066 | 92 181 732 383 207 1508 420 653 1238 1652 Spaces Moved 3653 | 51 135 328 203 137 682 258 341 746 772 Core 76 | 26 . 7 . . . . . . 43 Treads 3220 | . . 301 203 137 682 258 341 746 552 Legs 357 | 25 135 20 . . . . . . 177 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 145 145 145 160 160 160 120 Average Speed 158 | 156 120 152 145 145 158 160 160 160 172 Slowest Speed 850 | 300 120 550 145 145 160 160 160 160 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 24 34 21 4 18 45 67 83 75 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 3 | . . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 10 | . . . 1 . 1 . 4 . 4 Melee . | . . . . . . . . . . Projectile 10 | . . . 1 . 1 . 4 . 4 AOE . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Total 4411 | 59 144 465 255 141 951 263 394 790 949 Wait 344 | . . 64 31 . 154 3 22 26 44 Move 3644 | 50 134 327 202 136 681 257 340 745 772 Hop . | . . . . . . . . . . Pick Up 30 | 2 4 4 1 1 9 1 1 3 4 Fast Attach 31 | 7 . 7 . . 1 . 2 2 12 Attach 21 | . 1 2 2 2 5 1 . . 8 Detach 3 | . . 3 . . . . . . . Swap 22 | . . 1 1 . 12 . . 7 1 Drop 25 | . . 8 . . 9 . 1 7 . Fire 286 | . 5 49 18 2 80 1 27 . 104 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 3 | . . . . . . . . . 3 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 42 | -11/Scrapyard | Identified exit to Materials 42 | -11/Scrapyard | Discovered exit to Materials (range 16) 93 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Evolved 1 slot: Utility x1 260 | -10/Materials | Identified exit to Materials 260 | -10/Materials | Discovered exit to Materials (range 11) 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 336 | -9/Materials | Build established: Hacker-Mutant 955 | -9/Materials | Identified exit to Materials 955 | -9/Materials | Discovered exit to Materials (range 7) 1006 | -9/Materials | Entered another Materials area 1006 | -8/Materials | Evolved 2 slots: Utility x2 1376 | -8/Materials | Identified exit to Factory 1376 | -8/Materials | Discovered exit to Factory (range 5) 1389 | -8/Materials | Entered Factory 1389 | -7/Factory | Evolved 2 slots: Utility x2 1528 | -7/Factory | Identified exit to Factory 1528 | -7/Factory | Discovered exit to Factory (range 7) 1596 | -7/Factory | Entered another Factory area 1596 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1914 | -6/Factory | Fabricated Imp. Medium Treads (x2) 1957 | -6/Factory | Fabricated Imp. Medium Treads (x2) 2350 | -6/Factory | Lost 3 parts (1p2u) 2415 | -6/Factory | Repaired Imp. Light Cannon 3008 | -6/Factory | Identified exit to Lower Caves 3008 | -6/Factory | Discovered exit to Lower Caves (range 14) 3104 | -6/Factory | Entered Lower Caves 3285 | -6/Lower Caves | Learned Factory stockpile data 3501 | -6/Lower Caves | Identified exit to Lower Caves 3501 | -6/Lower Caves | Discovered exit to Lower Caves (range 7) 3524 | -6/Lower Caves | Entered another Lower Caves area 3732 | -6/Lower Caves | Encountered a Warlord checkpoint 3814 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3925 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4153 | -6/Lower Caves | Identified exit to Zion 4153 | -6/Lower Caves | Discovered exit to Zion (range 7) 4177 | -6/Lower Caves | Entered Zion 4237 | -6/Zion | System corruption cleaned by Quarantine Array 4600 | -6/Zion | Learned Factory emergency access door positions 4654 | -6/Zion | Found Prototype Processor 4655 | -6/Zion | Identified Exp. Core Analyzer 4659 | -6/Zion | Found Prototype Processor 4659 | -6/Zion | Identified Spectral Analyzer 4664 | -6/Zion | Found Prototype Processor 4665 | -6/Zion | Identified Exp. Signal Interpreter 4829 | -6/Zion | Found Prototype Device 4830 | -6/Zion | Identified Phasing AFG 4992 | -6/Zion | Imprinted 4995 | -6/Zion | Declared Zion's savior 5188 | -6/Zion | Given A8's code to call for help 5291 | -6/Zion | Build established: Messiah-Mutant 5370 | -6/Zion | Identified exit to Proximity Caves 5370 | -6/Zion | Discovered exit to Proximity Caves (range 17) 5415 | -6/Zion | Entered Proximity Caves 5415 | -5/Proximity Caves | Accompanied by 4 allies 5588 | -5/Proximity Caves | Learned 4 Factory zone layouts 6053 | -5/Proximity Caves | Learned 4 Factory zone layouts 6271 | -5/Proximity Caves | Lost 3 parts (1p2n) 6347 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6470 | -5/Proximity Caves | Lost 12 parts (3p4n1u4w) 6565 | -5/Proximity Caves | Core integrity fell below 50% 6621 | -5/Proximity Caves | Lost 4 parts (3u1w) 7045 | -5/Proximity Caves | Core integrity fell below 20% 7067 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07028_ C-30 ARC bursts open, deploying its payload. 07028_ S-27 Virus unfolds itself. 07030_ Penetrated by Slug. 07030_ Slug penetrates Wall. 07030_ Penetrated by Slug. 07033_ Carbon-fiber Leg destroyed. 07038_ Penetrated by Slug. 07038_ Shield Generator destroyed. 07041_ Penetrated by Slug. 07041_ Lgt. Fission Core destroyed. 07041_ Penetrated by Slug. 07041_ Flexi-carbon Leg destroyed. 07044_ Kicked S-27 Virus out of the way. 07045_ Carbon-fiber Leg destroyed. 07050_ System corrupted: Heat flow error (+262). 07053_ Slug penetrates Wall. 07058_ S-27 Virus destroyed. 07058_ Imp. Utility Shielding destroyed. 07061_ Slug penetrates Wall. 07067_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #?####??????????#????????????????????????????????? | | ## ##???????### ?????#?????????????????????????? | | #??????## ##### ?????????????????????????? | | % #??????# ?????????????????????????? | | ###???## ?????????????????????????? | | % ### ### ?????????????????????????? | | #### ?????????????????????????? | | ##?## #????????????????????????? | | ##??# ##???????????????????????? | | #???# #???????????###?????????? | | #???# #??????????# ##????????? | | #????# ##???###### ###??????? | | #????# #???# #??????? | | ###?# #???# ?????????? | | ## ### @#??## " #????????????? | | ?# ### ### ## s#### "%"#????????????? | | ## #????????????????# s % " #????????????? | | # # #????????????????# s *%= ##???????????? | | ## #???????????????## ###= ##??????????? | | ?# ##??????????????## ##?## #??????????? | | ## ##????????????##?# ##?### #??????????? | | # ####?????????# ### ##?## #??????????? | | # # ##???????# ## ##??# ##??????????? | | ## ##??#### ## ##???# #???????????? | | ?## #?## ## ##???# #???????????? | | ?## ### # ##??# ##???????????? | | ## ## #### ##?# ##???????????? | | # # %#####??#### #?## ########????? | | # # ##?????????# #??## ##???? | | ## ##??????##### #??## ##??? | | ?####### #??????# ##?## ###? | | ##????## #??????# ##??# #? | | #???## ##??????# ##???## ### #? | | #???# ##???##### ###?????## ##?# #? | | #??## # ##??## ##????????# #??## ## #? | | #??# # #?## #?????????##?### ##?? ##? | | ???# # ### ##????????????# #????#?? | | ###### # ##### #####?????????## ##??????? | | # ## ###???## #??????????######???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 36 Energy Capacity 605 Matter Stores 550 Matter Capacity 550 Sight Range 24 Terrain Scan Density 60 Jamming Range 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 8 Core Analysis 15 Recoil Reduction 4 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- Adv. Cooling System | -6/Factory | Hacked Tesla Rifle | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Treads | x2 | -6/Factory | Preloaded Imp. Medium Treads | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictAbsorptionScrap Manual? 0 Play Time 00:56:31 Cumulative 760.0 hours Start 2020.03.01 @ 18:32:52 End 2020.03.01 @ 19:28:02 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 588 Rogue 62 Adventurer 0 Explorer 526 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b968b45-5c3a-4937-8d94-db70b133bd2f