Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 13:11:25 Player: NeoBioHazard Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (1755) 1755 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5180 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 154/300 Energy 158/160 System Corruption 2% Temperature Cool (-100) Movement Rolling (165) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (8) ------ Thermal Generator Cryofiber Web Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Weapon Cycler > --- WEAPON (4) ------- Gatling Laser Heavy Particle Cannon Heavy Ion Cannon Phase Cannon > --- INVENTORY (25) --- Improved Deuterium Engine Thermal Generator Improved Heat Sink Advanced Heat Sink Coolant Injector Huge Storage Unit High-capacity Matter Pod (122) Improved Trap Scanner Enhanced Optical Array Sensor Array Improved Terrain Scanner Improved Particle Charger Weapon Cycler Improved Shield Generator Hacking Suite Phase Cannon Minigun Gauss Rifle Flak Gun Flak Gun Assault Cannon Mini Grenade Launcher Great Maul Spear Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Thermal Generator Cryofiber Web Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Gatling Laser Heavy Particle Cannon Heavy Ion Cannon Phase Cannon > --- INVENTORY -------- Improved Deuterium Engine Thermal Generator Improved Heat Sink Coolant Injector Huge Storage Unit High-capacity Matter Pod Improved Trap Scanner Enhanced Optical Array Sensor Array Improved Sensor Array Improved Terrain Scanner Improved Particle Charger Improved Shield Generator Hacking Suite Phase Cannon Minigun Gauss Rifle Flak Gun Flak Gun Assault Cannon Mini Grenade Launcher Great Maul Spear [Rating: 58] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Armored Wheel Treads Armored Treads Wheel Armored Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 . 2 Weapon 2 | . . . . 2 . Parts Attached 112 | 8 5 12 44 6 37 Power 7 | 2 . . 3 . 2 Engine 6 | 2 . . 3 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | 2 2 1 5 . 2 Treads 4 | . . . 4 . . Leg . | . . . . . . Wheel 8 | 2 2 1 1 . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 47 | 2 3 5 18 4 15 Device 36 | . 1 3 15 4 13 Storage 5 | 2 1 1 . . 1 Processor 6 | . 1 1 3 . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 46 | 2 . 6 18 2 18 Energy Gun 9 | . . . 7 . 2 Energy Cannon 7 | . . . 2 . 5 Ballistic Gun 19 | 2 . 4 6 . 7 Ballistic Cannon 6 | . . . 3 2 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . 2 . . . Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . . . 2 Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 15 | . . 1 4 . 10 Power 3 | . . . 1 . 2 Propulsion 4 | . . 1 1 . 2 Utility 2 | . . . 1 . 1 Weapon 6 | . . . 1 . 5 Highest Loss Streak 9 | . . 1 1 . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 97 98 99 98 Engine 7 | . 14 11 9 7 . Treads 3 | . . . 5 7 . Wheel 12 | . 28 20 11 7 11 Device 24 | . 4 21 28 23 25 Storage 8 | . 14 11 9 7 6 Processor 15 | . 9 11 15 15 20 Energy Gun 6 | . . . 7 15 2 Energy Cannon 1 | . . . . . 6 Ballistic Gun 9 | . 28 21 6 . 10 Ballistic Cannon 5 | . . . 3 14 2 Peak Build Rating 58 | 8 11 16 36 42 58 Average Rating 31 | 5 9 14 29 40 53 On Entrance 17 | . 8 11 16 31 41 Naked Turns . | . . . . . . Heaviest Build 123 | 18 29 91 101 110 123 Greatest Support 32 | 32 32 24 24 12 24 Greatest Overweight (x) 9 | . 1 7 8 9 9 Average Overweight (x) 5 | . . 2 6 9 4 Largest Inventory Capacity 25 | 8 15 25 25 25 25 Average Capacity 23 | 7 14 21 25 25 25 Most Carried 25 | 8 15 24 25 25 25 Average Carried 21 | 4 12 17 24 24 21 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 25 | 8 15 24 24 25 24 Class Distribution -------------------- 63% | Skirmisher 19% | Mutant 7% | Scavenger-Skirmisher 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Assassin | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2332 | 267 139 375 949 127 475 Remotely . | . . . . . . Salvage Created 2129 | 155 163 420 806 127 458 Parts 160 | 15 18 45 54 5 23 Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . . . 4 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 52 | . 5 14 22 1 10 Guns 41 | . 5 14 17 . 5 Cannons 10 | . . . 5 1 4 AOE 1 | . . . . . 1 Classes Destroyed 10 | 2 4 2 . 1 1 Worker 6 | . 1 1 2 . 2 Builder 1 | . . 1 . . . Tunneler 4 | 4 . . . . . Recycler 5 | 1 . . 3 1 . Watcher 9 | . 1 4 3 . 1 Swarmer 28 | . 3 11 11 . 3 Grunt 15 | . 2 2 8 . 3 Duelist 1 | . . . . . 1 Sentry 5 | . . 1 3 . 1 Programmer 3 | . . . . 1 2 Best Kill Streak 8 | 3 6 5 8 1 5 Combat Bots Only 8 | . 4 5 8 1 4 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 270 | . 17 52 113 8 80 Missed 56 | . 7 11 28 . 10 Damage Taken 3613 | . 77 437 1159 120 1820 Core 1135 | . 23 78 152 31 851 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 90 80 72 95 . Volleys Fired 207 | 14 16 43 97 11 26 Largest 4 | 2 2 2 2 4 4 Hottest 305 | 40 40 40 130 218 305 Shots Fired 442 | 28 32 86 187 26 83 Gun 329 | 28 32 86 127 22 34 Cannon 113 | . . . 60 4 49 Launcher . | . . . . . . Special . | . . . . . . Kinetic 304 | 28 32 86 121 4 33 Thermal 134 | . . . 66 22 46 Explosive . | . . . . . . Electromagnetic 4 | . . . . . 4 Robot Hit Streak 14 | 10 8 11 14 6 13 Robot Miss Streak 15 | 1 3 5 15 2 9 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 3 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 293 | 21 18 56 132 9 57 Core Hits 148 | 6 9 24 78 3 28 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . . 3 1 1 Burn 3 | . . . 1 1 1 Destroy 1 | . . . 1 . . Blast 1 | . . . 1 . . Melee Attacks 13 | . . 3 . . 10 Impact 3 | . . 3 . . . Slashing . | . . . . . . Piercing 10 | . . . . . 10 Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5388 | 242 193 760 2442 150 1601 Guns 3151 | 242 193 760 1407 112 437 Cannons 1826 | . . . 1035 38 753 Explosions 266 | . . . . . 266 Melee 145 | . . . . . 145 Ramming . | . . . . . . Kinetic 3288 | 242 193 760 1633 38 422 Thermal 1872 | . . . 809 112 951 Explosive . | . . . . . . Electromagnetic 83 | . . . . . 83 Impact . | . . . . . . Slashing . | . . . . . . Piercing 145 | . . . . . 145 Highest Corruption 4 | . . . 4 . 2 Average Corruption 3 | . . . 3 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 37 | . . . 36 . 1 Message Errors 10 | . . . 10 . . Matter Fused 6 | . . . 6 . . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 5 | . . . 5 . . Parts Rejected 2 | . . . 2 . . Data Loss (minor) 7 | . . . 6 . 1 Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Alerts 2 | . . . 2 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 31 | . . . 20 . 11 Projectiles 22 | . . . 20 . 2 Explosions 5 | . . . . . 5 Melee 4 | . . . . . 4 Knockbacks 19 | . . . 8 1 10 Impact . | . . . . . . Kinetic 17 | . . . 6 1 10 Secondary 2 | . . . 2 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1099 | . . 17 461 296 1099 Average Temperature 209 | . . 12 144 126 396 Received Heat Transfer 1107 | . 6 111 477 . 513 Effects 27 | . . . . 1 26 Shutdowns 4 | . . . . . 4 Energy Bleed 4 | . . . . 1 3 Interference 7 | . . . . . 7 Matter Decay 2 | . . . . . 2 Damage (minor) 3 | . . . . . 3 Damage (major) 2 | . . . . . 2 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 2995 | . . . 1226 296 1473 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 363 | 25 219 363 321 118 133 Initial 118 | . 16 92 89 118 2 Average 103 | 10 80 191 150 42 27 Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 80 | 100 88 50 69 100 100 Level 1 19 | . 11 49 30 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . 1 2 3 Investigation 2 | . 1 . 1 . . Extermination 4 | . . . . 2 2 Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . . 1 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 10 21 31 2 13 Peak Tracking Total 6 | . 3 6 4 1 4 Tactical Retreats 4 | . 1 1 1 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . 1 . 5 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . . . 2 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 15 | . 2 3 6 2 2 Terminals 10 | . 2 3 4 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . 1 1 1 Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 37 | . 4 7 19 4 3 Successful 20 | . 3 4 11 1 1 Failed 17 | . 1 3 8 3 2 Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 17 | . 2 5 7 1 2 Terminals 29 | . 4 7 16 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . 1 2 1 Scanalyzers 2 | . . . 2 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 7 | . 1 2 4 . . Alert Level 2 | . . 1 1 . . Surveillance Status 1 | . . . 1 . . Patrol Status 1 | . 1 . . . . Recall Assault 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . . 1 1 1 Report Inventory 1 | . . . . . 1 Retrieve Matter 2 | . . . 1 1 . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 2 2 4 . . Terminals 8 | . 2 2 4 . . Botnet 8 | . 2 2 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 1 2 4 2 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5841 | 132 358 926 2082 1284 1059 Spaces Moved 2507 | 71 222 457 714 520 523 Core 3 | 3 . . . . . Treads 4 | . . . 4 . . Legs . | . . . . . . Wheels 2500 | 68 222 457 710 520 523 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 105 135 225 150 Average Speed 170 | 97 103 132 189 225 160 Slowest Speed 490 | 100 110 195 490 225 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 42 34 52 13 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 8 | . . 3 . . 5 Terrain Destroyed 29 | . . 3 10 . 16 Melee 8 | . . 3 . . 5 Projectile 13 | . . . 10 . 3 AOE 8 | . . . . . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3692 | 104 320 686 1294 615 673 Wait 736 | 5 70 154 386 67 54 Move 2502 | 70 221 456 713 519 523 Hop . | . . . . . . Pick Up 76 | 7 6 14 26 7 16 Fast Attach 14 | 7 . . 7 . . Attach 25 | . 1 3 7 2 12 Detach . | . . . . . . Swap 73 | 1 4 9 30 4 25 Drop 46 | . 2 4 28 5 7 Fire 207 | 14 16 43 97 11 26 Melee 13 | . . 3 . . 10 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 14) 252 | -10/Materials | Identified exit to Materials 310 | -10/Materials | Build established: Mutant 491 | -10/Materials | Entered another Materials area 491 | -9/Materials | Evolved 2 slots: Utility x2 821 | -9/Materials | Build established: Skirmisher 1265 | -9/Materials | Discovered new exit (range 16) 1304 | -9/Materials | Identified exit to Materials 1417 | -9/Materials | Entered another Materials area 1417 | -8/Materials | Evolved 2 slots: Utility x2 1987 | -8/Materials | Destroyed 8 combat bots 3396 | -8/Materials | Discovered new exit (range 9) 3414 | -8/Materials | Identified exit to Factory 3499 | -8/Materials | Entered Factory 3499 | -7/Factory | Evolved 2 slots: Weapon x2 3721 | -7/Factory | Discovered new exit (range 15) 3752 | -7/Factory | Identified exit to Storage 4586 | -7/Factory | Discovered new exit (range 15) 4628 | -7/Factory | Identified exit to Factory 4783 | -7/Factory | Entered another Factory area 4783 | -6/Factory | Evolved 2 slots: Utility x2 4909 | -6/Factory | Core integrity fell below 50% 4918 | -6/Factory | Core integrity fell below 20% 4961 | -6/Factory | Lost 9 parts (2p2n5w) 5842 | -6/Factory | Destroyed by Heavy Explosive Trap Last Messages --------------- Autogun (100%) Imp. Heat Sink (77%) 05783_ ALERT: Rogue bot located, Programmers report to Factory Zone 1W. 05795_ Destroyed Shock Rifle. 05795_ Destroyed Gravmag System. 05797_ System corrupted: Component data lost. 05798_ P-60 Hacker destroyed. 05801_ Overheating: System interference. 05801_ Weapon Cycler temporarily disabled. 05801_ Hvy. Particle Cannon temporarily disabled. 05802_ Power failure averted by Cryofiber Web. 05807_ Acquired 39 matter. 05809_ R-10 Processor inserts Autogun into recycling unit. 05812_ R-10 Processor inserts Imp. Light Armor Plating into recycling unit. 05814_ R-10 Processor collects Target Analyzer. 05815_ R-10 Processor inserts Imp. Assault Rifle into recycling unit. 05818_ R-10 Processor inserts Lgt. Assault Rifle into recycling unit. 05842_ Triggered Heavy Explosive Trap. 05842_ An explosion rips through the floor. 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