Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.29 @ 00:49:19

Player: Roxy

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (512)      512
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1702

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     291/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (63)
Movement                   Walking (120)
Location                   -9/Storage

 Parts 
-------
>       --- POWER (2) --------
        Ion Engine
  Light Ion Engine
>       --- PROPULSION (3) ---
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (2) ------
  Small Storage Unit
        Visual Processing Unit
>       --- WEAPON (2) -------
  Small Laser
  Heavy Assault Rifle
>       --- INVENTORY (8) ----
        Ion Engine
        Aluminum Leg
        Heat Sink
  Large Storage Unit
        Hacking Suite
  Small Laser
        Particle Gun

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
  Light Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Visual Processing Unit
>       --- WEAPON -----------
  Small Laser
  Heavy Assault Rifle
>       --- INVENTORY --------
        Ion Engine
        Aluminum Leg
        Heat Sink
  Large Storage Unit
        Hacking Suite
  Small Laser
        Particle Gun
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | 4   1   3   11  
  Power                    5    | 1   .   1   3   
    Engine                 5    | 1   .   1   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   .   4   
    Treads                 .    | .   .   .   .   
    Leg                    6    | 2   .   .   4   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  2    | .   1   1   .   
    Device                 .    | .   .   .   .   
    Storage                1    | .   1   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 1   .   1   4   
    Energy Gun             4    | 1   .   1   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   .   .   9   
  Power                    3    | .   .   .   3   
  Propulsion               3    | .   .   .   3   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      9    | .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     78   | .   71  83  75  
  Engine                   17   | .   14  22  12  
  Leg                      23   | .   28  22  23  
  Storage                  11   | .   14  11  11  
  Processor                6    | .   .   6   11  
  Energy Gun               17   | .   14  22  12  
  Ballistic Gun            1    | .   .   .   4   
Peak Build Rating          12   | 4   5   9   12  
  Average Rating           7    | 2   5   8   8   
  On Entrance              4    | .   4   5   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             17   | 6   11  17  17  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   
  Average Capacity         7    | 5   8   8   8   
  Most Carried             7    | 5   4   4   7   
  Average Carried          3    | 3   3   2   4   
  Final Capacity           8    | 5   8   8   8   
  Final Carried            7    | 4   4   3   7   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           390  | 240 .   40  110 
  Remotely                 .    | .   .   .   .   
Salvage Created            633  | 25  .   276 332 
  Parts                    42   | 3   .   16  23  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  15   | .   .   8   7   
  Guns                     15   | .   .   8   7   
Classes Destroyed          6    | 1   .   4   1   
  Tunneler                 1    | 1   .   .   .   
  Operator                 1    | .   .   .   1   
  Watcher                  1    | .   .   1   .   
  Swarmer                  4    | .   .   4   .   
  Grunt                    8    | .   .   3   5   
  Sentry                   3    | .   .   1   2   
Best Kill Streak           4    | 1   .   4   3   
  Combat Bots Only         4    | .   .   4   3   
Max Kills in Single Turn   1    | 1   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        155  | .    .    60   95   
  Missed                   31   | .    .    13   18   
Damage Taken               1240 | .    .    378  862  
  Core                     409  | .    .    101  308  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   362  | .    .    119  243  
Core Remaining (%)         100  | 100  100  .    .    
Volleys Fired              59   | 1    .    28   30   
  Largest                  2    | 1    .    2    2    
  Hottest                  80   | 40   .    80   80   
Shots Fired                105  | 1    .    56   48   
  Gun                      105  | 1    .    56   48   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  13   | .    .    .    13   
  Thermal                  92   | 1    .    56   35   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         42   | 1    .    22   42   
  Robot Miss Streak        2    | .    .    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           89   | 1    .    44   44   
  Core Hits                32   | 1    .    14   17   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1008 | 12   .    481  515  
  Guns                     1008 | 12   .    481  515  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  158  | .    .    .    158  
  Thermal                  850  | 12   .    481  357  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        357  | .    .    357  89   
  Average Temperature      99   | .    .    141  27   
  Received Heat Transfer   663  | .    .    195  468  
  Effects                  1    | .    .    1    .    
    Shutdowns              1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    2    1    
  Heat Transferred         1925 | 25   .    1100 800  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             278  | 5   17  278 211 
  Initial                  99   | .   2   6   99  
  Average                  110  | .   2   156 136 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         84   | 100 100 65  96  
  Level 1                  15   | .   .   34  3   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   1   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              25   | .   1   14  10  
  Peak Tracking Total      6    | .   1   4   6   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   .   .   2   
  Successful               .    | .   .   .   .   
  Failed                   2    | .   .   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   .   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Sto 
Turns Passed               739  | 60  131 312 236 
Spaces Moved               408  | 52  99  152 105 
  Core                     26   | 22  .   .   4   
  Treads                   .    | .   .   .   .   
  Legs                     382  | 30  99  152 101 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 100 
  Average Speed            116  | 90  120 120 119 
  Slowest Speed            120  | 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       16   | 4   20  18  22  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      566  | 63  111 225 167 
  Wait                     59   | .   11  41  7   
  Move                     405  | 51  98  151 105 
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 7   1   2   14  
  Fast Attach              1    | 1   .   .   .   
  Attach                   17   | 3   1   3   10  
  Detach                   .    | .   .   .   .   
  Swap                     1    | .   .   .   1   
  Drop                     .    | .   .   .   .   
  Fire                     59   | 1   .   28  30  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
   38 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  160 | -10/Materials | Discovered new exit (range 3)
  192 | -10/Materials | Entered another Materials area
  192 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  309 | -9/Materials  | Build established: Mutant
  480 | -9/Materials  | Discovered new exit (range 14)
  504 | -9/Materials  | Entered Storage
  576 | -9/Storage    | Core integrity fell below 50%
  614 | -9/Storage    | Core integrity fell below 20%
  651 | -9/Storage    | Lost 9 parts (3p3n3w)
  740 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
R-06 Scavenger collects Lgt. Armor Plating.
R-06 Scavenger collects Heat Sink.
Acquired Lgt. Ion Engine.
R-06 Scavenger inserts Lgt. Armor Plating into recycling unit.
R-06 Scavenger inserts Lgt. Treads into recycling unit.
Acquired 10 matter.
R-06 Scavenger inserts Lgt. Armor Plating into recycling unit.
R-06 Scavenger inserts Heat Sink into recycling unit.
R-06 Scavenger collects Heat Sink.
R-06 Scavenger inserts Heat Sink into recycling unit.
R-06 Scavenger collects Heat Sink. <x2>
G-34 Mercenary destroyed.
R-06 Scavenger collects Lgt. Treads.
Acquired 13 matter.
Acquired Ion Engine.
U-05 Engineer builds a Door.
Acquired Aluminum Leg.
Acquired Sml. Laser.
R-06 Scavenger collects Heat Sink.
Connecting with Terminal...

 Map 
-----
+----------------------------------------------------+
|  ????????###########  %#?????????????????????????? |
|  ??????????????????#%  #?????????????????????????? |
|  ??????????????????#   #??????###????????????????? |
|  ??????????????????#   #????    ?????????????????? |
|  ??????????????????#   #?? """" ?????????????????? |
|  ??????????????????#   #   """" ?????????????????? |
|  ??????????????????#   +   """" ?????????????????? |
|  ??????????????????#   #   """" ?????????????????? |
|  ??????????????????#   # ?       #???????????????? |
|  ????????????#   ###   #? ??     #???????????????? |
|  ????????????+ T   ^^% #? ????   #???????????????? |
|  ????????????#   ####+######????##???????????????? |
|  ????????????##??#         #?????????????????????? |
|  ????????????????#     !! ##?????????????????????? |
|  ????????????????#     !! #??????????????????????? |
|  ????????????????#        #??????????????????????? |
|  ????????????????#        #??????????????????????? |
|  ????????????????#    """ #??????????????????????? |
|  ????????????????#     T" #??????????????????????? |
|  ????????????????#    """ #??????????????????????? |
|  ????????????????#        #??????????????????????? |
|  ????????????????########+#??????????????????????? |
|  ???????????????????????# #??????????????????????? |
|  ?????????????????????### ##?????????????????????? |
|  ????????????#    #####    #?????????????????????? |
|  ????????????# Y         @ #?????????????????????? |
|  ????????????#           Ta/  "??????????????????? |
|  ????????????#    #####    #       ??????????????? |
|  ????????????## ??????######?##" "##?????????????? |
|  ????????????????????????????????"#??????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointyMetafieldFragment
  Manual?         0
Play Time         00:09:27
  Cumulative      27.1 hours
  Start           2024.12.29 @ 00:39:25
  End             2024.12.29 @ 00:49:19
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          37
  Rogue           26
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          27
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 46f4942b-11fd-4347-9ee0-e0d526e2d85a