Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 20:11:43 Player: Qirby Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (100) 500 Value Destroyed (2408) 2408 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 4833 Bonus ------- High Alert Combat Kills 65 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 530/530 System Corruption 0% Temperature Cool (0) Movement Treading (232) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Battery Medium Armor Plating > --- WEAPON (3) ------- Beam Rifle Scythe > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Medium Matter Pod (100) Trap Scanner Light Armor Plating Shield Generator Assault Rifle Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Weight Redist. System Trap Scanner > --- WEAPON ----------- Light EM Pulse Cannon Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg VTOL Module Heavy Hammer Heavy Hammer [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage Large Storage Unit Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 143 | 6 43 45 32 17 Power 18 | 1 5 7 4 1 Engine 13 | 1 2 7 2 1 Core 5 | . 3 . 2 . Reactor . | . . . . . Propulsion 57 | 2 18 13 18 6 Treads 12 | . . 7 1 4 Leg 27 | . 3 6 16 2 Wheel 11 | 2 9 . . . Hover . | . . . . . Flight 7 | . 6 . 1 . Utility 36 | 1 13 11 5 6 Device 11 | 1 . 5 3 2 Storage 18 | . 10 6 1 1 Processor . | . . . . . Hackware . | . . . . . Protection 7 | . 3 . 1 3 Artifact . | . . . . . Weapon 32 | 2 7 14 5 4 Energy Gun 7 | . 1 2 2 2 Energy Cannon 3 | . . 1 1 1 Ballistic Gun 7 | 2 3 . 2 . Ballistic Cannon 4 | . 1 3 . . Launcher 7 | . 2 5 . . Special Weapon 1 | . . 1 . . Impact Weapon 2 | . . 2 . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 1 2 . . Corrupted Parts 1 | . . 1 . . System Corruption 7 | . . 7 . . Parts Lost 28 | . 4 9 10 5 Power 1 | . . . 1 . Propulsion 14 | . 4 4 5 1 Utility 4 | . . 1 1 2 Weapon 9 | . . 4 3 2 Highest Loss Streak 4 | . 2 4 4 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 81 | . 88 79 79 89 Engine 8 | . 11 8 3 9 Core 2 | . 1 1 3 . Treads 7 | . . 12 1 11 Leg 8 | . . 7 19 12 Wheel 4 | . 23 . . . Device 11 | . . 14 17 13 Storage 13 | . 21 11 10 10 Protection 1 | . 1 . 1 11 Energy Gun 2 | . 9 . 1 6 Energy Cannon 2 | . . 2 6 6 Ballistic Gun 4 | . 13 . 9 6 Ballistic Cannon 5 | . . 10 . . Launcher 3 | . 2 5 . . Impact Weapon 3 | . . 4 3 . Naked Turns . | . . . . . Heaviest Build 47 | 6 19 42 42 47 Greatest Support 51 | 20 26 46 51 48 Greatest Overweight (x) 6 | . 6 1 3 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 8 15 15 15 Average Capacity 12 | 5 7 12 15 15 Most Carried 15 | 2 8 10 14 15 Average Carried 6 | . 5 5 7 13 Final Capacity 15 | 5 8 15 15 15 Final Carried 14 | 1 7 3 14 9 Class Distribution -------------------- 71% | Mutant 17% | Scavenger-Mutant 9% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 2776 | 292 437 1263 584 200 Remotely 70 | . . 70 . . Salvage Created 3081 | 109 501 1118 906 447 Parts 207 | 7 36 91 55 18 Haulers Intercepted 7 | . . 6 . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 64 | 1 14 28 15 6 Melee 2 | . . . 2 . Guns 20 | 1 12 . 7 . Cannons 32 | . . 23 6 3 AOE 7 | . 2 3 . 2 Classes Destroyed 12 | 3 4 4 1 . Worker 12 | 1 4 4 3 . Builder 4 | . 1 2 1 . Tunneler 2 | 2 . . . . Hauler 7 | . . 6 . 1 Recycler 2 | . 1 . . 1 Operator 1 | . . 1 . . Watcher 8 | . 2 2 4 . Swarmer 19 | . 6 10 3 . Grunt 29 | 1 8 8 8 4 Duelist 1 | . . 1 . . Sentry 14 | . . 9 3 2 Hunter 1 | . . . 1 . Best Kill Streak 6 | 3 5 5 6 3 Combat Bots Only 5 | 1 5 4 3 3 Max Kills in Single Turn 3 | 1 3 1 2 1 Gunslinging 1 | . 1 . . . Exploded 1 | . 1 1 . 1 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 4903 | 59 738 1587 1718 801 Core 1044 | . 247 242 438 117 Absorbed by Shields 155 | . . . 127 28 Redirected to Shielding 34 | . 24 10 . . Regen/Repaired (Parts) 109 | . . 109 . . Core Remaining (%) 46 | 100 1 39 . . Volleys Fired 306 | 8 87 123 61 27 Largest 3 | 2 2 3 3 3 Hottest 140 | 40 95 107 140 140 Shots Fired 480 | 16 126 155 134 49 Gun 268 | 16 120 13 88 31 Cannon 194 | . . 130 46 18 Launcher 14 | . 6 8 . . Special 4 | . . 4 . . Kinetic 298 | 16 80 117 70 15 Thermal 104 | . 40 21 27 16 Explosive 13 | . 6 7 . . Electromagnetic 65 | . . 10 37 18 Robot Hit Streak 19 | 4 19 7 7 13 Robot Miss Streak 6 | 1 5 5 6 3 Penetration Max 1 | . . . 1 1 Secondary Targets 4 | . 4 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 268 | 10 63 96 68 31 Core Hits 129 | 6 35 43 34 11 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 9 | . 1 6 1 1 Burn 2 | . 1 . . 1 Blast 4 | . . 4 . . Smash 3 | . . 2 1 . Melee Attacks 32 | . . 12 15 5 Impact 27 | . . 12 15 . Slashing 5 | . . . . 5 Piercing . | . . . . . Sneak Attacks 3 | . . 2 . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6048 | 134 1030 2413 1502 969 Guns 1880 | 134 747 84 601 314 Cannons 2611 | . . 1640 673 298 Explosions 806 | . 283 230 . 293 Melee 716 | . . 424 228 64 Ramming 14 | . . 14 . . Kinetic 2761 | 134 463 1473 480 211 Thermal 1146 | . 284 220 246 396 Explosive 513 | . 283 230 . . Electromagnetic 898 | . . 52 548 298 Impact 652 | . . 424 228 . Slashing 64 | . . . . 64 Piercing . | . . . . . Highest Corruption 7 | . . 7 . . Average Corruption 7 | . . 7 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . . 22 . . Message Errors 9 | . . 9 . . Matter Fused 5 | . . 5 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 3 | . . 3 . . Data Loss (major) 1 | . . 1 . . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 231 | . 4 220 . 7 Projectiles 11 | . . 4 . 7 Explosions 4 | . 4 . . . Melee 216 | . . 216 . . Knockbacks 13 | . . 12 1 . Impact 2 | . . 1 1 . Kinetic 10 | . . 10 . . Secondary 1 | . . 1 . . Self-Inflicted Damage 103 | . . 47 . 56 Shots 4 | . . 3 . 1 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 378 | 12 378 224 285 370 Average Temperature 81 | 8 75 44 81 134 Received Heat Transfer 1929 | 30 306 465 831 297 Effects 3 | . 1 . . 2 Shutdowns 1 | . . . . 1 Interference 1 | . . . . 1 Short Circuit 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 9 | . . 5 2 2 Impact Corruptions 5 | . . 5 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . 1 . Heat Transferred 2235 | . 740 444 518 533 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 651 | 35 270 651 439 371 Initial 247 | . 22 91 247 185 Average 336 | 9 131 440 279 277 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 25 | 100 76 7 22 5 Level 1 43 | . 23 40 68 94 Level 2 31 | . . 52 9 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 5 1 . Investigation 4 | . 2 2 . . Extermination . | . . . . . Reinforcement 5 | . 1 3 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 4 | . 3 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 100 | 1 27 43 19 10 Peak Tracking Total 6 | 1 6 4 4 4 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . . . 4 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 7 | . 1 5 . 1 Max in Single Turn 1 | . 1 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 14 | . 6 6 2 . Terminals 9 | . 5 3 1 . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 55 | . 25 22 8 . Successful 36 | . 13 17 6 . Failed 19 | . 12 5 2 . Catastrophic 3 | . 2 . 1 . Database Lockouts . | . . . . . Manual 8 | . 6 2 . . Terminals 35 | . 21 10 4 . Fabricators . | . . . . . Repair Stations 6 | . . 6 . . Recycling Units 4 | . 4 . . . Scanalyzers 10 | . . 6 4 . Garrison Access . | . . . . . Terminal Hacks 19 | . 10 7 2 . Record 5 | . 3 1 1 . Branch Access Points 1 | . 1 . . . Recycling Unit Index 1 | . . 1 . . Locate Traps 1 | . 1 . . . Reprogram Traps 1 | . . . 1 . Surveillance Status 1 | . 1 . . . Patrol Status 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Recall Reinforcements 1 | . . 1 . . Hauler Manifests 2 | . . 2 . . Registered Components 2 | . 1 1 . . Registered Prototypes 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 3 | . 3 . . . Recycle Component 2 | . 2 . . . Process 1 | . 1 . . . Scanalyzer 10 | . . 6 4 . Insert Component 6 | . . 4 2 . Analyze 4 | . . 2 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 6 5 2 . Full Trace Events 9 | . 4 3 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 2 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 83 | . . 83 . . Parts Recycled 2 | . 2 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 2 1 . Part Schematics Acquired 3 | . . 2 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 5146 | 90 1040 2918 794 304 Spaces Moved 2820 | 77 802 1561 282 98 Core 37 | 17 7 2 11 . Treads 964 | . . 874 25 65 Legs 976 | . 12 685 246 33 Wheels 813 | 60 753 . . . Hover . | . . . . . Flight 30 | . 30 . . . Fastest Speed 37 | 50 37 100 120 152 Average Speed 129 | 73 82 151 141 166 Slowest Speed 350 | 80 350 240 260 232 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 5 77 71 27 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 117 | . 30 73 . 14 Melee . | . . . . . Projectile 10 | . . 10 . . AOE 107 | . 30 63 . 14 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 3827 | 93 1071 1935 539 189 Wait 388 | . 84 152 121 31 Move 2816 | 76 801 1560 281 98 Hop . | . . . . . Pick Up 65 | 2 26 17 18 2 Fast Attach 24 | 5 2 9 8 . Attach 69 | 1 29 21 11 7 Detach 39 | . 17 12 7 3 Swap 50 | . 12 15 13 10 Drop 37 | 1 13 13 4 6 Fire 306 | 8 87 123 61 27 Melee 32 | . . 12 15 5 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 11) 305 | -10/Materials | Build established: Mutant 447 | -10/Materials | Core integrity fell below 50% 636 | -10/Materials | Discovered new exit (range 16) 705 | -10/Materials | Identified exit to Mines 739 | -10/Materials | Discovered new exit (range 15) 1009 | -10/Materials | Core integrity fell below 20% 1064 | -10/Materials | Build established: Scavenger-Mutant 1131 | -10/Materials | Entered another Materials area 1131 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1276 | -9/Materials | Repaired Imp. Aluminum Leg 1386 | -9/Materials | Build established: Mutant 2285 | -9/Materials | Discovered new exit (range 4) 3090 | -9/Materials | Core integrity fell below 50% 3134 | -9/Materials | Lost 4 parts (1n1u2w) 3824 | -9/Materials | Repaired Hvy. Ion Engine 3990 | -9/Materials | Discovered new exit (range 5) 4049 | -9/Materials | Entered another Materials area 4049 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4160 | -8/Materials | Lost 4 parts (2n1u1w) 4182 | -8/Materials | Core integrity fell below 50% 4733 | -8/Materials | Discovered new exit (range 15) 4753 | -8/Materials | Build established: Scavenger-Tank 4818 | -8/Materials | Discovered new exit (range 5) 4843 | -8/Materials | Entered Storage 4872 | -8/Storage | Core integrity fell below 20% 5147 | -8/Storage | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- U-05 Engineer builds a Wall. Gauss Rifle destroyed. G-47 Trooper destroyed. Acquired 64 matter. Acquired 48 matter. Dropped Lgt. Deuterium Engine. Dropped VTOL Module. Dropped Imp. Ion Engine. Dropped Lgt. Nuclear Core. R-06 Scavenger collects Imp. Ion Engine. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. Y-45 Defender destroyed. R-06 Scavenger collects Beam Rifle. Sneak attack on R-06 Scavenger. R-06 Scavenger destroyed. Acquired 40 matter. Med. Armor Plating destroyed. Lgt. EM Pulse Cannon destroyed. Weight Redist. System destroyed. 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Ion Engine | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Crack Shot GoHome() Loot Pinata Novice Programmer Part-time Mechanic Please Form A Line Power Corrupts Shopping List Challenges ------------ None Game ------ Seed LegBladePrototype Manual? 0 Play Time 01:39:01 Cumulative 4.2 hours Start 2022.03.26 @ 17:42:25 End 2022.03.26 @ 20:11:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 84x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 51b6dc12-9a72-44a6-8fe6-ceb666aa2133