Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.11 @ 21:03:49 Player: TheSkyeDoctor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (2629) 2629 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-18) -18 TOTAL SCORE: 6711 Bonus ------- Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (250) Improved Light Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Advanced Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Flak Gun Heavy Flak Cannon Katana > --- INVENTORY -------- High-capacity Matter Pod Advanced Terrain Scan Processor Improved Light Armor Plating Hacking Suite Gauss Cannon [Rating: 50] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 3 | . . . . 2 1 . . . Utility 3 | . . . . . 1 2 . . Weapon 2 | . . 2 . . . . . . Parts Attached 70 | 7 8 10 3 20 8 10 3 1 Power 6 | 1 1 1 . 2 1 . . . Engine 4 | 1 1 1 . 1 . . . . Core 2 | . . . . 1 1 . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 2 2 2 8 . 3 1 . Treads 8 | 2 2 2 2 . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 12 | . . . . 8 . 3 1 . Utility 20 | 2 2 2 1 2 3 5 2 1 Device 9 | 1 . . . 1 2 3 1 1 Storage 2 | 1 1 . . . . . . . Processor 3 | . . . . 1 . 1 1 . Hackware 1 | . . . . . . 1 . . Protection 5 | . 1 2 1 . 1 . . . Artifact . | . . . . . . . . . Weapon 24 | 2 3 5 . 8 4 2 . . Energy Gun 6 | 1 2 . . 2 1 . . . Energy Cannon 3 | . 1 1 . 1 . . . . Ballistic Gun 8 | 1 . 3 . 3 1 . . . Ballistic Cannon 5 | . . 1 . 1 1 2 . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . . Corrupted Parts 1 | . . 1 . . . . . . System Corruption 1 | . . 1 . . . . . . Parts Lost 37 | . 3 3 . 13 . 1 10 7 Power 3 | . . . . 2 . . . 1 Propulsion 13 | . 1 . . 6 . . 4 2 Utility 10 | . 1 2 . . . 1 3 3 Weapon 11 | . 1 1 . 5 . . 3 1 Highest Loss Streak 10 | . 2 2 . 10 . 1 4 5 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 2 4 10 14 7 4 4 3 3 Power . | . 1 . . . . . . . Propulsion 1 | . 1 6 11 2 . . . . Utility 3 | . 2 4 3 3 3 3 3 3 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Unused Backups 10 | . . . 2 3 1 1 . 3 Power 1 | . . . . 1 . . . . Propulsion 3 | . . . 1 1 1 . . . Utility 5 | . . . 1 . . 1 . 3 Weapon 1 | . . . . 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 82 | . 89 91 100 77 76 86 80 22 Engine 4 | . 14 6 11 3 . . . . Core 3 | . . . . 1 7 6 6 . Treads 8 | . 22 22 22 . . . . . Flight 11 | . . . . 22 15 19 21 1 Device 8 | . 2 . . 5 13 18 12 3 Storage 5 | . 14 11 11 3 . . . . Processor 6 | . . . . 8 7 7 13 13 Hackware 2 | . . . . . . 6 6 4 Protection 3 | . 7 11 11 . 1 . . . Energy Gun 6 | . 22 4 . 6 5 . . . Energy Cannon 4 | . 1 14 . . 7 6 5 . Ballistic Gun 8 | . 3 11 33 16 8 6 5 . Ballistic Cannon 5 | . . 10 11 8 5 6 5 . Slashing Weapon 1 | . . . . . 1 6 1 . Peak Build Rating 50 | 7 8 15 16 24 33 50 50 28 Average Rating 23 | 5 6 11 15 20 30 42 43 14 On Entrance 20 | . 7 7 15 16 24 33 50 28 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 41 | 12 33 40 41 37 26 25 25 7 Greatest Support 40 | 40 40 40 40 18 19 31 31 10 Greatest Overweight (x) 2 | . 1 1 1 2 2 1 1 2 Average Overweight (x) . | . . . . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 5 5 Average Capacity 8 | 7 11 15 15 9 5 5 5 5 Most Carried 15 | 3 8 15 15 14 5 5 5 4 Average Carried 5 | 2 4 10 14 6 4 4 3 3 Final Capacity 15 | 8 15 15 15 5 5 5 5 5 Final Carried 15 | 3 7 14 15 5 5 5 4 3 Class Distribution -------------------- 33% | Mutant 22% | Gunner 16% | Tank 11% | Skirmisher 5% | Scavenger-Sprinter 5% | Scavenger-Gunner 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Matter Collected 2824 | 295 231 390 86 563 180 707 242 130 Remotely . | . . . . . . . . . Salvage Created 3144 | 169 432 419 50 795 386 538 290 65 Parts 164 | 16 17 27 6 42 21 26 6 3 Haulers Intercepted 4 | . 1 1 . 2 . . . . Recyclers Shooed 2 | . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 7 7 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Combat Hostiles Destroyed 62 | . 8 11 1 12 8 11 9 2 Melee 1 | . . . . . . . 1 . Guns 24 | . 7 3 1 5 3 4 1 . Cannons 34 | . . 8 . 5 5 7 7 2 AOE 3 | . 1 . . 2 . . . . Classes Destroyed 13 | 3 3 2 . 1 1 1 2 . Worker 3 | 1 . . . 2 . . . . Builder 4 | . . . . 2 1 1 . . Tunneler 4 | 4 . . . . . . . . Hauler 4 | . 1 1 . 2 . . . . Recycler 5 | 1 . 1 . 2 . 1 . . Operator 2 | . . . . . 1 1 . . Watcher 4 | . 1 1 . . . 2 . . Swarmer 17 | . . 7 . . . 6 3 1 Grunt 30 | . 8 3 . 8 6 3 2 . Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . . . . . 2 . Sentry 11 | . . 1 1 4 2 1 1 1 Programmer 1 | . . . . . . 1 . . Best Kill Streak 8 | 2 5 4 1 7 7 8 5 2 Combat Bots Only 6 | . 5 4 1 4 6 4 5 2 Max Kills in Single Turn 4 | 1 1 2 1 4 2 2 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . . 2 . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Hostile Shots Fired 496 | . 56 90 . 80 22 62 57 129 Missed 162 | . 9 20 . 11 8 30 23 61 Hits 334 | . 47 70 . 69 14 32 34 68 Projectile 334 | . 47 70 . 69 14 32 34 68 AOE 1 | . . . . . . 1 . . Critical Strikes 10 | . 1 3 1 2 . 1 1 1 Damage Taken 4513 | . 555 660 27 1163 166 442 476 1024 Core 1324 | . 93 98 . 266 . 52 49 766 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 62 . 75 51 100 . . . Volleys Fired 207 | 25 35 32 2 34 12 31 29 7 Largest 4 | 2 2 4 4 4 4 3 3 1 Hottest 216 | 70 80 193 99 150 216 140 140 44 Shots Fired 553 | 50 63 92 8 108 48 93 84 7 Gun 307 | 50 63 32 6 73 24 31 28 . Cannon 244 | . . 60 2 33 24 62 56 7 Launcher 2 | . . . . 2 . . . . Special . | . . . . . . . . . Kinetic 338 | 25 16 48 8 91 24 62 57 7 Thermal 191 | 25 35 34 . 15 24 31 27 . Explosive 2 | . . . . 2 . . . . Electromagnetic 22 | . 12 10 . . . . . . Robot Hit Streak 18 | 4 8 10 2 11 5 12 18 10 Robot Miss Streak 10 | 3 3 6 2 7 2 10 8 8 Penetration Max 1 | . . . . . 1 . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 323 | 29 44 43 3 61 24 63 49 7 Core Hits 211 | 8 19 16 2 36 23 51 47 9 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | 1 . . . 2 1 1 . . Burn 2 | 1 . . . 1 . . . . Blast 3 | . . . . 1 1 1 . . Melee Attacks 13 | . . . . . 1 9 3 . Impact . | . . . . . . . . . Slashing 13 | . . . . . 1 9 3 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6459 | 318 554 737 42 1643 626 1336 1068 135 Guns 2933 | 318 498 242 42 750 301 415 367 . Cannons 2976 | . . 495 . 537 324 851 638 131 Explosions 400 | . 56 . . 344 . . . . Melee 133 | . . . . . . 70 63 . Ramming 17 | . . . . 12 1 . . 4 Kinetic 3990 | 130 82 419 42 1142 333 910 801 131 Thermal 1755 | 188 324 246 . 145 292 356 204 . Explosive 344 | . . . . 344 . . . . Electromagnetic 220 | . 148 72 . . . . . . Impact . | . . . . . . . . . Slashing 133 | . . . . . . 70 63 . Piercing . | . . . . . . . . . Highest Corruption 1 | . . 1 1 . . . . . Average Corruption 1 | . . 1 1 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . 4 . . . . . . Message Errors 2 | . . 2 . . . . . . Energy Discharges 1 | . . 1 . . . . . . Misfires 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 49 | . . 12 . . . 37 . . Projectiles 19 | . . 12 . . . 7 . . Explosions . | . . . . . . . . . Melee 30 | . . . . . . 30 . . Knockbacks 18 | . . 1 . 1 . 1 13 2 Impact . | . . . . . . . . . Kinetic 17 | . . 1 . 1 . 1 12 2 Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 6 | . . . . 5 . . . 1 Shots . | . . . . . . . . . Rammed 6 | . . . . 2 1 . . 3 Targets Rammed 6 | . . . . 2 1 . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 600 | 140 444 600 85 518 303 45 59 . Average Temperature 140 | 46 160 236 44 153 126 26 19 . Received Heat Transfer 1461 | . 330 132 27 540 84 138 135 75 Effects 35 | . 4 22 . 8 1 . . . Shutdowns 5 | . 2 3 . . . . . . Energy Bleed 2 | . 1 . . 1 . . . . Interference 9 | . . 6 . 2 1 . . . Matter Decay 4 | . . 3 . 1 . . . . Short Circuit 4 | . 1 3 . . . . . . Damage (major) 10 | . . 6 . 4 . . . . Damage (core) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 1 1 . 1 3 . . . Heat Transferred 3941 | 629 781 518 . 407 607 629 370 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 96 | 100 100 100 100 100 100 82 . . Level 1 3 | . . . . . . 17 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 237 | 5 106 140 42 106 152 237 . . Initial 40 | . . 30 21 . 24 40 . . Average 53 | 1 19 74 12 60 93 79 . . Influence Increases 2053 | 30 243 293 21 370 233 353 320 190 Destroy 0b10 Robot/C 1240 | . 160 220 20 240 160 220 180 40 Destroy 0b10 Robot/NC 130 | 30 10 15 . 40 10 25 . . Destroy Leader 226 | . 34 34 . 64 30 44 20 . Successful Hack 24 | . 5 5 . . 14 . . . Disable Machine 30 | . . 15 . . 15 . . . Destroy Structure 58 | . 4 4 1 26 4 19 . . Lose Combat Pursuer 345 | . 30 . . . . 45 120 150 Influence Decreases 1954 | 30 170 311 76 316 204 217 465 165 Entered New Map 247 | . . 43 34 . 30 43 82 15 Time Decay 1377 | 30 140 238 42 186 174 164 323 80 Lost Part 330 | . 30 30 . 130 . 10 60 70 Squads Dispatched 13 | . 1 2 . 2 5 2 . 1 Investigation 2 | . 1 . . . 1 . . . Extermination 1 | . . . . . . 1 . . Reinforcement 7 | . . 2 . 2 2 1 . . Assault 1 | . . . . . . . . 1 Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Distress Signals 6 | . 2 1 . 2 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | . 13 19 2 14 10 19 16 24 Peak Tracking Total 11 | . 4 6 2 5 3 5 7 11 Tactical Retreats 10 | . 1 . . . . 2 3 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Traps Triggered 3 | . 2 . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Machines Disabled 3 | . . 1 1 . 1 . . . Max in Single Turn 1 | . . 1 1 . 1 . . . Garrison Access 2 | . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Machines Accessed 11 | . 5 3 . 1 2 . . . Terminals 9 | . 5 3 . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 20 | . 11 4 . 1 4 . . . Successful 6 | . 2 1 . 1 2 . . . Failed 14 | . 9 3 . . 2 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 18 | . 11 4 . . 3 . . . Terminals 18 | . 11 4 . . 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . Terminal Hacks 1 | . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . Seal Access 2 | . . . . 1 1 . . . Unauthorized Hacks 3 | . 1 1 . . 1 . . . Terminals 3 | . 1 1 . . 1 . . . Botnet 3 | . 1 1 . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 4 2 . . 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Active Infowar (turns) 1117 | 14 153 . . . . 455 495 . Terrain 950 | . . . . . . 455 495 . Seismic 167 | 14 153 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Turns Passed 4043 | 243 779 507 151 431 394 609 760 169 Spaces Moved 3136 | 105 383 237 63 251 311 513 981 292 Core 294 | 7 . . . . . . . 287 Treads 781 | 98 383 237 63 . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2061 | . . . . 251 311 513 981 5 Fastest Speed 25 | 50 160 160 160 31 107 25 25 37 Average Speed 95 | 152 173 160 219 116 107 51 61 51 Slowest Speed 240 | 160 240 240 240 181 177 107 107 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . 1 . . 1 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 46 24 17 23 9 15 87 59 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . 1 . . . 2 1 Spaces Dug 9 | . . . . . 1 8 . . Terrain Destroyed 50 | . 3 . 1 26 4 16 . . Melee 9 | . . . . . 1 8 . . Projectile 19 | . . . 1 7 3 8 . . AOE 22 | . 3 . . 19 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Total 3760 | 140 436 301 75 324 342 775 1063 304 Wait 254 | . . 6 . . . 200 48 . Move 3124 | 104 382 236 62 248 310 512 978 292 Hop 2 | . . . . 1 . . 1 . Pick Up 35 | 4 5 10 3 4 3 6 . . Fast Attach 29 | 6 5 5 . 7 1 3 1 1 Attach 24 | 1 1 4 . 11 1 3 2 1 Detach 10 | . 2 3 . 4 . . 1 . Swap 19 | . 2 1 3 3 6 4 . . Drop 37 | . 4 4 5 10 7 7 . . Fire 207 | 25 35 32 2 34 12 31 29 7 Melee 13 | . . . . . 1 9 3 . Ram 6 | . . . . 2 1 . . 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 244 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 7) 459 | -10/Materials | Discovered new exit (range 15) 744 | -10/Materials | Derelicts attacked the area 1023 | -10/Materials | Entered another Materials area 1023 | -9/Materials | Evolved 2 slots: Weapon x2 1325 | -9/Materials | Build established: Tank 1479 | -9/Materials | Discovered new exit (range 12) 1530 | -9/Materials | Entered Mines 1534 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1641 | -9/Mines | Discovered new exit (range 11) 1681 | -9/Mines | Entered Materials 1681 | -8/Materials | Evolved 2 slots: Propulsion x2 1909 | -8/Materials | Lost 10 parts (1p5n4w) 2042 | -8/Materials | Discovered new exit (range 13) 2112 | -8/Materials | Entered Factory 2112 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2199 | -7/Factory | Build established: Gunner 2204 | -7/Factory | Garrison activated, responded to threat 2494 | -7/Factory | Discovered new exit (range 5) 2506 | -7/Factory | Entered another Factory area 2506 | -6/Factory | Evolved 2 slots: Utility x2 3105 | -6/Factory | Discovered new exit (range 10) 3111 | -6/Factory | Identified exit to Lower Caves 3115 | -6/Factory | Entered Lower Caves 3137 | -6/Lower Caves | Learned location of 1 exit from Factory 3188 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3343 | -6/Lower Caves | Lost 4 parts (1n2u1w) 3347 | -6/Lower Caves | Discovered new exit (range 5) 3367 | -6/Lower Caves | Identified exit to Lower Caves 3624 | -6/Lower Caves | Build established: Skirmisher 3776 | -6/Lower Caves | Encountered a Warlord checkpoint 3801 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3854 | -6/Lower Caves | Lost 4 parts (1n1u2w) 3875 | -6/Lower Caves | Entered another Lower Caves area 3877 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3933 | -6/Lower Caves | Encountered a Warlord checkpoint 3935 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 3966 | -6/Lower Caves | Core integrity fell below 50% 3989 | -6/Lower Caves | Spotted B-75 Beast 3996 | -6/Lower Caves | Core integrity fell below 20% 4006 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4035 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4044 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03984_ Hacking Suite destroyed. 03989_ Searching scrap... 03989_ Found Mak. Kinetic Plating. 03989_ Found Hvy. Laser. 03989_ Found Reaction Control System. 03989_ Found 44 Matter. 03990_ Knocked back. 03995_ Slug penetrates Wall. 04006_ Acquired derelict log, extracted data. Data stored: Proximity Caves exits (x1). 04012_ JC-WJS(k) breaks down the debris. 04034_ Penetrated by Slug. 04035_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 04037_ Penetrated by Slug. 04039_ Y-64 Sentinel: "REQUESTING BACKUP." 04042_ Slammed into G-50 Soldier. 04043_ Destabilizing: System interference. 04043_ Adv. Signal Interpreter temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????? ##### #### ##??#### | | ??????????????????# ##??##????## ## ### | | ???# #??????????## ###?????## # | | ## ########?## ####### | | ? #?# ## ## | | ?? ### #?# ## | | ?? " """ # #?## ####? # | | ???# """"""" ## ##?## #???? ### | | ???# """"""" ## ## ##?## #### ##?? | | ???# $" """ ## ## #### ##??? | | ???# ## #??## | | ???# #### #??# | | ???#### ###??## ! ######## #?# | | ?####### ##?????###=%#### ###??????? ### | | ## #????????# $#??####????????? #?? | | # #????????# #??????????????? ##?? | | ### #???????# #???????????????? #??# | | ##?# ##???????# #???????????????? ##?## | | ##??# ##????????# #????????????????# #??# | | #???# #????####?# ####??????????????# #?# | | #??? #?#### ?? $ #???????????????# ### | | #??? ##### ## ######## #????????????????##?###? | | #??# ??## ## #""""bY# #??????????????????????? | | ##??# ?## # # #??????????????????????? | | ##??# ## # ?g/g#??????????????????????? | | #?## #### ##/#???#@#??????????????????????? | | ####?# #??# #???#s#??????????????????????? | | #????## ##??# #???#s#??????????????????????? | | ??????#### #???# ######s#??????????????????????? | | ?????????# #???# #??????????????????????? | | ?????????# ########### ##??????????????????????? | | ?????????# #???# ##???????????????????????? | | ?????##??##### #???# #????????????????????????? | | ?? ??# ??????# #???# #????????????????????????? | | ??# ?# ??????# ##?# #????????????????????????? | | ### ## ??????# ### ????????????????????????? | | # # # ##????# ## #????????????????????????? | | ????# ### #????????????????????????? | | ? ????# ##?# #????????????????????????? | | ?? #????# ##### ????????????????????????? | | ??? ##???# #### #????????????????????????? | | ????# ##??# ##?##????????????????????????? | | ?????# ####% ###?????????????????????????? | | ?????# ?# #?????????????????????????? | | ???### ### #?????????????????????????? | | ???# * " """ ##?????????????????????????? | | ??## !%= """"""" #??????????????????????????? | | ?## #### """"""" #??????????????????????????? | | ?# ##??# " """ #??????????????????????????? | | ?# #???# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicSpreadMaul Manual? 0 Play Time 00:31:55 Cumulative 117.5 hours Start 2026.07.11 @ 20:33:55 End 2026.07.11 @ 21:03:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 250 Rogue 250 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7c835df-02f0-4c63-b727-33b5bc361e20