Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.27 @ 05:48:51 Player: puppuppit Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (557) 2785 Value Destroyed (19067) 19067 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (8324) 8324 TOTAL SCORE: 37076 Bonus ------- High Alert Combat Kills 4666 Follower Combat Kills 2026 Hunted by Unchained 500 Entered Garrisons 600 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -268 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 200/200 System Corruption 26% Temperature Cool (60) Movement Flying (105) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Nuclear Core > --- PROPULSION (6) --- VTOL Module VTOL Module Field Propulsion Drive Field Propulsion Drive Cooled Nuclear Pulse Thruster > --- UTILITY (6) ------ Experimental Heat Sink Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Recoil Stabilizer Advanced System Shield > --- WEAPON (3) ------- Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY (10) --- Cooled Fission Core Matter Compressor (250) Advanced Plasma Cannon Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Peak State ------------ > --- POWER ------------ Light Neutrino Core Micro Fission Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved VSS Leg Thunder Leg Advanced VSS Leg Antigrav System > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Advanced System Shield > --- WEAPON ----------- Mini Assault Cannon Heavy Linear Accelerator > --- INVENTORY -------- Cooled Fission Core Experimental Heat Sink Matter Compressor Improved Sensor Array Advanced Signal Interpreter Advanced Recoil Stabilizer Improved Propulsion Shielding Graphene Brace Advanced Shield Generator Authchip [Propulsion] Authchip [Propulsion] Long-range Tractor Beam Heavy Linear Accelerator Heavy Linear Accelerator Heavy Linear Accelerator Precision Grenade Launcher DRS Beacon [Rating: 99] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Thunder Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Sto Gar Rec Scr Fac Slots Evolved 10 | . . . 2 . . . 2 . . . . 2 . . . . . . 4 Power 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . . . 1 . . . . 2 . . . . . . 1 Utility 4 | . . . 1 . . . 1 . . . . . . . . . . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Attached 262 | 7 12 . 26 1 . 2 27 7 13 12 18 22 5 24 6 21 1 2 56 Power 38 | 1 2 . 2 . . . 1 2 3 4 . 1 . 3 2 4 . 1 12 Engine 14 | 1 1 . 2 . . . . 1 . 3 . . . . 1 1 . . 4 Core 24 | . 1 . . . . . 1 1 3 1 . 1 . 3 1 3 . 1 8 Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 88 | 2 2 . 9 . . 1 8 . 6 3 7 10 2 7 . 8 . . 23 Treads 45 | 2 2 . 9 . . 1 8 . 6 3 7 5 . . . . . . 2 Leg 8 | . . . . . . . . . . . . . . . . 7 . . 1 Wheel 9 | . . . . . . . . . . . . . . . . . . . 9 Hover 20 | . . . . . . . . . . . . 5 2 7 . 1 . . 5 Flight 6 | . . . . . . . . . . . . . . . . . . . 6 Utility 63 | 2 3 . 3 . . . 12 1 4 2 4 3 1 9 . 4 1 . 14 Device 28 | 1 2 . . . . . 7 . 2 1 1 2 1 1 . 3 . . 7 Storage 8 | 1 1 . 1 . . . 1 . 1 . 1 . . . . . . . 2 Processor 13 | . . . 1 . . . . 1 1 . 1 1 . 5 . 1 . . 2 Hackware 7 | . . . 1 . . . . . . . . . . 3 . . 1 . 2 Protection 7 | . . . . . . . 4 . . 1 1 . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 73 | 2 5 . 12 1 . 1 6 4 . 3 7 8 2 5 4 5 . 1 7 Energy Gun 4 | 1 1 . . . . . . . . . . 1 . 1 . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 37 | 1 3 . 8 . . . 5 . . 2 6 6 . . 1 2 . . 3 Ballistic Cannon 21 | . . . 3 . . 1 . 3 . 1 1 1 2 2 1 3 . . 3 Launcher 6 | . 1 . 1 1 . . 1 . . . . . . . 2 . . . . Special Weapon 2 | . . . . . . . . 1 . . . . . . . . . 1 . Impact Weapon 2 | . . . . . . . . . . . . . . 2 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . . 1 . . . . 1 . 2 5 1 . . 4 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . 2 System Corruption 10 | . . . . . . . . . . . . . . . . . . . 10 Parts Lost 81 | . 5 1 1 . . 2 12 . 4 3 5 7 . 3 . 8 1 . 29 Power 14 | . . 1 . . . . . . 3 . 1 2 . 2 . 1 . . 4 Propulsion 32 | . 2 . . . . 1 5 . . . 1 2 . . . 5 1 . 15 Utility 13 | . 1 . . . . . 4 . 1 . 1 . . . . 1 . . 5 Weapon 22 | . 2 . 1 . . 1 3 . . 3 2 3 . 1 . 1 . . 5 Highest Loss Streak 13 | . 3 1 1 . . 2 5 . 2 2 2 3 . 1 . 5 1 . 13 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 Average Backups 18 | . 15 19 19 20 20 19 19 19 19 19 19 19 19 19 19 18 16 16 14 Power . | . . . 1 1 1 2 1 1 . . . . . . 1 1 1 1 . Propulsion 2 | . . . 2 3 3 2 1 2 3 4 4 4 3 3 4 2 . . . Utility 9 | . 8 11 8 9 8 10 8 8 9 8 9 9 10 9 9 9 11 11 10 Weapon 6 | . 6 7 7 7 7 5 8 7 6 5 5 5 6 5 5 5 4 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 64 | . . 4 10 1 2 1 12 2 1 2 4 1 1 1 . 3 2 1 16 Power 10 | . . . 1 1 1 . 7 . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . . 1 . . 4 . . . . . . . . Utility 29 | . . 2 4 . 1 1 2 . 1 2 . 1 1 1 . . 2 1 10 Weapon 19 | . . 2 4 . . . 3 1 . . . . . . . 3 . . 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 99 100 100 99 98 100 98 99 99 96 87 86 89 92 92 92 87 Engine 5 | . 12 6 10 11 11 11 8 . . 4 6 . . 2 . . . . . Core 3 | . 1 7 . . . . . 8 8 4 2 5 6 4 6 5 7 7 9 Treads 18 | . 27 28 22 22 22 21 26 27 26 27 26 33 . . . . . . . Leg 4 | . . . . . . . . . . . . . . . . 18 38 38 17 Hover 4 | . . . . . . . . . . . . 2 33 30 30 17 . . 6 Device 8 | . 13 14 2 . . . 12 17 17 18 9 7 7 4 7 5 . . 7 Storage 9 | . 14 14 11 11 11 11 9 9 9 9 9 7 7 7 7 7 7 7 4 Processor 9 | . . . 8 11 11 11 9 9 9 9 17 15 15 14 15 16 15 15 9 Hackware 4 | . . . 10 11 11 11 1 . . . . . . 2 . . 6 7 7 Ballistic Gun 10 | . 21 27 14 . . . 19 16 8 10 18 21 2 . 3 6 . . 1 Ballistic Cannon 12 | . . . 17 32 33 32 7 3 17 13 7 . 12 14 7 8 15 15 9 Peak Build Rating 99 | 9 13 13 20 17 16 19 33 33 38 37 42 53 55 58 60 74 72 73 99 Average Rating 35 | 6 10 12 16 16 16 16 25 31 34 34 36 39 48 53 58 61 71 72 82 On Entrance 35 | . 9 13 11 16 16 16 19 33 30 36 32 37 51 51 54 60 71 72 73 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . . . 5 . 9 . 3 . . 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 15 50 51 59 59 59 61 82 60 79 63 65 62 55 62 62 80 80 79 91 Greatest Support 107 | 40 40 40 40 40 40 40 63 60 60 60 66 102 58 59 57 84 84 84 107 Greatest Overweight (x) 5 | . 1 1 1 1 1 1 1 . 2 1 1 1 1 2 1 2 . . 5 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 2 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | . 15 19 19 20 19 19 19 19 19 19 19 19 19 19 19 19 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 Final Carried 20 | 2 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 9 Class Distribution -------------------- 40% | Scavenger-Gunner 28% | Gunner 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Garrison Scavenger-Gunner | -7/Recycling Scavenger-Gunner | -7/Scraptown Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Sto Gar Rec Scr Fac Matter Collected 18113 | 318 705 193 1281 223 . 238 2393 94 1244 1392 1390 604 450 1945 103 1182 376 30 3952 Remotely 2212 | . . . . . . . 192 . . 115 167 . . 206 . . . . 1532 Salvage Created 21008 | 224 1108 214 2588 300 . 336 3009 91 1178 958 1691 862 676 2684 171 849 522 . 3547 Parts 960 | 18 71 20 165 10 . 15 138 7 62 63 66 41 1 108 . 42 9 . 124 Haulers Intercepted 31 | . 2 . 6 . . . 6 . 3 . 3 3 . 5 . . . . 3 Recyclers Shooed 29 | . 3 . 2 . . . 5 . 1 . 2 1 . 6 . . 1 . 8 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Sto Gar Rec Scr Fac Combat Hostiles Destroyed 328 | . 18 10 42 6 . 4 53 1 16 31 26 13 3 28 . 26 4 . 47 Guns 103 | . 16 5 15 . . . 27 . 2 5 10 10 . . . 9 . . 4 Cannons 155 | . . . 17 4 . 4 13 1 11 22 9 . 2 22 . 10 4 . 36 AOE 68 | . 2 5 10 2 . . 13 . 3 4 7 3 1 5 . 6 . . 7 Classes Destroyed 23 | 3 7 . 1 4 . 1 2 1 . . 2 . 1 . . 1 . . . Worker 42 | 2 8 1 3 . . 1 6 . . . 3 2 . 5 1 . . . 10 Builder 20 | . 2 . 5 . . . 3 . 2 . 2 . . 1 . . . . 5 Tunneler 13 | 4 1 . . 1 . 2 2 . 2 . . . . 1 . . . . . Hauler 31 | . 2 . 6 . . . 6 . 3 . 3 3 . 5 . . . . 3 Recycler 87 | 1 2 . 9 2 . . 8 . 7 . 9 3 . 21 2 . 7 . 16 Mechanic 3 | . 1 . 1 . . . . . . . . . . 1 . . . . . Operator 3 | . 1 . . . . . . . . . 1 . . . . . . . 1 Watcher 29 | . 2 . 5 . . . 5 . 1 1 3 . . 6 . 1 . . 5 Swarmer 58 | . 6 5 11 . . . 7 . 3 6 6 . . . . 7 . . 7 Cutter 4 | . . . . . . . 4 . . . . . . . . . . . . Grunt 154 | . 12 5 21 3 . 3 27 . 7 16 11 7 . 18 . 9 . . 15 Brawler 11 | . . . . 1 . 1 2 . . 2 1 1 . . . 1 . . 2 Duelist 10 | . . . . 1 . . 2 . . 2 2 1 . 1 . . . . 1 Protector 1 | . . . . . . . . . . . 1 . . . . . . . . Sentry 44 | . . . 10 . . . 9 . 3 2 2 3 . 6 . . 4 . 5 Demolisher 3 | . . . . . . . . . . . 3 . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . 3 . . . Hunter 12 | . . . . . . 1 1 . 3 1 . . . . . 1 . . 5 Programmer 24 | . . . . . . . . 1 . 2 . 1 . 3 . 5 . . 12 Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . Compactor 3 | . . . . . . . . . . . . . 3 . . . . . . Zionite 1 | . . . . 1 . . . . . . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . Thug 1 | . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 18 | 3 6 3 7 4 . 2 10 1 7 5 7 6 2 5 2 5 5 . 18 Combat Bots Only 11 | . 3 3 7 3 . 2 10 1 5 5 6 5 2 4 . 5 2 . 11 Max Kills in Single Turn 4 | 1 2 2 4 1 . 1 3 1 3 2 4 2 1 2 1 2 2 . 2 Gunslinging 1 | . 1 . 1 . . . 1 . . . . . . . . . . . . Exploded 4 | . 1 2 4 1 . . 3 . 2 2 2 1 1 2 . 2 . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Sto Gar Rec Scr Fac Hostile Shots Fired 1640 | . 107 27 97 2 . 26 184 2 58 101 83 236 . 172 1 96 126 . 322 Missed 525 | . 19 9 32 1 . 6 53 . 17 37 27 92 . 72 1 22 46 . 91 Hits 1115 | . 88 18 65 1 . 20 131 2 41 64 56 144 . 100 . 74 80 . 231 Melee 8 | . . . . . . . 4 . . 1 2 . . 1 . . . . . Projectile 1107 | . 88 18 65 1 . 20 127 2 41 63 54 144 . 99 . 74 80 . 231 AOE 16 | . . . . . . . 2 . . . 10 1 . 1 . . . . 2 Critical Strikes 41 | . 3 . 3 . . 1 7 . 4 3 3 . . 4 . 6 . . 7 Actively Blocked 3 | . . . . . . . 1 . 2 . . . . . . . . . . Part Disruptions 2 | . . . . . . . . . . . 1 . . . . 1 . . . Damage Taken 16654 | . 900 212 853 10 . 376 2277 31 920 944 1431 1397 . 1418 . 1214 588 . 4083 Core 2379 | . 117 27 79 . . 30 175 15 42 110 168 183 . 190 . 170 69 . 1004 Absorbed by Shields 341 | . . . . . . . . . . . . . . . . . . . 341 Redirected to Shielding 330 | . . . . . . . 210 . . . . . . . . . . . 120 Ignored by Resistances 235 | . . . . . . . 101 . 134 . . . . . . . . . . Regen/Repaired (Parts) 1489 | . . . 142 . . . 450 . . . . . 75 373 . . . . 449 Core Remaining (%) 46 | 100 . 42 . . . 72 . . . . 7 . . . . . . 12 . Volleys Fired 1067 | 16 102 17 96 15 . 16 157 12 59 79 62 40 19 130 1 70 19 . 157 Largest 3 | 2 2 2 3 3 . 3 3 3 3 3 3 3 3 3 2 3 2 . 3 Hottest 119 | 60 70 50 93 93 . 97 97 99 99 111 99 86 86 110 68 119 110 . 110 Shots Fired 2523 | 29 203 31 282 37 . 48 454 15 173 186 177 110 41 260 2 127 38 . 310 Gun 1116 | 29 201 26 165 . . . 275 3 57 53 115 100 6 . 1 45 . . 40 Cannon 1315 | . . . 112 32 . 47 162 7 114 124 57 6 32 251 1 74 38 . 258 Launcher 87 | . 2 5 5 5 . 1 17 . 2 9 5 4 3 9 . 8 . . 12 Special 5 | . . . . . . . . 5 . . . . . . . . . . . Kinetic 2378 | 16 162 26 277 32 . 47 437 10 171 177 172 106 38 251 2 119 38 . 297 Thermal 32 | . 26 . . . . . . 5 . . . . . . . . . . 1 Explosive 87 | . 2 5 5 5 . 1 17 . 2 9 5 4 3 9 . 8 . . 12 Electromagnetic 26 | 13 13 . . . . . . . . . . . . . . . . . . Robot Hit Streak 28 | 5 14 11 25 20 . 9 18 10 14 13 14 28 26 20 5 23 15 . 17 Robot Miss Streak 6 | 3 5 3 3 2 . 2 4 1 3 2 2 5 2 6 . 3 1 . 5 Penetration Max 2 | . . . . . . . 1 . . . . . . . . . 1 . 2 Secondary Targets 11 | . 2 . 2 . . . 5 . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . 1 . . . . . . . Shots Hit Robots 1682 | 16 129 17 174 18 . 30 292 8 108 118 126 86 36 192 5 86 29 . 212 Core Hits 850 | 8 56 16 93 14 . 12 140 6 48 54 82 63 8 89 . 41 11 . 109 Critical Kills 11 | . . . 1 . . . . . . . . 1 . 1 . 1 . . 7 Critical Parts Destroyed 11 | . . . . . . . 2 . . . 2 . . 1 . 2 . . 4 Critical Strikes 72 | 1 1 . 6 2 . 2 6 . 2 3 4 1 . 11 . 6 1 . 26 Burn 1 | . 1 . . . . . . . . . . . . . . . . . . Destroy 19 | . . . 1 . . . 2 . . . 2 1 . . . 2 . . 11 Blast 48 | . . . 5 2 . 2 4 . 2 3 2 . . 9 . 3 1 . 15 Corrupt 1 | 1 . . . . . . . . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . . . . 2 . 1 . . . Melee Attacks 35 | . . . . . . . . . . . . . . 13 4 18 . . . Impact 35 | . . . . . . . . . . . . . . 13 4 18 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . . . . . . 7 3 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51685 | 226 1746 542 3593 690 . 650 6686 149 2808 3076 3571 2330 1155 6634 309 3096 1801 . 12623 Guns 12221 | 226 1690 174 1697 . . . 3164 50 559 472 1623 1419 108 . 20 822 . . 197 Cannons 28968 | . . . 1266 333 . 583 2111 54 1917 1865 988 107 735 4771 26 1412 1801 . 10999 Explosions 8837 | . 56 368 630 357 . 67 1411 . 331 739 960 804 312 946 . 453 . . 1403 Melee 1589 | . . . . . . . . . . . . . . 917 263 409 . . . Ramming 25 | . . . . . . . . . 1 . . . . . . . . . 24 Kinetic 40728 | 91 1364 174 2963 333 . 583 5275 104 2476 2337 2611 1526 843 4771 46 2234 1801 . 11196 Thermal 862 | . 212 . . 19 . . . 45 . . 382 . . . . . . . 204 Explosive 8108 | . 56 368 630 338 . 67 1411 . 331 739 547 792 312 946 . 453 . . 1118 Electromagnetic 373 | 135 114 . . . . . . . . . 31 12 . . . . . . 81 Impact 1589 | . . . . . . . . . . . . . . 917 263 409 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . 3 3 3 3 8 . . 1 1 2 2 . 26 Average Corruption 3 | . . . . . . . 3 3 3 3 3 . . 1 1 1 2 . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 183 | . . . . . . . 6 22 15 30 22 . . 6 2 21 12 . 47 Message Errors 52 | . . . . . . . . 6 7 11 6 . . 2 . 3 4 . 13 Matter Fused 39 | . . . . . . . 1 6 . 9 5 . . 2 2 3 1 . 10 Heat Flow Errors 25 | . . . . . . . . 4 2 1 3 . . 1 . 3 1 . 10 Energy Discharges 26 | . . . . . . . 2 4 2 4 . . . 1 . 7 2 . 4 Parts Rejected 4 | . . . . . . . . . . . . . . . . . 1 . 3 Parts Fused 4 | . . . . . . . . . . 2 . . . . . 1 . . 1 Data Loss (minor) 17 | . . . . . . . 2 2 3 2 3 . . . . 4 1 . . Data Loss (major) 5 | . . . . . . . . . 1 1 2 . . . . . 1 . . Misfires 5 | . . . . . . . 1 . . . 1 . . . . . . . 3 Alerts 3 | . . . . . . . . . . . 1 . . . . . 1 . 1 Weapon Failures 3 | . . . . . . . . . . . 1 . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 3310 | . 5 . 15 5 . 55 38 . 23 63 109 3 . 532 158 465 290 . 1549 Projectiles 2312 | . . . 7 . . 55 34 . 23 63 . . . 124 . 244 290 . 1472 Explosions 211 | . 5 . 8 5 . . 4 . . . 109 3 . . . . . . 77 Melee 787 | . . . . . . . . . . . . . . 408 158 221 . . . Knockbacks 183 | . . . 5 2 . 6 29 1 4 16 9 . . 37 2 18 3 . 51 Impact 10 | . . . . . . . . . . . . . . 5 2 3 . . . Kinetic 161 | . . . 4 2 . 5 29 1 4 15 6 . . 31 . 13 2 . 49 Secondary 12 | . . . 1 . . 1 . . . 1 3 . . 1 . 2 1 . 2 Self-Inflicted Damage 400 | . 21 14 31 . . 40 74 . . 42 60 . . . . . . . 118 Shots 13 | . 1 1 1 . . 1 3 . . 2 2 . . . . . . . 2 Rammed 3 | . . . . . . . . . 1 . . . . . . . . . 2 Targets Rammed 4 | . . . . . . . . . 1 . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 333 | . 64 9 164 105 . 192 252 183 333 207 266 139 97 151 3 282 263 . 319 Average Temperature 51 | . 18 6 46 31 . 56 51 74 68 21 78 37 16 20 2 68 96 . 73 Received Heat Transfer 4847 | . 306 78 402 6 . 189 792 . 189 441 405 390 . 498 . 333 174 . 644 Effects 2 | . . . . . . . . . 1 . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . . . . . . 5 2 3 1 . . Combat Hostiles 3 | . . . . . . . . . . . . . . 1 . 2 . . . Parts Fried 11 | . . . . . . . . . . . . . . 6 5 . . . . Impact Corruptions 23 | . . . . . . . . . . . . . . 8 6 7 1 . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . . . . . . . Heat Transferred 1301 | . 703 . . 50 . . . 148 . . 250 . . . . . . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . 2 1 . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Sto Gar Rec Scr Fac Maximum Alert Level 5 | . . . 2 1 . . 3 5 4 5 4 3 1 5 3 5 3 . 3 Low Security (%) 38 | 100 100 100 42 95 . 100 20 . . . . . 36 16 . . . . 51 Level 1 13 | . . . 26 4 . . 55 . . . . . 63 5 . . . . 11 Level 2 11 | . . . 31 . . . 19 2 . . . 80 . 13 . 7 3 . 13 Level 3 16 | . . . . . . . 4 58 37 17 46 19 . 24 100 16 96 . 23 Level 4 14 | . . . . . . . . 30 62 39 53 . . 37 . 55 . . . Level 5 4 | . . . . . . . . 8 . 43 . . . 2 . 20 . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . . . . Peak Influence 2157 | 15 168 85 640 222 . 53 918 1621 1468 2157 1454 827 297 1620 742 1717 784 . 1064 Initial 1051 | . . 56 2 222 . . . 596 789 844 1051 637 280 78 737 475 772 . . Average 558 | 3 42 28 281 114 . 5 311 1055 1131 1538 1177 607 216 866 736 1308 739 . 346 Influence Increases 16374 | 35 675 315 1549 335 . 146 1889 1025 1422 1363 949 569 62 2484 35 1362 258 . 1901 Destroy 0b10 Robot/C 7640 | . 360 220 860 160 . 80 1060 20 680 680 520 260 . 1080 . 640 80 . 940 Destroy 0b10 Robot/NC 1185 | 35 95 5 145 15 . 25 155 5 85 10 110 40 . 200 15 10 35 . 200 Destroy Leader 1604 | . 88 40 232 30 . 20 242 . 220 40 102 56 . 270 . 50 . . 214 Allied During Kill 921 | . . 4 13 19 . 8 11 10 294 9 23 . . 472 . 58 . . . Successful Hack 459 | . 42 . 22 . . . 54 60 20 35 22 14 . 74 5 30 17 . 64 Select Force Hacks 390 | . 60 . 120 . . . 30 . 60 . . . . . . . 120 . . Disable Machine 870 | . . 15 90 75 . . 90 15 45 15 105 180 . 75 15 15 . . 135 Anti-Garrison Action 1900 | . . . . . . . . 900 . 450 . . . 150 . 400 . . . Destroy Structure 1005 | . 15 31 37 36 . 13 157 15 18 79 67 19 62 48 . 144 6 . 258 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 285 | . 15 . 30 . . . 90 . . 45 . . . 15 . 15 . . 75 Miscellaneous 100 | . . . . . . . . . . . . . . 100 . . . . . Influence Decreases 15311 | 35 529 453 986 839 67 146 972 321 1744 505 1706 1167 752 976 923 377 1273 702 838 Entered New Map 7332 | . . 90 6 349 67 . . 321 832 455 1106 763 522 34 883 257 945 702 . Time Decay 5629 | 35 489 353 670 490 . 126 662 . 392 . 490 334 180 616 40 . 318 . 434 Lost Part 796 | . 40 10 10 . . 20 120 . 40 30 50 70 . 26 . 80 10 . 290 Lost Ally 559 | . . . . . . . 40 . 180 20 60 . 50 150 . 40 . . 19 Purge Threat 995 | . . . 300 . . . 150 . 300 . . . . 150 . . . . 95 Squads Dispatched 94 | . 4 . 6 . . . 13 . 11 . 6 4 . 33 1 . . . 16 Investigation 36 | . 3 . 6 . . . 4 . 3 . 1 . . 14 1 . . . 4 Extermination 12 | . . . . . . . . . . . . 1 . 6 . . . . 5 Reinforcement 14 | . 1 . . . . . 3 . 5 . 2 . . 1 . . . . 2 Assault 11 | . . . . . . . 1 . . . 3 . . 5 . . . . 2 Garrison 21 | . . . . . . . 5 . 3 . . 3 . 7 . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 1 . 2 . 1 . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Sto Gar Rec Scr Fac Distress Signals 13 | . 3 . 1 . . . 3 . 2 . 2 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 469 | . 31 11 48 8 . 4 68 1 33 32 33 15 6 67 6 34 4 . 68 Peak Tracking Total 7 | . 5 3 7 3 . 3 5 1 3 5 7 6 2 7 5 4 3 . 6 Tactical Retreats 13 | . 1 . 1 . . . 4 . . 2 . . . 1 . 1 . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Sto Gar Rec Scr Fac Traps Triggered 18 | . 1 . . . . . . 1 1 1 . 1 . 4 . 6 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 5 | . . . 5 . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . 5 . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Sto Gar Rec Scr Fac Machines Disabled 76 | . . 1 6 5 . . 6 7 3 6 7 12 . 6 1 7 . . 9 Max in Single Turn 4 | . . . 1 2 . . 1 1 1 1 2 4 . 1 1 2 . . 3 Garrison Access 4 | . . . . . . . . . . . . . . 3 . . . . 1 Garrison Relay 14 | . . . . . . . . 5 . 5 . . . . . 4 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 9 | . . . . . . . . 5 . 4 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Sto Gar Rec Scr Fac Machines Accessed 137 | . 10 . 18 . 1 . 18 4 6 4 4 2 . 30 3 3 10 3 21 Terminals 76 | . 7 . 12 . . . 11 4 2 4 2 1 . 12 2 3 5 . 11 Fabricators 6 | . . . . . . . . . . . . . . 4 . . . . 2 Repair Stations 13 | . 1 . 2 . . . 2 . . . . . . 4 . . . . 4 Recycling Units 21 | . 2 . 2 . . . 2 . 2 . 2 1 . 3 . . 5 . 2 Scanalyzers 9 | . . . 2 . . . 2 . 1 . . . . 3 . . . . 1 Garrison Access 8 | . . . . . . . 1 . 1 . . . . 4 1 . . . 1 Total Hacks 462 | . 37 . 60 . 1 . 87 11 15 8 10 6 . 90 6 8 21 9 93 Successful 276 | . 20 . 38 . 1 . 65 5 11 3 4 4 . 49 4 3 11 9 49 Failed 181 | . 16 . 21 . . . 21 6 4 5 6 2 . 40 2 5 10 . 43 Catastrophic 24 | . 2 . 1 . . . 1 1 . . 1 1 . 9 . . 2 . 6 Database Lockouts 5 | . 1 . 1 . . . 1 . . . . . . 1 . . . . 1 Manual 250 | . 27 . 39 . . . 37 2 8 4 9 5 . 48 3 2 18 . 48 Terminals 263 | . 28 . 43 . . . 39 11 9 8 4 2 . 35 3 8 14 . 59 Fabricators 13 | . . . . . . . . . . . . . . 8 . . . . 5 Repair Stations 51 | . 3 . 7 . . . 15 . . . . . . 13 . . . . 13 Recycling Units 53 | . 6 . 4 . . . 4 . 2 . 6 4 . 13 . . 7 . 7 Scanalyzers 51 | . . . 6 . . . 21 . 2 . . . . 15 . . . . 7 Garrison Access 21 | . . . . . . . 8 . 2 . . . . 6 3 . . . 2 Terminal Hacks 70 | . 8 . 11 . 1 . 9 4 2 3 . 1 . 6 . 2 1 9 13 Record 5 | . . . . . 1 . . . . . . . . . . . . 4 . Part Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 Robot Analysis 13 | . 4 . 1 . . . 1 . . . . . . . . . . 5 2 Prototype ID Bank 10 | . 3 . 1 . . . 4 . . . . . . 1 . . . . 1 Open Door 2 | . . . . . . . . 1 . 1 . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . . . . . 1 Emergency Access Points 3 | . . . . . . . . 1 . 1 . . . . . 1 . . . Terminal Index 6 | . 1 . 1 . . . 1 . . . . 1 . . . . 1 . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzer Index 2 | . . . . . . . . . . . . . . 1 . . . . 1 Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 8 | . . . 2 . . . 1 . 2 . . . . 2 . . . . 1 Locate Traps 5 | . . . . . . . 2 . . . . . . 1 . . . . 2 Disarm Traps 2 | . . . 2 . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . 2 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . 1 . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . 1 . . . . . . . . . Security Stations 2 | . . . . . . . . 1 . . . . . . . 1 . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . 1 . . . . 2 Load Schematic 2 | . . . . . . . . . . . . . . 1 . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 30 | . . . 6 . . . 11 . . . . . . 6 . . . . 7 Scan Component 18 | . . . 3 . . . 6 . . . . . . 4 . . . . 5 Repair 12 | . . . 3 . . . 5 . . . . . . 2 . . . . 2 Recycling Unit Hacks 3 | . . . . . . . 1 . . . . . . 1 . . . . 1 Retrieve Components 3 | . . . . . . . 1 . . . . . . 1 . . . . 1 Scanalyzer 44 | . . . 4 . . . 20 . 2 . . . . 11 . . . . 7 Insert Component 17 | . . . 1 . . . 9 . 1 . . . . 3 . . . . 3 Analyze 23 | . . . 1 . . . 10 . 1 . . . . 7 . . . . 4 Retrieve Study 4 | . . . 2 . . . 1 . . . . . . 1 . . . . . Garrison Access Hacks 6 | . . . . . . . 1 . 1 . . . . 2 1 . . . 1 Unlock Access 3 | . . . . . . . 1 . 1 . . . . . 1 . . . . Seal Access 3 | . . . . . . . . . . . . . . 2 . . . . 1 Unauthorized Hacks 120 | . 12 . 17 . . . 23 1 6 . 4 3 . 22 3 1 10 . 18 Terminals 72 | . 8 . 10 . . . 15 1 3 . 1 . . 12 3 1 4 . 14 Track 4 | . . . . . . . 1 . . . . . . 1 . . . . 2 Assimilate 1 | . . . . . . . . . . . . . . . . . . . 1 Botnet 34 | . 2 . 3 . . . 8 1 2 . . . . 5 2 1 1 . 9 Disrupt 2 | . . . 1 . . . 1 . . . . . . . . . . . . Operators 9 | . 1 . 1 . . . 1 . 1 . 1 . . 2 . . . . 2 Skim 22 | . 5 . 5 . . . 4 . . . . . . 4 1 . 3 . . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . . Report 1 | . . . . . . . . . . . . . . 1 . . . . . Haulers 1 | . . . . . . . . . . . . . . 1 . . . . . Repair Stations 7 | . . . 1 . . . 2 . . . . . . 3 . . . . 1 Mechanics 1 | . . . . . . . 1 . . . . . . . . . . . . Patch 6 | . . . 1 . . . 1 . . . . . . 3 . . . . 1 Recycling Units 31 | . 4 . 4 . . . 2 . 2 . 3 3 . 4 . . 6 . 3 Reject 9 | . 1 . 2 . . . 1 . . . . 1 . 2 . . 1 . 1 Recyclers 5 | . 1 . . . . . . . . . 1 1 . 1 . . . . 1 Mask 6 | . . . . . . . . . . . 2 1 . 1 . . 1 . 1 Tunnel 11 | . 2 . 2 . . . 1 . 2 . . . . . . . 4 . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . Extract 2 | . . . 2 . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 4 . 1 . . . . 1 . . . . . Broadcast 1 | . . . . . . . 1 . . . . . . . . . . . . Reprogram 3 | . . . . . . . 1 . 1 . . . . 1 . . . . . Intercept 1 | . . . . . . . 1 . . . . . . . . . . . . Watchers 1 | . . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 110 | . 9 . 16 . . . 17 3 4 3 4 1 . 25 2 3 5 . 18 Full Trace Events 16 | . . . 1 . . . 3 1 . . . . . 8 1 1 . . 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . 14 . . . 9 . 1 . . . . 2 . . . . 4 Parts Built 2 | . . . . . . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . . . . . . . . 47 Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . . . 10 Part Studies Acquired 4 | . . . 2 . . . 1 . . . . . . 1 . . . . . Parts Repaired 12 | . . . 3 . . . 5 . . . . . . 2 . . . . 2 Time 543 | . . . 136 . . . 195 . . . . . . 88 . . . . 124 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . . . . . . . . . Parts Scanalyzed 17 | . . . 1 . . . 9 . 1 . . . . 3 . . . . 3 Part Schematics Acquired 16 | . . . 1 . . . 9 . 1 . . . . 2 . . . . 3 Parts Damaged 2 | . . . . . . . . . . . . . . . . . . . 2 Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Sto Gar Rec Scr Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 60 | . . . . . . . . 21 . 19 . . . 2 . 18 . . . Machine Destruction 57 | . . . . . . . . 18 . 19 . . . 2 . 18 . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . 7 . 3 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Sto Gar Rec Scr Fac Total Allies 42 | . . 1 . 3 . . 1 8 2 4 . . 18 2 . 2 . . 1 Largest Group 18 | . . 1 1 3 3 3 1 8 8 4 3 . 18 10 . 2 . . 1 Highest-Rated Group 434 | . . 31 31 40 40 40 15 161 161 65 45 . 434 266 . 142 . . 10 Highest-Rated Ally 80 | . . 31 31 16 16 16 15 31 31 31 15 . 35 31 . 80 . . 10 Initial UFD Resources 38 | . . . . . . . . . . . . . . . . . . . 38 Initial Warlord ECA Mod 26 | . . . . . . . . . 9 9 18 17 17 17 17 17 26 26 . Total Orders 6 | . . . . . . . . 4 . . . . . . . . . . 2 STAY 2 | . . . . . . . . 2 . . . . . . . . . . . FOLLOW 2 | . . . . . . . . 2 . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 552 | . . 6 3 12 . 7 6 . 137 23 8 . 139 189 . 22 . . . Total Damage 10446 | . . 42 64 155 . 67 123 . 2137 388 168 . 3976 2483 . 843 . . . Kills 71 | . . 1 1 3 . . 1 . 20 3 1 . 8 27 . 6 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Sto Gar Rec Scr Fac Active Infowar (turns) 6993 | 56 2290 1622 674 . . . 2244 . 1 . . . . . . 1 . . 105 Optics 25 | . . . . . . . . . . . . . . . . . . . 25 Terrain 6224 | 56 1628 1622 674 . . . 2244 . . . . . . . . . . . . Structural 662 | . 662 . . . . . . . . . . . . . . . . . . T.N.C. 80 | . . . . . . . . . . . . . . . . . . . 80 Spoofing 1 | . . . . . . . . . . . . . . . . 1 . . . Jamming 1 | . . . . . . . . . 1 . . . . . . . . . . Robot Analysis Total 13 | . 4 . 1 . . . 1 . . . . . . . . . . 5 2 Derelict Logs Recovered 6 | . . 3 . 3 . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Sto Gar Rec Scr Fac Turns Passed 30452 | 135 2296 1622 3647 1295 563 1556 3792 1487 933 2098 1295 758 360 2556 98 1505 710 916 2830 Spaces Moved 17291 | 51 814 650 1320 519 234 622 1437 815 458 1015 675 359 342 3206 115 1332 584 841 1902 Core 41 | 3 . . . . . . . . . . . . . . . . . . 38 Treads 8924 | 48 814 650 1320 519 234 622 1437 815 458 1015 675 317 . . . . . . . Legs 3130 | . . . . . . . . . . . . . . . . 651 584 841 1054 Wheels 475 | . . . . . . . . . . . . . . . . . . . 475 Hover 4398 | . . . . . . . . . . . . 42 342 3206 115 681 . . 12 Flight 323 | . . . . . . . . . . . . . . . . . . . 323 Fastest Speed 27 | 50 160 240 240 240 240 240 160 160 160 163 145 110 48 50 50 46 108 108 27 Average Speed 145 | 153 237 240 240 240 240 240 212 160 162 172 154 153 66 57 53 80 108 108 100 Slowest Speed 320 | 160 240 240 240 240 240 240 240 160 320 243 243 160 118 160 110 260 108 108 245 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . 2 . . . . . . . . 1 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 70 | 3 95 99 97 99 62 96 94 93 48 86 40 12 97 69 20 93 85 75 48 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 12 | . 2 . 3 . 1 . 1 . 2 . . . . . . . 3 . . Known Exits Taken 11 | . . 1 1 . 1 1 1 . 1 . 1 . . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . . . . . . . . . . Scrap Searched 10 | . . 2 . 1 . 1 . . . . . . . . . . . 6 . Spaces Dug 90 | . . 8 . . . . 34 . . 5 . 1 . 6 . 18 . . 18 Terrain Destroyed 822 | . 11 37 36 53 . 18 180 . 15 49 66 20 29 47 . 122 7 . 132 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 116 | . . . . . . 4 11 . 13 1 9 1 1 9 . 5 7 . 55 AOE 706 | . 11 37 36 53 . 14 169 . 2 48 57 19 28 38 . 117 . . 77 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Sto Gar Rec Scr Fac Total 20472 | 75 972 684 1616 539 237 651 1867 954 558 1216 812 494 448 3650 142 1601 616 848 2492 Wait 966 | . 19 . 104 . . . 163 . 1 32 3 33 54 197 5 73 2 1 279 Move 17268 | 50 813 649 1319 518 233 621 1436 814 457 1010 674 359 341 3205 115 1331 583 840 1900 Hop 3 | . . . . . . . . . . 2 . . . . . . . . 1 Pick Up 198 | 2 22 6 23 1 2 6 30 9 4 7 11 12 9 13 3 7 5 2 24 Fast Attach 113 | 7 1 . 4 . . . 6 . 7 2 6 8 3 9 3 9 1 . 47 Attach 78 | . 5 1 3 . . 2 15 1 1 4 4 6 1 12 . 8 1 . 14 Detach 38 | . 1 . 2 . . . 1 1 . 2 2 3 1 12 1 5 . . 7 Swap 296 | . 7 6 25 4 . 2 40 13 18 34 31 18 5 28 5 25 1 3 31 Drop 223 | . 2 5 40 1 2 4 19 8 10 9 19 15 15 18 5 16 4 2 29 Fire 1067 | 16 102 17 96 15 . 16 157 12 59 79 62 40 19 130 1 70 19 . 157 Melee 35 | . . . . . . . . . . . . . . 13 4 18 . . . Ram 2 | . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . 1 . . . . . . . . . 1 Escape Stasis 52 | . . . . . . . . . . . . . . 13 . 39 . . . Rewire 102 | . . . . . . . . 80 . 22 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 29 | . . . . . . . . 16 . 13 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: *Fac / Sto / [*Low]) -7/Waste -7/Factory (discovered 5 exits: *Fac x3 / *Sto / [*Low]) -7/Storage (discovered 2 exits: Rec / Gar) -7/Garrison (discovered 3 exits: *Rec x3) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 16) 945 | -10/Materials | Discovered new exit (range 13) 984 | -10/Materials | Discovered new exit (range 15) 993 | -10/Materials | Loaded intel: 8 terminal locations 1015 | -10/Materials | Central database locked down 1112 | -10/Materials | Discovered new exit (range 7) 1121 | -10/Materials | Identified exit to Materials 1170 | -10/Materials | Learned Storage stockpile data 1244 | -10/Materials | Identified exit to Subcaves 1244 | -10/Materials | Learned location of 2 exits from Materials 1287 | -10/Materials | Learned location of 1 exit from Recycling 1341 | -10/Materials | Learned Storage terminal intel 1428 | -10/Materials | Lost 3 parts (2n1w) 2432 | -10/Materials | Entered Mines 2553 | -10/Mines | Learned Materials stockpile data 3150 | -10/Mines | Discovered exit to Subcaves (range 10) 3351 | -10/Mines | Escorted by a lone wolf Derelict 3352 | -10/Mines | Discovered exit to Materials (range 14) 3594 | -10/Mines | Learned Materials emergency access door positions 3617 | -10/Mines | Core integrity fell below 50% 4054 | -10/Mines | Entered Materials 4054 | -9/Materials | Accompanied by 1 ally 4054 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 4055 | -9/Materials | Identified exit to Mines 4056 | -9/Materials | Identified exit to Materials 4497 | -9/Materials | Build established: Scavenger-Skirmisher 4562 | -9/Materials | Discovered exit to Materials (range 16) 4955 | -9/Materials | Central database locked down 5102 | -9/Materials | Repaired Corrupted Imp. Terrain Scanner? 5127 | -9/Materials | Build established: Gunner 5270 | -9/Materials | Learned location of 1 exit from Recycling 5313 | -9/Materials | Learned Recycling recycling unit intel 5348 | -9/Materials | Learned Materials emergency access door positions 5373 | -9/Materials | Learned Storage garrison access intel 5444 | -9/Materials | Learned Materials emergency access door positions 5489 | -9/Materials | Learned location of Zion (-7) 6052 | -9/Materials | Destroyed 7 combat bots 6881 | -9/Materials | Repaired Rnf. Ion Engine 6933 | -9/Materials | Repaired Imp. Assault Rifle 7701 | -9/Materials | Entered Mines 7702 | -9/Mines | Assembled infested the area 7707 | -9/Mines | Assisted by a Guerilla fighting off Assembled 7794 | -9/Mines | Learned location of 1 exit from Materials 7857 | -9/Mines | Found a hidden stash of uninstalled traps 7998 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8001 | -9/Mines | Discovered new exit (range 5) 8362 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 8388 | -9/Mines | Discovered exit to Materials (range 10) 8860 | -9/Mines | Discovered exit to Materials (range 10) 8861 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8889 | -9/Mines | Learned Materials emergency access door positions 8996 | -9/Mines | Entered Exiles 8996 | -9/Exiles | Accompanied by 3 allies 8997 | -9/Exiles | Identified exit to Mines 9059 | -9/Exiles | Met 8R-AWN 9093 | -9/Exiles | Met EX-HEX 9203 | -9/Exiles | Met EX-DEC 9341 | -9/Exiles | Visited The Gauntlet 9537 | -9/Exiles | Discovered exit to Mines (range 11) 9559 | -9/Exiles | Entered Mines 9559 | -8/Mines | Accompanied by 3 allies 9735 | -8/Mines | Discovered exit to Materials (range 9) 9817 | -8/Mines | Discovered exit to Materials (range 7) 10475 | -8/Mines | Found DCF Scrap (13 items) 11115 | -8/Mines | Entered Materials 11115 | -8/Materials | Accompanied by 1 ally 11115 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 11116 | -8/Materials | Identified exit to Factory 11295 | -8/Materials | Repaired Lgt. Cannon+ 11337 | -8/Materials | Repaired Imp. Weapon Shielding 11379 | -8/Materials | Repaired Hpw. Tractor Beam 11592 | -8/Materials | Build established: Scavenger-Gunner 11661 | -8/Materials | Central database locked down 12160 | -8/Materials | Build established: Gunner 12349 | -8/Materials | Lost 5 parts (2n1u2w) 12913 | -8/Materials | Discovered exit to Factory (range 16) 13140 | -8/Materials | Build established: Scavenger-Gunner 13177 | -8/Materials | Garrison activated, responded to threat 13562 | -8/Materials | Watched by a mysterious "MATRIX" hacker. 13860 | -8/Materials | Repaired Rnf. Ion Engine? 13931 | -8/Materials | Repaired Broken Gauss Rifle 14476 | -8/Materials | Garrison activated, responded to threat 14488 | -8/Materials | Lost 4 parts (1n2u1w) 14509 | -8/Materials | Destroyed 10 combat bots 14515 | -8/Materials | Identified exit to Garrison 14609 | -8/Materials | Garrison activated, responded to threat 14701 | -8/Materials | Discovered exit to Factory (range 16) 14715 | -8/Materials | First assault squad dispatched 14858 | -8/Materials | Sterilization system engaged 14858 | -8/Materials | Non-combat units ordered to evacuate 14907 | -8/Materials | Entered Garrison 14907 | -8/Garrison | Discovered recently destroyed garrison 14949 | -8/Garrison | Garrison Relay disabled 14995 | -8/Garrison | Learned Materials security intel 15107 | -8/Garrison | Discovered new exit (range 5) 15288 | -8/Garrison | Discovered new exit (range 9) 15329 | -8/Garrison | Garrison Relay disabled 15594 | -8/Garrison | Discovered new exit (range 11) 15650 | -8/Garrison | Discovered new exit (range 68) 15650 | -8/Garrison | Discovered new exit (range 61) 15650 | -8/Garrison | Discovered new exit (range 13) 15650 | -8/Garrison | Discovered new exit (range 84) 15740 | -8/Garrison | Garrison Relay disabled 15878 | -8/Garrison | Rescued a captive Derelict 15991 | -8/Garrison | Garrison Relay disabled 16165 | -8/Garrison | Identified exit to Materials 16268 | -8/Garrison | Garrison Relay disabled 16394 | -8/Garrison | Entered Materials 16394 | -8/Materials | Accompanied by 8 allies 16480 | -8/Materials | Build established: Commander-Gunner 16639 | -8/Materials | Discovered exit to Factory (range 14) 16682 | -8/Materials | Lost 3 allies 16955 | -8/Materials | Build established: Scavenger-Gunner 17038 | -8/Materials | Garrison activated, responded to threat 17163 | -8/Materials | Identified exit to Garrison 17327 | -8/Materials | Entered Garrison 17327 | -8/Garrison | Accompanied by 1 ally 17381 | -8/Garrison | Triggered checkpoint 17438 | -8/Garrison | Garrison Relay disabled 17559 | -8/Garrison | Triggered checkpoint 17768 | -8/Garrison | Discovered new exit (range 10) 18068 | -8/Garrison | Core integrity fell below 50% 18134 | -8/Garrison | Discovered new exit (range 9) 18247 | -8/Garrison | Triggered checkpoint 18315 | -8/Garrison | Garrison Relay disabled 18557 | -8/Garrison | Rescued a captive Derelict 18585 | -8/Garrison | Triggered checkpoint 18606 | -8/Garrison | Garrison Relay disabled 18640 | -8/Garrison | Discovered new exit (range 15) 18812 | -8/Garrison | Garrison Relay disabled 18825 | -8/Garrison | Triggered checkpoint 18945 | -8/Garrison | Triggered checkpoint 19033 | -8/Garrison | Triggered checkpoint 19089 | -8/Garrison | Garrison Relay disabled 19425 | -8/Garrison | Entered Materials 19425 | -8/Materials | Accompanied by 3 allies 19825 | -8/Materials | First assault squad dispatched 19936 | -8/Materials | Lost 3 allies 19958 | -8/Materials | Discovered exit to Factory (range 15) 20056 | -8/Materials | Build established: Gunner 20562 | -8/Materials | Crushed by falling debris 20562 | -8/Materials | Core integrity fell below 20% 20720 | -8/Materials | Entered Factory 20720 | -7/Factory | Evolved 2 slots: Propulsion x2 20721 | -7/Factory | Identified exit to Storage 21015 | -7/Factory | Build established: Scavenger-Gunner 21036 | -7/Factory | Discovered new exit (range 13) 21096 | -7/Factory | Garrison activated, responded to threat 21134 | -7/Factory | Lost 3 parts (2n1w) 21201 | -7/Factory | Discovered new exit (range 9) 21478 | -7/Factory | Sucked down chute 21478 | -7/Factory | Entered Waste 21483 | -7/Waste | Spotted C-40 Crusher 21490 | -7/Waste | Destroyed C-40 Crusher 21503 | -7/Waste | Warlord forces began an assault 21581 | -7/Waste | Spotted C-40 Crusher 21586 | -7/Waste | Spotted C-40 Crusher 21591 | -7/Waste | Spotted C-40 Crusher 21592 | -7/Waste | Destroyed C-40 Crusher 21601 | -7/Waste | Destroyed C-40 Crusher 21603 | -7/Waste | Allies destroyed C-40 Crusher 21633 | -7/Waste | Lost 3 allies 21660 | -7/Waste | Spotted C-40 Crusher 21670 | -7/Waste | Allies destroyed C-40 Crusher 21691 | -7/Waste | Spotted C-40 Crusher 21710 | -7/Waste | Allies destroyed C-40 Crusher 21739 | -7/Waste | Lost 3 allies 21793 | -7/Waste | Discovered new exit (range 13) 21838 | -7/Waste | Entered Factory 21838 | -7/Factory | Accompanied by 10 allies 21937 | -7/Factory | Discovered new exit (range 15) 21945 | -7/Factory | Build established: Mutant 22064 | -7/Factory | Identified exit to Factory 22309 | -7/Factory | Discovered exit to Storage (range 12) 22591 | -7/Factory | Garrison activated, responded to threat 22736 | -7/Factory | Central database locked down 22954 | -7/Factory | Garrison activated, responded to threat 23150 | -7/Factory | Garrison activated, responded to threat 23240 | -7/Factory | Discovered new exit (range 7) 23276 | -7/Factory | Discovered exit to Factory (range 11) 23321 | -7/Factory | Targeted by mysterious "MATRIX" hacker. 23371 | -7/Factory | Repaired Gravmag Array? 23438 | -7/Factory | First assault squad dispatched 23517 | -7/Factory | Repaired Missile Launcher 23846 | -7/Factory | Discovered exit to Factory (range 11) 24278 | -7/Factory | Core integrity fell below 50% 24394 | -7/Factory | Entered Storage 24395 | -7/Storage | Identified exit to Recycling 24397 | -7/Storage | Loaded intel: 17 terminal locations 24398 | -7/Storage | Loaded intel: 1 garrison access location 24405 | -7/Storage | Met 01-MTF 24418 | -7/Storage | Found Prototype Launcher 24418 | -7/Storage | Identified Rocket Array 24491 | -7/Storage | Identified exit to Garrison 24492 | -7/Storage | Entered Garrison 24492 | -7/Garrison | Accompanied by 1 ally (01-MTF) 24495 | -7/Garrison | 01-MTF left 24562 | -7/Garrison | Garrison Relay disabled 24595 | -7/Garrison | Triggered checkpoint 24607 | -7/Garrison | Triggered checkpoint 24653 | -7/Garrison | Discovered exit to Recycling (range 10) 24658 | -7/Garrison | Triggered checkpoint 24724 | -7/Garrison | Garrison Relay disabled 24814 | -7/Garrison | Found embedded Infiltrators 24830 | -7/Garrison | Triggered checkpoint 24858 | -7/Garrison | Garrison Relay disabled 24920 | -7/Garrison | Discovered exit to Recycling (range 10) 25016 | -7/Garrison | Triggered checkpoint 25034 | -7/Garrison | Triggered checkpoint 25034 | -7/Garrison | Triggered checkpoint 25065 | -7/Garrison | Garrison Relay disabled 25080 | -7/Garrison | Triggered checkpoint 25157 | -7/Garrison | Lost 5 parts (1p3n1u) 25413 | -7/Garrison | Discovered exit to Recycling (range 15) 25528 | -7/Garrison | Phase Generator disabled 25545 | -7/Garrison | Learned Recycling security intel 25550 | -7/Garrison | Build established: Scavenger-Gunner 25997 | -7/Garrison | Entered Recycling 25998 | -7/Recycling | Identified exit to Scraptown 25998 | -7/Recycling | Identified exit to Factory 25999 | -7/Recycling | Loaded intel: 6 recycling unit locations 26384 | -7/Recycling | Core integrity fell below 20% 26682 | -7/Recycling | Scanned before Scraplab entrance 26697 | -7/Recycling | Entered Scraplab 26707 | -7/Recycling | Entered Scraptown 26707 | -7/Scraptown | System corruption cleaned by C-Scrubber 26855 | -7/Scraptown | Visited UFD Registry 26855 | -7/Scraptown | Registered with UFD as "Longchassis" 26894 | -7/Scraptown | Visited SPCMW 26917 | -7/Scraptown | Visited CPS Storage 27102 | -7/Scraptown | Discovered exit to Factory (range 11) 27316 | -7/Scraptown | Visited Scrap Suit Storage 27345 | -7/Scraptown | Visited Derelict Rescue Squad 27367 | -7/Scraptown | Found DRS Beacon 27398 | -7/Scraptown | Visited Curators Association 27417 | -7/Scraptown | Visited Sword Containment 27441 | -7/Scraptown | Visited Analyses Database 27468 | -7/Scraptown | Visited LU-1G1's Boring Crew 27557 | -7/Scraptown | Met Optimus 27557 | -7/Scraptown | Accepted into 0bPrime 27616 | -7/Scraptown | Discovered exit to Factory (range 5) 27623 | -7/Scraptown | Entered Factory 27623 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 28046 | -5/Factory | Repaired Thunder Leg 28116 | -5/Factory | Repaired Hvy. Linear Accelerator 28382 | -5/Factory | Identified exit to Upper Caves 28433 | -5/Factory | Central database locked down 28742 | -5/Factory | Spotted B-75 Beast 29202 | -5/Factory | Fabricated Cmb. Airjet? 29389 | -5/Factory | Garrison activated, responded to threat 29858 | -5/Factory | Core integrity fell below 50% 29888 | -5/Factory | Lost 10 parts (2p3n2u3w) 29900 | -5/Factory | Destroyed 11 combat bots 30023 | -5/Factory | First assault squad dispatched 30145 | -5/Factory | System corruption reached 10% 30214 | -5/Factory | Core integrity fell below 20% 30250 | -5/Factory | Lost 13 parts (2p6n3u2w) 30453 | -5/Factory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 30420_ HV Slug penetrates Wall. 30420_ HV Slug penetrates R-10 Processor. 30420_ HV Slug penetrates Wall. 30424_ Acquired Hyp. Coil Gun. 30428_ Acquired Enh. Optical Array. 30436_ HV Slug penetrates Wall. 30436_ HV Slug penetrates R-10 Processor. 30436_ R-10 Processor suffers critical hit (Destroy). 30436_ Destroyed Hpw. Tractor Beam. 30436_ HV Slug penetrates R-10 Processor. 30440_ HV Slug penetrates Wall. 30440_ HV Slug penetrates R-10 Processor. 30440_ R-10 Processor suffers critical hit (Destroy). 30440_ R-10 Processor destroyed. 30444_ Acquired Cld. Fission Core. 30445_ Acquired 129 matter. 30446_ System corrupted: Heat flow error (+275). 30446_ Acquired Lgt. Deuterium Engine. 30450_ System corrupted: Hyp. Coil Gun jammed. 30450_ HV Slug penetrates A-15 Conveyor. Map ----- +----------------------------------------------------+ | """" """" #???????# """"""""" #?### ## | | """" """" #???????# #???# """ ###### | | ??"" """" #???????# """"""""" #???# """ #????? | | ???" ??"" #???????# #???# """ #????? | | ??? ?? #???????# """"""""" ##### #????? | | ??? ???? #???????# + #????? | | ???#????####???????# """"""""" ###### #####????? | | ###########????????# #????????????????? | | # #????????# #????????????????? | | # """ ################+######????????????????? | | # """"" # u #################### | | # """"" # *! # # | | # # !%"" """ """ # ! # | | # + """ """ """ # # | | # ! # """ """ """ #! # | | #! # # """ """ """ """ # | | ######+#### """ """ """ """ # """ """ """ """ # | | """ """ """ """ # """ """ """ """ # | | """ """ """ """ + # | | ###########/#######" | | #?????????# #?????## | | #?????????# #??????? | | ##########+############ #?????????# ##?????? | | #????# #??????# ########### ######## | | #????# """ #??????#= kk | | #????# """"" ########@! | | #????# """"" + pA[ | | #????# ########!! | | #????# #??????#= | | #????# ##########+#+######### ###/## | | #????# # ? ??????# #] | | #????########### ????# # | | #??????????????# """"""" #??# *# """" | | #??????????????# """"""" #??# !R / """" | | ???????????????# """"""" #??# !![*# """ | | ?????????????????# """"""" #??# !# | | ?????????????????# #??# =!%# """" | | ?????????????????????########+######### % # """" | | ????????????????????????????# / % + """ | | ?????????????????????######## / # | | ?????????????????????# # % # | | ?????????????????????# T # # | | ?????????????????????# + ##/### | | ?????????????????????# #+####+########### #?? | | ?????????????????????# # #???#???? | | ?????????????????????# # ] #???????? | | ?????????????????????######## #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Coolant Potential 65 Energy Generation 34 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 7 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Extracted Lgt. Ion Engine | -9/Materials | Extracted Imp. Treads | -9/Materials | Extracted Lrg. Storage Unit | -9/Materials | Extracted Mni. Grenade Launcher | -9/Materials | Extracted Rocket Launcher | -9/Materials | Extracted Hvy. Hammer | -9/Materials | Extracted Shield Generator | -9/Materials | Extracted Hvy. Ion Engine | -9/Materials | Extracted EM Pulse Gun | -9/Materials | Extracted Imp. Ion Engine | -9/Materials | Extracted Flail | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Imp. Propulsion Shielding | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Lgt. Fission Core | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Fission Core | -8/Materials | Scanalyzed Med. Reactive Plating | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Graphene Brace | -8/Materials | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Cmb. Airjet | -7/Factory | Scanalyzed Antigrav Array | -5/Factory | Hacked Adv. Recoil Stabilizer | -5/Factory | Scanalyzed Cld. Fission Core | -5/Factory | Scanalyzed Hvy. Linear Accelerator | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -5/Factory Repaired ---------- Imp. Terrain Scanner | 90% | -9/Materials | Corrupted Rnf. Ion Engine | 54% | -9/Materials Imp. Assault Rifle | 49% | -9/Materials Lgt. Cannon | 18% | -8/Materials Imp. Weapon Shielding | 21% | -8/Materials Hpw. Tractor Beam | 33% | -8/Materials Rnf. Ion Engine | 37% | -8/Materials Gauss Rifle | 17% | -8/Materials | Broken Gravmag Array | 35% | -7/Factory Missile Launcher | 10% | -7/Factory Thunder Leg | 7% | -5/Factory Hvy. Linear Accelerator | 25% | -5/Factory Studied --------- Lgt. Cannon | -9/Materials | Hacked Imp. Hover Unit | -9/Materials | Hacked Assault Cannon | -8/Materials | Hacked Gravmag System | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingRingExtrapolator Manual? 0 Play Time 04:24:34 Cumulative 661.0 hours Start 2026.02.23 @ 16:01:24 End 2026.02.27 @ 05:48:51 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 330 Rogue 330 Adventurer 0 Explorer 0 Win Type - Total 7 Types 3/0/2/1/0/0/0/0/0/1 Lore% 87 Gallery% 75 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Proggy Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1cd443e7-6d80-439f-a051-e1012c363869