Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.30 @ 21:48:05 Player: [THREAT] Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (178) 890 Value Destroyed (6398) 6398 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (630) 630 TOTAL SCORE: 14658 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 74 Entered DSFs 500 Cogmind --------- Core Integrity 1083/1450 Matter 258/300 Energy 60/340 System Corruption 0% Temperature Cool (0) Movement Hovering (106) Ox1 Location -2/Research Parts ------- > --- POWER (4) -------- Particle Reactor > --- PROPULSION (6) --- Antigrav Array Antigrav Array > --- UTILITY (9) ------ Advanced Cooling System Advanced Cooling System Large Storage Unit Advanced Targeting Computer Improved Target Analyzer Graphene Brace > --- WEAPON (4) ------- Gamma Rifle Field Laser Phase Gun > --- INVENTORY (15) --- Light Quantum Reactor Biometal Medium Treads Myomer Leg Improved Thunder Leg Improved Thunder Leg Centrium Leg Antigrav Array Medium Storage Unit Humpback Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Large Storage Unit Advanced Targeting Computer Improved Target Analyzer Improved Propulsion Shielding Layered Medium Armor Plating Graphene Brace > --- WEAPON ----------- Field Laser Field Laser Enhanced Quantum Rifle Mini Grenade Launcher > --- INVENTORY -------- Biometal Medium Treads Improved Thunder Leg Improved Thunder Leg Centrium Leg Antigrav Array Medium Storage Unit Humpback Heavy Machine Gun [Rating: 128] Favorites ----------- Power Cold Fusion Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav Array Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Res Res Slots Evolved 16 | . . 2 . 2 2 2 . . 2 2 . 2 2 Power 3 | . . . . 1 . . . . 1 . . 1 . Propulsion 4 | . . 1 . 1 . . . . . 1 . 1 . Utility 7 | . . 1 . . 1 2 . . . 1 . . 2 Weapon 2 | . . . . . 1 . . . 1 . . . . Parts Attached 156 | 7 10 9 5 32 11 6 8 1 35 4 14 5 9 Power 27 | 1 2 1 1 7 1 1 . . 8 . 1 2 2 Engine 12 | 1 1 1 1 3 1 . . . 4 . . . . Core 9 | . 1 . . 4 . . . . 4 . . . . Reactor 6 | . . . . . . 1 . . . . 1 2 2 Propulsion 46 | 2 3 4 3 13 7 1 1 . 7 . 3 2 . Treads 5 | 2 . . . 2 . . . . . . 1 . . Leg 34 | . 3 4 . 11 7 1 1 . 7 . . . . Wheel . | . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . 2 2 . Flight 3 | . . . 3 . . . . . . . . . . Utility 39 | 2 3 1 . 3 2 3 5 1 8 2 5 . 4 Device 16 | 1 2 . . 1 . 1 2 . 5 . 2 . 2 Storage 7 | 1 1 . . 1 . . 1 1 . 1 . . 1 Processor 7 | . . . . 1 . 1 2 . . 1 2 . . Hackware 2 | . . 1 . . . . . . 1 . . . . Protection 7 | . . . . . 2 1 . . 2 . 1 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 44 | 2 2 3 1 9 1 1 2 . 12 2 5 1 3 Energy Gun 20 | . 2 2 . 5 1 1 . . 1 1 4 . 3 Energy Cannon 6 | . . 1 . . . . . . 4 1 . . . Ballistic Gun 9 | 2 . . . 1 . . . . 5 . . 1 . Ballistic Cannon 3 | . . . . 2 . . . . 1 . . . . Launcher 2 | . . . . 1 . . . . . . 1 . . Special Weapon 1 | . . . 1 . . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 . . . . . . . Parts Lost 48 | . . . 2 8 . . 3 1 8 . 14 2 10 Power 12 | . . . . 3 . . . . 4 . 2 1 2 Propulsion 13 | . . . 1 4 . . . . 3 . 4 . 1 Utility 12 | . . . . . . . 3 . 1 . 4 . 4 Weapon 11 | . . . 1 1 . . . 1 . . 4 1 3 Highest Loss Streak 7 | . . . 1 3 . . 2 1 4 . 7 2 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 8 | 2 5 8 9 9 9 9 8 8 8 6 5 6 8 Power . | . . 1 1 1 . . . . . . . . . Propulsion 1 | 1 3 2 . . . . . . . . . 3 5 Utility 3 | . 1 5 6 5 3 1 2 1 3 1 1 1 2 Weapon 3 | . 1 . . 2 5 6 6 6 5 4 2 1 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 26 | . 2 . . 6 1 1 . 1 5 . 2 1 7 Power 2 | . . . . 1 . . . . . . . . 1 Propulsion 10 | . 1 . . . . . . . 1 . 1 1 6 Utility 8 | . . . . 4 1 . . 1 1 . 1 . . Weapon 6 | . 1 . . 1 . 1 . . 3 . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 97 90 89 97 99 97 100 94 83 65 74 65 Engine 7 | . 13 4 11 8 15 6 6 6 6 5 2 . . Core 2 | . . 6 . 6 . . . . 3 10 5 2 . Reactor 2 | . . . . . . 5 6 6 4 . 1 4 5 Treads 3 | . 20 . . 2 . . . . . . . . . Leg 20 | . 7 31 22 26 28 26 26 26 21 21 6 . . Hover 1 | . . . . . . . . . . . 2 14 12 Device 9 | . 13 11 11 2 7 13 11 13 10 10 8 14 13 Storage 9 | . 14 11 11 9 7 6 8 13 11 11 7 4 4 Processor 4 | . . . . 8 7 6 6 6 3 1 9 9 8 Hackware 3 | . . 11 11 7 . . . . 1 5 1 . . Protection 3 | . . . . . 7 12 8 6 4 . . 4 3 Energy Gun 11 | . 7 20 1 10 21 20 16 20 5 1 4 16 12 Energy Cannon 2 | . . 1 9 . . . . . 6 11 10 . . Ballistic Gun 4 | . 20 . . . . . . . 4 . . 1 2 Ballistic Cannon 1 | . . . . 5 . . . . 1 . . . . Peak Build Rating 128 | 7 9 16 15 36 50 59 60 60 90 87 100 125 128 Average Rating 45 | 4 7 14 13 26 45 57 57 59 74 84 67 113 115 On Entrance 48 | . 7 9 15 11 31 49 59 60 56 81 87 96 115 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 86 | 12 19 25 25 34 42 50 50 44 86 66 66 75 78 Greatest Support 83 | 40 40 30 30 58 80 78 78 76 83 83 83 78 78 Greatest Overweight (x) 11 | . . . 5 2 . . . . 4 . 11 2 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 10 10 10 10 10 10 10 10 10 35 10 10 15 Average Capacity 10 | 6 8 10 10 10 10 10 10 10 10 16 10 10 15 Most Carried 14 | 5 8 10 10 10 10 10 10 10 10 8 10 10 14 Average Carried 8 | 2 5 8 9 9 9 9 8 9 9 6 7 9 10 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 15 Final Carried 12 | 3 5 10 9 10 10 10 8 10 8 7 10 10 12 Class Distribution -------------------- 41% | Scavenger-Mutant 19% | Scavenger-Gunner 13% | Mutant 11% | Gunner 8% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/DSF Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Res Res Matter Collected 3594 | 272 358 120 70 997 130 60 135 40 812 . 230 122 248 Remotely 402 | 114 288 . . . . . . . . . . . . Salvage Created 8020 | 52 895 458 108 1387 794 677 433 42 1172 . 812 461 729 Parts 347 | 2 38 25 17 82 18 9 11 2 59 . 23 22 39 Haulers Intercepted 5 | . . . . 3 . . . . . . . 1 1 Recyclers Shooed 12 | . 2 . . 2 2 2 . . 3 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 8 1 . . . . . Prevented 5 | . . . . . . . 3 2 . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Res Res Combat Hostiles Destroyed 125 | . 9 12 10 28 6 5 7 . 17 . 13 5 13 Melee 5 | . . . . . . . 5 . . . . . . Guns 63 | . 9 12 3 11 5 3 . . 10 . 1 2 7 Cannons 34 | . . . 7 15 . . . . 6 . 6 . . AOE 15 | . . . . 2 . . . . . . 4 3 6 Classes Destroyed 18 | 1 6 3 . 3 . . 1 1 1 . 2 . . Worker 9 | . 1 . 1 3 . . . . 1 . . 2 1 Builder 9 | . . . . 3 2 . . . 1 . . . 3 Tunneler 3 | . 1 . . 1 . . . . 1 . . . . Hauler 5 | . . . . 3 . . . . . . . 1 1 Recycler 17 | 1 4 . . 3 4 3 . . 1 . . 1 . Mechanic 1 | . 1 . . . . . . . . . . . . Operator 3 | . 1 . . . . . . . 2 . . . . Watcher 6 | . 2 1 . 3 . . . . . . . . . Swarmer 30 | . . 4 10 . . . . . . . 4 4 8 Grunt 51 | . 9 3 . 19 4 . 4 . 5 . 4 . 3 Brawler 3 | . . 1 . 1 . . 1 . . . . . . Duelist 2 | . . . . . . . 1 . 1 . . . . Sentry 17 | . . 4 . 6 1 2 1 . 1 . . 1 1 Specialist 4 | . . . . . . . . . . . 4 . . Hunter 10 | . . . . 2 1 3 . . 4 . . . . Programmer 7 | . . . . . . . . . 6 . . . 1 Heavy 1 | . . . . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . 1 . . . . . Best Kill Streak 9 | 1 2 3 4 9 7 6 6 . 3 . 5 7 6 Combat Bots Only 6 | . 2 3 4 6 3 3 6 . 3 . 5 4 5 Max Kills in Single Turn 3 | 1 1 1 2 2 1 1 1 1 1 . 3 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . 1 . . . . . . 3 1 2 Melee 1 | . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Res Res Hostile Shots Fired 907 | . 64 57 61 168 39 80 21 3 145 . 134 36 99 Missed 284 | . 10 18 9 43 10 34 6 2 55 . 46 16 35 Hits 623 | . 54 39 52 125 29 46 15 1 90 . 88 20 64 Melee 6 | . . 1 . . . . 5 . . . . . . Projectile 617 | . 54 38 52 125 29 46 10 1 90 . 88 20 64 AOE 4 | . . . . . . . . . 4 . . . . Critical Strikes 22 | . . . 2 7 1 1 . . 4 . 4 1 2 Actively Blocked 2 | . . . . . . . . . . . . . 2 Part Disruptions 1 | . . . . . . . . . . . . . 1 Damage Taken 10491 | . 658 436 401 1944 365 509 349 17 2176 . 1503 629 1504 Core 1436 | . 134 72 63 298 47 39 39 . 156 . 181 40 367 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 164 | . . . . . . 6 32 . 5 . . . 121 Ignored by Resistances 41 | . . . . . . . . . 41 . . . . Regen/Repaired (Parts) 149 | . . 149 . . . . . . . . . . . Core Remaining (%) 78 | 100 46 . 66 45 93 . . 90 84 . 84 96 . Volleys Fired 469 | 6 78 48 20 133 23 24 . 2 53 . 26 16 40 Largest 4 | 2 2 2 2 2 3 3 . 3 4 . 4 4 4 Hottest 363 | 40 80 124 168 122 183 183 . 183 280 . 363 276 256 Shots Fired 1106 | 12 156 96 39 220 69 72 . 7 200 . 68 48 119 Gun 819 | 12 156 91 10 114 69 72 . 7 125 . 9 43 111 Cannon 257 | . . 5 20 101 . . . . 75 . 56 . . Launcher 21 | . . . . 5 . . . . . . 3 5 8 Special 9 | . . . 9 . . . . . . . . . . Kinetic 368 | 12 118 . . 116 . . . . 84 . 3 9 26 Thermal 711 | . 38 96 39 99 69 72 . 7 116 . 62 34 79 Explosive 21 | . . . . 5 . . . . . . 3 5 8 Electromagnetic 6 | . . . . . . . . . . . . . 6 Robot Hit Streak 43 | 5 15 11 4 12 12 25 . 6 16 . 11 24 43 Robot Miss Streak 9 | 3 4 9 5 5 3 3 . 1 7 . 2 2 2 Penetration Max 1 | . . . . . . . . . 1 . . . . Secondary Targets 10 | . 2 . . 2 2 . . . 2 . . 2 . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . 1 . . 1 . Shots Hit Robots 713 | 7 94 52 17 143 43 52 22 6 109 . 51 32 85 Core Hits 337 | 2 39 20 12 72 18 18 5 2 60 . 22 21 46 Critical Kills 5 | . . . . 1 . . . . 3 . 1 . . Critical Parts Destroyed 11 | . 1 . . . . . 2 . 6 . . 1 1 Critical Strikes 58 | . 1 5 . 8 8 11 2 1 13 . 3 3 3 Burn 37 | . . 5 . 3 8 11 . 1 3 . 2 2 2 Meltdown 1 | . . . . . . . . . . . 1 . . Destroy 14 | . 1 . . 2 . . . . 9 . . 1 1 Blast 3 | . . . . 3 . . . . . . . . . Smash 2 | . . . . . . . 2 . . . . . . Sever 1 | . . . . . . . . . 1 . . . . Melee Attacks 39 | . . . . . . . 27 . 12 . . . . Impact 27 | . . . . . . . 27 . . . . . . Slashing 12 | . . . . . . . . . 12 . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . 5 . . . . . . Damage Inflicted 18116 | 71 988 832 356 3894 920 1140 870 120 3204 . 1973 1017 2731 Guns 9664 | 71 988 746 73 1431 920 1140 . 120 1487 . 137 733 1818 Cannons 4489 | . . . 184 1694 . . . . 1167 . 1444 . . Explosions 2520 | . . 86 . 769 . . . . 119 . 392 284 870 Melee 1250 | . . . . . . . 870 . 380 . . . . Ramming 97 | . . . 3 . . . . . 51 . . . 43 Kinetic 4027 | 71 731 . . 1896 . . . . 748 . 7 163 411 Thermal 10146 | . 257 746 353 1229 920 1140 . 120 1906 . 1574 570 1331 Explosive 2520 | . . 86 . 769 . . . . 119 . 392 284 870 Electromagnetic 76 | . . . . . . . . . . . . . 76 Impact 870 | . . . . . . . 870 . . . . . . Slashing 380 | . . . . . . . . . 380 . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 8 3 7 . . 1 . Average Corruption 4 | . . . . . . . 3 3 6 . . 1 . Corruption Purged 6 | . . . . . . . 5 . 1 . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 31 | . . . . . . . 6 1 24 . . . . Message Errors 8 | . . . . . . . 1 . 7 . . . . Matter Fused 5 | . . . . . . . 2 . 3 . . . . Heat Flow Errors 3 | . . . . . . . 1 . 2 . . . . Energy Discharges 5 | . . . . . . . 2 . 3 . . . . Data Loss (minor) 6 | . . . . . . . . . 6 . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . 1 . . . . . Weapon Failures 2 | . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 382 | . . 71 5 17 . . 102 . 73 . 73 . 41 Projectiles 52 | . . . 5 6 . . . . 2 . 39 . . Explosions 166 | . . 71 . 11 . . . . 9 . 34 . 41 Melee 164 | . . . . . . . 102 . 62 . . . . Knockbacks 18 | . . . . 12 . . 2 . 3 . . . 1 Impact 4 | . . . . . . . 2 . 1 . . . 1 Kinetic 13 | . . . . 11 . . . . 2 . . . . Secondary 1 | . . . . 1 . . . . . . . . . Self-Inflicted Damage 179 | . . . . . . . . . 114 . . 21 44 Shots 4 | . . . . . . . . . 1 . . 1 2 Rammed 3 | . . . . 1 . . . . . . . . 2 Targets Rammed 8 | . . . 1 1 . . . . 4 . . . 2 Kicked 5 | . . . 1 . . . . . 4 . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 473 | . 30 247 139 393 473 13 151 . 381 . 267 30 4 Average Temperature 87 | . 7 81 49 99 122 5 87 . 95 . 109 13 4 Received Heat Transfer 2950 | . 372 135 . 1062 183 48 81 . 348 . 460 36 225 Effects 13 | . . 1 . 4 5 . . . 3 . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . . . Interference 6 | . . 1 . 2 . . . . 3 . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . Damage (major) 3 | . . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . Impact Corruptions 5 | . . . . . . . 5 . . . . . . Robots Melted 7 | . . . . . 1 3 . . 1 . 2 . . Combat Hostiles 6 | . . . . . 1 2 . . 1 . 2 . . Parts Melted 73 | . 1 3 . 5 9 22 . . 14 . 12 1 6 Heat Transferred 21179 | . 575 2115 718 2516 2294 2923 . 296 3551 . 2622 1164 2405 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Res Res Maximum Alert Level 2 | . . 1 . 1 1 . . . . . 1 1 2 Low Security (%) 80 | 100 100 68 100 40 96 100 . . 100 100 94 80 12 Level 1 16 | . . 31 . 59 3 . . . . . 5 19 38 Level 2 2 | . . . . . . . . . . . . . 49 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . Peak Influence 472 | 5 53 268 198 365 205 137 . . 136 46 221 223 472 Initial 160 | . . 12 88 18 160 95 . . . 46 32 123 125 Average 114 | . 17 119 136 195 119 95 . . 66 46 75 153 338 Influence Increases 4175 | 5 281 444 227 917 259 157 140 . 694 . 329 220 502 Destroy 0b10 Robot/C 2540 | . 180 240 200 560 120 100 140 . 380 . 260 100 260 Destroy 0b10 Robot/NC 275 | 5 50 5 5 80 30 15 . . 35 . 5 20 25 Destroy Leader 514 | . 44 62 20 152 30 40 . . 72 . 30 22 42 Allied During Kill 25 | . . . . 10 . . . . 15 . . . . Trap Triggered on 0b10 10 | . . 10 . . . . . . . . . . . Successful Hack 33 | . 5 17 . 4 . . . . . . . . 7 Disable Machine 180 | . . 30 . 45 45 . . . 45 . . . 15 Destroy Structure 358 | . 2 20 2 36 4 2 . . 102 . 34 48 108 Partial Spotted 30 | . . . . . . . . . . . . 30 . Lose Combat Pursuer 210 | . . 60 . 30 30 . . . 45 . . . 45 Influence Decreases 3798 | 5 251 247 405 613 415 282 212 . 598 50 154 218 348 Entered New Map 770 | . . 18 139 31 193 102 27 . . 50 14 98 98 Time Decay 2468 | 5 251 229 246 452 222 180 155 . 478 . . 100 150 Lost Part 460 | . . . 20 70 . . 30 . 80 . 140 20 100 Lost Ally 100 | . . . . 60 . . . . 40 . . . . Squads Dispatched 27 | . 1 2 . 4 1 2 . . 9 . 2 2 4 Investigation 4 | . 1 1 . . 1 . . . 1 . . . . Extermination 5 | . . . . . . . . . 4 . . . 1 Reinforcement 16 | . . 1 . 4 . 2 . . 4 . 2 . 3 Assault 2 | . . . . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Res Res Distress Signals 14 | . 2 1 . 5 1 1 . . 2 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 196 | . 19 23 9 46 8 8 7 1 32 . 13 11 19 Peak Tracking Total 7 | . 3 5 4 6 4 3 7 1 5 . 5 5 6 Tactical Retreats 11 | . . 3 . 2 1 . . . 2 . . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Res Res Traps Triggered 8 | . . . . 1 1 . . . 4 . 1 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Res Res Machines Disabled 14 | . . 3 . 3 3 . . . 3 . 1 . 1 Max in Single Turn 2 | . . 2 . 1 1 . . . 1 . 1 . 1 Garrison Access 2 | . . . . . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Res Res Machines Accessed 14 | . 3 5 . 2 1 . . . . 1 . 1 1 Terminals 11 | . 3 4 . 2 . . . . . 1 . 1 . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 1 | . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 42 | . 6 22 . 5 1 . . . . 3 . 4 1 Successful 25 | . 3 15 . 2 1 . . . . 1 . 2 1 Failed 17 | . 3 7 . 3 . . . . . 2 . 2 . Catastrophic 1 | . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 21 | . 7 6 . 5 . . . . . . . 3 . Terminals 32 | . 6 14 . 5 . . . . . 3 . 4 . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 8 | . . 8 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Terminal Hacks 7 | . . 5 . . . . . . . 1 . 1 . Prototype ID Bank 2 | . . 2 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . Reprogram Traps 1 | . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . 6 . . . . . . . . . . . Scan Component 3 | . . 3 . . . . . . . . . . . Repair 3 | . . 3 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 10 | . 3 4 . 2 . . . . . . . 1 . Terminals 10 | . 3 4 . 2 . . . . . . . 1 . Assimilate 1 | . 1 . . . . . . . . . . . . Botnet 9 | . 2 4 . 2 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 8 | . 2 3 . 2 . . . . . . . 1 . Full Trace Events 2 | . 1 . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 222 | . . . . . . . . . . . . . 222 Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . . . . . . Time 78 | . . 78 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Res Res Total Allies 6 | . 1 . 3 . . . 2 . . . . . . Largest Group 3 | . 1 . 3 3 . . 2 2 2 . . . . Highest-Rated Group 58 | . 10 . 40 40 . . 58 58 58 . . . . Highest-Rated Ally 29 | . 10 . 16 16 . . 29 29 29 . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . . . 9 8 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 44 | . . . . 18 . . . . 26 . . . . Total Damage 568 | . . . . 188 . . . . 380 . . . . Kills 3 | . . . . . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Res Res Active Infowar (turns) . | . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Res Res Turns Passed 7021 | 76 904 655 539 1159 461 375 559 70 1466 16 234 205 302 Spaces Moved 3719 | 36 419 271 291 535 262 205 309 44 808 8 88 248 195 Core 15 | 13 . . . . . . . . . . 2 . . Treads 341 | 23 281 . . 27 . . . . . . 10 . . Legs 2762 | . 138 271 214 471 262 205 309 44 808 8 32 . . Wheels . | . . . . . . . . . . . . . . Hover 487 | . . . . . . . . . . . 44 248 195 Flight 114 | . . . 77 37 . . . . . . . . . Fastest Speed 50 | 50 120 120 114 114 120 127 125 125 120 120 56 52 52 Average Speed 122 | 120 146 120 147 124 126 129 125 125 132 120 136 52 52 Slowest Speed 600 | 160 160 120 460 260 130 130 127 125 400 120 600 160 52 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 50 20 50 40 8 8 58 6 21 . 75 9 7 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 4 | . . . 1 . . . 1 2 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 193 | . . 19 2 33 . . . . 48 . 18 23 50 Melee . | . . . . . . . . . . . . . . Projectile 47 | . . . 2 12 . . . . 25 . 4 . 4 AOE 146 | . . 19 . 21 . . . . 23 . 14 23 46 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Res Res Total 5216 | 58 566 504 345 815 343 262 455 56 1044 16 148 291 313 Wait 515 | . 36 155 19 48 29 14 84 . 72 . 1 7 50 Move 3706 | 35 418 270 290 534 261 204 308 43 807 7 87 247 195 Hop . | . . . . . . . . . . . . . . Pick Up 141 | 10 13 13 3 26 6 6 7 5 24 1 10 6 11 Fast Attach 37 | . . . 2 13 1 . . . 8 . 8 5 . Attach 73 | 7 5 5 2 8 2 2 9 . 8 5 8 4 8 Detach 5 | . . . . . . . . . . 2 2 1 . Swap 87 | . 5 8 2 21 10 6 4 2 25 . . . 4 Drop 126 | . 11 5 6 31 11 6 6 4 31 1 6 5 3 Fire 469 | 6 78 48 20 133 23 24 . 2 53 . 26 16 40 Melee 33 | . . . . . . . 21 . 12 . . . . Ram 2 | . . . . . . . . . . . . . 2 Kick 5 | . . . 1 . . . . . 4 . . . . Crush 1 | . . . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 16 | . . . . . . . 16 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 16) 781 | -10/Materials | Discovered new exit (range 8) 879 | -10/Materials | Core integrity fell below 50% 981 | -10/Materials | Entered another Materials area 981 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1041 | -9/Materials | Build established: Scavenger-Mutant 1057 | -9/Materials | Repaired Aluminum Leg 1084 | -9/Materials | Repaired Sml. Laser 1113 | -9/Materials | Repaired Aluminum Leg 1591 | -9/Materials | Discovered new exit (range 16) 1636 | -9/Materials | Entered Mines 1660 | -9/Mines | Learned Materials emergency access door positions 1769 | -9/Mines | Discovered new exit (range 6) 2107 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2175 | -9/Mines | Entered Materials 2175 | -8/Materials | Accompanied by 3 allies 2175 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2320 | -8/Materials | Lost 3 allies 2507 | -8/Materials | Lost 3 parts (1p1n1w) 3244 | -8/Materials | Core integrity fell below 50% 3270 | -8/Materials | Lost 3 parts (1p2n) 3312 | -8/Materials | Discovered new exit (range 14) 3334 | -8/Materials | Entered Factory 3334 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3703 | -7/Factory | Discovered new exit (range 16) 3740 | -7/Factory | Build established: Gunner 3795 | -7/Factory | Entered another Factory area 3795 | -6/Factory | Evolved 2 slots: Utility x2 4080 | -6/Factory | Build established: Tank 4147 | -6/Factory | Discovered new exit (range 14) 4170 | -6/Factory | Entered Lower Caves 4267 | -6/Lower Caves | Encountered a Warlord checkpoint 4382 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4706 | -6/Lower Caves | Discovered new exit (range 15) 4729 | -6/Lower Caves | Entered another Lower Caves area 4729 | -6/Lower Caves | Accompanied by 2 allies 4796 | -6/Lower Caves | Discovered new exit (range 3) 4799 | -6/Lower Caves | Entered Factory 4799 | -5/Factory | Accompanied by 2 allies 4799 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5621 | -5/Factory | Lost 4 parts (2p2n) 6245 | -5/Factory | Discovered new exit (range 5) 6265 | -5/Factory | Entered another Factory area 6265 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6280 | -4/Factory | Identified exit to DSF 6281 | -4/Factory | Entered DSF 6313 | -4/DSF | Additional patrols routed to DSF 6364 | -4/DSF | Lost 6 parts (1p2n2u1w) 6427 | -4/DSF | Sterilization system engaged 6433 | -4/DSF | Lost 7 parts (1p2n2u2w) 6447 | -4/DSF | Ambient heat levels rising (+10) 6462 | -4/DSF | Ambient heat levels rising (+10) 6477 | -4/DSF | Ambient heat levels rising (+10) 6490 | -4/DSF | Discovered new exit (range 14) 6492 | -4/DSF | Ambient heat levels rising (+10) 6507 | -4/DSF | Ambient heat levels rising (+10) 6515 | -4/DSF | Entered Research 6515 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 6715 | -3/Research | Discovered new exit (range 10) 6720 | -3/Research | Entered another Research area 6720 | -2/Research | Evolved 2 slots: Utility x2 6796 | -2/Research | Lost 3 parts (1p1u1w) 6814 | -2/Research | Build established: Scavenger-Gunner 6876 | -2/Research | Spotted B-90 Cyclops 7022 | -2/Research | Self-destructed Last Messages --------------- 06949_ K-01 Serf collects debris. 06958_ Acquired Imp. Reaction Control System. 06992_ K-01 Serf cleans the Prototyping Station. 06996_ Prototyping Station disabled. 06996_ K-01 Serf collects debris. 06999_ B-90 Cyclops suffers critical hit (Destroy). 06999_ Destroyed Adv. Cooling System. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. 07002_ K-01 Serf collects debris. 07011_ Antigrav Array destroyed. 07012_ B-90 Cyclops activates siege mode. 07013_ B-90 Cyclops suffers critical hit (Burn). 07014_ W-44 Eye sends out distress signal. 07015_ Hvy. Machine Gun destroyed. 07018_ U-05 Engineer destroyed. 07018_ Imp. Reaction Control System destroyed. 07021_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??? ## # ## ## # # ## | | ??????????# ### #### """ # # ## | | ??????????## ##?# #??# """ # ########### | | ??????????########### #### """ # # ! | | ??????????# # ########## + = | | ??????????# # # | | ??????????# """" # # | | ??????????# """" + " | | ??????????# """" # """" ########### | | ??????????# """" # """" ##????????? | | ??????????# # """" " F % #?????????? | | ??????????# # """" """" #?????????? | | ??????????########### ##????????? | | ????????????????????# "#????????? | | ????????????????????# ##????????? | | ????????????????????####+########## ##????????? | | ??????????????????????????????????# T#????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# ##??#####?? | | ??????????????????????????????????# #?? ?? | | ??????????????????????????????????# #?? ??? | | ????????????????????????########### #? """ ??? | | ????????????????????????# u # #? """ ?? | | ???????????????????????## k # # """ ?? | | ???????????????????????#; BB ugu # """ #? | | ????????????????????????#@ =BB g/ k/ """ #? | | ???????????????????????#; u !%"" # # #? | | ???????????????????????#; "*""" # # #? | | ???????????????????????## """"" # #?########? | | ????????????????????????# """"" # #?????????? | | ????????????????????????########### #?????????? | | ??????????????????????????????????# #?????????? | | ?????????????????????????????????? = #?????????? | | ????????????????????????????????? #?????????? | | ???????????????????????????????? #?????????? | | ???????????????????????????????? #?????????? | | ??????????????????????????????? """ #?????????? | | ?????????????????????????????? """" #?????????? | | ?????????????????????????????? ???" #?????????? | | ?????????????????????????????????? #?????????? | | ?????????????????????????????????? ??????????? | | ???????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Energy Generation 57 Energy Capacity 645 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 15 Propulsion Shielding 66 Utility Shielding 33 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 75 Targeting Accuracy 16 Melee Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Particle Charging 25 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 37% | -9/Materials Sml. Laser | 21% | -9/Materials Aluminum Leg | 57% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexNullTriangulator Manual? 0 Play Time 01:12:19 Cumulative 94.4 hours Start 2026.10.28 @ 19:14:44 End 2026.10.30 @ 21:48:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 64 Adventurer 30 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 75% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b4045df-cf13-435a-be0e-5d411e0790ba