Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.27 @ 21:27:05 Player: Atherys Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1215) 1215 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 3570 Bonus ------- Follower Combat Kills 49 Friendly Fire -19 Cogmind --------- Core Integrity 0/550 Matter 330/450 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Compact Matter Pod Visual Processing Unit Salvage Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Advanced Visual Processing Unit Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Makeshift Leg > --- UTILITY ---------- Sensor Array Improved Signal Interpreter Improved Terrain Scanner > --- WEAPON ----------- Backup Laser I Beam Rifle > --- INVENTORY -------- Light Ion Engine Heat Sink Medium Storage Unit Improved Terrain Scanner [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Parts Attached 58 | 6 18 7 23 1 3 Power 8 | 1 2 1 4 . . Engine 8 | 1 2 1 4 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 19 | 2 6 2 8 . 1 Treads 7 | 2 1 . 4 . . Leg 10 | . 3 2 4 . 1 Wheel . | . . . . . . Hover 2 | . 2 . . . . Flight . | . . . . . . Utility 13 | 2 4 2 4 . 1 Device 6 | 1 2 2 1 . . Storage 3 | 1 1 . . . 1 Processor 4 | . 1 . 3 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 1 6 2 7 1 1 Energy Gun 9 | 1 1 1 5 1 . Energy Cannon 5 | . 3 . 2 . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 1 . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . Parts Lost 30 | . 4 4 13 . 9 Power 3 | . . 1 1 . 1 Propulsion 10 | . 1 1 4 . 4 Utility 3 | . . . 2 . 1 Weapon 14 | . 3 2 6 . 3 Highest Loss Streak 9 | . 2 1 9 . 6 Average Slot Usage (%) 87 | . 90 93 84 94 56 Engine 11 | . 14 11 9 11 5 Treads 10 | . 11 . 16 33 14 Leg 15 | . 12 27 11 . 1 Hover 1 | . 3 . . . . Device 11 | . 11 16 8 . . Storage 8 | . 14 11 . . 1 Processor 9 | . 2 . 21 33 25 Energy Gun 9 | . 8 9 9 17 5 Energy Cannon 5 | . 7 3 7 . . Launcher 3 | . 2 11 . . . Naked Turns . | . . . . . . Heaviest Build 21 | 10 21 21 13 13 13 Greatest Support 60 | 40 40 30 60 60 60 Greatest Overweight (x) 6 | . 6 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 8 8 4 4 4 Average Capacity 6 | 5 7 7 4 4 4 Most Carried 7 | 1 7 5 4 3 3 Average Carried 3 | . 3 4 3 2 2 Final Capacity 8 | 6 8 4 4 4 4 Final Carried 4 | 1 4 3 3 2 2 Class Distribution -------------------- 49% | Mutant 47% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 906 | 260 193 228 215 10 . Remotely . | . . . . . . Salvage Created 1741 | 205 560 262 634 18 62 Parts 125 | 18 42 28 32 2 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 33 | . 11 7 13 . 2 Melee 3 | . . . 1 . 2 Guns 11 | . . 2 9 . . Cannons 12 | . 9 . 3 . . AOE 7 | . 2 5 . . . Classes Destroyed 11 | 3 4 . 3 . 1 Worker 7 | 2 3 1 1 . . Builder 4 | . 1 2 . 1 . Tunneler 9 | 5 1 2 1 . . Recycler 4 | 1 1 1 1 . . Operator 1 | . . . 1 . . Watcher 3 | . 3 . . . . Swarmer 10 | . 2 4 4 . . Grunt 19 | . 9 3 6 . 1 Brawler 1 | . . . . . 1 Duelist 1 | . . . 1 . . Sentry 2 | . . . 2 . . Best Kill Streak 5 | 5 4 3 4 1 2 Combat Bots Only 4 | . 3 3 4 . 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3480 | 60 628 289 1397 . 1106 Core 1186 | . 177 71 379 . 559 Absorbed by Shields . | . . . . . . Core Remaining (%) 35 | 100 . . . 5 . Volleys Fired 194 | 18 71 31 66 3 5 Largest 2 | 1 2 2 2 2 2 Hottest 168 | 40 168 70 120 112 112 Shots Fired 255 | 18 88 36 99 6 8 Gun 153 | 18 30 25 66 6 8 Cannon 83 | . 50 . 33 . . Launcher 17 | . 6 11 . . . Special 2 | . 2 . . . . Kinetic . | . . . . . . Thermal 195 | . 57 25 99 6 8 Explosive 17 | . 6 11 . . . Electromagnetic 43 | 18 25 . . . . Robot Hit Streak 21 | 6 12 8 21 3 7 Robot Miss Streak 8 | 2 4 3 8 1 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 165 | 14 55 21 64 4 7 Core Hits 94 | 9 25 19 32 1 8 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3474 | 284 1326 717 980 58 109 Guns 1473 | 199 274 203 651 58 88 Cannons 977 | . 677 . 300 . . Explosions 958 | 85 374 499 . . . Melee . | . . . . . . Ramming 66 | . 1 15 29 . 21 Kinetic . | . . . . . . Thermal 2243 | 85 858 203 951 58 88 Explosive 736 | . 237 499 . . . Electromagnetic 429 | 199 230 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 3 4 . . . Average Corruption 3 | . 2 3 . . . Corruption Purged . | . . . . . . Effects 34 | . 19 15 . . . Message Errors 7 | . 5 2 . . . Matter Fused 7 | . 4 3 . . . Heat Flow Errors 6 | . 4 2 . . . Energy Discharges 3 | . 2 1 . . . Data Loss (minor) 3 | . . 3 . . . Targeting Errors 6 | . 2 4 . . . Weapon Failures 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 73 | . 32 10 31 . . Projectiles 38 | . 7 . 31 . . Explosions 35 | . 25 10 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 229 | 60 116 37 9 . 7 Shots 9 | 3 4 2 . . . Rammed 28 | . 2 1 13 . 12 Targets Rammed 35 | . 2 3 15 . 15 Kicked 5 | . . 2 2 . 1 Crushed 2 | . . . . . 2 Highest Temperature 519 | 12 412 196 519 45 183 Average Temperature 113 | 12 119 61 135 24 99 Received Heat Transfer 1242 | . 228 117 444 . 453 Effects 16 | . 5 . 11 . . Shutdowns 3 | . 2 . 1 . . Energy Bleed 2 | . 1 . 1 . . Interference 9 | . 1 . 8 . . Matter Decay 2 | . 1 . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . 1 . 7 . . Heat Transferred 4909 | 150 1421 450 2518 148 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | 3 . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 250 | 40 250 187 147 8 50 Initial 97 | . 26 97 16 3 2 Average 81 | 17 110 98 58 5 21 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 92 | 100 78 100 100 100 100 Level 1 7 | . 21 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 . 4 . 1 Investigation 3 | . 1 . 2 . . Extermination . | . . . . . . Reinforcement 5 | . 2 . 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 30 10 20 . 10 Peak Tracking Total 7 | . 4 3 4 . 7 Tactical Retreats 6 | . 4 . 2 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 4 | . 3 . 1 . . Max in Single Turn 2 | . 2 . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 9 | . 5 . 3 . 1 Terminals 7 | . 5 . 1 . 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 14 . 7 . 3 Successful 13 | . 9 . 2 . 2 Failed 11 | . 5 . 5 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 19 | . 14 . 5 . . Terminals 20 | . 14 . 3 . 3 Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . . . 2 Unreport Threat 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Refit 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 9 . 1 . . Terminals 10 | . 9 . 1 . . Assimilate 3 | . 3 . . . . Botnet 5 | . 4 . 1 . . Operators 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 5 . 3 . 1 Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 . . . Highest-Rated Group 41 | . . 41 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 13 | . . 13 . . . Total Damage 169 | . . 169 . . . Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 3415 | 142 1161 933 876 113 190 Spaces Moved 2010 | 63 641 660 445 65 136 Core 64 | 3 5 . 2 . 54 Treads 662 | 60 269 . 207 65 61 Legs 1228 | . 311 660 236 . 21 Wheels . | . . . . . . Hover 56 | . 56 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 50 160 50 Average Speed 138 | 154 148 128 141 160 111 Slowest Speed 350 | 160 350 150 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 3 80 99 31 21 17 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 143 | 8 54 81 . . . Melee . | . . . . . . Projectile 1 | . 1 . . . . AOE 142 | 8 53 81 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2359 | 87 752 704 587 68 161 Wait 27 | . 5 1 21 . . Move 2005 | 62 640 659 444 64 136 Hop . | . . . . . . Pick Up 24 | 1 9 2 11 . 1 Fast Attach 20 | 6 2 1 9 . 2 Attach 19 | . 5 2 10 1 1 Detach 1 | . 1 . . . . Swap 19 | . 11 4 4 . . Drop 14 | . 6 1 7 . . Fire 194 | 18 71 31 66 3 5 Melee 1 | . . . . . 1 Ram 13 | . 2 . 5 . 6 Kick 19 | . . 3 9 . 7 Crush 3 | . . . 1 . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 573 | -10/Materials | Discovered new exit (range 12) 1016 | -10/Materials | Discovered new exit (range 15) 1016 | -10/Materials | Discovered new exit (range 16) 1076 | -10/Materials | Core integrity fell below 50% 1079 | -10/Materials | Build established: Scavenger-Mutant 1304 | -10/Materials | Entered Mines 1479 | -10/Mines | Learned location of Mines (-8) 1580 | -10/Mines | Discovered new exit (range 6) 1626 | -10/Mines | Core integrity fell below 20% 1982 | -10/Mines | Discovered new exit (range 2) 2237 | -10/Mines | Entered Materials 2237 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2581 | -9/Materials | Lost 9 parts (1p3n2u3w) 2621 | -9/Materials | Core integrity fell below 50% 2982 | -9/Materials | Build established: Mutant 3012 | -9/Materials | Core integrity fell below 20% 3056 | -9/Materials | Discovered new exit (range 17) 3112 | -9/Materials | Identified exit to Mines 3113 | -9/Materials | Entered Mines 3210 | -9/Mines | Discovered new exit (range 11) 3224 | -9/Mines | Identified exit to Materials 3226 | -9/Mines | Entered Materials 3226 | -8/Materials | Evolved 2 slots: Utility x2 3371 | -8/Materials | Lost 6 parts (1p3n2w) 3401 | -8/Materials | Core integrity fell below 50% 3412 | -8/Materials | Core integrity fell below 20% 3416 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03405_ Kicked G-47 Trooper out of the way. 03406_ Slammed into G-47 Trooper. 03406_ K-01 Serf collects debris. 03407_ Slammed into G-47 Trooper. 03408_ Penetrated by Slug. 03408_ Critical hit. 03408_ Titanium Leg destroyed. 03409_ Slammed into H-55 Commando. 03411_ Fusion Modulator explodes. 03411_ Terminal disabled. 03412_ Slammed into G-47 Trooper. 03412_ Destabilizing: System interference. 03412_ Visual Processing Unit temporarily disabled. 03413_ Slammed into G-47 Trooper. 03413_ Visual Processing Unit permanently disabled. 03413_ Destabilizing: Short circuit. 03414_ Slug penetrates G-47 Trooper. 03415_ Slammed into G-47 Trooper. 03416_ Slammed into H-55 Commando. 03416_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????#;;;;;;;;; #?????????????????? | | ???????????##; ; #?????????????????? | | ???????????# ; g; #?????????????????? | | ???????????# ; ;#??????????????????? | | ????????????#; ;#??????????????????? | | ????????????#; hg ;#??????????????????? | | ????????????#;;;g@;;;;#??????????????????? | | ????????????### #########????????????? | | ??????????????# # #????????????? | | ??????????########g # """ #????????????? | | ??????????# # # """ #????????????? | | ??????????# + + """ /#????????????? | | ??????????# """ # # #????????????? | | ??????????# """ # #########????????????? | | ??????????# """ # #????????????????????? | | ??????????# # #????????????????????? | | ??????############ #############????????? | | ?????# +???????? | | ?????# ########### #??????????? | | ?????# #?????????# #########/##??????????? | | ?????# #?????????# #?????????????????????? | | ###### #?????????# #?????????????????????? | | # # #???#######+###???????????????????? | | # "" # #???# #???????????????????? | | # T" # #???# #???????????????????? | | # "" # ##### #???????????????????? | | # + + """ """ #???????????????????? | | # # ##### """ """ #???????????????????? | | # # #???# """ """ #???????????????????? | | # # #???# #???????????????????? | | # # #???# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 12 Energy Capacity 265 Matter Stores 315 Matter Capacity 450 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixAlloyRefractor Manual? 0 Play Time 00:40:09 Cumulative 15.6 hours Start 2020.10.27 @ 20:48:31 End 2020.10.27 @ 21:27:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 017c1929-b60c-457a-b29c-11f6f830bb02