Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.27 @ 21:27:05

Player: Atherys

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (61)      305
Value Destroyed (1215)     1215
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (30)                 30
              TOTAL SCORE: 3570

 Bonus
-------
Follower Combat Kills      49
Friendly Fire              -19

 Cogmind 
---------
Core Integrity             0/550
Matter                     330/450
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
   Compact Matter Pod
           Visual Processing Unit
           Salvage Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
    Medium Storage Unit
  Advanced Visual Processing Unit

 Peak State 
------------
>           --- POWER ------------
      Heavy Ion Engine
>           --- PROPULSION -------
   Improved Treads
  Makeshift Leg
>           --- UTILITY ----------
            Sensor Array
   Improved Signal Interpreter
   Improved Terrain Scanner
>           --- WEAPON -----------
            Backup Laser I
            Beam Rifle
>           --- INVENTORY --------
      Light Ion Engine
            Heat Sink
     Medium Storage Unit
   Improved Terrain Scanner
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             58   | 6   18  7   23  1   3   
  Power                    8    | 1   2   1   4   .   .   
    Engine                 8    | 1   2   1   4   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   6   2   8   .   1   
    Treads                 7    | 2   1   .   4   .   .   
    Leg                    10   | .   3   2   4   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  2    | .   2   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 2   4   2   4   .   1   
    Device                 6    | 1   2   2   1   .   .   
    Storage                3    | 1   1   .   .   .   1   
    Processor              4    | .   1   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 1   6   2   7   1   1   
    Energy Gun             9    | 1   1   1   5   1   .   
    Energy Cannon          5    | .   3   .   2   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   1   1   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 30   | .   4   4   13  .   9   
  Power                    3    | .   .   1   1   .   1   
  Propulsion               10   | .   1   1   4   .   4   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   14   | .   3   2   6   .   3   
  Highest Loss Streak      9    | .   2   1   9   .   6   
Average Slot Usage (%)     87   | .   90  93  84  94  56  
  Engine                   11   | .   14  11  9   11  5   
  Treads                   10   | .   11  .   16  33  14  
  Leg                      15   | .   12  27  11  .   1   
  Hover                    1    | .   3   .   .   .   .   
  Device                   11   | .   11  16  8   .   .   
  Storage                  8    | .   14  11  .   .   1   
  Processor                9    | .   2   .   21  33  25  
  Energy Gun               9    | .   8   9   9   17  5   
  Energy Cannon            5    | .   7   3   7   .   .   
  Launcher                 3    | .   2   11  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             21   | 10  21  21  13  13  13  
  Greatest Support         60   | 40  40  30  60  60  60  
  Greatest Overweight (x)  6    | .   6   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   4   4   4   
  Average Capacity         6    | 5   7   7   4   4   4   
  Most Carried             7    | 1   7   5   4   3   3   
  Average Carried          3    | .   3   4   3   2   2   
  Final Capacity           8    | 6   8   4   4   4   4   
  Final Carried            4    | 1   4   3   3   2   2   

 Class Distribution 
--------------------
 49% | Mutant
 47% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Mat 
Matter Collected           906  | 260 193 228 215 10  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1741 | 205 560 262 634 18  62  
  Parts                    125  | 18  42  28  32  2   3   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           3    | .   1   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  33   | .   11  7   13  .   2   
  Melee                    3    | .   .   .   1   .   2   
  Guns                     11   | .   .   2   9   .   .   
  Cannons                  12   | .   9   .   3   .   .   
  AOE                      7    | .   2   5   .   .   .   
Classes Destroyed          11   | 3   4   .   3   .   1   
  Worker                   7    | 2   3   1   1   .   .   
  Builder                  4    | .   1   2   .   1   .   
  Tunneler                 9    | 5   1   2   1   .   .   
  Recycler                 4    | 1   1   1   1   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  10   | .   2   4   4   .   .   
  Grunt                    19   | .   9   3   6   .   1   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   2    | .   .   .   2   .   .   
Best Kill Streak           5    | 5   4   3   4   1   2   
  Combat Bots Only         4    | .   3   3   4   .   2   
Max Kills in Single Turn   2    | 1   1   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   .   
  Melee                    1    | .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               3480 | 60   628  289  1397 .    1106 
  Core                     1186 | .    177  71   379  .    559  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         35   | 100  .    .    .    5    .    
Volleys Fired              194  | 18   71   31   66   3    5    
  Largest                  2    | 1    2    2    2    2    2    
  Hottest                  168  | 40   168  70   120  112  112  
Shots Fired                255  | 18   88   36   99   6    8    
  Gun                      153  | 18   30   25   66   6    8    
  Cannon                   83   | .    50   .    33   .    .    
  Launcher                 17   | .    6    11   .    .    .    
  Special                  2    | .    2    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  195  | .    57   25   99   6    8    
  Explosive                17   | .    6    11   .    .    .    
  Electromagnetic          43   | 18   25   .    .    .    .    
  Robot Hit Streak         21   | 6    12   8    21   3    7    
  Robot Miss Streak        8    | 2    4    3    8    1    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           165  | 14   55   21   64   4    7    
  Core Hits                94   | 9    25   19   32   1    8    
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3474 | 284  1326 717  980  58   109  
  Guns                     1473 | 199  274  203  651  58   88   
  Cannons                  977  | .    677  .    300  .    .    
  Explosions               958  | 85   374  499  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  66   | .    1    15   29   .    21   
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  2243 | 85   858  203  951  58   88   
  Explosive                736  | .    237  499  .    .    .    
  Electromagnetic          429  | 199  230  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    3    4    .    .    .    
  Average Corruption       3    | .    2    3    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  34   | .    19   15   .    .    .    
    Message Errors         7    | .    5    2    .    .    .    
    Matter Fused           7    | .    4    3    .    .    .    
    Heat Flow Errors       6    | .    4    2    .    .    .    
    Energy Discharges      3    | .    2    1    .    .    .    
    Data Loss (minor)      3    | .    .    3    .    .    .    
    Targeting Errors       6    | .    2    4    .    .    .    
    Weapon Failures        2    | .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            73   | .    32   10   31   .    .    
  Projectiles              38   | .    7    .    31   .    .    
  Explosions               35   | .    25   10   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      229  | 60   116  37   9    .    7    
  Shots                    9    | 3    4    2    .    .    .    
  Rammed                   28   | .    2    1    13   .    12   
Targets Rammed             35   | .    2    3    15   .    15   
  Kicked                   5    | .    .    2    2    .    1    
  Crushed                  2    | .    .    .    .    .    2    
Highest Temperature        519  | 12   412  196  519  45   183  
  Average Temperature      113  | 12   119  61   135  24   99   
  Received Heat Transfer   1242 | .    228  117  444  .    453  
  Effects                  16   | .    5    .    11   .    .    
    Shutdowns              3    | .    2    .    1    .    .    
    Energy Bleed           2    | .    1    .    1    .    .    
    Interference           9    | .    1    .    8    .    .    
    Matter Decay           2    | .    1    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             8    | .    1    .    7    .    .    
  Heat Transferred         4909 | 150  1421 450  2518 148  222  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | 3    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             250  | 40  250 187 147 8   50  
  Initial                  97   | .   26  97  16  3   2   
  Average                  81   | 17  110 98  58  5   21  
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         92   | 100 78  100 100 100 100 
  Level 1                  7    | .   21  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   3   .   4   .   1   
  Investigation            3    | .   1   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   2   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              70   | .   30  10  20  .   10  
  Peak Tracking Total      7    | .   4   3   4   .   7   
  Tactical Retreats        6    | .   4   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            3    | .   2   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          4    | .   3   .   1   .   .   
  Max in Single Turn       2    | .   2   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          9    | .   5   .   3   .   1   
  Terminals                7    | .   5   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                24   | .   14  .   7   .   3   
  Successful               13   | .   9   .   2   .   2   
  Failed                   11   | .   5   .   5   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   19   | .   14  .   5   .   .   
  Terminals                20   | .   14  .   3   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   .   2   
  Unreport Threat          2    | .   .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   
  Refit                    1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         10   | .   9   .   1   .   .   
  Terminals                10   | .   9   .   1   .   .   
    Assimilate             3    | .   3   .   .   .   .   
    Botnet                 5    | .   4   .   1   .   .   
    Operators              2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   5   .   3   .   1   
  Full Trace Events        2    | .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   
  Highest-Rated Group      41   | .   .   41  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               13   | .   .   13  .   .   .   
  Total Damage             169  | .   .   169 .   .   .   
  Kills                    3    | .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  
Turns Passed               3415 | 142  1161 933  876  113  190  
Spaces Moved               2010 | 63   641  660  445  65   136  
  Core                     64   | 3    5    .    2    .    54   
  Treads                   662  | 60   269  .    207  65   61   
  Legs                     1228 | .    311  660  236  .    21   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    56   | .    56   .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  50   160  50   
  Average Speed            138  | 154  148  128  141  160  111  
  Slowest Speed            350  | 160  350  150  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       41   | 3    80   99   31   21   17   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          143  | 8    54   81   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    1    .    .    .    .    
  AOE                      142  | 8    53   81   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Total                      2359 | 87  752 704 587 68  161 
  Wait                     27   | .   5   1   21  .   .   
  Move                     2005 | 62  640 659 444 64  136 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  24   | 1   9   2   11  .   1   
  Fast Attach              20   | 6   2   1   9   .   2   
  Attach                   19   | .   5   2   10  1   1   
  Detach                   1    | .   1   .   .   .   .   
  Swap                     19   | .   11  4   4   .   .   
  Drop                     14   | .   6   1   7   .   .   
  Fire                     194  | 18  71  31  66  3   5   
  Melee                    1    | .   .   .   .   .   1   
  Ram                      13   | .   2   .   5   .   6   
  Kick                     19   | .   .   3   9   .   7   
  Crush                    3    | .   .   .   1   .   2   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  143 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  573 | -10/Materials | Discovered new exit (range 12)
 1016 | -10/Materials | Discovered new exit (range 15)
 1016 | -10/Materials | Discovered new exit (range 16)
 1076 | -10/Materials | Core integrity fell below 50%
 1079 | -10/Materials | Build established: Scavenger-Mutant
 1304 | -10/Materials | Entered Mines
 1479 | -10/Mines     | Learned location of Mines (-8)
 1580 | -10/Mines     | Discovered new exit (range 6)
 1626 | -10/Mines     | Core integrity fell below 20%
 1982 | -10/Mines     | Discovered new exit (range 2)
 2237 | -10/Mines     | Entered Materials
 2237 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2581 | -9/Materials  | Lost 9 parts (1p3n2u3w)
 2621 | -9/Materials  | Core integrity fell below 50%
 2982 | -9/Materials  | Build established: Mutant
 3012 | -9/Materials  | Core integrity fell below 20%
 3056 | -9/Materials  | Discovered new exit (range 17)
 3112 | -9/Materials  | Identified exit to Mines
 3113 | -9/Materials  | Entered Mines
 3210 | -9/Mines      | Discovered new exit (range 11)
 3224 | -9/Mines      | Identified exit to Materials
 3226 | -9/Mines      | Entered Materials
 3226 | -8/Materials  | Evolved 2 slots: Utility x2
 3371 | -8/Materials  | Lost 6 parts (1p3n2w)
 3401 | -8/Materials  | Core integrity fell below 50%
 3412 | -8/Materials  | Core integrity fell below 20%
 3416 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03405_ Kicked G-47 Trooper out of the way.
03406_ Slammed into G-47 Trooper.
03406_ K-01 Serf collects debris.
03407_ Slammed into G-47 Trooper.
03408_ Penetrated by Slug.
03408_ Critical hit.
03408_ Titanium Leg destroyed.
03409_ Slammed into H-55 Commando. <x2>
03411_ Fusion Modulator explodes.
03411_ Terminal disabled.
03412_ Slammed into G-47 Trooper.
03412_ Destabilizing: System interference.
03412_ Visual Processing Unit temporarily disabled.
03413_ Slammed into G-47 Trooper.
03413_ Visual Processing Unit permanently disabled.
03413_ Destabilizing: Short circuit.
03414_ Slug penetrates G-47 Trooper.
03415_ Slammed into G-47 Trooper.
03416_ Slammed into H-55 Commando.
03416_ Destabilizing: System corrupted (+1).

 Map 
-----
+----------------------------------------------------+
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|         ????????????#;;;;;;;;; #?????????????????? |
|         ???????????##;       ; #?????????????????? |
|         ???????????# ;      g; #?????????????????? |
|         ???????????# ;       ;#??????????????????? |
|         ????????????#;       ;#??????????????????? |
|         ????????????#;   hg  ;#??????????????????? |
|         ????????????#;;;g@;;;;#??????????????????? |
|         ????????????###     #########????????????? |
|         ??????????????#     #       #????????????? |
|         ??????????########g # """   #????????????? |
|         ??????????#      #  # """   #????????????? |
|         ??????????#      +  + """  /#????????????? |
|         ??????????# """  #  #       #????????????? |
|         ??????????# """  #  #########????????????? |
|         ??????????# """  #  #????????????????????? |
|         ??????????#      #  #????????????????????? |
|         ??????############  #############????????? |
|         ?????#                           +???????? |
|         ?????# ###########            #??????????? |
|         ?????# #?????????# #########/##??????????? |
|         ?????# #?????????# #?????????????????????? |
|         ###### #?????????# #?????????????????????? |
|         #    # #???#######+###???????????????????? |
|         # "" # #???#         #???????????????????? |
|         # T" # #???#         #???????????????????? |
|         # "" # #####         #???????????????????? |
|         #    +     + """ """ #???????????????????? |
|         #    # ##### """ """ #???????????????????? |
|         #    # #???# """ """ #???????????????????? |
|         #    # #???#         #???????????????????? |
|         #    # #???#         #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          12
Energy Capacity            265
Matter Stores              315
Matter Capacity            450
Sight Range                18
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           3
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixAlloyRefractor
  Manual?         0
Play Time         00:40:09
  Cumulative      15.6 hours
  Start           2020.10.27 @ 20:48:31
  End             2020.10.27 @ 21:27:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          20
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 017c1929-b60c-457a-b29c-11f6f830bb02