Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 22:20:30 Player: MoYuYu Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (74) 370 Value Destroyed (2556) 2556 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (3300) 3300 TOTAL SCORE: 14046 Bonus ------- Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1577/1600 Matter 300/300 Energy 148/150 System Corruption 0% Temperature Cool (6) Movement Flying (35) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Backup Power I Micro Antimatter Reactor > --- PROPULSION (8) --- Linear Gravjet Field Propulsion Drive Nuclear Pulse Array Impulse Thruster > --- UTILITY (13) ----- Small Storage Unit Structural Scanner Structural Scanner Triangulator Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Targeting Computer Improved Utility Shielding Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- Great Axe > --- INVENTORY (8) ---- Quantum Reactor Light Quantum Reactor Linear Gravjet Antigrav Array Nova Cannon Enhanced Nova Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Backup Power I Fission Core > --- PROPULSION ------- Linear Gravjet Linear Gravjet Antigrav Array Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Small Storage Unit Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Targeting Computer Improved Utility Shielding Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Nova Cannon Great Axe > --- INVENTORY -------- Micro Antimatter Reactor Impulse Thruster Q-thruster Improved Propulsion Shielding Plasma Cutter [Rating: 101] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Wheel Armored Huge Wheel Hover Unit Linear Gravjet Flight Unit Field Propulsion Drive Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Matter Neutralizer Ballistic Gun Heavy Machine Gun Launcher Heavy Rocket Launcher Slashing Weapon Great Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 6 | . . . 1 . . . 1 . . 1 1 . 1 1 Utility 11 | . . . 1 . . . 1 2 2 1 1 1 1 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 102 | 6 1 2 9 . . 1 18 8 13 7 12 16 7 2 Power 10 | 1 . . 2 . . . 2 1 1 . 1 1 1 . Engine 4 | 1 . . 2 . . . 1 . . . . . . . Core 5 | . . . . . . . 1 1 1 . 1 1 . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 29 | 2 . 1 4 . . . 4 1 1 2 4 6 4 . Treads 8 | . . 1 2 . . . 1 . . 2 2 . . . Leg . | . . . . . . . . . . . . . . . Wheel 11 | 2 . . 2 . . . 3 1 1 . 2 . . . Hover 6 | . . . . . . . . . . . . 6 . . Flight 4 | . . . . . . . . . . . . . 4 . Utility 41 | 1 1 1 1 . . 1 6 5 7 4 5 5 2 2 Device 18 | . 1 . . . . . 4 3 2 2 2 2 1 1 Storage 2 | 1 . . . . . . . 1 . . . . . . Processor 8 | . . . . . . . 1 1 3 . 2 1 . . Hackware 4 | . . . . . . . . . . 2 1 . . 1 Protection 9 | . . 1 1 . . 1 1 . 2 . . 2 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 22 | 2 . . 2 . . . 6 1 4 1 2 4 . . Energy Gun 13 | 1 . . 2 . . . 5 1 1 1 1 1 . . Energy Cannon 2 | . . . . . . . . . . . 1 1 . . Ballistic Gun 3 | 1 . . . . . . . . 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . Unidentified Prototypes 2 | . . . . . . . 1 . . . . 1 . . Parts Lost 34 | . . 1 7 . . . 4 . . 1 14 3 2 2 Power 5 | . . . 2 . . . 1 . . . 1 . 1 . Propulsion 9 | . . 1 2 . . . . . . . 3 2 . 1 Utility 13 | . . . 1 . . . 2 . . 1 6 1 1 1 Weapon 7 | . . . 2 . . . 1 . . . 4 . . . Highest Loss Streak 13 | . . 1 3 . . . 2 . . 1 13 2 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 6 | 3 6 7 7 8 8 8 7 6 7 6 6 6 6 6 Power 1 | . 1 1 . 1 1 1 . 1 1 1 . 1 1 1 Propulsion 1 | 2 4 3 3 3 2 1 1 1 1 2 2 2 2 2 Utility 1 | . . 1 1 2 2 2 1 . 1 . . . . . Weapon 1 | . 1 1 1 2 2 2 1 2 2 2 2 . 1 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 18 | . . 1 1 . 1 1 5 . 2 3 . . . 4 Power 5 | . . . . . . . 1 . 2 . . . . 2 Propulsion 6 | . . 1 1 . 1 1 1 . . 1 . . . . Utility 1 | . . . . . . . . . . 1 . . . . Weapon 4 | . . . . . . . 2 . . 1 . . . 1 Tool/Special 2 | . . . . . . . 1 . . . . . . 1 Average Slot Usage (%) 85 | . 91 99 91 88 88 98 89 82 85 86 75 74 83 82 Engine 3 | . 14 14 10 11 11 11 6 . . . . 1 4 4 Core 3 | . . . . . . . 2 7 6 5 4 3 1 . Treads 6 | . . 7 20 22 22 22 10 . . 5 7 1 . . Wheel 11 | . 28 20 10 11 11 11 16 15 13 10 8 2 . . Hover 1 | . . . . . . . . . . . . 14 4 4 Flight 1 | . . . . . . . . . . . . . 16 15 Device 14 | . 5 2 10 11 11 11 11 23 20 21 17 3 6 11 Storage 6 | . 14 14 11 11 11 11 9 7 6 5 5 4 4 4 Processor 9 | . . . . . . . 8 4 13 11 11 15 16 12 Hackware 3 | . . . . . . . . . . 1 10 14 13 16 Protection 6 | . . 12 6 . . 9 4 7 11 9 . 2 7 7 Energy Gun 9 | . 14 14 16 22 22 22 17 15 6 5 3 2 . . Ballistic Gun 2 | . 14 14 5 . . . . . 5 5 3 . . . Peak Build Rating 101 | 6 7 8 10 10 11 13 39 45 64 74 85 100 101 99 Average Rating 51 | 4 6 7 9 10 10 12 28 41 57 67 71 82 95 97 On Entrance 34 | . 6 7 8 10 10 11 13 35 45 62 71 57 85 95 Avg Prop Armor Cover (%) 10 | . . 12 18 19 19 14 14 . . 5 14 9 6 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 43 | 12 13 13 18 17 17 24 26 28 39 43 40 43 25 25 Greatest Support 75 | 20 20 20 40 10 10 10 56 56 56 56 72 75 38 38 Greatest Overweight (x) 2 | . . 1 1 1 1 2 2 . . . 1 1 . . Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 3 6 7 7 8 8 7 7 7 7 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 6 6 8 8 8 8 8 8 8 7 8 7 8 8 8 Class Distribution -------------------- 34% | Mutant 15% | Scavenger-Mutant 11% | Infiltrator-Skirmisher 7% | Hacker-Scout 7% | Hacker-Skirmisher 6% | Skirmisher 5% | Scavenger-Skirmisher 4% | Hacker-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Infiltrator-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1872 | 260 25 47 140 . . 10 226 101 300 171 240 157 180 15 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2646 | 15 38 152 433 . . . 722 188 425 276 238 24 114 21 Parts 143 | 4 2 5 24 . . . 40 13 22 11 10 3 6 3 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 62 | . 1 5 9 . . . 19 6 9 7 5 . 1 . Melee 1 | . . . . . . . . . . . . . 1 . Guns 45 | . 1 5 9 . . . 15 2 5 6 2 . . . Cannons 1 | . . . . . . . . . . . 1 . . . AOE 12 | . . . . . . . 3 4 4 . 1 . . . Classes Destroyed 10 | 1 1 1 4 . . . 2 1 . . . . . . Worker 2 | . . . 1 . . . 1 . . . . . . . Builder 6 | . . . 1 . . . 1 . . . 1 1 1 1 Tunneler 1 | 1 . . . . . . . . . . . . . . Recycler 3 | . . . . . . . 1 . 1 . 1 . . . Swarmer 23 | . . 3 . . . . 8 4 4 4 . . . . Grunt 21 | . 1 2 7 . . . 8 . 2 . . . 1 . Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 5 | . . . 1 . . . 1 1 1 1 . . . . Hunter 2 | . . . . . . . 2 . . . . . . . Programmer 10 | . . . . . . . . 1 2 2 5 . . . Best Kill Streak 7 | 1 1 3 4 . . . 7 4 5 3 5 1 1 1 Combat Bots Only 4 | . 1 3 3 . . . 4 4 4 3 3 . 1 . Max Kills in Single Turn 4 | 1 1 2 2 . . . 4 4 4 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 4 | . . . . . . . 2 4 4 . 1 . . . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 576 | . 9 16 60 . . . 80 60 99 32 114 68 20 18 Missed 173 | . 4 2 14 . . . 21 21 31 7 29 25 7 12 Hits 403 | . 5 14 46 . . . 59 39 68 25 85 43 13 6 Melee 4 | . . . 4 . . . . . . . . . . . Projectile 399 | . 5 14 42 . . . 59 39 68 25 85 43 13 6 Critical Strikes 29 | . . . 1 . . . 3 2 2 2 14 5 . . Actively Blocked 1 | . . . . . . . . . . . . 1 . . Part Disruptions 2 | . . . . . . . . . 1 1 . . . . Damage Taken 6910 | . 56 161 641 . . . 733 337 1047 491 2057 997 295 95 Core 685 | . 11 12 88 . . . 63 36 94 . 231 127 . 23 Absorbed by Shields 54 | . . . . . . . . 54 . . . . . . Redirected to Shielding 245 | . . 23 18 . . . . . . . . 44 144 16 Regen/Repaired (Parts) 291 | . . . . . . . . . . 209 . 82 . . Core Remaining (%) 91 | 100 . 90 . . . 78 88 94 88 100 79 90 100 98 Volleys Fired 207 | 4 5 12 35 . . . 38 12 23 41 33 4 . . Largest 2 | 1 2 2 2 . . . 2 2 2 2 2 2 . . Hottest 225 | 50 70 70 90 . . . 124 124 105 225 225 186 . . Shots Fired 351 | 4 10 24 68 . . . 74 20 41 61 42 7 . . Gun 322 | 4 10 24 68 . . . 72 19 40 61 20 4 . . Cannon 16 | . . . . . . . . . . . 13 3 . . Launcher 13 | . . . . . . . 2 1 1 . 9 . . . Special . | . . . . . . . . . . . . . . . Kinetic 90 | . 5 12 23 . . . . . 22 21 7 . . . Thermal 192 | 4 5 12 33 . . . 36 11 18 40 26 7 . . Explosive 13 | . . . . . . . 2 1 1 . 9 . . . Electromagnetic 56 | . . . 12 . . . 36 8 . . . . . . Robot Hit Streak 28 | 2 6 5 9 . . . 25 4 11 23 28 7 . . Robot Miss Streak 5 | 2 1 2 4 . . . 1 2 3 5 3 . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 4 | . . . 3 . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . 1 . . . Shots Hit Robots 251 | 2 8 17 50 . . . 59 11 31 27 27 13 5 1 Core Hits 132 | 1 4 9 21 . . . 35 9 16 10 21 2 3 1 Critical Kills 2 | . . . 1 . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . Critical Strikes 16 | . 2 2 2 . . . 3 1 2 2 1 . 1 . Burn 11 | . 2 1 1 . . . 2 1 2 2 . . . . Meltdown 1 | . . . . . . . . . . . 1 . . . Destroy 2 | . . 1 1 . . . . . . . . . . . Corrupt 1 | . . . . . . . 1 . . . . . . . Sever 1 | . . . . . . . . . . . . . 1 . Melee Attacks 51 | . . . . . . . . . . . . 20 27 4 Impact . | . . . . . . . . . . . . . . . Slashing 42 | . . . . . . . . . . . . 11 27 4 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . . . . . 6 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6746 | 24 103 224 635 . . . 1422 478 1051 715 1505 187 303 99 Guns 4232 | 24 103 224 635 . . . 1014 181 818 715 444 74 . . Cannons 412 | . . . . . . . . . . . 299 113 . . Explosions 1682 | . . . . . . . 408 284 233 . 757 . . . Melee 402 | . . . . . . . . . . . . . 303 99 Ramming 18 | . . . . . . . . 13 . . 5 . . . Kinetic 1352 | . 52 112 206 . . . . . 423 367 192 . . . Thermal 2660 | 24 51 112 326 . . . 539 127 395 348 551 187 . . Explosive 1654 | . . . . . . . 408 284 233 . 729 . . . Electromagnetic 660 | . . . 103 . . . 475 54 . . 28 . . . Impact . | . . . . . . . . . . . . . . . Slashing 402 | . . . . . . . . . . . . . 303 99 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . . . 2 1 2 25 8 1 . Average Corruption 4 | . . . . . . . . 1 1 1 18 6 1 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 32 | . . . . . . . . 6 1 9 13 1 2 . Message Errors 5 | . . . . . . . . 1 . 2 2 . . . Matter Fused 4 | . . . . . . . . 1 . 2 1 . . . Heat Flow Errors 5 | . . . . . . . . 1 . 2 2 . . . Energy Discharges 8 | . . . . . . . . . 1 1 4 . 2 . Parts Rejected 1 | . . . . . . . . 1 . . . . . . Data Loss (minor) 4 | . . . . . . . . 2 . . 2 . . . Data Loss (major) 2 | . . . . . . . . . . 1 1 . . . Misfires 1 | . . . . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . Overload Shots 4 | . . . . . . . . . . 3 1 . . . Overflow Damage 207 | . . . . . . . 24 21 . . 85 21 56 . Projectiles 78 | . . . . . . . . . . . 57 21 . . Explosions 73 | . . . . . . . 24 21 . . 28 . . . Melee 56 | . . . . . . . . . . . . . 56 . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 278 | . . . . . . . . 6 27 . 245 . . . Shots 7 | . . . . . . . . . 1 . 6 . . . Rammed 2 | . . . . . . . . 1 . . 1 . . . Targets Rammed 2 | . . . . . . . . 1 . . 1 . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 408 | 40 72 60 25 . . . 282 100 12 360 408 164 . . Average Temperature 77 | 22 37 22 14 . . . 71 24 6 105 134 53 . . Received Heat Transfer 884 | . 33 81 237 . . . 279 58 81 36 . 70 9 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . 1 . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 . . 1 1 . . . Combat Hostiles 3 | . . . . . . . 1 . . 1 1 . . . Parts Melted 12 | . . 2 2 . . . 2 . 2 4 . . . . Heat Transferred 6118 | 74 296 407 1036 . . . 1295 296 1000 900 592 222 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 193 | 5 25 71 115 8 . . 193 111 189 74 123 30 174 129 Initial 108 | . 3 1 . 8 . . . 84 . 65 1 13 . 108 Average 37 | . 8 33 42 5 . . 77 26 51 14 29 3 41 74 Influence Increases 2621 | 5 45 120 265 . . . 574 194 289 208 302 116 436 67 Destroy 0b10 Robot/C 1240 | . 20 100 180 . . . 380 120 180 140 100 . 20 . Destroy 0b10 Robot/NC 60 | 5 . . 10 . . . 15 . 5 . 10 5 5 5 Destroy Leader 280 | . . 20 40 . . . 80 30 50 30 30 . . . Successful Hack 261 | . 10 . 5 . . . . 7 16 28 28 78 51 38 Disable Machine 60 | . . . . . . . . 15 15 . 30 . . . Destroy Structure 255 | . . . . . . . 24 7 23 10 104 18 60 9 Partial Spotted 45 | . . . 15 . . . . . . . . . 30 . Lose Combat Pursuer 420 | . 15 . 15 . . . 75 15 . . . 15 270 15 Influence Decreases 2619 | . 45 125 243 22 . . 387 381 154 339 280 142 255 246 Entered New Map 282 | . 2 4 . 14 . . . 103 . 70 3 13 . 73 Time Decay 2026 | . 43 111 173 8 . . 347 278 154 269 137 118 245 143 Lost Part 301 | . . 10 70 . . . 40 . . . 140 11 10 20 Lost Ally 10 | . . . . . . . . . . . . . . 10 Squads Dispatched 34 | . . 1 2 . . . 2 3 5 4 4 4 7 2 Investigation 5 | . . 1 2 . . . . . 1 . . . 1 . Extermination 18 | . . . . . . . . 3 2 3 2 3 4 1 Reinforcement 11 | . . . . . . . 2 . 2 1 2 1 2 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . . . 2 . . . 5 . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 149 | . 7 5 18 . . . 30 8 15 9 14 14 22 7 Peak Tracking Total 11 | . 5 2 8 . . . 5 4 5 2 5 10 11 6 Tactical Retreats 13 | . 1 . 1 . . . 4 1 . . . 1 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . . . 1 . . . . . 3 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 5 | . . . . . . . . 1 1 . 2 1 . . Max in Single Turn 2 | . . . . . . . . 1 1 . 2 1 . . Garrison Access 2 | . . . . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 35 | . 1 1 3 . 1 . 1 3 2 4 4 7 4 4 Terminals 22 | . 1 . 3 . . . 1 2 1 1 4 3 3 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 1 . 2 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 1 . 2 . . Garrison Access 5 | . . . . . . . . 1 1 1 . . 1 1 Total Hacks 65 | . 2 1 5 . 1 . 1 5 2 7 12 14 8 7 Successful 45 | . 2 1 2 . 1 . . 2 1 5 7 11 7 6 Failed 20 | . . . 3 . . . 1 3 1 2 5 3 1 1 Catastrophic 5 | . . . 1 . . . . 1 1 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 24 | . 1 . . . 1 . 2 . 1 . 7 5 2 5 Terminals 46 | . 2 . 5 . . . 1 3 1 2 12 7 7 6 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . 3 . 3 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . 1 . 4 . . Garrison Access 6 | . . . . . . . . 2 1 1 . . 1 1 Terminal Hacks 24 | . 1 1 2 . 1 . . 2 . 2 5 2 5 3 Record 2 | . . . . . . . . . . . 1 . 1 . Part Schematic 1 | . . . . . . . . 1 . . . . . . Robot Analysis 2 | . . . . . . . . . . 1 . . 1 . Open Door 3 | . . 1 . . . . . . . . . 1 . 1 Level Access Points 4 | . . . . . . . . . . . 1 1 1 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . Terminal Index 3 | . . . . . . . . . . 1 . . 1 1 Alert Level 2 | . . . 1 . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . . . Zone Layout 4 | . . . 1 . . . . . . . 2 . 1 . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . 2 . 3 . . Scan Component 2 | . . . . . . . . . . 1 . 1 . . Repair 2 | . . . . . . . . . . 1 . 1 . . Refit 1 | . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . 1 . 4 . . Insert Component 1 | . . . . . . . . . . 1 . . . . Retrieve Study 4 | . . . . . . . . . . . . 4 . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . . . . . 1 1 Unauthorized Hacks 9 | . 1 . . . . . . . 1 . 2 2 1 2 Terminals 9 | . 1 . . . . . . . 1 . 2 2 1 2 Track 2 | . 1 . . . . . . . . . 1 . . . Assimilate 2 | . . . . . . . . . 1 . . . . 1 Botnet 5 | . . . . . . . . . . . 1 2 1 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . 2 . . . . 3 2 4 2 6 3 3 Full Trace Events 1 | . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . . . . . 4 . . Parts Repaired 2 | . . . . . . . . . . 1 . 1 . . Time 38 | . . . . . . . . . . 22 . 16 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . 4 . . Non-combat 4 | . . . . . . . . . . . . 4 . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . . . . . 6 . . parse_system 1 | . . . . . . . . . . . . 1 . . no_distress 3 | . . . . . . . . . . . . 3 . . find_fabricator 1 | . . . . . . . . . . . . 1 . . find_dsf 1 | . . . . . . . . . . . . 1 . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . . 1 Highest-Rated Group 45 | . . . . . . . . . . . . . . 45 Highest-Rated Ally 45 | . . . . . . . . . . . . . . 45 Total Orders 1 | . . . . . . . . . . . . . . 1 STAY 1 | . . . . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 6532 | . . . . . . . 203 1095 1085 1543 711 943 652 300 Optics 4313 | . . . . . . . . . 567 1543 711 943 549 . Sensors 159 | . . . . . . . 159 . . . . . . . Structural 5978 | . . . . . . . 44 1095 1017 1543 499 828 652 300 T.N.C. 181 | . . . . . . . . . . . 181 . . . Triangulation 646 | . . . . . . . . . . . . . 346 300 Jamming 1923 | . . . . . . . . . . 1474 449 . . . Robot Analysis Total 2 | . . . . . . . . . . 1 . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 9749 | 56 110 263 515 27 393 290 1762 1099 1085 1543 711 943 652 300 Spaces Moved 8702 | 37 81 243 376 29 413 267 1018 1006 878 816 492 1169 1258 619 Core 1 | 1 . . . . . . . . . . . . . . Treads 194 | . . . 3 . . . . . . . . 191 . . Legs . | . . . . . . . . . . . . . . . Wheels 5660 | 36 81 243 373 29 413 267 1018 1006 878 816 492 8 . . Hover 970 | . . . . . . . . . . . . 970 . . Flight 1877 | . . . . . . . . . . . . . 1258 619 Fastest Speed 28 | 50 80 80 80 95 95 95 85 100 100 100 90 28 32 32 Average Speed 79 | 79 80 87 95 95 95 107 98 100 100 100 98 63 32 32 Slowest Speed 160 | 80 80 95 160 95 95 110 110 100 100 100 110 160 32 35 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . . . . 12 5 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Time Travels 1 | . . . . . . . 1 . . . . . . . Exploration Rate (%) 30 | 3 24 41 32 7 72 63 66 18 27 18 13 26 34 17 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 7 | . 1 . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . . . . . . Scrap Searched 2 | . . 1 . . . 1 . . . . . . . . Spaces Dug 42 | . . . . . . . . . . 9 1 9 20 3 Terrain Destroyed 184 | . . . . . . . 26 9 20 9 88 9 20 3 Melee 32 | . . . . . . . . . . . . 9 20 3 Projectile 14 | . . . . . . . . . . 9 5 . . . AOE 138 | . . . . . . . 26 9 20 . 83 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 11108 | 56 115 268 462 28 414 269 1703 1078 1050 1484 675 1353 1448 705 Wait 1925 | 4 29 7 34 . . . 605 37 120 600 125 116 163 85 Move 8655 | 36 80 242 375 28 412 266 1017 1005 877 815 492 1168 1234 608 Hop 16 | . . . . . . . . . . . . . 11 5 Pick Up 57 | 6 . 4 6 . 1 1 7 5 5 6 3 9 3 1 Fast Attach 53 | 6 1 . 5 . . 1 5 2 4 4 8 15 1 1 Attach 33 | . . 1 5 . . . 3 4 1 2 5 5 6 1 Detach 6 | . . . . . . . . . . . 1 2 3 . Swap 43 | . . 1 . . . . 13 6 10 8 4 1 . . Drop 61 | . . 1 2 . 1 1 15 6 10 8 4 13 . . Fire 207 | 4 5 12 35 . . . 38 12 23 41 33 4 . . Melee 51 | . . . . . . . . . . . . 20 27 4 Ram 1 | . . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 4 exits: *Res x3 / *Qua) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Identified exit to Mines 167 | -10/Materials | Entered Mines 198 | -10/Mines | Met a Derelict bent on vengeance 315 | -10/Mines | Build established: Mutant 370 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 373 | -10/Mines | Found Prototype Device 389 | -10/Mines | Met a Derelict shopkeep closing up shop 424 | -10/Mines | Discovered new exit (range 6) 430 | -10/Mines | Entered Materials 430 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 715 | -9/Materials | Lost 3 parts (1n2w) 931 | -9/Materials | Discovered new exit (range 14) 945 | -9/Materials | Entered Mines 968 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 968 | -9/Mines | Discovered new exit (range 5) 972 | -9/Mines | Entered Exiles 995 | -9/Exiles | Met 8R-AWN 1012 | -9/Exiles | Met EX-HEX 1049 | -9/Exiles | Met EX-DEC 1060 | -9/Exiles | Met EX-BIN 1067 | -9/Exiles | Build established: Scavenger-Mutant 1073 | -9/Exiles | Aligned with FarCom system 1074 | -9/Exiles | Given EX-Vault access code 1096 | -9/Exiles | Opened EX-Vault 1103 | -9/Exiles | Found Chronowheel 1125 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1203 | -9/Exiles | Discovered new exit (range 10) 1365 | -9/Exiles | Left Exiles lab with Chronowheel 1365 | -9/Exiles | Entered Mines 1644 | -8/Mines | Discovered new exit (range 10) 1655 | -8/Mines | Entered Materials 1655 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2326 | -8/Materials | Identified Exp. Sensor Array 2776 | -8/Materials | Build established: Mutant 3396 | -8/Materials | Discovered new exit (range 16) 3413 | -8/Materials | Activated Chronowheel 3413 | -8/Materials | Spacetime reconverged on an earlier point 3417 | -8/Materials | Entered Factory 3417 | -7/Factory | Evolved 2 slots: Utility x2 3999 | -7/Factory | Discovered new exit (range 5) 4181 | -7/Factory | Identified exit to Lower Caves 4421 | -7/Factory | Cargo convoy interrupted 4503 | -7/Factory | Discovered new exit (range 12) 4514 | -7/Factory | Identified exit to Factory 4516 | -7/Factory | Entered another Factory area 4516 | -6/Factory | Evolved 2 slots: Utility x2 5304 | -6/Factory | Build established: Skirmisher 5597 | -6/Factory | Discovered new exit (range 4) 5600 | -6/Factory | Identified exit to Factory 5601 | -6/Factory | Entered another Factory area 5601 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5897 | -5/Factory | Build established: Scavenger-Skirmisher 6261 | -5/Factory | Spotted B-75 Beast 6293 | -5/Factory | Build established: Infiltrator-Skirmisher 6876 | -5/Factory | Repaired Arm. Huge Wheel 7102 | -5/Factory | Discovered new exit (range 16) 7118 | -5/Factory | Identified exit to Factory 7144 | -5/Factory | Entered another Factory area 7144 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7434 | -4/Factory | Build established: Hacker-Skirmisher 7598 | -4/Factory | System corruption reached 10% 7674 | -4/Factory | Lost 13 parts (1p3n5u4w) 7719 | -4/Factory | Discovered new exit (range 11) 7732 | -4/Factory | Identified exit to Upper Caves 7749 | -4/Factory | Identified exit to Research 7855 | -4/Factory | Entered Research 7855 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7881 | -3/Research | Build established: Hacker-Mutant 8003 | -3/Research | Repaired Fission Core 8429 | -3/Research | Found Prototype Device 8490 | -3/Research | Identified Exp. Focal Shield 8496 | -3/Research | Identified exit to Research 8512 | -3/Research | Build established: Hacker-Scout 8649 | -3/Research | Discovered new exit (range 8) 8657 | -3/Research | Identified exit to Quarantine 8798 | -3/Research | Entered another Research area 8798 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9417 | -2/Research | Identified exit to Access 9450 | -2/Research | Entered Access 9450 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 9488 | -1/Access | Identified exit to Surface 9650 | -1/Access | Build established: Hacker-Sprinter 9750 | *** | Escaped! Last Messages --------------- Testing... System interface override in place. 09645_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09649_ O-32 Director accesses terminal... 09649_ O-32 Director IFF database reprogrammed. 09700_ W-44 Eye sends out distress signal. 09717_ Imp. Propulsion Shielding destroyed. 09725_ Q-thruster destroyed. 09731_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09737_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A008. 09738_ K-01 Serf collects debris. 09738_ U-05 Engineer works on Hyperwave Decoder. 09747_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 09748_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?? + #####+###+###+?????????????????? | | ????## " pp ???????????? | | ????## " #####+## ???????????? | | ????## " ## # ##?+####?????????????? | | ????## ## ] # # ? ?????????????? | | ????## ## !# # ???????????????????? | | ????########+####### # ??????????????????????? | | ???? # ############ ??????????????????????? | | ???????? # " ?????????????????????? | | ???????? # ?????????????????????? | | ???????? # #####+######???????????????????????? | | ???????? ## ## ???????????????????????? | | ???????? ## ## ?????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????## ##???#####????????Y?????????????????? | | ?????????## ###################?????????????????? | | ?????????## ####### ###########?????????????????? | | ?????????## """T""" ""?????????????????? | | ?????????## R""" """ "????BB????????????? | | ?????????## "????BB????????????? | | ?????????##R "??????????????????? | | ?????????## "" "??????????????????? | | ?????????## @" "??????????????????? | | ?????????## "??????????????????? | | ?????????## u "????BB????????????? | | ?????????## k "????BB????????????? | | ?????????## ""?????????????????? | | ?????????## ####### ###########?????????????????? | | ?????????## ###################?????????????????? | | ?????????## ?????#####??????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????##g ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ????????? ??????p?????????????????????????????? | | ?????????????p???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 24 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: TH 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Salvage Targeting 3 Offensive Hacking 42 Item Schematics ----------------- Adv. Terrain Scanner | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Huge Wheel | 16% | -5/Factory Fission Core | 8% | -3/Research Studied --------- Nuclear Pulse Array | -3/Research | Hacked Field Propulsion Drive | -3/Research | Hacked Fission Core | -3/Research | Hacked Linear Gravjet | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Fitting Room Jackpot Spacetime Is Relative Challenges ------------ None Game ------ Seed CompositeRefineryInitializer Manual? 0 Play Time 02:25:36 Cumulative 172.6 hours Start 2026.09.04 @ 20:55:07 End 2026.09.05 @ 22:20:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 85 Adventurer 5 Explorer 5 Win Type 0 Total 11 Types 9/0/1/1/0/0/0/0/0/0 Lore% 45 Gallery% 56 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 26c7370c-45eb-4df0-9dc0-e1e9bae4d0b2