Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.01 @ 21:27:20 Player: Granite Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (141) 705 Value Destroyed (5078) 5078 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1506) 1506 TOTAL SCORE: 12929 Bonus ------- High Alert Combat Kills 184 Follower Combat Kills 843 Met Imprinter 300 Was Imprinted 300 Friendly Fire -121 Cogmind --------- Core Integrity 0/1150 Matter 250/300 Energy 27/100 System Corruption 2% Temperature Cool (102) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ 0b10 Decoder Chip [Looter] Makeshift Salvage Targeting Computer Improved Core Analyzer Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Improved Force Field Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Improved Dynamic Insulation System > --- WEAPON ----------- Plasma Cannon Ion Burst Cannon Gauss Rifle Heavy Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Advanced Heat Sink Matter Compressor Target Analyzer Improved Core Analyzer Phase Shifter Hardened Medium Armor Plating Tesla Rifle Tesla Rifle Heavy Beamcaster Improved Datajack [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Improved Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Great Maul Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . . 2 2 . . 2 Power 2 | . . . 1 . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . . . . . Utility 6 | . . 1 . 1 . . . 2 . . . 2 Weapon 2 | . . . 1 . . . . . 1 . . . Parts Attached 187 | 6 10 7 31 12 4 . 3 7 60 2 15 30 Power 29 | 1 1 1 8 1 1 . 1 1 8 . 1 5 Engine 20 | 1 1 1 7 1 1 . 1 1 5 . 1 . Core 5 | . . . 1 . . . . . 3 . . 1 Reactor 4 | . . . . . . . . . . . . 4 Propulsion 50 | 2 2 3 9 7 . . 1 . 12 . 5 9 Treads 12 | . . . . 6 . . 1 . 4 . 1 . Leg 29 | . 2 3 8 1 . . . . 6 . 4 5 Wheel 6 | 2 . . 1 . . . . . . . . 3 Hover 3 | . . . . . . . . . 2 . . 1 Flight . | . . . . . . . . . . . . . Utility 50 | 1 4 1 4 3 1 . . 4 16 2 4 10 Device 17 | . . . 1 . 1 . . 1 9 . 1 4 Storage 11 | 1 3 . 2 2 . . . 1 1 . . 1 Processor 10 | . . 1 . . . . . 1 3 1 2 2 Hackware . | . . . . . . . . . . . . . Protection 12 | . 1 . 1 1 . . . 1 3 1 1 3 Artifact . | . . . . . . . . . . . . . Weapon 58 | 2 3 2 10 1 2 . 1 2 24 . 5 6 Energy Gun 24 | 2 . 1 5 . . . 1 1 8 . 1 5 Energy Cannon 7 | . . . . . 1 . . 1 4 . 1 . Ballistic Gun 7 | . 1 . 1 1 1 . . . 2 . . 1 Ballistic Cannon 8 | . 2 1 2 . . . . . 3 . . . Launcher 8 | . . . 2 . . . . . 6 . . . Special Weapon 1 | . . . . . . . . . 1 . . . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . Unidentified Prototypes 1 | . . . . . . . . . 1 . . . Parts Lost 102 | . 7 2 18 . 2 . . . 30 . 12 31 Power 20 | . 1 . 6 . 1 . . . 5 . 3 4 Propulsion 25 | . 2 1 3 . . . . . 7 . 2 10 Utility 21 | . 1 . 1 . . . . . 8 . 3 8 Weapon 36 | . 3 1 8 . 1 . . . 10 . 4 9 Highest Loss Streak 12 | . 7 1 10 . 1 . . . 8 . 12 12 Average Slot Usage (%) 88 | . 79 93 87 100 99 100 100 100 95 87 63 59 Engine 10 | . 10 11 11 15 14 15 15 13 10 . 4 1 Core 1 | . . . . . . . . . 4 17 1 . Treads 12 | . . . . 8 30 30 30 26 11 . 3 . Leg 8 | . 5 28 23 21 . . . . 9 11 3 10 Device 5 | . . . . . 6 7 7 6 13 11 1 4 Storage 10 | . 16 22 10 15 15 15 15 13 6 11 5 1 Processor 10 | . . 10 9 7 7 7 7 13 9 4 15 22 Protection 3 | . 1 . 7 7 . . . 6 2 4 4 4 Energy Gun 4 | . 16 3 8 7 5 . . 10 5 5 1 2 Energy Cannon 4 | . . . . . 1 7 6 4 7 . 4 1 Ballistic Gun 5 | . . . 5 7 12 15 15 4 2 5 . . Ballistic Cannon 3 | . 9 17 9 7 2 . . . 3 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 100 | 11 23 24 46 74 74 68 69 82 100 94 94 59 Greatest Support 104 | 20 20 30 54 100 100 100 100 98 104 35 70 70 Greatest Overweight (x) 12 | . 4 1 9 1 . . . . 4 2 12 5 Average Overweight (x) . | . . . . . . . . . 1 2 1 . Largest Inventory Capacity 14 | 6 10 8 14 12 12 12 12 12 12 12 12 4 Average Capacity 9 | 5 7 8 9 10 12 12 12 12 12 12 4 4 Most Carried 12 | 4 5 8 10 12 12 12 12 12 12 7 7 4 Average Carried 8 | 1 2 5 7 9 10 11 11 11 10 5 2 1 Final Capacity 12 | 6 8 8 10 12 12 12 12 12 12 12 4 4 Final Carried 12 | 1 3 8 10 10 11 12 12 12 6 6 4 2 Class Distribution -------------------- 29% | Messiah-Gunner 24% | Messiah-Mutant 19% | Gunner 7% | Mutant 6% | Messiah-Skirmisher 6% | Scavenger-Gunner 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Messiah-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Matter Collected 4210 | 228 241 338 572 200 294 . 38 296 1183 50 564 206 Remotely . | . . . . . . . . . . . . . Salvage Created 5744 | . 288 396 729 215 638 . . 206 2435 . 294 543 Parts 294 | . 19 27 49 9 36 . . 9 107 . 13 25 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 2 . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . . . 29 . 12 . . . 42 . Prevented 12 | . . . . . 6 . 3 . . . 3 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Combat Hostiles Destroyed 99 | . 9 12 16 1 16 . . 2 25 . 11 7 Melee 1 | . . . . . . . . . . . . 1 Guns 35 | . 4 2 4 1 11 . . 2 6 . . 5 Cannons 43 | . 5 8 9 . 5 . . . 10 . 6 . AOE 19 | . . 2 3 . . . . . 9 . 5 . Classes Destroyed 13 | . 3 3 4 . 1 . . . 1 . . 1 Worker 6 | . . . 1 . . . . . 5 . . . Builder 15 | . . 1 2 . . . . . 11 . . 1 Recycler 11 | . . . 1 2 . . . . 8 . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 9 | . . 1 2 . . . . 2 4 . . . Swarmer 21 | . 3 4 . . 7 . . . . . 7 . Grunt 38 | . 6 6 9 . 4 . . 1 9 . . 3 Brawler 5 | . . . 1 . 2 . . . 1 . 1 . Duelist 5 | . . . . . 2 . . . . . 3 . Sentry 12 | . . 2 4 1 1 . . 1 3 . . . Hunter 7 | . . . 2 . . . . . 4 . . 1 Programmer 10 | . . . . . . . . . 8 . . 2 Z-Heavy 1 | . . . . . . . . . . . . 1 Best Kill Streak 14 | . 4 4 4 1 6 . . 1 14 . 4 4 Combat Bots Only 6 | . 4 4 3 1 6 . . 1 5 . 4 4 Max Kills in Single Turn 6 | . 1 3 1 1 2 . . 1 6 . 3 3 Gunslinging 1 | . . . . . 1 . . . . . . 1 Exploded 4 | . . 2 1 . . . . . 4 . 3 . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Damage Taken 13659 | . 798 414 1982 163 799 . 133 136 4294 . 760 4180 Core 2951 | . 217 81 509 34 87 . . 23 776 . 61 1163 Absorbed by Shields 116 | . . . . . . . . . . . . 116 Core Remaining (%) 56 | 100 13 79 7 . . . 82 97 . . 16 . Volleys Fired 289 | . 29 29 69 4 29 . 1 9 90 . 13 16 Largest 4 | . 2 2 3 3 3 . 3 3 4 . 3 3 Hottest 274 | . 90 80 149 117 114 . 113 221 274 . 143 189 Shots Fired 748 | . 50 55 135 12 84 . 3 27 330 . 18 34 Gun 351 | . 30 9 60 8 58 . 2 20 130 . 1 33 Cannon 360 | . 20 46 68 4 26 . 1 7 173 . 14 1 Launcher 33 | . . . 7 . . . . . 23 . 3 . Special 4 | . . . . . . . . . 4 . . . Kinetic 358 | . 28 46 75 8 55 . 2 6 128 . . 10 Thermal 249 | . 11 . 19 . 19 . 1 21 148 . 14 16 Explosive 33 | . . . 7 . . . . . 23 . 3 . Electromagnetic 108 | . 11 9 34 4 10 . . . 31 . 1 8 Robot Hit Streak 31 | . 6 8 15 5 31 . 1 6 19 . 12 8 Robot Miss Streak 6 | . 4 3 5 3 6 . 1 4 6 . 4 3 Penetration Max 1 | . . . . . . . . . 1 . . 1 Secondary Targets 3 | . 1 . . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . 1 Shots Hit Robots 500 | . 32 34 98 7 66 . 2 14 196 . 13 38 Core Hits 317 | . 16 18 56 8 44 . 1 4 133 . 23 14 Critical Hits 10 | . 1 1 . . 2 . . 1 3 . . 2 Critical Kills 4 | . 1 1 . . . . . . 1 . . 1 Critical Parts Destroyed 5 | . . . . . 1 . . 1 2 . . 1 Melee Attacks 22 | . . . . . . . . . . . . 22 Impact 14 | . . . . . . . . . . . . 14 Slashing 8 | . . . . . . . . . . . . 8 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . 4 Damage Inflicted 14423 | . 400 546 2063 129 1524 . 42 254 7121 . 1089 1255 Guns 4762 | . 197 131 701 107 935 . 20 209 1812 . . 650 Cannons 5372 | . 203 363 725 22 511 . 22 45 2874 . 566 41 Explosions 3713 | . . 52 637 . 78 . . . 2423 . 523 . Melee 564 | . . . . . . . . . . . . 564 Ramming 2 | . . . . . . . . . 2 . . . Kinetic 4650 | . 258 363 844 87 847 . 20 41 2012 . . 178 Thermal 5426 | . 61 52 323 . 492 . 22 213 3334 . 566 363 Explosive 2335 | . . . 508 . . . . . 1304 . 523 . Electromagnetic 1446 | . 81 131 388 42 185 . . . 469 . . 150 Impact 231 | . . . . . . . . . . . . 231 Slashing 333 | . . . . . . . . . . . . 333 Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . 10 10 10 2 Average Corruption 8 | . . . . . . . . . 7 10 10 1 Corruption Purged 6 | . . . . . . . . . 6 . . . Effects 167 | . . . . . . . . . 78 15 72 2 Message Errors 37 | . . . . . . . . . 14 5 18 . Matter Fused 22 | . . . . . . . . . 9 4 9 . Heat Flow Errors 13 | . . . . . . . . . 5 . 7 1 Energy Discharges 19 | . . . . . . . . . 10 1 8 . Parts Rejected 2 | . . . . . . . . . 2 . . . Data Loss (minor) 16 | . . . . . . . . . 4 1 11 . Data Loss (major) 7 | . . . . . . . . . 4 1 2 . Misfires 6 | . . . . . . . . . 3 . 3 . Alerts 4 | . . . . . . . . . 1 . 3 . Misdirections 15 | . . . . . . . . . 4 3 8 . Targeting Errors 22 | . . . . . . . . . 18 . 3 1 Weapon Failures 4 | . . . . . . . . . 4 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 523 | . . 26 72 . . . . . 369 . 56 . Projectiles 53 | . . . 1 . . . . . 52 . . . Explosions 470 | . . 26 71 . . . . . 317 . 56 . Melee . | . . . . . . . . . . . . . Knockbacks 46 | . 1 5 17 . 2 . . . 21 . . . Impact . | . . . . . . . . . . . . . Kinetic 45 | . 1 4 17 . 2 . . . 21 . . . Secondary 1 | . . 1 . . . . . . . . . . Self-Inflicted Damage 341 | . . 31 114 . 39 . . . 82 . 75 . Shots 10 | . . 1 4 . 1 . . . 2 . 2 . Rammed 1 | . . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 799 | . 200 120 607 120 309 . 33 287 799 . 309 348 Average Temperature 129 | . 63 27 156 47 92 . 14 85 182 . 87 122 Received Heat Transfer 2377 | . 357 114 828 54 162 . 39 18 417 . 54 334 Effects 57 | . . . 20 . . . . . 34 . 3 . Shutdowns 15 | . . . 2 . . . . . 13 . . . Energy Bleed 6 | . . . 2 . . . . . 3 . 1 . Interference 9 | . . . 6 . . . . . 1 . 2 . Matter Decay 8 | . . . 3 . . . . . 5 . . . Short Circuit 4 | . . . 1 . . . . . 3 . . . Damage (minor) 5 | . . . 1 . . . . . 4 . . . Damage (major) 8 | . . . 4 . . . . . 4 . . . Damage (core) 2 | . . . 1 . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 7 | . . 1 1 . . . . . 2 . . 3 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 13 | . 1 . . . 1 . . 1 5 . 1 4 Heat Transferred 6926 | . 185 100 631 . 766 . 37 333 3629 . 700 545 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 2 . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Peak Influence 622 | . 185 328 360 78 . . . 212 622 . . 313 Average Influence 152 | . 83 192 135 46 . . . 84 221 . . 70 Maximum Alert Level 2 | . . 1 1 . . . . 1 2 . . 1 Low Security (%) 68 | 100 100 48 69 100 . . . 85 52 . . 88 Level 1 16 | . . 51 30 . . . . 14 7 . . 11 Level 2 15 | . . . . . . . . . 40 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 24 | . 2 3 4 1 . . . 1 8 . 1 4 Investigation 6 | . . 1 1 . . . . 1 1 . . 2 Extermination 7 | . . . . 1 . . . . 4 . . 2 Reinforcement 9 | . 2 2 3 . . . . . 2 . . . Assault 2 | . . . . . . . . . 1 . 1 . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . 2 . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Distress Signals 15 | . 3 2 4 . . . . . 3 . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 194 | . 14 20 31 1 15 . 14 7 44 . 19 29 Peak Tracking Total 10 | . 5 4 5 1 7 . 4 2 8 . 10 6 Tactical Retreats 21 | . 2 . 7 . 1 . 1 . 3 . 3 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Traps Triggered 4 | . . . . . . . . . 2 . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Machines Disabled 9 | . . 3 . . . . . . 5 . 1 . Max in Single Turn 2 | . . 1 . . . . . . 2 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Machines Accessed 17 | . . 2 5 3 . 1 . . 3 . 2 1 Terminals 10 | . . 2 5 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 3 . . . Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . Total Hacks 56 | . . 12 15 8 . 5 . . 4 . 8 4 Successful 28 | . . 5 3 1 . 5 . . 2 . 8 4 Failed 28 | . . 7 12 7 . . . . 2 . . . Catastrophic 11 | . . 3 5 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 39 | . . 11 14 8 . . . . . . 1 5 Terminals 35 | . . 12 15 8 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . 4 . . . Scanalyzers 4 | . . . . . . . . . . . . 4 Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 22 | . . 5 3 1 . 5 . . . . 8 . Record 7 | . . . . . . . . . . . 7 . Part Schematic 5 | . . . . . . 5 . . . . . . Prototype ID Bank 5 | . . 3 1 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . Alert Level 2 | . . 1 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . . . Report Inventory 1 | . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . Scanalyzer 4 | . . . . . . . . . . . . 4 Insert Component 2 | . . . . . . . . . . . . 2 Analyze 2 | . . . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . . 2 5 3 . . . . 2 . . 1 Full Trace Events 2 | . . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 5 . . . . . 1 Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 2 Part Schematics Acquired 1 | . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Total Allies 9 | . . . . . . 4 . . . . 3 2 Largest Group 4 | . . . . . . 4 4 3 1 . 2 2 Highest-Rated Group 206 | . . . . . . 152 152 113 40 . 188 206 Highest-Rated Ally 137 | . . . . . . 40 40 40 40 . 137 103 Zionite Dispatches 2 | . . . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 103 | . . . . . . . 25 33 . . 25 20 Total Damage 3337 | . . . . . . . 742 658 . . 512 1425 Kills 28 | . . . . . . . 13 3 . . 4 8 Allies Corrupted 1 | . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 . . . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 11 | . . . . . . . . . . . . 11 Items 11 | . . . . . . . . . . . . 11 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Turns Passed 12000 | 54 260 558 1467 535 535 1743 631 801 2641 399 1860 516 Spaces Moved 6323 | 54 165 338 484 350 282 1141 394 475 1089 220 942 389 Core 260 | 6 8 . 9 . . . . . . . 37 200 Treads 3661 | . . . . 98 282 1141 394 475 623 . 648 . Legs 2205 | . 35 338 455 252 . . . . 465 220 257 183 Wheels 196 | 48 122 . 20 . . . . . . . . 6 Hover 1 | . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 90 120 152 152 152 158 120 180 120 50 Average Speed 152 | 76 94 129 145 133 152 152 153 158 169 180 181 89 Slowest Speed 650 | 80 250 150 500 165 152 152 158 158 250 180 650 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 36 | 4 47 38 46 7 37 86 51 12 28 40 65 15 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 . . . 1 . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 12 | . . . . . 5 4 . . . 2 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 347 | . . 2 52 . 4 . . . 244 . 44 1 Melee . | . . . . . . . . . . . . . Projectile 17 | . . . 1 . . . . . 13 . 2 1 AOE 330 | . . 2 51 . 4 . . . 231 . 42 . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Total 8047 | 66 221 403 1125 411 323 1151 419 506 1637 223 1069 493 Wait 1017 | . 6 19 509 20 4 4 18 2 344 . 82 9 Move 6311 | 53 164 337 483 349 281 1140 393 474 1088 219 941 389 Hop . | . . . . . . . . . . . . . Pick Up 169 | 7 11 10 27 14 4 4 2 8 40 2 14 26 Fast Attach . | . . . . . . . . . . . . . Attach 121 | 6 8 4 22 2 2 . . 2 32 2 13 28 Detach 1 | . . . 1 . . . . . . . . . Swap 66 | . 2 3 9 10 2 . 3 5 28 . 2 2 Drop 54 | . 1 1 5 12 1 3 2 6 14 . 4 5 Fire 289 | . 29 29 69 4 29 . 1 9 90 . 13 16 Melee 18 | . . . . . . . . . . . . 18 Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 3 exits: *Fac x2 / [*War]) -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 7) 218 | -10/Materials | Core integrity fell below 50% 247 | -10/Materials | Lost 7 parts (1p2n1u3w) 249 | -10/Materials | Core integrity fell below 20% 299 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 668 | -9/Materials | Discovered new exit (range 10) 804 | -9/Materials | Discovered new exit (range 12) 873 | -9/Materials | Entered another Materials area 873 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1086 | -8/Materials | Core integrity fell below 50% 1120 | -8/Materials | Lost 10 parts (3p3n1u3w) 1357 | -8/Materials | Core integrity fell below 20% 1417 | -8/Materials | Lost 4 parts (1p3w) 1829 | -8/Materials | Build established: Gunner 1871 | -8/Materials | Discovered new exit (range 16) 2257 | -8/Materials | Build established: Scavenger-Gunner 2300 | -8/Materials | Discovered new exit (range 15) 2340 | -8/Materials | Entered Factory 2340 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2657 | -7/Factory | Build established: Gunner 2664 | -7/Factory | Discovered new exit (range 15) 2875 | -7/Factory | Entered Lower Caves 3293 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3398 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3410 | -7/Lower Caves | Entered Zion 3589 | -7/Zion | Learned Factory emergency access door positions 3734 | -7/Zion | Learned location of 1 exit from Factory 4088 | -7/Zion | Given A8's code to call for help 4203 | -7/Zion | Imprinted 4205 | -7/Zion | Declared Zion's savior 4503 | -7/Zion | Build established: Messiah-Gunner 5117 | -7/Zion | Discovered new exit (range 15) 5153 | -7/Zion | Entered Proximity Caves 5153 | -6/Proximity Caves | Accompanied by 4 allies 5737 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5752 | -6/Proximity Caves | Discovered new exit (range 15) 5784 | -6/Proximity Caves | Entered Factory 5784 | -6/Factory | Accompanied by 3 allies 5784 | -6/Factory | Evolved 2 slots: Utility x2 5785 | -6/Factory | Identified exit to Lower Caves 6091 | -6/Factory | Discovered new exit (range 11) 6585 | -6/Factory | Entered another Factory area 6585 | -5/Factory | Accompanied by 1 ally 6585 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6741 | -5/Factory | Spotted B-75 Beast 7727 | -5/Factory | Crushed by falling debris 7758 | -5/Factory | Lost 4 parts (1p2n1u) 7834 | -5/Factory | Lost 3 parts (1p1u1w) 7922 | -5/Factory | Terminal network hard line cut 8085 | -5/Factory | First assault squad dispatched 8106 | -5/Factory | Build established: Messiah-Tank 8251 | -5/Factory | Core integrity fell below 50% 8301 | -5/Factory | Lost 8 parts (1p2n3u2w) 8456 | -5/Factory | System corruption reached 10% 8565 | -5/Factory | Build established: Messiah-Skirmisher 9130 | -5/Factory | Lost 3 parts (2n1u) 9162 | -5/Factory | Discovered new exit (range 13) 9226 | -5/Factory | Entered Upper Caves 9238 | -5/Upper Caves | Lost 4 parts (2u2w) 9542 | -5/Upper Caves | Build established: Messiah-Mutant 9616 | -5/Upper Caves | Discovered new exit (range 6) 9625 | -5/Upper Caves | Entered another Upper Caves area 9626 | -5/Upper Caves | Encountered a Warlord checkpoint 9711 | -5/Upper Caves | Learned Factory terminal intel 9716 | -5/Upper Caves | Identified exit to Factory 9716 | -5/Upper Caves | Learned Armory security intel 9716 | -5/Upper Caves | Learned Extension garrison access intel 9790 | -5/Upper Caves | 1C-UTU showed up to help 9791 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9792 | -5/Upper Caves | 1C-UTU revealed a hidden path 9846 | -5/Upper Caves | Lost 12 parts (3p2n3u4w) 9891 | -5/Upper Caves | Enhanced Grunt warped into view, answering call for help 9893 | -5/Upper Caves | Enhanced Grunt warped into view, answering call for help 10353 | -5/Upper Caves | Discovered new exit (range 11) 10427 | -5/Upper Caves | Learned Factory interactive machine intel 10663 | -5/Upper Caves | Core integrity fell below 20% 11485 | -5/Upper Caves | Entered Factory 11485 | -4/Factory | Evolved 2 slots: Utility x2 11486 | -4/Factory | Loaded intel: 48 interactive machine locations 11487 | -4/Factory | Loaded intel: 22 terminal locations 11703 | -4/Factory | Lost 12 parts (1p4n4u3w) 11778 | -4/Factory | Zion Heavy squad teleported in 11858 | -4/Factory | P-70 Sage assimilated allied DN-QKM(Z) 11895 | -4/Factory | Zion Recon squad teleported in 11902 | -4/Factory | Core integrity fell below 50% 11907 | -4/Factory | Lost 4 parts (2u2w) 11947 | -4/Factory | Lost 3 parts (1p2w) 11958 | -4/Factory | Core integrity fell below 20% 11981 | -4/Factory | Lost 8 parts (1p4n2u1w) 12001 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11979_ >> DECODED: Prototype Leg location. 11981_ Acquired Imp. Force Field. 11984_ Electrolaser destroyed. 11985_ ALERT: Rogue bot located, Programmers report to Factory Zone 4U. 11990_ Nuclear Reactor explodes. 11990_ Terminal disabled. 11990_ Flexi-carbon Leg destroyed. 11998_ Nuclear Reactor explodes. 11998_ Triggered Gamma Bomb Trap. 11998_ A bubble of electromagnetic force engulfs the area. 11998_ Nuclear Reactor explodes. 11998_ Wheel destroyed. 11998_ Antimatter Reactor destroyed. 12000_ Nuclear Reactor explodes. 12000_ System corrupted: Heat flow error (+133). 12000_ The unstable cave ceiling collapses. 12000_ Nuclear Reactor explodes. 12000_ Dropped Antimatter Reactor. 12000_ Dropped Imp. Force Field. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????"""????????????? | | ??????????????????????????????????"""????????????? | | ???????????????????????????????????R"????????????? | | ??????????????????????????????????"""????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###+#???????????????????? | | ????????????????????????? !!=????????????????? | | ????????????????????????? !== ??????????????? | | ????????????????????????? != ???????????????? | | ??????????????????????### ???????????????? | | ??????????????????????# ???????????????? | | ??????????????????????# ???????????????? | | ????????????########### """ ??????????????? | | ???????????? """ ""????????????? | | ????????????? """ """ ??????????? | | ?????????????? ?????????? | | ???????????????""" ?????????? | | ?????????????""""" ????????? | | ?????????????""" ????????? | | ???????????# !@! ????????? | | ???????????????""" ????????? | | ???????????????""" # ????????? | | ??????????????"" ?????????? | | ????????????? ????????? | | ???????????? ??????????? | | ????????????########### ??????????? | | ??????????????????????# ??????????? | | ?????????????????????? """?????? | | ?????????????????????? """ """????T"?????? | | ?????????????????????## """ "?????"""?????? | | ??????????????????????# """ ""????????????? | | ??????????????????????# ????????? | | ?????????????????????? g """ """ #???????? | | ?????????????????????? g """ """ ?????????? | | ??????????????????????# g """ """ ?????????? | | ??????????????????????? ????????? | | ???????????????????????? [ ????????? | | ???????????????????????? ????????? | | ???????????????????????? ????????? | | ?????????????????######## ????????? | | ????#?????????#### # # ########?????????? | | ?? ##########"" " #????????????????? | | % #????????????????? | | #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 45 Energy Capacity 670 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 450 Propulsion Shielding 33 Thermal Conversion 60 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Core Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Adv. Cooling System | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Help From High Places I'm Back, Baby! Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed BurstPointBeam Manual? 0 Play Time 02:38:23 Cumulative 21.5 hours Start 2020.07.01 @ 15:52:21 End 2020.07.01 @ 21:27:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c698aee-6e56-45b6-aaa5-5c24ca0a956b