Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.16 @ 17:35:21 Player: Rowlands Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (141) 705 Value Destroyed (6059) 6059 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (3108) 3108 TOTAL SCORE: 18132 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 302 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 900 Cogmind --------- Core Integrity 596/1150 Matter 78/300 Energy 520/2170 System Corruption 10% Temperature Cool (148) Movement Core (250) Ox4 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- Improved Medium Treads > --- UTILITY (9) ------ Superbattery Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (3) ------- High-powered Shock Rifle > --- INVENTORY (4) ---- Light Nuclear Core Maneuvering Thrusters Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Combat Airjet Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Cooled Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Superbattery 0b10 Decoder Chip [Scout] Improved Targeting Computer Advanced Particle Charger Layered Medium Armor Plating Layered Medium Armor Plating Hacking Suite > --- WEAPON ----------- Dispersion Rifle Matter Neutralizer Heavy Neutron Cannon > --- INVENTORY -------- Light Nuclear Core Improved Linear Gravjet Advanced Heat Sink Micro-nuke Launcher [Rating: 124] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Gauss Cannon Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 13 | . 1 . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . Utility 7 | . 1 . 1 . . . 1 . . . . . 1 . . . . 1 . . . . 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 136 | 8 5 . 2 5 2 . 6 10 8 4 . 12 7 . . . 3 13 . 4 7 1 39 Power 13 | 1 . . . 1 . . . 1 2 . . 1 1 . . . . 2 . . 1 . 3 Engine 4 | 1 . . . 1 . . . 1 . . . . 1 . . . . . . . . . . Core 7 | . . . . . . . . . 2 . . 1 . . . . . 1 . . 1 . 2 Reactor 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 Propulsion 48 | 2 4 . 1 1 . . 2 5 2 2 . 6 2 . . . 2 4 . 1 1 . 13 Treads 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 Leg 10 | 2 2 . 1 . . . 2 2 . . . 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 31 | . . . . . . . . 3 2 2 . 2 2 . . . 2 4 . 1 1 . 12 Flight 5 | . 2 . . . . . . . . . . 3 . . . . . . . . . . . Utility 33 | 2 1 . 1 1 2 . 2 . 2 1 . 1 4 . . . . 4 . 1 1 . 10 Device 12 | . . . . . . . . . 1 1 . 1 2 . . . . 1 . 1 . . 5 Storage 4 | 1 . . . . 1 . 1 . . . . . . . . . . 1 . . . . . Processor 5 | . 1 . . . . . 1 . . . . . . . . . . 1 . . . . 2 Hackware 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Protection 11 | 1 . . 1 1 1 . . . 1 . . . 1 . . . . 1 . . 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 3 . . . 2 . . 2 4 2 1 . 4 . . . . 1 3 . 2 4 1 13 Energy Gun 11 | 1 . . . . . . . . . . . . . . . . . 1 . 1 4 . 4 Energy Cannon 8 | . . . . . . . . 1 . . . 2 . . . . . 1 . . . 1 3 Ballistic Gun 11 | 2 . . . 2 . . . . . . . . . . . . . . . 1 . . 6 Ballistic Cannon 6 | . . . . . . . . 2 1 1 . 1 . . . . 1 . . . . . . Launcher 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 2 1 1 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . . . . 1 . 1 . . . . . . . 1 1 . . Parts Lost 74 | . . . . 2 . 1 . 1 4 2 . 8 . . . . 2 6 . 6 12 2 28 Power 9 | . . . . . . . . . 2 . . 2 . . . . . . . . 2 . 3 Propulsion 25 | . . . . 1 . 1 . 1 . 1 . 2 . . . . 1 3 . 3 3 . 9 Utility 17 | . . . . 1 . . . . 2 . . 2 . . . . . . . 1 3 . 8 Weapon 23 | . . . . . . . . . . 1 . 2 . . . . 1 3 . 2 4 2 8 Highest Loss Streak 8 | . . . . 1 . 1 . 1 4 1 . 5 . . . . 2 6 . 5 6 2 8 Average Slot Usage (%) 93 | . 100 100 100 98 100 97 99 92 88 96 100 85 99 100 100 100 99 98 100 92 85 77 83 Engine 5 | . 12 12 10 10 10 10 8 12 5 . . . 5 6 6 6 6 2 . . . . . Core 4 | . . . . . . . . . 6 14 14 8 6 6 6 6 6 2 5 5 6 11 7 Treads 1 | . . . . 5 10 10 . . . . . . . . . . . . . . . . . Leg 10 | . 25 25 30 22 20 17 23 19 8 . . 5 6 6 6 6 3 . . . . . . Hover 13 | . . . . . . . . 3 13 25 28 11 25 25 25 25 27 32 33 25 20 11 21 Device 8 | . . . . . . . . . 3 11 14 16 14 18 18 18 18 15 11 10 11 11 15 Storage 7 | . 12 12 10 10 10 10 8 7 7 7 7 7 6 6 6 6 6 10 11 11 10 5 5 Processor 9 | . 12 12 10 10 10 10 16 14 14 9 7 7 6 6 6 6 6 5 11 11 11 11 8 Hackware 1 | . . . . . . . . . . . . . 6 6 6 6 6 5 5 5 5 5 3 Protection 8 | . 12 12 20 20 19 20 16 14 8 7 7 1 3 . . . . . . . . 5 6 Energy Gun 1 | . . . . . . . . . . . . . . . . . . 1 5 5 7 15 2 Energy Cannon 3 | . . . . . . . . 3 2 . . 5 6 6 6 6 6 4 5 5 4 . 6 Ballistic Gun 6 | . 25 25 20 20 20 20 16 3 . . . . . . . . . . . 2 3 . 3 Ballistic Cannon 7 | . . . . . . . . 10 16 20 21 15 12 12 12 12 12 8 5 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 86 | 18 18 18 21 21 25 25 52 70 78 81 81 81 84 73 73 73 75 86 76 76 73 43 75 Greatest Support 105 | 20 20 20 30 30 20 20 44 54 54 46 46 46 46 46 46 46 67 90 90 90 83 36 105 Greatest Overweight (x) 17 | 5 . . . 1 1 2 2 6 17 2 1 12 1 1 1 1 1 1 . 1 1 1 2 Average Overweight (x) . | 2 . . . . 1 1 . 1 2 1 1 1 1 1 1 1 1 . . . . . . Largest Inventory Capacity 12 | 8 8 8 8 8 8 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 4 Average Capacity 10 | 7 8 8 8 8 8 8 8 12 12 12 12 12 12 12 12 12 12 12 12 12 11 4 4 Most Carried 12 | 7 8 8 8 8 8 8 9 12 12 11 11 12 12 12 12 12 12 12 12 12 12 4 4 Average Carried 9 | 5 7 7 7 7 7 8 7 10 11 10 11 11 8 12 11 11 11 11 11 11 11 4 3 Final Capacity 12 | 8 8 8 8 8 8 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 4 4 Final Carried 12 | 7 8 8 8 8 8 8 9 12 10 11 11 12 12 12 12 12 12 12 12 12 4 4 3 Class Distribution -------------------- 46% | Scavenger-Gunner 36% | Hacker-Mutant 6% | Hacker-Tank 5% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 3797 | 207 111 217 269 143 . 47 120 217 445 201 . 489 121 33 72 . 136 375 34 116 52 10 382 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5502 | . 111 34 448 286 . 44 165 293 367 202 . 204 121 45 62 . 185 656 56 625 459 . 1139 Parts 281 | . 9 6 30 23 . 5 4 16 16 12 . 19 9 1 3 . 10 19 . 29 12 . 58 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 136 | . 4 2 11 9 . 3 3 6 11 7 . 8 2 1 3 . 5 15 1 10 10 . 25 Guns 54 | . 4 2 11 9 . 3 3 1 . . . . . . . . . . . 6 6 . 9 Cannons 75 | . . . . . . . . 5 11 7 . 7 2 1 3 . 5 14 . 3 3 . 14 AOE 3 | . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . Classes Destroyed 13 | . 2 . 2 1 . . . 2 1 . . 1 1 . . . . . . . 1 . 2 Worker 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Recycler 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Watcher 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Swarmer 48 | . 2 2 4 5 . 3 . . . 3 . 3 . . 3 . 2 3 . . 5 . 13 Grunt 36 | . 2 . 2 1 . . 2 1 5 2 . . 1 . . . 2 8 . 3 4 . 3 Brawler 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . . Duelist 6 | . . . . 1 . . . . 2 . . . 1 . . . . 1 . 1 . . . Sentry 18 | . . . 5 2 . . 1 3 1 . . 1 . 1 . . 1 . 1 1 . . 1 Specialist 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Hunter 10 | . . . . . . . . 1 . . . 2 . . . . . 1 . 4 . . 2 Programmer 13 | . . . . . . . . 1 1 1 . 1 . . . . . 2 . 1 . . 6 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 6 | . 2 2 4 3 . 3 2 1 4 3 . 3 3 1 3 . 2 6 1 6 5 . 4 Combat Bots Only 6 | . 2 2 4 3 . 3 2 1 4 3 . 3 2 1 3 . 2 6 1 6 5 . 4 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Damage Taken 7765 | . 119 24 348 324 . 54 152 90 912 92 . 945 82 24 115 . 149 615 28 470 614 54 2554 Core 1163 | . 24 9 36 60 . 22 . 21 83 9 . 98 . . 11 . . 61 12 62 101 . 554 Absorbed by Shields 20 | . . . . . . . . . . . . . . . . . . . . . . . 20 Core Remaining (%) 85 | 100 . 86 . . . 70 100 . . . . 69 . . . . 98 . . . . 76 . Volleys Fired 388 | . 14 4 41 23 . 8 15 13 27 10 . 24 5 2 6 . 9 30 4 19 25 . 109 Largest 3 | . 2 2 2 2 . 2 2 3 3 3 . 3 3 3 3 . 3 3 3 3 3 . 3 Hottest 303 | . 40 40 40 40 . 43 43 171 171 140 . 186 186 186 186 . 195 201 201 201 238 . 303 Shots Fired 882 | . 28 8 82 46 . 16 30 30 69 29 . 71 15 6 18 . 27 77 12 56 67 . 195 Gun 427 | . 28 8 82 46 . 16 30 8 . . . . . . . . . 14 4 27 52 . 112 Cannon 442 | . . . . . . . . 22 69 29 . 59 15 6 18 . 27 62 8 29 15 . 83 Launcher 13 | . . . . . . . . . . . . 12 . . . . . 1 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 575 | . 28 8 82 46 . 16 30 26 62 29 . 49 10 4 12 . 18 40 4 19 3 . 89 Thermal 179 | . . . . . . . . 4 7 . . 10 5 2 6 . 9 19 4 9 39 . 65 Explosive 13 | . . . . . . . . . . . . 12 . . . . . 1 . . . . . Electromagnetic 115 | . . . . . . . . . . . . . . . . . . 17 4 28 25 . 41 Robot Hit Streak 46 | . 25 4 20 33 . 5 21 20 17 18 . 32 31 13 5 . 14 20 13 46 30 . 24 Robot Miss Streak 2 | . 1 2 2 1 . 1 2 1 1 1 . 1 1 . 2 . 1 2 . 1 1 . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Secondary Targets 9 | . . . 2 1 . 1 . . . . . . . . . . . . . . 1 . 4 Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . . . . . . . . . . 1 . 1 Shots Hit Robots 691 | . 25 4 61 38 . 11 26 22 62 18 . 61 11 5 8 . 17 57 12 43 55 . 155 Core Hits 260 | . 5 2 20 14 . 3 9 13 21 10 . 15 4 2 3 . 8 26 1 18 24 . 62 Critical Hits 30 | . 1 . . 1 . . 1 1 2 1 . 3 2 1 1 . 3 6 1 2 . . 4 Critical Kills 10 | . 1 . . . . . . 1 1 . . 2 2 . . . . 2 . 1 . . . Critical Parts Destroyed 18 | . . . . 1 . . 1 . 1 1 . 1 . 1 1 . 2 4 . 1 . . 4 Melee Attacks 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15276 | . 312 49 692 397 . 113 300 433 1582 405 . 1697 287 126 214 . 534 1761 319 983 1279 . 3793 Guns 5241 | . 312 49 692 397 . 113 300 68 . . . . . . . . . 176 76 442 985 . 1631 Cannons 9015 | . . . . . . . . 359 1445 405 . 1284 287 126 214 . 534 1441 243 541 294 . 1842 Explosions 740 | . . . . . . . . . . . . 413 . . . . . 144 . . . . 183 Melee 137 | . . . . . . . . . 137 . . . . . . . . . . . . . . Ramming 143 | . . . . . . . . 6 . . . . . . . . . . . . . . 137 Kinetic 7718 | . 312 49 692 397 . 113 300 346 1295 405 . 920 104 86 29 . 232 862 141 309 42 . 1084 Thermal 4570 | . . . . . . . . 81 150 . . 364 183 40 185 . 302 310 76 155 735 . 1989 Explosive 557 | . . . . . . . . . . . . 413 . . . . . 144 . . . . . Electromagnetic 2151 | . . . . . . . . . . . . . . . . . . 445 102 519 502 . 583 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 137 | . . . . . . . . . 137 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . . . . . . . . . . . 1 1 . 10 Average Corruption 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 19 | . . . . . . . . . . . . . . . . . . . . 2 . . 17 Message Errors 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Matter Fused 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 228 | . . . . . . . . . 36 . . 31 . . . . . 20 . 21 7 . 113 Projectiles 216 | . . . . . . . . . 36 . . 31 . . . . . 20 . 21 7 . 101 Explosions 12 | . . . . . . . . . . . . . . . . . . . . . . . 12 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 27 | . . . . . . . . . 9 . . 5 1 . 1 . 1 6 . 1 . . 3 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Kinetic 24 | . . . . . . . . . 9 . . 5 1 . 1 . 1 6 . 1 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 72 | . . . . . . . . . . . . . . . . . . . . . . . 72 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 21 | . . . . . . . . . . . . . . . . . . . . . . . 21 Targets Rammed 22 | . . . . . . . . 1 . . . . . . . . . . . . . . 21 Kicked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 694 | . 2 . 8 15 . 16 13 240 623 123 . 157 419 7 . . 15 189 249 277 299 . 694 Average Temperature 133 | . 2 . 2 5 . 7 6 83 271 64 . 79 236 4 . . 4 50 124 77 105 . 174 Received Heat Transfer 1911 | . 90 . 147 159 . . 117 27 351 . . 108 9 12 . . 9 216 9 162 219 9 267 Effects 61 | . . . . . . . . . 22 . . . 6 . . . . . . . . . 33 Shutdowns 16 | . . . . . . . . . 6 . . . 2 . . . . . . . . . 8 Energy Bleed 7 | . . . . . . . . . 3 . . . 1 . . . . . . . . . 3 Interference 16 | . . . . . . . . . 3 . . . 3 . . . . . . . . . 10 Matter Decay 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 Short Circuit 8 | . . . . . . . . . 5 . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Damage (major) 9 | . . . . . . . . . 3 . . . . . . . . . . . . . 6 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . 1 1 . . 2 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . 1 1 . . 2 Parts Fried 14 | . . . . . . . . . . . . . . . . . . 1 . 3 2 . 8 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . . . . . . . . . . . . . . 1 1 2 2 . 3 Heat Transferred 4687 | . . . . . . . . 111 222 . . 273 100 25 125 . 200 408 148 296 1108 . 1671 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Peak Influence 450 | . 100 63 382 132 . 75 105 101 . . . . 71 . . . . 450 . . . . 273 Initial 38 | . . 13 . 22 . . 20 4 . . . . . . . . . 38 . . . . . Average 58 | . 58 26 167 31 . 20 54 23 . . . . 37 . . . . 137 . . . . 78 Maximum Alert Level 2 | . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 Low Security (%) 93 | 100 100 100 67 100 . 100 100 100 . . . . 100 . . . . 71 . . . . 90 Level 1 5 | . . . 32 . . . . . . . . . . . . . . 21 . . . . 9 Level 2 . | . . . . . . . . . . . . . . . . . . 7 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 11 | . . . 1 . . . . 2 . . . . . . . . . 4 . . . . 4 Investigation 4 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 Extermination 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 Reinforcement 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 6 | . . . 2 . . . . 2 . . . . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 240 | . 6 2 16 9 . 4 6 10 10 7 . 8 4 1 3 . 7 21 1 10 74 4 37 Peak Tracking Total 20 | . 4 2 6 3 . 3 3 3 6 3 . 3 4 1 3 . 3 8 1 6 20 5 7 Tactical Retreats 12 | . . . . . . 1 . 2 . . . . . . . . . 3 . . 2 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 8 | . . . . . . . . . . . . . 1 . . . . . . . . . 7 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 8 | . . . . . . . . . . . . . . . . . . 6 . . 1 . 1 Max in Single Turn 4 | . . . . . . . . . . . . . . . . . . 4 . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 36 | . 2 . 1 1 2 . . 1 . . 4 . 1 2 1 1 . 7 1 . 7 . 5 Terminals 17 | . 2 . 1 . . . . 1 . . . . 1 1 . . . 6 1 . . . 4 Fabricators 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 108 | . 3 . 2 1 26 . . 2 . . 24 . 1 2 1 2 . 18 2 . 15 . 9 Successful 98 | . 3 . 2 1 26 . . 2 . . 24 . 1 2 1 2 . 10 2 . 15 . 7 Failed 10 | . . . . . . . . . . . . . . . . . . 8 . . . . 2 Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 6 | . . . . . 1 . . . . . . . . . . 3 . . . . 2 . . Terminals 33 | . 3 . 2 . . . . 2 . . . . 1 1 . . . 14 2 . . . 8 Fabricators 5 | . . . . . . . . . . . . . . . . . . 4 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 94 | . 3 . 2 1 26 . . 2 . . 24 . 1 2 1 2 . 7 2 . 15 . 6 Record 50 | . . . . . 26 . . . . . 11 . . 1 . . . 3 2 . 5 . 2 Part Schematic 7 | . . . . . . . . . . . 5 . . . . 2 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype ID Bank 13 | . . . . . . . . . . . 3 . . . . . . . . . 10 . . Open Door 3 | . . . . 1 . . . . . . . . . 1 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 4 | . 1 . 1 . . . . . . . . . 1 . . . . 1 . . . . . Emergency Access Points 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 Load Schematic 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Build 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 . . . . . . . . . . . . . . . . 7 1 . . . 5 Full Trace Events 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . 5 . . . . 2 . . . . . . . Parts Built 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 Matter 424 | . . . . . . . . . . . . . . . . . . 190 . . . . 234 Time 89 | . . . . . . . . . . . . . . . . . . 31 . . . . 58 Total Part Build Rating 19 | . . . . . . . . . . . . . . . . . . 5 . . . . 14 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . 1 2 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 10 | . . . . 1 . . . . . . . 1 . . . 8 . . . . . . . Largest Group 8 | . . . . 1 . . . . . . . 1 . . . 8 8 6 . . . . . Highest-Rated Group 227 | . . . . 31 . . . . . . . 94 . . . 227 227 168 . . . . . Highest-Rated Ally 94 | . . . . 31 . . . . . . . 94 . . . 37 37 37 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 66 | . . . . 1 . . . . . . . 3 . . . . 29 33 . . . . . Total Damage 1602 | . . . . . . . . . . . . 138 . . . . 507 957 . . . . . Kills 11 | . . . . . . . . . . . . 2 . . . . 4 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Derelict Logs Recovered 15 | . . 1 . 2 . . . . 2 1 . 1 . 1 . 1 3 . 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 Traps 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 15682 | 180 258 663 481 1250 720 286 547 1581 1188 750 105 1593 178 341 314 1096 559 735 138 257 917 139 1406 Spaces Moved 11158 | 80 166 541 292 891 478 169 278 844 555 588 101 901 129 291 254 939 454 518 324 302 743 250 1070 Core 67 | 45 . . . . . . . . 22 . . . . . . . . . . . . . . Treads 16 | . . . . . . . . . . . . . . . . . . . . . . . 16 Legs 4580 | 35 166 541 292 891 478 169 278 843 243 . . 644 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 6492 | . . . . . . . . 1 290 588 101 254 129 291 254 939 454 518 324 302 743 250 1054 Flight 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . Fastest Speed 38 | 50 120 120 120 120 150 150 125 156 112 105 105 105 115 115 115 115 102 38 38 38 40 51 40 Average Speed 118 | 201 120 120 120 131 150 156 131 162 194 120 105 163 115 115 115 115 109 53 38 61 94 54 75 Slowest Speed 1010 | 300 120 120 120 150 150 180 180 440 900 172 105 1010 115 115 115 115 115 105 38 108 105 106 220 Overloaded Moves 319 | . . . . . . . . . . . . . . . . . . . . . . . 319 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 7 37 98 35 99 92 44 33 24 73 78 69 92 4 50 44 86 72 16 58 52 70 47 23 Regions Visited 23 Branch Regions 16 Pre-discovered Areas 6 | . . . . . 1 . . . . 1 1 . . 1 . 1 . . 1 . . . . Known Exits Taken 23 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 31 | . . 2 . 3 . . . . 1 4 . 5 . 2 1 3 5 . 1 2 . 2 . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 128 | . . . . . . . . 2 9 8 . 32 5 2 7 . 10 20 3 8 . . 22 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile 83 | . . . . . . . . 2 9 8 . 5 5 2 7 . 10 8 3 8 . . 16 AOE 45 | . . . . . . . . . . . . 27 . . . . . 12 . . . . 6 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total 12870 | 96 197 548 342 929 482 176 434 1025 600 606 100 964 145 292 261 955 496 913 329 330 900 251 1499 Wait 1001 | . 1 . . 4 . . 121 144 2 . . 7 . . . 15 20 334 . 3 122 . 228 Move 11135 | 79 165 540 291 890 477 168 277 843 554 587 100 900 128 290 253 938 453 517 323 301 742 249 1070 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 94 | 8 7 2 5 3 . . 9 7 1 4 . 9 5 . 1 1 6 12 1 3 3 . 7 Fast Attach 74 | 6 . . . 3 2 . 4 6 3 1 . 6 . . . . 1 3 . 1 5 1 32 Attach 42 | 2 1 . 2 1 . . 2 . 3 3 . 4 5 . . . 2 6 . 3 2 . 6 Detach 5 | 1 . . . . 1 . 1 . . . . 2 . . . . . . . . . . . Swap 20 | . 4 . . 1 . . . 4 2 . . 2 2 . . . . 4 . . . . 1 Drop 63 | . 5 2 3 4 2 . 5 7 3 1 . 9 . . 1 1 5 7 1 . 1 1 5 Fire 388 | . 14 4 41 23 . 8 15 13 27 10 . 24 5 2 6 . 9 30 4 19 25 . 109 Melee 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . Ram 21 | . . . . . . . . . . . . . . . . . . . . . . . 21 Kick 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . . . . . . . . . . . 20 Rewire 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: Res x4) History --------- Turn | Location | Event 42 | -11/Scrapyard | Identified exit to Materials 42 | -11/Scrapyard | Discovered exit to Materials (range 16) 181 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Evolved 1 slot: Utility x1 184 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Discovered exit to Materials (range 12) 317 | -10/Materials | Build established: Hacker-Mutant 439 | -10/Materials | Entered Mines 451 | -10/Mines | Met a Derelict bent on vengeance 497 | -10/Mines | Discovered exit to Materials (range 15) 535 | -10/Mines | Discovered exit to Materials (range 11) 915 | -10/Mines | Learned Materials terminal intel 1102 | -10/Mines | Entered Materials 1102 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1103 | -9/Materials | Loaded intel: 12 terminal locations 1262 | -9/Materials | Identified exit to Mines 1513 | -9/Materials | Identified exit to Materials 1513 | -9/Materials | Discovered exit to Materials (range 16) 1583 | -9/Materials | Entered Mines 1845 | -9/Mines | Learned 4 Materials zone layouts 1849 | -9/Mines | Found the Drone Emporium 2218 | -9/Mines | Discovered exit to Materials (range 7) 2267 | -9/Mines | Received a Mining Laser from a helpful Derelict 2825 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2825 | -9/Mines | Identified exit to Exiles 2825 | -9/Mines | Discovered exit to Exiles (range 5) 2833 | -9/Mines | Entered Exiles 2871 | -9/Exiles | Met 8R-AWN 2898 | -9/Exiles | Met EX-HEX 2968 | -9/Exiles | Met EX-DEC 2998 | -9/Exiles | Visited The Gauntlet 3193 | -9/Exiles | Learned location of Zion (-6) 3250 | -9/Exiles | Met EX-BIN 3273 | -9/Exiles | Aligned with FarCom system 3274 | -9/Exiles | Given EX-Vault access code 3310 | -9/Exiles | Opened EX-Vault 3376 | -9/Exiles | Found Prototype Storage 3376 | -9/Exiles | Identified Superbattery 3415 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3537 | -9/Exiles | Identified exit to Mines 3537 | -9/Exiles | Discovered exit to Mines (range 10) 3553 | -9/Exiles | Left Exiles lab with Superbattery 3553 | -9/Exiles | Entered Mines 3798 | -8/Mines | Discovered exit to Materials (range 5) 3839 | -8/Mines | Entered Materials 3839 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3840 | -8/Materials | Identified exit to Factory 4369 | -8/Materials | Discovered exit to Factory (range 10) 4386 | -8/Materials | Entered Factory 4386 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5594 | -7/Factory | Build established: Hacker-Tank 5938 | -7/Factory | Identified exit to Lower Caves 5938 | -7/Factory | Discovered exit to Lower Caves (range 15) 5967 | -7/Factory | Entered Lower Caves 5974 | -7/Lower Caves | Learned 4 Factory zone layouts 6353 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6437 | -7/Lower Caves | Lost 4 parts (2p2u) 6962 | -7/Lower Caves | Build established: Scavenger-Gunner 7046 | -7/Lower Caves | Learned Factory stockpile data 7121 | -7/Lower Caves | Identified exit to Lower Caves 7121 | -7/Lower Caves | Discovered exit to Lower Caves (range 7) 7155 | -7/Lower Caves | Entered another Lower Caves area 7298 | -7/Lower Caves | Identified exit to Factory 7298 | -7/Lower Caves | Discovered exit to Factory (range 14) 7774 | -7/Lower Caves | Encountered a Warlord checkpoint 7877 | -7/Lower Caves | Identified exit to Data Miner 7877 | -7/Lower Caves | Discovered exit to Data Miner (range 7) 7905 | -7/Lower Caves | Entered Data Miner 7905 | -7/Data Miner | Identified exit to Proximity Caves 7905 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 7925 | -7/Data Miner | Met Data Miner 7944 | -7/Data Miner | Learned location of Section 7 (-2) 7952 | -7/Data Miner | Received God Mode back door access code from Data Miner 7959 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8010 | -7/Data Miner | Entered Proximity Caves 8187 | -6/Proximity Caves | Escorted by Enhanced Grunt 8248 | -6/Proximity Caves | Spotted B-75 Beast 8289 | -6/Proximity Caves | Destroyed B-75 Beast 8311 | -6/Proximity Caves | Lost 5 parts (2p2n1u) 8354 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8522 | -6/Proximity Caves | Learned location of 1 exit from Factory 8855 | -6/Proximity Caves | Lost 3 parts (1u2w) 8976 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9418 | -6/Proximity Caves | Discovered exit to Factory (range 14) 9603 | -6/Proximity Caves | Entered Factory 9603 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9604 | -6/Factory | Identified exit to Factory 9733 | -6/Factory | Identified exit to Lower Caves 9781 | -6/Factory | Entered Lower Caves 9783 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10106 | -6/Lower Caves | Identified exit to Lower Caves 10106 | -6/Lower Caves | Discovered exit to Lower Caves (range 15) 10122 | -6/Lower Caves | Entered another Lower Caves area 10406 | -6/Lower Caves | Identified exit to Zion 10406 | -6/Lower Caves | Discovered exit to Zion (range 8) 10436 | -6/Lower Caves | Entered Zion 10514 | -6/Zion | Identified exit to Proximity Caves 10514 | -6/Zion | Discovered exit to Proximity Caves (range 11) 10625 | -6/Zion | Learned Factory security intel 10643 | -6/Zion | Learned Factory terminal intel 10705 | -6/Zion | Given A8's code to call for help 10715 | -6/Zion | Gained Derelict followers 10784 | -6/Zion | Gained Derelict followers 11010 | -6/Zion | Rebuked by Imprinter 11075 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11532 | -6/Zion | Entered Proximity Caves 11532 | -5/Proximity Caves | Accompanied by 8 allies 11567 | -5/Proximity Caves | Learned 12 Factory zone layouts 11582 | -5/Proximity Caves | Learned Factory emergency access door positions 11593 | -5/Proximity Caves | Learned location of 1 exit from Factory 11899 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12065 | -5/Proximity Caves | Discovered exit to Factory (range 7) 12091 | -5/Proximity Caves | Entered Factory 12091 | -5/Factory | Accompanied by 6 allies 12091 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12092 | -5/Factory | Identified exit to Upper Caves 12093 | -5/Factory | Identified exit to Factory 12096 | -5/Factory | Loaded intel: 20 terminal locations 12131 | -5/Factory | Incoming investigation squad redirected 12406 | -5/Factory | Build established: Scavenger-Skirmisher 12502 | -5/Factory | P-70 Sage assimilated allied OW-GUO(h) 12603 | -5/Factory | Lost 6 parts (3n3w) 12821 | -5/Factory | Fabricated Triangulator (x1) 12826 | -5/Factory | Entered Upper Caves 12867 | -5/Upper Caves | Learned Factory stockpile data 12873 | -5/Upper Caves | Learned location of Armory (-4) 12903 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12926 | -5/Upper Caves | Identified exit to Upper Caves 12955 | -5/Upper Caves | Encountered a Warlord checkpoint 12964 | -5/Upper Caves | Entered another Upper Caves area 12992 | -5/Upper Caves | Discovered exit to Factory (range 7) 13056 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13119 | -5/Upper Caves | Lost 5 parts (3n2w) 13127 | -5/Upper Caves | Build established: Scavenger-Gunner 13213 | -5/Upper Caves | Identified exit to Warlord 13213 | -5/Upper Caves | Discovered exit to Warlord (range 7) 13221 | -5/Upper Caves | Entered Warlord 13249 | -5/Warlord | Identified exit to Proximity Caves 13249 | -5/Warlord | Discovered exit to Proximity Caves (range 12) 13356 | -5/Warlord | System corruption cleaned by Quarantine Array 13507 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 13722 | -5/Warlord | Warlord's base attacked by MAIN.C 13805 | -5/Warlord | Met Warlord 13818 | -5/Warlord | Opened Warlord's prototype stash 13955 | -5/Warlord | Lost 3 parts (1p1n1w) 14000 | -5/Warlord | Warlord forces counterattacked 14043 | -5/Warlord | Spotted Executioner 14047 | -5/Warlord | Spotted Striker 14095 | -5/Warlord | Lost 6 parts (1p1n3u1w) 14122 | -5/Warlord | Spotted Striker 14122 | -5/Warlord | Spotted Executioner 14138 | -5/Warlord | Entered Proximity Caves 14265 | -4/Proximity Caves | Discovered exit to Factory (range 13) 14277 | -4/Proximity Caves | Entered Factory 14277 | -4/Factory | Evolved 2 slots: Utility x2 14505 | -4/Factory | Identified exit to Research 14706 | -4/Factory | Incoming investigation squad redirected 15085 | -4/Factory | Spotted B-86 Titan 15215 | -4/Factory | Lost 5 parts (1n3u1w) 15331 | -4/Factory | Lost 6 parts (1p2n2u1w) 15446 | -4/Factory | Fabricated Imp. Linear Gravjet (x2) 15620 | -4/Factory | System corruption reached 10% 15621 | -4/Factory | Lost 8 parts (1p3n2u2w) 15626 | -4/Factory | Garrison activated, responded to threat 15683 | -4/Factory | Self-destructed Last Messages --------------- 15660_ R-10 Processor collects Antigrav System. 15660_ R-10 Processor collects Field Recycling Unit. 15661_ R-10 Processor collects Antigrav System. 15662_ K-01 Serf collects debris. 15666_ System corrupted: HERF Cannon targeting data glitched. 15666_ Destroyed Com. Wheel. 15666_ Chain reaction triggered in Imp. Ion Engine. 15666_ Com. Wheel fried. 15666_ Field Recycling Unit fried. 15666_ R-10 Processor destroyed. 15667_ Broken Lgt. Nuclear Core destroyed. 15670_ Acquired Antigrav System. 15670_ HERF Cannon destroyed. 15671_ System corrupted: Heat flow error (+100). 15673_ Acquired Hpw. Shock Rifle. 15678_ G-67 Veteran system terminally corrupted. 15678_ Lgt. Antimatter Reactor fried. 15678_ Electrolaser fried. 15681_ Hpw. Shock Rifle destroyed. 15682_ Antigrav System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##############???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# """""" #???????????????? | | ????????????????????# """""" #????????=??????? | | ????????????????????# """""" #???????????????? | | ????????????????????# """"" #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# "" % #???????????????? | | ????????????????????# "R = #???????????????? | | ????????????????????# % #???????????????? | | ????????????????????# = #???????????????? | | ????????????????????# %% @%=! #???????????????? | | ??????????????????###;;; [;;#############????????? | | ??????????????????# % #????????? | | ??????g???????Y? Y =^!m #????????? | | ????????????g / ! #????????? | | ??????g????? Y / g #????????? | | ???????????? #" # R #????????? | | ??????????????#" ?################# *#????#???? | | ??????????????#"??????????????????# =%#### ###?? | | ??????????????????????????????????# ! #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# "" #?? | | ???????????????????????????????#### " " G" #?? | | ???????????????????????????????#""" " " "" # ? | | ???????????????????????????????#"F" " " # " | | ???????????????????????????????#" " " # " | | ???????????????????????????????#""" %" " # | | ???????????????????????????????#""" " " # | | ??????????????????????????######### " " + " | | ????????????????????????? ??# " " # " | | ????????????????????????? " "?# " " #? | | ???????????????????????? " "?# #? | | ???????????????????????? " " # ### | | ??????????????????????? === " " # | | ??????????????????????? === " " / | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 34 Energy Capacity 2360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 410 Additional Mass Support 12 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 57 Targeting Accuracy 6 Recoil Reduction 1 Energy Filtering 30 Particle Charging 25 Offensive Hacking 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Beamcaster | -6/Zion | Free Battle Cannon | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Triangulator | x1 | -5/Factory Imp. Linear Gravjet | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Reappropriation Slippery One Challenges ------------ None Game ------ Seed LegBurstCarapace Manual? 0 Play Time 02:35:23 Cumulative 34.9 hours Start 2021.10.15 @ 23:31:48 End 2021.10.16 @ 17:35:21 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 22 Rogue 12 Adventurer 0 Explorer 10 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a51f80ed-6503-40cd-9f2f-4921a9f2e8a9